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	<title>DragonMineZ Wiki - User contributions [en]</title>
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		<title>Changelog/pt</title>
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		<updated>2026-10-22T15:03:59Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As notas de versão listam todas as mudanças feitas no DragonMineZ, da versão mais nova para a mais antiga. A versão 2.2 é uma grande atualização: adiciona o Reino Demoníaco, chefes de mundo, incursões e torneios, três novas sagas, a raça Glind, a classe Unversed, veículos, um sistema de combate reformulado, uma nova HUD e muito mais. A lista abaixo cobre tudo o que mudou da versão 2.1.3 para a versão 2.2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Version_2.2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Versão 2.2 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;URGENT_HOTFIX&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== HOTFIX URGENTE ===&lt;br /&gt;
&lt;br /&gt;
* Sinorox removido do jogo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;World_and_exploration&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Mundo e exploração ===&lt;br /&gt;
&lt;br /&gt;
* Adicionado o [[Special:MyLanguage/Demon Realm|Reino Demoníaco]] (Daima): uma nova dimensão com três Mundos Demoníacos empilhados (Terceiro, Segundo e Primeiro) ligados por túneis gigantes com Escudos de Luz, acessada pela [[Special:MyLanguage/Space Pod|Cápsula Espacial]] depois da missão 3 da [[Special:MyLanguage/Daima Saga|Saga Daima]].&lt;br /&gt;
* Reino Demoníaco: adicionados o Mar da Escuridão (cega você e causa 25% da sua vida máxima por golpe), blocos de construção de Makai, adobe, Rocha Demoníaca e Rocha Turquesa, Respiradouros de Gás, Agave e Arbusto de Makai, Minério de Majilita e terra de Makai que pode ser arada para cultivo.&lt;br /&gt;
* Adicionadas vilas demoníacas com [[Special:MyLanguage/Demon Realm Villager|Aldeões do Reino Demoníaco]] (comerciantes de Medi-Bugs) e um [[Special:MyLanguage/Time Patroller|Patrulheiro do Tempo]] que vende mapas para os covis dos Tamagamis.&lt;br /&gt;
* Adicionadas patrulhas de [[Special:MyLanguage/Gomah Soldier|Soldados de Gomah]] ao redor das vilas demoníacas e Acampamentos de Gomah em cada Mundo Demoníaco.&lt;br /&gt;
* Reformulado o [[Special:MyLanguage/Otherworld|Outro Mundo]]: novo terreno com um reino de nuvens, uma plataforma superior para o torneio e o Inferno embaixo, um novo céu e novos locais para o [[Special:MyLanguage/King Kai|Rei Kai]], Yemma e a Vovó Uranai.&lt;br /&gt;
* Adicionado o [[Special:MyLanguage/Grand Kai|Grande Senhor Kaioh]], que envia você para a área do [[Special:MyLanguage/Otherworld Tournament|Torneio do Outro Mundo]].&lt;br /&gt;
* Adicionado o Inferno: terreno de Solo, Pedra e Pedra Profunda do Inferno com espinhos de cristal, espinhas de osso, bolas de espinhos e orbes de doce flutuantes, Ogros Vermelhos e Azuis, um NPC de missão [[Special:MyLanguage/Hell Ogre|Ogro do Inferno]] e debandadas de [[Special:MyLanguage/Mini Janemba|Mini Janembas]] se você ficar tempo demais.&lt;br /&gt;
* Novas [[Special:MyLanguage/Structures|estruturas]]: o [[Special:MyLanguage/Fortuneteller Baba&#039;s Palace|Palácio da Vovó Uranai]], a [[Special:MyLanguage/Tree of Might|Árvore do Poder]], a [[Special:MyLanguage/Big Gete Star|Estrela Big Gete]], Crateras saiyajins, Ruínas namekuseijins, vilas demoníacas e Acampamentos de Gomah.&lt;br /&gt;
* Adicionados ataques de [[Special:MyLanguage/Gete Robot|Robôs Gete]] às vilas namekuseijins e patrulhas de Metal Cooler ao redor da Estrela Big Gete.&lt;br /&gt;
* Novos mapas do tesouro: o Palácio da Vovó Uranai, a Casa do Boo e o [[Special:MyLanguage/World Martial Arts Tournament|Torneio de Artes Marciais]] (vendidos pelo [[Special:MyLanguage/Capsule Corp Assistant|Assistente da Corporação Cápsula]]), a Estrela Big Gete ([[Special:MyLanguage/Namekian Trader|Comerciantes Namekuseijins]]), os três covis dos Tamagamis e o Berço de Chifres de Gomah (Patrulheiro do Tempo). Mapas para estruturas que ainda não existem agora aparecem como esgotados em vez de sumir.&lt;br /&gt;
* Novo [[Special:MyLanguage/Space Pod Destinations|destino da Cápsula Espacial]]: o Reino Demoníaco.&lt;br /&gt;
* Estruturas enormes (a Árvore do Poder e a Estrela Big Gete) são adicionadas aos mundos existentes aos poucos e nunca sobrescrevem chunks em que os jogadores passaram mais de uma hora.&lt;br /&gt;
* As arenas de torneio são protegidas contra construção, explosões e griefing de mobs, e o Palácio da Vovó Uranai e a ilha do Torneio de Artes Marciais contra griefing com ki.&lt;br /&gt;
* A Casa do Piccolo agora aparece em planícies, e o Laboratório do Gero em biomas rochosos ou montanhas.&lt;br /&gt;
* As estruturas da história (as casas de Goku, Mestre Kame, Boo, Piccolo e Yamcha, o Palácio da Vovó Uranai, o [[Special:MyLanguage/Kami&#039;s Lookout|Mirante de Kami]], a [[Special:MyLanguage/Cell Arena|Arena do Cell]], a nave do Vegeta, as naves do Trunks e do Freeza, a Casa do Grande Ancião, o [[Special:MyLanguage/Old Kai&#039;s Pillar|Pilar do Velho Kaioshin]] e a Sala do Tempo) agora se ajustam ao terreno em que aparecem: chega de cortes quadrados nas colinas ou paredes de blocos de preenchimento, a Nave do Freeza fica apoiada nas pernas e a Sala do Tempo não fica mais um bloco alta demais.&lt;br /&gt;
* As estruturas escolhem lugares melhores: o DragonMineZ verifica o bioma, a água e a inclinação em toda a área antes de colocá-las, e &amp;lt;code&amp;gt;/dmzlocate&amp;lt;/code&amp;gt; agora aponta para a própria estrutura.&lt;br /&gt;
* Chi-Chi agora mora na Casa do Goku, inclusive nas casas que já tinham sido geradas.&lt;br /&gt;
* Adicionados a Casa do Boo, lar do [[Special:MyLanguage/Majin Buu|Majin Boo]], em biomas de planície, e o Berço de Chifres de Gomah, uma ilha flutuante cercada por chifres gigantes acima do Primeiro Mundo Demoníaco.&lt;br /&gt;
* Adicionada a ilha do [[Special:MyLanguage/World Martial Arts Tournament|Torneio de Artes Marciais]]: uma ilha enorme que é gerada uma vez por mundo no oceano, com o ringue do torneio, o [[Special:MyLanguage/Master Tien|Mestre Tenshinhan]], [[Special:MyLanguage/Chiaotzu|Chaoz]] e o [[Special:MyLanguage/Mr. Satan|Mr. Satan]]. Encontre-a com &amp;lt;code&amp;gt;/dmzlocate budokai_tenkaichi&amp;lt;/code&amp;gt; ou com o mapa dela.&lt;br /&gt;
* Adicionadas bases do Exército Red Ribbon em planícies e savanas, guardadas por um comandante, soldados e robôs. Matar o comandante inicia a incursão [[Special:MyLanguage/Red Ribbon Army Assault|Ataque do Exército Red Ribbon]]; encontre uma base com &amp;lt;code&amp;gt;/dmzlocate red_ribbon_base&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Reformulado o surgimento de inimigos selvagens: [[Special:MyLanguage/Bandit|Bandidos]], o [[Special:MyLanguage/Red Ribbon Army|Exército Red Ribbon]], [[Special:MyLanguage/Sabertooth Tiger|Tigres Dente-de-sabre]], [[Special:MyLanguage/Frieza Soldier|Soldados de Freeza]] e [[Special:MyLanguage/Mini Buu|Mini Boos]] têm o próprio limite de mobs, separado dos monstros vanilla, e surgem na superfície a céu aberto, de dia ou de noite, longe da luz. Chega de surgimentos em cavernas, enquanto a [[Special:MyLanguage/Red Ribbon Tower|Torre da Red Ribbon]] mantém sua guarnição interna.&lt;br /&gt;
* Grupos menores de inimigos selvagens: soldados da Red Ribbon de 1–3, robôs sozinhos, Tigres Dente-de-sabre e Bandidos de 1–2.&lt;br /&gt;
* Adicionadas traduções para os nomes de dimensões e biomas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;World_bosses,_raids_and_tournaments&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Chefes de mundo, incursões e torneios ===&lt;br /&gt;
&lt;br /&gt;
* Adicionados os [[Special:MyLanguage/World Bosses|Chefes de mundo]]: [[Special:MyLanguage/Janemba|Janemba]] (Inferno), [[Special:MyLanguage/Turles|Turles]] (Árvore do Poder), [[Special:MyLanguage/Metal Cooler Core|Núcleo do Metal Cooler]] (Estrela Big Gete), [[Special:MyLanguage/Tamagami Number 3|Tamagami Número 3]], [[Special:MyLanguage/Tamagami Number 2|2]] e [[Special:MyLanguage/Tamagami Number 1|1]] e [[Special:MyLanguage/Gomah|Gomah]] (Reino Demoníaco). Eles reaparecem depois de uma hora, e os Tamagamis dropam Esferas do Dragão.&lt;br /&gt;
* O [[Special:MyLanguage/Demon Eye|Olho Demoníaco]] de Gomah cresce até 5 acúmulos (maior, mais forte, novos golpes) e o transforma no Rei Demônio com uma Erupção do Olho Demoníaco; 3 golpes pelas costas o arrancam, e Gomah pode dropar o Olho Demoníaco.&lt;br /&gt;
* Cada Tamagami tem seu próprio conjunto de golpes (meteoros, pilares, ciclones, ventanias, posturas de contra-ataque, cortes relâmpago…), e errar um golpe o deixa exposto a 25% a mais de dano.&lt;br /&gt;
* O Núcleo do Metal Cooler não pode receber dano enquanto carrega a Supernova, e seus guardiões e cópias o curam nesse meio-tempo.&lt;br /&gt;
* Os Chefes de mundo podem usar Zanzoken em qualquer golpe, e suas lutas têm música própria.&lt;br /&gt;
* Novos covis para cada Chefe de mundo, além de &amp;lt;code&amp;gt;/dmzworldboss locate&amp;lt;/code&amp;gt; (ele diz onde explorar se um covil ainda não foi gerado).&lt;br /&gt;
* Lutas contra Chefes de mundo: um ranking de contribuição compartilhado (dano, mitigação, dano recebido e cura) com um painel na HUD, recompensas por posição e uma tela de resultados. Você é nocauteado em vez de morrer, com 3 vidas e uma técnica de Reviver para aliados.&lt;br /&gt;
* Os Chefes de mundo podem ensinar técnicas: Supernova (Núcleo do Metal Cooler), Kill Driver e [[Special:MyLanguage/Meteor Burst|Explosão Meteoro]] (Turles), [[Special:MyLanguage/Dimensional Warp|Salto dimensional]] (Janemba).&lt;br /&gt;
* Adicionados a [[Special:MyLanguage/Tamagami Sword|Espada de Tamagami]], o [[Special:MyLanguage/Tamagami Trident|Tridente de Tamagami]] e o [[Special:MyLanguage/Tamagami Hammer|Martelo de Tamagami]] (drops dos Tamagamis).&lt;br /&gt;
* Reformuladas as [[Special:MyLanguage/Raids|incursões]]: [[Special:MyLanguage/Saiyan Assault|Ataque Saiyajin]] (Terra, com transformações em Grande Macaco), uma [[Special:MyLanguage/Frieza&#039;s Invasion|Invasão de Freeza]] reformulada (Namekusei, de Cui à Força Ginyu), e os novos [[Special:MyLanguage/Gomah&#039;s Army|Exército de Gomah]] (Reino Demoníaco) e [[Special:MyLanguage/Red Ribbon Army Assault|Ataque do Exército Red Ribbon]] (Terra, até o General Blue e o Robô do General Black). Elas começam quando você mata o batedor ou o comandante em um local de incursão, com um presságio, uma barra de chefe, chefes adormecidos, participantes do grupo, uma contagem regressiva se você se afastar, recompensas e uma penalidade de índole na derrota.&lt;br /&gt;
* Adicionados os [[Special:MyLanguage/Tournaments|Torneios]]: o [[Special:MyLanguage/Fortuneteller Baba&#039;s Tournament|Torneio da Vovó Uranai]] (lutas em sequência), [[Special:MyLanguage/Cell Games|os Jogos de Cell]] (chaveamento letal), [[Special:MyLanguage/World Martial Arts Tournament|o Torneio de Artes Marciais]] (chaveamento não letal, com o Mr. Satan na final) e [[Special:MyLanguage/Otherworld Tournament|o Torneio do Outro Mundo]] (chaveamento), sozinho ou em grupo, com lutas PvP, uma tela de regras, confirmações de Pronto, uma tela de chaveamento, recompensas de TP e índole, e recargas.&lt;br /&gt;
* Os chefes de mundo agora recompensam com &#039;&#039;&#039;Atributos&#039;&#039;&#039; em vez de TP (Janemba ×500, Turles ×50, Núcleo do Metal Cooler ×105, Tamagami Número 3, 2 e 1 ×90, ×300 e ×360, Gomah ×435), divididos como as recompensas de missões, e você precisa de pelo menos 7.5% dos pontos de contribuição para receber qualquer recompensa. Veja [[Special:MyLanguage/World Bosses|Chefes de mundo]].&lt;br /&gt;
* Os chefes de mundo escalam com o número de lutadores: cada participante extra adiciona 50% de vida e 25% de dano corpo a corpo e de ki. A vida e o dano base deles agora seguem a dificuldade Difícil da história.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Story_and_quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== História e missões ===&lt;br /&gt;
&lt;br /&gt;
* Adicionada a [[Special:MyLanguage/Classic Saga|Saga Clássica]] (52 missões): as aventuras de Goku criança, da gangue do Pilaf e do Exército Red Ribbon aos lutadores da Vovó Uranai, Piccolo Daimaoh e três Torneios Mundiais de Artes Marciais. Agora ela é a primeira saga.&lt;br /&gt;
* Adicionada a [[Special:MyLanguage/GT Saga|Saga GT]] (46 missões): a caçada às Esferas do Dragão de Estrelas Negras, Baby, Super 17 e os Dragões Malignos até Omega Shenlong e Gogeta Super Saiyajin 4.&lt;br /&gt;
* Adicionada a [[Special:MyLanguage/Daima Saga|Saga Daima]] (17 missões): o desejo de Gomah, os três Mundos Demoníacos, Glorio, os Tamagamis, Majin Kuu e Duu, e o Rei Gomah.&lt;br /&gt;
* Ampliada a [[Special:MyLanguage/Saiyan Saga|Saga Saiyajin]] de 8 para 16 missões, e adicionadas 20 novas missões às sagas [[Special:MyLanguage/Frieza Saga|Freeza]], [[Special:MyLanguage/Android Saga|Androide]] e [[Special:MyLanguage/Buu Saga|Boo]] (o Grande Ancião, Nail, Porunga, o vírus cardíaco, o Android 16, os Jogos de Cell, Videl, Gotenks, Gohan Místico, Vegetto, o plano da Genki-Dama e mais).&lt;br /&gt;
* Adicionadas 45 novas missões secundárias, entre elas as de [[Special:MyLanguage/Chiaotzu|Chaoz]] e do [[Special:MyLanguage/Mr. Satan|Mr. Satan]] no Torneio de Artes Marciais; várias das missões da [[Special:MyLanguage/Bulma|Bulma]] agora dão peças de [[Special:MyLanguage/Vehicles|veículos]].&lt;br /&gt;
* Adicionados cartões de título de saga: &amp;quot;Uma nova saga começa&amp;quot; aparece para você e para os membros do grupo que começam a saga com você.&lt;br /&gt;
* Novos objetivos de missão: Treino de luta (duelo não letal), Entregar (dar itens a um NPC), Sobreviver a ondas, Escoltar e Corrida de checkpoints.&lt;br /&gt;
* Adicionadas missões repetíveis (com recarga), missões diárias e missões com tempo. Agora as missões podem falhar (tempo esgotado, escoltado morto, grupo inteiro derrotado) e ser reiniciadas.&lt;br /&gt;
* Adicionada uma bússola de waypoints para objetivos de local, escolta e checkpoint.&lt;br /&gt;
* As lutas de saga agora podem definir as estatísticas da próxima forma de um inimigo ou impedir que ele se transforme.&lt;br /&gt;
* A IA dos inimigos da história agora segue sua dificuldade (Fácil → Novato, Normal → Inteligente, Difícil → Elite, Especialista para os chefes finais no Difícil). Veja [[Special:MyLanguage/Sagas|Sagas]].&lt;br /&gt;
* Adicionados os [[Special:MyLanguage/NPC Dialogue|diálogos de NPCs]]: conversas ramificadas com os mestres, editáveis como JSON do mundo, com condições, ações de índole, TP e comandos, e entrega de missões.&lt;br /&gt;
* Adicionados %placeholders% no texto de missões e diálogos (%player%, %race%, %class%, %level%, %alignment%, %deaths%, %form%, %dimension%).&lt;br /&gt;
* Adicionada a ressurreição temporária da [[Special:MyLanguage/Fortuneteller Baba|Vovó Uranai]]: jogadores mortos podem &amp;quot;pegar tempo emprestado&amp;quot; e andar pelo mundo dos vivos como espíritos. Um golpe letal deixa você nocauteado em vez disso, e o cronômetro se esgota mais rápido enquanto você está transformado, em dimensões mais hostis e a cada novo uso (modo hardcore opcional).&lt;br /&gt;
* Jogadores mortos no [[Special:MyLanguage/Otherworld|Outro Mundo]] não sentem fome e ganham o dobro de TP.&lt;br /&gt;
* Reformulada a [[Special:MyLanguage/HUD|HUD]] de missões e notificações.&lt;br /&gt;
* Reformuladas as recompensas de missões: missões de saga e secundárias agora dão Atributos, metade como Pontos de Atributo e metade como o TP que esses pontos custariam agora, então as recompensas mantêm o valor conforme suas estatísticas ficam mais caras. Veja [[Special:MyLanguage/Stats and Attributes|Estatísticas e atributos]].&lt;br /&gt;
* As formas Lendárias agora são desbloqueadas por O Segundo Retorno de Broly, Bio-Broly Gigante e Super Hirudegarn na [[Special:MyLanguage/Movies Saga|Saga de Filmes]] (depois da saga GT ou Daima).&lt;br /&gt;
* Rebalanceadas todas as sagas, os filmes e as missões secundárias para se ajustarem à nova curva de formas.&lt;br /&gt;
* As listas de missões dos NPCs são ordenadas pela ordem da história, e as missões concluídas continuam visíveis.&lt;br /&gt;
* Reformuladas as missões em grupo: cada um mantém o próprio progresso. Iniciar uma missão inclui os membros do grupo a até 128 blocos que chegaram a esse ponto da história, e abates, entregas e destinos contam para todos por perto que estejam na missão. Veja [[Special:MyLanguage/Sagas#Parties|Sagas]].&lt;br /&gt;
* Os grupos lembram quem os criou: o criador recebe a liderança de volta quando retorna, só o criador pode desfazer o grupo e o líder pode expulsar membros offline (mas nunca o criador).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Races,_forms_and_character&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Raças, formas e personagem ===&lt;br /&gt;
&lt;br /&gt;
* Adicionada a raça [[Special:MyLanguage/Glind|Glind]]: uma raça ancestral de pele lilás com modelos masculino e feminino, cabelo e orelhas, Super Formas (Melhorado, Fora de Controle, Super, Absorção, Forma Verdadeira), Formas Lendárias (Transcendido, Rei das Trevas, Poder do Tempo: Rei das Trevas, Poder do Tempo: Reino da Luz) e uma habilidade racial totalmente passiva (Ki Divino, Corpo Celestial, Punição Divina, Luz e Escuridão).&lt;br /&gt;
* Adicionada a classe [[Special:MyLanguage/Unversed|Unversed]]: estatísticas equilibradas e a passiva Ressonância (ataques de ki fortalecem seus próximos golpes corpo a corpo ou seu ataque de golpe, e golpes corpo a corpo fortalecem seu próximo ataque de ki).&lt;br /&gt;
* Reformuladas todas as [[Special:MyLanguage/Racial Skills|habilidades raciais]], agora divididas em várias partes:&lt;br /&gt;
** [[Special:MyLanguage/Human|Humano]]: Ki de Sangue, Aprendiz Veloz e Adrenalina; os [[Special:MyLanguage/Android|Androids]] ganham Núcleo Androide e a nova Barreira de Absorção.&lt;br /&gt;
** [[Special:MyLanguage/Saiyan|Saiyajin]]: um novo Zenkai em golpes letais, e Poder Ilimitado.&lt;br /&gt;
** [[Special:MyLanguage/Namekian|Namekuseijin]]: Assimilação (com pedidos para aceitar ou recusar), Regeneração e Afinidade com a Água.&lt;br /&gt;
** [[Special:MyLanguage/Frost Demon|Clã Freeza]]: Força Prodigiosa, Domínio Evolutivo, Corpo Endurecido e Reserva de Poder.&lt;br /&gt;
** [[Special:MyLanguage/Bio-Android|Bio-Androide]]: Drenagem de Vida, Autodestruição e Invocar Cell Jr., dependendo da sua forma.&lt;br /&gt;
** [[Special:MyLanguage/Majin|Majin]]: Absorção com slots ejetáveis, Paladar Doce e Magia de Cura.&lt;br /&gt;
* Removida a autorressurreição dos Majin.&lt;br /&gt;
* A seleção de raça agora mostra todas as habilidades raciais.&lt;br /&gt;
* Adicionado o Falso Super Saiyajin: uma forma de fúria oculta para os Saiyajins que é ativada com pouca vida e dura enquanto o medidor de fúria aguentar.&lt;br /&gt;
* As formas agora podem exigir uma missão de saga para serem compradas, seguindo a história (requisitos de nível também estão disponíveis, desativados por padrão); as sagas não exigem mais nível.&lt;br /&gt;
* Rebalanceadas as [[Special:MyLanguage/Transformations|transformações]]: cada forma de raça está cerca de 15% mais forte, o nível máximo de cada raça (SSJ 4, Super Namekuseijin, Quinta Forma, Ultra Majin, Ultra Perfeito, Solaris, Forma Verdadeira) ganha +1.0 extra, e a manutenção das formas foi reformulada: consumos base maiores para cada forma e nível de [[Special:MyLanguage/Kaioken|Kaioken]], o domínio agora desconta a manutenção inteira, e sua ofensiva base (não os multiplicadores da forma) só a aumenta quando passa de 5× seu Ki máximo.&lt;br /&gt;
* Rebalanceado o [[Special:MyLanguage/Training Points and Mastery#Mastery|domínio]]: 0.025% por golpe e 0.004% passivo a cada 5 segundos; o Ultimate carrega com o domínio da forma que copia e nunca copia uma forma de nível máximo.&lt;br /&gt;
* Os membros do Clã Freeza não caem mais abaixo da Forma final ao descer de forma ou ficar sem energia.&lt;br /&gt;
* Transições de forma mais suaves: enquanto você carrega uma transformação, seu personagem vai assumindo aos poucos as cores, o tamanho (hitbox incluída) e o modelo corporal da nova forma, e volta suavemente ao reduzir o poder.&lt;br /&gt;
* Reformulados os Mutantes: em vez de acesso permanente ao Lendário, eles enchem um medidor de fúria em combate e pegam emprestada uma forma Lendária enquanto ele está cheio, com o poder da sua melhor forma +0.5 (limitado à forma Lendária). Veja [[Special:MyLanguage/Effects|Efeitos]].&lt;br /&gt;
* Os grupos Lendários agora mostram os próprios nomes (Mutante, Artificial, Bio-Corrupção, Demônio); visual atualizado para várias formas (Super Saiyajin 4, Super Saiyajin Grau 3, formas de Bio-Androide e do Clã Freeza, e mais).&lt;br /&gt;
* Adicionada a [[Special:MyLanguage/Medi-Bug Beetles|fusão Besouro (Medi-Bug)]]: coma um par correspondente com até 30 segundos de diferença para se fundir com qualquer raça.&lt;br /&gt;
* [[Special:MyLanguage/Fusion Dance|Dança da Fusão]]: os dançarinos a até 8 blocos se alinham automaticamente para que a dança completa sempre aconteça; os dois precisam estar na mesma forma, e a fusão a mantém.&lt;br /&gt;
* Reformuladas as [[Special:MyLanguage/Fusions|fusões]]: jogadores fundidos compartilham habilidades, técnicas e domínios, fusões entre raças diferentes podem usar as formas do parceiro, e agora as fusões herdam a aparência dos dois jogadores (cabelo bicolor, caudas, chifres, antenas, asas…).&lt;br /&gt;
* Reformuladas a Vitalidade e a Defesa: a vida e a defesa fixa por ponto agora crescem em curva, até 4× o escalonamento da classe. Veja [[Special:MyLanguage/Stats and Attributes|Estatísticas e atributos]].&lt;br /&gt;
* Rebalanceada a mitigação de dano: o limite de redução passou de 75% para 88% (93% com encantamentos), com mitigação adaptativa mais forte contra golpes pequenos.&lt;br /&gt;
* Adicionado o sistema de Velocidade: a Resistência aumenta sua Velocidade (até 2.7× a velocidade de movimento, além de subir blocos automaticamente).&lt;br /&gt;
* O [[Special:MyLanguage/Fly|voo]] normal está 18% mais lento e o voo de combate 15% mais lento, e a habilidade Correr agora dá 6% de velocidade de movimento por nível (antes 10%).&lt;br /&gt;
* O valor máximo das estatísticas subiu para 1,000,000; os pontos de treino agora são armazenados com precisão total.&lt;br /&gt;
* Novos [[Special:MyLanguage/Training Points and Mastery#TP boosts|bônus de TP]]: ×2 enquanto morto no Outro Mundo, Bênção de Kami do Dende (×1.2 por 5 minutos), Herói do Mundo depois de uma vitória em incursão (+25% por 10 minutos) e TP dos minijogos de treinamento.&lt;br /&gt;
* Compartilhar TP no grupo agora exige que quem o ganha conheça a [[Special:MyLanguage/Instant Transmission|Transmissão instantânea]].&lt;br /&gt;
* O bônus de TP por progressão agora vai até +75% (antes +50%) e é alcançado no custo de estatística do nível 10,000.&lt;br /&gt;
* A regeneração de Estâmina agora cresce tanto com VIT quanto com RES.&lt;br /&gt;
* Melhorada a passiva do [[Special:MyLanguage/Paladin|Paladino]]: o dano redirecionado é reduzido pela defesa do Paladino, nunca o deixa abaixo de 1 HP e não o cura mais.&lt;br /&gt;
* Melhorado o [[Special:MyLanguage/Dynamic Growth|Crescimento dinâmico]]: praticar uma estatística também dá 50% do XP para a estatística vinculada (STR/SKP, RES/VIT, PWR/ENE), e pontos de estatística ganhos praticando não aumentam mais o custo em TP de comprar estatísticas.&lt;br /&gt;
* Reformulado o [[Special:MyLanguage/Character Customization#Hair editor|Editor de cabelo]]: um editor baseado em mechas, no estilo do Blockbench, com inspetor, outliner, edições por segmento, espelhamento, prévia da física, desfazer e refazer, e um novo slot de cabelo para Super Saiyajin 4.&lt;br /&gt;
* Novos recursos do Editor de cabelo: predefinições, cor de cabelo global, importação e exportação melhores, ocultar ou arrastar o corpo, e edições de segmento que passam para os segmentos seguintes. Códigos de cabelo antigos ainda podem ser importados, e o site do Salão de Cabeleireiro tem seu próprio botão.&lt;br /&gt;
* Adicionado o Gerar automaticamente ao Editor de cabelo: ele cria seu cabelo de Super Saiyajin, SSJ 2, SSJ 3 e SSJ 4 a partir do seu estilo Base (todos de uma vez ou um slot por vez).&lt;br /&gt;
* Atualizadas as predefinições de cabelo: muitas foram redesenhadas (entre elas novos estilos do Vegeta e do Raditz), e várias vêm com o próprio cabelo de Super Saiyajin 4.&lt;br /&gt;
* Adicionada a pintura por pixel para olhos, sobrancelhas, cabelo e tatuagens personalizadas (resolução 64, ou 128 e 256 como benefício do Patreon), com botões de visualização, um seletor de partes do corpo para ocultar ou isolar partes, clique duplo para preencher um lado inteiro e uma ferramenta Preencher que pinta com um clique todos os pixels visíveis da mesma cor.&lt;br /&gt;
* Reformulada a [[Special:MyLanguage/Character Customization|personalização do personagem]]: grades de prévia em abas para corpo, cabelo, olhos, rosto e tatuagens, uma prévia de transformações, um painel de estatísticas e passivas da classe, e tutoriais interativos.&lt;br /&gt;
* Todas as raças agora podem usar os olhos, narizes e bocas de Humano e Saiyajin.&lt;br /&gt;
* Os Majin masculinos agora podem ter cabelo, e os Bio-Androides têm 6 tipos de corpo (antes eram 3).&lt;br /&gt;
* Adicionado o [[Special:MyLanguage/Super Saiyan God Ritual|Ritual do Super Saiyajin Deus]]: cinco Saiyajins de coração puro em SSJ ou SSJ Dominado dão seu Ki a um sexto em SSJ Dominado, dão as mãos em círculo e canalizam por 10 segundos, e quem recebe se torna um &#039;&#039;&#039;Super Saiyajin Deus&#039;&#039;&#039; por 5 minutos, valendo sua forma mais forte mais 30% do bônus dela.&lt;br /&gt;
* O Ritual do Super Saiyajin Deus é cancelado se um participante receber mais de 25% da vida máxima em dano (30 segundos de recarga); depois de um sucesso, cada participante espera 30 minutos (o novo efeito &#039;&#039;&#039;CD do Ritual Divino&#039;&#039;&#039;). Uma fusão de dois Saiyajins conta como dois doadores.&lt;br /&gt;
* Os [[Special:MyLanguage/Glind|Glinds]] agora podem perceber, travar a mira e usar a Transmissão instantânea até jogadores em uma forma divina, e jogadores em uma forma divina podem perceber os Glinds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Skills,_techniques_and_combat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Habilidades, técnicas e combate ===&lt;br /&gt;
&lt;br /&gt;
* Novas [[Special:MyLanguage/Ki Attacks|técnicas de ki]]: [[Special:MyLanguage/Heat Dome Attack|Ataque Cúpula de Calor]], [[Special:MyLanguage/Hellzone Grenade|Granada Infernal]], Raio Dodon, Kikoho, Neo Kikoho, Chuva de Ataques, Blaster Meteor, [[Special:MyLanguage/Mouth Blast|Rajada bucal]] e Kill Driver.&lt;br /&gt;
* Novas [[Special:MyLanguage/Strike Attacks|técnicas de golpe]]: Canhão Quebra-Espírito, [[Special:MyLanguage/Shining Sword Attack|Ataque da Espada Brilhante]] (exige a [[Special:MyLanguage/Brave Sword|Espada Valente]]), Esmagamento Oozaru, Soco de Goma, Furacão Azul, Agarrar e Arremessar, Combo Meteoro, Explosão Meteoro, o Ataque da Bola Mística (só Majin, ensinado pelo [[Special:MyLanguage/Majin Buu|Majin Boo]]), Punho Dimensional e Corte Dimensional.&lt;br /&gt;
* Novos Ataques de Golpe em combo, cada um com sua própria sequência cinematográfica: Raio Ocular das Trevas ([[Special:MyLanguage/Piccolo|Piccolo]], só Namekuseijins), Caçador da Morte ([[Special:MyLanguage/Frieza|Freeza]]), Combo Androide ([[Special:MyLanguage/Cell|Cell]], só Androides), Investida Perfeita (Cell, só Bio-Androides), Quebra-Espírito ([[Special:MyLanguage/Vegeta|Vegeta]]) e Corte da Espada de Energia ([[Special:MyLanguage/Goku|Goku]]). Você não pode ser ferido durante o combo, e só o golpe final pode matar. Veja [[Special:MyLanguage/Strike Attacks|Ataques de Golpe]].&lt;br /&gt;
* Nova categoria de [[Special:MyLanguage/Evasion Techniques|Técnicas de evasão]]: [[Special:MyLanguage/Afterimage|Imagem residual]], [[Special:MyLanguage/Solar Flare|Explosão Solar]] (movida para cá), [[Special:MyLanguage/Rage Scream|Grito de fúria]], Regeneração do Sono, Salto dimensional, e o Raio de Doce e a Amarra de Goma do Majin Boo (exclusivos de Majin).&lt;br /&gt;
* Reformulado o Castigador de Almas, agora também usado por NPCs.&lt;br /&gt;
* Técnicas do Grande Macaco: como Grande Macaco ou Grande Macaco Dourado, seus três primeiros slots passam a ser Rajada bucal, Esmagamento Oozaru e Grito de fúria.&lt;br /&gt;
* Adicionado o [[Special:MyLanguage/Combat#Ki charging and Ki Surge|Surto de Ki]]: carregar com o Ki cheio libera uma Explosão de Ki que empurra inimigos mais fracos; continue carregando para entrar em um Surto de Ki com uma explosão que causa dano e aumento do dano de ki, da velocidade do ki, do movimento, do voo e da velocidade de ataque.&lt;br /&gt;
* A carga de ki agora é interrompida por golpes e desvia flechas e outros projéteis que não são de ki.&lt;br /&gt;
* Os ataques de ki (exceto Bola Pequena, Média e Gigante) agora podem ser disparados antes de chegar à carga completa.&lt;br /&gt;
* Segure {{Key|Alt}} + {{Key|Botão direito}} para disparar um Voleio de Ki: seis rajadas de ki rápidas com 30 segundos de recarga. Um toque rápido ainda dispara uma única rajada de ki, e as rajadas agora alternam de mão.&lt;br /&gt;
* O tamanho dos ataques de ki agora cresce com a Força do Ki, com limites maiores enquanto você está transformado.&lt;br /&gt;
* Rebalanceadas técnicas: a Rajada de Ki causa ×0.5 de dano (antes ×1.0), a Chuva de Ataques e o Blaster Meteor ×0.7 (antes ×1.0), o Raio da Morte do Imperador e o Canhão Especial de Raio recarregam em 14 segundos (antes 10 e 20), o Neo Kikoho dispara no máximo 3 tiros extras, e as recargas dos Ataques de Golpe foram ajustadas à potência de cada um (por exemplo, o Ataque da Espada Brilhante agora recarrega em 16 segundos, antes 8). As técnicas aprendidas recebem os rebalanceamentos automaticamente.&lt;br /&gt;
* Reformulados os choques de energia: um medidor de tempo (PERFECT / GOOD / MISS), empurrão baseado em estatísticas, e a rajada do vencedor atravessa com todo o dano enquanto o perdedor fica exausto; rajadas disparadas destroem ataques de ki menores, e lasers e ondas causam pelo menos 75% do dano no primeiro acerto.&lt;br /&gt;
* Reformulado o Criador da técnica: uma tela em duas etapas com uma prévia ao vivo do seu ataque no mundo para cada tipo de ki, uma câmera orbital com zoom e um seletor de cores completo (matiz, saturação, brilho ou hex) para o núcleo, a borda e o contorno. Veja [[Special:MyLanguage/Techniques|Técnicas]].&lt;br /&gt;
* Adicionada uma esquiva passiva corpo a corpo para jogadores com Meditação; a evasão perfeita agora tem uma recarga de 1.5 segundo. Veja [[Special:MyLanguage/Combat|Combate]].&lt;br /&gt;
* Reformulado o tempo dos ataques corpo a corpo: cada ataque tem uma breve preparação sincronizada com a animação, verificada pelo servidor contra a hitbox real e a linha de visão; os outros jogadores veem seu golpe assim que ele começa, e bloquear o cancela.&lt;br /&gt;
* Direcionar rajadas agora é suave e limitado a 60° por segundo.&lt;br /&gt;
* Reformulada a destruição de terreno por ataques de ki: mais leve no desempenho e com detritos; ataques de disco e o Corte Dimensional cortam o terreno.&lt;br /&gt;
* Adicionada repulsão proporcional ao dano: golpes muito mitigados empurram menos, e golpes pesados empurram muito mais.&lt;br /&gt;
* Adicionada uma recarga global para ataques de golpe, então eles não podem mais ser encadeados.&lt;br /&gt;
* Aparar um ataque de golpe agora o contra-ataca; errar um ataque de golpe devolve parte do Ki e reduz a recarga pela metade.&lt;br /&gt;
* 0% de Liberação de Poder esconde você do [[Special:MyLanguage/Ki Sense|Sentido de Ki]].&lt;br /&gt;
* Reformulado o [[Special:MyLanguage/Power Pole|Bastão Mágico]]: combo próprio de 3 golpes com um giro de 360°, golpes mais rápidos, e o bastão se estende a cada golpe.&lt;br /&gt;
* Reformulada a IA inimiga: os inimigos decidem em tempo real, leem sua guarda, esquivam e desviam do ki, flanqueiam e focam em grupo, punem você enquanto carrega ou se transforma, e usam barreiras de ki; quatro níveis de IA (Novato, Inteligente, Elite, Especialista) e níveis de Zanzoken por personagem.&lt;br /&gt;
* Acertar um inimigo gigante (Hirudegarn, Slug, Janemba…) conta uma vez por golpe, não importa quantas partes do corpo dele você atinja.&lt;br /&gt;
* Os [[Special:MyLanguage/Dinosaurs|Dinossauros]], Tigres Dente-de-sabre, o Exército Red Ribbon, Bandidos, Dinossauros Voadores e [[Special:MyLanguage/Namekian Warrior|Guerreiros Namekuseijins]] usam a nova IA de combate e alertam o bando; os animais fogem quando estão muito feridos.&lt;br /&gt;
* Novos [[Special:MyLanguage/Effects|efeitos]] de status: Adrenalina, recarga de Autodestruição, Bênção de Kami, Carapaça Medi-Bug, Caçado (preparação de incursão), Doce, Herói do Mundo e os bônus das plantas.&lt;br /&gt;
* Adicionada a [[Special:MyLanguage/Ki Transfer|Transferência de ki]]: segure {{Key|Ctrl}} + {{Key|Alt}} + {{Key|Botão direito}} em outro jogador para dar a ele 2.5% do seu Ki máximo por segundo. Cada doador aumenta STR, SKP, DEF e PWR de quem recebe em 5% (até +25%), e o Ki que transborda enquanto quem recebe carrega um ataque de ki vai para esse ataque.&lt;br /&gt;
* A Transferência de ki tem um custo: os doadores se movem a 40% da velocidade, não podem lutar nem regenerar Ki e perdem 5% de STR, SKP, DEF e PWR a cada 3 segundos doando (até 25%, o novo efeito &#039;&#039;&#039;Exaustão de Ki&#039;&#039;&#039;); quem recebe mantém o bônus por um tempo depois que o vínculo termina (o novo efeito &#039;&#039;&#039;Ki Compartilhado&#039;&#039;&#039;).&lt;br /&gt;
* Os ataques de golpe agora &#039;&#039;&#039;avançam&#039;&#039;&#039;: sem inimigo ao alcance, você voa para a frente por até 2 segundos (direto até o alvo travado a até 64 blocos de distância) e golpeia o primeiro inimigo que alcançar, em vez de dar uma arrancada curta.&lt;br /&gt;
* Adicionados os [[Special:MyLanguage/Strike Clash|choques de golpes]]: dois lutadores avançando um contra o outro com ataques de golpe travam os punhos em um duelo de tempo no medidor do choque de energia. O vencedor acerta um golpe pesado e recupera a técnica na hora; o perdedor é arremessado para trás e fica atordoado.&lt;br /&gt;
* Adicionada uma câmera cinematográfica para os Ataques de Golpe: os que acertam um alvo, e os combos e agarrões dos chefes contra você, são filmados de um ângulo em terceira pessoa e depois voltam para a sua visão.&lt;br /&gt;
* A Genki-Dama aceita a [[Special:MyLanguage/Ki Transfer|Transferência de ki]]: jogadores a até 64 blocos são chamados para ajudar e podem dar 10% do seu Ki máximo por segundo sem olhar para quem a lança. A energia deles faz a esfera crescer e acertar até 3 vezes mais forte.&lt;br /&gt;
* As técnicas podem ser limitadas a certas raças: os mestres mostram uma linha de &#039;&#039;&#039;Raça&#039;&#039;&#039;, e uma técnica limitada por raça pode ser aprendida por qualquer um, mas só equipada pelas suas raças. Soco de Goma, Ataque da Bola Mística, Regeneração do Sono, Raio de Doce e Amarra de Goma são exclusivos de Majin; o Raio Ocular das Trevas é exclusivo de Namekuseijins, a Investida Perfeita de Bio-Androides e o Combo Androide é para Androides.&lt;br /&gt;
* O novo efeito &#039;&#039;&#039;K.O.&#039;&#039;&#039; mostra por quanto tempo você fica nocauteado.&lt;br /&gt;
* O menu da [[Special:MyLanguage/Instant Transmission|Transmissão instantânea]] agora tem abas de NPCs e Jogadores e mostra o custo de Ki de cada destino: viagens mais longas e para outras dimensões custam mais Ki (por exemplo, 2,000 de Ki extra para chegar a Namekusei saindo da Terra).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Masters,_minigames_and_NPCs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Mestres, minijogos e NPCs ===&lt;br /&gt;
&lt;br /&gt;
* Novos [[Special:MyLanguage/Masters|mestres]]: a [[Special:MyLanguage/Fortuneteller Baba|Vovó Uranai]] em seu palácio na Terra (ela ensina [[Special:MyLanguage/Ki Control|Controle de Ki]] e Meditação, e organiza um torneio), Majin Boo na Casa do Boo e o [[Special:MyLanguage/Master Tien|Mestre Tenshinhan]] na ilha do Torneio de Artes Marciais (Controle de Ki, Explosão Solar, Raio Dodon, Kikoho e Neo Kikoho).&lt;br /&gt;
* Reformulado o [[Special:MyLanguage/Menus#NPC dialogue|diálogo com NPCs]]: mestres e NPCs de missão agora abrem um único menu com todas as opções (Missões, Habilidades, Treinar, serviços, Torneio) com um retrato ao vivo do NPC, texto de máquina de escrever e controles pelo teclado.&lt;br /&gt;
* Os serviços dos NPCs não fecham mais a tela: opções bloqueadas mostram o motivo em uma dica, e as recargas (Sementes dos Deuses, Bênção de Kami, ressurreição da Vovó Uranai, missões repetíveis) mostram uma contagem regressiva ao vivo.&lt;br /&gt;
* Quem dá missões agora também lista as missões bloqueadas (com o que falta) e as missões repetíveis em recarga; as missões podem ser aceitas e entregues sem sair do diálogo.&lt;br /&gt;
* Todos os NPCs agora falam com você independentemente da sua [[Special:MyLanguage/Alignment|índole]], com uma saudação mais fria se não gostarem de você. Os mestres continuam bloqueando Habilidades e Treinar até que a sua índole seja compatível, e quem dá missões só bloqueia as missões que pedem outra índole.&lt;br /&gt;
* Os mestres não podem mais ser empurrados, movidos, presos com laço nem montados, e fogo, explosões, afogamento e poções não os afetam.&lt;br /&gt;
* Cada mestre agora tem várias falas de saudação, além de falas frias quando não gosta da sua índole; Toribot ganhou novas falas de easter egg.&lt;br /&gt;
* Os mestres ensinam novas técnicas: Imagem residual ([[Special:MyLanguage/Master Roshi|Mestre Kame]], [[Special:MyLanguage/Krillin|Kuririn]], [[Special:MyLanguage/Cell|Cell]]), Granada Infernal ([[Special:MyLanguage/Piccolo|Piccolo]]), Ataque Cúpula de Calor e Ataque da Espada Brilhante ([[Special:MyLanguage/Trunks|Trunks]]), Canhão Quebra-Espírito ([[Special:MyLanguage/Vegeta|Vegeta]]). A maioria dos mestres agora ensina Controle de Ki, e a Transmissão instantânea passou de [[Special:MyLanguage/Frieza|Freeza]] para Cell.&lt;br /&gt;
* Dende agora oferece a Bênção de Kami a jogadores de índole boa.&lt;br /&gt;
* Reformulados todos os [[Special:MyLanguage/Training Minigames|minijogos]], agora verificados pelo servidor: Controle é um jogo de equilíbrio com um orbe de ki, Boxe Sombrio um jogo de combos digitando, e Gravidade um voo de cápsula entre pilares de rocha. Fazer qualquer outra coisa enquanto um está aberto (lutar, construir, usar itens ou fabricar) o cancela sem recompensa.&lt;br /&gt;
* O minijogo Ritmo agora é uma rodovia de quatro pistas com 4 dificuldades, calibração de latência e mapeamento automático para qualquer disco de música.&lt;br /&gt;
* Os minijogos são aprendidos jogando-os 3 vezes com o mestre deles, e jogar um de novo com o mestre dá um bônus de mentor de +25%.&lt;br /&gt;
* Novas criaturas: o [[Special:MyLanguage/Giant Fish|Peixe gigante]] (caça quem está nadando) e a [[Special:MyLanguage/Giant Turtle|Tartaruga gigante]] (dropa Escamas de Tartaruga).&lt;br /&gt;
* Novos mobs hostis: Ogros Vermelhos e Azuis, a debandada de [[Special:MyLanguage/Mini Janemba|Mini Janembas]], os [[Special:MyLanguage/Gete Robot|Robôs Gete]], os [[Special:MyLanguage/Gomah Soldier|soldados de Gomah]], [[Special:MyLanguage/Giran|Giran]] nos biomas de dinossauros e grupos de [[Special:MyLanguage/Bioman|Bioman]] nos biomas nevados.&lt;br /&gt;
* Novos NPCs: [[Special:MyLanguage/Demon Realm Villager|Aldeões do Reino Demoníaco]], [[Special:MyLanguage/Time Patroller|Patrulheiros do Tempo]], o [[Special:MyLanguage/Hell Ogre|Ogro do Inferno]], o Grande Senhor Kaioh, o Locutor do Torneio do Outro Mundo, e o Locutor do Torneio de Artes Marciais, [[Special:MyLanguage/Chiaotzu|Chaoz]] e o [[Special:MyLanguage/Mr. Satan|Mr. Satan]] no Torneio de Artes Marciais.&lt;br /&gt;
* Novos personagens de saga com modelos e texturas próprios, incluindo todo o elenco da Saga Clássica (Goku criança, Yamcha bandido, Jackie Chun, o Exército Red Ribbon, Tao Pai Pai, Piccolo Daimaoh e mais), o elenco de GT (Pan, Uub, Baby, Super 17, os Dragões Malignos, Omega Shenlong e mais) e o de Daima (Glorio, Majin Kuu e Duu, os Tamagamis, Gomah).&lt;br /&gt;
* Novos modelos de Gogeta (Super Saiyajin), Gogeta (Super Saiyajin 4) e Mr. Satan.&lt;br /&gt;
* Atualizados os modelos e texturas de muitos personagens existentes: Goku, Gohan (criança, adolescente, adulto e do futuro), Vegeta, Trunks, Trunks do Futuro, Goten, Piccolo, Videl, Chi-Chi, Androids 17 e 18, Janemba, Turles e mais, além dos mestres Goku, Piccolo, Trunks, Rei Kai e [[Special:MyLanguage/Old Kai|Velho Kaioshin]].&lt;br /&gt;
* Reformulados os modelos e texturas de Raditz, Nappa, Zarbon, Dodoria, Cui e da Força Ginyu.&lt;br /&gt;
* Os inimigos da história agora avançam contra você com suas técnicas de golpe e podem iniciar choques de golpes: Turles usa [[Special:MyLanguage/Meteor Burst|Explosão Meteoro]] e Kid Boo o Ataque da Bola Mística.&lt;br /&gt;
* Halloween: em 31 de outubro, os mestres usam cabeças de abóbora e Clones Malignos de Goku, Vegeta, Piccolo, Nappa e Kuririn vagam pela Terra à noite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Items_and_gear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Itens e equipamentos ===&lt;br /&gt;
&lt;br /&gt;
* Adicionados [[Special:MyLanguage/Vehicles|veículos]]: o Carro Vermelho e o Carro Amarelo (2 assentos), a aeronave Corporação Cápsula 576 (4 assentos) e a Cápsula do Freeza (uma cápsula flutuante de um novo desejo de [[Special:MyLanguage/Porunga|Porunga]]). Os carros e a 576 são fabricados com as novas peças Motor, Hélice, Assento e Blindagem de Veículo, e a [[Special:MyLanguage/Space Pod|Cápsula Espacial]] e as Nuvens agora usam os mesmos controles.&lt;br /&gt;
* Adicionada a agricultura: Musgo de Namekusei e seis plantações de atributos (Raiz de Oozaru, Broto de Katchin, Flor Meteoro, Lírio de Aura, Samambaia do Eremita e Fruta Kaioshin) que dão bônus curtos de estatísticas, além do Lótus Zenkai, que remove efeitos negativos e recargas de combate. Veja [[Special:MyLanguage/Items|Itens]].&lt;br /&gt;
* Adicionadas plantações de [[Special:MyLanguage/Senzu Bean|Sementes dos Deuses]]: Sementes dos Deuses de Vida, Ki e Estâmina, cada uma com suas próprias mudas; uma de cada tipo mais Musgo de Namekusei rendem 3 Sementes dos Deuses comuns.&lt;br /&gt;
* Adicionado o Frasco Curativo (prepare uma Garrafa de Água com Musgo de Namekusei).&lt;br /&gt;
* As [[Special:MyLanguage/Capsules|cápsulas de atributo]] agora podem ser fabricadas com plantações, um Frasco Curativo e a nova Cápsula Vazia.&lt;br /&gt;
* Adicionada a Cápsula de Domínio: +5 de domínio para sua transformação ativa.&lt;br /&gt;
* Adicionados os Medi-Bugs: Formiga (restaura 85% da vida, do ki e da estâmina), Rinoceronte (30% menos dano por 45 segundos), Minhoca (mais domínio de forma por 5 minutos) e o par de Besouros (fusão).&lt;br /&gt;
* Adicionadas a Escama de Tartaruga, a Majilita e as carnes de Peixe gigante e de Tartaruga gigante.&lt;br /&gt;
* Adicionada uma receita de poção para o [[Special:MyLanguage/Heart Medicine|Remédio Cardíaco]]: uma Semente dos Deuses em qualquer Poção de Regeneração.&lt;br /&gt;
* Adicionados o Olho Demoníaco (drop do Gomah) e a [[Special:MyLanguage/Sacred Water|Água Sagrada]] (×1.1 em todas as estatísticas, recompensa da missão do Karin A Água Sagrada).&lt;br /&gt;
* Adicionada a [[Special:MyLanguage/Senzu Bag|Bolsa de Feijões dos Deuses]]: carrega até 64 Sementes dos Deuses de qualquer cor em um único slot; {{Key|Shift}} + botão direito come uma semente direto dela.&lt;br /&gt;
* Adicionada a Estação de Padrões: uma nova mesa de fabricação para padrões de armadura, com suporte ao JEI. Veja [[Special:MyLanguage/Armor|Armaduras]].&lt;br /&gt;
* Novas armaduras: Taiyou Gi, Roupa Comum de Brightly, Patrulha do Tempo (Trunks Xeno) e Scarlet Blaze (Patreon).&lt;br /&gt;
* Adicionada a Tiara do Conjunto de Jóias de Controle, que completa o conjunto do Broly (veja [[Special:MyLanguage/Z Armor Sets|Conjuntos de armadura Z]]): ela deixa o seu cabelo à mostra, e enquanto você a usa (também no espaço cosmético) as formas Mutantes Saiyajin ganham as cores do Broly (cabelo ciano e aura dourada no Ikari, aura dourada no SSJ Híbrido e uma verde-limão no SSJ Poder Total).&lt;br /&gt;
* Removido o Modelo de Ferraria Gete.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Visuals_and_animations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Visuais e animações ===&lt;br /&gt;
&lt;br /&gt;
* Adicionadas auras 3D (Smooth, Sparking e, só para a raça Glind, God) com rastro ao voar, selecionáveis na [[Special:MyLanguage/Character Customization|criação de personagem]].&lt;br /&gt;
* Reformuladas as auras 2D: agora ficam voltadas para a câmera, escalam com sua Liberação de Poder e deixam um rastro ao voar.&lt;br /&gt;
* Adicionado um efeito de chamas de &amp;quot;borda de aura&amp;quot; para supervilões e jogadores.&lt;br /&gt;
* Reformulados os contornos: agora mais suaves e com efeito de brilho, e os NPCs também podem ter contornos. Os contornos também podem ter chamas animadas, um degradê de duas cores e um brilho no corpo, com novos visuais para SSJ 4 [D], Super Saiyajin Deus, Ikari, Namekuseijin Melhorado, Chou Shiyoken e várias formas Glind.&lt;br /&gt;
* Adicionado um efeito de bloom às auras e aos ataques de ki.&lt;br /&gt;
* NPCs mortos agora usam uma auréola.&lt;br /&gt;
* Reformulados os efeitos de raios: novos raios para formas e técnicas, novas cores de raios para o Clã Freeza e faíscas de poder oculto.&lt;br /&gt;
* Reformuladas as rajadas e esferas de ki, com uma conjuração melhor do Kamehameha e novos efeitos de ataques de golpe.&lt;br /&gt;
* Adicionados rastros para a [[Special:MyLanguage/Flying Nimbus|Nuvem Voadora]] e para as esferas de ki pequenas.&lt;br /&gt;
* Novas animações: ataques de ki, técnicas predefinidas, atordoamento, Porunga e dinossauros; os personagens de saga agora usam as animações de golpe e evasão do jogador.&lt;br /&gt;
* Reformuladas as texturas do corpo com sombras coloridas, também em narizes, bocas e partes raciais.&lt;br /&gt;
* As caudas saiyajins agora têm sombreamento como o cabelo.&lt;br /&gt;
* Novos modelos de corpo: formas de Bio-Androide, formas do Clã Freeza, corpos musculosos e o modelo do Grande Macaco com novo cabelo de Grande Macaco.&lt;br /&gt;
* Novos efeitos da passiva e da autodestruição dos Bio-Androides.&lt;br /&gt;
* Melhoradas as cores do cabelo: o sombreamento agora muda de matiz conforme o formato e o comprimento do cabelo.&lt;br /&gt;
* Reformuladas a física e as colisões do cabelo.&lt;br /&gt;
* Melhorada a sensação do Voo de busca e da Câmera sob o ombro; os níveis altos de voo agora descem e desaceleram de forma mais suave.&lt;br /&gt;
* Melhorada a mira em terceira pessoa: ela desliza suavemente até onde seus ataques vão acertar e trava de leve em alvos hostis ao alcance.&lt;br /&gt;
* Reformulado o Punho do Dragão: um dragão dourado com a forma de Shenlong surge à sua frente, segue você durante a investida e avança no final.&lt;br /&gt;
* Novo visual para as formas [[Special:MyLanguage/Glind|Glind]]: Rei das Trevas (corpo mais robusto, cabelo carmesim, olhos vermelhos sobre esclera preta, contorno e aura vermelhos), um novo modelo para Poder do Tempo: Rei das Trevas, contornos para Absorção e as duas formas de Poder do Tempo, um halo do tempo dourado para Poder do Tempo: Reino da Luz, e um estilo de olhos exclusivo dos Glinds. A maioria das formas Glind agora mantém as orelhas e o cabelo que você escolheu.&lt;br /&gt;
* Novo visual para a forma Solaris dos [[Special:MyLanguage/Human|Humanos]]: fumaça dourada com sombreamento cel ao redor do pescoço, dos ombros e dos pulsos, e uma aura dourada.&lt;br /&gt;
* Com o estilo de aura 3D: Sparking, as auras lendárias sombrias (Punho dos Quatro Demônios, Namekuseijin Maligno, Xeno, Transcendido e outras) têm uma borda externa preta.&lt;br /&gt;
* Os corpos dos [[Special:MyLanguage/Bio-Android|Bio-Androides]] têm sombreamento colorido: as áreas sombreadas ganham um tom mais profundo de cada cor do corpo.&lt;br /&gt;
* Cada raça tem sua própria animação de carga de ki.&lt;br /&gt;
* Novas animações e efeitos: as caudas Saiyajin se enrolam na cintura, um recuo quando o seu ataque é aparado e uma pose de atordoamento após uma quebra de guarda, um início mais intenso ao sobrecarregar ki, o alvo desaparecendo durante a Assimilação e uma imagem residual que se desfaz ao usar a Transmissão instantânea.&lt;br /&gt;
* A Lâmina de Ki, a Foice de Ki e a Lança Garra de Ki têm um novo visual de energia brilhante em primeira e terceira pessoa.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;HUD_and_interface&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== HUD e interface ===&lt;br /&gt;
&lt;br /&gt;
* Reformulada a [[Special:MyLanguage/HUD|HUD]]: um novo Editor da HUD para mover, redimensionar, espelhar e ocultar cada elemento, quatro estilos de HUD (Xenoverse, Moderno, Compacto e Vanilla), barras animadas e um &amp;lt;code&amp;gt;hud_layout.json&amp;lt;/code&amp;gt; compartilhável.&lt;br /&gt;
* Novas animações da HUD: um brilho percorrendo as barras, uma ondulação de ki que acelera ao carregar, um batimento abaixo de 25% de vida, cores de vida suaves e barras de ki na sua cor de ki; o estilo Moderno ganhou um visual metálico com barras segmentadas.&lt;br /&gt;
* Reformulada a exibição do Sentido de Ki: os seres percebidos ganham um painel sobre a cabeça com a vida (mais ki e estâmina no caso dos jogadores), Poder de luta e dano recebido.&lt;br /&gt;
* Novos elementos da HUD: uma pilha de notificações (avisos de missões, convites de grupo, alertas de atualização e a missão rastreada), medidores de Reserva de Poder e de Fúria, um painel de grupo, linhas da hotbar de técnicas, e painéis do cronômetro da Vovó Uranai e de contribuição contra o Chefe de mundo; a leitura do scouter agora também pode ser posicionada.&lt;br /&gt;
* Adicionados os marcadores de grupo: um marcador com o rosto de cada aliado sobre a cabeça dele; mire em um para ver o nome e a distância.&lt;br /&gt;
* Reformuladas todas as telas, com tutoriais para quase todas. Veja [[Special:MyLanguage/Menus|Menus]].&lt;br /&gt;
* Os números das missões na Árvore de Missões, nas listas de missões e nos requisitos agora mostram a posição de cada missão na sua saga.&lt;br /&gt;
* Reformulada a tela de Desejos: clique esquerdo para escolher, clique direito para remover, slots numerados e um seletor de alvo na própria tela para os desejos de ressurreição.&lt;br /&gt;
* Novas opções de voo no Menu de Utilidades: alternar entre Voo de busca e Voo de combate, limitar sua velocidade de voo (de 5% a 100%) e uma Trava de modo que devolve você ao modo escolhido; Velocidade de voo e Liberar limite também funcionam com a roda do mouse.&lt;br /&gt;
* Novos ícones para todas as entradas do Menu de Utilidades.&lt;br /&gt;
* Os painéis dos menus mantêm a moldura em pixel art em qualquer tamanho.&lt;br /&gt;
* A tela de Estatísticas agora mostra os custos reais cobrados pelo servidor (custos de estatísticas, regeneração de estâmina e custo por golpe, consumos das formas).&lt;br /&gt;
* Os números em toda a interface agora usam um formato compacto e mais fácil de ler.&lt;br /&gt;
* Os [[Special:MyLanguage/Scouters|scouters]], os Brincos Potara e os [[Special:MyLanguage/Weights|pesos]] agora funcionam nos slots cosméticos do Curios.&lt;br /&gt;
* Os [[Special:MyLanguage/Scouters|Scouters]] têm sons (ao ligar e desligar, com um novo sinal mais forte e ao travar a mira) e leem o Poder de luta do que você mirar até 20 blocos, com uma seta de direção até 50 blocos.&lt;br /&gt;
* Novas opções do cliente: Marcadores de grupo, Tutoriais, Sensibilidade de giro no voo, atraso de áudio do Ritmo, estilo e tipo de aura 3D, estilo de aura 3D dos inimigos, qualidade da física do cabelo, Reservar primeiro slot da hotbar e Volume do som de Ki.&lt;br /&gt;
* O Boxe Sombrio segue o layout do seu teclado (AZERTY, QWERTZ…), e as pistas do Ritmo mostram as teclas do seu teclado. Veja [[Special:MyLanguage/Controls|Controles]].&lt;br /&gt;
* Muitas melhorias de qualidade de vida em textos, rolagens e exibições.&lt;br /&gt;
* O aviso de &amp;quot;atualização disponível&amp;quot; agora aparece na HUD de notificações.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dragon_Balls_and_wishes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Esferas do Dragão e desejos ===&lt;br /&gt;
&lt;br /&gt;
* Invocar um dragão transforma o céu em uma noite estrelada (só visual), as Esferas do Dragão reunidas brilham e tilintam, e os dragões somem em um clarão branco. Veja [[Special:MyLanguage/Dragons and Wishes|Dragões e desejos]].&lt;br /&gt;
* Novos modelos de [[Special:MyLanguage/Shenron|Shenlong]] e [[Special:MyLanguage/Porunga|Porunga]].&lt;br /&gt;
* Os desejos de pontos de treino agora são desejos de Aumento de Poder (×100 Atributos do Shenlong, ×75 do Porunga).&lt;br /&gt;
* Adicionados desejos de ressurreição: Shenlong revive até 3 jogadores mortos, e Porunga 1 por desejo.&lt;br /&gt;
* Adicionada uma opção &amp;quot;repeatable&amp;quot; para os desejos, para impedir que o mesmo desejo seja escolhido duas vezes em uma invocação. Veja [[Special:MyLanguage/Custom Wishes|Desejos personalizados]].&lt;br /&gt;
* Melhorados a geração, o rastreamento e a sincronização das Esferas do Dragão: as esferas são rastreadas em qualquer colocação ou remoção, esferas perdidas reaparecem, cópias extras são repostas quando a configuração de cópias aumenta, e um dragão não usado vai embora depois de 10 minutos e espalha as esferas de novo.&lt;br /&gt;
* Os conjuntos de Esferas do Dragão de addons podem usar qualquer número de estrelas e a nova chave &amp;lt;code&amp;gt;natural_spawn&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Os desejos Potara do Porunga agora concedem um par completo de [[Special:MyLanguage/Potara Earrings|brincos]] com um ID único no mundo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Configs_and_commands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Configurações e comandos ===&lt;br /&gt;
&lt;br /&gt;
* As incursões e os torneios agora são arquivos JSON editáveis em &amp;lt;code&amp;gt;config/dragonminez/raids/&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;config/dragonminez/tournaments/&amp;lt;/code&amp;gt; (incursões personalizadas são suportadas).&lt;br /&gt;
* Nova pasta no save do mundo &amp;lt;code&amp;gt;&amp;amp;lt;world&amp;amp;gt;/dragonminez/dialogues/&amp;lt;/code&amp;gt; para as árvores de diálogo de NPCs.&lt;br /&gt;
* O layout da HUD saiu do &amp;lt;code&amp;gt;general-user.json&amp;lt;/code&amp;gt; para o próprio &amp;lt;code&amp;gt;hud_layout.json&amp;lt;/code&amp;gt; (as chaves antigas da HUD são migradas automaticamente).&lt;br /&gt;
* [[Special:MyLanguage/General Server Config|general-server.json]]: &amp;lt;code&amp;gt;racialSkills&amp;lt;/code&amp;gt; agora é dividido em uma seção por raça, incluindo a nova Glind (as chaves planas antigas são migradas automaticamente).&lt;br /&gt;
* &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;: novas seções &amp;lt;code&amp;gt;worldBoss&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;falseSuperSaiyan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mutant.rage&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;hair&amp;lt;/code&amp;gt;; novas chaves para a ressurreição temporária da Vovó Uranai, o bônus de TP do Outro Mundo, a Bênção de Kami, a Água Sagrada e o Olho Demoníaco, os requisitos de formas, os marcadores de grupo e os pontos de inflexão das curvas de Vitalidade e Defesa.&lt;br /&gt;
* &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;: nova fonte &amp;lt;code&amp;gt;TRAINING&amp;lt;/code&amp;gt; e novo bônus &amp;lt;code&amp;gt;OTHERWORLD&amp;lt;/code&amp;gt; em &amp;lt;code&amp;gt;tpGainBoosts&amp;lt;/code&amp;gt;; novas chaves &amp;lt;code&amp;gt;progressionReferenceLevel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;attributeRewardPointRatio&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mutant.rageBorrowedFormBonus&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;pixelTattooPaintingEnabled&amp;lt;/code&amp;gt; (desativa as tatuagens personalizadas); a distância máxima padrão das estruturas até o spawn agora é 10,000.&lt;br /&gt;
* [[Special:MyLanguage/Combat Config|combat.json]]: novas chaves para o sistema de Velocidade, a esquiva passiva, a repulsão, a carga de ki, o Surto de Ki e a recarga global dos ataques de golpe.&lt;br /&gt;
* [[Special:MyLanguage/Dynamic Growth|dynamicGrowth]]: novas chaves &amp;lt;code&amp;gt;linkedStatXpShare&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;growthStatsCountForTpCost&amp;lt;/code&amp;gt;.&lt;br /&gt;
* [[Special:MyLanguage/Skills Config|skills.json]]: nova lista &amp;lt;code&amp;gt;evasionSkills&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; ganhou uma seção &amp;lt;code&amp;gt;EvasionAttacks&amp;lt;/code&amp;gt; e limites de tamanho para ataques de ki.&lt;br /&gt;
* Configurações de raças e formas: novas opções de aura 3D (&amp;lt;code&amp;gt;auraType3D&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;aura3DStyle&amp;lt;/code&amp;gt;), &amp;lt;code&amp;gt;slimBodyTypes&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hideTail&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;furUsesHairColor&amp;lt;/code&amp;gt;, consumos do cronômetro do Outro Mundo, &amp;lt;code&amp;gt;levelRequisite&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;sagaRequisite&amp;lt;/code&amp;gt;, e &amp;lt;code&amp;gt;VIT_scaling_max&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;DEF_scaling_max&amp;lt;/code&amp;gt; em &amp;lt;code&amp;gt;stats.json&amp;lt;/code&amp;gt;. Veja [[Special:MyLanguage/Custom Races|Raças personalizadas]] e [[Special:MyLanguage/Custom Forms|Formas personalizadas]].&lt;br /&gt;
* O peso máximo que cada mestre pode dar a você agora é configurável.&lt;br /&gt;
* Melhorado o armazenamento de jogadores em JSON e em banco de dados: os logins esperam o salvamento pendente do logout, carregamentos lentos nunca são descartados, carregamentos que falham são tentados de novo e a progressão fica bloqueada até seus dados carregarem.&lt;br /&gt;
* Novos [[Special:MyLanguage/Commands|comandos]]: &amp;lt;code&amp;gt;/dmzworldboss&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmztournament&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzraid&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzminigame&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzdragonballs&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;/dmzracial reply&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Novas opções de comandos: &amp;lt;code&amp;gt;/dmztech add&amp;amp;#124;remove all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzskill set&amp;amp;#124;add&amp;amp;#124;remove all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzstats&amp;lt;/code&amp;gt; com &amp;lt;code&amp;gt;max&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzform set all&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;/dmzlocate&amp;lt;/code&amp;gt; agora também encontra o Torneio do Outro Mundo.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzreload story&amp;lt;/code&amp;gt; agora também recarrega os diálogos de NPCs.&lt;br /&gt;
* Novos tipos de recompensa de missão &amp;lt;code&amp;gt;ATTRIBUTES&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;ATTRIBUTE_POINTS&amp;lt;/code&amp;gt;, e tipos de desejo &amp;lt;code&amp;gt;attributes&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;attributepoints&amp;lt;/code&amp;gt;. Veja [[Special:MyLanguage/Custom Quests|Missões personalizadas]].&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzworldboss tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; usam por padrão o covil mais próximo, e &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; também restaura a Árvore do Poder, a Estrela Big Gete e o Berço de Chifres.&lt;br /&gt;
* Nova [[Special:MyLanguage/Gamerules|gamerule]]: &amp;lt;code&amp;gt;allowBuildingInArenaStructures&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Novo comando &amp;lt;code&amp;gt;/dmzstructure here&amp;amp;#124;npcs&amp;lt;/code&amp;gt; (permissão &amp;lt;code&amp;gt;dragonminez.dmzstructure&amp;lt;/code&amp;gt;) para ler coordenadas locais da estrutura e verificar os NPCs das estruturas.&lt;br /&gt;
* Nova pasta de datapack &amp;lt;code&amp;gt;data/&amp;amp;lt;namespace&amp;amp;gt;/structure_npcs/&amp;lt;/code&amp;gt; para colocar NPCs dentro das estruturas do DragonMineZ sem editar os arquivos &amp;lt;code&amp;gt;.nbt&amp;lt;/code&amp;gt; delas. Veja [[Special:MyLanguage/NPC Placement and Alignment|Posicionamento e índole de NPCs]].&lt;br /&gt;
* &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;structureMinDistanceFromSpawn&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;structureMinDistanceBetween&amp;lt;/code&amp;gt; agora têm padrão 500 (antes 0 e 250).&lt;br /&gt;
* &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;: novas seções &amp;lt;code&amp;gt;kiTransfer&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;superSaiyanGodRitual&amp;lt;/code&amp;gt;, e novas chaves de &amp;lt;code&amp;gt;worldBoss&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;reviveInterruptDamageRatio&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reviveDecayMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;truceGraceSeconds&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;healthPerExtraMember&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;damagePerExtraMember&amp;lt;/code&amp;gt; (veja [[Special:MyLanguage/General Server Config|Configuração do servidor]]).&lt;br /&gt;
* [[Special:MyLanguage/Custom Forms|Formas personalizadas]]: nova chave &amp;lt;code&amp;gt;secondBorderColor&amp;lt;/code&amp;gt; em &amp;lt;code&amp;gt;aura3DStyle&amp;lt;/code&amp;gt; para uma franja externa nas auras Sparking.&lt;br /&gt;
* Novo &amp;lt;code&amp;gt;/dmzquest difficulty [easy&amp;amp;#124;normal&amp;amp;#124;hard] [targets]&amp;lt;/code&amp;gt; para ver ou definir a dificuldade da história de um jogador (em grupo, altera a do líder, então o grupo inteiro muda), com os novos nós de permissão &amp;lt;code&amp;gt;dmzquest.difficulty.self&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;dmzquest.difficulty.others&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzmastery&amp;lt;/code&amp;gt; agora recebe os alvos por último e como opcionais, como os outros comandos: &amp;lt;code&amp;gt;/dmzmastery set&amp;amp;#124;add &amp;amp;lt;group&amp;amp;gt; &amp;amp;lt;form&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect clear&amp;lt;/code&amp;gt; também limpa a recarga do Ritual Divino e os efeitos da Transferência de ki.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzquest start&amp;amp;#124;finish&amp;amp;#124;fail&amp;amp;#124;reset&amp;amp;#124;track&amp;lt;/code&amp;gt; e os subcomandos de saga agora só alteram o jogador que você nomear, não o grupo inteiro; &amp;lt;code&amp;gt;/dmzparty kick&amp;lt;/code&amp;gt; funciona com membros offline, e &amp;lt;code&amp;gt;/dmzparty&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;/dmzparty list&amp;lt;/code&amp;gt; não exigem mais &amp;lt;code&amp;gt;dmzparty.use&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect remove knockout&amp;lt;/code&amp;gt; encerra um nocaute, e &amp;lt;code&amp;gt;/dmzeffect clear&amp;lt;/code&amp;gt; agora também encerra nocautes.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzdebug [scope]&amp;lt;/code&amp;gt; agora funciona para qualquer jogador com os próprios dados e salva um arquivo JSON na pasta &amp;lt;code&amp;gt;dmzdebug&amp;lt;/code&amp;gt; do diretório do jogo, pronto para anexar a relatórios de bugs; administradores ainda podem exportar os dados de outros jogadores.&lt;br /&gt;
* Novo comando de teste &amp;lt;code&amp;gt;/dmztrigger&amp;lt;/code&amp;gt; para entrar em formas e formas acumuláveis, ativar habilidades raciais, zerar recargas e definir a fúria, os nocautes ou a Liberação de Poder sem custos nem requisitos (nós de permissão &amp;lt;code&amp;gt;dragonminez.dmztrigger.self&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;dragonminez.dmztrigger.others&amp;lt;/code&amp;gt;).&lt;br /&gt;
* &amp;lt;code&amp;gt;skills.json&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; agora adicionam as entradas padrão que faltarem (técnicas novas e ofertas dos mestres) ao carregar, sem alterar os seus valores; servidores existentes mantêm as recargas antigas dos Ataques de Golpe.&lt;br /&gt;
* [[Special:MyLanguage/Custom Forms|Formas personalizadas]]: novas chaves de contorno &amp;lt;code&amp;gt;fireIntensity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;colorMode&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;bodyGlow&amp;lt;/code&amp;gt;.&lt;br /&gt;
* As [[Special:MyLanguage/Custom Races|raças personalizadas]] podem incluir uma máscara &amp;lt;code&amp;gt;&amp;amp;lt;texture&amp;amp;gt;_shadow.png&amp;lt;/code&amp;gt; para o sombreamento colorido do corpo (as texturas de sombra embutidas de Humanos e Saiyajins foram renomeadas para &amp;lt;code&amp;gt;*_layer1_shadow.png&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Add-on_API_and_compatibility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== API para addons e compatibilidade ===&lt;br /&gt;
&lt;br /&gt;
* Adicionados &amp;lt;code&amp;gt;QuestObjectiveRegistry&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;QuestRewardRegistry&amp;lt;/code&amp;gt; para que addons possam adicionar seus próprios tipos de objetivo e recompensa de missão. Veja [[Special:MyLanguage/Implementation and Events|Implementação e eventos]].&lt;br /&gt;
* Adicionado &amp;lt;code&amp;gt;DMZTextPlaceholders&amp;lt;/code&amp;gt; para que addons possam adicionar seus próprios %placeholders%.&lt;br /&gt;
* Novos eventos: &amp;lt;code&amp;gt;PlayerDamageMitigatedEvent&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;BarrierAbsorbEvent&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;FusionEvent&amp;lt;/code&amp;gt; agora cobre a fusão Besouro, e &amp;lt;code&amp;gt;QuestFailEvent&amp;lt;/code&amp;gt; tem os novos motivos &amp;lt;code&amp;gt;TIME_EXPIRED&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;ESCORT_FAILED&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Adicionada compatibilidade com Apotheosis: a Estação Kikono mantém a raridade, os afixos e os soquetes de um item.&lt;br /&gt;
* Adicionada compatibilidade com Lukas&#039; Weapon Leveling: a Estação Kikono mantém o nível e o progresso de uma arma.&lt;br /&gt;
* As traduções ao vivo do Crowdin agora estão sempre ativadas (desative-as com &amp;lt;code&amp;gt;-Ddmz.crowdin.enabled=false&amp;lt;/code&amp;gt;).&lt;br /&gt;
* O cliente e o servidor precisam usar exatamente a mesma versão do DragonMineZ: uma versão diferente é recusada ao entrar em vez de causar dessincronizações.&lt;br /&gt;
* Adicionadas mais de 1,600 novas strings de tradução.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fixes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Correções ===&lt;br /&gt;
&lt;br /&gt;
* Corrigidos muitos exploits, duplicações e dessincronizações entre cliente e servidor (pacotes, recompensas, desejos e diálogos agora são validados pelo servidor).&lt;br /&gt;
* Corrigido um problema em que as salas de gravidade não funcionavam em servidores dedicados.&lt;br /&gt;
* Corrigido um problema em que clientes modificados podiam mudar a aparência a qualquer momento: as mudanças de aparência só são aceitas na criação do personagem, com um desejo de Repersonalizar Personagem ou (cabelo) com o [[Special:MyLanguage/Mr. Popo|Sr Popo]], e cada valor é verificado pelo servidor.&lt;br /&gt;
* Corrigido um problema em que todas as recargas e durações do jogador (esquiva, técnicas, nocautes, presente de Sementes dos Deuses, habilidades raciais…) duravam só metade do valor configurado.&lt;br /&gt;
* Corrigido um problema em que as habilidades podiam ser compradas de qualquer lugar: agora é preciso estar perto de um mestre que ofereça a habilidade.&lt;br /&gt;
* Corrigido o %player% em desejos de comando com nomes de jogador incomuns.&lt;br /&gt;
* Corrigido um problema em que os dragões não espalhavam as esferas de novo ao serem mortos e em que as Esferas do Dragão continuavam rastreadas depois de removidas.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Mechanics}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Changelog/en&amp;diff=40097</id>
		<title>Changelog/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Changelog/en&amp;diff=40097"/>
		<updated>2026-10-22T15:03:56Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The changelog lists every change made to DragonMineZ, newest version first. Version 2.2 is a major update: it adds the Demon Realm, world bosses, raids and tournaments, three new sagas, the Glind race, the Unversed class, vehicles, a reworked combat system, a new HUD and much more. The list below covers everything that changed from version 2.1.3 to version 2.2.&lt;br /&gt;
&lt;br /&gt;
== Version 2.2 ==&lt;br /&gt;
&lt;br /&gt;
=== URGENT HOTFIX ===&lt;br /&gt;
&lt;br /&gt;
* Removed Sinorox from the game.&lt;br /&gt;
&lt;br /&gt;
=== World and exploration ===&lt;br /&gt;
&lt;br /&gt;
* Added the [[Special:MyLanguage/Demon Realm|Demon Realm]] (Daima): a new dimension with three stacked Demon Worlds (Third, Second and First) linked by giant tunnels with Shields of Light, reached by [[Special:MyLanguage/Space Pod|Space Pod]] after [[Special:MyLanguage/Daima Saga|Daima Saga]] quest 3.&lt;br /&gt;
* Demon Realm: added the Sea of Darkness (it blinds you and deals 25% of your max health per hit), Makai, Adobe, Demon Rock and Turquoise Rock building blocks, Gas Vents, Makai Agave and Bush, Majilite Ore, and Makai soil that can be tilled for farming.&lt;br /&gt;
* Added Demon villages with [[Special:MyLanguage/Demon Realm Villager|Demon Realm Villagers]] (Medi-Bug traders) and a [[Special:MyLanguage/Time Patroller|Time Patroller]] who sells maps to the Tamagami lairs.&lt;br /&gt;
* Added [[Special:MyLanguage/Gomah Soldier|Gomah Soldier]] patrols around Demon villages and Gomah Camps on every Demon World.&lt;br /&gt;
* Reworked the [[Special:MyLanguage/Otherworld|Otherworld]]: new terrain with a cloud realm, an upper tournament deck and Hell below, a new sky, and new spots for [[Special:MyLanguage/King Kai|King Kai]], Yemma and Baba.&lt;br /&gt;
* Added [[Special:MyLanguage/Grand Kai|Grand Kai]], who sends you to the [[Special:MyLanguage/Otherworld Tournament|Otherworld Tournament]] grounds.&lt;br /&gt;
* Added Hell: Hell Ground, Stone and Deepstone terrain with crystal spikes, bone spines, thorn balls and floating candy orbs, Red and Blue Ogres, a [[Special:MyLanguage/Hell Ogre|Hell Ogre]] quest NPC, and [[Special:MyLanguage/Mini Janemba|Mini Janemba]] stampedes if you stay too long.&lt;br /&gt;
* New [[Special:MyLanguage/Structures|structures]]: [[Special:MyLanguage/Fortuneteller Baba&#039;s Palace|Fortuneteller Baba&#039;s Palace]], the [[Special:MyLanguage/Tree of Might|Tree of Might]], the [[Special:MyLanguage/Big Gete Star|Big Gete Star]], Saiyan Craters, Namekian Ruins, Demon villages and Gomah Camps.&lt;br /&gt;
* Added [[Special:MyLanguage/Gete Robot|Gete Robot]] attacks on Namekian villages and Metal Cooler patrols around the Big Gete Star.&lt;br /&gt;
* New treasure maps: Baba&#039;s Palace, Buu&#039;s House and the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] (sold by the [[Special:MyLanguage/Capsule Corp Assistant|Capsule Corp Assistant]]), the Big Gete Star ([[Special:MyLanguage/Namekian Trader|Namekian Traders]]), the three Tamagami lairs and Gomah&#039;s Horn Cradle (Time Patroller). Maps to structures that don&#039;t exist yet now show as out of stock instead of disappearing.&lt;br /&gt;
* New [[Special:MyLanguage/Space Pod Destinations|Space Pod destination]]: the Demon Realm.&lt;br /&gt;
* Huge structures (the Tree of Might and the Big Gete Star) are added to existing worlds gradually and never overwrite chunks players have lived in for over an hour.&lt;br /&gt;
* Tournament arenas are protected from building, explosions and mob griefing, and Baba&#039;s Palace and the World Martial Arts Tournament island from ki griefing.&lt;br /&gt;
* Piccolo&#039;s House now spawns in plains, and Gero&#039;s Lab in rocky biomes or mountains.&lt;br /&gt;
* Story structures (the houses of Goku, Roshi, Buu, Piccolo and Yamcha, Baba&#039;s Palace, [[Special:MyLanguage/Kami&#039;s Lookout|Kami&#039;s Lookout]], the [[Special:MyLanguage/Cell Arena|Cell Arena]], Vegeta&#039;s Pod, Trunks&#039; and Frieza&#039;s ships, the Grand Elder&#039;s House, [[Special:MyLanguage/Old Kai&#039;s Pillar|Old Kai&#039;s Pillar]] and the Time Chamber) now fit the terrain they spawn on: no more square cuts into hills or walls of filler blocks, Frieza&#039;s Ship stands on its legs and the Time Chamber no longer sits a block too high.&lt;br /&gt;
* Structures pick better spots: DragonMineZ checks the biome, water and slope over the whole footprint before placing them, and &amp;lt;code&amp;gt;/dmzlocate&amp;lt;/code&amp;gt; now points at the structure itself.&lt;br /&gt;
* Chi-Chi now lives in Goku&#039;s House, also in houses that were already generated.&lt;br /&gt;
* Added Buu&#039;s House, home of [[Special:MyLanguage/Majin Buu|Majin Buu]], in plains biomes, and Gomah&#039;s Horn Cradle, a floating island caged by giant horns above the First Demon World.&lt;br /&gt;
* Added the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] island: a huge island that generates once per world in the ocean, with the tournament ring, [[Special:MyLanguage/Master Tien|Master Tien]], [[Special:MyLanguage/Chiaotzu|Chiaotzu]] and [[Special:MyLanguage/Mr. Satan|Mr. Satan]]. Find it with &amp;lt;code&amp;gt;/dmzlocate budokai_tenkaichi&amp;lt;/code&amp;gt; or with its map.&lt;br /&gt;
* Added Red Ribbon Army bases in plains and savannas, guarded by a commander, soldiers and robots. Killing the commander starts the [[Special:MyLanguage/Red Ribbon Army Assault|Red Ribbon Army Assault]] raid; find a base with &amp;lt;code&amp;gt;/dmzlocate red_ribbon_base&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Reworked wild enemy spawning: [[Special:MyLanguage/Bandit|Bandits]], the [[Special:MyLanguage/Red Ribbon Army|Red Ribbon Army]], [[Special:MyLanguage/Sabertooth Tiger|Sabertooth Tigers]], [[Special:MyLanguage/Frieza Soldier|Frieza&#039;s Soldiers]] and [[Special:MyLanguage/Mini Buu|Mini Buus]] have their own mob cap, separate from vanilla monsters, and spawn on the surface under open sky, day or night, away from light. No more spawns in caves, while the [[Special:MyLanguage/Red Ribbon Tower|Red Ribbon Tower]] keeps its indoor garrison.&lt;br /&gt;
* Smaller wild enemy groups: Red Ribbon soldiers 1–3, robots alone, Sabertooth Tigers and Bandits 1–2.&lt;br /&gt;
* Added translations for dimension and biome names.&lt;br /&gt;
&lt;br /&gt;
=== World bosses, raids and tournaments ===&lt;br /&gt;
&lt;br /&gt;
* Added [[Special:MyLanguage/World Bosses|World Bosses]]: [[Special:MyLanguage/Janemba|Janemba]] (Hell), [[Special:MyLanguage/Turles|Turles]] (Tree of Might), [[Special:MyLanguage/Metal Cooler Core|Metal Cooler Core]] (Big Gete Star), [[Special:MyLanguage/Tamagami Number 3|Tamagami Number 3]], [[Special:MyLanguage/Tamagami Number 2|2]] and [[Special:MyLanguage/Tamagami Number 1|1]] and [[Special:MyLanguage/Gomah|Gomah]] (Demon Realm). They respawn after an hour, and the Tamagamis drop Dragon Balls.&lt;br /&gt;
* Gomah&#039;s [[Special:MyLanguage/Demon Eye|Demon Eye]] grows up to 5 stacks (bigger, stronger, new moves) and turns him into the Demon King with a Demon Eye Eruption; 3 hits from behind knock it loose, and he can drop the Demon Eye.&lt;br /&gt;
* Every Tamagami has its own moveset (meteors, pillars, cyclones, gales, counter stances, flash cuts…), and missing a move leaves them exposed to 25% more damage.&lt;br /&gt;
* Metal Cooler Core can&#039;t be damaged while charging the Supernova, and its guardians and copies heal it meanwhile.&lt;br /&gt;
* World Bosses can Zanzoken on any hit, and their fights have their own music.&lt;br /&gt;
* New lairs for every World Boss, plus &amp;lt;code&amp;gt;/dmzworldboss locate&amp;lt;/code&amp;gt; (it tells you where to explore if a lair hasn&#039;t generated yet).&lt;br /&gt;
* World Boss fights: a shared contribution ranking (damage, mitigation, damage taken and healing) with a HUD panel, ranked rewards and a results screen. You get knocked out instead of dying, with 3 lives and an ally Revive technique.&lt;br /&gt;
* World Bosses can teach techniques: Supernova (Metal Cooler Core), Kill Driver and [[Special:MyLanguage/Meteor Burst|Meteor Burst]] (Turles), [[Special:MyLanguage/Dimensional Warp|Dimensional Warp]] (Janemba).&lt;br /&gt;
* Added the [[Special:MyLanguage/Tamagami Sword|Tamagami Sword]], [[Special:MyLanguage/Tamagami Trident|Tamagami Trident]] and [[Special:MyLanguage/Tamagami Hammer|Tamagami Hammer]] (Tamagami drops).&lt;br /&gt;
* Reworked [[Special:MyLanguage/Raids|raids]]: [[Special:MyLanguage/Saiyan Assault|Saiyan Assault]] (Earth, with Oozaru transformations), a reworked [[Special:MyLanguage/Frieza&#039;s Invasion|Frieza&#039;s Invasion]] (Namek, from Cui to the Ginyu Force), and the new [[Special:MyLanguage/Gomah&#039;s Army|Gomah&#039;s Army]] (Demon Realm) and [[Special:MyLanguage/Red Ribbon Army Assault|Red Ribbon Army Assault]] (Earth, up to General Blue and General Black&#039;s Robot). Start them by killing the scout or the commander at a raid site, with an omen, a boss bar, dormant bosses, party participants, a leash countdown, rewards and an alignment penalty on defeat.&lt;br /&gt;
* Added [[Special:MyLanguage/Tournaments|Tournaments]]: [[Special:MyLanguage/Fortuneteller Baba&#039;s Tournament|Fortuneteller Baba&#039;s Tournament]] (Gauntlet), [[Special:MyLanguage/Cell Games|The Cell Games]] (lethal Bracket), [[Special:MyLanguage/World Martial Arts Tournament|the World Martial Arts Tournament]] (non-lethal Bracket, with Mr. Satan in the final) and [[Special:MyLanguage/Otherworld Tournament|The Otherworld Tournament]] (Bracket), solo or as a party, with PvP bouts, a rules screen, Ready checks, a bracket screen, TP and alignment rewards, and cooldowns.&lt;br /&gt;
* World bosses now reward &#039;&#039;&#039;Attributes&#039;&#039;&#039; instead of TP (Janemba ×500, Turles ×50, Metal Cooler Core ×105, Tamagami Number 3, 2 and 1 ×90, ×300 and ×360, Gomah ×435), split like quest rewards, and you need at least 7.5% of the contribution points to get any reward. See [[Special:MyLanguage/World Bosses|World Bosses]].&lt;br /&gt;
* World bosses scale with the number of fighters: every extra participant adds 50% health and 25% melee and ki damage. Their base health and damage now follow the Hard story difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Story and quests ===&lt;br /&gt;
&lt;br /&gt;
* Added the [[Special:MyLanguage/Classic Saga|Classic Saga]] (52 quests): Kid Goku&#039;s adventures, from the Pilaf gang and the Red Ribbon Army to Fortuneteller Baba&#039;s fighters, King Piccolo and three World Martial Arts Tournaments. It is now the first saga.&lt;br /&gt;
* Added the [[Special:MyLanguage/GT Saga|GT Saga]] (46 quests): the Black Star Dragon Ball hunt, Baby, Super 17 and the Shadow Dragons up to Omega Shenron and Super Saiyan 4 Gogeta.&lt;br /&gt;
* Added the [[Special:MyLanguage/Daima Saga|Daima Saga]] (17 quests): Gomah&#039;s wish, the three Demon Worlds, Glorio, the Tamagamis, Majin Kuu and Duu, and King Gomah.&lt;br /&gt;
* Expanded the [[Special:MyLanguage/Saiyan Saga|Saiyan Saga]] from 8 to 16 quests, and added 20 new quests to the [[Special:MyLanguage/Frieza Saga|Frieza]], [[Special:MyLanguage/Android Saga|Android]] and [[Special:MyLanguage/Buu Saga|Buu]] sagas (the Grand Elder, Nail, Porunga, the heart virus, Android 16, the Cell Games, Videl, Gotenks, Ultimate Gohan, Vegetto, the Spirit Bomb plan and more).&lt;br /&gt;
* Added 45 new side quests, among them [[Special:MyLanguage/Chiaotzu|Chiaotzu]]&#039;s and [[Special:MyLanguage/Mr. Satan|Mr. Satan]]&#039;s at the World Martial Arts Tournament; several of [[Special:MyLanguage/Bulma|Bulma]]&#039;s now reward [[Special:MyLanguage/Vehicles|vehicle]] parts.&lt;br /&gt;
* Added saga title cards: &amp;quot;A New Saga Begins&amp;quot; appears for you and the party members who start the saga with you.&lt;br /&gt;
* New quest objectives: Spar (non-lethal duel), Deliver (hand items to an NPC), Survive Waves, Escort and Checkpoint Race.&lt;br /&gt;
* Added repeatable quests (with a cooldown), daily quests and timed quests. Quests can now fail (time out, escort killed, party wiped) and be restarted.&lt;br /&gt;
* Added a waypoint compass for location, escort and checkpoint objectives.&lt;br /&gt;
* Saga fights can now set the stats of an enemy&#039;s next form, or stop an enemy from transforming.&lt;br /&gt;
* Story enemy AI now follows your difficulty (Easy → Novice, Normal → Smart, Hard → Elite, Expert for final bosses on Hard). See [[Special:MyLanguage/Sagas|Sagas]].&lt;br /&gt;
* Added [[Special:MyLanguage/NPC Dialogue|NPC dialogue]]: branching conversations with masters, editable as world JSON, with conditions, alignment, TP and command actions, and quest hand-off.&lt;br /&gt;
* Added %placeholders% in quest and dialogue text (%player%, %race%, %class%, %level%, %alignment%, %deaths%, %form%, %dimension%).&lt;br /&gt;
* Added [[Special:MyLanguage/Fortuneteller Baba|Fortuneteller Baba]]&#039;s temporary revive: dead players can &amp;quot;borrow time&amp;quot; and walk the living world as a spirit. A lethal hit knocks you out instead, and the timer drains faster while transformed, in harsher dimensions and with every reuse (optional hardcore mode).&lt;br /&gt;
* Dead players in the [[Special:MyLanguage/Otherworld|Otherworld]] don&#039;t get hungry and earn double TP.&lt;br /&gt;
* Reworked the Quest and Notifications [[Special:MyLanguage/HUD|HUD]].&lt;br /&gt;
* Reworked quest rewards: saga and side quests now give Attributes, half as Attribute Points and half as the TP those points cost you right now, so rewards keep their value as your stats get pricier. See [[Special:MyLanguage/Stats and Attributes|Stats and Attributes]].&lt;br /&gt;
* Legendary forms are now unlocked by Broly&#039;s Second Coming, Giant Bio-Broly and Super Hildegarn in the [[Special:MyLanguage/Movies Saga|Movies Saga]] (after the GT or Daima saga).&lt;br /&gt;
* Rebalanced every saga, the movies and side quests to fit the new form curve.&lt;br /&gt;
* NPC quest lists are sorted in story order, and completed quests stay visible.&lt;br /&gt;
* Reworked party quests: everyone keeps their own quest progress. Starting a quest brings in the party members within 128 blocks who have reached that point of the story, and kills, deliveries and destinations count for everyone on the quest nearby. See [[Special:MyLanguage/Sagas#Parties|Sagas]].&lt;br /&gt;
* Parties remember who created them: the creator gets the lead back when they return, only the creator can disband, and the leader can kick offline members (but never the creator).&lt;br /&gt;
&lt;br /&gt;
=== Races, forms and character ===&lt;br /&gt;
&lt;br /&gt;
* Added the [[Special:MyLanguage/Glind|Glind]] race: an ancient lilac-skinned race with male and female models, hair and ears, Super forms (Buffed, Out of Control, Super, Absorption, True Form), Legendary forms (Transcended, Dark King, Time Power: Dark King, Time Power: Realm of Light) and a fully passive racial skill (Divine Ki, Celestial Body, Divine Punishment, Light and Darkness).&lt;br /&gt;
* Added the [[Special:MyLanguage/Unversed|Unversed]] class: balanced stats and the Resonance passive (ki attacks empower your next melee hits or Strike, and melee hits empower your next ki attack).&lt;br /&gt;
* Reworked every [[Special:MyLanguage/Racial Skills|racial skill]] into several parts:&lt;br /&gt;
** [[Special:MyLanguage/Human|Human]]: Blood-Fueled Ki, Fast Learner and Adrenaline; [[Special:MyLanguage/Android|Androids]] get Android Core and the new Absorption Barrier.&lt;br /&gt;
** [[Special:MyLanguage/Saiyan|Saiyan]]: a new Zenkai on lethal blows, and Limitless Power.&lt;br /&gt;
** [[Special:MyLanguage/Namekian|Namekian]]: Assimilation (with accept and reject requests), Regeneration and Water Affinity.&lt;br /&gt;
** [[Special:MyLanguage/Frost Demon|Frost Demon]]: Prodigious Strength, Evolutionary Mastery, Hardened Body and Power Reserve.&lt;br /&gt;
** [[Special:MyLanguage/Bio-Android|Bio-Android]]: Vital Drain, Self-Destruct and Summon Cell Jr., depending on your form.&lt;br /&gt;
** [[Special:MyLanguage/Majin|Majin]]: Absorption with ejectable slots, Sweet Tooth and Healing Magic.&lt;br /&gt;
* Removed the Majin self-revive.&lt;br /&gt;
* Race selection now shows every racial skill.&lt;br /&gt;
* Added False Super Saiyan: a hidden rage form for Saiyans that triggers at low health and lasts while its rage meter holds.&lt;br /&gt;
* Forms can now require a saga quest to be bought, following the story (level requisites are also available, off by default); sagas no longer require a level.&lt;br /&gt;
* Rebalanced [[Special:MyLanguage/Transformations|transformations]]: every race form is about 15% stronger, each race&#039;s top tier (SSJ 4, Super Namekian, Fifth Form, Ultra Majin, Ultra Perfect, Solaris, True Form) gets an extra +1.0, and form upkeep was reworked: higher base drains for every form and [[Special:MyLanguage/Kaioken|Kaioken]] tier, mastery now discounts the whole upkeep, and your base offense (not the form&#039;s multipliers) only raises it once it passes 5× your max Ki.&lt;br /&gt;
* Rebalanced [[Special:MyLanguage/Training Points and Mastery#Mastery|mastery]]: 0.025% per hit and 0.004% passive every 5 seconds; Ultimate charges with the mastery of the form it copies and never copies a top-tier form.&lt;br /&gt;
* Frost Demons no longer drop below Final Form when descending or running out of energy.&lt;br /&gt;
* Smoother form transitions: while charging a transformation your character gradually takes on the new form&#039;s colors, size (hitbox included) and body model, and smoothly morphs back when powering down.&lt;br /&gt;
* Reworked Mutants: instead of permanent Legendary access, they fill a rage meter in combat and borrow a Legendary form while it&#039;s full, at the power of their best form +0.5 (capped at the Legendary form). See [[Special:MyLanguage/Effects|Effects]].&lt;br /&gt;
* Legendary groups now show their own names (Mutant, Artificial, Bio-Corruption, Demon); updated looks for several forms (Super Saiyan 4, Super Saiyan Grade 3, Bio-Android and Frost Demon forms, and more).&lt;br /&gt;
* Added [[Special:MyLanguage/Medi-Bug Beetles|Beetle (Medi-Bug) fusion]]: eat a matching pair within 30 seconds to fuse with any race.&lt;br /&gt;
* [[Special:MyLanguage/Fusion Dance|Fusion Dance]]: dancers within 8 blocks line up automatically so the full dance always plays; both must be in the same form, and the fusion keeps it.&lt;br /&gt;
* Reworked [[Special:MyLanguage/Fusions|fusions]]: fused players share skills, techniques and masteries, cross-race fusions can use the partner&#039;s forms, and fusions now inherit the look of both players (two-tone hair, tails, horns, antennae, wings…).&lt;br /&gt;
* Reworked Vitality and Defense: health and flat defense per point now grow on a curve, up to 4× the class scaling. See [[Special:MyLanguage/Stats and Attributes|Stats and Attributes]].&lt;br /&gt;
* Rebalanced damage mitigation: the reduction cap went from 75% to 88% (93% with enchantments), with stronger adaptive mitigation against small hits.&lt;br /&gt;
* Added the Speed system: Resistance raises your Speed (up to 2.7× movement speed and step assist).&lt;br /&gt;
* Normal [[Special:MyLanguage/Fly|flight]] is 18% slower and combat flight 15% slower, and the Sprint skill now adds 6% movement speed per level (was 10%).&lt;br /&gt;
* Max stat value raised to 1,000,000; Training Points are now stored with full precision.&lt;br /&gt;
* New [[Special:MyLanguage/Training Points and Mastery#TP boosts|TP boosts]]: ×2 while dead in the Otherworld, Kami&#039;s Blessing from Dende (×1.2 for 5 minutes), Hero of the World after a raid victory (+25% for 10 minutes), and TP from training minigames.&lt;br /&gt;
* Party TP sharing now requires the earner to know [[Special:MyLanguage/Instant Transmission|Instant Transmission]].&lt;br /&gt;
* The progression TP bonus now goes up to +75% (was +50%) and is reached at the stat cost of level 10,000.&lt;br /&gt;
* Stamina regeneration now grows with both VIT and RES.&lt;br /&gt;
* Improved the [[Special:MyLanguage/Paladin|Paladin]] passive: redirected damage is reduced by the Paladin&#039;s defense, never takes them below 1 HP, and no longer heals them.&lt;br /&gt;
* Improved [[Special:MyLanguage/Dynamic Growth|Dynamic Growth]]: practising a stat also gives 50% of the XP to its linked stat (STR/SKP, RES/VIT, PWR/ENE), and stat points earned through practice no longer raise the TP cost of buying stats.&lt;br /&gt;
* Reworked the [[Special:MyLanguage/Character Customization#Hair editor|Hair Editor]]: a strand-based, Blockbench-style editor with inspector, outliner, per-segment edits, mirroring, physics preview, undo and redo, and a new Super Saiyan 4 hair slot.&lt;br /&gt;
* New Hair Editor features: presets, global hair color, better import and export, hide or drag the body, and segment edits that carry over to the next segments. Old hair codes still import, and the Hair Salon website has its own button.&lt;br /&gt;
* Added Auto-generate to the Hair Editor: it builds your Super Saiyan, SSJ 2, SSJ 3 and SSJ 4 hair from your Base style (all of them or one slot at a time).&lt;br /&gt;
* Updated the hair presets: many of them were redrawn (new Vegeta and Raditz styles among them), and several come with their own Super Saiyan 4 hair.&lt;br /&gt;
* Added per-pixel painting for eyes, eyebrows, hair and custom tattoos (64 resolution, or 128 and 256 as a Patreon benefit), with view buttons, a body-part picker to hide or isolate parts, double-click to fill a whole side and a Fill tool that paints every visible pixel of the same color in one click.&lt;br /&gt;
* Reworked [[Special:MyLanguage/Character Customization|character customization]]: tabbed preview grids for body, hair, eyes, face and tattoos, a transformation preview, a class stats and passives panel, and interactive tutorials.&lt;br /&gt;
* Every race can now use the Human and Saiyan eyes, noses and mouths.&lt;br /&gt;
* Male Majins can now have hair, and Bio-Androids have 6 body types (up from 3).&lt;br /&gt;
* Added the [[Special:MyLanguage/Super Saiyan God Ritual|Super Saiyan God Ritual]]: five pure-hearted Saiyans in SSJ or SSJ Mastered give their Ki to a sixth in SSJ Mastered, join hands in a ring and channel for 10 seconds, and the receiver becomes a &#039;&#039;&#039;Super Saiyan God&#039;&#039;&#039; for 5 minutes, worth their strongest form plus 30% of its bonus.&lt;br /&gt;
* The Super Saiyan God Ritual is cancelled if a participant takes more than 25% of their max health in damage (30-second cooldown); after a success every participant waits 30 minutes (the new &#039;&#039;&#039;God Ritual CD&#039;&#039;&#039; effect). A fusion of two Saiyans counts as two givers.&lt;br /&gt;
* [[Special:MyLanguage/Glind|Glinds]] can now sense, lock on to and Instant Transmission to players in a God form, and players in a God form can sense Glinds.&lt;br /&gt;
&lt;br /&gt;
=== Skills, techniques and combat ===&lt;br /&gt;
&lt;br /&gt;
* New [[Special:MyLanguage/Ki Attacks|ki techniques]]: [[Special:MyLanguage/Heat Dome Attack|Heat Dome Attack]], [[Special:MyLanguage/Hellzone Grenade|Hellzone Grenade]], Dodon Ray, Tri-Beam, Neo Tri-Beam, Assault Rain, Blaster Meteor, [[Special:MyLanguage/Mouth Blast|Mouth Blast]] and Kill Driver.&lt;br /&gt;
* New [[Special:MyLanguage/Strike Attacks|strike techniques]]: Spirit Breaking Cannon, [[Special:MyLanguage/Shining Sword Attack|Shining Sword Attack]] (needs the [[Special:MyLanguage/Brave Sword|Brave Sword]]), Oozaru Slam, Gum Punch, Blue Hurricane, Grab Throw, Meteor Combo, Meteor Burst, the Mystic Ball Attack (Majin only, taught by [[Special:MyLanguage/Majin Buu|Majin Buu]]), Dimensional Fist and Dimensional Slash.&lt;br /&gt;
* New combo strike attacks, each with its own cinematic sequence: Darkness Eye Beam ([[Special:MyLanguage/Piccolo|Piccolo]], Namekians only), Death Chaser ([[Special:MyLanguage/Frieza|Frieza]]), Android Combo ([[Special:MyLanguage/Cell|Cell]], Androids only), Perfect Rush (Cell, Bio-Androids only), Spirit Breaker ([[Special:MyLanguage/Vegeta|Vegeta]]) and Beam Sword Slash ([[Special:MyLanguage/Goku|Goku]]). You can&#039;t be hurt during the combo, and only its finishing blow can kill. See [[Special:MyLanguage/Strike Attacks|Strike Attacks]].&lt;br /&gt;
* New [[Special:MyLanguage/Evasion Techniques|Evasion Techniques]] category: [[Special:MyLanguage/Afterimage|Afterimage]], [[Special:MyLanguage/Solar Flare|Solar Flare]] (moved here), [[Special:MyLanguage/Rage Scream|Rage Scream]], Sleep Recovery, Dimensional Warp, and Majin Buu&#039;s Candy Beam and Gum Bind (Majin only).&lt;br /&gt;
* Reworked Soul Punisher, now also used by NPCs.&lt;br /&gt;
* Oozaru loadout: as Oozaru or Golden Oozaru, your first three slots become Mouth Blast, Oozaru Slam and Rage Scream.&lt;br /&gt;
* Added [[Special:MyLanguage/Combat#Ki charging and Ki Surge|Ki Surge]]: charging at full Ki releases a Ki Burst that pushes back weaker enemies; keep charging to enter a Ki Surge with a damaging burst and boosted ki damage, ki speed, movement, flight and attack speed.&lt;br /&gt;
* Ki charging is now interrupted by hits and deflects arrows and other non-ki projectiles.&lt;br /&gt;
* Ki attacks (except Small, Medium and Giant Ball) can now be released before reaching full charge.&lt;br /&gt;
* Hold {{Key|Alt}} + {{Key|Right Mouse}} to fire a Ki Volley: six quick ki blasts with a 30-second cooldown. A quick press still fires a single ki blast, and ki blasts now alternate hands.&lt;br /&gt;
* Ki attack sizes now grow with Ki Power, with bigger caps while transformed.&lt;br /&gt;
* Rebalanced techniques: the Ki Barrage deals ×0.5 damage (was ×1.0), Assault Rain and Blaster Meteor ×0.7 (were ×1.0), the Emperor&#039;s Death Beam and the Special Beam Cannon recharge in 14 seconds (were 10 and 20), the Neo Tri-Beam fires at most 3 follow-up shots, and strike cooldowns were retuned to match each strike&#039;s power (for example, the Shining Sword Attack now recharges in 16 seconds, was 8). Learned techniques pick up rebalances automatically.&lt;br /&gt;
* Reworked beam clashes: a timing meter (PERFECT / GOOD / MISS), stat-based push, and the winner&#039;s beam breaks through for its full damage while the loser is left exhausted; firing beams destroy smaller ki attacks, and laser and wave beams deal at least 75% of their damage on the first hit.&lt;br /&gt;
* Reworked the Technique Creator: a two-step screen with a live in-world preview of your attack for every ki type, an orbit and zoom camera, and a full color picker (hue, saturation, brightness or hex) for the core, border and outline. See [[Special:MyLanguage/Techniques|Techniques]].&lt;br /&gt;
* Added a passive melee dodge for players with Meditation; perfect evasion now has a 1.5-second cooldown. See [[Special:MyLanguage/Combat|Combat]].&lt;br /&gt;
* Reworked melee timing: every attack has a short windup synced with its animation, checked by the server against the real hitbox and line of sight; other players see your swing as it starts, and blocking cancels it.&lt;br /&gt;
* Beam steering is now smooth and capped at 60° per second.&lt;br /&gt;
* Reworked terrain destruction from ki attacks: smoother on performance and with debris; Disk attacks and Dimensional Slash cut through terrain.&lt;br /&gt;
* Added damage-scaled knockback: heavily mitigated hits push less, heavy hits push much harder.&lt;br /&gt;
* Added a global strike attack cooldown, so strike attacks can&#039;t be chained.&lt;br /&gt;
* Parrying a strike attack now counters it; missing a strike refunds part of its Ki and halves its cooldown.&lt;br /&gt;
* 0% Power Release hides you from [[Special:MyLanguage/Ki Sense|Ki Sense]].&lt;br /&gt;
* Reworked the [[Special:MyLanguage/Power Pole|Power Pole]]: its own 3-hit combo with a 360° spin, faster swings, and the pole extends with each swing.&lt;br /&gt;
* Reworked enemy AI: enemies decide in real time, read your guard, dodge and sidestep ki, flank and focus as a group, punish you while you charge or transform, and use ki barriers; four AI tiers (Novice, Smart, Elite, Expert) and per-character Zanzoken levels.&lt;br /&gt;
* Hitting a giant enemy (Hirudegarn, Slug, Janemba…) counts once per swing, no matter how many of its body parts you touch.&lt;br /&gt;
* [[Special:MyLanguage/Dinosaurs|Dinosaurs]], Sabertooth Tigers, the Red Ribbon Army, Bandits, Flying Dinosaurs and [[Special:MyLanguage/Namekian Warrior|Namekian Warriors]] use the new combat AI and alert their pack; animals flee when badly hurt.&lt;br /&gt;
* New status [[Special:MyLanguage/Effects|effects]]: Adrenaline, Self-Destruct cooldown, Kami&#039;s Blessing, Medi-Bug Shell, Hunted (raid preparation), Candy, Hero of the World, and the plant buffs.&lt;br /&gt;
* Added [[Special:MyLanguage/Ki Transfer|Ki Transfer]]: hold {{Key|Ctrl}} + {{Key|Alt}} + {{Key|Right Mouse}} on another player to give them 2.5% of your max Ki per second. Every giver raises the receiver&#039;s STR, SKP, DEF and PWR by 5% (up to +25%), and Ki that overflows while the receiver charges a ki attack goes into that attack.&lt;br /&gt;
* Ki Transfer has a cost: givers move at 40% speed, can&#039;t fight or regenerate Ki, and lose 5% STR, SKP, DEF and PWR for every 3 seconds of giving (up to 25%, the new &#039;&#039;&#039;Ki Exhaustion&#039;&#039;&#039; effect); receivers keep their bonus for a while after the link ends (the new &#039;&#039;&#039;Shared Ki&#039;&#039;&#039; effect).&lt;br /&gt;
* Strike attacks now &#039;&#039;&#039;rush&#039;&#039;&#039;: with no enemy in reach you fly forward for up to 2 seconds (straight at your lock-on target from up to 64 blocks away) and strike the first enemy you reach, instead of a short dash.&lt;br /&gt;
* Added [[Special:MyLanguage/Strike Clash|strike clashes]]: two fighters rushing at each other with strike attacks lock fists in a timing duel on the beam clash meter. The winner lands a heavy blow and gets the technique back at once; the loser is knocked back and stunned.&lt;br /&gt;
* Added a cinematic camera for strike attacks: strikes that land on a target, and boss combos and grabs against you, are filmed from a third-person angle and then return to your view.&lt;br /&gt;
* The Spirit Bomb accepts [[Special:MyLanguage/Ki Transfer|Ki Transfer]]: players within 64 blocks are called to help and can give 10% of their max Ki per second without looking at the caster. Their energy makes the bomb grow and hit up to 3 times harder.&lt;br /&gt;
* Techniques can be limited to certain races: masters show a &#039;&#039;&#039;Race&#039;&#039;&#039; line, and a race-locked technique can be learned by anyone but only equipped by its races. Gum Punch, the Mystic Ball Attack, Sleep Recovery, Candy Beam and Gum Bind are Majin only; the Darkness Eye Beam is Namekian only, Perfect Rush is Bio-Android only and the Android Combo is for Androids.&lt;br /&gt;
* New &#039;&#039;&#039;K.O.&#039;&#039;&#039; effect shows how long you stay knocked down.&lt;br /&gt;
* The [[Special:MyLanguage/Instant Transmission|Instant Transmission]] menu now has NPC and Player tabs and shows each destination&#039;s Ki cost: farther trips and other dimensions cost more Ki (for example, 2,000 extra Ki to reach Namek from Earth).&lt;br /&gt;
&lt;br /&gt;
=== Masters, minigames and NPCs ===&lt;br /&gt;
&lt;br /&gt;
* New [[Special:MyLanguage/Masters|masters]]: [[Special:MyLanguage/Fortuneteller Baba|Fortuneteller Baba]] at her palace on Earth (she teaches [[Special:MyLanguage/Ki Control|Ki Control]] and Meditation, and hosts a tournament), Majin Buu at Buu&#039;s House and [[Special:MyLanguage/Master Tien|Master Tien]] at the World Martial Arts Tournament island (Ki Control, Solar Flare, Dodon Ray, Tri-Beam and Neo Tri-Beam).&lt;br /&gt;
* Reworked the [[Special:MyLanguage/Menus#NPC dialogue|NPC dialogue]]: masters and quest NPCs now open one menu with all their options (Quests, Skills, Train, services, Tournament) with a live portrait of the NPC, typewriter text and keyboard controls.&lt;br /&gt;
* NPC services no longer close the screen: locked options show the reason in a tooltip, and cooldowns (Senzu Beans, Kami&#039;s Blessing, Baba&#039;s revive, repeatable quests) show a live countdown.&lt;br /&gt;
* Quest givers now also list their locked quests (with what&#039;s missing) and repeatable quests on cooldown; quests can be accepted and turned in without leaving the dialogue.&lt;br /&gt;
* Every NPC now talks to you whatever your [[Special:MyLanguage/Alignment|alignment]], with a colder greeting if it dislikes you. Masters still lock Skills and Train until your alignment fits, and quest givers only lock the quests that need another alignment.&lt;br /&gt;
* Masters can no longer be pushed, moved, leashed or mounted, and fire, explosions, drowning and potions don&#039;t affect them.&lt;br /&gt;
* Every master now has several greeting lines, plus cold lines when they dislike your alignment; Toribot got new easter egg lines.&lt;br /&gt;
* Masters teach new techniques: Afterimage ([[Special:MyLanguage/Master Roshi|Roshi]], [[Special:MyLanguage/Krillin|Krillin]], [[Special:MyLanguage/Cell|Cell]]), Hellzone Grenade ([[Special:MyLanguage/Piccolo|Piccolo]]), Heat Dome Attack and Shining Sword Attack ([[Special:MyLanguage/Trunks|Trunks]]), Spirit Breaking Cannon ([[Special:MyLanguage/Vegeta|Vegeta]]). Most masters now teach Ki Control, and Instant Transmission moved from [[Special:MyLanguage/Frieza|Frieza]] to Cell.&lt;br /&gt;
* Dende now offers Kami&#039;s Blessing to good-aligned players.&lt;br /&gt;
* Reworked every [[Special:MyLanguage/Training Minigames|minigame]], now verified by the server: Control is a ki-orb balancing game, Shadow Boxing a typing combo game, and Gravity a pod flight through rock pillars. Doing anything else while one is open (fighting, building, using items or crafting) cancels it with no reward.&lt;br /&gt;
* The Rhythm minigame is now a four-lane highway with 4 difficulties, latency calibration, and auto-mapping for any music disc.&lt;br /&gt;
* Minigames are learned by playing them 3 times with their master, and replaying one at its master gives a +25% mentor bonus.&lt;br /&gt;
* New creatures: the [[Special:MyLanguage/Giant Fish|Giant Fish]] (hunts swimmers) and the [[Special:MyLanguage/Giant Turtle|Giant Turtle]] (drops Turtle Scales).&lt;br /&gt;
* New hostile mobs: Red and Blue Ogres, the [[Special:MyLanguage/Mini Janemba|Mini Janemba]] stampede, [[Special:MyLanguage/Gete Robot|Gete Robots]], [[Special:MyLanguage/Gomah Soldier|Gomah&#039;s soldiers]], [[Special:MyLanguage/Giran|Giran]] in dinosaur biomes and packs of [[Special:MyLanguage/Bioman|Biomen]] in snowy biomes.&lt;br /&gt;
* New NPCs: [[Special:MyLanguage/Demon Realm Villager|Demon Realm Villagers]], [[Special:MyLanguage/Time Patroller|Time Patrollers]], the [[Special:MyLanguage/Hell Ogre|Hell Ogre]], Grand Kai, the Otherworld Tournament Announcer, and the World Tournament Announcer, [[Special:MyLanguage/Chiaotzu|Chiaotzu]] and [[Special:MyLanguage/Mr. Satan|Mr. Satan]] at the World Martial Arts Tournament.&lt;br /&gt;
* New saga characters with their own models and textures, including the whole Classic Saga cast (Kid Goku, Bandit Yamcha, Jackie Chun, the Red Ribbon Army, Tao Pai Pai, King Piccolo and more), the GT cast (Pan, Uub, Baby, Super 17, the Shadow Dragons, Omega Shenron and more) and the Daima cast (Glorio, Majin Kuu and Duu, the Tamagamis, Gomah).&lt;br /&gt;
* New Gogeta (Super Saiyan), Gogeta (Super Saiyan 4) and Mr. Satan models.&lt;br /&gt;
* Updated models and textures for many existing characters: Goku, Gohan (kid, teen, adult and future), Vegeta, Trunks, Future Trunks, Goten, Piccolo, Videl, Chi-Chi, Androids 17 and 18, Janemba, Turles and more, plus the Goku, Piccolo, Trunks, King Kai and [[Special:MyLanguage/Old Kai|Old Kai]] masters.&lt;br /&gt;
* Reworked the models and textures of Raditz, Nappa, Zarbon, Dodoria, Cui and the Ginyu Force.&lt;br /&gt;
* Story enemies now rush at you with their strike techniques and can start strike clashes: Turles uses [[Special:MyLanguage/Meteor Burst|Meteor Burst]] and Kid Buu the Mystic Ball Attack.&lt;br /&gt;
* Halloween: on October 31, masters wear pumpkin heads and Evil Clones of Goku, Vegeta, Piccolo, Nappa and Krillin roam the Overworld at night.&lt;br /&gt;
&lt;br /&gt;
=== Items and gear ===&lt;br /&gt;
&lt;br /&gt;
* Added [[Special:MyLanguage/Vehicles|vehicles]]: the Red Car and Yellow Car (2 seats), the Capsule Corp. 576 aircraft (4 seats) and Frieza&#039;s Capsule (a hover pod from a new [[Special:MyLanguage/Porunga|Porunga]] wish). The cars and the 576 are crafted from the new Vehicle Engine, Propeller, Seat and Plating, and the [[Special:MyLanguage/Space Pod|Space Pod]] and the Nimbuses now use the same controls.&lt;br /&gt;
* Added farming: Namek Moss and six stat crops (Oozaru Root, Katchin Sprout, Meteor Flower, Aura Lily, Hermit&#039;s Fern and Kaioshin Fruit) that give short stat buffs, plus the Zenkai Lotus, which clears negative effects and combat cooldowns. See [[Special:MyLanguage/Items|Items]].&lt;br /&gt;
* Added [[Special:MyLanguage/Senzu Bean|Senzu Bean]] crops: Health, Ki and Stamina Senzu Beans with their own seeds; one of each plus Namek Moss makes 3 regular Senzu Beans.&lt;br /&gt;
* Added the Curative Flask (brew a Water Bottle with Namek Moss).&lt;br /&gt;
* [[Special:MyLanguage/Capsules|Stat capsules]] are now craftable from crops, a Curative Flask and the new Empty Capsule.&lt;br /&gt;
* Added the Mastery Capsule: +5 mastery to your active transformation.&lt;br /&gt;
* Added the Medi-Bugs: Ant (restores 85% of health, ki and stamina), Rhino (30% less damage for 45 seconds), Worm (more form mastery for 5 minutes) and the Beetle pair (fusion).&lt;br /&gt;
* Added Turtle Scale, Majilite, and Giant Fish and Giant Turtle meat.&lt;br /&gt;
* Added a brewing recipe for [[Special:MyLanguage/Heart Medicine|Heart Medicine]]: a Senzu Bean on any Potion of Regeneration.&lt;br /&gt;
* Added the Demon Eye (a Gomah drop) and the [[Special:MyLanguage/Sacred Water|Sacred Water]] (×1.1 to all stats, the reward of Korin&#039;s quest The Sacred Water).&lt;br /&gt;
* Added the [[Special:MyLanguage/Senzu Bag|Senzu Bag]]: it carries up to 64 Senzu Beans of any color in one slot; {{Key|Shift}} + right-click eats a bean straight from it.&lt;br /&gt;
* Added the Pattern Station: a new crafting table for armor patterns, with JEI support. See [[Special:MyLanguage/Armor|Armor]].&lt;br /&gt;
* New armors: Taiyou Gi, Brightly&#039;s Regular Wear, Time Patrol (Trunks Xeno) and Scarlet Blaze (Patreon).&lt;br /&gt;
* Added the Control Jewelry Tiara, which completes Broly&#039;s set (see [[Special:MyLanguage/Z Armor Sets|Z Armor Sets]]): it keeps your hair visible, and while you wear it (also in the cosmetic slot) the Saiyan Mutant forms take Broly&#039;s colors (cyan hair and a gold aura in Ikari, a gold aura in SSJ Hybrid and a lime one in SSJ Full Power).&lt;br /&gt;
* Removed the Gete Smithing Template.&lt;br /&gt;
&lt;br /&gt;
=== Visuals and animations ===&lt;br /&gt;
&lt;br /&gt;
* Added 3D auras (Smooth, Sparking and, for the Glind race only, God) with a flying trail, selectable in [[Special:MyLanguage/Character Customization|character creation]].&lt;br /&gt;
* Reworked 2D auras: they now face the camera, scale with your Power Release and leave a trail while flying.&lt;br /&gt;
* Added an &amp;quot;aura border&amp;quot; flame effect for supervillains and players.&lt;br /&gt;
* Reworked outlines: now smoother and with a blooming effect, and NPCs can have outlines too. Outlines can also have animated flames, a two-color gradient and a body glow, with new looks for SSJ 4 [D], Super Saiyan God, Ikari, Buffed Namek, Chou Shiyoken and several Glind forms.&lt;br /&gt;
* Added a bloom effect to auras and ki attacks.&lt;br /&gt;
* Dead NPCs now wear a halo.&lt;br /&gt;
* Reworked lightning effects: new lightning for forms and techniques, new Frost Demon lightning colors and hidden-power sparks.&lt;br /&gt;
* Reworked ki waves and ki balls, a better Kamehameha cast, and new strike attack effects.&lt;br /&gt;
* Added trails for the [[Special:MyLanguage/Flying Nimbus|Flying Nimbus]] and small ki balls.&lt;br /&gt;
* New animations: ki attacks, predefined techniques, stun, Porunga and dinosaurs; saga characters now use the player&#039;s strike and evasion animations.&lt;br /&gt;
* Reworked body textures with colored shadows, also on noses, mouths and race parts.&lt;br /&gt;
* Saiyan tails now have shading like the hair.&lt;br /&gt;
* New body models: Bio-Android forms, Frost Demon forms, buffed bodies, and the Oozaru model with new Oozaru hair.&lt;br /&gt;
* New Bio-Android passive and self-destruct effects.&lt;br /&gt;
* Improved hair colors: shading now shifts hue based on the hair&#039;s shape and length.&lt;br /&gt;
* Reworked hair physics and hair collisions.&lt;br /&gt;
* Improved how Search Fly and the Over Shoulder camera feel; high flight levels now descend and slow down more smoothly.&lt;br /&gt;
* Improved the third-person crosshair: it glides smoothly to where your attacks will land and softly locks onto hostile targets in reach.&lt;br /&gt;
* Reworked the Dragon Fist: a golden dragon shaped like Shenron bursts out in front of you, trails you through the charge and lunges at the end.&lt;br /&gt;
* New looks for the [[Special:MyLanguage/Glind|Glind]] forms: Dark King (bulkier body, crimson hair, red eyes on black sclera, red outline and aura), a new model for Time Power: Dark King, outlines for Absorption and both Time Power forms, a golden time halo for Time Power: Realm of Light, and an exclusive Glind eye style. Most Glind forms now keep your chosen ears and hair.&lt;br /&gt;
* New look for the [[Special:MyLanguage/Human|Human]] form Solaris: golden cel-shaded smoke around the neck, shoulders and wrists, and a golden aura.&lt;br /&gt;
* With the 3D: Sparking aura style, dark legendary auras (Shiyoken, Evil Namek, Xeno, Transcended and others) have a black outer edge.&lt;br /&gt;
* [[Special:MyLanguage/Bio-Android|Bio-Android]] bodies have colored shading: shaded areas take a deeper tone of each body color.&lt;br /&gt;
* Each race has its own ki charging animation.&lt;br /&gt;
* New animations and effects: Saiyan tails wrap around the waist, a recoil when your attack is parried and a stunned pose after a guard break, a stronger start when you overcharge ki, the target fading away during Assimilation, and an afterimage that breaks apart when you use Instant Transmission.&lt;br /&gt;
* The Ki Blade, Ki Scythe and Ki Claw Lance have a new glowing energy look in first and third person.&lt;br /&gt;
&lt;br /&gt;
=== HUD and interface ===&lt;br /&gt;
&lt;br /&gt;
* Reworked the [[Special:MyLanguage/HUD|HUD]]: a new HUD Editor to move, resize, mirror and hide every element, four HUD styles (Xenoverse, Modern, Compact and Vanilla), animated bars, and a shareable &amp;lt;code&amp;gt;hud_layout.json&amp;lt;/code&amp;gt;.&lt;br /&gt;
* New HUD animations: a shine across the bars, a ki ripple that speeds up while charging, a heartbeat below 25% health, smooth health colors and ki bars in your ki color; the Modern style got a metallic look with segmented bars.&lt;br /&gt;
* Reworked the Ki Sense display: sensed beings get a panel above their head with health (plus ki and stamina for players), Battle Power and damage taken.&lt;br /&gt;
* New HUD elements: a notifications stack (quest notices, party invites, update alerts and the tracked quest), Power Reserve and Rage meters, a party panel, technique hotbar rows, and Baba timer and World Boss contribution panels; the scouter readout can now be placed too.&lt;br /&gt;
* Added party markers: a pin with each ally&#039;s face over their head; point at one to see their name and distance.&lt;br /&gt;
* Reworked every screen, with tutorials for almost every one. See [[Special:MyLanguage/Menus|Menus]].&lt;br /&gt;
* Quest numbers in the Quest Tree, quest lists and requirements now show each quest&#039;s position in its saga.&lt;br /&gt;
* Reworked the Wishes screen: left-click to pick, right-click to remove, numbered slots, and an in-screen target picker for revive wishes.&lt;br /&gt;
* New flight options in the Utility Menu: switch Search and Combat Fly, cap your flight speed (5% to 100%) and a Mode Lock that returns you to your chosen mode; Flight Speed and Limit Release also work with the mouse wheel.&lt;br /&gt;
* New icons for every Utility Menu entry.&lt;br /&gt;
* Menu panels keep their pixel-art frame at any size.&lt;br /&gt;
* The Stats screen now shows the real costs charged by the server (stat costs, stamina regeneration and per-hit cost, form drains).&lt;br /&gt;
* Numbers across the UI now use a compact, easier-to-read format.&lt;br /&gt;
* [[Special:MyLanguage/Scouters|Scouters]], Pothala Earrings and [[Special:MyLanguage/Weights|Weights]] now work in the cosmetic Curios slots.&lt;br /&gt;
* [[Special:MyLanguage/Scouters|Scouters]] have sounds (switching on and off, a new strongest signal, locking on) and read the Battle Power of whatever you aim at up to 20 blocks away, with a direction arrow up to 50 blocks.&lt;br /&gt;
* New client options: Party Markers, Tutorials, Flight Turn Sensitivity, Rhythm audio offset, 3D aura style and type, enemy 3D aura style, hair physics quality, Reserve First Hotbar Slot and Ki Sound Volume.&lt;br /&gt;
* Shadow Boxing follows your keyboard layout (AZERTY, QWERTZ…), and the Rhythm lanes show your keyboard&#039;s keys. See [[Special:MyLanguage/Controls|Controls]].&lt;br /&gt;
* Lots of quality-of-life changes on texts, scrolls and displays.&lt;br /&gt;
* The &amp;quot;update available&amp;quot; notice now shows in the notifications HUD.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Balls and wishes ===&lt;br /&gt;
&lt;br /&gt;
* Dragon summons turn the sky into a starry night (visual only), gathered Dragon Balls glow and chime, and dragons fade out in a white flash. See [[Special:MyLanguage/Dragons and Wishes|Dragons and Wishes]].&lt;br /&gt;
* New [[Special:MyLanguage/Shenron|Shenron]] and [[Special:MyLanguage/Porunga|Porunga]] models.&lt;br /&gt;
* The Training Points wishes are now Power Boost wishes (×100 Attributes from Shenron, ×75 from Porunga).&lt;br /&gt;
* Added revival wishes: Shenron revives up to 3 dead players, Porunga 1 per wish.&lt;br /&gt;
* Added a &amp;quot;repeatable&amp;quot; option for wishes, to stop the same wish being picked twice in one summon. See [[Special:MyLanguage/Custom Wishes|Custom Wishes]].&lt;br /&gt;
* Improved Dragon Ball generation, tracking and syncing: balls are tracked through any placement or removal, lost balls respawn, extra copies are topped up when the copies setting grows, and an unused dragon leaves after 10 minutes and rescatters its balls.&lt;br /&gt;
* Add-on Dragon Ball sets can use any number of stars and the new &amp;lt;code&amp;gt;natural_spawn&amp;lt;/code&amp;gt; key.&lt;br /&gt;
* Porunga&#039;s Pothala wishes now grant a full pair of [[Special:MyLanguage/Potara Earrings|earrings]] with a world-unique ID.&lt;br /&gt;
&lt;br /&gt;
=== Configs and commands ===&lt;br /&gt;
&lt;br /&gt;
* Raids and tournaments are now editable JSON files in &amp;lt;code&amp;gt;config/dragonminez/raids/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;config/dragonminez/tournaments/&amp;lt;/code&amp;gt; (custom raids supported).&lt;br /&gt;
* New world-save folder &amp;lt;code&amp;gt;&amp;amp;lt;world&amp;amp;gt;/dragonminez/dialogues/&amp;lt;/code&amp;gt; for NPC dialogue trees.&lt;br /&gt;
* The HUD layout moved from &amp;lt;code&amp;gt;general-user.json&amp;lt;/code&amp;gt; to its own &amp;lt;code&amp;gt;hud_layout.json&amp;lt;/code&amp;gt; (old HUD keys are migrated automatically).&lt;br /&gt;
* [[Special:MyLanguage/General Server Config|general-server.json]]: &amp;lt;code&amp;gt;racialSkills&amp;lt;/code&amp;gt; is now split into one section per race, including the new Glind (old flat keys are migrated automatically).&lt;br /&gt;
* &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;: new &amp;lt;code&amp;gt;worldBoss&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;falseSuperSaiyan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mutant.rage&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;hair&amp;lt;/code&amp;gt; sections; new keys for Baba&#039;s temporary revive, the Otherworld TP boost, Kami&#039;s Blessing, Sacred Water and Demon Eye, form requisites, party markers and the Vitality and Defense curve knees.&lt;br /&gt;
* &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;: new &amp;lt;code&amp;gt;TRAINING&amp;lt;/code&amp;gt; source and &amp;lt;code&amp;gt;OTHERWORLD&amp;lt;/code&amp;gt; boost in &amp;lt;code&amp;gt;tpGainBoosts&amp;lt;/code&amp;gt;; new &amp;lt;code&amp;gt;progressionReferenceLevel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;attributeRewardPointRatio&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mutant.rageBorrowedFormBonus&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;pixelTattooPaintingEnabled&amp;lt;/code&amp;gt; (turns custom tattoos off) keys; the default structure max distance from spawn is now 10,000.&lt;br /&gt;
* [[Special:MyLanguage/Combat Config|combat.json]]: new keys for the Speed system, passive dodge, knockback, ki charging, Ki Surge and the global strike cooldown.&lt;br /&gt;
* [[Special:MyLanguage/Dynamic Growth|dynamicGrowth]]: new &amp;lt;code&amp;gt;linkedStatXpShare&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;growthStatsCountForTpCost&amp;lt;/code&amp;gt; keys.&lt;br /&gt;
* [[Special:MyLanguage/Skills Config|skills.json]]: new &amp;lt;code&amp;gt;evasionSkills&amp;lt;/code&amp;gt; list; &amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; gained an &amp;lt;code&amp;gt;EvasionAttacks&amp;lt;/code&amp;gt; section and ki attack size caps.&lt;br /&gt;
* Race and form configs: new 3D aura options (&amp;lt;code&amp;gt;auraType3D&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;aura3DStyle&amp;lt;/code&amp;gt;), &amp;lt;code&amp;gt;slimBodyTypes&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hideTail&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;furUsesHairColor&amp;lt;/code&amp;gt;, Otherworld timer drains, &amp;lt;code&amp;gt;levelRequisite&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;sagaRequisite&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;VIT_scaling_max&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;DEF_scaling_max&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;stats.json&amp;lt;/code&amp;gt;. See [[Special:MyLanguage/Custom Races|Custom Races]] and [[Special:MyLanguage/Custom Forms|Custom Forms]].&lt;br /&gt;
* The max weight each master can give you is now configurable.&lt;br /&gt;
* Improved JSON and database player storage: logins wait for the pending logout save, slow loads are never discarded, failed loads are retried, and progression is locked until your data has loaded.&lt;br /&gt;
* New [[Special:MyLanguage/Commands|commands]]: &amp;lt;code&amp;gt;/dmzworldboss&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmztournament&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzraid&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzminigame&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzdragonballs&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/dmzracial reply&amp;lt;/code&amp;gt;.&lt;br /&gt;
* New command options: &amp;lt;code&amp;gt;/dmztech add&amp;amp;#124;remove all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzskill set&amp;amp;#124;add&amp;amp;#124;remove all&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzstats&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;max&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/dmzform set all&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;/dmzlocate&amp;lt;/code&amp;gt; now also finds the Otherworld Tournament.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzreload story&amp;lt;/code&amp;gt; now also reloads NPC dialogue.&lt;br /&gt;
* New quest reward types &amp;lt;code&amp;gt;ATTRIBUTES&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ATTRIBUTE_POINTS&amp;lt;/code&amp;gt;, and wish types &amp;lt;code&amp;gt;attributes&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;attributepoints&amp;lt;/code&amp;gt;. See [[Special:MyLanguage/Custom Quests|Custom Quests]].&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzworldboss tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; default to the nearest lair, and &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; also restores the Tree of Might, the Big Gete Star and the Horn Cradle.&lt;br /&gt;
* New [[Special:MyLanguage/Gamerules|gamerule]]: &amp;lt;code&amp;gt;allowBuildingInArenaStructures&amp;lt;/code&amp;gt;.&lt;br /&gt;
* New &amp;lt;code&amp;gt;/dmzstructure here&amp;amp;#124;npcs&amp;lt;/code&amp;gt; command (permission &amp;lt;code&amp;gt;dragonminez.dmzstructure&amp;lt;/code&amp;gt;) to read structure-local coordinates and check structure NPCs.&lt;br /&gt;
* New datapack folder &amp;lt;code&amp;gt;data/&amp;amp;lt;namespace&amp;amp;gt;/structure_npcs/&amp;lt;/code&amp;gt; to place NPCs inside DragonMineZ structures without editing their &amp;lt;code&amp;gt;.nbt&amp;lt;/code&amp;gt; files. See [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]].&lt;br /&gt;
* &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;structureMinDistanceFromSpawn&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;structureMinDistanceBetween&amp;lt;/code&amp;gt; now default to 500 (were 0 and 250).&lt;br /&gt;
* &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;: new &amp;lt;code&amp;gt;kiTransfer&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;superSaiyanGodRitual&amp;lt;/code&amp;gt; sections, and new &amp;lt;code&amp;gt;worldBoss&amp;lt;/code&amp;gt; keys &amp;lt;code&amp;gt;reviveInterruptDamageRatio&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reviveDecayMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;truceGraceSeconds&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;healthPerExtraMember&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;damagePerExtraMember&amp;lt;/code&amp;gt; (see [[Special:MyLanguage/General Server Config|General Server Config]]).&lt;br /&gt;
* [[Special:MyLanguage/Custom Forms|Custom forms]]: new &amp;lt;code&amp;gt;secondBorderColor&amp;lt;/code&amp;gt; key in &amp;lt;code&amp;gt;aura3DStyle&amp;lt;/code&amp;gt; for an outer fringe on Sparking auras.&lt;br /&gt;
* New &amp;lt;code&amp;gt;/dmzquest difficulty [easy&amp;amp;#124;normal&amp;amp;#124;hard] [targets]&amp;lt;/code&amp;gt; to see or set a player&#039;s story difficulty (in a party it changes the leader&#039;s, so the whole party switches), with the new permission nodes &amp;lt;code&amp;gt;dmzquest.difficulty.self&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dmzquest.difficulty.others&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzmastery&amp;lt;/code&amp;gt; now takes its targets last and optional, like the other commands: &amp;lt;code&amp;gt;/dmzmastery set&amp;amp;#124;add &amp;amp;lt;group&amp;amp;gt; &amp;amp;lt;form&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect clear&amp;lt;/code&amp;gt; also clears the God Ritual cooldown and the Ki Transfer effects.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzquest start&amp;amp;#124;finish&amp;amp;#124;fail&amp;amp;#124;reset&amp;amp;#124;track&amp;lt;/code&amp;gt; and the saga subcommands now only change the player you name, not their whole party; &amp;lt;code&amp;gt;/dmzparty kick&amp;lt;/code&amp;gt; works on offline members, and &amp;lt;code&amp;gt;/dmzparty&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/dmzparty list&amp;lt;/code&amp;gt; no longer need &amp;lt;code&amp;gt;dmzparty.use&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect remove knockout&amp;lt;/code&amp;gt; ends a knockdown, and &amp;lt;code&amp;gt;/dmzeffect clear&amp;lt;/code&amp;gt; now ends knockdowns too.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzdebug [scope]&amp;lt;/code&amp;gt; now works for every player on their own data and saves a JSON file in the &amp;lt;code&amp;gt;dmzdebug&amp;lt;/code&amp;gt; folder of the game directory, ready to attach to bug reports; admins can still dump other players.&lt;br /&gt;
* New &amp;lt;code&amp;gt;/dmztrigger&amp;lt;/code&amp;gt; testing command to enter forms and stack forms, fire racial skills, clear cooldowns and set rage, knockdowns or Power Release without costs or requirements (permission nodes &amp;lt;code&amp;gt;dragonminez.dmztrigger.self&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dragonminez.dmztrigger.others&amp;lt;/code&amp;gt;).&lt;br /&gt;
* &amp;lt;code&amp;gt;skills.json&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; now add any missing default entries (new techniques and master offerings) when they load, without changing your values; existing servers keep their old strike cooldowns.&lt;br /&gt;
* [[Special:MyLanguage/Custom Forms|Custom forms]]: new outline keys &amp;lt;code&amp;gt;fireIntensity&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;colorMode&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;bodyGlow&amp;lt;/code&amp;gt;.&lt;br /&gt;
* [[Special:MyLanguage/Custom Races|Custom races]] can ship a &amp;lt;code&amp;gt;&amp;amp;lt;texture&amp;amp;gt;_shadow.png&amp;lt;/code&amp;gt; mask for colored body shading (the built-in Human and Saiyan shadow textures were renamed to &amp;lt;code&amp;gt;*_layer1_shadow.png&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
=== Add-on API and compatibility ===&lt;br /&gt;
&lt;br /&gt;
* Added &amp;lt;code&amp;gt;QuestObjectiveRegistry&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;QuestRewardRegistry&amp;lt;/code&amp;gt; so add-ons can add their own quest objective and reward types. See [[Special:MyLanguage/Implementation and Events|Implementation and Events]].&lt;br /&gt;
* Added &amp;lt;code&amp;gt;DMZTextPlaceholders&amp;lt;/code&amp;gt; so add-ons can add their own %placeholders%.&lt;br /&gt;
* New events: &amp;lt;code&amp;gt;PlayerDamageMitigatedEvent&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BarrierAbsorbEvent&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;FusionEvent&amp;lt;/code&amp;gt; now covers Beetle fusion, and &amp;lt;code&amp;gt;QuestFailEvent&amp;lt;/code&amp;gt; has the new &amp;lt;code&amp;gt;TIME_EXPIRED&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ESCORT_FAILED&amp;lt;/code&amp;gt; reasons.&lt;br /&gt;
* Added Apotheosis compatibility: the Kikono Station keeps an item&#039;s rarity, affixes and sockets.&lt;br /&gt;
* Added Lukas&#039; Weapon Leveling compatibility: the Kikono Station keeps a weapon&#039;s level and progress.&lt;br /&gt;
* Live Crowdin translations are now always on (turn them off with &amp;lt;code&amp;gt;-Ddmz.crowdin.enabled=false&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Clients and servers must run the exact same DragonMineZ build: a different version is refused when joining instead of causing desyncs.&lt;br /&gt;
* Added more than 1,600 new translation strings.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a lot of exploits, dupes and client/server desyncs (packets, rewards, wishes and dialogue are now validated by the server).&lt;br /&gt;
* Fixed gravity rooms not working on dedicated servers.&lt;br /&gt;
* Fixed modified clients being able to change their appearance at any time: appearance changes are only accepted at character creation, with a Re-Customize wish or (hair) at [[Special:MyLanguage/Mr. Popo|Mr. Popo]], and every value is checked by the server.&lt;br /&gt;
* Fixed every player cooldown and duration (dash, techniques, knockdowns, Senzu gift, racial abilities…) lasting only half of its configured value.&lt;br /&gt;
* Fixed skills being purchasable from anywhere: buying now requires being near a master that offers the skill.&lt;br /&gt;
* Fixed %player% in command wishes with unusual player names.&lt;br /&gt;
* Fixed dragons not rescattering their balls when killed, and Dragon Balls staying tracked after being removed.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Mechanics}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Translations:Changelog/292/en&amp;diff=40096</id>
		<title>Translations:Changelog/292/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Translations:Changelog/292/en&amp;diff=40096"/>
		<updated>2026-10-22T15:03:12Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Importing a new version from external source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Removed Sinorox from the game.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Translations:Changelog/291/en&amp;diff=40095</id>
		<title>Translations:Changelog/291/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Translations:Changelog/291/en&amp;diff=40095"/>
		<updated>2026-10-22T15:03:12Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Importing a new version from external source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== URGENT HOTFIX ===&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Effects?diff=40089</id>
		<title>Effects/pt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Effects?diff=40089"/>
		<updated>2026-10-22T13:55:47Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;O DragonMineZ adiciona seus próprios &#039;&#039;&#039;efeitos de status&#039;&#039;&#039;. Alguns são efeitos de jogo que você vai notar: controle em combate, bônus, efeitos de comida e de plantas, a [[Special:MyLanguage/Majin Mark|Marca Majin]] e o Mutante. O resto são &#039;&#039;&#039;marcadores internos&#039;&#039;&#039; que o mod usa para acompanhar transformações, cargas, esquivas e recargas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Commands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Comandos ==&lt;br /&gt;
&lt;br /&gt;
Administradores podem dar ou remover os três efeitos de personagem de longa duração do DMZ, [[Special:MyLanguage/Fruit of the Tree of Might|Fruta do Poder]], [[Special:MyLanguage/Majin|Majin]] e [[Special:MyLanguage/Mutant|Mutante]], com &amp;lt;code&amp;gt;/dmzeffect&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; significa permanente):&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect give &amp;amp;lt;mightfruit, majin or mutant&amp;amp;gt; &amp;amp;lt;seconds or -1&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect remove &amp;amp;lt;effect&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect clear [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/dmzeffect remove&amp;lt;/code&amp;gt; também aceita &amp;lt;code&amp;gt;knockout&amp;lt;/code&amp;gt;, que remove o efeito K.O. e faz um jogador nocauteado se levantar. Além dos efeitos, &amp;lt;code&amp;gt;/dmzeffect clear&amp;lt;/code&amp;gt; também remove a recarga do Ritual Divino e os efeitos de Transferência de ki, e encerra um nocaute.&lt;br /&gt;
&lt;br /&gt;
Os outros efeitos funcionam com o comando vanilla &amp;lt;code&amp;gt;/effect&amp;lt;/code&amp;gt;, usando o id com o prefixo &amp;lt;code&amp;gt;dragonminez:&amp;lt;/code&amp;gt;. Veja [[Special:MyLanguage/Commands|Comandos]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Combat_control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Controle em combate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efeito !! Id !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| Atordoado || &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; || Você não consegue se mover nem agir. É aplicado quando sua &#039;&#039;&#039;guarda é quebrada&#039;&#039;&#039; (3 segundos por padrão), ao perdedor de um choque de energia ou de um [[Special:MyLanguage/Strike Clash|choque de golpes]], e por algumas técnicas (por exemplo, a Drenagem de Vida do Bio-Androide).&lt;br /&gt;
|-&lt;br /&gt;
| Atordoado || &amp;lt;code&amp;gt;stagger&amp;lt;/code&amp;gt; || −25% de velocidade de movimento e de ataque. É aplicado por 3 segundos a um atacante cujo golpe você &#039;&#039;&#039;apara&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Ki lento || &amp;lt;code&amp;gt;ki_slow&amp;lt;/code&amp;gt; || −90% de velocidade de movimento por um instante (1.5 segundos) depois de ser atingido por um ataque de ki (não por rajadas de ki pequenas).&lt;br /&gt;
|-&lt;br /&gt;
| Doce || &amp;lt;code&amp;gt;candy&amp;lt;/code&amp;gt; || O alvo vira doce e &#039;&#039;&#039;não pode atacar&#039;&#039;&#039; até o efeito acabar. A técnica [[Special:MyLanguage/Evasion Techniques|Raio de Doce]] transforma o alvo em doce por 3 segundos; o raio Doce Majin de Majin Boo, [[Special:MyLanguage/Evil Buu|Evil Boo]] e Majuub mantém o efeito enquanto o raio acerta e por um tempo depois.&lt;br /&gt;
|-&lt;br /&gt;
| K.O. || &amp;lt;code&amp;gt;knockout&amp;lt;/code&amp;gt; || Aparece enquanto você está &#039;&#039;&#039;nocauteado&#039;&#039;&#039; (veja [[Special:MyLanguage/Combat#Knockdowns|Combate]]), com o tempo que falta para você se levantar. Leite não o remove; removê-lo com um comando faz você se levantar na hora.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Buffs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Bônus ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efeito !! Id !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| Fruta do Poder || &amp;lt;code&amp;gt;mightfruit&amp;lt;/code&amp;gt; || O aumento de poder por comer um [[Special:MyLanguage/Fruit of the Tree of Might|Fruto da Árvore do Poder]] (×1.2 por padrão, por 1 minuto).&lt;br /&gt;
|-&lt;br /&gt;
| Multip. de PT || &amp;lt;code&amp;gt;tp_gain&amp;lt;/code&amp;gt; || Aumenta seu ganho de &#039;&#039;&#039;pontos de treino&#039;&#039;&#039; (+25% por nível; veja [[Special:MyLanguage/Training Points and Mastery|pontos de treino e domínio]]).&lt;br /&gt;
|-&lt;br /&gt;
| Multiplicador de Domínio || &amp;lt;code&amp;gt;mastery_gain&amp;lt;/code&amp;gt; || Aumenta seu ganho de &#039;&#039;&#039;domínio de forma&#039;&#039;&#039; (+25% por nível). Também é dado pelo Medi-Bug (Minhoca) (veja [[Special:MyLanguage/Medi-Bugs|Medi-Bugs]]).&lt;br /&gt;
|-&lt;br /&gt;
| Regeneração de Ki || &amp;lt;code&amp;gt;ki_regen&amp;lt;/code&amp;gt; || Aumenta a regeneração de ki (+25% por nível).&lt;br /&gt;
|-&lt;br /&gt;
| Regeneração de Estâmina || &amp;lt;code&amp;gt;stamina_regen&amp;lt;/code&amp;gt; || Aumenta a regeneração de estâmina (+25% por nível).&lt;br /&gt;
|-&lt;br /&gt;
| Carapaça Medi-Bug || &amp;lt;code&amp;gt;medi_shell&amp;lt;/code&amp;gt; || Por comer um Medi-Bug (Rinoceronte): você recebe &#039;&#039;&#039;30% menos dano&#039;&#039;&#039; por 45 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Bênção de Kami || &amp;lt;code&amp;gt;kami_bless&amp;lt;/code&amp;gt; || &amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Dado por [[Special:MyLanguage/Dende|Dende]] a jogadores de boa índole: &#039;&#039;&#039;×1.2 de ganho de TP&#039;&#039;&#039; por 5 minutos, com recarga de 30 minutos. Também permite sentir jogadores [[Special:MyLanguage/Glind|Glind]].&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Herói do Mundo || &amp;lt;code&amp;gt;world_hero&amp;lt;/code&amp;gt; || Dado a cada participante que sobrevive a uma &#039;&#039;&#039;incursão&#039;&#039;&#039; vencida: &#039;&#039;&#039;+25% de ganho de TP&#039;&#039;&#039; por 10 minutos (veja [[Special:MyLanguage/Raids|Incursões]]).&lt;br /&gt;
|-&lt;br /&gt;
| Adrenalina || &amp;lt;code&amp;gt;adrenaline&amp;lt;/code&amp;gt; || Aparece enquanto a &#039;&#039;&#039;Adrenalina&#039;&#039;&#039; de um Humano está ativa (veja [[Special:MyLanguage/Human|Humano]]).&lt;br /&gt;
|}&lt;br /&gt;
{{Config|General Server Config}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Plant_buffs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Bônus de plantas ==&lt;br /&gt;
&lt;br /&gt;
Comer as plantas de cultivo dá um bônus curto (veja [[Special:MyLanguage/Farming|Agricultura]]). O bônus de uma planta não acumula.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efeito !! Id !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| Raiz de Oozaru || &amp;lt;code&amp;gt;oozaru_root&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 STR&#039;&#039;&#039; por 15 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Broto de Katchin || &amp;lt;code&amp;gt;katchin_sprout&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 RES&#039;&#039;&#039; por 15 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Flor Meteoro || &amp;lt;code&amp;gt;meteor_flower&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 SKP&#039;&#039;&#039; por 15 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Lírio de Aura || &amp;lt;code&amp;gt;aura_lily&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 PWR&#039;&#039;&#039; por 15 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Samambaia do Eremita || &amp;lt;code&amp;gt;hermit_fern&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 VIT&#039;&#039;&#039; por 15 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Regeneração de Ki (Fruta Kaioshin) || &amp;lt;code&amp;gt;kaioshin_fruit&amp;lt;/code&amp;gt; || Restaura &#039;&#039;&#039;10% do seu ki máximo a cada segundo&#039;&#039;&#039; por 5 segundos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Raids&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Incursões ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efeito !! Id !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| Caçado || &amp;lt;code&amp;gt;raid_wrath&amp;lt;/code&amp;gt; || O efeito de preparação de todas as incursões, antes chamado &#039;&#039;Ira do Imperador&#039;&#039;. Você o recebe depois de matar um batedor de incursão ou o comandante de uma base da Red Ribbon, e quando ele acaba (60 segundos por padrão), uma &#039;&#039;&#039;incursão&#039;&#039;&#039; começa ao seu redor. Removê-lo (por exemplo, com leite) cancela a incursão. Veja [[Special:MyLanguage/Raids|Incursões]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_Transfer_and_the_God_Ritual&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Transferência de ki e o Ritual Divino ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efeito !! Id !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| Ki Compartilhado || &amp;lt;code&amp;gt;ki_transfer_boost&amp;lt;/code&amp;gt; || Outros jogadores estão dando Ki a você com a [[Special:MyLanguage/Ki Transfer|Transferência de ki]]: &#039;&#039;&#039;+5%&#039;&#039;&#039; de STR, SKP, DEF e PWR por doador (até +25%). O nível dele é o número de doadores, e ele continua por um tempo depois que eles param.&lt;br /&gt;
|-&lt;br /&gt;
| Exaustão de Ki || &amp;lt;code&amp;gt;ki_transfer_drain&amp;lt;/code&amp;gt; || Você está doando Ki com a Transferência de ki: &#039;&#039;&#039;−5%&#039;&#039;&#039; de STR, SKP, DEF e PWR a cada 3 segundos doando (até −25%). Dura enquanto você doa e depois 5 segundos para cada 3 segundos doados.&lt;br /&gt;
|-&lt;br /&gt;
| CD do Ritual Divino || &amp;lt;code&amp;gt;god_ritual_cd&amp;lt;/code&amp;gt; || Você não pode participar do [[Special:MyLanguage/Super Saiyan God Ritual|Ritual do Super Saiyajin Deus]]: 30 minutos depois de um ritual bem-sucedido (para quem recebe, depois que o Super Saiyajin Deus termina), ou 30 segundos depois de um interrompido.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Character_effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Efeitos de personagem ==&lt;br /&gt;
&lt;br /&gt;
Estes dois efeitos mudam seu personagem por muito tempo e têm páginas próprias.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efeito !! Id !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Majin Mark}} || &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; || A marca de Babidi: um &#039;&#039;&#039;aumento de poder permanente&#039;&#039;&#039; (×1.3 por padrão) que também coloca o &amp;quot;M&amp;quot; Majin no seu personagem.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mutant}} || &amp;lt;code&amp;gt;mutant&amp;lt;/code&amp;gt; || Marca você como um dos raros &#039;&#039;&#039;Mutantes&#039;&#039;&#039; do servidor, com ganho mais rápido de TP e domínio e um &#039;&#039;&#039;medidor de fúria&#039;&#039;&#039; que fortalece as formas Lendárias.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Internal_markers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Marcadores internos ==&lt;br /&gt;
&lt;br /&gt;
O mod usa estes para acompanhar estados e recargas; normalmente você não vai interagir com eles diretamente:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;transform&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;transformed&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stack_transform&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stack_transformed&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kicharge&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fly&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fused&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fusion_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;saiyan_passive&amp;lt;/code&amp;gt; (recarga do Zenkai), &amp;lt;code&amp;gt;bioandroid_passive&amp;lt;/code&amp;gt; (recarga da Drenagem de Vida), &amp;lt;code&amp;gt;bioandroid_explode_cd&amp;lt;/code&amp;gt; (recarga da Autodestruição), &amp;lt;code&amp;gt;majin_revive&amp;lt;/code&amp;gt; (recarga do Reviver), &amp;lt;code&amp;gt;dash_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;doubledash_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;teleport_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_blast_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;poise_cd&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Items}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/Effects?diff=40088</id>
		<title>Effects/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/Effects?diff=40088"/>
		<updated>2026-10-22T13:55:46Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DragonMineZ añade sus propios &#039;&#039;&#039;efectos de estado&#039;&#039;&#039;. Algunos son efectos de juego que notarás: control en combate, mejoras, potenciadores de comida y plantas, el [[Special:MyLanguage/Majin Mark|Sello Majin]] y el Mutante. El resto son &#039;&#039;&#039;marcadores internos&#039;&#039;&#039; que el mod usa para seguir transformaciones, cargas, dashes y tiempos de recarga.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Commands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Comandos ==&lt;br /&gt;
&lt;br /&gt;
Los administradores pueden dar o quitar los tres efectos de personaje de larga duración de DMZ, [[Special:MyLanguage/Fruit of the Tree of Might|Fruto del Poder]], [[Special:MyLanguage/Majin|Majin]] y [[Special:MyLanguage/Mutant|Mutante]], con &amp;lt;code&amp;gt;/dmzeffect&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; significa permanente):&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect give &amp;amp;lt;mightfruit, majin or mutant&amp;amp;gt; &amp;amp;lt;seconds or -1&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect remove &amp;amp;lt;effect&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect clear [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/dmzeffect remove&amp;lt;/code&amp;gt; también acepta &amp;lt;code&amp;gt;knockout&amp;lt;/code&amp;gt;, que quita el efecto K.O. y levanta a un jugador derribado. Además de los efectos, &amp;lt;code&amp;gt;/dmzeffect clear&amp;lt;/code&amp;gt; también quita el tiempo de recarga del Ritual Divino y los efectos de Transferencia de ki, y termina un derribo.&lt;br /&gt;
&lt;br /&gt;
Los demás efectos funcionan con el comando vanilla &amp;lt;code&amp;gt;/effect&amp;lt;/code&amp;gt;, usando su id con el prefijo &amp;lt;code&amp;gt;dragonminez:&amp;lt;/code&amp;gt;. Consulta [[Special:MyLanguage/Commands|Comandos]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Combat_control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Control en combate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efecto !! Id !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| Aturdido || &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; || No puedes moverte ni actuar. Se aplica cuando te &#039;&#039;&#039;rompen la guardia&#039;&#039;&#039; (3 segundos por defecto), al perdedor de un choque de ondas o de un [[Special:MyLanguage/Strike Clash|choque de golpes]], y con algunas técnicas (por ejemplo, el Drenaje Vital del Bio-Androide).&lt;br /&gt;
|-&lt;br /&gt;
| Tambaleante || &amp;lt;code&amp;gt;stagger&amp;lt;/code&amp;gt; || −25% de velocidad de movimiento y de ataque. Se aplica durante 3 segundos a un atacante al que le haces &#039;&#039;&#039;parry&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Ki lento || &amp;lt;code&amp;gt;ki_slow&amp;lt;/code&amp;gt; || −90% de velocidad de movimiento durante un momento (1.5 segundos) después de recibir un ataque de ki (no con ráfagas de ki pequeñas).&lt;br /&gt;
|-&lt;br /&gt;
| Caramelo || &amp;lt;code&amp;gt;candy&amp;lt;/code&amp;gt; || El objetivo se convierte en caramelo y &#039;&#039;&#039;no puede atacar&#039;&#039;&#039; hasta que termina el efecto. La técnica [[Special:MyLanguage/Evasion Techniques|Rayo Caramelo]] convierte a su objetivo en caramelo durante 3 segundos; el rayo Caramelo Majin de Majin Buu, [[Special:MyLanguage/Evil Buu|Buu Maligno]] y Majuub mantiene el efecto mientras el rayo impacta y un rato después.&lt;br /&gt;
|-&lt;br /&gt;
| K.O. || &amp;lt;code&amp;gt;knockout&amp;lt;/code&amp;gt; || Se muestra mientras estás &#039;&#039;&#039;derribado&#039;&#039;&#039; (consulta [[Special:MyLanguage/Combat#Knockdowns|Combate]]), con el tiempo que falta para que te levantes. La leche no lo quita; quitarlo con un comando te levanta al instante.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Buffs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Mejoras ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efecto !! Id !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| Fruto del Poder || &amp;lt;code&amp;gt;mightfruit&amp;lt;/code&amp;gt; || El aumento de poder por comer un [[Special:MyLanguage/Fruit of the Tree of Might|Fruto del Árbol del Poder]] (×1.2 por defecto, durante 1 minuto).&lt;br /&gt;
|-&lt;br /&gt;
| Mult. de TPs || &amp;lt;code&amp;gt;tp_gain&amp;lt;/code&amp;gt; || Aumenta tu ganancia de &#039;&#039;&#039;Puntos de Entrenamiento&#039;&#039;&#039; (+25% por nivel; consulta [[Special:MyLanguage/Training Points and Mastery|Puntos de entrenamiento y maestría]]).&lt;br /&gt;
|-&lt;br /&gt;
| Multiplicador de Maestría || &amp;lt;code&amp;gt;mastery_gain&amp;lt;/code&amp;gt; || Aumenta tu ganancia de &#039;&#039;&#039;maestría de forma&#039;&#039;&#039; (+25% por nivel). También lo da el Medi-Bug (Gusano) (consulta [[Special:MyLanguage/Medi-Bugs|Medi-Bugs]]).&lt;br /&gt;
|-&lt;br /&gt;
| Regeneración de Ki || &amp;lt;code&amp;gt;ki_regen&amp;lt;/code&amp;gt; || Aumenta la regeneración de ki (+25% por nivel).&lt;br /&gt;
|-&lt;br /&gt;
| Regeneración de Stamina || &amp;lt;code&amp;gt;stamina_regen&amp;lt;/code&amp;gt; || Aumenta la regeneración de stamina (+25% por nivel).&lt;br /&gt;
|-&lt;br /&gt;
| Caparazón Medi-Bug || &amp;lt;code&amp;gt;medi_shell&amp;lt;/code&amp;gt; || Por comer un Medi-Bug (Rinoceronte): recibes &#039;&#039;&#039;un 30% menos de daño&#039;&#039;&#039; durante 45 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Bendición de Kami || &amp;lt;code&amp;gt;kami_bless&amp;lt;/code&amp;gt; || &amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Lo da [[Special:MyLanguage/Dende|Dendé]] a los jugadores de buen alineamiento: &#039;&#039;&#039;×1.2 de ganancia de TP&#039;&#039;&#039; durante 5 minutos, con un tiempo de recarga de 30 minutos. También te permite sentir a los jugadores [[Special:MyLanguage/Glind|Glind]].&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Héroe del Mundo || &amp;lt;code&amp;gt;world_hero&amp;lt;/code&amp;gt; || Se da a cada participante que sobrevive a una &#039;&#039;&#039;incursión&#039;&#039;&#039; ganada: &#039;&#039;&#039;+25% de ganancia de TP&#039;&#039;&#039; durante 10 minutos (consulta [[Special:MyLanguage/Raids|Incursiones]]).&lt;br /&gt;
|-&lt;br /&gt;
| Adrenalina || &amp;lt;code&amp;gt;adrenaline&amp;lt;/code&amp;gt; || Se muestra mientras la &#039;&#039;&#039;Adrenalina&#039;&#039;&#039; de un Humano está activa (consulta [[Special:MyLanguage/Human|Humano]]).&lt;br /&gt;
|}&lt;br /&gt;
{{Config|General Server Config}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Plant_buffs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Mejoras de plantas ==&lt;br /&gt;
&lt;br /&gt;
Comer las plantas de cultivo da una mejora corta (consulta [[Special:MyLanguage/Farming|Cultivos]]). La mejora de una planta no se acumula.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efecto !! Id !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| Raíz de Oozaru || &amp;lt;code&amp;gt;oozaru_root&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 STR&#039;&#039;&#039; durante 15 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Brote de Katchin || &amp;lt;code&amp;gt;katchin_sprout&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 RES&#039;&#039;&#039; durante 15 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Flor Meteoro || &amp;lt;code&amp;gt;meteor_flower&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 SKP&#039;&#039;&#039; durante 15 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Lirio de Aura || &amp;lt;code&amp;gt;aura_lily&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 PWR&#039;&#039;&#039; durante 15 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Helecho del Ermitaño || &amp;lt;code&amp;gt;hermit_fern&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 VIT&#039;&#039;&#039; durante 15 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| Regeneración de Ki (Fruta Kaioshin) || &amp;lt;code&amp;gt;kaioshin_fruit&amp;lt;/code&amp;gt; || Restaura el &#039;&#039;&#039;10% de tu ki máximo cada segundo&#039;&#039;&#039; durante 5 segundos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Raids&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Incursiones ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efecto !! Id !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| Perseguido || &amp;lt;code&amp;gt;raid_wrath&amp;lt;/code&amp;gt; || El efecto de preparación de todas las incursiones, antes llamado &#039;&#039;Ira del Emperador&#039;&#039;. Lo recibes después de matar a un explorador de incursión o al comandante de una base de la Patrulla Roja, y cuando se acaba (60 segundos por defecto), empieza una &#039;&#039;&#039;incursión&#039;&#039;&#039; a tu alrededor. Quitarlo (por ejemplo, con leche) cancela la incursión. Consulta [[Special:MyLanguage/Raids|Incursiones]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_Transfer_and_the_God_Ritual&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Transferencia de ki y el Ritual Divino ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efecto !! Id !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| Ki Compartido || &amp;lt;code&amp;gt;ki_transfer_boost&amp;lt;/code&amp;gt; || Otros jugadores te están dando Ki con [[Special:MyLanguage/Ki Transfer|Transferencia de ki]]: &#039;&#039;&#039;+5%&#039;&#039;&#039; de STR, SKP, DEF y PWR por cada donante (hasta +25%). Su nivel es el número de donantes, y dura un rato después de que dejan de dar.&lt;br /&gt;
|-&lt;br /&gt;
| Agotamiento de Ki || &amp;lt;code&amp;gt;ki_transfer_drain&amp;lt;/code&amp;gt; || Has estado dando Ki con Transferencia de ki: &#039;&#039;&#039;−5%&#039;&#039;&#039; de STR, SKP, DEF y PWR por cada 3 segundos dando (hasta −25%). Dura mientras das, y luego 5 segundos por cada 3 segundos que diste.&lt;br /&gt;
|-&lt;br /&gt;
| Recarga Ritual Divino || &amp;lt;code&amp;gt;god_ritual_cd&amp;lt;/code&amp;gt; || No puedes participar en el [[Special:MyLanguage/Super Saiyan God Ritual|Ritual del Super Saiyajin Dios]]: 30 minutos después de un ritual exitoso (para quien lo recibe, después de que termina el Super Saiyajin Dios), o 30 segundos después de uno interrumpido.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Character_effects&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Efectos de personaje ==&lt;br /&gt;
&lt;br /&gt;
Estos dos efectos cambian a tu personaje durante mucho tiempo y tienen sus propias páginas.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Efecto !! Id !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Majin Mark}} || &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; || La marca de Babidi: un &#039;&#039;&#039;aumento de poder permanente&#039;&#039;&#039; (×1.3 por defecto) que además pone la &amp;quot;M&amp;quot; Majin en tu personaje.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mutant}} || &amp;lt;code&amp;gt;mutant&amp;lt;/code&amp;gt; || Te marca como uno de los raros &#039;&#039;&#039;Mutantes&#039;&#039;&#039; del servidor, con una ganancia más rápida de TP y maestría y un &#039;&#039;&#039;medidor de furia&#039;&#039;&#039; que potencia las formas Legendarias.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Internal_markers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Marcadores internos ==&lt;br /&gt;
&lt;br /&gt;
El mod los usa para seguir estados y tiempos de recarga; normalmente no interactuarás con ellos directamente:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;transform&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;transformed&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stack_transform&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stack_transformed&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kicharge&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fly&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fused&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fusion_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;saiyan_passive&amp;lt;/code&amp;gt; (tiempo de recarga de Zenkai), &amp;lt;code&amp;gt;bioandroid_passive&amp;lt;/code&amp;gt; (tiempo de recarga de Drenaje Vital), &amp;lt;code&amp;gt;bioandroid_explode_cd&amp;lt;/code&amp;gt; (tiempo de recarga de Autodestrucción), &amp;lt;code&amp;gt;majin_revive&amp;lt;/code&amp;gt; (tiempo de recarga de Revivir), &amp;lt;code&amp;gt;dash_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;doubledash_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;teleport_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_blast_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;poise_cd&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Items}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Effects/en&amp;diff=40087</id>
		<title>Effects/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Effects/en&amp;diff=40087"/>
		<updated>2026-10-22T13:55:46Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DragonMineZ adds its own &#039;&#039;&#039;status effects&#039;&#039;&#039;. Some are gameplay effects you will notice: combat control, buffs, food and plant boosts, the [[Special:MyLanguage/Majin Mark|Majin Mark]] and the Mutant. The rest are &#039;&#039;&#039;internal markers&#039;&#039;&#039; the mod uses to track transformations, charging, dashes and cooldowns.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
Admins can give or remove DMZ&#039;s three long-term character effects, [[Special:MyLanguage/Fruit of the Tree of Might|Might Fruit]], [[Special:MyLanguage/Majin|Majin]] and [[Special:MyLanguage/Mutant|Mutant]], with &amp;lt;code&amp;gt;/dmzeffect&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; means permanent):&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect give &amp;amp;lt;mightfruit, majin or mutant&amp;amp;gt; &amp;amp;lt;seconds or -1&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect remove &amp;amp;lt;effect&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect clear [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/dmzeffect remove&amp;lt;/code&amp;gt; also accepts &amp;lt;code&amp;gt;knockout&amp;lt;/code&amp;gt;, which removes the K.O. effect and gets a knocked-down player back up. Besides the effects, &amp;lt;code&amp;gt;/dmzeffect clear&amp;lt;/code&amp;gt; also removes the God Ritual cooldown and the Ki Transfer effects, and ends a knockdown.&lt;br /&gt;
&lt;br /&gt;
The other effects work with the vanilla &amp;lt;code&amp;gt;/effect&amp;lt;/code&amp;gt; command, using their id with the &amp;lt;code&amp;gt;dragonminez:&amp;lt;/code&amp;gt; prefix. See [[Special:MyLanguage/Commands|Commands]].&lt;br /&gt;
&lt;br /&gt;
== Combat control ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Stunned || &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; || You can&#039;t move or act. Applied when your &#039;&#039;&#039;guard is broken&#039;&#039;&#039; (3 seconds by default), to the loser of a beam clash or a [[Special:MyLanguage/Strike Clash|strike clash]], and by some techniques (for example the Bio-Android&#039;s Vital Drain).&lt;br /&gt;
|-&lt;br /&gt;
| Staggered || &amp;lt;code&amp;gt;stagger&amp;lt;/code&amp;gt; || −25% movement and attack speed. Applied for 3 seconds to an attacker whose hit you &#039;&#039;&#039;parry&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Ki Slow || &amp;lt;code&amp;gt;ki_slow&amp;lt;/code&amp;gt; || −90% movement speed for a moment (1.5 seconds) after being hit by a ki attack (not by small ki blasts).&lt;br /&gt;
|-&lt;br /&gt;
| Candy || &amp;lt;code&amp;gt;candy&amp;lt;/code&amp;gt; || The target is turned into candy and &#039;&#039;&#039;can&#039;t attack&#039;&#039;&#039; until the effect ends. The [[Special:MyLanguage/Evasion Techniques|Candy Beam]] technique candies its target for 3 seconds; the Majin Candy beam of Majin Buu, [[Special:MyLanguage/Evil Buu|Evil Buu]] and Majuub keeps it on while the beam hits, and a while after.&lt;br /&gt;
|-&lt;br /&gt;
| K.O. || &amp;lt;code&amp;gt;knockout&amp;lt;/code&amp;gt; || Shown while you are &#039;&#039;&#039;knocked down&#039;&#039;&#039; (see [[Special:MyLanguage/Combat#Knockdowns|Combat]]), with the time left before you get back up. Milk doesn&#039;t remove it; removing it with a command gets you back up at once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Might Fruit || &amp;lt;code&amp;gt;mightfruit&amp;lt;/code&amp;gt; || The power boost from eating a [[Special:MyLanguage/Fruit of the Tree of Might|Fruit of the Tree of Might]] (×1.2 by default, for 1 minute).&lt;br /&gt;
|-&lt;br /&gt;
| TP Multiplier || &amp;lt;code&amp;gt;tp_gain&amp;lt;/code&amp;gt; || Boosts your &#039;&#039;&#039;Training Point&#039;&#039;&#039; gain (+25% per level; see [[Special:MyLanguage/Training Points and Mastery|Training Points and Mastery]]).&lt;br /&gt;
|-&lt;br /&gt;
| Mastery Multiplier || &amp;lt;code&amp;gt;mastery_gain&amp;lt;/code&amp;gt; || Boosts your &#039;&#039;&#039;form mastery&#039;&#039;&#039; gain (+25% per level). Also given by the Medi-Bug (Worm) (see [[Special:MyLanguage/Medi-Bugs|Medi-Bugs]]).&lt;br /&gt;
|-&lt;br /&gt;
| Ki Regeneration || &amp;lt;code&amp;gt;ki_regen&amp;lt;/code&amp;gt; || Boosts ki regeneration (+25% per level).&lt;br /&gt;
|-&lt;br /&gt;
| Stamina Regeneration || &amp;lt;code&amp;gt;stamina_regen&amp;lt;/code&amp;gt; || Boosts stamina regeneration (+25% per level).&lt;br /&gt;
|-&lt;br /&gt;
| Medi-Bug Shell || &amp;lt;code&amp;gt;medi_shell&amp;lt;/code&amp;gt; || From eating a Medi-Bug (Rhino): you take &#039;&#039;&#039;30% less damage&#039;&#039;&#039; for 45 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Kami&#039;s Blessing || &amp;lt;code&amp;gt;kami_bless&amp;lt;/code&amp;gt; || Given by [[Special:MyLanguage/Dende|Dende]] to good-aligned players: &#039;&#039;&#039;×1.2 TP gain&#039;&#039;&#039; for 5 minutes, with a 30-minute cooldown. It also lets you sense God Ki, including [[Special:MyLanguage/Glind|Glind]] players.&lt;br /&gt;
|-&lt;br /&gt;
| Hero of the World || &amp;lt;code&amp;gt;world_hero&amp;lt;/code&amp;gt; || Given to every participant who survives a won &#039;&#039;&#039;raid&#039;&#039;&#039;: &#039;&#039;&#039;+25% TP gain&#039;&#039;&#039; for 10 minutes (see [[Special:MyLanguage/Raids|Raids]]).&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline || &amp;lt;code&amp;gt;adrenaline&amp;lt;/code&amp;gt; || Shown while a Human&#039;s &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is active (see [[Special:MyLanguage/Human|Human]]).&lt;br /&gt;
|}&lt;br /&gt;
{{Config|General Server Config}}&lt;br /&gt;
&lt;br /&gt;
== Plant buffs ==&lt;br /&gt;
&lt;br /&gt;
Eating the farming plants gives a short boost (see [[Special:MyLanguage/Farming|Farming]]). A plant&#039;s buff can&#039;t be stacked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Oozaru Root || &amp;lt;code&amp;gt;oozaru_root&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 STR&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Katchin Sprout || &amp;lt;code&amp;gt;katchin_sprout&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 RES&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Flower || &amp;lt;code&amp;gt;meteor_flower&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 SKP&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Aura Lily || &amp;lt;code&amp;gt;aura_lily&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 PWR&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Hermit&#039;s Fern || &amp;lt;code&amp;gt;hermit_fern&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 VIT&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Ki Regeneration (Kaioshin Fruit) || &amp;lt;code&amp;gt;kaioshin_fruit&amp;lt;/code&amp;gt; || Restores &#039;&#039;&#039;10% of your max ki every second&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raids ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Hunted || &amp;lt;code&amp;gt;raid_wrath&amp;lt;/code&amp;gt; || The preparation effect of every raid, formerly called &#039;&#039;Emperor&#039;s Wrath&#039;&#039;. You get it after killing a raid scout or the commander of a Red Ribbon base, and when it runs out (60 seconds by default), a &#039;&#039;&#039;raid&#039;&#039;&#039; starts around you. Removing it (for example with milk) calls the raid off. See [[Special:MyLanguage/Raids|Raids]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ki Transfer and the God Ritual ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Shared Ki || &amp;lt;code&amp;gt;ki_transfer_boost&amp;lt;/code&amp;gt; || Other players are giving you Ki with [[Special:MyLanguage/Ki Transfer|Ki Transfer]]: &#039;&#039;&#039;+5%&#039;&#039;&#039; STR, SKP, DEF and PWR per giver (up to +25%). Its level is the number of givers, and it lingers for a while after they stop.&lt;br /&gt;
|-&lt;br /&gt;
| Ki Exhaustion || &amp;lt;code&amp;gt;ki_transfer_drain&amp;lt;/code&amp;gt; || You have been giving Ki with Ki Transfer: &#039;&#039;&#039;−5%&#039;&#039;&#039; STR, SKP, DEF and PWR for every 3 seconds of giving (up to −25%). It lasts while you give, then 5 seconds for every 3 seconds you gave.&lt;br /&gt;
|-&lt;br /&gt;
| God Ritual CD || &amp;lt;code&amp;gt;god_ritual_cd&amp;lt;/code&amp;gt; || You can&#039;t take part in the [[Special:MyLanguage/Super Saiyan God Ritual|Super Saiyan God Ritual]]: 30 minutes after a successful ritual (for the receiver, after Super Saiyan God ends), or 30 seconds after an interrupted one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character effects ==&lt;br /&gt;
&lt;br /&gt;
These two effects change your character for a long time and have their own pages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Majin Mark}} || &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; || Babidi&#039;s mark: a &#039;&#039;&#039;permanent power boost&#039;&#039;&#039; (×1.3 by default) that also puts the Majin &amp;quot;M&amp;quot; on your character.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mutant}} || &amp;lt;code&amp;gt;mutant&amp;lt;/code&amp;gt; || Marks you as one of the server&#039;s rare &#039;&#039;&#039;Mutants&#039;&#039;&#039;, with faster TP and mastery gain and a &#039;&#039;&#039;rage meter&#039;&#039;&#039; that powers up the Legendary forms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Internal markers ==&lt;br /&gt;
&lt;br /&gt;
The mod uses these to track state and cooldowns; you normally won&#039;t interact with them directly:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;transform&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;transformed&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stack_transform&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stack_transformed&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kicharge&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fly&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fused&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fusion_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;saiyan_passive&amp;lt;/code&amp;gt; (Zenkai cooldown), &amp;lt;code&amp;gt;bioandroid_passive&amp;lt;/code&amp;gt; (Vital Drain cooldown), &amp;lt;code&amp;gt;bioandroid_explode_cd&amp;lt;/code&amp;gt; (Self-Destruct cooldown), &amp;lt;code&amp;gt;majin_revive&amp;lt;/code&amp;gt; (Revive cooldown), &amp;lt;code&amp;gt;dash_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;doubledash_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;teleport_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_blast_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;poise_cd&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Items}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Translations:Effects/38/en&amp;diff=40086</id>
		<title>Translations:Effects/38/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Translations:Effects/38/en&amp;diff=40086"/>
		<updated>2026-10-22T13:55:36Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Importing a new version from external source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given by [[Special:MyLanguage/Dende|Dende]] to good-aligned players: &#039;&#039;&#039;×1.2 TP gain&#039;&#039;&#039; for 5 minutes, with a 30-minute cooldown. It also lets you sense God Ki, including [[Special:MyLanguage/Glind|Glind]] players.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Alignment/en&amp;diff=40042</id>
		<title>Alignment/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Alignment/en&amp;diff=40042"/>
		<updated>2026-10-22T01:30:06Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Alignment&#039;&#039;&#039; measures how good or evil your character is, on a scale from 0 to 100. Every new character starts at &#039;&#039;&#039;100&#039;&#039;&#039; (fully Good). Your alignment moves with what you do (who you kill, the raids you lose, the tournaments you win, the quests and choices you make) and in turn decides which [[Special:MyLanguage/Masters|masters]] train you, how some NPCs treat you, which cloud you can ride and a few racial and combat perks.&lt;br /&gt;
&lt;br /&gt;
== Alignment bands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Band !! Range !! In short&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Good&#039;&#039;&#039; || 61–100 || Trains with Goku, Gohan, Master Roshi, Krillin, King Kai and Old Kai, and receives Kami&#039;s Blessing.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Neutral&#039;&#039;&#039; || 41–60 || Locked out of both the Good and the Evil masters.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evil&#039;&#039;&#039; || 0–40 || Trains with Cell and Frieza, can receive the Majin Mark (below 39), and is attacked on sight by the ogres of Hell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your current alignment is shown in the &#039;&#039;&#039;Stats&#039;&#039;&#039; tab of the Character Menu ({{Key|V}}, see [[Special:MyLanguage/Menus|Menus]]). The value always stays between 0 and 100.&lt;br /&gt;
&lt;br /&gt;
== What changes your alignment ==&lt;br /&gt;
&lt;br /&gt;
=== Fighting and killing ===&lt;br /&gt;
&lt;br /&gt;
Killing certain creatures and players changes the alignment of the player who lands the killing blow (melee or ki):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! You kill !! Alignment&lt;br /&gt;
|-&lt;br /&gt;
| A player with alignment 50 or more || −5&lt;br /&gt;
|-&lt;br /&gt;
| A player with alignment below 50 (or a player who hasn&#039;t created a character yet) || +2&lt;br /&gt;
|-&lt;br /&gt;
| Villagers, [[Special:MyLanguage/Namekian Warrior|Namekian Warriors]], [[Special:MyLanguage/Namekian Trader|Namekian Traders]], [[Special:MyLanguage/Demon Realm Villager|Demon Realm Villagers]] and the [[Special:MyLanguage/Time Patroller|Time Patroller]] || −5&lt;br /&gt;
|-&lt;br /&gt;
| The [[Special:MyLanguage/Red Ribbon Army|Red Ribbon Army]] (soldiers and robots), [[Special:MyLanguage/Frieza Soldier|Frieza Soldiers]] and [[Special:MyLanguage/Bandit|Bandits]] || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Raids ===&lt;br /&gt;
&lt;br /&gt;
Losing a [[Special:MyLanguage/Raids|raid]] costs every participant alignment:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Raid !! Alignment on defeat&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Saiyan Assault}} || −10&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Frieza&#039;s Invasion}} || −20&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gomah&#039;s Army}} || −30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tournaments ===&lt;br /&gt;
&lt;br /&gt;
Winning a [[Special:MyLanguage/Tournaments|tournament]] raises your alignment:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tournament !! Alignment for the winner&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fortuneteller Baba&#039;s Tournament}} || +5&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cell Games}} || +10&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Otherworld Tournament}} || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests and dialogue ===&lt;br /&gt;
&lt;br /&gt;
Quests can reward (or take away) alignment, and that reward is scaled by your story difficulty like other quest rewards (Hard ×1.25, see [[Special:MyLanguage/Sagas|Sagas]]). Choices in an NPC&#039;s dialogue can also raise or lower it. Server owners and add-on authors set these up in their own quests and dialogue trees (see [[Special:MyLanguage/Custom Quests|Custom Quests]] and [[Special:MyLanguage/NPC Dialogue|NPC Dialogue]]), and both can also require an alignment range before a quest or a choice becomes available.&lt;br /&gt;
&lt;br /&gt;
=== The Demon Eye ===&lt;br /&gt;
&lt;br /&gt;
While you wear the [[Special:MyLanguage/Demon Eye|Demon Eye]] (a drop of the [[Special:MyLanguage/Gomah|Gomah]] world boss), you lose &#039;&#039;&#039;1 alignment every 10 seconds&#039;&#039;&#039; by default. See [[Special:MyLanguage/Items|Items]].&lt;br /&gt;
&lt;br /&gt;
=== The Majin Mark ===&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/Babidi|Babidi]] only brands you with the [[Special:MyLanguage/Majin Mark|Majin Mark]] if your alignment is below 39. Once you carry the mark, your alignment is &#039;&#039;&#039;held at 0&#039;&#039;&#039; for as long as you have it. See [[Special:MyLanguage/Effects|Effects]].&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&lt;br /&gt;
Admins can change alignment directly with &amp;lt;code&amp;gt;/dmzalignment set&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;remove&amp;lt;/code&amp;gt; (see [[Special:MyLanguage/Commands|Commands]] and [[Special:MyLanguage/Permissions|Permissions]]).&lt;br /&gt;
&lt;br /&gt;
== What alignment affects ==&lt;br /&gt;
&lt;br /&gt;
=== Masters ===&lt;br /&gt;
&lt;br /&gt;
Some masters only train you if your alignment fits their morality:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Good masters&#039;&#039;&#039; ([[Special:MyLanguage/Goku|Goku]], [[Special:MyLanguage/Gohan|Gohan]], [[Special:MyLanguage/King Kai|King Kai]], [[Special:MyLanguage/Old Kai|Old Kai]], [[Special:MyLanguage/Master Roshi|Master Roshi]] and [[Special:MyLanguage/Krillin|Krillin]]) need an alignment of &#039;&#039;&#039;61 or higher&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Evil masters&#039;&#039;&#039; ([[Special:MyLanguage/Cell|Cell]] and [[Special:MyLanguage/Frieza|Frieza]]) need an alignment of &#039;&#039;&#039;40 or lower&#039;&#039;&#039;.&lt;br /&gt;
* [[Special:MyLanguage/Master Tien|Master Tien]] keeps his Skills and Train open at any alignment, but below &#039;&#039;&#039;41&#039;&#039;&#039; he greets you coldly and his side quests show as locked, and below &#039;&#039;&#039;25&#039;&#039;&#039; he turns hostile.&lt;br /&gt;
* &#039;&#039;&#039;Every other master&#039;&#039;&#039; (Piccolo, Vegeta, Trunks, Yamcha, [[Special:MyLanguage/Fortuneteller Baba|Fortuneteller Baba]], [[Special:MyLanguage/Majin Buu|Majin Buu]] and the rest) has no alignment requirement by default.&lt;br /&gt;
&lt;br /&gt;
A master whose requirement you don&#039;t meet still talks to you, just more coldly, but their &#039;&#039;&#039;Skills&#039;&#039;&#039;, &#039;&#039;&#039;Train&#039;&#039;&#039; and &#039;&#039;&#039;new side quests&#039;&#039;&#039; stay locked (&amp;quot;Requires an alignment of 61 or higher&amp;quot; or &amp;quot;40 or lower&amp;quot;) until your alignment fits. Saga quests are never locked this way, quests you already started can still be completed and turned in, and their other services and tournaments (such as Cell&#039;s [[Special:MyLanguage/Cell Games|Cell Games]]) stay open. Every master has several greeting lines, plus cold lines when they dislike your alignment.&lt;br /&gt;
&lt;br /&gt;
Cell and Frieza cover a huge chunk of the technique roster on their own, but because they need Evil alignment, a Good character can&#039;t learn everything from a single master. Since every character starts at 100, the Good masters accept you right away; to train with Cell or Frieza you first have to drop to 40 or less.&lt;br /&gt;
&lt;br /&gt;
=== Master services ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Service !! NPC !! Alignment needed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flying Nimbus&#039;&#039;&#039; || [[Special:MyLanguage/Korin|Korin]], at Kami&#039;s Lookout || Above 50 for a [[Special:MyLanguage/Flying Nimbus|Flying Nimbus]]; otherwise he gives you a &#039;&#039;&#039;Black Nimbus&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kami&#039;s Blessing&#039;&#039;&#039; (×1.2 TP for 5 minutes) || [[Special:MyLanguage/Dende|Dende]], at Kami&#039;s Lookout || Good (61 or more).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock Potential&#039;&#039;&#039; (Potential Unlock level 10 to 11) || [[Special:MyLanguage/Grand Elder Guru|Grand Elder Guru]], on [[Special:MyLanguage/Namek|Namek]] || 50 or more (below 50 he greets you coldly).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Receive the Mark&#039;&#039;&#039; (the Majin Mark) || [[Special:MyLanguage/Babidi|Babidi]], in Babidi&#039;s Ship || Below 39.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unleash Power&#039;&#039;&#039; (the Ultimate Challenge) || {{L|Old Kai}} || 62 or more, plus Potential Unlock level 10. Clearing it unlocks the [[Special:MyLanguage/Ultimate|Ultimate]] form (see [[Special:MyLanguage/Transformations|Transformations]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Riding a cloud ===&lt;br /&gt;
&lt;br /&gt;
Only the pure of heart can ride the [[Special:MyLanguage/Flying Nimbus|Flying Nimbus]]: it carries you only with an alignment of &#039;&#039;&#039;67 or more&#039;&#039;&#039;. The &#039;&#039;&#039;Black Nimbus&#039;&#039;&#039; is its darker counterpart and only carries riders with an alignment of &#039;&#039;&#039;66 or less&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== NPC hostility ===&lt;br /&gt;
&lt;br /&gt;
Besides the master rule above, each NPC has its own alignment range, and by default many of the story&#039;s NPCs turn &#039;&#039;&#039;hostile below 25&#039;&#039;&#039; (Piccolo below 20). Every NPC still talks to you: if you are outside its range or it has turned hostile, it greets you with a &amp;quot;disliked&amp;quot; line. Its &#039;&#039;&#039;Quests&#039;&#039;&#039; option always opens, but side quests from an NPC that needs a different alignment show as locked (for example &amp;quot;Requires an alignment of 41 or higher.&amp;quot;). Saga quests, quests with their own alignment condition and quests you already have in progress or ready to turn in are never locked this way. Server owners set these thresholds per NPC: see [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]].&lt;br /&gt;
&lt;br /&gt;
=== The ogres of Hell ===&lt;br /&gt;
&lt;br /&gt;
The Red and Blue Ogres that walk the floor of Hell, below the [[Special:MyLanguage/Otherworld|Otherworld]], attack &#039;&#039;&#039;Evil-aligned&#039;&#039;&#039; players (0–40) on sight. Anyone else is left alone unless they hit an ogre first, which brings the nearby ogres in too. See [[Special:MyLanguage/Bestiary|Bestiary]].&lt;br /&gt;
&lt;br /&gt;
=== Glind: Light and Darkness ===&lt;br /&gt;
{{Config|General Server Config|racialSkills}}&lt;br /&gt;
The [[Special:MyLanguage/Glind|Glind]] racial skill &#039;&#039;&#039;Light and Darkness&#039;&#039;&#039; deals &#039;&#039;&#039;10%&#039;&#039;&#039; more damage to players of the opposite alignment (&#039;&#039;&#039;15%&#039;&#039;&#039; against Frost Demons, &#039;&#039;&#039;5%&#039;&#039;&#039; against Majins): with &#039;&#039;&#039;25&#039;&#039;&#039; alignment or less you punish players at &#039;&#039;&#039;60&#039;&#039;&#039; or more, and with &#039;&#039;&#039;75&#039;&#039;&#039; or more you punish players at &#039;&#039;&#039;40&#039;&#039;&#039; or less. Against any non-player foe a Glind always deals &#039;&#039;&#039;7.5%&#039;&#039;&#039; more damage.&lt;br /&gt;
&lt;br /&gt;
=== Other effects ===&lt;br /&gt;
&lt;br /&gt;
* Old Kai&#039;s &#039;&#039;&#039;Soul Punisher&#039;&#039;&#039; ki attack hits players who aren&#039;t Evil (alignment 41 or more) for only a quarter of its damage. See [[Special:MyLanguage/Ki Attacks|Ki Attacks]].&lt;br /&gt;
* &#039;&#039;&#039;[[Special:MyLanguage/Akkuman|Akkuman]]&#039;&#039;&#039;, one of the fighters of [[Special:MyLanguage/Fortuneteller Baba&#039;s Tournament|Fortuneteller Baba&#039;s Tournament]], hits Evil-aligned players twice as hard.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Mechanics}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Namekian/en&amp;diff=39867</id>
		<title>Namekian/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Namekian/en&amp;diff=39867"/>
		<updated>2026-10-22T01:24:39Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
|forms=Type 1; Type 2; Type 3&lt;br /&gt;
|Type 2_image=Namekian (Type 2).png&lt;br /&gt;
|Type 3_image=Namekian (Type 3).png&lt;br /&gt;
|quote=A peaceful yet powerful race, with great regenerative abilities and a natural connection to magic and nature.&lt;br /&gt;
|Type=Playable race&lt;br /&gt;
|Racial skill=Assimilation, Regeneration, Water Affinity&lt;br /&gt;
|Forms=Super forms (Giant, Full Power, Super Namekian), Legendary forms&lt;br /&gt;
|Stack forms={{L|Kaioken}}, {{L|Ultimate}}&lt;br /&gt;
|Strengths=Self-healing, permanent stat growth by assimilating other Namekians, faster regeneration near water&lt;br /&gt;
|Playstyle=Sustained fighter who heals through long battles&lt;br /&gt;
|Fusion={{L|Fusion Dance}}, {{L|Potara Earrings}}, {{L|Medi-Bug Beetles}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Namekians&#039;&#039;&#039; are a peaceful yet powerful race with great regenerative abilities and a natural connection to magic and nature. They are known for their wisdom, their energy control and their ability to fuse with others of their kind. In DragonMineZ a Namekian can &#039;&#039;&#039;assimilate&#039;&#039;&#039; other Namekians to grow permanently stronger, &#039;&#039;&#039;regenerate&#039;&#039;&#039; a quarter of its health on demand and recover faster in water.&lt;br /&gt;
&lt;br /&gt;
== Overview and strengths ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Permanent growth.&#039;&#039;&#039; Each assimilation heals you and permanently raises your STR, SKP and PWR, up to four times.&lt;br /&gt;
* &#039;&#039;&#039;Healing on demand.&#039;&#039;&#039; Regeneration restores 25% of your max health in 3 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Water Affinity.&#039;&#039;&#039; Being underwater or drinking any potion speeds up your health, Ki and stamina regeneration.&lt;br /&gt;
* &#039;&#039;&#039;Knockdowns.&#039;&#039;&#039; While Assimilation is selected, your finishing blows knock enemies down instead of killing them.&lt;br /&gt;
* &#039;&#039;&#039;Darkness Eye Beam.&#039;&#039;&#039; Only Namekians can equip [[Special:MyLanguage/Piccolo|Piccolo]]&#039;s Darkness Eye Beam, a strike combo that costs 11,000 TP (see [[Special:MyLanguage/Strike Attacks|Strike Attacks]]).&lt;br /&gt;
&lt;br /&gt;
== Racial skill ==&lt;br /&gt;
{{Config|General Server Config|racialSkills.namekian}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Part !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assimilation&#039;&#039;&#039; || Select the racial skill in the &#039;&#039;&#039;X&#039;&#039;&#039; menu and &#039;&#039;&#039;hold G for 4 seconds&#039;&#039;&#039; while aiming at another Namekian within &#039;&#039;&#039;3 blocks&#039;&#039;&#039;. The target is absorbed: you heal &#039;&#039;&#039;35%&#039;&#039;&#039; of your max health and permanently gain &#039;&#039;&#039;7.5%&#039;&#039;&#039; of your own &#039;&#039;&#039;STR, SKP and PWR&#039;&#039;&#039;. Up to &#039;&#039;&#039;4&#039;&#039;&#039; assimilations, with a &#039;&#039;&#039;600 seconds&#039;&#039;&#039; cooldown. When you die you lose the &#039;&#039;&#039;latest&#039;&#039;&#039; one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regeneration&#039;&#039;&#039; || Use &#039;&#039;&#039;Regeneration&#039;&#039;&#039; from the &#039;&#039;&#039;X&#039;&#039;&#039; menu to recover &#039;&#039;&#039;25%&#039;&#039;&#039; of your max health over &#039;&#039;&#039;3 seconds&#039;&#039;&#039;, spending &#039;&#039;&#039;30%&#039;&#039;&#039; of your Ki and &#039;&#039;&#039;20%&#039;&#039;&#039; of your stamina. Taking damage interrupts it. Cooldown: &#039;&#039;&#039;45 seconds&#039;&#039;&#039; (half if interrupted).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Water Affinity&#039;&#039;&#039; || Being underwater or drinking any potion boosts your health, Ki and stamina regeneration by &#039;&#039;&#039;25%&#039;&#039;&#039; for &#039;&#039;&#039;5 seconds&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While you hold G, the target slowly turns pale. Once it is absorbed, it dissolves in strips that stream into you, and lightning crackles around you for 3 seconds. These effects are not shown while an Iris shaderpack is in use.&lt;br /&gt;
&lt;br /&gt;
=== Assimilation targets ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Namekian players.&#039;&#039;&#039; They get a request in chat with clickable &#039;&#039;&#039;[Accept]&#039;&#039;&#039; and &#039;&#039;&#039;[Reject]&#039;&#039;&#039; buttons, and have &#039;&#039;&#039;30 seconds&#039;&#039;&#039; to answer (they can also type &amp;lt;code&amp;gt;/dmzracial reply accept&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/dmzracial reply reject&amp;lt;/code&amp;gt;). A knocked-down Namekian is assimilated without being asked.&lt;br /&gt;
* &#039;&#039;&#039;Namekian NPCs.&#039;&#039;&#039; By default you can also assimilate a [[Special:MyLanguage/Namekian Warrior|Namekian Warrior]], a [[Special:MyLanguage/Namekian Trader|Namekian Trader]] or [[Special:MyLanguage/Piccolo|Piccolo]]. Server owners can turn this off, leaving only Namekian players.&lt;br /&gt;
&lt;br /&gt;
While Assimilation is the selected action, your finishing blows knock enemies down instead of killing them, so you can assimilate them. Your assimilations can be reset with the &#039;&#039;&#039;Reset Passive&#039;&#039;&#039; wish or &amp;lt;code&amp;gt;/dmzracial reset&amp;lt;/code&amp;gt; (see [[Special:MyLanguage/Racial Skills#Resetting racial progress|Racial Skills]]).&lt;br /&gt;
&lt;br /&gt;
== Transformations ==&lt;br /&gt;
{{Main|Transformations}}&lt;br /&gt;
The Super Forms skill costs &#039;&#039;&#039;23,000 · 47,000 · 78,000 · 117,000&#039;&#039;&#039; TP per level. Its fourth level isn&#039;t needed by any default Namekian form. &#039;&#039;Level&#039;&#039; is the level of the form skill (Super Forms or Legendary Forms) that unlocks the form. Each form after the first of its group also needs &#039;&#039;&#039;25% mastery&#039;&#039;&#039; on the previous one. Multipliers are the defaults at 0% mastery and grow up to 1.5 times at 100% mastery. &#039;&#039;Ki drain&#039;&#039; is the base upkeep per tick; see [[Special:MyLanguage/Transformations#Energy consumption while transformed|energy consumption]].&lt;br /&gt;
{{Form group|namekian|superforms}}&lt;br /&gt;
{{Race form|namekian|superforms|giant&lt;br /&gt;
|level=1&lt;br /&gt;
|cost=23,000&lt;br /&gt;
|story={{L|Classic Saga}} #46&lt;br /&gt;
|power=2.15&lt;br /&gt;
|def=1.8625&lt;br /&gt;
|drain=0.132&lt;br /&gt;
|text=You grow to more than three and a half times your size: huge reach, but every swing is much slower.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|namekian|superforms|fullpower&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=47,000&lt;br /&gt;
|story={{L|Frieza Saga}} #10&lt;br /&gt;
|power=3.15&lt;br /&gt;
|def=2.5125&lt;br /&gt;
|drain=0.319&lt;br /&gt;
|text=Back to your normal size with your full strength unleashed; your look doesn&#039;t change.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|namekian|superforms|supernamekian&lt;br /&gt;
|level=3&lt;br /&gt;
|cost=78,000&lt;br /&gt;
|story={{L|Buu Saga}} #35&lt;br /&gt;
|power=4.75&lt;br /&gt;
|def=3.5625&lt;br /&gt;
|drain=0.588&lt;br /&gt;
|text=The Namekian top tier: a bulkier body wrapped in a bright green aura with white lightning. It is the strongest Namekian form, but [[Special:MyLanguage/Ultimate|Ultimate]] never copies it.&lt;br /&gt;
}}&lt;br /&gt;
{{Form group end}}&lt;br /&gt;
{{Form group|namekian|legendaryforms&lt;br /&gt;
|text=The Legendary forms can&#039;t be bought with TP by default: the [[Special:MyLanguage/Movies Saga|Movies Saga]] grants their levels, and Mutants can borrow them (see [[Special:MyLanguage/Transformations#Legendary forms|Legendary forms]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|namekian|legendaryforms|evilnamek&lt;br /&gt;
|level=1&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=3.75&lt;br /&gt;
|def=2.8625&lt;br /&gt;
|drain=0.349&lt;br /&gt;
|text=Your skin turns a darker green and your eyes go white, inside a dark red aura with red lightning.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|namekian|legendaryforms|evilgiantnamek&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=4.8&lt;br /&gt;
|def=3.5875&lt;br /&gt;
|drain=0.548&lt;br /&gt;
|text=A towering evil Namekian, almost four times your size, with a bulky body, even darker skin and red eyes.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|namekian|legendaryforms|buffednamek&lt;br /&gt;
|level=3&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=5.6&lt;br /&gt;
|def=4.0125&lt;br /&gt;
|drain=0.568&lt;br /&gt;
|text=Back to normal size: a bulky, muscular evil Namekian with red eyes, red lightning and a dark red outline with flames.&lt;br /&gt;
}}&lt;br /&gt;
{{Form group end}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
{{Main|Character Customization}}&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; no. Namekians wear &#039;&#039;&#039;antennae&#039;&#039;&#039; instead (head parts &amp;lt;code&amp;gt;ears1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;ears3&amp;lt;/code&amp;gt;), picked on the Hair tab.&lt;br /&gt;
* &#039;&#039;&#039;Gender:&#039;&#039;&#039; no.&lt;br /&gt;
* &#039;&#039;&#039;Body types:&#039;&#039;&#039; 3, with body type 0 as the default.&lt;br /&gt;
* &#039;&#039;&#039;Face:&#039;&#039;&#039; besides their own nose and mouth options, Namekians can pick the human ones, listed after their own.&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
Assimilation, Regeneration and Water Affinity are tuned in the &amp;lt;code&amp;gt;namekian&amp;lt;/code&amp;gt; section of &amp;lt;code&amp;gt;racialSkills&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;, including the maximum number of assimilations, the request timeout and whether Namekian NPCs can be assimilated (&amp;lt;code&amp;gt;assimilationOnNamekNpcs&amp;lt;/code&amp;gt;). The Super Forms TP ladder is in &amp;lt;code&amp;gt;races/namekian/character.json&amp;lt;/code&amp;gt;, and each form&#039;s values are in its form file.&lt;br /&gt;
{{See also|General Server Config|Custom Races|Custom Forms}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Races}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Kid_Goku/en&amp;diff=39760</id>
		<title>Kid Goku/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Kid_Goku/en&amp;diff=39760"/>
		<updated>2026-10-22T01:23:26Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mob&lt;br /&gt;
|Type=Tournament fighter, story enemy&lt;br /&gt;
|Dimension={{L|Earth}}&lt;br /&gt;
|Spawns=Only in [[Special:MyLanguage/Fortuneteller Baba&#039;s Tournament|Fortuneteller Baba&#039;s Tournament]], the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] and Classic Saga quests&lt;br /&gt;
|Behavior=Walks; Elite AI in the tournament&lt;br /&gt;
|Health=400&lt;br /&gt;
|Damage=34&lt;br /&gt;
|Ki damage=30&lt;br /&gt;
|Abilities=Power Pole, Kamehameha, dodging&lt;br /&gt;
|Drops=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kid Goku&#039;&#039;&#039; is the young [[Special:MyLanguage/Goku|Goku]] of the [[Special:MyLanguage/Classic Saga|Classic Saga]], who fights with the [[Special:MyLanguage/Power Pole|Power Pole]] in hand. He is the champion of [[Special:MyLanguage/Fortuneteller Baba&#039;s Tournament|Fortuneteller Baba&#039;s Tournament]] and an opponent in five Classic Saga quests. The adult Goku who teaches skills is a different NPC; see [[Special:MyLanguage/Goku|Goku]].&lt;br /&gt;
&lt;br /&gt;
== In the tournament ==&lt;br /&gt;
&lt;br /&gt;
Kid Goku is the &#039;&#039;&#039;champion&#039;&#039;&#039; of Fortuneteller Baba&#039;s Tournament, the last fighter of the gauntlet: you face him after the four contenders and the [[Special:MyLanguage/Masked Warrior|Masked Warrior]]. Unlike the contenders, he doesn&#039;t get stronger from round to round. His default stats are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stage !! Health / melee / ki !! AI tier&lt;br /&gt;
|-&lt;br /&gt;
| Champion || 400 / 34 / 30 || Elite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beating him wins the tournament: &#039;&#039;&#039;10,000 TP&#039;&#039;&#039; and &#039;&#039;&#039;+5 alignment&#039;&#039;&#039;. Bouts end at knockout, so nobody dies. See [[Special:MyLanguage/Tournaments|Tournaments]] for how bouts work.&lt;br /&gt;
&lt;br /&gt;
== Behavior and abilities ==&lt;br /&gt;
&lt;br /&gt;
Kid Goku is child-sized and doesn&#039;t fly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Pole:&#039;&#039;&#039; he always holds the [[Special:MyLanguage/Power Pole|Power Pole]] in his main hand. Defeating him doesn&#039;t give it to you.&lt;br /&gt;
* &#039;&#039;&#039;Kamehameha:&#039;&#039;&#039; a small Kamehameha, his only ki attack.&lt;br /&gt;
* &#039;&#039;&#039;Dodging:&#039;&#039;&#039; every so often he steps out of the way of an attack.&lt;br /&gt;
&lt;br /&gt;
In the tournament he fights on the &#039;&#039;&#039;Elite&#039;&#039;&#039; AI tier (see [[Special:MyLanguage/Sagas#Enemy AI tiers|enemy AI tiers]]).&lt;br /&gt;
&lt;br /&gt;
== In the story ==&lt;br /&gt;
&lt;br /&gt;
Kid Goku is an opponent in five [[Special:MyLanguage/Classic Saga|Classic Saga]] quests. In some of them he wears a different outfit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Quest !! Name !! Where&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Sparring on the Island (together with Kid Krillin) || Kame House or a beach&lt;br /&gt;
|-&lt;br /&gt;
| 18 || The World&#039;s Greatest Assassin || Plains&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Baba&#039;s Fighters: Kid Goku || Fortuneteller Baba&#039;s Palace&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Tournament: Kid Goku || Plains&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Goku Strikes Back || Earth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=Entity id|&amp;lt;code&amp;gt;dragonminez:saga_kid_goku&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
[[Category:Tournament fighters{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Tournaments/en&amp;diff=39509</id>
		<title>Tournaments/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Tournaments/en&amp;diff=39509"/>
		<updated>2026-10-22T01:20:48Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tournaments&#039;&#039;&#039; are one-on-one ring fights against a ladder of NPC fighters, hosted by an NPC at a fixed arena. Enter alone or with your party, accept the rules, then fight your way up to the host&#039;s champion. Win the whole tournament for big TP rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;br /&gt;
{{Card|Fortuneteller Baba&#039;s Tournament|A one-star gauntlet at Baba&#039;s Palace, ending with Kid Goku.}}&lt;br /&gt;
{{Card|Cell Games|Cell&#039;s lethal bracket of Z Fighters, ending with Super Perfect Cell.}}&lt;br /&gt;
{{Card|World Martial Arts Tournament|A four-star bracket on an ocean island, ending with the World Champion, Mr. Satan.}}&lt;br /&gt;
{{Card|Otherworld Tournament|The afterlife&#039;s five-star bracket, ending with Gogeta.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The tournaments ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tournament !! Host and arena !! Format !! Ring !! Difficulty !! Rewards (winner) !! Re-entry cooldown&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fortuneteller Baba&#039;s Tournament}} || [[Special:MyLanguage/Fortuneteller Baba|Fortuneteller Baba]], at Baba&#039;s Palace (Overworld oceans) || Gauntlet || Knockout || ★ || 10,000 TP, +5 alignment || 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cell Games}} || [[Special:MyLanguage/Cell|Cell]], at the Cell Arena (Overworld plains) || Bracket || &#039;&#039;&#039;Lethal&#039;&#039;&#039; || ★★★★ || 1,000,000 TP, +10 alignment || 60 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{L|World Martial Arts Tournament}} || The World Tournament Announcer, on the World Martial Arts Tournament island (Overworld oceans) || Bracket || Knockout || ★★★★ || 1,800,000 TP, +5 alignment || 75 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Otherworld Tournament}} || The [[Special:MyLanguage/Otherworld Tournament Announcer|Otherworld Tournament Announcer]], at the tournament grounds in the [[Special:MyLanguage/Otherworld|Otherworld]] || Bracket || Knockout || ★★★★★ || 3,000,000 TP, +10 alignment || 90 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Cell|Cell]] talks to every player. His Evil alignment requirement (40 or less) only locks his &#039;&#039;&#039;Skills&#039;&#039;&#039; and &#039;&#039;&#039;Train&#039;&#039;&#039; as a master, not the Cell Games.&lt;br /&gt;
* To reach the Otherworld Tournament, talk to the [[Special:MyLanguage/Grand Kai|Grand Kai]] next to [[Special:MyLanguage/King Yemma|King Yemma]] and press &#039;&#039;&#039;Tournament&#039;&#039;&#039;. The [[Special:MyLanguage/Otherworld Tournament Announcer|Announcer]] can send you back.&lt;br /&gt;
* The [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] island generates once per world in the oceans. Find it with &amp;lt;code&amp;gt;/dmzlocate budokai_tenkaichi&amp;lt;/code&amp;gt; or a [[Special:MyLanguage/Capsule Corp Assistant|Capsule Corp Assistant]] map, and sign up with the World Tournament Announcer.&lt;br /&gt;
* Qualifier fighters get &#039;&#039;&#039;8% stronger&#039;&#039;&#039; each round (Baba&#039;s fighters 10%).&lt;br /&gt;
&lt;br /&gt;
== Formats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bracket&#039;&#039;&#039;: you&#039;re seated in a knockout bracket filled with random NPC contenders. Winners climb the ladder; fights between two NPCs are decided automatically. After the qualifier rounds, the survivor faces the host&#039;s &#039;&#039;&#039;semi-finalist&#039;&#039;&#039;, then (Otherworld and World Martial Arts Tournament only) a &#039;&#039;&#039;finalist&#039;&#039;&#039;, then the &#039;&#039;&#039;champion&#039;&#039;&#039;. Only the semi-finalist, finalist and champion are known before you enter; the rest of the draw is revealed once everybody accepts the rules.&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;: you beat every fighter from left to right, then the semi-finalist and the champion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal&#039;&#039;&#039; tournaments can kill you: a lost bout is a real death. &#039;&#039;&#039;Knockout&#039;&#039;&#039; tournaments end each bout at knockout and nobody dies.&lt;br /&gt;
&lt;br /&gt;
== Entering ==&lt;br /&gt;
&lt;br /&gt;
# Talk to the host and press &#039;&#039;&#039;Tournament&#039;&#039;&#039; to open the tournament screen, then &#039;&#039;&#039;Enter&#039;&#039;&#039;. You must be within 12 blocks of the host.&lt;br /&gt;
# If you&#039;re in a party, &#039;&#039;&#039;only the party leader&#039;&#039;&#039; can enter, and the whole party enters together. Nobody can join or be invited to the party until the tournament is over, and a member who leaves the party is disqualified.&lt;br /&gt;
# Every member gets the &#039;&#039;&#039;rules&#039;&#039;&#039; screen and has &#039;&#039;&#039;60 seconds&#039;&#039;&#039; to &#039;&#039;&#039;Accept&#039;&#039;&#039; or &#039;&#039;&#039;Decline&#039;&#039;&#039; (Decline asks for confirmation). Whoever declines, doesn&#039;t answer or logs out drops out; in a bracket, their seat goes to a random fighter. If nobody accepts, the tournament is called off.&lt;br /&gt;
# Only one run of each tournament can happen at a time. You can&#039;t enter while you&#039;re on cooldown or still entered in another tournament.&lt;br /&gt;
&lt;br /&gt;
=== Bouts ===&lt;br /&gt;
&lt;br /&gt;
* When your bout is next, the tournament screen opens and you have &#039;&#039;&#039;30 seconds&#039;&#039;&#039; to press &#039;&#039;&#039;Ready&#039;&#039;&#039;. Hover your opponent to study their stats and, once you have Bulma&#039;s &#039;&#039;&#039;Threat Database&#039;&#039;&#039; scan data, their ki attacks and combos. Miss the window and you&#039;re disqualified (your opponent advances).&lt;br /&gt;
* When everyone in the bout is ready, a 5-second preview plays, then you&#039;re teleported into the ring. Fighters stand frozen through a &#039;&#039;&#039;3-2-1&#039;&#039;&#039; countdown, then &#039;&#039;&#039;FIGHT!&#039;&#039;&#039;&lt;br /&gt;
* Only your opponent can hurt you and only you can hurt them. Anyone else who comes within &#039;&#039;&#039;15 blocks&#039;&#039;&#039; of the fighters is pushed out.&lt;br /&gt;
* Each bout has a time limit (Baba 5 minutes, Cell 7 minutes, Otherworld 8 minutes, World Martial Arts Tournament 7 minutes). A bout that runs out of time is void and fought again.&lt;br /&gt;
* Stay within &#039;&#039;&#039;60 blocks&#039;&#039;&#039; of the ring. If you walk away (or log out), you have &#039;&#039;&#039;15 seconds&#039;&#039;&#039; to come back, or you&#039;re out. Party members called into the tournament from elsewhere get &#039;&#039;&#039;60 seconds&#039;&#039;&#039; to reach the arena.&lt;br /&gt;
* Losing a bout knocks you out of the tournament and starts your re-entry cooldown.&lt;br /&gt;
&lt;br /&gt;
=== Parties ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bracket:&#039;&#039;&#039; each member has their own seat. If the draw puts two members against each other, they fight a PvP bout.&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; the party shares one ladder and takes the ring in turns. If the current fighter loses, another member steps in against the same opponent. When the champion falls, &#039;&#039;&#039;every member who accepted the rules&#039;&#039;&#039; gets the rewards.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
&lt;br /&gt;
The winner gets the TP and alignment rewards, fireworks and the victory music, and the cooldown starts again (by default the same length as the re-entry cooldown).&lt;br /&gt;
&lt;br /&gt;
== The tournament screen ==&lt;br /&gt;
&lt;br /&gt;
The screen shows the tournament name and difficulty stars, its format (Bracket or Gauntlet) and whether it&#039;s Lethal or Knockout, a status line, and your party members with their state (★ leader, ✓ accepted or ready, … pending, ✗ out, ⚔ fighting).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rules view&#039;&#039;&#039;: the numbered rules of this tournament, with &#039;&#039;&#039;Accept&#039;&#039;&#039; and &#039;&#039;&#039;Decline&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bracket view&#039;&#039;&#039;: brackets are drawn as a vertical tree, where winners climb towards the champion&#039;s seat at the top; gauntlets are drawn left to right. Hover any fighter for details. Large brackets scroll.&lt;br /&gt;
* During the accept window and the preview, a card in the quest notice area of your [[Special:MyLanguage/HUD|HUD]] and big on-screen titles count down to the fight.&lt;br /&gt;
&lt;br /&gt;
== Arena protection ==&lt;br /&gt;
&lt;br /&gt;
The tournament arenas (Baba&#039;s Palace, the [[Special:MyLanguage/Cell Arena|Cell Arena]], the Otherworld Tournament grounds and the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] island) can&#039;t be built in or broken by survival players unless the gamerule &amp;lt;code&amp;gt;allowBuildingInArenaStructures&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. See [[Special:MyLanguage/Gamerules|Gamerules]].&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;code&amp;gt;/dmztournament&amp;lt;/code&amp;gt; subcommands require operator permission level 2. The tournament ids are &amp;lt;code&amp;gt;baba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cell&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;otherworld&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;budokai&amp;lt;/code&amp;gt; (the World Martial Arts Tournament).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztournament cooldown clear &amp;amp;lt;players&amp;amp;gt; [tournament]}} || Clears the players&#039; cooldown for one tournament, or for all of them.&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztournament ring &amp;amp;lt;tournament&amp;amp;gt;}} || Stand where you want the ring centre (inside the arena structure) and run this: the position is saved into that tournament&#039;s &amp;lt;code&amp;gt;ring&amp;lt;/code&amp;gt; offset.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
Each tournament is one file in &amp;lt;code&amp;gt;config/dragonminez/tournaments/&amp;lt;/code&amp;gt; named after its id (&amp;lt;code&amp;gt;baba.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cell.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;otherworld.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;budokai.json&amp;lt;/code&amp;gt;), generated with the defaults and version-updated like the other config files. Any other &amp;lt;code&amp;gt;.json&amp;lt;/code&amp;gt; file in the folder is loaded too (files starting with &amp;lt;code&amp;gt;old_&amp;lt;/code&amp;gt; are ignored), but only the four shipped ids have a host NPC. Reload with &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{See also|Reloading and Updating Changes|How to JSON}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Default (Baba / Cell / Otherworld / World Martial Arts Tournament) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tournament.dragonminez.&amp;amp;lt;id&amp;amp;gt;&amp;lt;/code&amp;gt; || Translation key.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;format&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;GAUNTLET&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;BRACKET&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;BRACKET&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;BRACKET&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;BRACKET&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;GAUNTLET&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;difficultyStars&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || 1–5, shown on the screen.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;qualifierSlots&amp;lt;/code&amp;gt; || — / &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; || Bracket size (2–16, rounded down to a power of two; grows if a big party enters).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lethal&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Whether a lost bout can kill you.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reentryCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1200&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;3600&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;5400&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;4500&amp;lt;/code&amp;gt; || Cooldown after losing, withdrawing or being disqualified.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;victoryCooldownSeconds&amp;lt;/code&amp;gt; || — || Cooldown after winning; defaults to &amp;lt;code&amp;gt;reentryCooldownSeconds&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;matchTimeoutSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;300&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;420&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;480&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;420&amp;lt;/code&amp;gt; || Bout time limit (minimum 30).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nextRoundSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Time to press Ready (minimum 5).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rulesAcceptSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || Time to answer the rules (minimum 10).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;returnSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || Time to come back after walking away (minimum 3).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arrivalSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || Time for called-in party members to reach the arena (minimum 5).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ring&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; offsets inside the arena structure, plus &amp;lt;code&amp;gt;radius&amp;lt;/code&amp;gt; || Ring centre; &amp;lt;code&amp;gt;radius&amp;lt;/code&amp;gt; is how far from the centre each fighter starts. Without &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt;, the ring is placed in front of the host. Set it in-game with &amp;lt;code&amp;gt;/dmztournament ring&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;champion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;semifinalist&amp;lt;/code&amp;gt; || — || Required fighters.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;finalist&amp;lt;/code&amp;gt; || — / — / {{L|Goku}} / {{L|Vegeta}} (Majin Vegeta) || Optional fighter between the semi-final and the champion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;contenders&amp;lt;/code&amp;gt; || list || Qualifier fighters (at least one).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rewards&amp;lt;/code&amp;gt; || || &amp;lt;code&amp;gt;trainingPoints&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;alignment&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;commands&amp;lt;/code&amp;gt; (run by the server for the winner; &amp;lt;code&amp;gt;%player%&amp;lt;/code&amp;gt; is replaced with their name).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each fighter has &amp;lt;code&amp;gt;entityId&amp;lt;/code&amp;gt; (an entity id, or &amp;lt;code&amp;gt;#tag&amp;lt;/code&amp;gt; to draw a random member of an entity tag; the fighter is shown with that entity&#039;s own name), &amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meleeDamage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiDamage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;aiTier&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; Novice to &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; Expert), &amp;lt;code&amp;gt;perRoundScaling&amp;lt;/code&amp;gt; (stats are multiplied by this value once per round already played) and &amp;lt;code&amp;gt;halo&amp;lt;/code&amp;gt; (draws a halo on the fighter).&lt;br /&gt;
&lt;br /&gt;
A fighter drawn from a tag is always a character who isn&#039;t in the tournament yet: the semi-finalist, the finalist and the champion are resolved first, then the contenders with a fixed entity id, then the tag draws in list order, and the forms of a character (base, Super Saiyan and so on) count as one. A contender entry whose tag has no character left is skipped.&lt;br /&gt;
&lt;br /&gt;
Characters in the entity tag &amp;lt;code&amp;gt;#dragonminez:non_fighters&amp;lt;/code&amp;gt; are never drawn from a tag, even if the tag lists them. By default these are [[Special:MyLanguage/Bulma|Bulma]] and the World Tournament Announcer, so neither can turn up as a contender.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Challenges}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Gohan/en&amp;diff=39412</id>
		<title>Gohan/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Gohan/en&amp;diff=39412"/>
		<updated>2026-10-22T01:19:44Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Master&lt;br /&gt;
|Location={{L|Earth}}, plains&lt;br /&gt;
|Structure={{L|Goku&#039;s House}}&lt;br /&gt;
|Alignment=Good (61 or higher)&lt;br /&gt;
|Locate=/dmzlocate goku_house&lt;br /&gt;
|Teaches={{L|Ki Control}}, Ki Boost, {{L|Ki Protection}}, {{L|Ki Sense}}, Masenko, Special Beam Cannon, Kamehameha, Ki Barrage&lt;br /&gt;
|Training=Shadow Boxing minigame&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gohan&#039;&#039;&#039; is a [[Special:MyLanguage/Masters|master]] who lives at [[Special:MyLanguage/Goku&#039;s House|Goku&#039;s House]] on [[Special:MyLanguage/Earth|Earth]], together with [[Special:MyLanguage/Goku|Goku]]. He teaches ki skills and four ki attacks, and runs the &#039;&#039;&#039;Shadow Boxing&#039;&#039;&#039; [[Special:MyLanguage/Training Minigames|training minigame]]. He only trains Good-aligned players.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Gohan lives at [[Special:MyLanguage/Goku&#039;s House|Goku&#039;s House]] with Goku, in a plains biome. Capsule Corp Assistants sell a map to it at trade tier 1 (see [[Special:MyLanguage/Goku&#039;s House#Finding it|Goku&#039;s House]]).&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
Gohan needs an [[Special:MyLanguage/Alignment|alignment]] of &#039;&#039;&#039;61 or higher&#039;&#039;&#039; (Good). Below that he still talks to you, but his &#039;&#039;&#039;Skills&#039;&#039;&#039;, &#039;&#039;&#039;Train&#039;&#039;&#039; and new quests stay locked.&lt;br /&gt;
&lt;br /&gt;
== Skills and techniques ==&lt;br /&gt;
{{See also|Skills|Techniques}}&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Special:MyLanguage/Ki Control|Ki Control]], Ki Boost, [[Special:MyLanguage/Ki Protection|Ki Protection]], [[Special:MyLanguage/Ki Sense|Ki Sense]]&lt;br /&gt;
* &#039;&#039;&#039;Ki attacks:&#039;&#039;&#039; Masenko, Special Beam Cannon, Kamehameha, Ki Barrage&lt;br /&gt;
&lt;br /&gt;
Everything is paid for with Training Points, and your race has to allow each skill.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{Main|Training Minigames}}&lt;br /&gt;
Gohan&#039;s &#039;&#039;&#039;Train&#039;&#039;&#039; option offers a Shadow Clone to spar with and the &#039;&#039;&#039;Shadow Boxing&#039;&#039;&#039; minigame: type the combo of keys shown on screen before the timers run out. Play it from Gohan 3 times reaching level 5 to learn it; after that you can replay it from the Minigames tab of your menu, and starting it from Gohan pays a +25% mentor bonus.&lt;br /&gt;
&lt;br /&gt;
== In the story ==&lt;br /&gt;
* [[Special:MyLanguage/Buu Saga|Buu Saga]] quest 36, &#039;&#039;Flying Lessons&#039;&#039;: reach Fly level 1 and talk to Gohan.&lt;br /&gt;
&lt;br /&gt;
== As a tournament fighter ==&lt;br /&gt;
Gohan also fights in three [[Special:MyLanguage/Tournaments|tournaments]], as NPC fighters separate from the master:&lt;br /&gt;
* &#039;&#039;&#039;Teen Gohan (Mid, Super Saiyan)&#039;&#039;&#039; is the semi-finalist of the [[Special:MyLanguage/Cell Games|Cell Games]]. Teen Gohan&#039;s base and Super Saiyan 2 forms are in the Cell Games contender pool too, but the semi-finalist takes his place first, so they are never drawn.&lt;br /&gt;
* &#039;&#039;&#039;Gohan (End)&#039;&#039;&#039;, in his base, Super Saiyan or Super Saiyan 2 form, and &#039;&#039;&#039;Ultimate Gohan (End)&#039;&#039;&#039; can be drawn as contenders in the [[Special:MyLanguage/Otherworld Tournament|Otherworld Tournament]]. They count as one character, so a bracket has at most one of them.&lt;br /&gt;
* &#039;&#039;&#039;Gohan (End)&#039;&#039;&#039;, in his base form, is the semi-finalist of the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Teen Gohan (Mid).png|Teen, Mid&lt;br /&gt;
File:Teen Gohan (Mid, Super Saiyan).png|Teen, Mid, Super Saiyan (Cell Games semi-finalist)&lt;br /&gt;
File:Teen Gohan (Mid, Super Saiyan 2).png|Teen, Mid, Super Saiyan 2&lt;br /&gt;
File:Gohan (End).png|End (Otherworld Tournament; World Martial Arts Tournament semi-finalist)&lt;br /&gt;
File:Gohan (End, Super Saiyan).png|End, Super Saiyan (Otherworld Tournament)&lt;br /&gt;
File:Gohan (End, Super Saiyan 2).png|End, Super Saiyan 2 (Otherworld Tournament)&lt;br /&gt;
File:Ultimate Gohan (End).png|Ultimate, End (Otherworld Tournament)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Side quests ==&lt;br /&gt;
{{Main|Sidequests}}&lt;br /&gt;
{{#invoke:Sidequests|giver|gohan}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Masters}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Structures?diff=39288</id>
		<title>Structures/pt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Structures?diff=39288"/>
		<updated>2026-10-22T01:18:26Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;O DragonMineZ gera estruturas marcantes em seus mundos. A maioria é a casa dos [[Special:MyLanguage/Masters|mestres]], os NPCs treinadores que ensinam [[Special:MyLanguage/Skills|habilidades]] e [[Special:MyLanguage/Techniques|técnicas]]. Outras são covis de [[Special:MyLanguage/World Bosses|chefes de mundo]], locais de [[Special:MyLanguage/Raids|incursão]], arenas de [[Special:MyLanguage/Tournaments|torneio]] e vilas. Esta página explica como as estruturas são geradas, como são protegidas e como encontrá-las, e lista todas elas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;br /&gt;
{{Card|Goku&#039;s House|Lar de Goku, Gohan e Chi-Chi, nas planícies.}}&lt;br /&gt;
{{Card|Kame House|A casa na ilha do Mestre Kame e de Kuririn, no litoral.}}&lt;br /&gt;
{{Card|Kami&#039;s Lookout|Karin, Dende, Sr Popo e o portal para a Sala do Tempo.}}&lt;br /&gt;
{{Card|Piccolo&#039;s House|A casa de Piccolo nas planícies.}}&lt;br /&gt;
{{Card|Majin Buu&#039;s House|A casa de Majin Boo nas planícies.}}&lt;br /&gt;
{{Card|Yamcha&#039;s House|O esconderijo de Yamcha no deserto.}}&lt;br /&gt;
{{Card|Dr. Gero&#039;s Lab|Onde Humanos podem se tornar Androids.}}&lt;br /&gt;
{{Card|Fortuneteller Baba&#039;s Palace|O palácio da Vovó Uranai, que se ergue no mar, e seu torneio.}}&lt;br /&gt;
{{Card|Cell Arena|O ringue de Cell, sede dos Jogos de Cell.}}&lt;br /&gt;
{{Card|World Martial Arts Tournament|&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;An ocean island with the World Martial Arts Tournament, Master Tien and Mr. Satan.&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{Card|Babidi&#039;s Spaceship|A nave de Babidi, onde a marca Majin é concedida.}}&lt;br /&gt;
{{Card|Trunks&#039; Ship|A máquina do tempo de Trunks.}}&lt;br /&gt;
{{Card|Vegeta&#039;s Saiyan Pod|Vegeta e Bulma, ao lado de uma nave saiyajin caída.}}&lt;br /&gt;
{{Card|Red Ribbon Tower|Um posto avançado da Red Ribbon que não para de gerar soldados e robôs.}}&lt;br /&gt;
{{Card|Tree of Might|Uma árvore gigante nos pântanos e o covil de Turles.}}&lt;br /&gt;
{{Card|Saiyan Crater|Uma nave saiyajin caída que inicia a incursão Ataque Saiyajin.}}&lt;br /&gt;
{{Card|Red Ribbon Army Assault|&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;A Red Ribbon Army base whose commander starts the Red Ribbon Army Assault raid.&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{Card|Frieza&#039;s Ship|A nave de Freeza nas Planícies Ajissa de Namekusei.}}&lt;br /&gt;
{{Card|Grand Elder&#039;s House|A casa do Grande Ancião Guru na Terra Sagrada de Namekusei.}}&lt;br /&gt;
{{Card|Namekian Village|Comerciantes e guerreiros namekuseijins em Namekusei.}}&lt;br /&gt;
{{Card|Namekian Ruins|Uma vila arrasada que inicia a Invasão de Freeza.}}&lt;br /&gt;
{{Card|Big Gete Star|Uma esfera mecânica meio enterrada e o covil do Núcleo do Metal Cooler.}}&lt;br /&gt;
{{Card|Old Kai&#039;s Pillar|A casa do Velho Kaioshin no Mundo Sagrado dos Kai.}}&lt;br /&gt;
{{Card|Demon Village|Vilas de adobe do Terceiro Mundo Demoníaco.}}&lt;br /&gt;
{{Card|Gomah Camp|Um acampamento cercado por paliçadas que inicia a incursão Exército de Gomah.}}&lt;br /&gt;
{{Card|Gomah&#039;s Horn Cradle|A ilha flutuante do trono de Gomah.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Every_structure&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Todas as estruturas ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Estrutura !! Id !! Mundo !! Onde !! O que você encontra&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Goku&#039;s House}} || &amp;lt;code&amp;gt;goku_house&amp;lt;/code&amp;gt; || {{L|Earth}} || Planícies || Goku, Gohan e Chi-Chi&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Kame House}} || &amp;lt;code&amp;gt;roshi_house&amp;lt;/code&amp;gt; || {{L|Earth}} || Oceanos (no litoral) || Mestre Kame e Kuririn&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Kami&#039;s Lookout}} || &amp;lt;code&amp;gt;kamilookout&amp;lt;/code&amp;gt; || {{L|Earth}} || Perto do ponto de renascimento do mundo (qualquer bioma) || Karin, Dende, Sr Popo e o portal da Sala do Tempo&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Piccolo&#039;s House}} || &amp;lt;code&amp;gt;piccolo_house&amp;lt;/code&amp;gt; || {{L|Earth}} || Planícies || {{L|Piccolo}}&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Majin Buu&#039;s House}} || &amp;lt;code&amp;gt;buu_house&amp;lt;/code&amp;gt; || {{L|Earth}} || Planícies || {{L|Majin Buu}}&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Yamcha&#039;s House}} || &amp;lt;code&amp;gt;yamcha_house&amp;lt;/code&amp;gt; || {{L|Earth}} || Desertos || {{L|Yamcha}}&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dr. Gero&#039;s Lab}} || &amp;lt;code&amp;gt;gero_lab&amp;lt;/code&amp;gt; || {{L|Earth}} || Bioma Rochoso ou montanhas || {{L|Dr. Gero}}&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fortuneteller Baba&#039;s Palace}} || &amp;lt;code&amp;gt;baba_palace&amp;lt;/code&amp;gt; || {{L|Earth}} || Oceanos || Vovó Uranai; arena de torneio&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cell Arena}} || &amp;lt;code&amp;gt;cell_arena&amp;lt;/code&amp;gt; || {{L|Earth}} || Planícies || Cell; arena de torneio&lt;br /&gt;
|-&lt;br /&gt;
| {{L|World Martial Arts Tournament}} || &amp;lt;code&amp;gt;budokai_tenkaichi&amp;lt;/code&amp;gt; || {{L|Earth}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Oceans, on an island of its own (one per world)&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;The World Tournament Announcer, [[Special:MyLanguage/Mr. Satan|Mr. Satan]], [[Special:MyLanguage/Master Tien|Master Tien]] and [[Special:MyLanguage/Chiaotzu|Chiaotzu]]; tournament arena&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Babidi&#039;s Spaceship}} || &amp;lt;code&amp;gt;babidi&amp;lt;/code&amp;gt; || {{L|Earth}} || Montanhas || {{L|Babidi}}&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Trunks&#039; Ship}} || &amp;lt;code&amp;gt;trunks_ship&amp;lt;/code&amp;gt; || {{L|Earth}} || Biomas terrestres || {{L|Trunks}}&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Vegeta&#039;s Saiyan Pod}} || &amp;lt;code&amp;gt;vegeta_pod&amp;lt;/code&amp;gt; || {{L|Earth}} || Biomas rochosos || Vegeta e Bulma&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tree of Might}} || &amp;lt;code&amp;gt;tree_of_might&amp;lt;/code&amp;gt; || {{L|Earth}} || Pântanos, a pelo menos 1,000 blocos de 0, 0 (uma por mundo) || Covil de Turles&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Saiyan Crater}} || &amp;lt;code&amp;gt;saiyan_crater&amp;lt;/code&amp;gt; || {{L|Earth}} || Em qualquer lugar em terra firme, espalhadas e longe das vilas || Local de incursão do Ataque Saiyajin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&#039;&#039;&#039;Red Ribbon base&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;red_ribbon_base&amp;lt;/code&amp;gt; || {{L|Earth}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Plains, Sunflower Plains and Savanna; spread out (at most one per 32 × 32 chunks), at least 8 chunks from villages&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;A Red Ribbon garrison (16 soldiers, 3 robots) and its commander; raid site of the [[Special:MyLanguage/Red Ribbon Army Assault|Red Ribbon Army Assault]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Red Ribbon Tower}} || &amp;lt;code&amp;gt;rrtower&amp;lt;/code&amp;gt; || {{L|Earth}} || A maioria dos biomas terrestres || Um posto avançado onde surgem soldados e robôs da [[Special:MyLanguage/Red Ribbon Army|Red Ribbon]]&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Frieza&#039;s Ship}} || &amp;lt;code&amp;gt;frieza_ship&amp;lt;/code&amp;gt; || {{L|Namek}} || Planícies Ajissa || {{L|Frieza}}&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Grand Elder&#039;s House}} || &amp;lt;code&amp;gt;elder_guru&amp;lt;/code&amp;gt; || {{L|Namek}} || Terra Sagrada || {{L|Grand Elder Guru}}&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Namekian Village}} || &amp;lt;code&amp;gt;village_ajissa&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;village_sacred&amp;lt;/code&amp;gt; || {{L|Namek}} || Planícies Ajissa e Terra Sagrada || Comerciantes e Guerreiros Namekuseijins&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Namekian Ruins}} || &amp;lt;code&amp;gt;namek_ruins&amp;lt;/code&amp;gt; || {{L|Namek}} || Espalhadas, longe das vilas de Ajissa || Local de incursão da Invasão de Freeza&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Big Gete Star}} || &amp;lt;code&amp;gt;gete_star&amp;lt;/code&amp;gt; || {{L|Namek}} || Planícies Ajissa ou Terra Sagrada, a pelo menos 1,000 blocos de 0, 0 (uma por mundo) || Covil do Núcleo do Metal Cooler&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Old Kai&#039;s Pillar}} || &amp;lt;code&amp;gt;oldkai_pillar&amp;lt;/code&amp;gt; || {{L|Sacred Kai Planet}} || Planícies Sagradas dos Kai || {{L|Old Kai}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sala do Tempo&#039;&#039;&#039; || &amp;lt;code&amp;gt;timechamber&amp;lt;/code&amp;gt; || {{L|Hyperbolic Time Chamber}} || Fixa, no ponto de entrada da sala || Sr Popo e o portal de volta ao Mirante de Kami&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arena do Torneio do Outro Mundo&#039;&#039;&#039; || &amp;lt;code&amp;gt;otherworld_tournament&amp;lt;/code&amp;gt; (só para &amp;lt;code&amp;gt;/dmzlocate&amp;lt;/code&amp;gt;) || {{L|Otherworld}} || Fixa: centro do ringue em 0, 355, −1200 || Arena do [[Special:MyLanguage/Otherworld Tournament|Torneio do Outro Mundo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Demon Village}} || &amp;lt;code&amp;gt;demon_village&amp;lt;/code&amp;gt; || {{L|Demon Realm}} || Terceiro Mundo Demoníaco || Aldeões do Reino Demoníaco e um Patrulheiro do Tempo&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gomah Camp}} || &amp;lt;code&amp;gt;gomah_camp&amp;lt;/code&amp;gt; || {{L|Demon Realm}} || Qualquer um dos três Mundos Demoníacos, longe das vilas demoníacas || Local de incursão do Exército de Gomah&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gomah&#039;s Horn Cradle}} || &amp;lt;code&amp;gt;gomah_cradle&amp;lt;/code&amp;gt; || {{L|Demon Realm}} || Ponto fixo bem acima do Primeiro Mundo Demoníaco, por volta de X −1112, Z −1144 (um por mundo) || Covil de Gomah&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nem todo mestre vive em uma estrutura que você possa localizar: o [[Special:MyLanguage/King Kai|Rei Kai]], o [[Special:MyLanguage/King Yemma|Rei Yemma]], o [[Special:MyLanguage/Grand Kai|Grande Senhor Kaioh]] e a [[Special:MyLanguage/Fortuneteller Baba|Vovó Uranai]] do Outro Mundo vivem no [[Special:MyLanguage/Otherworld|Outro Mundo]]. Veja [[Special:MyLanguage/Masters|Mestres]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Alignment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Índole ==&lt;br /&gt;
{{Main|Masters}}&lt;br /&gt;
Alguns mestres só treinam você se a sua [[Special:MyLanguage/Alignment|índole]] combinar com a moral deles (faixas: Boa 61–100, Neutra 41–60, Má 0–40). Sem a índole certo, as opções &#039;&#039;&#039;Habilidades&#039;&#039;&#039; e &#039;&#039;&#039;Treinar&#039;&#039;&#039; e as missões novas deles continuam bloqueadas:&lt;br /&gt;
* &#039;&#039;&#039;Índole Boa (61 ou mais)&#039;&#039;&#039;: [[Special:MyLanguage/Goku|Goku]] e [[Special:MyLanguage/Gohan|Gohan]] na Casa do Goku, o [[Special:MyLanguage/Master Roshi|Mestre Kame]] e [[Special:MyLanguage/Krillin|Kuririn]] na [[Special:MyLanguage/Kame House|Casa do Kame]], o [[Special:MyLanguage/Old Kai|Velho Kaioshin]] no [[Special:MyLanguage/Old Kai&#039;s Pillar|Pilar do Velho Kaioshin]] e o [[Special:MyLanguage/King Kai|Rei Kai]] no Outro Mundo.&lt;br /&gt;
* &#039;&#039;&#039;Índole Má (40 ou menos)&#039;&#039;&#039;: [[Special:MyLanguage/Cell|Cell]] na Arena do Cell e [[Special:MyLanguage/Frieza|Freeza]] na Nave do Freeza.&lt;br /&gt;
* &#039;&#039;&#039;Todos os outros mestres&#039;&#039;&#039; não têm requisito de índole por padrão.&lt;br /&gt;
&lt;br /&gt;
Alguns serviços têm as próprias regras de índole, como a marca de Babidi ou o desbloqueio de potencial do Grande Ancião. Se os NPCs são hostis com você é um sistema separado e configurável (veja [[Special:MyLanguage/NPC Placement and Alignment|Posicionamento e índole de NPCs]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;How_structures_generate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Como as estruturas são geradas ==&lt;br /&gt;
{{Config|General Server Config|generateCustomStructures}}&lt;br /&gt;
A estrutura de cada mestre é colocada &#039;&#039;&#039;uma vez por mundo&#039;&#039;&#039; e só nos biomas dela, então as estruturas não surgem umas sobre as outras. Antes de colocar uma, o DragonMineZ verifica o bioma, a água e a inclinação em toda a área ocupada pela estrutura e fica com o melhor local que encontrar. Depois, as construções de superfície são &#039;&#039;&#039;ajustadas ao terreno&#039;&#039;&#039;: a melhor rotação é escolhida, a construção é assentada no chão ao redor e o terreno embaixo e em volta da base é preenchido ou aparado, para que as casas não abram buracos quadrados nas colinas nem fiquem sobre muros de blocos de preenchimento. O [[Special:MyLanguage/Dr. Gero&#039;s Lab|Laboratório do Dr. Gero]] e a [[Special:MyLanguage/Babidi&#039;s Spaceship|Nave de Babidi]], que chegam ao subsolo, mantêm o próprio posicionamento.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] island is placed differently: it needs an ocean site that is at least 98% water and away from Ocean Monuments, always faces the same way, and is built step by step as players come within about 200 blocks, because it is too big to place at once.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Algumas estruturas têm NPCs morando nelas além do mestre, como &#039;&#039;&#039;Chi-Chi&#039;&#039;&#039; na [[Special:MyLanguage/Goku&#039;s House|Casa do Goku]]. Cada um surge uma vez por estrutura, inclusive em estruturas geradas antes de ele ser adicionado, e não volta se morrer. Donos de servidores podem adicionar os próprios com um datapack (veja [[Special:MyLanguage/NPC Placement and Alignment|Posicionamento e índole de NPCs]]).&lt;br /&gt;
&lt;br /&gt;
Donos de servidores podem desativar completamente as estruturas do DragonMineZ.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Existing_worlds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Mundos existentes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Estruturas únicas adicionadas em uma atualização (por exemplo, o Palácio da Vovó Uranai, a Árvore do Poder ou a Estrela Big Gete) aparecem mesmo assim em mundos criados antes dela. Se o local que o DragonMineZ planejou para elas já estiver gerado, a estrutura é colocada lá quando um jogador carrega esse chunk. A Árvore do Poder e a Estrela Big Gete são grandes demais para serem colocadas de uma vez, então são preenchidas aos poucos (a árvore cresce diante dos seus olhos). Chunks onde jogadores passaram mais de uma hora são ignorados, então as bases nunca são sobrescritas. As Crateras saiyajins só aparecem em chunks recém-gerados.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Proteção ==&lt;br /&gt;
{{See also|Gamerules}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
* As &#039;&#039;&#039;estruturas de mestres&#039;&#039;&#039; (toda estrutura que é casa de um mestre, mais a Sala do Tempo) não podem ser danificadas por ataques de ki, a menos que a gamerule &amp;lt;code&amp;gt;allowKiGriefingMasterStructures&amp;lt;/code&amp;gt; seja &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (padrão &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Nas &#039;&#039;&#039;arenas de torneio&#039;&#039;&#039; (o [[Special:MyLanguage/Fortuneteller Baba&#039;s Palace|Palácio da Vovó Uranai]], a [[Special:MyLanguage/Cell Arena|Arena do Cell]] e a arena do Torneio do Outro Mundo), jogadores no modo sobrevivência ou aventura, explosões e mobs não podem construir nem quebrar nada, a menos que a gamerule &amp;lt;code&amp;gt;allowBuildingInArenaStructures&amp;lt;/code&amp;gt; seja &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; (padrão &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Alguns covis têm partes indestrutíveis próprias: a madeira e as raízes da [[Special:MyLanguage/Tree of Might|Árvore do Poder]] e o casco da [[Special:MyLanguage/Big Gete Star|Estrela Big Gete]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Finding_structures&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Como encontrar estruturas ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;The_locate_command&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== O comando de localização ===&lt;br /&gt;
{{See also|Commands|Permissions}}&lt;br /&gt;
{{Command|/dmzlocate &amp;amp;lt;structure&amp;amp;gt;}} encontra a estrutura do DragonMineZ mais próxima com esse id na dimensão em que você está e mostra as coordenadas da própria estrutura (o centro dela, no nível do chão) e a distância. Clique nas coordenadas para obter um comando de teleporte pronto. Ele aceita um id simples (&amp;lt;code&amp;gt;goku_house&amp;lt;/code&amp;gt;) ou completo (&amp;lt;code&amp;gt;dragonminez:goku_house&amp;lt;/code&amp;gt;) e autocompleta com Tab todas as estruturas do DragonMineZ, mais &amp;lt;code&amp;gt;otherworld_tournament&amp;lt;/code&amp;gt; (que só funciona dentro do Outro Mundo). Ele exige a permissão &amp;lt;code&amp;gt;dragonminez.dmzlocate&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Se nada for encontrado por perto, ele informa em qual dimensão e biomas a estrutura é gerada, para você saber onde explorar. Para covis de chefes de mundo, operadores podem usar {{Command|/dmzworldboss locate}} (veja [[Special:MyLanguage/World Bosses|Chefes de mundo]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Treasure_maps&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Mapas do tesouro ===&lt;br /&gt;
Vários NPCs vendem mapas do tesouro com um X vermelho que apontam para a estrutura mais próxima do tipo. Se essa estrutura ainda não tiver sido colocada no mundo, a troca aparece como &#039;&#039;&#039;esgotada&#039;&#039;&#039; e vira um mapa de verdade assim que a estrutura puder ser localizada (reabra a janela de troca).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mapa para !! Vendido por !! Custo&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Goku&#039;s House}} || [[Special:MyLanguage/Capsule Corp Assistant|Assistente da Corporação Cápsula]], nível 1 || 10 Carnes de Dinossauro Cozidas&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Kame House}} || Assistente da Corporação Cápsula, nível 1 || 8 bacalhaus crus&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Piccolo&#039;s House}} || Assistente da Corporação Cápsula, nível 2 || 1 balde de água&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Yamcha&#039;s House}} || Assistente da Corporação Cápsula, nível 2 || 1 osso&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Kami&#039;s Lookout}} || Assistente da Corporação Cápsula, nível 3 || 1 muda de abeto&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fortuneteller Baba&#039;s Palace}} || Assistente da Corporação Cápsula, nível 3 (sempre oferecido) || 6 frascos de vidro&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cell Arena}} || Assistente da Corporação Cápsula, nível 3 || 1 Chip do Radar (Terra) de nível 1&lt;br /&gt;
|-&lt;br /&gt;
| {{L|World Martial Arts Tournament}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Capsule Corp Assistant, tier 3 (always offered)&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;4 Gold Ingots&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dr. Gero&#039;s Lab}} || Assistente da Corporação Cápsula, nível 4 || 16 lingotes de ferro&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Trunks&#039; Ship}} || Assistente da Corporação Cápsula, nível 4 || 1 espada de ferro&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Vegeta&#039;s Saiyan Pod}} || Assistente da Corporação Cápsula, nível 5 || 1 Scouter (Vermelho)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Babidi&#039;s Spaceship}} || Assistente da Corporação Cápsula, nível 5 || 4 pérolas de ender&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Majin Buu&#039;s House}} || Assistente da Corporação Cápsula, nível 5 (sempre oferecido) || 1 bolo&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Frieza&#039;s Ship}} || [[Special:MyLanguage/Capsule Corp Namekian|Corporação Cápsula Namekuseijin]] || 1 Chip do Radar (Terra) de nível 1&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Grand Elder&#039;s House}} || Corporação Cápsula Namekuseijin || 1 Balde de Líquido de Cura&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Big Gete Star}} || [[Special:MyLanguage/Namekian Trader|Comerciante Namekuseijin]] || 16 esmeraldas&lt;br /&gt;
|-&lt;br /&gt;
| Covis dos Tamagamis Número Três, Dois e Um || [[Special:MyLanguage/Time Patroller|Patrulheiro do Tempo]] || 12, 16 e 20 esmeraldas&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gomah&#039;s Horn Cradle}} || Patrulheiro do Tempo || 24 esmeraldas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Todo mapa da Corporação Cápsula também custa um mapa em branco, e cada uma dessas trocas de mapa pode ser usada até 8 vezes (as da Corporação Cápsula Namekuseijin também). O mapa do Palácio da Vovó Uranai é oferecido por todo Assistente da Corporação Cápsula de nível 3 ou superior, e o da Casa do Majin Boo por todo assistente de nível 5; eles são adicionados na próxima vez que você abre as trocas dele, então assistentes que subiram de nível antes também os recebem. Os mapas do Comerciante Namekuseijin e do Patrulheiro do Tempo têm 4 usos cada. Veja as páginas dos NPCs no [[Special:MyLanguage/Bestiary|Bestiário]] para conhecer as outras trocas deles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Structures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Effects/en&amp;diff=39210</id>
		<title>Effects/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Effects/en&amp;diff=39210"/>
		<updated>2026-10-22T01:17:45Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DragonMineZ adds its own &#039;&#039;&#039;status effects&#039;&#039;&#039;. Some are gameplay effects you will notice: combat control, buffs, food and plant boosts, the [[Special:MyLanguage/Majin Mark|Majin Mark]] and the Mutant. The rest are &#039;&#039;&#039;internal markers&#039;&#039;&#039; the mod uses to track transformations, charging, dashes and cooldowns.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
Admins can give or remove DMZ&#039;s three long-term character effects, [[Special:MyLanguage/Fruit of the Tree of Might|Might Fruit]], [[Special:MyLanguage/Majin|Majin]] and [[Special:MyLanguage/Mutant|Mutant]], with &amp;lt;code&amp;gt;/dmzeffect&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; means permanent):&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect give &amp;amp;lt;mightfruit, majin or mutant&amp;amp;gt; &amp;amp;lt;seconds or -1&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect remove &amp;amp;lt;effect&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzeffect clear [targets]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/dmzeffect remove&amp;lt;/code&amp;gt; also accepts &amp;lt;code&amp;gt;knockout&amp;lt;/code&amp;gt;, which removes the K.O. effect and gets a knocked-down player back up. Besides the effects, &amp;lt;code&amp;gt;/dmzeffect clear&amp;lt;/code&amp;gt; also removes the God Ritual cooldown and the Ki Transfer effects, and ends a knockdown.&lt;br /&gt;
&lt;br /&gt;
The other effects work with the vanilla &amp;lt;code&amp;gt;/effect&amp;lt;/code&amp;gt; command, using their id with the &amp;lt;code&amp;gt;dragonminez:&amp;lt;/code&amp;gt; prefix. See [[Special:MyLanguage/Commands|Commands]].&lt;br /&gt;
&lt;br /&gt;
== Combat control ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Stunned || &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; || You can&#039;t move or act. Applied when your &#039;&#039;&#039;guard is broken&#039;&#039;&#039; (3 seconds by default), to the loser of a beam clash or a [[Special:MyLanguage/Strike Clash|strike clash]], and by some techniques (for example the Bio-Android&#039;s Vital Drain).&lt;br /&gt;
|-&lt;br /&gt;
| Staggered || &amp;lt;code&amp;gt;stagger&amp;lt;/code&amp;gt; || −25% movement and attack speed. Applied for 3 seconds to an attacker whose hit you &#039;&#039;&#039;parry&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Ki Slow || &amp;lt;code&amp;gt;ki_slow&amp;lt;/code&amp;gt; || −90% movement speed for a moment (1.5 seconds) after being hit by a ki attack (not by small ki blasts).&lt;br /&gt;
|-&lt;br /&gt;
| Candy || &amp;lt;code&amp;gt;candy&amp;lt;/code&amp;gt; || The target is turned into candy and &#039;&#039;&#039;can&#039;t attack&#039;&#039;&#039; until the effect ends. The [[Special:MyLanguage/Evasion Techniques|Candy Beam]] technique candies its target for 3 seconds; the Majin Candy beam of Majin Buu, [[Special:MyLanguage/Evil Buu|Evil Buu]] and Majuub keeps it on while the beam hits, and a while after.&lt;br /&gt;
|-&lt;br /&gt;
| K.O. || &amp;lt;code&amp;gt;knockout&amp;lt;/code&amp;gt; || Shown while you are &#039;&#039;&#039;knocked down&#039;&#039;&#039; (see [[Special:MyLanguage/Combat#Knockdowns|Combat]]), with the time left before you get back up. Milk doesn&#039;t remove it; removing it with a command gets you back up at once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Might Fruit || &amp;lt;code&amp;gt;mightfruit&amp;lt;/code&amp;gt; || The power boost from eating a [[Special:MyLanguage/Fruit of the Tree of Might|Fruit of the Tree of Might]] (×1.2 by default, for 1 minute).&lt;br /&gt;
|-&lt;br /&gt;
| TP Multiplier || &amp;lt;code&amp;gt;tp_gain&amp;lt;/code&amp;gt; || Boosts your &#039;&#039;&#039;Training Point&#039;&#039;&#039; gain (+25% per level; see [[Special:MyLanguage/Training Points and Mastery|Training Points and Mastery]]).&lt;br /&gt;
|-&lt;br /&gt;
| Mastery Multiplier || &amp;lt;code&amp;gt;mastery_gain&amp;lt;/code&amp;gt; || Boosts your &#039;&#039;&#039;form mastery&#039;&#039;&#039; gain (+25% per level). Also given by the Medi-Bug (Worm) (see [[Special:MyLanguage/Medi-Bugs|Medi-Bugs]]).&lt;br /&gt;
|-&lt;br /&gt;
| Ki Regeneration || &amp;lt;code&amp;gt;ki_regen&amp;lt;/code&amp;gt; || Boosts ki regeneration (+25% per level).&lt;br /&gt;
|-&lt;br /&gt;
| Stamina Regeneration || &amp;lt;code&amp;gt;stamina_regen&amp;lt;/code&amp;gt; || Boosts stamina regeneration (+25% per level).&lt;br /&gt;
|-&lt;br /&gt;
| Medi-Bug Shell || &amp;lt;code&amp;gt;medi_shell&amp;lt;/code&amp;gt; || From eating a Medi-Bug (Rhino): you take &#039;&#039;&#039;30% less damage&#039;&#039;&#039; for 45 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Kami&#039;s Blessing || &amp;lt;code&amp;gt;kami_bless&amp;lt;/code&amp;gt; || Given by [[Special:MyLanguage/Dende|Dende]] to good-aligned players: &#039;&#039;&#039;×1.2 TP gain&#039;&#039;&#039; for 5 minutes, with a 30-minute cooldown. It also lets you sense [[Special:MyLanguage/Glind|Glind]] players.&lt;br /&gt;
|-&lt;br /&gt;
| Hero of the World || &amp;lt;code&amp;gt;world_hero&amp;lt;/code&amp;gt; || Given to every participant who survives a won &#039;&#039;&#039;raid&#039;&#039;&#039;: &#039;&#039;&#039;+25% TP gain&#039;&#039;&#039; for 10 minutes (see [[Special:MyLanguage/Raids|Raids]]).&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline || &amp;lt;code&amp;gt;adrenaline&amp;lt;/code&amp;gt; || Shown while a Human&#039;s &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is active (see [[Special:MyLanguage/Human|Human]]).&lt;br /&gt;
|}&lt;br /&gt;
{{Config|General Server Config}}&lt;br /&gt;
&lt;br /&gt;
== Plant buffs ==&lt;br /&gt;
&lt;br /&gt;
Eating the farming plants gives a short boost (see [[Special:MyLanguage/Farming|Farming]]). A plant&#039;s buff can&#039;t be stacked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Oozaru Root || &amp;lt;code&amp;gt;oozaru_root&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 STR&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Katchin Sprout || &amp;lt;code&amp;gt;katchin_sprout&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 RES&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Flower || &amp;lt;code&amp;gt;meteor_flower&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 SKP&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Aura Lily || &amp;lt;code&amp;gt;aura_lily&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 PWR&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Hermit&#039;s Fern || &amp;lt;code&amp;gt;hermit_fern&amp;lt;/code&amp;gt; || &#039;&#039;&#039;+15 VIT&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Ki Regeneration (Kaioshin Fruit) || &amp;lt;code&amp;gt;kaioshin_fruit&amp;lt;/code&amp;gt; || Restores &#039;&#039;&#039;10% of your max ki every second&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raids ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Hunted || &amp;lt;code&amp;gt;raid_wrath&amp;lt;/code&amp;gt; || The preparation effect of every raid, formerly called &#039;&#039;Emperor&#039;s Wrath&#039;&#039;. You get it after killing a raid scout or the commander of a Red Ribbon base, and when it runs out (60 seconds by default), a &#039;&#039;&#039;raid&#039;&#039;&#039; starts around you. Removing it (for example with milk) calls the raid off. See [[Special:MyLanguage/Raids|Raids]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ki Transfer and the God Ritual ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Shared Ki || &amp;lt;code&amp;gt;ki_transfer_boost&amp;lt;/code&amp;gt; || Other players are giving you Ki with [[Special:MyLanguage/Ki Transfer|Ki Transfer]]: &#039;&#039;&#039;+5%&#039;&#039;&#039; STR, SKP, DEF and PWR per giver (up to +25%). Its level is the number of givers, and it lingers for a while after they stop.&lt;br /&gt;
|-&lt;br /&gt;
| Ki Exhaustion || &amp;lt;code&amp;gt;ki_transfer_drain&amp;lt;/code&amp;gt; || You have been giving Ki with Ki Transfer: &#039;&#039;&#039;−5%&#039;&#039;&#039; STR, SKP, DEF and PWR for every 3 seconds of giving (up to −25%). It lasts while you give, then 5 seconds for every 3 seconds you gave.&lt;br /&gt;
|-&lt;br /&gt;
| God Ritual CD || &amp;lt;code&amp;gt;god_ritual_cd&amp;lt;/code&amp;gt; || You can&#039;t take part in the [[Special:MyLanguage/Super Saiyan God Ritual|Super Saiyan God Ritual]]: 30 minutes after a successful ritual (for the receiver, after Super Saiyan God ends), or 30 seconds after an interrupted one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character effects ==&lt;br /&gt;
&lt;br /&gt;
These two effects change your character for a long time and have their own pages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Id !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Majin Mark}} || &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; || Babidi&#039;s mark: a &#039;&#039;&#039;permanent power boost&#039;&#039;&#039; (×1.3 by default) that also puts the Majin &amp;quot;M&amp;quot; on your character.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mutant}} || &amp;lt;code&amp;gt;mutant&amp;lt;/code&amp;gt; || Marks you as one of the server&#039;s rare &#039;&#039;&#039;Mutants&#039;&#039;&#039;, with faster TP and mastery gain and a &#039;&#039;&#039;rage meter&#039;&#039;&#039; that powers up the Legendary forms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Internal markers ==&lt;br /&gt;
&lt;br /&gt;
The mod uses these to track state and cooldowns; you normally won&#039;t interact with them directly:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;transform&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;transformed&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stack_transform&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stack_transformed&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kicharge&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fly&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fused&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fusion_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;saiyan_passive&amp;lt;/code&amp;gt; (Zenkai cooldown), &amp;lt;code&amp;gt;bioandroid_passive&amp;lt;/code&amp;gt; (Vital Drain cooldown), &amp;lt;code&amp;gt;bioandroid_explode_cd&amp;lt;/code&amp;gt; (Self-Destruct cooldown), &amp;lt;code&amp;gt;majin_revive&amp;lt;/code&amp;gt; (Revive cooldown), &amp;lt;code&amp;gt;dash_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;doubledash_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;teleport_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_blast_cd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;poise_cd&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Items}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Human/en&amp;diff=39200</id>
		<title>Human/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Human/en&amp;diff=39200"/>
		<updated>2026-10-22T01:17:36Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
|forms=Male 1; Male 2; Female 1; Female 2&lt;br /&gt;
|Male 2_image=Human (Male 2).png&lt;br /&gt;
|Female 1_image=Human (Female 1).png&lt;br /&gt;
|Female 2_image=Human (Female 2).png&lt;br /&gt;
|quote=A terrestrial race that makes up for its lack of innate power with versatility, perseverance and training.&lt;br /&gt;
|Type=Playable race&lt;br /&gt;
|Racial skill=Blood-Fueled Ki, Fast Learner, Adrenaline&lt;br /&gt;
|Forms=Super forms (Buffed, Full Power, Overdrive, Solaris), Legendary forms&lt;br /&gt;
|Stack forms={{L|Kaioken}}, {{L|Ultimate}}&lt;br /&gt;
|Strengths=Cheaper ki attacks, faster technique growth, a damage-resistant burst at low health&lt;br /&gt;
|Playstyle=Versatile; the only race that can become an Android&lt;br /&gt;
|Fusion={{L|Fusion Dance}}, {{L|Potara Earrings}}, {{L|Medi-Bug Beetles}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Humans&#039;&#039;&#039; are a terrestrial race with highly versatile combat skills. They lack the innate power of other races, but they are resourceful and tenacious, and overcome their limits through training and discipline. In DragonMineZ they pay for cheaper ki attacks with their own health, learn techniques faster than anyone and get a burst of adrenaline when they are close to death. Humans are also the only race that [[Special:MyLanguage/Dr. Gero|Dr. Gero]] can turn into an [[Special:MyLanguage/Android|Android]].&lt;br /&gt;
&lt;br /&gt;
== Overview and strengths ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cheaper ki attacks.&#039;&#039;&#039; Blood-Fueled Ki cuts the Ki cost of ki attacks by 25%, turning part of the saving into a health cost that comes back as bonus damage.&lt;br /&gt;
* &#039;&#039;&#039;Faster technique growth.&#039;&#039;&#039; Fast Learner gives your techniques 35% more experience, so they reach their upgrades sooner.&lt;br /&gt;
* &#039;&#039;&#039;A second wind.&#039;&#039;&#039; Adrenaline makes you tougher and faster when your health drops to 25%.&lt;br /&gt;
* &#039;&#039;&#039;Play as yourself.&#039;&#039;&#039; The default body type uses your own Minecraft skin.&lt;br /&gt;
* &#039;&#039;&#039;Two paths.&#039;&#039;&#039; A Human keeps the Super and Legendary form lines, or can trade them for the Android line through Dr. Gero&#039;s upgrade.&lt;br /&gt;
&lt;br /&gt;
== Racial skill ==&lt;br /&gt;
{{Config|General Server Config|racialSkills.human}}&lt;br /&gt;
The Human racial skill has three parts. You don&#039;t need to activate any of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Part !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood-Fueled Ki&#039;&#039;&#039; || Ki attacks cost &#039;&#039;&#039;25%&#039;&#039;&#039; less Ki. Part of the saved Ki is paid with your health instead (&#039;&#039;&#039;12.5%&#039;&#039;&#039; of the original cost), and that health is added as &#039;&#039;&#039;bonus damage&#039;&#039;&#039; to the attack&#039;s next hit. It never brings you below 2 health.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Learner&#039;&#039;&#039; || Your techniques gain &#039;&#039;&#039;35%&#039;&#039;&#039; more experience.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; || Dropping to &#039;&#039;&#039;25%&#039;&#039;&#039; health or below fills you with adrenaline for &#039;&#039;&#039;15 seconds&#039;&#039;&#039;: you take &#039;&#039;&#039;30%&#039;&#039;&#039; less damage and gain &#039;&#039;&#039;+25%&#039;&#039;&#039; attack speed and &#039;&#039;&#039;+25%&#039;&#039;&#039; movement speed. It can trigger again after &#039;&#039;&#039;180 seconds&#039;&#039;&#039;, once your health has risen back above that threshold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An Android keeps Fast Learner and Adrenaline but replaces Blood-Fueled Ki with Android Core and Absorption Barrier (see [[Special:MyLanguage/Android#Racial skill|Android]]).&lt;br /&gt;
&lt;br /&gt;
== Transformations ==&lt;br /&gt;
{{Main|Transformations}}&lt;br /&gt;
&#039;&#039;Level&#039;&#039; is the level of the form skill (Super Forms or Legendary Forms) that unlocks the form, and &#039;&#039;TP cost&#039;&#039; is the price of that level. Each form after the first of its group also needs &#039;&#039;&#039;25% mastery&#039;&#039;&#039; on the previous one. Multipliers are the defaults at 0% mastery and grow up to 1.5 times at 100% mastery. &#039;&#039;Ki drain&#039;&#039; is the base upkeep per tick; see [[Special:MyLanguage/Transformations#Energy consumption while transformed|energy consumption]] for what raises or lowers it.&lt;br /&gt;
{{Form group|human|superforms}}&lt;br /&gt;
{{Race form|human|superforms|buffed&lt;br /&gt;
|level=1&lt;br /&gt;
|cost=21,000&lt;br /&gt;
|story={{L|Classic Saga}} #46&lt;br /&gt;
|power=1.7 / 1.85 / 1.5&lt;br /&gt;
|def=1.425&lt;br /&gt;
|drain=0.109&lt;br /&gt;
|text=Your muscles swell into a much bulkier body, while your hair and aura stay as they are. It is the first form the Super Forms skill unlocks.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|human|superforms|fullpower&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=42,000&lt;br /&gt;
|story={{L|Saiyan Saga}} #12&lt;br /&gt;
|power=2.25 / 2.45 / 2.05&lt;br /&gt;
|def=1.9375&lt;br /&gt;
|drain=0.25&lt;br /&gt;
|text=You return to your normal build and your hair rises into spikes, keeping its color.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|human|superforms|overdrive&lt;br /&gt;
|level=3&lt;br /&gt;
|cost=65,000&lt;br /&gt;
|story={{L|Frieza Saga}} #10&lt;br /&gt;
|power=3.15 / 3.3 / 2.85&lt;br /&gt;
|def=2.65&lt;br /&gt;
|drain=0.618&lt;br /&gt;
|text=Your hair spikes up even further and a pale yellow aura with white lightning surrounds you.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|human|superforms|solaris&lt;br /&gt;
|level=4&lt;br /&gt;
|cost=104,000&lt;br /&gt;
|story={{L|Buu Saga}} #35&lt;br /&gt;
|power=4.6 / 4.75 / 4.25&lt;br /&gt;
|def=3.6&lt;br /&gt;
|drain=0.479&lt;br /&gt;
|text=The Human top tier keeps the spiked hair of Overdrive without its lightning. Glowing golden smoke wraps your neck and shoulders, rises in a large plume over one shoulder and a smaller wisp over the other, and rings your wrists, all inside a golden aura. It is the strongest Human form, but [[Special:MyLanguage/Ultimate|Ultimate]] never copies it.&lt;br /&gt;
}}&lt;br /&gt;
{{Form group end}}&lt;br /&gt;
{{Form group|human|legendaryforms&lt;br /&gt;
|text=The Legendary forms can&#039;t be bought with TP by default: the [[Special:MyLanguage/Movies Saga|Movies Saga]] grants their levels, and Mutants can borrow them (see [[Special:MyLanguage/Transformations#Legendary forms|Legendary forms]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|human|legendaryforms|shiyoken&lt;br /&gt;
|level=1&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=3.75&lt;br /&gt;
|def=2.8625&lt;br /&gt;
|drain=0.426&lt;br /&gt;
|text=Your Ki burns at its limit: a blood-red aura with red lightning, with no change to your body.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|human|legendaryforms|shin_shiyoken&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=4.8&lt;br /&gt;
|def=3.5875&lt;br /&gt;
|drain=0.613&lt;br /&gt;
|text=The same blood-red aura and lightning on a bulkier, more muscular body.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|human|legendaryforms|chou_shiyoken&lt;br /&gt;
|level=3&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=5.6&lt;br /&gt;
|def=4.0125&lt;br /&gt;
|drain=0.805&lt;br /&gt;
|text=The last Shiyoken stage: a broad body with an extra pair of arms and a red outline with flames, still wrapped in the blood-red aura and lightning.&lt;br /&gt;
}}&lt;br /&gt;
{{Form group end}}&lt;br /&gt;
&lt;br /&gt;
== Becoming an Android ==&lt;br /&gt;
{{Main|Android}}&lt;br /&gt;
[[Special:MyLanguage/Dr. Gero|Dr. Gero]] can convert a Human into an [[Special:MyLanguage/Android|Android]], a sub-race of the Human race. The upgrade is &#039;&#039;&#039;permanent&#039;&#039;&#039;: you lose the Super and Legendary forms above for good and get the Android forms (Android Base, Super Android, Fused Android) instead, and Blood-Fueled Ki is replaced by Android Core and Absorption Barrier. Think it over before you accept.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
{{Main|Character Customization}}&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; yes. Humans can pick any of the hairstyle presets and design their own styles in the hair editor.&lt;br /&gt;
* &#039;&#039;&#039;Gender:&#039;&#039;&#039; yes. Male and female body types share the same grid, so picking a body type also picks your gender.&lt;br /&gt;
* &#039;&#039;&#039;Body types:&#039;&#039;&#039; body type &#039;&#039;&#039;0&#039;&#039;&#039; (the default) uses your own &#039;&#039;&#039;Minecraft skin&#039;&#039;&#039;, and there are extra body types for each gender. With your own skin, the &#039;&#039;&#039;skin pixel editor&#039;&#039;&#039; lets you mark your eyes and hair so your transformations can recolor them.&lt;br /&gt;
* &#039;&#039;&#039;Face:&#039;&#039;&#039; Humans use the human nose and mouth options, which other races can also pick.&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
The Human racial skill is switched on, switched off and re-balanced in the &amp;lt;code&amp;gt;human&amp;lt;/code&amp;gt; section of &amp;lt;code&amp;gt;racialSkills&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;; the same section also holds the Android barrier values. The Super, Legendary and Android TP ladders are in &amp;lt;code&amp;gt;races/human/character.json&amp;lt;/code&amp;gt;, and each form&#039;s multipliers, drain and requisites are in its form file.&lt;br /&gt;
{{See also|General Server Config|Custom Races|Custom Forms}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Races}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Skills_Config/en&amp;diff=38989</id>
		<title>Skills Config/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Skills_Config/en&amp;diff=38989"/>
		<updated>2026-10-22T01:15:07Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill costs, which races can learn each skill and which master teaches what all live in one file, &amp;lt;code&amp;gt;config/dragonminez/skills.json&amp;lt;/code&amp;gt;. Technique tuning (experience, cooldowns, cast times, ki attack sizes and terrain destruction) lives next to it in &amp;lt;code&amp;gt;config/dragonminez/techniques.json&amp;lt;/code&amp;gt;. Both files are documented on this page.&lt;br /&gt;
&lt;br /&gt;
Their schemas are defined in &amp;lt;code&amp;gt;SkillsConfig.java&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;TechniqueConfig.java&amp;lt;/code&amp;gt;. For what each skill and technique does in game, see [[Special:MyLanguage/Skills|Skills]] and [[Special:MyLanguage/Techniques|Techniques]].&lt;br /&gt;
&lt;br /&gt;
== Top-level structure of skills.json ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;configVersion&amp;lt;/code&amp;gt; || A version string || Internal schema version. Do not hand-edit it (see [[Special:MyLanguage/How to JSON|How to JSON]]).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiSkills&amp;lt;/code&amp;gt; || List of ids || Ki attack technique names (for example &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;final_flash&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strikeSkills&amp;lt;/code&amp;gt; || List of ids || Strike attack technique names (for example &amp;lt;code&amp;gt;meteor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dragon_fist&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;evasionSkills&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;taiyoken&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;rage_scream&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sleep_recovery&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dimensional_teleport&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;candy_beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gum_bind&amp;lt;/code&amp;gt; || Evasion technique names.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;formSkills&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;superforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;legendaryforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;godforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt; || The transformation-tier skill names.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stackSkills&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kaioken&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ultimate&amp;lt;/code&amp;gt; || The stack-form skill names.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBlacklistedForms&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;superforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;legendaryforms&amp;lt;/code&amp;gt; || Form skill names Androids are barred from learning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;skills&amp;lt;/code&amp;gt; || See below || A map of skill name to &amp;lt;code&amp;gt;{ costs, allowedRaces }&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; || See below || A map of master name to a list of skill names.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is no separate &amp;lt;code&amp;gt;skill-offerings.json&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; lives inside &amp;lt;code&amp;gt;skills.json&amp;lt;/code&amp;gt; alongside &amp;lt;code&amp;gt;skills&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warning|title=Category lists are not kept on upgrade|text=The category lists (&amp;lt;code&amp;gt;kiSkills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;strikeSkills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;evasionSkills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;formSkills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stackSkills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;androidBlacklistedForms&amp;lt;/code&amp;gt;) describe what exists in code. They are &#039;&#039;&#039;refreshed from the mod&#039;s defaults whenever the config is upgraded to a new version&#039;&#039;&#039;, so edits to them are not carried over. &amp;lt;code&amp;gt;skills&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; keep your edits.}}&lt;br /&gt;
&lt;br /&gt;
== Skill costs and eligibility ==&lt;br /&gt;
{{See also|Skills|Training Points and Mastery}}&lt;br /&gt;
The &amp;lt;code&amp;gt;skills&amp;lt;/code&amp;gt; map sets the cost of every level of a skill and which races can learn it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;skills&amp;quot;: {&lt;br /&gt;
  &amp;quot;kamehameha&amp;quot;: { &amp;quot;costs&amp;quot;: [2000], &amp;quot;allowedRaces&amp;quot;: [] },&lt;br /&gt;
  &amp;quot;kaioken&amp;quot;: { &amp;quot;costs&amp;quot;: [1000, 1500, 2500, 4000, 7500], &amp;quot;allowedRaces&amp;quot;: [] },&lt;br /&gt;
  &amp;quot;potentialunlock&amp;quot;: { &amp;quot;costs&amp;quot;: [600, 1600, 2400, 3200, 4000, 4800, 5600, 6400, 7200, 8000, -1, 8800, 9600], &amp;quot;allowedRaces&amp;quot;: [] }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;costs&amp;lt;/code&amp;gt; || List of the Training Point cost to upgrade to each level. Index 0 is level 1&#039;s cost, and so on. The number of entries is the skill&#039;s max level. A &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; entry marks that level as not purchasable: it must be granted another way (for example Potential Unlock level 11 from Grand Elder Guru, or Ultimate from Old Kai).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;allowedRaces&amp;lt;/code&amp;gt; || List of the races allowed to learn this skill. An empty list (or &amp;lt;code&amp;gt;&amp;quot;all&amp;quot;&amp;lt;/code&amp;gt;) means every race can learn it. For techniques (ki, strike and evasion), every race can still learn them from a master, but only the listed races can equip them in a technique slot or upgrade them. By default &amp;lt;code&amp;gt;gum_punch&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mystic_ball&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sleep_recovery&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;candy_beam&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gum_bind&amp;lt;/code&amp;gt; are set to &amp;lt;code&amp;gt;[&amp;quot;majin&amp;quot;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;darkness_eye_beam&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;[&amp;quot;namekian&amp;quot;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;android_combo&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;[&amp;quot;android&amp;quot;]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;perfect_rush&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;[&amp;quot;bioandroid&amp;quot;]&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;&amp;quot;android&amp;quot;&amp;lt;/code&amp;gt; also allows any character with the android upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Form skills (&amp;lt;code&amp;gt;superforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;godforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;legendaryforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt;) are priced per race in &amp;lt;code&amp;gt;races/&amp;amp;lt;race&amp;amp;gt;/character.json&amp;lt;/code&amp;gt; instead (see [[Special:MyLanguage/Custom Races|Custom Races]]).&lt;br /&gt;
&lt;br /&gt;
=== Default skill costs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Costs per level (TP)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jump&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sprint&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meditation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kisense&amp;lt;/code&amp;gt; || 300, 600, 900, 1,200, 1,500, 1,800, 2,100, 2,400, 2,700, 3,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fly&amp;lt;/code&amp;gt; || 1,500, 600, 900, 1,200, 1,500, 1,800, 2,100, 2,400, 2,700, 3,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt; || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;potentialunlock&amp;lt;/code&amp;gt; || 600, 1,600, 2,400, 3,200, 4,000, 4,800, 5,600, 6,400, 7,200, 8,000, &#039;&#039;&#039;-1&#039;&#039;&#039;, 8,800, 9,600&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiboost&amp;lt;/code&amp;gt; || 2,000, 4,000, 6,000, 8,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kimanipulation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;instant_transmission&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense_penetration&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;healing_reduction&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_infusion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiprotection&amp;lt;/code&amp;gt; || 600, 1,200, 1,800, 2,200, 2,600, 2,800, 3,000, 3,200, 3,600, 4,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kaioken&amp;lt;/code&amp;gt; || 1,000, 1,500, 2,500, 4,000, 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ultimate&amp;lt;/code&amp;gt; || &#039;&#039;&#039;-1&#039;&#039;&#039; (granted by Old Kai)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fusion&amp;lt;/code&amp;gt; || 25,000, 5,000, 10,000, 15,000, 20,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every predefined technique has a single cost (its unlock price); see the tables on [[Special:MyLanguage/Ki Attacks|Ki Attacks]], [[Special:MyLanguage/Strike Attacks|Strike Attacks]] and [[Special:MyLanguage/Evasion Techniques|Evasion Techniques]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;skillOfferings&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Who teaches which skills ==&lt;br /&gt;
{{See also|Masters|NPC Placement and Alignment}}&lt;br /&gt;
The &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; map lists the skills and techniques each master offers:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;skillOfferings&amp;quot;: {&lt;br /&gt;
  &amp;quot;goku&amp;quot;: [&amp;quot;kicontrol&amp;quot;, &amp;quot;fly&amp;quot;, &amp;quot;instant_transmission&amp;quot;, &amp;quot;fusion&amp;quot;, &amp;quot;kamehameha&amp;quot;, &amp;quot;spiritbomb&amp;quot;, &amp;quot;dragon_fist&amp;quot;, &amp;quot;super_god_fist&amp;quot;, &amp;quot;oozaru_fist&amp;quot;, &amp;quot;beam_sword_slash&amp;quot;],&lt;br /&gt;
  &amp;quot;roshi&amp;quot;: [&amp;quot;jump&amp;quot;, &amp;quot;meditation&amp;quot;, &amp;quot;kicontrol&amp;quot;, &amp;quot;kamehameha&amp;quot;, &amp;quot;afterimage&amp;quot;],&lt;br /&gt;
  &amp;quot;default&amp;quot;: [&amp;quot;kicontrol&amp;quot;, &amp;quot;jump&amp;quot;]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keys are the &#039;&#039;&#039;master id&#039;&#039;&#039; (or the id of a quest NPC) offering the skill. &amp;lt;code&amp;gt;&amp;quot;default&amp;quot;&amp;lt;/code&amp;gt; is the fallback list used by any master or NPC that has no entry of its own. Purchases are checked on the server: you must be within &#039;&#039;&#039;10 blocks&#039;&#039;&#039; of a master that offers the skill, your race must be allowed (except for techniques, which any race can learn; see &amp;lt;code&amp;gt;allowedRaces&amp;lt;/code&amp;gt; above), and a master who refuses you because of your [[Special:MyLanguage/Alignment|alignment]] won&#039;t teach you.&lt;br /&gt;
&lt;br /&gt;
=== Default offerings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Master id !! Master !! Skills offered&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;roshi&amp;lt;/code&amp;gt; || {{L|Master Roshi}} || &amp;lt;code&amp;gt;jump&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meditation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;goku&amp;lt;/code&amp;gt; || {{L|Goku}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fly&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;instant_transmission&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fusion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spiritbomb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dragon_fist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;super_god_fist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;oozaru_fist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;beam_sword_slash&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kingkai&amp;lt;/code&amp;gt; || {{L|King Kai}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kaioken&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;potentialunlock&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kimanipulation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kaioken_attack&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spiritbomb&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vegeta&amp;lt;/code&amp;gt; || {{L|Vegeta}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense_penetration&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;potentialunlock&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;galick_gun&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;big_bang&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;final_flash&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;final_explosion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fake_moon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;deadly_dance_vegetto&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spirit_breaker&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spirit_breaking_cannon&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;oldkai&amp;lt;/code&amp;gt; || {{L|Old Kai}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_infusion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;healing_reduction&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;soul_punisher&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gohan&amp;lt;/code&amp;gt; || {{L|Gohan}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiboost&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiprotection&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kisense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;masenko&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;makkanko&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;piccolo&amp;lt;/code&amp;gt; || {{L|Piccolo}} || &amp;lt;code&amp;gt;potentialunlock&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;masenko&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;makkanko&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kienzan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hellzone_grenade&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;darkness_eye_beam&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;krillin&amp;lt;/code&amp;gt; || {{L|Krillin}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sprint&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kisense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kienzan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kienzan_doble&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;taiyoken&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;deadly_dance&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;frieza&amp;lt;/code&amp;gt; || {{L|Frieza}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fly&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;jump&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sprint&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kisense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meditation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;potentialunlock&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;death_beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;emperor_death_beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;supernova&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kienzan_doble&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;deadly_dance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meteor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;death_chaser&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trunks&amp;lt;/code&amp;gt; || {{L|Trunks}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiboost&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiprotection&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;burning_attack&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;heat_dome&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;shining_sword_attack&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;galick_gun&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meteor&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cell&amp;lt;/code&amp;gt; || {{L|Cell}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;instant_transmission&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kimanipulation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_infusion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiprotection&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense_penetration&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;healing_reduction&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiboost&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kienzan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;galick_gun&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;masenko&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;death_beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;deadly_dance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meteor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;android_combo&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;perfect_rush&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;yamcha&amp;lt;/code&amp;gt; || {{L|Yamcha}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_infusion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wolf_fang&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sokidan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tien&amp;lt;/code&amp;gt; || {{L|Master Tien}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;taiyoken&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dodonpa&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kikoho&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;neo_kikoho&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baba_earth&amp;lt;/code&amp;gt; || {{L|Fortuneteller Baba}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meditation&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buu&amp;lt;/code&amp;gt; || {{L|Majin Buu}} || &amp;lt;code&amp;gt;assault_rain&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gum_punch&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mystic_ball&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sleep_recovery&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;candy_beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gum_bind&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; || Any other master or NPC || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;jump&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What JSON can and can&#039;t change ==&lt;br /&gt;
* &#039;&#039;&#039;Retune existing skills:&#039;&#039;&#039; yes. Change &amp;lt;code&amp;gt;costs&amp;lt;/code&amp;gt;, tighten or loosen &amp;lt;code&amp;gt;allowedRaces&amp;lt;/code&amp;gt;, and add or remove a skill or technique from a master&#039;s &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; list (for example, to let Roshi teach Kienzan).&lt;br /&gt;
* &#039;&#039;&#039;Add a brand-new skill or predefined technique:&#039;&#039;&#039; &#039;&#039;&#039;no&#039;&#039;&#039;, not with JSON alone. New skills need actual Java code and registration before you can reference their name here. JSON only controls cost, eligibility and offering for skills that already exist in code. Players can still design their own ki attacks in the Technique Creator (see [[Special:MyLanguage/Techniques|Techniques]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;techniques.json&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== techniques.json ==&lt;br /&gt;
{{See also|Techniques|Ki Attacks|Strike Attacks|Evasion Techniques}}&lt;br /&gt;
&amp;lt;code&amp;gt;config/dragonminez/techniques.json&amp;lt;/code&amp;gt; tunes techniques &#039;&#039;&#039;by kind&#039;&#039;&#039;: one entry per ki attack &#039;&#039;&#039;type&#039;&#039;&#039;, and one per predefined strike and evasion technique. It is synced to clients and reloaded with the rest of the config.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;KiAttacks&amp;quot;: {&lt;br /&gt;
    &amp;quot;wave&amp;quot;: { &amp;quot;castTimeTicks&amp;quot;: 50, &amp;quot;damageMultiplier&amp;quot;: 1.0, &amp;quot;kiCostMultiplier&amp;quot;: 1.0, &amp;quot;baseSizeCap&amp;quot;: 2.0, &amp;quot;transformedSizeCap&amp;quot;: 5.0, &amp;quot;maxDestructionRadius&amp;quot;: 12.0, &amp;quot;...&amp;quot;: &amp;quot;...&amp;quot; }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;StrikeAttacks&amp;quot;: {&lt;br /&gt;
    &amp;quot;dragon_fist&amp;quot;: { &amp;quot;cooldownTicks&amp;quot;: 320, &amp;quot;damageMultiplier&amp;quot;: 1.0, &amp;quot;...&amp;quot;: &amp;quot;...&amp;quot; }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;EvasionAttacks&amp;quot;: {&lt;br /&gt;
    &amp;quot;taiyoken&amp;quot;: { &amp;quot;cooldownTicks&amp;quot;: 900, &amp;quot;...&amp;quot;: &amp;quot;...&amp;quot; }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ki attacks ===&lt;br /&gt;
&amp;lt;code&amp;gt;KiAttacks&amp;lt;/code&amp;gt; has one entry per ki attack type: &amp;lt;code&amp;gt;small_ball&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;medium_ball&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;giant_ball&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wave&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;laser&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;disk&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;explosion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;shield&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;barrage&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;area&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minXPCost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; || Base XP cost of an upgrade (grows with the technique&#039;s strength and the upgrades already bought).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxXPCost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; || Upper limit for an upgrade&#039;s XP cost (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; means no limit).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xpCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplier on upgrade XP costs; above 1 each extra upgrade gets pricier.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xpGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplier on XP gained.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xpGainPerHit&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpGainPerKill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || XP gained per hit / per kill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplier on the ki cost of this type.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplier on the damage of this type.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;destructionMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplier on the block-destruction radius of this type (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; means no terrain damage).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxDestructionRadius&amp;lt;/code&amp;gt; || Giant Ball and Explosion &amp;lt;code&amp;gt;32&amp;lt;/code&amp;gt;; Wave, Beam and Area &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;; others &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; || Hard cap on the destruction radius (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or less means no cap).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;castTimeTicks&amp;lt;/code&amp;gt; || Small Ball and Laser &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;; Medium Ball and Disk &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt;; Barrage, Shield and Area &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt;; Wave and Beam &amp;lt;code&amp;gt;50&amp;lt;/code&amp;gt;; Giant Ball and Explosion &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || Time to charge to 100%. Small Ball and Laser are always instant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baseSizeCap&amp;lt;/code&amp;gt; || Giant Ball &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt;, Explosion &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;, Medium Ball &amp;lt;code&amp;gt;4.5&amp;lt;/code&amp;gt;, Wave &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, Beam and Disk &amp;lt;code&amp;gt;1.2&amp;lt;/code&amp;gt;, Barrage &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt;, others &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || Largest size the attack grows to with Ki Power in base form (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; keeps the technique&#039;s own size).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;transformedSizeCap&amp;lt;/code&amp;gt; || Giant Ball and Explosion &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt;, Medium Ball &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;, Wave &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;, Beam and Disk &amp;lt;code&amp;gt;2.3&amp;lt;/code&amp;gt;, Barrage &amp;lt;code&amp;gt;2.5&amp;lt;/code&amp;gt;, others &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || The same, while transformed or using a stack form such as Kaioken.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizePowerFloor&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;sizePowerCeiling&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;1000000&amp;lt;/code&amp;gt; || Ki Power at which an attack is at its own size / reaches the cap (the growth in between is logarithmic).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Block destruction is also subject to the ki-griefing gamerules (see [[Special:MyLanguage/Gamerules|Gamerules]]).&lt;br /&gt;
&lt;br /&gt;
=== Strike attacks ===&lt;br /&gt;
&amp;lt;code&amp;gt;StrikeAttacks&amp;lt;/code&amp;gt; has one entry per strike technique id.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldownTicks&amp;lt;/code&amp;gt; || Set per technique: &amp;lt;code&amp;gt;meteor_burst&amp;lt;/code&amp;gt; 600, &amp;lt;code&amp;gt;darkness_eye_beam&amp;lt;/code&amp;gt; 410, &amp;lt;code&amp;gt;dimensional_sword_attack&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;android_combo&amp;lt;/code&amp;gt; 380, &amp;lt;code&amp;gt;spirit_breaker&amp;lt;/code&amp;gt; 370, &amp;lt;code&amp;gt;beam_sword_slash&amp;lt;/code&amp;gt; 350, &amp;lt;code&amp;gt;dimensional_punch&amp;lt;/code&amp;gt; 340, &amp;lt;code&amp;gt;spirit_breaking_cannon&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;perfect_rush&amp;lt;/code&amp;gt; 330, &amp;lt;code&amp;gt;dragon_fist&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;shining_sword_attack&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;mystic_ball&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;death_chaser&amp;lt;/code&amp;gt; 320, &amp;lt;code&amp;gt;super_god_fist&amp;lt;/code&amp;gt; 300, &amp;lt;code&amp;gt;combo_meteor&amp;lt;/code&amp;gt; 290, &amp;lt;code&amp;gt;oozaru_fist&amp;lt;/code&amp;gt; 280, &amp;lt;code&amp;gt;gum_punch&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;blue_hurricane&amp;lt;/code&amp;gt; 260, &amp;lt;code&amp;gt;grab&amp;lt;/code&amp;gt; 210, &amp;lt;code&amp;gt;deadly_dance_vegetto&amp;lt;/code&amp;gt; 200, &amp;lt;code&amp;gt;kaioken_attack&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;oozaru_slam&amp;lt;/code&amp;gt; 180, &amp;lt;code&amp;gt;meteor&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;deadly_dance&amp;lt;/code&amp;gt; 160, &amp;lt;code&amp;gt;wolf_fang&amp;lt;/code&amp;gt; 140 || Technique cooldown (before upgrades).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;castTimeTicks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || Cast time shown in the technique details (strikes start as soon as you press the key).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplier on the technique&#039;s damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplier on the ki cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minXPCost&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;maxXPCost&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Upgrade XP costs, as for ki attacks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xpGainMultiplier&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpGainPerHit&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpGainPerKill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || XP gains, as for ki attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Evasion techniques ===&lt;br /&gt;
&amp;lt;code&amp;gt;EvasionAttacks&amp;lt;/code&amp;gt; has one entry per evasion technique id.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldownTicks&amp;lt;/code&amp;gt; || Set per technique: &amp;lt;code&amp;gt;sleep_recovery&amp;lt;/code&amp;gt; 1200, &amp;lt;code&amp;gt;taiyoken&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;gum_bind&amp;lt;/code&amp;gt; 900, &amp;lt;code&amp;gt;candy_beam&amp;lt;/code&amp;gt; 600, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt; 200, &amp;lt;code&amp;gt;rage_scream&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;dimensional_teleport&amp;lt;/code&amp;gt; 80 || Technique cooldown (before upgrades).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplier on damage (Rage Scream).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplier on the ki cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minXPCost&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;maxXPCost&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Upgrade XP costs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xpGainMultiplier&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpGainPerHit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; || XP gains (evasion techniques gain XP each time they&#039;re used).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New defaults on existing servers ==&lt;br /&gt;
&lt;br /&gt;
Every time &amp;lt;code&amp;gt;skills.json&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; are loaded (when the server starts or with &amp;lt;code&amp;gt;/dmzreload&amp;lt;/code&amp;gt;), the default entries they are missing are added, without changing any value already in the files:&lt;br /&gt;
* in &amp;lt;code&amp;gt;skills.json&amp;lt;/code&amp;gt;, a missing skill or technique is added to &amp;lt;code&amp;gt;skills&amp;lt;/code&amp;gt; with its default costs and races, and to the list of every master who offers it by default; a master missing from &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; is added with its whole default list;&lt;br /&gt;
* in &amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt;, a missing ki attack type, strike technique or evasion technique is added with its default values.&lt;br /&gt;
&lt;br /&gt;
This is how new techniques reach an existing server. In 2.2 that means the strike techniques &amp;lt;code&amp;gt;darkness_eye_beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;death_chaser&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;android_combo&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;perfect_rush&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spirit_breaker&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;beam_sword_slash&amp;lt;/code&amp;gt;, the evasion techniques &amp;lt;code&amp;gt;candy_beam&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gum_bind&amp;lt;/code&amp;gt;, and the &amp;lt;code&amp;gt;tien&amp;lt;/code&amp;gt; offering of [[Special:MyLanguage/Master Tien|Master Tien]]. Because existing values are never overwritten, a server that already had a &amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; keeps its old strike cooldowns: compare them with the defaults above and edit them if you want the new ones.&lt;br /&gt;
&lt;br /&gt;
== Reload and validate ==&lt;br /&gt;
{{See also|Reloading and Updating Changes|How to JSON}}&lt;br /&gt;
# Edit &amp;lt;code&amp;gt;config/dragonminez/skills.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; or both.&lt;br /&gt;
# Validate the JSON syntax.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/dmzreload&amp;lt;/code&amp;gt;). Connected players get the new values resynced automatically.&lt;br /&gt;
# Check the skill menu in-game for the master you changed.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Configuration}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=World_Tournament_Announcer/en&amp;diff=38987</id>
		<title>World Tournament Announcer/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=World_Tournament_Announcer/en&amp;diff=38987"/>
		<updated>2026-10-22T01:15:06Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mob&lt;br /&gt;
|Type=NPC, tournament host&lt;br /&gt;
|Dimension={{L|Earth}}&lt;br /&gt;
|Spawns=By the ring of the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] island (one per world)&lt;br /&gt;
|Behavior=Friendly; talks to every player; can&#039;t be hurt&lt;br /&gt;
|Abilities=Tournament screen&lt;br /&gt;
|Drops=None&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;World Tournament Announcer&#039;&#039;&#039; hosts the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] on its island in the ocean. Talk to him to enter the tournament.&lt;br /&gt;
&lt;br /&gt;
== Finding him ==&lt;br /&gt;
&lt;br /&gt;
The announcer stands by the tournament ring, next to [[Special:MyLanguage/Mr. Satan|Mr. Satan]]. The island generates once per world in the ocean: find it with &amp;lt;code&amp;gt;/dmzlocate budokai_tenkaichi&amp;lt;/code&amp;gt; or with the map sold by the [[Special:MyLanguage/Capsule Corp Assistant|Capsule Corp Assistant]].&lt;br /&gt;
&lt;br /&gt;
== In the tournament ==&lt;br /&gt;
&lt;br /&gt;
The announcer is the host of the World Martial Arts Tournament, a non-lethal four-star bracket that ends with [[Special:MyLanguage/Gohan|Gohan (End)]], Majin Vegeta and the champion, [[Special:MyLanguage/Mr. Satan|Mr. Satan]]. Press &#039;&#039;&#039;Tournament&#039;&#039;&#039; in his dialogue to open the tournament screen, then &#039;&#039;&#039;Enter&#039;&#039;&#039; while you are within 12 blocks of him. See [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] for the fighters and rewards, and [[Special:MyLanguage/Tournaments|Tournaments]] for how entering and bouts work.&lt;br /&gt;
&lt;br /&gt;
== Behavior and abilities ==&lt;br /&gt;
&lt;br /&gt;
Right-click the announcer to open his dialogue. He greets you with one of several welcome lines and offers &#039;&#039;&#039;Tournament&#039;&#039;&#039;, which opens the tournament screen.&lt;br /&gt;
&lt;br /&gt;
He teaches no skills and gives no quests. He talks to every player, whatever their [[Special:MyLanguage/Alignment|alignment]]. Like the [[Special:MyLanguage/Masters|masters]], he stays in place, can&#039;t be pushed and can&#039;t be hurt. He is never drawn as a fighter in any tournament.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=Entity id|&amp;lt;code&amp;gt;dragonminez:saga_world_tournament_announcer&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
[[Category:NPCs{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Controls/en&amp;diff=38937</id>
		<title>Controls/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Controls/en&amp;diff=38937"/>
		<updated>2026-10-22T01:14:22Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists DragonMineZ&#039;s default key bindings and key combinations. Every key can be changed in Minecraft&#039;s &#039;&#039;&#039;Options → Controls&#039;&#039;&#039;, under the &#039;&#039;&#039;DragonMine Z&#039;&#039;&#039; category (the Rhythm minigame lanes are in &#039;&#039;&#039;DragonMine Z Minigames&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
{{Note|title=The Second Function key|{{Key|Left Alt}} is the &#039;&#039;&#039;Second Function&#039;&#039;&#039; key: the modifier used by most of the combinations below.}}&lt;br /&gt;
&lt;br /&gt;
== Menus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|V}} || Open the &#039;&#039;&#039;Character Menu&#039;&#039;&#039; (Stats, Party, Skills, Quests, Minigames and Config; see [[Special:MyLanguage/Menus|Menus]]). Before you have created a character it opens character creation.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|X}} (hold) || Open the &#039;&#039;&#039;Utility Menu&#039;&#039;&#039; (radial wheel: transform, stack forms, movement and actions). Releasing the key closes it.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|H}} || [[Special:MyLanguage/Instant Transmission|Instant Transmission]] (see below), or the &#039;&#039;&#039;Space Pod&#039;&#039;&#039; menu while riding a [[Special:MyLanguage/Space Pod|Space Pod]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Unbound&#039;&#039; || &#039;&#039;&#039;Open Party / Skills / Quests / Minigames / Config Tab&#039;&#039;&#039;: jump straight to that tab of the Character Menu. Bind them yourself if you want shortcuts; they also switch tabs while the menu is open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat and actions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|C}} (hold) || &#039;&#039;&#039;Charge Ki&#039;&#039;&#039;: raises your Power Release (up to your release limit). &#039;&#039;&#039;Double-tap&#039;&#039;&#039; {{Key|C}} to jump straight to your maximum release, paying 1% of your max Ki per 5% of release gained.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Keep holding&#039;&#039; {{Key|C}} &#039;&#039;at full Ki&#039;&#039; || Fills the &#039;&#039;&#039;Ki Surge&#039;&#039;&#039; bar; when it is full you unleash a &#039;&#039;&#039;Ki Surge&#039;&#039;&#039; (see [[Special:MyLanguage/Combat#Ki charging and Ki Surge|Combat]]). Letting go of {{Key|C}} empties the bar.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Alt}} + {{Key|C}} (hold) || &#039;&#039;&#039;Lower Release&#039;&#039;&#039;: lowers your Power Release.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|G}} (hold) || &#039;&#039;&#039;Action&#039;&#039;&#039; key: charges the action selected in the Utility Menu (transform, stack form, racial skill, fusion…). &#039;&#039;&#039;Double-tap&#039;&#039;&#039; {{Key|G}} to transform instantly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Unbound&#039;&#039; || &#039;&#039;&#039;Instant Transform&#039;&#039;&#039;: transform instantly with one key press.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Alt}} + {{Key|G}} || &#039;&#039;&#039;Descend (Lower Form)&#039;&#039;&#039;: drop one form or stack-form tier. With a racial skill selected it triggers the racial &#039;&#039;&#039;secondary action&#039;&#039;&#039; instead (for example dismissing a Cell Jr. or a Bio-Android&#039;s Self-Destruct).&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Alt}} + {{Key|Right Mouse}} || Tap to fire a basic &#039;&#039;&#039;ki blast&#039;&#039;&#039; (your shots alternate hands). Hold for 0.3 seconds to fire a &#039;&#039;&#039;Ki Volley&#039;&#039;&#039; of 6 ki blasts (30-second cooldown). See [[Special:MyLanguage/Combat#Ki blasts and Ki Volley|Combat]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Ctrl}} + {{Key|Alt}} + {{Key|Right Mouse}} (hold) || &#039;&#039;&#039;Ki Transfer&#039;&#039;&#039;: give your Ki to the player you are looking at (within 8 blocks) for as long as you hold the keys. {{Key|Ctrl}} and {{Key|Alt}} are fixed here and don&#039;t follow the Second Function key. See [[Special:MyLanguage/Ki Transfer|Ki Transfer]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|R}} || &#039;&#039;&#039;Dash&#039;&#039;&#039; (and double dash).&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Z}} || &#039;&#039;&#039;Lock on&#039;&#039;&#039; to a target.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Right Mouse}} || &#039;&#039;&#039;Block&#039;&#039;&#039; (with empty hands). Starting a block right before a hit lands is a &#039;&#039;&#039;parry&#039;&#039;&#039; (see [[Special:MyLanguage/Combat#Parrying|Combat]]).&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Shift}} (mash) || Break free from &#039;&#039;&#039;Gum Bind&#039;&#039;&#039; when a Majin wraps you in gum: every press of the Sneak key takes 0.25 seconds off the bind (see [[Special:MyLanguage/Evasion Techniques#Breaking free from Gum Bind|Evasion Techniques]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement and sensing ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|F}} || Toggle &#039;&#039;&#039;flight&#039;&#039;&#039; on or off. It needs the Fly and Ki Control skills, and at least 5% Power Release to take off.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Alt}} + {{Key|F}} || &#039;&#039;&#039;Switch flight mode&#039;&#039;&#039; between &#039;&#039;&#039;Combat Fly&#039;&#039;&#039; and &#039;&#039;&#039;Search Fly&#039;&#039;&#039;. The flight mode, the flight speed cap and the flight &#039;&#039;&#039;Mode Lock&#039;&#039;&#039; are also in the Utility Menu under &#039;&#039;&#039;Movement → Fly&#039;&#039;&#039; (see [[Special:MyLanguage/Menus#Utility Menu|Menus]]).&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|F4}} || [[Special:MyLanguage/Ki Sense|Ki Sense]]: cycle the Ki Sense display through Combat mode, Search mode and off (needs the Ki Sense skill). While you wear a [[Special:MyLanguage/Scouters|scouter]] it toggles the scouter readout instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&lt;br /&gt;
While you ride a [[Special:MyLanguage/Vehicles|vehicle]], these keys drive it. You can&#039;t fire techniques while riding, and flight turns off when you get on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|W}} {{Key|A}} {{Key|S}} {{Key|D}} || Drive (cars can&#039;t strafe).&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Space}} || Ascend. Double-tap it to take off with Frieza&#039;s Capsule.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Alt}} || Descend (the Second Function key).&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Ctrl}} || Sprint: go faster with vehicles that have a sprint speed.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|R}} || Boost (Flying Nimbus and Black Nimbus only).&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Alt}} + {{Key|1}} / {{Key|2}} / {{Key|3}} / {{Key|4}} || Move to seat 1–4 (the technique slot 1–4 keys). Seat 1 drives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Instant Transmission ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Use !! Action&lt;br /&gt;
|-&lt;br /&gt;
| Tap {{Key|H}} || Teleport to your &#039;&#039;&#039;locked-on target&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Hold {{Key|H}} (half a second) || Open the &#039;&#039;&#039;Instant Transmission menu&#039;&#039;&#039; to pick a destination (needs Instant Transmission level 5 or higher).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Special:MyLanguage/Skills|Skills]] for the Instant Transmission skill.&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
Save techniques to slots in the Skills tab and fire them with a modifier plus a number. While you hold a bar&#039;s modifier, its four slots appear on the [[Special:MyLanguage/HUD#Technique hotbar|technique hotbar]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Keys !! Action&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Alt}} + {{Key|1}} / {{Key|2}} / {{Key|3}} / {{Key|4}} || Fire technique slots &#039;&#039;&#039;1–4&#039;&#039;&#039; (Bar 1).&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Ctrl}} + {{Key|1}} / {{Key|2}} / {{Key|3}} / {{Key|4}} || Fire technique slots &#039;&#039;&#039;5–8&#039;&#039;&#039; (Bar 2).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ki attacks charge while you hold the slot key and fire when you release it; strike attacks and evasion techniques activate as soon as you press it. See [[Special:MyLanguage/Techniques|Techniques]].&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;cinematic camera&#039;&#039;&#039; of a strike attack plays, you can&#039;t look around with the mouse or toggle lock-on (see [[Special:MyLanguage/Strike Attacks#Cinematic camera|Strike Attacks]]).&lt;br /&gt;
&lt;br /&gt;
== Minigames ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Keys !! Action&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|A}} / {{Key|S}} / {{Key|K}} / {{Key|L}} || &#039;&#039;&#039;Rhythm&#039;&#039;&#039; minigame lanes 1–4 (they only work inside the minigame, so they don&#039;t clash with movement). The arrow keys {{Key|←}} {{Key|↓}} {{Key|↑}} {{Key|→}} also play lanes 1–4. Each lane shows its key as printed on your keyboard layout. In the song list, {{Key|↑}} / {{Key|↓}} browse songs and {{Key|←}} / {{Key|→}} change the difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|A}}–{{Key|Z}}, {{Key|0}}–{{Key|9}} || &#039;&#039;&#039;Shadow Boxing&#039;&#039;&#039; minigame: type the combo shown on screen. Letters follow your keyboard layout (AZERTY, QWERTZ…): press the key that has that letter printed on it.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Space}} || &#039;&#039;&#039;Precision&#039;&#039;&#039; minigame: click at the mouse position.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Enter}} / {{Key|Space}} || Start a minigame from its rules panel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Esc}} || Pause a running minigame (&#039;&#039;&#039;Resume&#039;&#039;&#039; or &#039;&#039;&#039;Finish&#039;&#039;&#039; from the pause panel).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Special:MyLanguage/Training Minigames|Training Minigames]] for the minigames themselves.&lt;br /&gt;
&lt;br /&gt;
== Controls in editors and dialogues ==&lt;br /&gt;
&lt;br /&gt;
The hair editor, the skin pixel editor and the HUD Editor have their own mouse and keyboard controls: see [[Special:MyLanguage/Character Customization#Viewport controls|Character Customization]] and [[Special:MyLanguage/HUD#The HUD Editor|HUD]]. NPC dialogues can be driven with the arrow keys, {{Key|Enter}} and the number keys: see [[Special:MyLanguage/Menus#NPC dialogue|Menus]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox Mechanics}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/Fly?diff=38871</id>
		<title>Fly/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/Fly?diff=38871"/>
		<updated>2026-10-22T01:13:35Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Skill&lt;br /&gt;
|quote=Controla tu ki y surca los cielos.&lt;br /&gt;
|Type=Movimiento y utilidad&lt;br /&gt;
|Max level=10&lt;br /&gt;
|Key={{Key|F}}&lt;br /&gt;
|Taught by={{L|Goku}}, {{L|Frieza}}&lt;br /&gt;
|Cost=1,500 TP para el nivel 1, luego de 600 a 3,000 TP por nivel&lt;br /&gt;
|Effect=Vuelo con ki con dos modos, Vuelo de búsqueda y Vuelo de combate. Cada nivel aumenta tu velocidad.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Vuelo&#039;&#039;&#039; es la habilidad que te permite volar con tu ki. Tiene dos modos de vuelo: el &#039;&#039;&#039;Vuelo de búsqueda&#039;&#039;&#039;, un vuelo rápido de 360° con control libre pensado para viajar, y el &#039;&#039;&#039;Vuelo de combate&#039;&#039;&#039;, un vuelo estacionario basado en la inercia y ajustado para pelear. Cada nivel de la habilidad te hace más rápido.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Learning_it&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Cómo aprenderla ==&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/Goku|Goku]] (alineamiento Bueno) y [[Special:MyLanguage/Frieza|Freezer]] (alineamiento Maligno) enseñan Vuelo. Para despegar de verdad también necesitas [[Special:MyLanguage/Ki Control|Control de Ki]] y al menos un &#039;&#039;&#039;5% de Liberación de Poder&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Nivel !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
! Costo en TP&lt;br /&gt;
| 1,500 || 600 || 900 || 1,200 || 1,500 || 1,800 || 2,100 || 2,400 || 2,700 || 3,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Taking_off&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Cómo despegar ==&lt;br /&gt;
&lt;br /&gt;
Salta y pulsa {{Key|F}} en el aire para empezar a volar, y vuelve a pulsarla para dejar de volar. También puedes activar o desactivar Vuelo desde el Menú de utilidades ({{Key|X}}) en &#039;&#039;&#039;Movimiento&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Flight_modes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Modos de vuelo ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modo !! Ideal para !! Sensación&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vuelo de búsqueda&#039;&#039;&#039; || Viajar || Vuelo rápido de 360° con control libre.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vuelo de combate&#039;&#039;&#039; || Pelear || Un vuelo estacionario basado en la inercia y ajustado para el combate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cambia entre ellos con {{Key|Alt}} + {{Key|F}}, o en el Menú de utilidades en &#039;&#039;&#039;Movimiento → Vuelo&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Por defecto, recibir o hacer daño en Vuelo de búsqueda te cambia a Vuelo de combate durante &#039;&#039;&#039;8 segundos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Since version 2.2, Search Fly is &#039;&#039;&#039;18%&#039;&#039;&#039; slower and Combat Fly &#039;&#039;&#039;15%&#039;&#039;&#039; slower than before; the rush of a [[Special:MyLanguage/Strike Attacks|strike attack]] keeps its speed. The aura you show while sprinting in flight no longer lights up its surroundings.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Flight_options&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Opciones de vuelo ===&lt;br /&gt;
&lt;br /&gt;
Al pasar el cursor sobre &#039;&#039;&#039;Vuelo&#039;&#039;&#039; en el Menú de utilidades (&#039;&#039;&#039;{{Key|X}} → Movimiento → Vuelo&#039;&#039;&#039;) se abren sus opciones:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vuelo de búsqueda / Vuelo de combate&#039;&#039;&#039; cambia el modo (igual que {{Key|Alt}} + {{Key|F}}).&lt;br /&gt;
* &#039;&#039;&#039;Velocidad de vuelo&#039;&#039;&#039; limita tu velocidad de vuelo entre el 5% y el 100% en pasos del 5%. El límite también ralentiza el ascenso y el descenso. Haz clic de nuevo para volver al 100%, o pasa el cursor por encima y usa la rueda del ratón.&lt;br /&gt;
* &#039;&#039;&#039;Bloqueo de modo&#039;&#039;&#039; recuerda el modo que elegiste. Cuando recibir o hacer daño te fuerza a pasar del Vuelo de búsqueda al Vuelo de combate, vuelves a tu modo elegido en cuanto termina el bloqueo del Vuelo de combate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Flying_in_combat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Volar en combate ==&lt;br /&gt;
&lt;br /&gt;
* Los [[Special:MyLanguage/Strike Attacks|Super Golpes]] alcanzan objetivos a hasta 12 bloques mientras vuelas, en lugar de 6.&lt;br /&gt;
* Durante una &#039;&#039;&#039;Oleada de Ki&#039;&#039;&#039; vuelas más rápido (consulta [[Special:MyLanguage/Combat|Combate]]).&lt;br /&gt;
* Por defecto, el Vuelo de combate consume Ki a la mitad del ritmo normal.&lt;br /&gt;
{{Config|Combat Config|combatFly*}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Notes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Notas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
* Si todavía no puedes volar, [[Special:MyLanguage/Korin|Korin]] te da una [[Special:MyLanguage/Flying Nimbus|Nube Voladora]] (o una Nube Negra si tu alineamiento es 50 o menos).&lt;br /&gt;
* Todas las teclas de vuelo se pueden reasignar en los controles de Minecraft (consulta [[Special:MyLanguage/Controls|Controles]]).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Abilities}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Bulma/en&amp;diff=38849</id>
		<title>Bulma/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Bulma/en&amp;diff=38849"/>
		<updated>2026-10-22T01:13:23Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mob&lt;br /&gt;
|Type=Quest NPC&lt;br /&gt;
|Dimension={{L|Earth}}&lt;br /&gt;
|Spawns=Placed with [[Special:MyLanguage/Vegeta&#039;s Saiyan Pod|Vegeta&#039;s Saiyan Pod]]&lt;br /&gt;
|Behavior=Friendly; her side quests need alignment 41 or higher&lt;br /&gt;
|Abilities=Story deliveries and the Capsule Corp side quests&lt;br /&gt;
|Drops=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bulma&#039;&#039;&#039; is the scientist of the Capsule Corporation. In DragonMineZ she waits next to [[Special:MyLanguage/Vegeta&#039;s Saiyan Pod|Vegeta&#039;s Saiyan Pod]] on [[Special:MyLanguage/Earth|Earth]], takes the parts for every ship and radar in the story and gives more side quests than anyone else: the whole Capsule Corp line of gadgets, parts for your [[Special:MyLanguage/Vehicles|vehicles]] and a long list of errands.&lt;br /&gt;
&lt;br /&gt;
== Finding her ==&lt;br /&gt;
Bulma is part of the structure: she is placed when [[Special:MyLanguage/Vegeta&#039;s Saiyan Pod|Vegeta&#039;s Saiyan Pod]] generates, in the rocky lands of Earth, next to [[Special:MyLanguage/Vegeta|Vegeta]]. Use the Capsule Corp Assistant&#039;s maps or &amp;lt;code&amp;gt;/dmzlocate&amp;lt;/code&amp;gt; to find the pod (see [[Special:MyLanguage/Structures|Structures]]).&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
Bulma talks to every character, but if your [[Special:MyLanguage/Alignment|alignment]] is below 41 she greets you coldly and her side quests show as locked (&amp;quot;Requires an alignment of 41 or higher.&amp;quot;). Her story quests and any side quest you have already started stay open. Below 25 she treats you as hostile. Server owners can change both limits in the NPC alignment rules (see [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]]).&lt;br /&gt;
&lt;br /&gt;
== In the story ==&lt;br /&gt;
* [[Special:MyLanguage/Saiyan Saga|Saiyan Saga]] quest 14, &#039;&#039;Repairing the Saiyan Pod&#039;&#039;: find Vegeta&#039;s Saiyan Pod and give Bulma 8 Blocks of Iron, 4 Blocks of Redstone and 4 Diamonds.&lt;br /&gt;
* Saiyan Saga quest 15, &#039;&#039;Prepare for Namek&#039;&#039;: talk to Bulma; the reward is a Saiyan [[Special:MyLanguage/Space Pod|Space Pod]].&lt;br /&gt;
* [[Special:MyLanguage/Android Saga|Android Saga]] quest 18, &#039;&#039;Gero&#039;s Blueprints&#039;&#039;: bring her 16 Paper from [[Special:MyLanguage/Dr. Gero&#039;s Lab|Dr. Gero&#039;s Lab]].&lt;br /&gt;
* [[Special:MyLanguage/Buu Saga|Buu Saga]] quest 38, &#039;&#039;Evacuate the City&#039;&#039;: deliver 32 Bread and 24 Steak.&lt;br /&gt;
* [[Special:MyLanguage/GT Saga|GT Saga]] quest 2, &#039;&#039;Parts for Bulma&#039;&#039;: deliver radar pieces, redstone, iron and a Saiyan Space Pod; she gives you a [[Special:MyLanguage/Dragon Radar|Dragon Radar]].&lt;br /&gt;
* [[Special:MyLanguage/Daima Saga|Daima Saga]] quest 3, &#039;&#039;To the Demon Realm&#039;&#039;: deliver Ender Pearls, Crying Obsidian, Blocks of Redstone and Amethyst Shards for the trip to the [[Special:MyLanguage/Demon Realm|Demon Realm]].&lt;br /&gt;
&lt;br /&gt;
== Side quests ==&lt;br /&gt;
{{Main|Sidequests}}&lt;br /&gt;
Most of Bulma&#039;s side quests belong to the &#039;&#039;&#039;Capsule Corp&#039;&#039;&#039; category: they build [[Special:MyLanguage/Dragon Radar|Dragon Radars]], [[Special:MyLanguage/Scouters|scouters]], [[Special:MyLanguage/Gete Tech|Gete tech]] and new [[Special:MyLanguage/Space Pod|Space Pod]] destinations. The rest are errands that send you around the world. Five of them reward the parts you need to build [[Special:MyLanguage/Vehicles|vehicles]]: &#039;&#039;Capsule Corp R&amp;amp;D&#039;&#039; and &#039;&#039;Alien Artifacts&#039;&#039; (a Vehicle Engine each), &#039;&#039;Comfortable Ride&#039;&#039; (2 Vehicle Seats), &#039;&#039;Rare Mineral Survey&#039;&#039; (2 Vehicle Plating) and &#039;&#039;Flight Stabilizer&#039;&#039; (a Vehicle Propeller).&lt;br /&gt;
{{#invoke:Sidequests|giver|bulma}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
[[Category:NPCs{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Giran/en&amp;diff=38774</id>
		<title>Giran/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Giran/en&amp;diff=38774"/>
		<updated>2026-10-22T01:12:43Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mob&lt;br /&gt;
|Type=Hostile, wild enemy; tournament fighter&lt;br /&gt;
|Dimension={{L|Earth}}&lt;br /&gt;
|Spawns=Badlands, mountains, hills, the Rocky biome and biomes with savanna villages, under open sky; rare and always alone&lt;br /&gt;
|Behavior=Attacks on sight; can&#039;t fly; Novice AI&lt;br /&gt;
|Health=180&lt;br /&gt;
|Damage=14&lt;br /&gt;
|Drops=Raw Dino Tail, Raw Dino Meat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Giran&#039;&#039;&#039; is the winged monster of the World Martial Arts Tournament. A huge wild Giran roams the lands of [[Special:MyLanguage/Earth|Earth]] where the [[Special:MyLanguage/Dinosaurs|dinosaurs]] live, and the tournament fighter is one of the contenders of the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]].&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
&lt;br /&gt;
The wild Giran spawns in the same biomes as the dinosaurs: badlands, mountains, hills, the DMZ &#039;&#039;&#039;Rocky&#039;&#039;&#039; biome and biomes with savanna villages (spawn weight 6, always alone). It is a &#039;&#039;&#039;wild enemy&#039;&#039;&#039;: it spawns on the surface under open sky, day or night, away from torches and other light, and never in Peaceful (see [[Special:MyLanguage/Bestiary#How wild enemies spawn|how wild enemies spawn]]). It is rare: only 20% of its natural spawn attempts succeed, and it never spawns within 64 blocks of another Giran. In Creative, the &#039;&#039;&#039;Giran Spawn Egg&#039;&#039;&#039; spawns a wild Giran.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
&lt;br /&gt;
The wild Giran is bigger than the tournament fighter: 1.56 times the normal size, with a hitbox 1.2 blocks wide and 2.9 blocks tall. It can&#039;t fly, attacks on sight and fights on the &#039;&#039;&#039;Novice&#039;&#039;&#039; AI tier (see [[Special:MyLanguage/Sagas#Enemy AI tiers|enemy AI tiers]]). It shrugs off 60% of the knockback it takes.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
&lt;br /&gt;
* 0–1 &#039;&#039;&#039;Raw Dino Tail&#039;&#039;&#039; (cooks if on fire, +0–1 Looting)&lt;br /&gt;
* 1–3 &#039;&#039;&#039;Raw Dino Meat&#039;&#039;&#039; (cooks if on fire, +0–1 Looting)&lt;br /&gt;
&lt;br /&gt;
== In the tournament ==&lt;br /&gt;
{{Main|World Martial Arts Tournament}}&lt;br /&gt;
The tournament Giran, a separate and smaller fighter, is one of the contenders who can be drawn for the qualifier rounds of the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]]. Each run draws its contenders at random, so he isn&#039;t in every bracket. His stats come from the seat he is drawn into: by default a contender has between 147,000 and 392,000 health, 6,100 to 16,300 melee damage and 5,500 to 14,700 ki damage, fights on the Smart or Elite AI tier, and gets 8% stronger for every round already played. The tournament is non-lethal. See [[Special:MyLanguage/Tournaments|Tournaments]] for how bouts work.&lt;br /&gt;
&lt;br /&gt;
== In the story ==&lt;br /&gt;
&lt;br /&gt;
In the [[Special:MyLanguage/Classic Saga|Classic Saga]] quest &#039;&#039;&#039;Tournament: Giran&#039;&#039;&#039;, he is your first opponent at the 21st World Martial Arts Tournament.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=Entity ids|&amp;lt;code&amp;gt;dragonminez:giran&amp;lt;/code&amp;gt; (wild) and &amp;lt;code&amp;gt;dragonminez:saga_giran&amp;lt;/code&amp;gt; (tournament and story)}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
[[Category:Hostile mobs{{#translation:}}]]&lt;br /&gt;
[[Category:Tournament fighters{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/Flying_Nimbus?diff=38747</id>
		<title>Flying Nimbus/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/Flying_Nimbus?diff=38747"/>
		<updated>2026-10-22T01:12:21Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|quote=Esta nube es solo para los de corazón puro.&lt;br /&gt;
|Type=Montura&lt;br /&gt;
|Effect=Una nube rápida que puedes montar&lt;br /&gt;
|Stack size=1&lt;br /&gt;
|Obtained=Korin (una por personaje)&lt;br /&gt;
}}&lt;br /&gt;
La &#039;&#039;&#039;Nube Voladora&#039;&#039;&#039; es una nube rápida que puedes montar. &#039;&#039;&#039;Solo los de corazón puro pueden subirse a ella&#039;&#039;&#039;: si tu [[Special:MyLanguage/Alignment|alineamiento]] no es lo bastante bueno, no te llevará. Su contraparte oscura, la &#039;&#039;&#039;Nube Negra&#039;&#039;&#039;, solo lleva a jinetes de &#039;&#039;&#039;corazón malvado&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Getting_a_cloud&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Conseguir una nube ==&lt;br /&gt;
&lt;br /&gt;
Pídele a [[Special:MyLanguage/Korin|Korin]], en la [[Special:MyLanguage/Kami&#039;s Lookout|Atalaya de Kami]], su servicio &#039;&#039;&#039;Nube Voladora&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* si tu alineamiento es mayor que 50, te da una Nube Voladora;&lt;br /&gt;
* si no, te da una Nube Negra.&lt;br /&gt;
&lt;br /&gt;
Solo te da una nube si no llevas ya una, y una vez que te ha dado una nube, el servicio queda bloqueado.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Riding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Montar ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
* Haz clic derecho en un bloque con la nube para colocarla y luego haz clic derecho en la nube para subirte.&lt;br /&gt;
* La &#039;&#039;&#039;Nube Voladora&#039;&#039;&#039; solo te deja montar con un alineamiento de &#039;&#039;&#039;67 o más&#039;&#039;&#039;; si no, la nube te rechaza. La &#039;&#039;&#039;Nube Negra&#039;&#039;&#039; rechaza a los jinetes con un alineamiento de 67 o más.&lt;br /&gt;
* Dirígela con las teclas de movimiento. Mantén {{Key|Espacio}} para subir y la tecla de Función Secundaria ({{Key|Alt izquierdo}} por defecto) para bajar.&lt;br /&gt;
* Pulsa la tecla de Dash ({{Key|R}} por defecto) para un breve impulso de velocidad.&lt;br /&gt;
* La Nube Voladora lleva hasta &#039;&#039;&#039;2&#039;&#039;&#039; jinetes; la Nube Negra lleva uno. Ninguna recibe daño por caída.&lt;br /&gt;
* La nube deja una estela detrás mientras vuela.&lt;br /&gt;
* Golpea la nube para recogerla de nuevo como objeto.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gallery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Galería ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Flying Nimbus (Black Nimbus).png|Nube Negra&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Items}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Commands/en&amp;diff=38737</id>
		<title>Commands/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Commands/en&amp;diff=38737"/>
		<updated>2026-10-22T01:12:10Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DragonMineZ adds a set of chat commands for checking and editing characters, running parties and quests, managing raids, world bosses, tournaments and Dragon Balls, and administering the server. Most of them are meant for operators; this page lists every command, its syntax and an example.&lt;br /&gt;
&lt;br /&gt;
{{Note|title=Reading the syntax|In the examples, &amp;lt;code&amp;gt;@s&amp;lt;/code&amp;gt; is yourself and &amp;lt;code&amp;gt;@p&amp;lt;/code&amp;gt; the nearest player; you can also use a player&#039;s name or any selector. Unless noted, &amp;lt;code&amp;gt;[targets]&amp;lt;/code&amp;gt; is &#039;&#039;&#039;optional&#039;&#039;&#039;, &#039;&#039;&#039;defaults to yourself&#039;&#039;&#039; and always comes &#039;&#039;&#039;last&#039;&#039;&#039;. Values in angle brackets are required, values in square brackets are optional, and a vertical bar separates alternatives. Type any command with no arguments in-game to see its full argument list and subcommands.}}&lt;br /&gt;
&lt;br /&gt;
== Who can use them ==&lt;br /&gt;
&lt;br /&gt;
Most commands need operator rights (OP level 2), the &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; permission or the matching permission node. A few parts are open to every player by default:&lt;br /&gt;
&lt;br /&gt;
* listing your own quest progress, viewing quest information and tracking your own quest (&amp;lt;code&amp;gt;/dmzquest list&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;track&amp;lt;/code&amp;gt;);&lt;br /&gt;
* party commands (&amp;lt;code&amp;gt;/dmzparty&amp;lt;/code&amp;gt;);&lt;br /&gt;
* growing or cutting your own tail (&amp;lt;code&amp;gt;/dmztail&amp;lt;/code&amp;gt;) and resyncing or resetting your own hair (&amp;lt;code&amp;gt;/dmzhair&amp;lt;/code&amp;gt;);&lt;br /&gt;
* answering a Namekian assimilation request (&amp;lt;code&amp;gt;/dmzracial reply&amp;lt;/code&amp;gt;, which needs no permission at all);&lt;br /&gt;
* reopening the summary of your last world boss fight (&amp;lt;code&amp;gt;/dmzworldboss results&amp;lt;/code&amp;gt;);&lt;br /&gt;
* saving a debug file of your own character (&amp;lt;code&amp;gt;/dmzdebug&amp;lt;/code&amp;gt;, once every 5 seconds);&lt;br /&gt;
* viewing your own stats, points, skills, techniques, forms and effects.&lt;br /&gt;
&lt;br /&gt;
Server owners running a permissions mod can grant the rest one node at a time: see [[Special:MyLanguage/Permissions|Permissions]].&lt;br /&gt;
&lt;br /&gt;
== Character and progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Syntax !! What it does !! Example&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzstats}} || &amp;lt;code&amp;gt;set&amp;amp;#124;add&amp;amp;#124;remove &amp;amp;lt;STR&amp;amp;#124;SKP&amp;amp;#124;RES&amp;amp;#124;VIT&amp;amp;#124;PWR&amp;amp;#124;ENE&amp;amp;#124;ALL&amp;amp;gt; &amp;amp;lt;amount&amp;amp;#124;min&amp;amp;#124;max&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;relocate [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [targets] [keepPercentage] [keepSkills]&amp;lt;/code&amp;gt; || Sets, adds or removes stat points; &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; is 0 and &amp;lt;code&amp;gt;max&amp;lt;/code&amp;gt; is the server&#039;s stat cap. &amp;lt;code&amp;gt;relocate&amp;lt;/code&amp;gt; is a stat respec and &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; a progress reset: see [[Special:MyLanguage/Commands#Resetting a character without losing stats|below]]. || &amp;lt;code&amp;gt;/dmzstats set STR max @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzpoints}} || &amp;lt;code&amp;gt;set&amp;amp;#124;add&amp;amp;#124;remove &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Edits &#039;&#039;&#039;Training Points&#039;&#039;&#039; only. Attribute Points come from Attributes rewards and &amp;lt;code&amp;gt;/dmzstats relocate&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;/dmzpoints add 10000 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzbonus}} || &amp;lt;code&amp;gt;add &amp;amp;lt;STR&amp;amp;#124;SKP&amp;amp;#124;DEF&amp;amp;#124;STM&amp;amp;#124;VIT&amp;amp;#124;PWR&amp;amp;#124;ENE&amp;amp;#124;ALL&amp;amp;gt; &amp;amp;lt;+&amp;amp;#124;-&amp;amp;#124;*&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt; &amp;amp;lt;bonusName&amp;amp;gt; [applyMultipliers] [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;stat&amp;amp;gt; &amp;amp;lt;bonusName&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;clear &amp;amp;lt;stat&amp;amp;#124;ALL&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Adds, removes or clears named bonus stats. The bonus stat keys are &#039;&#039;&#039;DEF&#039;&#039;&#039; and &#039;&#039;&#039;STM&#039;&#039;&#039;, not RES, so they don&#039;t exactly match the keys of &amp;lt;code&amp;gt;/dmzstats&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;/dmzbonus add STR + 500 eventbuff true @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzform}} || &amp;lt;code&amp;gt;set &amp;amp;lt;form&amp;amp;gt; &amp;amp;lt;level&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;set all &amp;amp;lt;level&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;add &amp;amp;lt;form&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;form&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Sets, grants (at level 1) or removes a form. &amp;lt;code&amp;gt;set all&amp;lt;/code&amp;gt; sets &#039;&#039;&#039;every&#039;&#039;&#039; form and stack-form skill to that level. See [[Special:MyLanguage/Transformations|Transformations]]. || &amp;lt;code&amp;gt;/dmzform set all 5 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzclass}} || &amp;lt;code&amp;gt;&amp;amp;lt;class&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Sets a player&#039;s [[Special:MyLanguage/Classes|class]] (fully positional, with no &amp;lt;code&amp;gt;set&amp;lt;/code&amp;gt; word). The class must be one your race offers (it tab-completes to the classes of all loaded races); stat multipliers are re-applied on change. || &amp;lt;code&amp;gt;/dmzclass tank @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzmastery}} || &amp;lt;code&amp;gt;set&amp;amp;#124;add &amp;amp;lt;group&amp;amp;gt; &amp;amp;lt;form&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;set&amp;amp;#124;add current form&amp;amp;#124;stack &amp;amp;lt;value&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;set&amp;amp;#124;add ALL form&amp;amp;#124;stack&amp;amp;#124;all &amp;amp;lt;value&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Sets or adds form mastery. Like most commands, the targets are optional, default to yourself and come last. The group tab-completes your race&#039;s form groups (every loaded race&#039;s groups when run from the console) plus every stack-form group. &amp;lt;code&amp;gt;current&amp;lt;/code&amp;gt; uses each target&#039;s active form or stack form and skips, with a message, anyone who isn&#039;t transformed. &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; covers every form of the target&#039;s race, every stack form, or both. See [[Special:MyLanguage/Training Points and Mastery#Mastery|Mastery]]. || &amp;lt;code&amp;gt;/dmzmastery set current form 100 Steve&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzskill}} || &amp;lt;code&amp;gt;set &amp;amp;lt;skill&amp;amp;#124;all&amp;amp;gt; &amp;amp;lt;level&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;add &amp;amp;lt;skill&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;skill&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Edits &amp;quot;plain&amp;quot; [[Special:MyLanguage/Skills|skills]] only (not ki, strike or evasion techniques, forms or stack forms). &amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; sets level 1; &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; applies to every plain skill at once. || &amp;lt;code&amp;gt;/dmzskill add ki_control @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztech}} || &amp;lt;code&amp;gt;add&amp;amp;#124;remove &amp;amp;lt;technique&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;experience add&amp;amp;#124;set&amp;amp;#124;remove &amp;amp;lt;technique&amp;amp;gt; &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Grants or removes ki, strike and evasion [[Special:MyLanguage/Techniques|techniques]], or edits their experience. &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; adds or removes every predefined technique; techniques you already own are left untouched by &amp;lt;code&amp;gt;add all&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;/dmztech add kamehameha @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzcooldowns}} || &amp;lt;code&amp;gt;&amp;amp;lt;slot 1-8&amp;amp;gt; &amp;amp;lt;cooldown&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Sets the remaining cooldown of the ki or strike technique equipped in that technique slot, in &#039;&#039;&#039;ticks&#039;&#039;&#039; (20 ticks = 1 second); &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; clears it so the technique can fire immediately. Fails if the slot is empty. || &amp;lt;code&amp;gt;/dmzcooldowns 1 0 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzracial}} || &amp;lt;code&amp;gt;reset [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reply accept&amp;amp;#124;reject&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; wipes a player&#039;s racial-skill progress: racial stat bonuses, Namekian assimilations, Majin absorptions, Cell Jr. (despawned), Zenkai uses and racial cooldowns. &amp;lt;code&amp;gt;reply&amp;lt;/code&amp;gt; answers a pending Namekian &#039;&#039;&#039;Assimilation&#039;&#039;&#039; request sent to you (anyone can use it). See [[Special:MyLanguage/Racial Skills|Racial Skills]]. || &amp;lt;code&amp;gt;/dmzracial reset @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzalignment}} || &amp;lt;code&amp;gt;set &amp;amp;lt;0-100&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;add &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Sets, raises or lowers a player&#039;s [[Special:MyLanguage/Alignment|alignment]]. || &amp;lt;code&amp;gt;/dmzalignment set 100 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztail}} || &amp;lt;code&amp;gt;grow [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;cut [targets]&amp;lt;/code&amp;gt; || Grows or cuts a Saiyan tail. || &amp;lt;code&amp;gt;/dmztail grow @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzhair}} || &amp;lt;code&amp;gt;resync [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [targets]&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;resync&amp;lt;/code&amp;gt; re-sends a player&#039;s appearance to nearby players (it fixes desynced or invisible hair). &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; restores the race&#039;s default hair type and color and clears every custom hair style. See [[Special:MyLanguage/Character Customization|Character Customization]]. || &amp;lt;code&amp;gt;/dmzhair reset @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzweight}} || &amp;lt;code&amp;gt;&amp;amp;lt;turtle_shell&amp;amp;#124;workout_weights&amp;amp;#124;piccolo_cape&amp;amp;gt; &amp;amp;lt;weight&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;weight&amp;amp;gt;&amp;lt;/code&amp;gt; || Gives you a [[Special:MyLanguage/Weights|weight]] item of that weight (yourself only, no targets). A bare weight gives Workout Weights. || &amp;lt;code&amp;gt;/dmzweight turtle_shell 500&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resetting a character without losing stats ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/dmzstats&amp;lt;/code&amp;gt; has two different reset tools; pick the right one depending on what you want to keep:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzstats relocate [targets]&amp;lt;/code&amp;gt; is a pure &#039;&#039;&#039;stat respec&#039;&#039;&#039;. It sets STR, SKP, RES, VIT, PWR and ENE back down to the race&#039;s base starting values and refunds every point invested above that as &#039;&#039;&#039;pending Attribute Points&#039;&#039;&#039;, so you lose nothing: you just redistribute them from scratch. Nothing else (forms, skills, quests, techniques, master relationships) is touched.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzstats reset [targets] [keepPercentage] [keepSkills]&amp;lt;/code&amp;gt; is a &#039;&#039;&#039;progress reset&#039;&#039;&#039;. With no &amp;lt;code&amp;gt;keepPercentage&amp;lt;/code&amp;gt; it wipes stats, Training Points, forms, skills, quests, techniques, cooldowns, bonus stats, master interactions and dynamic growth back to zero. To reset progress &#039;&#039;&#039;without losing your stats&#039;&#039;&#039;, pass &amp;lt;code&amp;gt;keepPercentage&amp;lt;/code&amp;gt; 100 (it keeps 100% of your current STR, SKP, RES, VIT, PWR, ENE and Training Points) and &amp;lt;code&amp;gt;keepSkills&amp;lt;/code&amp;gt; true (it also keeps your learned skills, techniques and effects); everything else (forms, quests, cooldowns, bonus stats, master interactions, dynamic growth) is still cleared.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
/dmzstats relocate @s&lt;br /&gt;
/dmzstats reset @s 100 true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects, halo and revive ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Syntax !! What it does !! Example&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzeffect}} || &amp;lt;code&amp;gt;give &amp;amp;lt;effect&amp;amp;gt; &amp;amp;lt;durationSeconds&amp;amp;#124;-1&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;effect&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;clear [targets]&amp;lt;/code&amp;gt; || Handles DragonMineZ&#039;s long-term character [[Special:MyLanguage/Effects|effects]]: &amp;lt;code&amp;gt;mightfruit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;mutant&amp;lt;/code&amp;gt;. A duration of &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; is permanent. &amp;lt;code&amp;gt;remove knockout&amp;lt;/code&amp;gt; gets a knocked-down player up (the &#039;&#039;&#039;K.O.&#039;&#039;&#039; effect). Other effects use vanilla &amp;lt;code&amp;gt;/effect&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; also ends a knockdown and a fusion and clears the fusion cooldown, the [[Special:MyLanguage/Super Saiyan God Ritual|Super Saiyan God Ritual]] cooldown (&#039;&#039;&#039;God Ritual CD&#039;&#039;&#039;) and the [[Special:MyLanguage/Ki Transfer|Ki Transfer]] effects (&#039;&#039;&#039;Shared Ki&#039;&#039;&#039; and &#039;&#039;&#039;Ki Exhaustion&#039;&#039;&#039;). || &amp;lt;code&amp;gt;/dmzeffect give mightfruit 600 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzhalo}} || &amp;lt;code&amp;gt;on [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;off [targets]&amp;lt;/code&amp;gt; || Turns a player&#039;s halo on or off. || &amp;lt;code&amp;gt;/dmzhalo on @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzrevive}} || &amp;lt;code&amp;gt;[targets]&amp;lt;/code&amp;gt; || Fully revives a dead player (with no arguments, yourself). See [[Special:MyLanguage/Otherworld|Otherworld]]. || &amp;lt;code&amp;gt;/dmzrevive @p&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parties, quests and raids ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Syntax !! What it does !! Example&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzparty}} || &amp;lt;code&amp;gt;invite &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;accept [confirm] [party]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reject [party]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;leave&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;kick &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;disband&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;pvp&amp;lt;/code&amp;gt; || Manages your party, like the Party tab of the Character Menu. With no arguments it lists your party: ⭐ marks the leader and ☆ the player who created it, when someone else is leading. &amp;lt;code&amp;gt;invite&amp;lt;/code&amp;gt; also works on a player who is already in another party (accepting moves them to yours); if the invitation can&#039;t be sent, it tells you why: the level gap is too large, your party is full, the player is already in your party or plays on a higher story difficulty than your party. A member who isn&#039;t the leader sends the leader a suggestion instead. &amp;lt;code&amp;gt;accept&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;reject&amp;lt;/code&amp;gt; answer your latest invitation, or the party whose ID you give (the clickable chat buttons fill it in); &amp;lt;code&amp;gt;confirm&amp;lt;/code&amp;gt; accepts an invitation from a party on a higher difficulty, which permanently raises yours. &amp;lt;code&amp;gt;kick&amp;lt;/code&amp;gt; (leader only) also works on offline members, but never on the player who created the party. &amp;lt;code&amp;gt;disband&amp;lt;/code&amp;gt; is only for the creator; when the creator uses &amp;lt;code&amp;gt;leave&amp;lt;/code&amp;gt;, the party is disbanded too. Nobody can join, be invited to or be kicked from a party while its [[Special:MyLanguage/Tournaments|tournament]] is underway. || &amp;lt;code&amp;gt;/dmzparty invite Steve&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzquest}} || &amp;lt;code&amp;gt;list [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info &amp;amp;lt;quest&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;start&amp;amp;#124;finish&amp;amp;#124;fail&amp;amp;#124;reset &amp;amp;lt;quest&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;track &amp;amp;lt;quest&amp;amp;#124;none&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;startsaga&amp;amp;#124;finishsaga&amp;amp;#124;resetsaga &amp;amp;lt;saga&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;difficulty [easy&amp;amp;#124;normal&amp;amp;#124;hard] [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc spawn &amp;amp;lt;npcId&amp;amp;gt; [model] [texture]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc list&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc remove&amp;lt;/code&amp;gt; || Lists, inspects, tracks and force-starts, finishes, fails or resets quests and whole [[Special:MyLanguage/Sagas|sagas]], and spawns quest NPCs (&amp;lt;code&amp;gt;questnpc&amp;lt;/code&amp;gt; needs OP level 2). Quest and saga IDs use &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; where the quest files use &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt; (for example &amp;lt;code&amp;gt;saiyan_saga.1&amp;lt;/code&amp;gt;). &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;finish&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fail&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;track&amp;lt;/code&amp;gt; and the saga subcommands only change the player you name (or you), never the rest of their party. &amp;lt;code&amp;gt;difficulty&amp;lt;/code&amp;gt; with no value shows your story difficulty; with a value it sets it, and players get a chat notice. For a player in a party it changes the party leader&#039;s difficulty, so the whole party switches. || &amp;lt;code&amp;gt;/dmzquest start saiyan_saga.1 @s&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;/dmzquest difficulty hard Steve&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzraid}} || &amp;lt;code&amp;gt;start [type]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt; begins a raid at your position: &amp;lt;code&amp;gt;red_ribbon_assault&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt; (the default), &amp;lt;code&amp;gt;frieza_invasion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gomah_assault&amp;lt;/code&amp;gt; or an extra raid; &amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt; cancels the nearest raid within 128 blocks; &amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; shows the state of the nearest raid. Needs OP level 2. See [[Special:MyLanguage/Raids|Raids]]. || &amp;lt;code&amp;gt;/dmzraid start saiyan_assault&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== World bosses, tournaments, Dragon Balls and minigames ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Syntax !! What it does !! Example&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzworldboss}} || &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;locate [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;tp [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ready [boss]&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; (anyone) reopens the summary of your most recent world boss fight. &amp;lt;code&amp;gt;locate&amp;lt;/code&amp;gt; finds a lair (no boss means every lair), &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt; teleports you there, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; despawns the boss and forgets its lair so a new one is chosen and built (it also restores the Tree of Might, the Big Gete Star or Gomah&#039;s Horn Cradle in the loaded chunks), and &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; clears the respawn cooldown. Bosses: &amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt;; without one, &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; use the nearest lair in your current dimension (&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; if there is none). Everything except &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; needs OP level 2. See [[Special:MyLanguage/World Bosses|World Bosses]]. || &amp;lt;code&amp;gt;/dmzworldboss locate turles&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztournament}} || &amp;lt;code&amp;gt;ring &amp;amp;lt;tournament&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;cooldown clear &amp;amp;lt;players&amp;amp;gt; [tournament]&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ring&amp;lt;/code&amp;gt;, run while standing inside a tournament arena structure, saves your spot as that tournament&#039;s ring point. &amp;lt;code&amp;gt;cooldown clear&amp;lt;/code&amp;gt; clears tournament cooldowns (of every tournament if none is given). Tournaments: &amp;lt;code&amp;gt;baba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cell&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;otherworld&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;budokai&amp;lt;/code&amp;gt; (the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]]). Needs OP level 2. See [[Special:MyLanguage/Tournaments|Tournaments]]. || &amp;lt;code&amp;gt;/dmztournament cooldown clear @a&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzdragonballs}} || &amp;lt;code&amp;gt;status [set]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;regenerate &amp;amp;lt;set&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; shows, per set, the balls placed, the balls pending (generated once their chunk loads) and the dragons waiting for a wish; with a set, it lists every ball&#039;s coordinates (click to teleport). &amp;lt;code&amp;gt;regenerate&amp;lt;/code&amp;gt; tops a set back up to its configured number of copies (balls held by players aren&#039;t counted). Sets: &amp;lt;code&amp;gt;earth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;namek&amp;lt;/code&amp;gt; and any add-on set. See [[Special:MyLanguage/Dragons and Wishes|Dragons and Wishes]]. || &amp;lt;code&amp;gt;/dmzdragonballs status earth&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzminigame}} || &amp;lt;code&amp;gt;play &amp;amp;lt;minigame&amp;amp;gt; [targets] [masterBonus]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;learn &amp;amp;lt;minigame&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;play&amp;lt;/code&amp;gt; opens a training minigame for the players (they need a created character; &amp;lt;code&amp;gt;masterBonus&amp;lt;/code&amp;gt; true applies the master&#039;s mentor bonus). &amp;lt;code&amp;gt;learn&amp;lt;/code&amp;gt; marks the minigames as learned. Minigames: &amp;lt;code&amp;gt;rhythm&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;control&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;memory&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;precision&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gravity&amp;lt;/code&amp;gt;. See [[Special:MyLanguage/Training Minigames|Training Minigames]]. || &amp;lt;code&amp;gt;/dmzminigame learn all @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Server and admin utility ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Syntax !! What it does !! Example&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzlocate}} || &amp;lt;code&amp;gt;&amp;amp;lt;structureId&amp;amp;gt;&amp;lt;/code&amp;gt; || Finds the nearest DragonMineZ structure with that id in your dimension (a bare id or &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt;). It also accepts &amp;lt;code&amp;gt;otherworld_tournament&amp;lt;/code&amp;gt;, the Otherworld Tournament ring, which only works while you are in the [[Special:MyLanguage/Otherworld|Otherworld]]. Among the ids are &amp;lt;code&amp;gt;budokai_tenkaichi&amp;lt;/code&amp;gt; (the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] island) and &amp;lt;code&amp;gt;red_ribbon_base&amp;lt;/code&amp;gt; (the bases of the [[Special:MyLanguage/Red Ribbon Army Assault|Red Ribbon Army Assault]]). See [[Special:MyLanguage/Structures|Structures]]. || &amp;lt;code&amp;gt;/dmzlocate goku_house&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzstructure}} || &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt; prints the structure you are standing in, its template and your position and facing relative to it, with a &#039;&#039;&#039;Copy NPC JSON&#039;&#039;&#039; button. &amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; lists that structure&#039;s NPCs, where they are (click for a teleport command) and whether they have spawned yet. Needs &amp;lt;code&amp;gt;dragonminez.dmzstructure&amp;lt;/code&amp;gt; or OP level 2. See [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]]. || &amp;lt;code&amp;gt;/dmzstructure here&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzconfig}} || &amp;lt;code&amp;gt;&amp;amp;lt;configFile&amp;amp;gt; &amp;amp;lt;keyOrSubtype&amp;amp;gt; &amp;amp;lt;rest&amp;amp;gt;&amp;lt;/code&amp;gt; || Changes a config value in game. It is fully positional; the last argument takes the rest of the line, so nested keys and values are typed as they are. Needs &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; or OP level 2. See [[Special:MyLanguage/Configuration|Configuration]]. || &amp;lt;code&amp;gt;/dmzconfig general-server gameplay.tpPerHit 5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzreload}} || &amp;lt;code&amp;gt;[all&amp;amp;#124;config&amp;amp;#124;story&amp;amp;#124;wishes]&amp;lt;/code&amp;gt; || Reloads DragonMineZ&#039;s config, story or wish files (no argument means &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;). &amp;lt;code&amp;gt;story&amp;lt;/code&amp;gt; also reloads NPC dialogue. See [[Special:MyLanguage/Reloading and Updating Changes|Reloading and Updating Changes]]. || &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzrestoreupdate}} || &amp;lt;code&amp;gt;[confirm]&amp;lt;/code&amp;gt; || Deletes the world&#039;s &amp;lt;code&amp;gt;wishes&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sagas&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;quests&amp;lt;/code&amp;gt; folders and regenerates them from the defaults. With no argument it prints a warning with a clickable confirm button that expires after 15 seconds. Needs &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; or OP level 2. See [[Special:MyLanguage/FAQ|FAQ]]. || &amp;lt;code&amp;gt;/dmzrestoreupdate confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzdebug}} || &amp;lt;code&amp;gt;[scope]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; [scope]&amp;lt;/code&amp;gt; || Saves a debug file with a character&#039;s DragonMineZ data. Every player can run it on their own character, once every 5 seconds: the file is saved on your own computer as &amp;lt;code&amp;gt;dmzdebug/&amp;amp;lt;PlayerName&amp;amp;gt;.json&amp;lt;/code&amp;gt; in your game folder, and the chat message has a link that opens the folder. Admins (OP level 2 or &amp;lt;code&amp;gt;dragonminez.admin&amp;lt;/code&amp;gt;) can also name another player, &#039;&#039;&#039;before the scope&#039;&#039;&#039;, and have no cooldown; run from the server console, the file is saved in the server&#039;s folder. Scopes: &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; (the default), &amp;lt;code&amp;gt;STATS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CHARACTER&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TECHNIQUES&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;QUESTS&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;/dmzdebug STATS&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztrigger}} || &amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; form base&amp;amp;#124;&amp;amp;lt;group&amp;amp;gt; &amp;amp;lt;form&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; stackform clear&amp;amp;#124;&amp;amp;lt;group&amp;amp;gt; &amp;amp;lt;form&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; clear&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill saiyan [potency] [temp&amp;amp;#124;real]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill majin &amp;amp;lt;potency&amp;amp;gt; &amp;amp;lt;mob&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill namekian [potency]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill human adrenaline&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill frostdemon reserve &amp;amp;lt;percent&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill bioandroid explode&amp;amp;#124;celljr&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; cooldowns&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; rage &amp;amp;lt;0-100&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; knockout [seconds]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; release &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; || A testing tool: unlike most commands, the player is required and comes &#039;&#039;&#039;first&#039;&#039;&#039;. &amp;lt;code&amp;gt;form&amp;lt;/code&amp;gt; puts the player into any form of their race (&amp;lt;code&amp;gt;base&amp;lt;/code&amp;gt; reverts), &amp;lt;code&amp;gt;stackform&amp;lt;/code&amp;gt; applies a stack form (&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; removes it) and &amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; removes both; forms triggered this way cost nothing, give no mastery and skip unlock requirements. &amp;lt;code&amp;gt;racialskill&amp;lt;/code&amp;gt; fires a [[Special:MyLanguage/Racial Skills|racial skill]]: a Saiyan Zenkai at a potency (&amp;lt;code&amp;gt;temp&amp;lt;/code&amp;gt; only applies the temporary boost, &amp;lt;code&amp;gt;real&amp;lt;/code&amp;gt; triggers a full Zenkai), a Majin absorption of the mob you name, a Namekian assimilation, Human Adrenaline, a Frost Demon energy reserve at that percentage, or a Bio-Android self-destruct or Cell Jr. &amp;lt;code&amp;gt;cooldowns&amp;lt;/code&amp;gt; clears the racial cooldowns, &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; sets the Rage meter (Mutants and False Super Saiyan), &amp;lt;code&amp;gt;knockout&amp;lt;/code&amp;gt; knocks the player out (by default for the server&#039;s knockdown time) and &amp;lt;code&amp;gt;release&amp;lt;/code&amp;gt; sets Power Release. Needs OP level 2, &amp;lt;code&amp;gt;dragonminez.admin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dragonminez.dmztrigger.self&amp;lt;/code&amp;gt; (yourself only) or &amp;lt;code&amp;gt;dragonminez.dmztrigger.others&amp;lt;/code&amp;gt;; both nodes are off by default. || &amp;lt;code&amp;gt;/dmztrigger @s knockout 10&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
DragonMineZ also adds game rules for ki griefing and arena building: see [[Special:MyLanguage/Gamerules|Gamerules]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox Mechanics}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=General_Server_Config/en&amp;diff=38730</id>
		<title>General Server Config/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=General_Server_Config/en&amp;diff=38730"/>
		<updated>2026-10-22T01:12:02Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt; controls the server-wide and world-wide behavior of DragonMineZ: progression and Training Points, world generation, the story, racial skills, world bosses, player data storage and more. It matters for dedicated servers, LAN worlds and singleplayer saves alike, whenever you want tighter control over how a world plays.&lt;br /&gt;
&lt;br /&gt;
The file lives at &amp;lt;code&amp;gt;config/dragonminez/general-server.json&amp;lt;/code&amp;gt;. The server sends it to every client that joins (and again after &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;), so clients always use the server&#039;s values. This page explains every setting in the file, what each value does, and the ranges DMZ enforces when it reads them.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=Combat lives in its own file|text=Stamina, blocking and parrying, damage mitigation, combat flight and ki weapon tuning are not part of this file. They live in &amp;lt;code&amp;gt;config/dragonminez/combat.json&amp;lt;/code&amp;gt;, documented on [[Special:MyLanguage/Combat Config|Combat Config]].}}&lt;br /&gt;
&lt;br /&gt;
== Comments in the file ==&lt;br /&gt;
{{See also|How to JSON}}&lt;br /&gt;
The file DMZ generates is plain JSON without comments. DMZ&#039;s parser tolerates &amp;lt;code&amp;gt;//&amp;lt;/code&amp;gt; comments and ignores keys that start with &amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;//&amp;lt;/code&amp;gt;, but every time DMZ rewrites the file (a version upgrade, &amp;lt;code&amp;gt;/dmzconfig&amp;lt;/code&amp;gt;, the in-game config editor) those comments and notes are removed. Keep your notes outside the file.&lt;br /&gt;
&lt;br /&gt;
== File overview ==&lt;br /&gt;
The file is split into these top-level sections:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Section !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;configVersion&amp;lt;/code&amp;gt; || Version stamp used for config upgrades. Do not hand-edit it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;worldGen&amp;lt;/code&amp;gt; || Structures, Dragon Ball generation, the Otherworld toggle and structure distances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay&amp;lt;/code&amp;gt; || Progression, TP gain and cost, story and side-quest toggles, the Otherworld revive, food recovery, relic items, fusion, parties, difficulty multipliers and capsules.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;racialSkills&amp;lt;/code&amp;gt; || Enables and tunes each race&#039;s racial skill (one sub-object per race).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dynamicGrowth&amp;lt;/code&amp;gt; || Practice-based stat growth, documented on [[Special:MyLanguage/Dynamic Growth|Dynamic Growth]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gravity&amp;lt;/code&amp;gt; || Gravity per dimension, gravity training and the Gravity Device, documented on [[Special:MyLanguage/Gravity Config|Gravity Config]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mutant&amp;lt;/code&amp;gt; || The Mutant lottery and its rage meter.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;falseSuperSaiyan&amp;lt;/code&amp;gt; || The hidden False Super Saiyan form for Saiyans.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiTransfer&amp;lt;/code&amp;gt; || Ki Transfer between players: rate, bonus, penalty, ranges and timings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;superSaiyanGodRitual&amp;lt;/code&amp;gt; || The Super Saiyan God Ritual: participants, circle, timings, power, duration and cooldowns.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;worldBoss&amp;lt;/code&amp;gt; || World boss contribution, knockouts, revives and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; || What Dr. Kikono&#039;s Station copies from the template item.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;storage&amp;lt;/code&amp;gt; || The player data storage backend (NBT, JSON or database).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;developer&amp;lt;/code&amp;gt; || The in-chat JSON problem report.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hair&amp;lt;/code&amp;gt; || Limits for the hair editor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;configVersion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Config version ==&lt;br /&gt;
{{See also|How to JSON}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;configVersion&amp;lt;/code&amp;gt; || A semantic version string, for example &amp;lt;code&amp;gt;&amp;quot;2.2.0&amp;quot;&amp;lt;/code&amp;gt; || Do not change it. DMZ compares it with the mod&#039;s config version to decide whether the file must be upgraded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;worldGen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== World generation ==&lt;br /&gt;
{{See also|Structures|Dragons and Wishes|Otherworld}}&lt;br /&gt;
The &amp;lt;code&amp;gt;worldGen&amp;lt;/code&amp;gt; block controls DMZ structures, Dragon Balls and the Otherworld.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;generateCustomStructures&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enables DMZ structures in world generation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;generateDragonBalls&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enables Dragon Ball generation and re-scattering after a wish.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;otherworldActive&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Keeps the Otherworld gameplay systems active. If &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, the Otherworld isn&#039;t used and vanilla respawn applies instead.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dbSpawnRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1000&amp;lt;/code&amp;gt; || Spawn radius of the built-in Earth and Namek Dragon Balls around world spawn. Clamped to &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;6000&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonBallSets&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || How many copies of each built-in Earth and Namek Dragon Ball are scattered (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; counts as &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;structureMinDistanceFromSpawn&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;500&amp;lt;/code&amp;gt; || Minimum distance DMZ structures spawn from the world origin (always at least 16 blocks below the maximum).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;structureMaxDistanceFromSpawn&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10000&amp;lt;/code&amp;gt; || Maximum distance DMZ structures spawn from the world origin (enforced minimum of &amp;lt;code&amp;gt;3000&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;structureMinDistanceBetween&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;500&amp;lt;/code&amp;gt; || Minimum distance kept between individual DMZ structures.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;structureSpacing&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;6000&amp;lt;/code&amp;gt; || Spacing in blocks (minimum &amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt;) for structure sets that use the &amp;lt;code&amp;gt;dragonminez:wide_random_spread&amp;lt;/code&amp;gt; placement type. None of DMZ&#039;s built-in structures use it; it is there for datapacks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;structureSeparation&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2000&amp;lt;/code&amp;gt; || Minimum separation in blocks for the same placement type (always below the spacing).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;gameplay&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The &amp;lt;code&amp;gt;gameplay&amp;lt;/code&amp;gt; block is the largest section of the file: progression, TP, the story, the Otherworld, food, relics, fusion, parties and difficulty tuning.&lt;br /&gt;
&lt;br /&gt;
=== Core progression ===&lt;br /&gt;
{{See also|Stats and Attributes|Transformations|Custom Forms}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;forceCharacterCreation&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Forces new players through character creation on their first login.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;commandOutputOnConsole&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Also logs DMZ command output to the server console.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxLevelValueInsteadOfStats&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;maxValue&amp;lt;/code&amp;gt; is the &#039;&#039;&#039;level&#039;&#039;&#039; cap, and stat points can be spread freely as long as the total stays under &amp;lt;code&amp;gt;maxValue × 6&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: each individual stat is also capped at &amp;lt;code&amp;gt;maxValue&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxValue&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1000000&amp;lt;/code&amp;gt; || The cap read together with &amp;lt;code&amp;gt;maxLevelValueInsteadOfStats&amp;lt;/code&amp;gt; (minimum &amp;lt;code&amp;gt;1000&amp;lt;/code&amp;gt;). The total of all six stats can never exceed &amp;lt;code&amp;gt;maxValue × 6&amp;lt;/code&amp;gt;, and the player level runs from 1 to &amp;lt;code&amp;gt;maxValue&amp;lt;/code&amp;gt; across that range.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vitCurveKnee&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;16000.0&amp;lt;/code&amp;gt; || VIT value at which health per VIT point reaches the class &amp;lt;code&amp;gt;VIT_scaling_max&amp;lt;/code&amp;gt;. Below it, the per-point scaling rises quadratically from the class minimum; above it, it stays at the maximum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defCurveKnee&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;20000.0&amp;lt;/code&amp;gt; || The same curve for DEF (&amp;lt;code&amp;gt;DEF_scaling_max&amp;lt;/code&amp;gt;), used for flat damage mitigation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;levelFormRequisiteEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enforces the minimum player level a form can require.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sagaFormRequisiteEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enforces the saga quest a form can require before it unlocks. Ignored when &amp;lt;code&amp;gt;storyModeEnabled&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;multiplicationInsteadOfAdditionForMultipliers&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: form, stack form and effect multipliers stack additively (easier to balance). &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: they multiply each other (weaker at low values, synergy-heavy at high progression).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ultimateFormFixedValue&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: the Ultimate stack form adds its bonus on top of the best base form the player owns. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: Ultimate only uses the multiplier written in its own form file.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TP gain ===&lt;br /&gt;
{{See also|Training Points and Mastery|Hyperbolic Time Chamber|Effects}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Global TP multiplier (the &amp;lt;code&amp;gt;GLOBAL&amp;lt;/code&amp;gt; boost below).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;increaseTPGainRelativeToTPCost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.75&amp;lt;/code&amp;gt; || Extra TP gain that grows as stat costs rise: &amp;lt;code&amp;gt;1 + value × √(current stat cost / stat cost at progressionReferenceLevel)&amp;lt;/code&amp;gt;, capped at &amp;lt;code&amp;gt;1 + value&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; disables it. Applies to every TP source except training minigames (&amp;lt;code&amp;gt;TRAINING&amp;lt;/code&amp;gt;). Not applied when manual TP purchases are disabled in [[Special:MyLanguage/Dynamic Growth|Dynamic Growth]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;progressionReferenceLevel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10000&amp;lt;/code&amp;gt; || Player level whose stat cost gives the full &amp;lt;code&amp;gt;increaseTPGainRelativeToTPCost&amp;lt;/code&amp;gt; bonus (minimum &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, never above &amp;lt;code&amp;gt;maxValue&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;attributeRewardPointRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Share of an &#039;&#039;&#039;Attributes&#039;&#039;&#039; reward (quests, Power Boost wishes, world bosses) given as Attribute Points, rounded down; the rest is given as the TP those stat points cost the player at that moment. Clamped to &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpHealthRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || TP earned from a kill, scaled by the target&#039;s max health.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpPerHit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; || Flat TP per successful hit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;passiveTpGain&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || Flat TP gained passively over time.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpPer20BlocksTraveled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || TP gained per 20 blocks traveled.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpPerBlockMined&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || TP gained per block mined.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpPerItemCrafted&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || TP gained per item crafted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gravityBonusEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enables the gravity TP bonus (see [[Special:MyLanguage/Gravity Config|Gravity Config]]).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HTCTpMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.75&amp;lt;/code&amp;gt; || TP multiplier inside the Hyperbolic Time Chamber (minimum &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;otherworldDeadTpMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || TP multiplier for dead players inside the Otherworld (minimum &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;storyResetTPMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Story quest TP rewards after a story reset wish: run 1 gives 100%, run 2 gives 50%, run 3 gives 25%, and so on. Clamped to &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; disables the decay.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kamiBlessTpMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.2&amp;lt;/code&amp;gt; || TP multiplier while under Kami&#039;s Blessing (minimum &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;). Counts as a &amp;lt;code&amp;gt;POTION&amp;lt;/code&amp;gt; boost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kamiBlessDurationSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;300&amp;lt;/code&amp;gt; || Duration of Kami&#039;s Blessing, which Dende gives to players with good alignment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kamiBlessCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1800&amp;lt;/code&amp;gt; || Cooldown before Dende can bless the same player again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TP cost formula ===&lt;br /&gt;
The TP cost of the next stat point is calculated like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TotalStats = STR + SKP + RES + VIT + PWR + ENE&lt;br /&gt;
StatCap    = maxValue × 6&lt;br /&gt;
Knee       = StatCap × 0.05&lt;br /&gt;
Multiplier = globalTPCostMultiplier × race tpCost multiplier&lt;br /&gt;
&lt;br /&gt;
Variable   = TotalStats × 1.25                                                    (TotalStats ≤ Knee)&lt;br /&gt;
           = Knee × 1.25 + (Knee × 1.25 / 0.7) × ((TotalStats / Knee)^0.7 − 1)   (above the knee)&lt;br /&gt;
BaseCost   = minTPCost + Variable&lt;br /&gt;
Discount   = maxTPDiscount − TotalStats      (only while TotalStats &amp;lt; maxTPDiscount)&lt;br /&gt;
&lt;br /&gt;
FinalCost  = max(minTPCost, BaseCost × Multiplier − Discount)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;code&amp;gt;dynamicGrowth.attributeTpCostMultiplier&amp;lt;/code&amp;gt; is above &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;, the final cost is multiplied by it (rounded up). When &amp;lt;code&amp;gt;dynamicGrowth.manualTpPurchasesEnabled&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, stats can&#039;t be bought with TP at all. Stat points earned through [[Special:MyLanguage/Dynamic Growth|Dynamic Growth]] are left out of &amp;lt;code&amp;gt;TotalStats&amp;lt;/code&amp;gt; unless &amp;lt;code&amp;gt;dynamicGrowth.growthStatsCountForTpCost&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;globalTPCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Global multiplier on stat TP costs (minimum &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minTPCost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt; || Base and minimum TP cost of one stat point.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxTPDiscount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;140&amp;lt;/code&amp;gt; || Early-game TP discount threshold; the discount fades out as total stats rise.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tpGainBoosts&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== TP gain boosts ===&lt;br /&gt;
&amp;lt;code&amp;gt;tpGainBoosts&amp;lt;/code&amp;gt; controls which multiplier &#039;&#039;sources&#039;&#039; apply to each TP-gain &#039;&#039;source&#039;&#039;. Its keys are TP sources (&amp;lt;code&amp;gt;STORY&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PASSIVE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TRAVEL&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MINED&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CRAFTED&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;KILL&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;HIT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TRAINING&amp;lt;/code&amp;gt;); its values are lists of boosts. DMZ writes them in upper case; lower-case names are accepted too.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boost !! Multiplier it applies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CLASS&amp;lt;/code&amp;gt; || The player class TP multiplier.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;RACIALSKILL&amp;lt;/code&amp;gt; || The Frost Demon racial TP boost (&amp;lt;code&amp;gt;racialSkills.frostdemon.tpBoost&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HTC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;HTCTpMultiplier&amp;lt;/code&amp;gt; inside the Hyperbolic Time Chamber.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OTHERWORLD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;otherworldDeadTpMultiplier&amp;lt;/code&amp;gt; for dead players in the Otherworld.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GRAVITY&amp;lt;/code&amp;gt; || The gravity training bonus (only if &amp;lt;code&amp;gt;gravityBonusEnabled&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;WEIGHTS&amp;lt;/code&amp;gt; || The weighted equipment bonus.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GLOBAL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tpGainMultiplier&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;POTION&amp;lt;/code&amp;gt; || TP effects, including Kami&#039;s Blessing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MUTANT&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;mutant.tpGainMultiplier&amp;lt;/code&amp;gt; for Mutant players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DIFFICULTY&amp;lt;/code&amp;gt; || The Easy or Hard TP multiplier of the player&#039;s story difficulty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The generated default gives every source every boost except &amp;lt;code&amp;gt;DIFFICULTY&amp;lt;/code&amp;gt;, which only applies to &amp;lt;code&amp;gt;STORY&amp;lt;/code&amp;gt; (quest rewards):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;tpGainBoosts&amp;quot;: {&lt;br /&gt;
  &amp;quot;STORY&amp;quot;:    [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;, &amp;quot;DIFFICULTY&amp;quot;],&lt;br /&gt;
  &amp;quot;PASSIVE&amp;quot;:  [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;TRAVEL&amp;quot;:   [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;MINED&amp;quot;:    [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;CRAFTED&amp;quot;:  [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;KILL&amp;quot;:     [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;HIT&amp;quot;:      [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;TRAINING&amp;quot;: [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Boosts stack additively: &amp;lt;code&amp;gt;1 + Σ(boost − 1)&amp;lt;/code&amp;gt;, plus the &amp;lt;code&amp;gt;increaseTPGainRelativeToTPCost&amp;lt;/code&amp;gt; bonus, which applies to every source except &amp;lt;code&amp;gt;TRAINING&amp;lt;/code&amp;gt;. Each TP gain is boosted once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;STORY&amp;lt;/code&amp;gt; covers TP that doesn&#039;t come from one of the other sources: &amp;lt;code&amp;gt;TPS&amp;lt;/code&amp;gt; quest rewards, raid and tournament rewards, TP wishes and similar lump sums. The TP half of an &amp;lt;code&amp;gt;ATTRIBUTES&amp;lt;/code&amp;gt; reward or wish is computed from the player&#039;s stat cost and is never boosted.&lt;br /&gt;
&lt;br /&gt;
Remove a boost from a source&#039;s list to stop that multiplier from applying to it (for example, remove &amp;lt;code&amp;gt;GRAVITY&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;MINED&amp;lt;/code&amp;gt; if you don&#039;t want mining TP boosted by gravity training). A source that is present with an empty list (&amp;lt;code&amp;gt;&amp;quot;MINED&amp;quot;: []&amp;lt;/code&amp;gt;) gets no boosts at all; a source missing from the map uses its default list.&lt;br /&gt;
&lt;br /&gt;
=== Story and side quests ===&lt;br /&gt;
{{See also|Sagas|Custom Quests|Reloading and Updating Changes}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;storyModeEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Master toggle for sagas.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;createDefaultSagas&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Generates DMZ&#039;s default sagas and saga quests in the world save if they&#039;re missing (needs &amp;lt;code&amp;gt;storyModeEnabled&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sideQuestsEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Master toggle for side quests.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;createDefaultSideQuests&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Generates DMZ&#039;s default side quests if they&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;autoUpdateQuests&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Upgrades DMZ&#039;s default quest, saga and side-quest files in the world save when a new DMZ version changes them, keeping your edits. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: default files are only written when they are missing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultQuestPartyMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.45&amp;lt;/code&amp;gt; || Party-size difficulty multiplier for quest objectives (clamped to &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;5.0&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Otherworld and Baba&#039;s revive ===&lt;br /&gt;
{{See also|Otherworld|Fortuneteller Baba}}&lt;br /&gt;
With the Otherworld active, a dead player is sent to the Otherworld. [[Special:MyLanguage/Fortuneteller Baba|Fortuneteller Baba]] can send them back to the living world for a limited time (a temporary revive); [[Special:MyLanguage/King Yemma|King Yemma]] teleports them back when they are alive or temporarily revived.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt; || Time after death before Baba can revive the player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;babaTemporaryRevive&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: Baba grants a timed return; the player keeps the halo and walks the living world until the timer runs out. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: Baba fully revives the player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;babaTempReturnSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3600&amp;lt;/code&amp;gt; || Length of a temporary return (minimum &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;). The timer pauses in the Otherworld and while knocked out, and each new temporary return drains faster (up to 5×). Lethal hits during a temporary return knock the player out and cut the timer instead of killing them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;babaTimeMultiplierPerWorld&amp;lt;/code&amp;gt; || See below || A map of dimension id to number: how fast the temporary-return timer drains in each dimension. Active forms also drain it faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultBabaTimeMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Drain speed for dimensions not listed in &amp;lt;code&amp;gt;babaTimeMultiplierPerWorld&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;babaHardcoreEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, each death makes the next revive cooldown longer.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;babaHardcoreCooldownGrowth&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || With hardcore on, the cooldown is &amp;lt;code&amp;gt;reviveCooldownSeconds × (1 + growth × (deaths − 1))&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Default &amp;lt;code&amp;gt;babaTimeMultiplierPerWorld&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;babaTimeMultiplierPerWorld&amp;quot;: {&lt;br /&gt;
  &amp;quot;minecraft:overworld&amp;quot;: 1.0,&lt;br /&gt;
  &amp;quot;minecraft:the_nether&amp;quot;: 2.0,&lt;br /&gt;
  &amp;quot;minecraft:the_end&amp;quot;: 3.0,&lt;br /&gt;
  &amp;quot;dragonminez:namek&amp;quot;: 1.0,&lt;br /&gt;
  &amp;quot;dragonminez:time_chamber&amp;quot;: 5.0,&lt;br /&gt;
  &amp;quot;dragonminez:sacredkaiplanet&amp;quot;: 1.0&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Senzu Beans ===&lt;br /&gt;
{{See also|Senzu Bean}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;senzuCooldownTicks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;240&amp;lt;/code&amp;gt; || Cooldown between Senzu Bean uses (also used by the Medi-Bug ant).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;senzuGiftCooldownTicks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;18000&amp;lt;/code&amp;gt; || Cooldown for the periodic Senzu &amp;quot;gift&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;senzuGiftAmount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || How many Senzu Beans are gifted per cycle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Food restoration ===&lt;br /&gt;
With the &amp;lt;code&amp;gt;food&amp;lt;/code&amp;gt; block, any food item&#039;s normal hunger and saturation restoration also restores a proportional slice of health, ki and stamina. Default value:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;food&amp;quot;: {&lt;br /&gt;
  &amp;quot;minHungerPoints&amp;quot;: 2,&lt;br /&gt;
  &amp;quot;maxHungerPoints&amp;quot;: 20,&lt;br /&gt;
  &amp;quot;minSaturationPoints&amp;quot;: 0.4,&lt;br /&gt;
  &amp;quot;maxSaturationPoints&amp;quot;: 2.0,&lt;br /&gt;
  &amp;quot;healthPercentageRecoveredPerHungerPoint&amp;quot;: 0.01,&lt;br /&gt;
  &amp;quot;kiPercentageRecoveredPerHungerPoint&amp;quot;: 0.01,&lt;br /&gt;
  &amp;quot;staminaPercentageRecoveredPerHungerPoint&amp;quot;: 0.02,&lt;br /&gt;
  &amp;quot;healthPercentageRecoveredPerSaturationPoint&amp;quot;: 0.001,&lt;br /&gt;
  &amp;quot;kiPercentageRecoveredPerSaturationPoint&amp;quot;: 0.001,&lt;br /&gt;
  &amp;quot;staminaPercentageRecoveredPerSaturationPoint&amp;quot;: 0.004,&lt;br /&gt;
  &amp;quot;blacklistedNamespaces&amp;quot;: [],&lt;br /&gt;
  &amp;quot;blacklistedItems&amp;quot;: []&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minHungerPoints&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;maxHungerPoints&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; || Food that restores fewer hunger points than the minimum gives no hunger-based recovery; anything above the maximum counts as the maximum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minSaturationPoints&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;maxSaturationPoints&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.4&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || The same rule for the food&#039;s saturation modifier.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healthPercentageRecoveredPerHungerPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt; || Fraction of max health restored per hunger point.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiPercentageRecoveredPerHungerPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt; || Fraction of max ki restored per hunger point.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;staminaPercentageRecoveredPerHungerPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.02&amp;lt;/code&amp;gt; || Fraction of max stamina restored per hunger point.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healthPercentageRecoveredPerSaturationPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.001&amp;lt;/code&amp;gt; || Fraction of max health restored per saturation point.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiPercentageRecoveredPerSaturationPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.001&amp;lt;/code&amp;gt; || Fraction of max ki restored per saturation point.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;staminaPercentageRecoveredPerSaturationPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.004&amp;lt;/code&amp;gt; || Fraction of max stamina restored per saturation point.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;blacklistedNamespaces&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt; || List of mod namespaces (for example &amp;lt;code&amp;gt;&amp;quot;farmersdelight&amp;quot;&amp;lt;/code&amp;gt;) whose food is excluded from this recovery.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;blacklistedItems&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt; || List of specific item ids (for example &amp;lt;code&amp;gt;&amp;quot;minecraft:golden_apple&amp;quot;&amp;lt;/code&amp;gt;) excluded from this recovery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Relic items ===&lt;br /&gt;
{{See also|Items|Effects}}&lt;br /&gt;
These keys tune the Might Fruit, the Majin power effect, [[Special:MyLanguage/Sacred Water|Sacred Water]] and the [[Special:MyLanguage/Demon Eye|Demon Eye]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mightFruitPower&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.2&amp;lt;/code&amp;gt; || Might Fruit effect multiplier.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;majinPower&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.3&amp;lt;/code&amp;gt; || Majin power-effect multiplier.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sacredWaterMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.1&amp;lt;/code&amp;gt; || Permanent all-stats multiplier from drinking Sacred Water (once per character). Clamped to &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;100.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; || All-stats multiplier while wearing the Demon Eye. Clamped to &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;100.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeKiDrainPercent&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.02&amp;lt;/code&amp;gt; || Fraction of max ki drained per second while the Demon Eye is worn.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeHealthDrainPercent&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.02&amp;lt;/code&amp;gt; || Fraction of max health drained per second once ki runs out (never below 1 health).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeAlignmentLossIntervalSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Every this many seconds the wearer loses 1 alignment. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; disables it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeMaxGrowth&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || How much the wearer grows in size (&amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; means up to 50% bigger).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeGrowthSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;300&amp;lt;/code&amp;gt; || Time to reach the full size while wearing it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeBackHitsToRemove&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Melee hits from behind that knock the Demon Eye off. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; disables it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeBackHitWindowSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Time window in which those hits must land.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fusion ===&lt;br /&gt;
{{Main|Fusions}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metamoruFusionThreshold&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Stat threshold used by Metamoru fusion eligibility.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fusionBoosts&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;STR&amp;quot;, &amp;quot;SKP&amp;quot;, &amp;quot;PWR&amp;quot;]&amp;lt;/code&amp;gt; || List of the stats boosted by fusion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fusionDurationSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;900&amp;lt;/code&amp;gt; || Fusion duration.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fusionCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1800&amp;lt;/code&amp;gt; || Cooldown before fusing again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;capsules&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Capsules ===&lt;br /&gt;
{{See also|Capsules}}&lt;br /&gt;
Stat capsule items grant stat points to the stat or stats configured in the &amp;lt;code&amp;gt;capsules&amp;lt;/code&amp;gt; block:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;capsules&amp;quot;: {&lt;br /&gt;
  &amp;quot;statSeparator&amp;quot;: &amp;quot;, &amp;quot;,&lt;br /&gt;
  &amp;quot;values&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;CAPSULE_TYPE&amp;gt;&amp;quot;: { &amp;quot;stats&amp;quot;: &amp;quot;STR, PWR&amp;quot;, &amp;quot;points&amp;quot;: 5 }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;statSeparator&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;, &amp;quot;&amp;lt;/code&amp;gt; || Separator used when a capsule lists several stats.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;values&amp;lt;/code&amp;gt; || One entry per capsule type || A map of capsule type to &amp;lt;code&amp;gt;{ stats, points }&amp;lt;/code&amp;gt;: which stat or stats each capsule type boosts, and how many points it grants (default &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Party ===&lt;br /&gt;
{{See also|Commands}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;partyMaxMembers&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; || Maximum party size (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; means unlimited).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;partyMaxLevelGap&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;500&amp;lt;/code&amp;gt; || Maximum level difference allowed between party members (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; means unlimited).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;partyTpShareRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Fraction of TP shared with party members (clamped to &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;). Members only receive it in the same dimension and within the earner&#039;s Instant Transmission range.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enemyHealthPerPartyPlayer&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || Enemy health multiplier per additional party member.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enemyDamagePerPartyPlayer&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.1&amp;lt;/code&amp;gt; || Enemy damage multiplier per additional party member.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;partyMarkerRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2000&amp;lt;/code&amp;gt; || Maximum distance (in blocks, same dimension) at which party members&#039; on-screen markers are shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{See also|Skills}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;instantTransmissionPlayerRangePerLevel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;200&amp;lt;/code&amp;gt; || Instant Transmission range (in blocks) granted per Instant Transmission skill level. Also limits party TP sharing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Difficulty multipliers ===&lt;br /&gt;
{{See also|Sagas}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;easyModeHPMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.75&amp;lt;/code&amp;gt; || Enemy health multiplier on Easy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;easyModeDamageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Enemy damage multiplier on Easy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;easyModeTPMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || TP gain multiplier on Easy (the &amp;lt;code&amp;gt;DIFFICULTY&amp;lt;/code&amp;gt; boost).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;easyModeQuestRewardMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Quest reward multiplier on Easy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hardModeHPMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Enemy health multiplier on Hard. World bosses always use it (times 4).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hardModeDamageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; || Enemy damage multiplier on Hard. World bosses always use it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hardModeTPMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || TP gain multiplier on Hard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hardModeQuestRewardMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || Quest reward multiplier on Hard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Normal difficulty always uses &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;. These multipliers apply to the story difficulty each player chooses, and to the enemies spawned for that player&#039;s quests.&lt;br /&gt;
&lt;br /&gt;
=== Cosmetics ===&lt;br /&gt;
{{See also|Character Customization}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;helmetsThatKeepHair&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;dragonminez:invencible_armor_helmet&amp;quot;, &amp;quot;dragonminez:invencible_blue_armor_helmet&amp;quot;, &amp;quot;dragonminez:broly_z_armor_helmet&amp;quot;]&amp;lt;/code&amp;gt; || List of helmet item ids that don&#039;t hide the player&#039;s hair when worn.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pixelTattooPaintingEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Allows custom painted tattoos. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; hides the custom tattoo option in character customization, stops painted tattoos from being drawn and keeps players from uploading new ones; the shipped tattoos still work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;racialSkills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Racial skills ==&lt;br /&gt;
{{Main|Racial Skills}}&lt;br /&gt;
The &amp;lt;code&amp;gt;racialSkills&amp;lt;/code&amp;gt; block enables and tunes each race&#039;s racial skill. Each race has its own sub-object. Files from older versions that still use the old flat keys (&amp;lt;code&amp;gt;saiyanZenkaiAmount&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;majinAbsoprtionSkill&amp;lt;/code&amp;gt;, …) are converted to this layout automatically when the file is upgraded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enableRacialSkills&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Global on/off switch for every racial skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratios in the tables below are fractions (&amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; means 25%).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;human&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Human ===&lt;br /&gt;
{{See also|Human|Android}}&lt;br /&gt;
Sub-object &amp;lt;code&amp;gt;human&amp;lt;/code&amp;gt;. It also holds the Absorption Barrier of Androids (Humans upgraded by [[Special:MyLanguage/Dr. Gero|Dr. Gero]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enables the Human racial skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;techniqueXpBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.35&amp;lt;/code&amp;gt; || Fast Learner: techniques gain this much more experience.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineThreshold&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Adrenaline triggers when health drops to this fraction or below (it re-arms once health is back above it).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || Adrenaline duration.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineDamageReduction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.30&amp;lt;/code&amp;gt; || Damage reduction during Adrenaline.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineAttackSpeed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Attack speed bonus during Adrenaline.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineMoveSpeed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Movement speed bonus during Adrenaline.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt; || Adrenaline cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enables the Absorption Barrier for Androids.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierMaxSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Maximum time the barrier can be held.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Cooldown after releasing the barrier.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierBrokenCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt; || Cooldown after the barrier shatters.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierKiConversion&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.50&amp;lt;/code&amp;gt; || Fraction of an absorbed ki blast&#039;s damage restored as ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierSurgeOverflow&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.50&amp;lt;/code&amp;gt; || Overflowing max ki by this fraction triggers a Ki Surge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierBreakOverflow&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.75&amp;lt;/code&amp;gt; || Overflowing max ki beyond this fraction shatters the barrier; the excess backfires as damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierSize&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.6&amp;lt;/code&amp;gt; || Barrier size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidKiRegenMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Ki regeneration multiplier for Androids.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;saiyan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Saiyan: Zenkai ===&lt;br /&gt;
{{See also|Saiyan}}&lt;br /&gt;
Sub-object &amp;lt;code&amp;gt;saiyan&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enables Zenkai.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minLevel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; || Minimum player level for Zenkai to trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;900&amp;lt;/code&amp;gt; || Zenkai cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;knockoutSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Time the Saiyan stays down (invulnerable) after a Zenkai.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;knockoutHealthRegen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.40&amp;lt;/code&amp;gt; || Health recovered over the knockout.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;knockoutStaminaRegen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.80&amp;lt;/code&amp;gt; || Stamina recovered over the knockout.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;knockoutEnergyRegen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.80&amp;lt;/code&amp;gt; || Ki recovered over the knockout.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;overkillThreshold&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || A lethal blow that dealt more than this fraction of max health doesn&#039;t trigger Zenkai.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;peakWindowSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Window in which the hardest hit taken is remembered for the boost size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxBuffHitRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Hits of at least this fraction of max health give the full boost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minBuffPct&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;maxBuffPct&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Stat boost range, scaled by the hardest hit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;permanentMaxBuffs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || How many full-strength boosts are permanent. Any other boost is temporary.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tempBuffMinSeconds&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;tempBuffMaxSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;240&amp;lt;/code&amp;gt; || Duration range of a temporary boost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;releaseBonusPerZenkai&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; || Limitless Power: each full-strength Zenkai raises the Power Release limit by this much.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;releaseBonusCap&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt; || Maximum total Power Release bonus.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buffStats&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;STR&amp;quot;, &amp;quot;SKP&amp;quot;, &amp;quot;PWR&amp;quot;]&amp;lt;/code&amp;gt; || Stats boosted by Zenkai.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;namekian&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Namekian ===&lt;br /&gt;
{{See also|Namekian}}&lt;br /&gt;
Sub-object &amp;lt;code&amp;gt;namekian&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enables Assimilation and Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationAmount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || Maximum number of assimilations. The latest one is lost on death.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;600&amp;lt;/code&amp;gt; || Assimilation cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationHealthRegen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.35&amp;lt;/code&amp;gt; || Health healed when assimilating.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationStatBoost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.075&amp;lt;/code&amp;gt; || Fraction of the Namekian&#039;s own stats permanently gained per assimilation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationBoosts&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;STR&amp;quot;, &amp;quot;SKP&amp;quot;, &amp;quot;PWR&amp;quot;]&amp;lt;/code&amp;gt; || Stats boosted by assimilation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationOnNamekNpcs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Also allows assimilating Namekian warriors, traders and Piccolo (otherwise only Namekian players).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationRequestTimeoutSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Time a target player has to accept the request (knocked-down players are assimilated without asking).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;regenChannelSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Regeneration channel time.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;regenHealthRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Health recovered over the channel.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;regenEnergyCost&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;regenStaminaCost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.30&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;0.20&amp;lt;/code&amp;gt; || Ki and stamina spent by Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;regenCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;45&amp;lt;/code&amp;gt; || Regeneration cooldown (half if interrupted by damage).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;waterRegenBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Water Affinity: regeneration bonus while underwater or after drinking a potion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;waterRegenSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Duration of that bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;frostdemon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Frost Demon ===&lt;br /&gt;
{{See also|Frost Demon}}&lt;br /&gt;
Sub-object &amp;lt;code&amp;gt;frostdemon&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enables the Frost Demon racial skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpBoost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || Prodigious Strength TP multiplier (the &amp;lt;code&amp;gt;RACIALSKILL&amp;lt;/code&amp;gt; boost).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;masteryGainBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Forms gain this much more mastery.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiTechniqueResistance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.125&amp;lt;/code&amp;gt; || Damage reduction against ki techniques.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strikeTechniqueResistance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; || Damage reduction against strike techniques.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveChargeReleaseThreshold&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt; || Power Reserve charges only while Power Release is at or below this value.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveMaxRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.50&amp;lt;/code&amp;gt; || Reserve size as a fraction of max ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveFullChargeSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Time to fill the reserve.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveDurationSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || How long a full reserve feeds a form (transformed at 100% Power Release): no ki upkeep and stronger form bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveFormBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt; || Form bonus increase while the reserve feeds the form.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveChargeForms&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;second&amp;quot;, &amp;quot;third&amp;quot;, &amp;quot;final&amp;quot;]&amp;lt;/code&amp;gt; || Forms (besides base) in which the reserve can charge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bioandroid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Bio-Android ===&lt;br /&gt;
{{See also|Bio-Android}}&lt;br /&gt;
Sub-object &amp;lt;code&amp;gt;bioandroid&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enables the Bio-Android racial skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt; || Vital Drain cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drainRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Total fraction of the target&#039;s max health drained by Vital Drain.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drainTpRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.50&amp;lt;/code&amp;gt; || TP gained (Imperfect form) when Vital Drain kills the target, relative to the drained health.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeChargeSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Self-Destruct hold time (Semi-Perfect form).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeRevertSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || Time the swelling takes to revert when the charge is released early.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeDamageRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5.0&amp;lt;/code&amp;gt; || Explosion damage at the center, as a multiple of the user&#039;s max health (less farther away).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeRadius&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; || Explosion radius in blocks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeKillsUser&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: the explosion kills the user. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: the user survives, knocked down.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeKnockdownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Knockdown duration when the user survives.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;600&amp;lt;/code&amp;gt; || Self-Destruct cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrMax&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Cell Jr. per player at a time (Perfect form).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrStatRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.20&amp;lt;/code&amp;gt; || Cell Jr. health and damage relative to the owner.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrOwnerPenalty&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Owner stat reduction per living Cell Jr.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrChargeCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;240&amp;lt;/code&amp;gt; || Recharge time of a destroyed Cell Jr.&#039;s slot.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrLeashRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt; || A Cell Jr. farther than this from its owner disappears.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrGlobalCap&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Maximum Cell Jr. alive on the whole server.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;majin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Majin ===&lt;br /&gt;
{{See also|Majin}}&lt;br /&gt;
Sub-object &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enables Absorption.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionAmount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Maximum number of absorptions. All are lost on death.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;600&amp;lt;/code&amp;gt; || Absorption cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionHealthRegen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.30&amp;lt;/code&amp;gt; || Health healed when absorbing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionStatCopy&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.04&amp;lt;/code&amp;gt; || Fraction of the target&#039;s stats gained (mobs use their max health).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionBoosts&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;STR&amp;quot;, &amp;quot;SKP&amp;quot;, &amp;quot;PWR&amp;quot;]&amp;lt;/code&amp;gt; || Stats boosted by absorption.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionOnMobs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Also allows absorbing mobs (otherwise only players).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slotEjectCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;300&amp;lt;/code&amp;gt; || Ejecting an absorption locks its slot for this long.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;foodHealBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Sweet Tooth: food heals this much more.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiHealDealtBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Healing ki techniques used by a Majin heal this much more.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiHealReceivedBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Majins receive this much more healing from ki techniques.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healTechniqueCostReduction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Healing techniques cost this much less ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healTechniqueCooldownReduction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Healing techniques recharge this much faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;glind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Glind ===&lt;br /&gt;
{{See also|Glind|Alignment}}&lt;br /&gt;
Sub-object &amp;lt;code&amp;gt;glind&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enables the Glind racial skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;divineKi&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Ki Sense, Scouters and Instant Transmission can&#039;t find a Glind unless the seeker has god ki (an unlocked or active God Form, or Divine Ki of their own) or is under Kami&#039;s Blessing. Divine Ki also counts as god ki, so Glinds can sense, lock on to and Instant Transmission to players in a God Form.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;meditationDodgeMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; || Multiplier on the Meditation dodge chance against melee.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;regenMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || Health, ki and stamina regeneration multiplier.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healingReductionBase&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.20&amp;lt;/code&amp;gt; || Healing reduction applied for 6 seconds to players the Glind hits.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healingReductionStackEfficiency&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Effectiveness of the Glind&#039;s Healing Reduction skill and enchantment on top of the base (the total is capped at 40%).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;evilAttackerMaxAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt; || A Glind at or below this alignment…&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;goodTargetMinAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || …deals bonus damage to players at or above this alignment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;goodAttackerMinAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;75&amp;lt;/code&amp;gt; || A Glind at or above this alignment…&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;evilTargetMaxAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; || …deals bonus damage to players at or below this alignment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;playerDamageBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Bonus damage against players of the opposite alignment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;frostDemonDamageBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt; || The same bonus against Frost Demons (replaces &amp;lt;code&amp;gt;playerDamageBonus&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;majinDamageBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; || The same bonus against Majins (replaces &amp;lt;code&amp;gt;playerDamageBonus&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;npcDamageBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.075&amp;lt;/code&amp;gt; || Bonus damage against any non-player target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;dynamicGrowth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Dynamic growth ==&lt;br /&gt;
{{Main|Dynamic Growth}}&lt;br /&gt;
The &amp;lt;code&amp;gt;dynamicGrowth&amp;lt;/code&amp;gt; block configures practice-based stat growth. It has more than 20 fields and its own anti-farming logic, so it is documented on its own page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;gravity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Gravity ==&lt;br /&gt;
{{Main|Gravity Config}}&lt;br /&gt;
The &amp;lt;code&amp;gt;gravity&amp;lt;/code&amp;gt; block configures dimension gravity, the [[Special:MyLanguage/Gravity Device|Gravity Device]] and weight-based training zones. With more than 60 fields, it is documented on its own page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mutant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Mutant ==&lt;br /&gt;
{{See also|Effects|Transformations}}&lt;br /&gt;
The &amp;lt;code&amp;gt;mutant&amp;lt;/code&amp;gt; block controls a periodic server-wide lottery: every interval, a handful of players are rolled for a chance to become a [[Special:MyLanguage/Mutant|Mutant]]. Mutants get TP and mastery multipliers and a rage meter that lets them use the forms of the &amp;lt;code&amp;gt;legendaryGroupName&amp;lt;/code&amp;gt; group, even without owning them, while the meter is full or active.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Master toggle.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rollIntervalMinutes&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Minutes between lottery rolls (minimum &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;playersPerRoll&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || Players considered per roll.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.20&amp;lt;/code&amp;gt; || Chance (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;) that a considered player becomes a Mutant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxHolders&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || Maximum concurrent Mutant holders server-wide.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;legendaryGroupName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;legendaryforms&amp;quot;&amp;lt;/code&amp;gt; || The form group the rage meter gives access to (see [[Special:MyLanguage/Custom Forms|Custom Forms]]).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || TP multiplier while Mutant (the &amp;lt;code&amp;gt;MUTANT&amp;lt;/code&amp;gt; boost).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;masteryGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.50&amp;lt;/code&amp;gt; || Form mastery gain multiplier while Mutant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rageBorrowedFormBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || A legendary form the Mutant doesn&#039;t own (borrowed through the rage meter) is worth the player&#039;s best unlocked non-legendary form (with its mastery) plus this much on each stat bonus (scaled per stat like the legendary form), capped at the legendary form at full mastery. Minimum &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerBonusBoostWithSkill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.33&amp;lt;/code&amp;gt; || An owned legendary form gets its bonus raised by this fraction while rage is active.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;keepMutantOnDeath&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || If &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, dying removes Mutant status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; || See below || Rage meter tuning (an object).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rage meter ===&lt;br /&gt;
The &amp;lt;code&amp;gt;mutant.rage&amp;lt;/code&amp;gt; object tunes the rage meter. The meter fills from damage dealt to worthy targets and damage taken. A full meter while in a legendary-group form starts the active phase, which drains it; when it empties, a borrowed form is reverted. Out of combat it drains on its own. Death resets it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gainPerDealtHealthFraction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;60.0&amp;lt;/code&amp;gt; || Rage gained per full health bar of damage dealt (proportional to the fraction removed).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gainPerReceivedHealthFraction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;150.0&amp;lt;/code&amp;gt; || Rage gained per full health bar of damage taken.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxGainPerHit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;25.0&amp;lt;/code&amp;gt; || Maximum rage from a single hit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;significantTargetHealthRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Damage dealt only counts against players or mobs whose max health is at least this fraction of the attacker&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;significantDamageTakenRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt; || Damage taken only counts when it is at least this fraction of max health.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;varietyBonusPerStep&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Extra gain for each change of attack type (melee, strike, ki).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;varietyMaxSteps&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || Maximum variety steps.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;varietyWindowSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4.0&amp;lt;/code&amp;gt; || Time window for an attack-type change to count.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;activeDurationSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10.0&amp;lt;/code&amp;gt; || How long a full meter lasts once active.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;activeGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.35&amp;lt;/code&amp;gt; || Gain multiplier while active.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fullIdleSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15.0&amp;lt;/code&amp;gt; || Out-of-combat time before a full meter starts draining.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;partialIdleSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;8.0&amp;lt;/code&amp;gt; || Out-of-combat time before a partial meter starts draining.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;idleDrainSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt; || Time for an idle meter to drain completely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;falseSuperSaiyan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== False Super Saiyan ==&lt;br /&gt;
{{See also|Saiyan}}&lt;br /&gt;
The &amp;lt;code&amp;gt;falseSuperSaiyan&amp;lt;/code&amp;gt; block controls a hidden Saiyan form that can&#039;t be bought or selected: it is granted by a rage meter that charges while a Saiyan without Super Saiyan is badly hurt, and it ends when the meter empties. Mutants never get it (the Mutant rage meter takes priority).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Master toggle.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;groupName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;falseform&amp;quot;&amp;lt;/code&amp;gt; || Form group of the False Super Saiyan form.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;formName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;falsesupersaiyan&amp;quot;&amp;lt;/code&amp;gt; || Form name inside that group.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minLevel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; || Minimum player level to charge it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxLevel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;200&amp;lt;/code&amp;gt; || The player level must be below this value.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healthThreshold&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || The meter only charges at or below this fraction of max health.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;requireZenkaiSpent&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, it only charges while Zenkai is on cooldown or after all permanent Zenkai boosts are used.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gainPerDealtHealthFraction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;60.0&amp;lt;/code&amp;gt; || Meter gained per full health bar of damage dealt to worthy targets.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gainPerReceivedHealthFraction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;150.0&amp;lt;/code&amp;gt; || Meter gained per full health bar of damage taken.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxGainPerHit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;25.0&amp;lt;/code&amp;gt; || Maximum meter from a single hit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;significantTargetHealthRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Worthy-target rule, as in &amp;lt;code&amp;gt;mutant.rage&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;significantDamageTakenRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt; || Minimum damage taken that counts.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;activeGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Gain multiplier once transformed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;idleGainPerSecond&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10.0&amp;lt;/code&amp;gt; || Meter gained per second while the requirements are met (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; means only hits fill it).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;combatGraceSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Time after the last hit before the meter can drain.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drainSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;8.0&amp;lt;/code&amp;gt; || Time to drain a full meter when the requirements are no longer met.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;activeDrainSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;12.0&amp;lt;/code&amp;gt; || Time to drain a full meter once transformed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;kiTransfer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Ki Transfer ==&lt;br /&gt;
{{See also|Ki Transfer}}&lt;br /&gt;
The &amp;lt;code&amp;gt;kiTransfer&amp;lt;/code&amp;gt; block controls [[Special:MyLanguage/Ki Transfer|Ki Transfer]]: holding {{Key|Ctrl}} + {{Key|Alt}} + {{Key|Right Mouse}} on another player sends them a share of your Ki and boosts their STR, SKP, DEF and PWR, while the giver is slowed, locked out of combat and weakened by Ki Exhaustion. The link is also how the Super Saiyan God Ritual gathers its givers. Negative or invalid numbers fall back to the default.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Master toggle. Turning it off also ends every active link.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiPercentPerSecond&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.025&amp;lt;/code&amp;gt; || Fraction of the giver&#039;s max Ki sent every second (at most &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;boostDelaySeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || How long a giver must hold the link before boosting the receiver and counting as a giver for the Super Saiyan God Ritual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;boostPerDonor&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; || STR, SKP, DEF and PWR bonus per giver, applied on top of the receiver&#039;s other multipliers.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxBoostDonors&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Maximum number of givers that count for the bonus (minimum &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;donorSpeedMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.4&amp;lt;/code&amp;gt; || Walking and flying speed multiplier while giving (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;interruptDamageRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || The link breaks once the giver has taken damage adding up to this fraction of their max health since it started (minimum &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;startRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;8.0&amp;lt;/code&amp;gt; || Range in blocks to start a link (minimum &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;). The server allows 2 extra blocks for movement and needs line of sight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxLinkDistance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;32.0&amp;lt;/code&amp;gt; || The link breaks when the players are farther apart than this (never less than &amp;lt;code&amp;gt;startRange&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;attackChargeCreditRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Ki that overflows the receiver&#039;s bar while they charge a ki attack is stored for that attack, up to this fraction of the receiver&#039;s max Ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;intervalSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt; || Length of a transfer interval. Each completed interval adds a stack of Ki Exhaustion to the giver and lingering time to both players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;retainSecondsPerInterval&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5.0&amp;lt;/code&amp;gt; || Seconds per completed interval that the receiver keeps that giver&#039;s bonus after the link ends; the giver&#039;s Ki Exhaustion lasts the same time.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;donorPenaltyPerInterval&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; || STR, SKP, DEF and PWR penalty the giver takes per completed interval (at most &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;donorPenaltyMax&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Maximum giver penalty (at most &amp;lt;code&amp;gt;0.95&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;restartCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Wait after a link ends before the same player can start a new one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;superSaiyanGodRitual&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Super Saiyan God Ritual ==&lt;br /&gt;
{{See also|Super Saiyan God Ritual|Saiyan}}&lt;br /&gt;
The &amp;lt;code&amp;gt;superSaiyanGodRitual&amp;lt;/code&amp;gt; block controls the [[Special:MyLanguage/Super Saiyan God Ritual|Super Saiyan God Ritual]]: when enough pure-hearted Saiyans in the right forms give their Ki to another Saiyan with Ki Transfer, they gather into a ring and channel, and the receiver rises and turns into a hidden form that lasts a limited time. The form itself (colors, aura, drain) is defined in the Saiyan form group named by &amp;lt;code&amp;gt;groupName&amp;lt;/code&amp;gt;, whose &amp;lt;code&amp;gt;formType&amp;lt;/code&amp;gt; must stay &amp;lt;code&amp;gt;godritual&amp;lt;/code&amp;gt; (see [[Special:MyLanguage/Custom Forms|Custom Forms]]). Negative or invalid numbers fall back to the default.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Master toggle.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;groupName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;godritual&amp;quot;&amp;lt;/code&amp;gt; || Saiyan form group of the ritual form.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;formName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;supersaiyangodritual&amp;quot;&amp;lt;/code&amp;gt; || Form name inside that group.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;donorForms&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;ssgrades.supersaiyan&amp;quot;, &amp;quot;supersaiyan.supersaiyanmastered&amp;quot;]&amp;lt;/code&amp;gt; || Forms a giver can be in, as &amp;lt;code&amp;gt;&amp;quot;group.form&amp;quot;&amp;lt;/code&amp;gt;. A giver with a stack form active never counts.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;recipientForms&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;supersaiyan.supersaiyanmastered&amp;quot;]&amp;lt;/code&amp;gt; || Forms the receiver must be in, as &amp;lt;code&amp;gt;&amp;quot;group.form&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;requiredDonors&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Givers needed. A fusion of two Saiyans counts as two (minimum &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pureGoodMinAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt; || A participant is pure-hearted at or above this alignment (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt;)…&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pureEvilMaxAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || …or at or below this one (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ritualRadius&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5.0&amp;lt;/code&amp;gt; || Horizontal distance from the receiver within which a giver counts (minimum &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ritualVerticalRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt; || Maximum height difference between a giver and the receiver.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ringRadius&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.5&amp;lt;/code&amp;gt; || Radius of the ring the givers glide into when the ritual starts (between &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ritualRadius&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;channelSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10.0&amp;lt;/code&amp;gt; || Length of the channel, while the receiver&#039;s action bar fills (minimum 1 second).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;liftHeight&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;6.0&amp;lt;/code&amp;gt; || How many blocks the receiver rises after the channel (less if something is in the way).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;liftSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Duration of the rise.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;glowInSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Time the shell of light takes to build before the transformation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;glowOutSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; || Time the shell takes to fade after it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shellColor&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;#6FD8FF&amp;quot;&amp;lt;/code&amp;gt; || Color of the shell and of the transformation flash, as &amp;lt;code&amp;gt;#RRGGBB&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;interruptDamageRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || The ritual is cancelled when any participant takes damage adding up to more than this fraction of their max health (minimum &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;interruptCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30.0&amp;lt;/code&amp;gt; || Ritual cooldown given to every participant (fusion partners included) when the ritual is cancelled.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldownMinutes&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30.0&amp;lt;/code&amp;gt; || Ritual cooldown after a success: the givers get it when the receiver transforms, the receiver when the form ends.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;durationMinutes&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5.0&amp;lt;/code&amp;gt; || How long the form lasts before the receiver returns to base form (minimum 1 second).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.30&amp;lt;/code&amp;gt; || The form is worth the receiver&#039;s strongest unlocked form (with its mastery) with each stat bonus raised by this fraction. The multipliers written in the form file act as a minimum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mutantPowerBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.45&amp;lt;/code&amp;gt; || The same bonus for receivers who are Mutants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;worldBoss&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== World bosses ==&lt;br /&gt;
{{Main|World Bosses}}&lt;br /&gt;
The &amp;lt;code&amp;gt;worldBoss&amp;lt;/code&amp;gt; block tunes the world boss fights. Contribution points are the four totals (damage dealt, damage mitigated, damage received, healing) multiplied by their weights. Healing counts more when the healed player&#039;s defense and blocking soak a lot of damage (up to 10 times).&lt;br /&gt;
&lt;br /&gt;
World boss health and damage aren&#039;t keys of this block: they follow the Hard difficulty multipliers. Each boss has its saga fight&#039;s Normal health × &amp;lt;code&amp;gt;hardModeHPMultiplier&amp;lt;/code&amp;gt; × 4 and its Normal damage × &amp;lt;code&amp;gt;hardModeDamageMultiplier&amp;lt;/code&amp;gt; (both in the difficulty multipliers of the &amp;lt;code&amp;gt;gameplay&amp;lt;/code&amp;gt; section above). The values on the [[Special:MyLanguage/World Bosses|World Bosses]] pages use the defaults.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;contributionRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;150&amp;lt;/code&amp;gt; || Players within this range of the boss take part in the fight (minimum &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;audienceRefreshSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || How often the participant list, and with it the boss&#039;s group scaling, is refreshed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;meterLingerSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || How long the contribution HUD stays on screen after the kill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damageWeight&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Weight of damage dealt to the boss and its minions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mitigatedWeight&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Weight of damage mitigated (defense, blocks, barriers).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;receivedWeight&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Weight of damage received.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healedWeight&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Weight of healing done.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lives&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Revives each participant can receive per fight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveSlot&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || Technique slot (1–8) that holds the revive technique during the fight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveCastSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || Cast time to revive a downed ally (several casters stack).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt; || Revive cooldown after a successful revive.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveInterruptCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || Revive cooldown after the cast is interrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveInterruptDamageRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || A revive cast is interrupted once the caster has taken damage adding up to this fraction of their max health (minimum &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveDecayMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt; || While nobody is reviving a downed player, their revive progress drains this many times faster than one caster fills it (minimum &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, rounded to a whole number).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;truceGraceSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || After a fight ends, the players who took part in it can&#039;t hurt each other for this many seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;6.0&amp;lt;/code&amp;gt; || Range to start a revive.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveRestoreRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Health, ki and stamina restored by a revive.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;knockoutTitleSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Duration of the knockout title.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rankChanceBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[0.25, 0.15, 0.10]&amp;lt;/code&amp;gt; || List of drop chance bonuses for the 1st, 2nd and 3rd best contributors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;guaranteedRewardMinRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Guaranteed rewards (&amp;lt;code&amp;gt;chance&amp;lt;/code&amp;gt; 1.0) scale from this fraction up to 100% with the player&#039;s points compared to the best player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minContributionShare&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.075&amp;lt;/code&amp;gt; || Minimum share of total points needed to receive any reward (&amp;lt;code&amp;gt;0.075&amp;lt;/code&amp;gt; = 7.5%). Players below it get nothing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healthPerExtraMember&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Extra boss max health for each participant after the first, as a fraction of its health: with &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt;, 2 fighters give ×1.5 and 4 give ×2.5. Participants in Creative or Spectator mode don&#039;t count. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; turns it off.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damagePerExtraMember&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || The same for the boss&#039;s melee and ki damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rewards&amp;lt;/code&amp;gt; || See below || A map of boss key to reward list: the rewards of each boss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boss rewards ===&lt;br /&gt;
Each reward entry uses the same fields as a quest reward (&amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;command&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;formGroup&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;formName&amp;lt;/code&amp;gt;, …) plus &amp;lt;code&amp;gt;chance&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, default &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;). The built-in rewards pay &amp;lt;code&amp;gt;ATTRIBUTES&amp;lt;/code&amp;gt; (Janemba 500, Turles 50, Metal Cooler Core 105, Tamagami Number 3, 2 and 1 90, 300 and 360, Gomah 435) instead of TP. A boss missing from the map uses its built-in rewards; write &amp;lt;code&amp;gt;&amp;quot;&amp;amp;lt;boss key&amp;amp;gt;&amp;quot;: []&amp;lt;/code&amp;gt; to disable drops for one boss.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss key !! World boss&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; || {{L|Janemba}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt; || {{L|Turles}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt; || {{L|Metal Cooler Core}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt; || {{L|Tamagami Number 3}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt; || {{L|Tamagami Number 2}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt; || {{L|Tamagami Number 1}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt; || {{L|Gomah}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;rewards&amp;quot;: {&lt;br /&gt;
  &amp;quot;janemba&amp;quot;: [&lt;br /&gt;
    { &amp;quot;type&amp;quot;: &amp;quot;ATTRIBUTES&amp;quot;, &amp;quot;amount&amp;quot;: 500, &amp;quot;chance&amp;quot;: 1.0 },&lt;br /&gt;
    { &amp;quot;type&amp;quot;: &amp;quot;ITEM&amp;quot;, &amp;quot;item&amp;quot;: &amp;quot;dragonminez:dimensional_sword&amp;quot;, &amp;quot;count&amp;quot;: 1, &amp;quot;chance&amp;quot;: 0.5 },&lt;br /&gt;
    { &amp;quot;type&amp;quot;: &amp;quot;SKILL&amp;quot;, &amp;quot;skill&amp;quot;: &amp;quot;dimensional_teleport&amp;quot;, &amp;quot;level&amp;quot;: 1, &amp;quot;chance&amp;quot;: 0.2 }&lt;br /&gt;
  ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;crafting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{See also|Armor}}&lt;br /&gt;
The &amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; block decides what Dr. Kikono&#039;s Station copies from the template item into the crafted result.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it copies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyEnchantmentsFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Enchantments.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyWeaponLevelFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Weapon level (Weapon Leveling compatibility).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyWeaponLevelProgressFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Weapon level progress (Weapon Leveling compatibility).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyApotheosisRarityFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Apotheosis rarity.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyApotheosisAffixesFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Apotheosis affixes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyApotheosisSocketsFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Apotheosis sockets.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyApotheosisGemsFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Apotheosis gems (only when sockets are copied too).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;storage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Storage ==&lt;br /&gt;
{{See also|Notice to Server Owners}}&lt;br /&gt;
The &amp;lt;code&amp;gt;storage&amp;lt;/code&amp;gt; block chooses where player data is saved. Case matters for &amp;lt;code&amp;gt;storageType&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;storageType&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;NBT&amp;quot;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;NBT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;JSON&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;DATABASE&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;host&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;localhost&amp;quot;&amp;lt;/code&amp;gt; || Database host (&amp;lt;code&amp;gt;DATABASE&amp;lt;/code&amp;gt; only).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;port&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3306&amp;lt;/code&amp;gt; || Database port (&amp;lt;code&amp;gt;DATABASE&amp;lt;/code&amp;gt; only).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;database&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;dragonminez&amp;quot;&amp;lt;/code&amp;gt; || Database name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;player_data&amp;quot;&amp;lt;/code&amp;gt; || Table name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;username&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;root&amp;quot;&amp;lt;/code&amp;gt; || Database user.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;password&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;password&amp;quot;&amp;lt;/code&amp;gt; || Database password. Change it in production.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;poolSize&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Database connection pool size (minimum &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;threadPoolSize&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || Threads used for asynchronous loads and saves (minimum &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How the backends work ===&lt;br /&gt;
* &amp;lt;code&amp;gt;NBT&amp;lt;/code&amp;gt;: player data only rides on vanilla&#039;s own player save (&amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt;).&lt;br /&gt;
* &amp;lt;code&amp;gt;JSON&amp;lt;/code&amp;gt;: each player is also saved to &amp;lt;code&amp;gt;&amp;amp;lt;world&amp;amp;gt;/dragonminez/playerdata_json/&amp;amp;lt;uuid&amp;amp;gt;.json&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;DATABASE&amp;lt;/code&amp;gt;: each player is also saved to a MariaDB database (&amp;lt;code&amp;gt;jdbc:mariadb&amp;lt;/code&amp;gt;), using &amp;lt;code&amp;gt;host&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;port&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;database&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;username&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;password&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The vanilla &amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt; save is &#039;&#039;&#039;always&#039;&#039;&#039; written. With &amp;lt;code&amp;gt;JSON&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;DATABASE&amp;lt;/code&amp;gt;, the extra store is loaded on login and overrides the vanilla values; it is saved on logout and every 5 minutes.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warning|title=If the database fails|text=If the database connection fails, DMZ does &#039;&#039;&#039;not&#039;&#039;&#039; switch to another backend: it logs the error and player data is only kept in the vanilla &amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt; save. Check the server log if data doesn&#039;t seem to persist.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|type=danger|title=Switching backends|text=Don&#039;t switch &amp;lt;code&amp;gt;storageType&amp;lt;/code&amp;gt; on a server with players online. Do it with the server empty, and take a backup first.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;developer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Developer ==&lt;br /&gt;
{{See also|How to JSON}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reportJsonProblemsInChat&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || On login, shows every player a summary of the JSON files that failed to load (configs, quests, wishes, Dragon Ball packs) and of the default files that were auto-upgraded. The server log has the full details.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;hair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Hair ==&lt;br /&gt;
{{See also|Character Customization}}&lt;br /&gt;
The &amp;lt;code&amp;gt;hair&amp;lt;/code&amp;gt; block sets the limits of the hair editor. The server trims any hair style that exceeds them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxSegmentsPerStrand&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt; || Maximum segments per strand (clamped to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;32&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxStrandLength&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;20.0&amp;lt;/code&amp;gt; for &amp;lt;code&amp;gt;base&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ssj&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ssj2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ssj3&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ssj4&amp;lt;/code&amp;gt; || A map of hair slot to number: the maximum strand length per hair slot (clamped to &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxStrandWidth&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;8.0&amp;lt;/code&amp;gt; || Maximum strand width (clamped to &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxRootOffset&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Maximum offset of a strand root (clamped to &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxTotalSegmentsPerStyle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;600&amp;lt;/code&amp;gt; || Maximum segments in a whole hair style (clamped to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;2176&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reload and validate ==&lt;br /&gt;
{{See also|Reloading and Updating Changes|How to JSON}}&lt;br /&gt;
# Edit &amp;lt;code&amp;gt;config/dragonminez/general-server.json&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Validate the JSON syntax.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/dmzreload&amp;lt;/code&amp;gt;). Single values can also be changed live with &amp;lt;code&amp;gt;/dmzconfig general-server &amp;amp;lt;section&amp;amp;gt; &amp;amp;lt;key&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# If the file has a syntax error, DMZ keeps running on the default values, leaves your file untouched and reports the file, line and column in the log (and in chat on login, see the developer section above). Fix it and reload again.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Configuration}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/Beam_Clash?diff=38721</id>
		<title>Beam Clash/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/Beam_Clash?diff=38721"/>
		<updated>2026-10-22T01:11:56Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Un &#039;&#039;&#039;choque de ondas&#039;&#039;&#039; ocurre cuando dos rayos chocan de frente. Ambos luchadores quedan inmovilizados y aparece un medidor de sincronización: cada pulsación bien sincronizada empuja tu rayo hacia adelante, y el bando que empuja lo suficiente se abre paso mientras el perdedor queda agotado. Tus estadísticas importan, pero la sincronización puede darle la vuelta a un combate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Starting_a_clash&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Cómo empieza un choque ==&lt;br /&gt;
&lt;br /&gt;
Un choque empieza cuando dos &#039;&#039;&#039;rayos&#039;&#039;&#039; disparados por luchadores distintos chocan de frente. Solo chocan los tipos Onda y Rayo: el Kamehame Ha, el Cañón Galick, el Destello Final, el Cañón de Haz Especial, el [[Special:MyLanguage/Heat Dome Attack|Ataque Cúpula de Calor]], la [[Special:MyLanguage/Mouth Blast|Ráfaga bucal]] y similares, incluidos los ataques de tipo Onda que crees tú mismo. Consulta [[Special:MyLanguage/Ki Attacks|Ataques de Ki]].&lt;br /&gt;
&lt;br /&gt;
Los ataques más pequeños (Bolas Pequeñas, Láseres, Discos) que chocan contra un rayo en curso no generan un choque: simplemente se destruyen.&lt;br /&gt;
&lt;br /&gt;
Los aliados nunca chocan entre sí: los miembros del grupo (mientras el PvP de grupo esté desactivado), los jugadores del mismo equipo y los jugadores que luchan contra el mismo jefe de mundo (consulta la [[Special:MyLanguage/World Bosses#Truce|tregua de los jefes de mundo]]) pueden disparar sus rayos uno al lado del otro, y un rayo no destruye los ataques más pequeños de un aliado.&lt;br /&gt;
&lt;br /&gt;
Mientras dura el choque, ambos luchadores quedan inmovilizados y son &#039;&#039;&#039;invulnerables&#039;&#039;&#039;, y el daño de los dos rayos queda congelado.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;The_timing_meter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== El medidor de sincronización ==&lt;br /&gt;
&lt;br /&gt;
Cada luchador tiene su propio medidor. Un marcador lo recorre cambiando de dirección en cada pasada, y cada pasada tiene una &#039;&#039;&#039;ventana&#039;&#039;&#039; en un lugar distinto. Una pasada dura entre 2 y 3 segundos.&lt;br /&gt;
&lt;br /&gt;
* Haz &#039;&#039;&#039;clic derecho&#039;&#039;&#039; cuando el marcador esté dentro de la ventana.&lt;br /&gt;
* Una pulsación cerca del centro de la ventana es &#039;&#039;&#039;PERFECT&#039;&#039;&#039;; en cualquier otro punto dentro de ella es &#039;&#039;&#039;GOOD&#039;&#039;&#039;.&lt;br /&gt;
* Una pulsación fuera de la ventana es un &#039;&#039;&#039;MISS&#039;&#039;&#039; y desperdicia esa pasada. Solo cuenta una pulsación por pasada.&lt;br /&gt;
&lt;br /&gt;
El servidor comprueba las pulsaciones, así que la sincronización no se puede falsificar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pushing_your_beam&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Cómo empujar tu rayo ==&lt;br /&gt;
&lt;br /&gt;
Cada pulsación PERFECT o GOOD acumula &#039;&#039;&#039;impulso&#039;&#039;&#039;, que empuja tu rayo hacia adelante: una pulsación PERFECT da la cantidad completa, y una GOOD entre la mitad y la cantidad completa según lo cerca del centro que hayas estado. El impulso se desvanece con el tiempo, así que tienes que seguir acertando en la ventana.&lt;br /&gt;
&lt;br /&gt;
Tus estadísticas deciden cuánto empuja cada pulsación: el rayo con más poder detrás convierte el mismo impulso en un empuje mayor. Un luchador más débil aún puede ganar con mejor sincronización.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Winning_and_losing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Victoria y derrota ==&lt;br /&gt;
&lt;br /&gt;
El bando que empuja el choque lo suficiente &#039;&#039;&#039;gana&#039;&#039;&#039;: su rayo se abre paso y sigue avanzando un momento, y el luchador perdedor recibe el &#039;&#039;&#039;daño de Ki completo&#039;&#039;&#039; del rayo, incluso a través de los fotogramas de invulnerabilidad. El rayo perdedor se destruye y el perdedor queda &#039;&#039;&#039;agotado&#039;&#039;&#039;: aturdido durante 3.5 segundos (consulta [[Special:MyLanguage/Effects|Efectos]]).&lt;br /&gt;
&lt;br /&gt;
Un choque también puede terminar de otras formas:&lt;br /&gt;
&lt;br /&gt;
* Si cualquiera de los luchadores deja de disparar, el choque se disuelve sin ganador.&lt;br /&gt;
* Si ninguno de los luchadores pulsa durante 7 segundos, el choque se disuelve.&lt;br /&gt;
* Tras 30 segundos, gana quien vaya por delante. Si los rayos están exactamente igualados, el choque se disuelve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Clashing_with_enemies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Choques con enemigos ==&lt;br /&gt;
&lt;br /&gt;
Los enemigos que disparan rayos también pueden chocar contigo. Pulsan por su cuenta, y cuanto más poderoso es su rayo, más precisa es su sincronización.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Strike_clashes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Choques de golpes ==&lt;br /&gt;
{{Main|Strike Clash}}&lt;br /&gt;
Las técnicas cuerpo a cuerpo también pueden chocar: cuando dos luchadores se lanzan uno contra otro con Super Golpes, sus puños se encuentran y el mismo medidor de sincronización decide quién se abre paso.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Abilities}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/Red_Ribbon_Army?diff=38714</id>
		<title>Red Ribbon Army/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/Red_Ribbon_Army?diff=38714"/>
		<updated>2026-10-22T01:11:51Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mob&lt;br /&gt;
|Type=Hostil, enemigo salvaje&lt;br /&gt;
|Dimension={{L|Earth}}&lt;br /&gt;
|Spawns=&amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Biomas con aldeas de sabana, de llanura o nevadas, y dentro de la Torre de la Patrulla Roja&amp;lt;/span&amp;gt;&lt;br /&gt;
|Behavior=Ataca a jugadores y aldeanos en cuanto los ve&lt;br /&gt;
|Damage=5 (soldado), 15 (robots)&lt;br /&gt;
|Drops=Redstone, Pepitas de hierro, Lingotes de hierro&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
El &#039;&#039;&#039;Ejército de la Patrulla Roja&#039;&#039;&#039; despliega soldados y robots que patrullan los alrededores de las aldeas de la [[Special:MyLanguage/Earth|Tierra]] y custodian la [[Special:MyLanguage/Red Ribbon Tower|Torre de la Patrulla Roja]], que no deja de generarlos dentro de sus muros. Atacan por igual a jugadores y aldeanos.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Red_Ribbon&amp;amp;#039;s_Soldier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Soldado Red Ribbon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Vida !! Daño !! Dónde aparece&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 5 || Biomas con aldeas de sabana, de llanura o nevadas (peso 30, grupos de 1–3), y dentro de la Torre de la Patrulla Roja (peso 100, grupos de 2–4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Botín:&#039;&#039;&#039;&lt;br /&gt;
* 1–3 &#039;&#039;&#039;Redstone&#039;&#039;&#039; (+0–1 con Saqueo)&lt;br /&gt;
* 1–3 &#039;&#039;&#039;Pepita de hierro&#039;&#039;&#039; (+0–1 con Saqueo)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Red_Ribbon_robots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Robots Red Ribbon ==&lt;br /&gt;
&lt;br /&gt;
Tres modelos de robot comparten las mismas estadísticas, botín y condiciones de aparición; solo cambian el modelo y la frecuencia de aparición.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Vida !! Daño !! Dónde aparecen&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 15 || Biomas con aldeas de sabana, de llanura o nevadas (primer modelo peso 5, segundo y tercero peso 10, siempre solos), y dentro de la Torre de la Patrulla Roja (pesos 43, 42 y 41, grupos de 1–2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Botín (cada modelo):&#039;&#039;&#039;&lt;br /&gt;
* 1–2 &#039;&#039;&#039;Lingote de hierro&#039;&#039;&#039; (+0–1 con Saqueo)&lt;br /&gt;
* 1–2 &#039;&#039;&#039;Redstone&#039;&#039;&#039; (+0–1 con Saqueo)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Red Ribbon Army (Robot 2).png|Segundo modelo de robot&lt;br /&gt;
File:Red Ribbon Army (Robot 3).png|Tercer modelo de robot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Spawning&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Aparición ==&lt;br /&gt;
&lt;br /&gt;
Los soldados y los robots son &#039;&#039;&#039;enemigos salvajes&#039;&#039;&#039;: al aire libre aparecen a cielo abierto, de día o de noche, lejos de las antorchas y otras luces. La [[Special:MyLanguage/Red Ribbon Tower|Torre de la Patrulla Roja]], un puesto de avanzada de la Patrulla Roja que se encuentra en la mayoría de los biomas terrestres, también los genera en interiores en zonas oscuras (luz de bloque 7 o menos), y los monstruos vanilla no aparecen en ella. Consulta [[Special:MyLanguage/Bestiary#How wild enemies spawn|cómo aparecen los enemigos salvajes]] y [[Special:MyLanguage/Structures|Estructuras]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Red Ribbon bases ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Main|Red Ribbon Army Assault}}&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Red Ribbon bases&#039;&#039;&#039; are large army bases in the Plains, Sunflower Plains and Savanna biomes of the Overworld; find the nearest one with &amp;lt;code&amp;gt;/dmzlocate red_ribbon_base&amp;lt;/code&amp;gt;. When you come within 80 blocks, a garrison appears: 16 Red Ribbon&#039;s Soldiers and 3 robots posted around the base, each staying within 12 blocks of its post, and the &#039;&#039;&#039;Red Ribbon Commander&#039;&#039;&#039; inside the headquarters, a named soldier with 150 health and 8 melee damage. The garrison shows the purple supervillain tint and outline and doesn&#039;t despawn. Killing the commander starts the [[Special:MyLanguage/Red Ribbon Army Assault|Red Ribbon Army Assault]] raid: five waves of soldiers and robots led by Colonel Silver, Sergeant Metallic, Ninja Murasaki, General Blue and General Black&#039;s Robot.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;In_the_story&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== En la historia ==&lt;br /&gt;
&lt;br /&gt;
La [[Special:MyLanguage/Classic Saga|Saga Clásica]] te enfrenta a los oficiales del ejército: el Coronel Silver en &#039;&#039;&#039;El Ejército de la Patrulla Roja&#039;&#039;&#039;, y luego el General Red en &#039;&#039;&#039;Cuartel General de la Patrulla Roja&#039;&#039;&#039; y el Robot del General Black en &#039;&#039;&#039;El Robot de Combate del Oficial Black&#039;&#039;&#039;, ambos en la Torre de la Patrulla Roja.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=IDs de entidad|&amp;lt;code&amp;gt;dragonminez:red_ribbon_soldier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dragonminez:robot1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dragonminez:robot2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dragonminez:robot3&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
[[Category:Hostile mobs{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/Majin_Buu?diff=38708</id>
		<title>Majin Buu/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/Majin_Buu?diff=38708"/>
		<updated>2026-10-22T01:11:46Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Master&lt;br /&gt;
|Location={{L|Earth}}, llanuras&lt;br /&gt;
|Structure={{L|Majin Buu&#039;s House}}&lt;br /&gt;
|Alignment=Ninguno&lt;br /&gt;
|Locate=/dmzlocate buu_house&lt;br /&gt;
|Teaches=&amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Lluvia de Ataques, Puñetazo de Goma, Ataque de Bola Mística, Sueño Regenerador&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Majin Buu&#039;&#039;&#039; es un [[Special:MyLanguage/Masters|maestro]] que vive en la [[Special:MyLanguage/Majin Buu&#039;s House|Casa de Majin Buu]], en las llanuras de la [[Special:MyLanguage/Earth|Tierra]]. A diferencia de la mayoría de los maestros, no enseña habilidades comunes, solo tres técnicas propias: un ataque de ki, un golpe y una técnica de evasión. Entrena a cualquiera, sea cual sea su alineamiento.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otras formas:&#039;&#039;&#039; [[Special:MyLanguage/Evil Buu|Buu Maligno]], [[Special:MyLanguage/Super Buu|Super Buu]], [[Special:MyLanguage/Kid Buu|Kid Buu]] y [[Special:MyLanguage/Mini Buu|Mini Buu]] son enemigos con páginas propias.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Location&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Ubicación ==&lt;br /&gt;
Buu vive en la [[Special:MyLanguage/Majin Buu&#039;s House|Casa de Majin Buu]], que se genera una vez por mundo en un bioma de llanuras. Todo Asistente de la Corporación Cápsula de nivel 5 vende un mapa hacia allí (consulta [[Special:MyLanguage/Majin Buu&#039;s House#Finding it|Casa de Majin Buu]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Techniques&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Técnicas ==&lt;br /&gt;
{{See also|Techniques}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ataque de Ki:&#039;&#039;&#039; Lluvia de Ataques&lt;br /&gt;
* &#039;&#039;&#039;Super Golpes:&#039;&#039;&#039; Puñetazo de Goma, Ataque de Bola Mística&lt;br /&gt;
* &#039;&#039;&#039;Técnica de evasión:&#039;&#039;&#039; Sueño Regenerador&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Se pagan con Puntos de Entrenamiento. Cualquiera puede aprenderlas, pero solo los Majin pueden equipar el Puñetazo de Goma, el Ataque de Bola Mística y el Sueño Regenerador (consulta [[Special:MyLanguage/Techniques|Técnicas]]). Su opción &#039;&#039;&#039;Entrenar&#039;&#039;&#039; invoca un Clon de Sombra para combatir.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Masters}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Training_Minigames?diff=38652</id>
		<title>Training Minigames/pt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Training_Minigames?diff=38652"/>
		<updated>2026-10-22T01:11:22Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Os &#039;&#039;&#039;minijogos de treinamento&#039;&#039;&#039; são desafios de habilidade ensinados por cinco [[Special:MyLanguage/Masters|mestres]]. Cada um tem níveis que ficam mais difíceis até um limite e paga [[Special:MyLanguage/Training Points and Mastery|pontos de treino]] pelo tempo que você continua jogando, escalados pelo nível alcançado, pela sua nota e pelo seu custo de TP atual. Eles são a maior fonte intencional de TP do jogo. O [[Special:MyLanguage/Old Kai|Velho Kaioshin]] encadeia os cinco no Desafio Ultimate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Minijogo !! Mestre !! O que você faz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ritmo&#039;&#039;&#039; || {{L|Mr. Popo}} || Acerte notas em uma pista de ritmo com quatro faixas.&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:MyLanguage/Ki Control|Controle de Ki]] || {{L|Krillin}} || Mantenha um orbe de ki à deriva dentro da sua barra de ki.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Boxe Sombrio&#039;&#039;&#039; || {{L|Gohan}} || Digite combos de teclas antes que os cronômetros acabem.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Precisão&#039;&#039;&#039; || {{L|Trunks}} || Clique nos círculos quando os anéis que encolhem os alcançarem.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gravidade&#039;&#039;&#039; || {{L|Vegeta}} || Pilote uma nave saiyajin por um cânion de pilares de rocha.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Learning_a_minigame&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Como aprender um minijogo ==&lt;br /&gt;
* Jogue o minijogo pela opção &#039;&#039;&#039;Treinar&#039;&#039;&#039; do mestre dele e chegue ao &#039;&#039;&#039;nível 5&#039;&#039;&#039; em &#039;&#039;&#039;3&#039;&#039;&#039; partidas. O Sr Popo só oferece Ritmo dentro da [[Special:MyLanguage/Hyperbolic Time Chamber|Sala do Tempo]].&lt;br /&gt;
* Depois de aprendido, você pode jogá-lo de novo quando quiser pela aba &#039;&#039;&#039;Minigames&#039;&#039;&#039; do menu do personagem ({{Key|V}}).&lt;br /&gt;
* &#039;&#039;&#039;Bônus de mentor&#039;&#039;&#039;: um jogo que você já conhece, iniciado pelo menu do mestre dele, paga &#039;&#039;&#039;+25%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rewards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Recompensas ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
* As recompensas dependem de quanto tempo você treina, do nível que alcança e da sua nota (desempenho), e escalam com o seu &#039;&#039;&#039;custo de TP por ponto de atributo&#039;&#039;&#039; atual, então continuam valendo a pena conforme você evolui.&lt;br /&gt;
* O servidor verifica cada partida, então as recompensas não podem ser falsificadas.&lt;br /&gt;
* Por padrão, não há limite de TP por jogo.&lt;br /&gt;
* O bônus de TP de Progressão não se aplica aos minijogos, já que eles já escalam com o custo dos seus atributos. Seus outros bônus de TP se aplicam; veja [[Special:MyLanguage/Training Points and Mastery|pontos de treino e domínio]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=Configurações do servidor|Todos os ajustes dos minijogos ficam em &amp;lt;code&amp;gt;config/dragonminez/training.json&amp;lt;/code&amp;gt;, incluindo o mestre de cada jogo, o bônus de mentor (&amp;lt;code&amp;gt;mentorBonus&amp;lt;/code&amp;gt;) e o limite de TP por jogo (&amp;lt;code&amp;gt;tpsLimitPerGame&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;The_minigames&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Os minijogos ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rhythm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Ritmo ===&lt;br /&gt;
Ensinado pelo [[Special:MyLanguage/Mr. Popo|Sr Popo]], dentro da Sala do Tempo. Uma pista de ritmo com quatro faixas: aperte {{Key|A}} {{Key|S}} {{Key|K}} {{Key|L}} (ou as setas) quando cada nota cruzar a linha de acerto e segure as notas longas. Erros drenam sua vida.&lt;br /&gt;
* Jogue &#039;&#039;&#039;Treino livre&#039;&#039;&#039; ou qualquer &#039;&#039;&#039;disco de música&#039;&#039;&#039; que você carregue, no &#039;&#039;&#039;Fácil&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039;, &#039;&#039;&#039;Difícil&#039;&#039;&#039; ou &#039;&#039;&#039;Especialista&#039;&#039;&#039;, cada um com o próprio multiplicador de TP.&lt;br /&gt;
* Terminar a música de um disco com pelo menos &#039;&#039;&#039;75%&#039;&#039;&#039; de precisão faz você &amp;quot;aprendê-la&amp;quot;, então dá para jogá-la de novo sem o disco.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Controle de Ki ===&lt;br /&gt;
Ensinado por [[Special:MyLanguage/Krillin|Kuririn]]. Segure {{Key|Espaço}}, {{Key|W}}, {{Key|↑}} ou o botão esquerdo do mouse para subir sua barra de ki e solte para deixá-la cair, mantendo o orbe de ki à deriva dentro da barra. A barra encolhe e o orbe acelera a cada nível; a partida termina quando o medidor se esvazia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Shadow_Boxing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Boxe Sombrio ===&lt;br /&gt;
Ensinado por [[Special:MyLanguage/Gohan|Gohan]]. Digite em ordem o combo de teclas (letras A–Z e dígitos 0–9) mostrado na tela antes que os cronômetros acabem. As letras seguem o layout do seu teclado, então AZERTY e outros layouts funcionam. Os combos crescem até 8 teclas, e você tem 3 vidas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Precision&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Precisão ===&lt;br /&gt;
Ensinado por [[Special:MyLanguage/Trunks|Trunks]]. Clique em cada círculo no momento em que o anel que encolhe o alcança (&#039;&#039;&#039;Perfeito&#039;&#039;&#039; ou &#039;&#039;&#039;Bom&#039;&#039;&#039;); círculos fora do tempo ou ignorados custam pontos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gravity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Gravidade ===&lt;br /&gt;
Ensinado por [[Special:MyLanguage/Vegeta|Vegeta]]. Pilote uma nave saiyajin por um cânion de pilares de rocha tocando no propulsor ({{Key|Espaço}}, {{Key|W}}, {{Key|↑}} ou clique esquerdo). Bater em uma rocha ou no chão custa uma das suas 3 vidas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Old_Kai&amp;amp;#039;s_Ultimate_Challenge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== O Desafio Ultimate do Velho Kaioshin ==&lt;br /&gt;
Com uma [[Special:MyLanguage/Alignment|índole]] de &#039;&#039;&#039;62 ou mais&#039;&#039;&#039; e [[Special:MyLanguage/Potential Unlock|Potencial Liberado]] no &#039;&#039;&#039;nível 10&#039;&#039;&#039;, a opção &#039;&#039;&#039;Despertar poder&#039;&#039;&#039; do [[Special:MyLanguage/Old Kai|Velho Kaioshin]] inicia o Desafio Ultimate: os cinco minijogos em sequência, nesta ordem: [[Special:MyLanguage/Ki Control|Controle de Ki]], &#039;&#039;&#039;Gravidade&#039;&#039;&#039;, &#039;&#039;&#039;Boxe Sombrio&#039;&#039;&#039;, &#039;&#039;&#039;Precisão&#039;&#039;&#039; e &#039;&#039;&#039;Ritmo&#039;&#039;&#039;. Cada um continua até você superar o nível alvo (nível 10, ou nível 6 no Ritmo). Superar os cinco:&lt;br /&gt;
* desbloqueia a habilidade [[Special:MyLanguage/Ultimate|Ultimate]];&lt;br /&gt;
* dá a você a [[Special:MyLanguage/Z Sword|Espada Z]], só na primeira vez que você o completa.&lt;br /&gt;
&lt;br /&gt;
Ambas são necessárias para a missão da [[Special:MyLanguage/Buu Saga|Saga Boo]] &#039;&#039;A Espada Z e o Poder Ultimate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Shadow_Clone_and_Shadow_Dummy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Clone de Sombra e Boneco de Sombra ==&lt;br /&gt;
Todo mestre que ensina também oferece um &#039;&#039;&#039;Clone de Sombra&#039;&#039;&#039; na opção &#039;&#039;&#039;Treinar&#039;&#039;&#039;: ele invoca um Boneco de Sombra com a sua aparência para treinar.&lt;br /&gt;
&lt;br /&gt;
O &#039;&#039;&#039;Boneco de Sombra&#039;&#039;&#039; não é um minijogo de mestre, mas fica na mesma aba Minigames. Depois que você conhece a habilidade [[Special:MyLanguage/Ki Control|Controle de Ki]], chegou ao nível 5 de [[Special:MyLanguage/Ki Manipulation|Manipulação de Ki]] e matou um Boneco de Sombra pelo menos uma vez, você pode manifestar um Boneco de Sombra feito do seu próprio ki, com 25–75% dos seus atributos:&lt;br /&gt;
* Ele luta sozinho, mas &#039;&#039;&#039;você perde essa mesma porcentagem dos seus atributos enquanto ele estiver vivo&#039;&#039;&#039;.&lt;br /&gt;
* Abates e golpes nele dão de &#039;&#039;&#039;+25% a +75%&#039;&#039;&#039; de TP extra, conforme a parte dos atributos que você deu a ele.&lt;br /&gt;
* Ele também serve de parceiro de treino para o domínio de formas, já que o domínio cresce tanto ao causar quanto ao receber golpes enquanto você está transformado.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=tip|title=Dica|Aprenda os cinco jogos e alterne entre eles, iniciando cada um com o mestre dele para ganhar o bônus de mentor. Use [[Special:MyLanguage/Weights|pesos]], mantenha ativo um bônus de TP como a Bênção de Kami e treine contra um Boneco de Sombra entre as partidas para acumular domínio de formas ao mesmo tempo.}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Masters}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Custom_Races?diff=38648</id>
		<title>Custom Races/pt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Custom_Races?diff=38648"/>
		<updated>2026-10-22T01:11:19Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As &#039;&#039;&#039;raças personalizadas&#039;&#039;&#039; são raças jogáveis que você adiciona ao DragonMineZ apenas com arquivos de configuração. Não é preciso código Java nem um jar de addon: uma pasta com alguns arquivos JSON define a aparência da raça, suas classes, sua habilidade racial e suas transformações, e a raça passa a aparecer na criação de personagem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;How_DragonMineZ_finds_races&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Como o DragonMineZ encontra as raças ==&lt;br /&gt;
O DragonMineZ carrega primeiro suas raças embutidas (&amp;lt;code&amp;gt;human&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;saiyan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;namekian&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;frostdemon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bioandroid&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;glind&amp;lt;/code&amp;gt;) e depois examina as subpastas de &amp;lt;code&amp;gt;config/dragonminez/races/&amp;lt;/code&amp;gt;. Qualquer outro nome de pasta ali é tratado como a chave de uma raça personalizada (use minúsculas). Cada pasta de raça contém:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
config/dragonminez/races/&amp;lt;race_key&amp;gt;/&lt;br /&gt;
  character.json      # appearance, model, racial skill, form skill prices&lt;br /&gt;
  stats.json          # per-class base stats and scaling&lt;br /&gt;
  forms/*.json        # the race&#039;s transformation groups&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Se você criar uma pasta vazia, o DragonMineZ gera um &amp;lt;code&amp;gt;character.json&amp;lt;/code&amp;gt; e um &amp;lt;code&amp;gt;stats.json&amp;lt;/code&amp;gt; com valores neutros na próxima vez que a configuração for carregada. Ele &#039;&#039;&#039;não&#039;&#039;&#039; gera nenhuma forma para uma raça personalizada: você mesmo as adiciona (veja o passo 3).&lt;br /&gt;
&lt;br /&gt;
Um bom ponto de partida é copiar a pasta de uma raça existente (por exemplo, &amp;lt;code&amp;gt;races/saiyan/&amp;lt;/code&amp;gt;), renomeá-la e ajustar os valores dentro dela.&lt;br /&gt;
&lt;br /&gt;
Código-fonte: &amp;lt;code&amp;gt;src/main/java/com/dragonminez/common/config/ConfigManager.java&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;loadAllRaces&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;createOrLoadRace&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=Versão da configuração|text=Todo arquivo traz um texto &amp;lt;code&amp;gt;&amp;quot;configVersion&amp;quot;&amp;lt;/code&amp;gt; (atualmente &amp;lt;code&amp;gt;&amp;quot;2.2.0&amp;quot;&amp;lt;/code&amp;gt;). Um arquivo personalizado com uma versão anterior ou sem versão ganha um backup em &amp;lt;code&amp;gt;config/dragonminez/oldBackup/&amp;lt;/code&amp;gt; e é salvo de novo com a versão atual; seus valores são mantidos. Um arquivo com sintaxe JSON quebrada nunca é sobrescrito: ele é relatado e ignorado até você corrigi-lo. Veja [[Special:MyLanguage/How to JSON|Como usar JSON]] e [[Special:MyLanguage/Reloading and Updating Changes|Recarregar e atualizar mudanças]].}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Step_1:_Configure_the_character&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Passo 1: configure o personagem ==&lt;br /&gt;
&amp;lt;code&amp;gt;character.json&amp;lt;/code&amp;gt; define a aparência, o modelo, a habilidade racial e os preços das habilidades de forma da raça:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;configVersion&amp;quot;: &amp;quot;2.2.0&amp;quot;,&lt;br /&gt;
  &amp;quot;hasGender&amp;quot;: false,&lt;br /&gt;
  &amp;quot;useVanillaSkin&amp;quot;: false,&lt;br /&gt;
  &amp;quot;customModel&amp;quot;: &amp;quot;saibaman&amp;quot;,&lt;br /&gt;
  &amp;quot;isLayered&amp;quot;: true,&lt;br /&gt;
  &amp;quot;headBones&amp;quot;: [&amp;quot;ears1&amp;quot;],&lt;br /&gt;
  &amp;quot;racialSkill&amp;quot;: &amp;quot;namekian&amp;quot;,&lt;br /&gt;
  &amp;quot;hasSaiyanTail&amp;quot;: false,&lt;br /&gt;
  &amp;quot;auraType&amp;quot;: &amp;quot;kakarot&amp;quot;,&lt;br /&gt;
  &amp;quot;auraType3D&amp;quot;: &amp;quot;userPreference&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultModelScaling&amp;quot;: [0.9375, 0.9375, 0.9375],&lt;br /&gt;
  &amp;quot;defaultBodyType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;slimBodyTypes&amp;quot;: [],&lt;br /&gt;
  &amp;quot;defaultHairType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;defaultEyesType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;defaultNoseType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;defaultMouthType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;defaultTattooType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;defaultBodyColor&amp;quot;: &amp;quot;#3E8E2E&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultBodyColor2&amp;quot;: &amp;quot;#2A5C20&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultBodyColor3&amp;quot;: &amp;quot;#9BD36A&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultHairColor&amp;quot;: &amp;quot;#222629&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultEye1Color&amp;quot;: &amp;quot;#B40000&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultEye2Color&amp;quot;: &amp;quot;#B40000&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultAuraColor&amp;quot;: &amp;quot;#7FFF00&amp;quot;,&lt;br /&gt;
  &amp;quot;formSkillsCosts&amp;quot;: {&lt;br /&gt;
    &amp;quot;superforms&amp;quot;: { &amp;quot;buyFromMaster&amp;quot;: false, &amp;quot;prices&amp;quot;: [20000, 45000, 80000] },&lt;br /&gt;
    &amp;quot;godforms&amp;quot;: { &amp;quot;buyFromMaster&amp;quot;: false, &amp;quot;prices&amp;quot;: [] },&lt;br /&gt;
    &amp;quot;legendaryforms&amp;quot;: { &amp;quot;buyFromMaster&amp;quot;: false, &amp;quot;prices&amp;quot;: [] }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Campo !! Tipo !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hasGender&amp;lt;/code&amp;gt; || Booleano || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; dá à raça a escolha entre masculino/feminino. Modelos e texturas personalizados passam a usar os sufixos &amp;lt;code&amp;gt;_male&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;_female&amp;lt;/code&amp;gt; (veja [[Special:MyLanguage/Custom Models and Assets|Modelos e recursos próprios]]).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;useVanillaSkin&amp;lt;/code&amp;gt; || Booleano || Com &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, o tipo corporal &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; mostra a própria skin de Minecraft do jogador; as texturas de corpo da raça começam no tipo corporal &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;customModel&amp;lt;/code&amp;gt; || Texto || Chave do modelo. Vazia significa que a raça tem a aparência de um Humano. Uma chave embutida (por exemplo, &amp;lt;code&amp;gt;namekian&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;frostdemon&amp;lt;/code&amp;gt;) reutiliza esse modelo e suas texturas; qualquer outra chave carrega seu próprio modelo. As chaves embutidas estão listadas em [[Special:MyLanguage/Custom Models and Assets#Built-in model keys|Modelos e recursos próprios]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;isLayered&amp;lt;/code&amp;gt; || Booleano || &amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: o corpo é desenhado com três camadas de textura tingíveis (cores de corpo 1, 2 e 3) e a raça usa suas próprias texturas de rosto. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: uma única textura de corpo simples e rostos emprestados do Humano.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;headBones&amp;lt;/code&amp;gt; || Lista de textos || Nomes de ossos que o jogador pode escolher na personalização do personagem (um por vez, mais uma opção &amp;quot;nenhum&amp;quot;), por exemplo orelhas, chifres ou antenas. Junte ossos com &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; para mostrar vários ao mesmo tempo (&amp;lt;code&amp;gt;&amp;quot;ears1+horns2&amp;quot;&amp;lt;/code&amp;gt;). A entrada especial &amp;lt;code&amp;gt;&amp;quot;hair&amp;quot;&amp;lt;/code&amp;gt; ativa o editor de cabelo para a raça. Os ossos são procurados primeiro em &amp;lt;code&amp;gt;geo/entity/raceparts.geo.json&amp;lt;/code&amp;gt; e depois no modelo da raça.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;racialSkill&amp;lt;/code&amp;gt; || Texto || Qual habilidade racial a raça usa: &amp;lt;code&amp;gt;human&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;saiyan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;namekian&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;frostdemon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bioandroid&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;glind&amp;lt;/code&amp;gt;. Uma raça personalizada usa o mesmo ajuste da raça de onde a pega emprestada (&amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt; → &amp;lt;code&amp;gt;racialSkills.&amp;lt;skill&amp;gt;&amp;lt;/code&amp;gt;). Veja [[Special:MyLanguage/Racial Skills|Habilidades raciais]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hasSaiyanTail&amp;lt;/code&amp;gt; || Booleano || &amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Dá à raça uma cauda Saiyajin.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;auraType&amp;lt;/code&amp;gt; || Texto || Conjunto de sprites da aura 2D: &amp;lt;code&amp;gt;kakarot&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;god&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;auraType3D&amp;lt;/code&amp;gt; || Texto || Estilo da aura 3D da forma base: &amp;lt;code&amp;gt;smooth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sparking&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;god&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;userPreference&amp;lt;/code&amp;gt; (segue a configuração de cada jogador).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;aura3DStyle&amp;lt;/code&amp;gt; || Objeto || Ajuste fino do formato da aura 3D base. As chaves estão listadas em [[Special:MyLanguage/Custom Forms#3D aura shape|Formas personalizadas]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultModelScaling&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[x, y, z]&amp;lt;/code&amp;gt; || Tamanho base do modelo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultBodyType&amp;lt;/code&amp;gt; || Inteiro || Tipo corporal selecionado por padrão na criação de personagem.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slimBodyTypes&amp;lt;/code&amp;gt; || Lista de inteiros || Tipos corporais (além do &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;) que usam braços finos. O tipo corporal &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; sempre segue o modelo de skin do jogador.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultHairType&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultEyesType&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultNoseType&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultMouthType&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultTattooType&amp;lt;/code&amp;gt; || Inteiro || Índices de personalização padrão.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultBodyColor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultBodyColor2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultBodyColor3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultHairColor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultEye1Color&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultEye2Color&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultAuraColor&amp;lt;/code&amp;gt; || Texto hexadecimal || Cores padrão na criação de personagem.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;formSkillsCosts&amp;lt;/code&amp;gt; || Objeto || Uma entrada para cada habilidade de forma que a raça pode evoluir (veja abaixo).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Origem do esquema: &amp;lt;code&amp;gt;src/main/java/com/dragonminez/common/config/RaceCharacterConfig.java&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|title=&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Resource packs&amp;lt;/span&amp;gt;|text=&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;In 2.2 the built-in &amp;lt;code&amp;gt;humansaiyan&amp;lt;/code&amp;gt; body shading textures were renamed from &amp;lt;code&amp;gt;bodytype_*_layer2.png&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;bodytype_*_layer1_shadow.png&amp;lt;/code&amp;gt; (in &amp;lt;code&amp;gt;textures/entity/races/humansaiyan/&amp;lt;/code&amp;gt;). A resource pack that replaced the old files must rename them.&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Form_skill_prices&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Preços das habilidades de forma ===&lt;br /&gt;
Cada chave de &amp;lt;code&amp;gt;formSkillsCosts&amp;lt;/code&amp;gt; é uma habilidade de forma: &amp;lt;code&amp;gt;superforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;legendaryforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;godforms&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt;. O valor é um array simples de preços ou um objeto com estes campos:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Campo !! Tipo !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;prices&amp;lt;/code&amp;gt; || Lista de números || Preço em TP de cada nível, em ordem. O número de entradas é o nível máximo da habilidade, então uma lista vazia significa que a raça não pode evoluir essa habilidade.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buyFromMaster&amp;lt;/code&amp;gt; || Booleano || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: o primeiro nível precisa ser comprado de um mestre antes que a habilidade possa ser evoluída pelo menu de Habilidades.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Uma forma é desbloqueada quando esta habilidade atinge o &amp;lt;code&amp;gt;unlockOnSkillLevel&amp;lt;/code&amp;gt; da forma (veja o passo 3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Android_upgrade_for_custom_races&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Upgrade androide para raças personalizadas ===&lt;br /&gt;
O upgrade androide do Dr. Gero é oferecido a qualquer raça cujo &amp;lt;code&amp;gt;formSkillsCosts&amp;lt;/code&amp;gt; tenha pelo menos um preço em &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt; (por padrão, apenas os [[Special:MyLanguage/Human|Humanos]]). O upgrade coloca o jogador na forma &amp;lt;code&amp;gt;androidbase&amp;lt;/code&amp;gt; do grupo &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt;, então a raça também precisa de um grupo de formas &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt; na pasta &amp;lt;code&amp;gt;forms/&amp;lt;/code&amp;gt;. O jeito mais fácil é copiar &amp;lt;code&amp;gt;races/human/forms/androidforms.json&amp;lt;/code&amp;gt; para a pasta &amp;lt;code&amp;gt;forms/&amp;lt;/code&amp;gt; da sua raça. Veja [[Special:MyLanguage/Android|Android]] para o upgrade em si.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Step_2:_Configure_the_classes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Passo 2: configure as classes ==&lt;br /&gt;
&amp;lt;code&amp;gt;stats.json&amp;lt;/code&amp;gt; contém um objeto &amp;lt;code&amp;gt;classes&amp;lt;/code&amp;gt; com um bloco por classe. O DragonMineZ gera as oito classes padrão: &amp;lt;code&amp;gt;warrior&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spiritualist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;martialartist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;berserker&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tank&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;unversed&amp;lt;/code&amp;gt; (veja [[Special:MyLanguage/Classes|Classes]]). Você pode adicionar sua própria classe duplicando um bloco com uma chave nova; ela aparece na criação de personagem dessa raça. Um jogador cuja classe não está no arquivo da raça usa os valores de &amp;lt;code&amp;gt;warrior&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Dentro de cada bloco de classe:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Campo !! Tipo !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baseStats&amp;lt;/code&amp;gt; || Objeto || Estatísticas iniciais: &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SKP&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;RES&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;VIT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PWR&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ENE&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;statScaling&amp;lt;/code&amp;gt; || Objeto || &amp;lt;code&amp;gt;STR_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SKP_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;STM_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;DEF_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;VIT_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PWR_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ENE_scaling&amp;lt;/code&amp;gt;. Os opcionais &amp;lt;code&amp;gt;VIT_scaling_max&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;DEF_scaling_max&amp;lt;/code&amp;gt; fazem o escalonamento crescer do valor normal até esse máximo conforme a estatística sobe (até o ponto de inflexão da curva definido no &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;); omita-os para um escalonamento fixo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baseHp5&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hp5VitScaling&amp;lt;/code&amp;gt; || Número || Vida regenerada a cada 5 segundos, mais uma parte da VIT.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baseEp5&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ep5EneScaling&amp;lt;/code&amp;gt; || Número || Ki regenerado a cada 5 segundos, mais uma parte da ENE.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baseSp5&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sp5StmScaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sp5ResScaling&amp;lt;/code&amp;gt; || Número || Estâmina regenerada a cada 5 segundos, mais uma parte da VIT (&amp;lt;code&amp;gt;sp5StmScaling&amp;lt;/code&amp;gt;, apesar do nome) e uma parte da RES (&amp;lt;code&amp;gt;sp5ResScaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; quando ausente).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpCostMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tpGainMultiplier&amp;lt;/code&amp;gt; || Número || Multiplicadores da classe inteira sobre os custos e os ganhos de TP.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;passive&amp;lt;/code&amp;gt; || Objeto || &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; mais um mapa &amp;lt;code&amp;gt;values&amp;lt;/code&amp;gt; com o ajuste da passiva da classe (as chaves dependem da classe).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Origem do esquema: &amp;lt;code&amp;gt;src/main/java/com/dragonminez/common/config/RaceStatsConfig.java&amp;lt;/code&amp;gt;. Veja [[Special:MyLanguage/Stats and Attributes|Estatísticas e atributos]] para saber o que cada estatística faz.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Step_3:_Add_form_groups&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Passo 3: adicione grupos de formas ==&lt;br /&gt;
{{Main|Custom Forms}}&lt;br /&gt;
Cada arquivo em &amp;lt;code&amp;gt;races/&amp;lt;race_key&amp;gt;/forms/&amp;lt;/code&amp;gt; define um grupo de formas. As formas de raça usam exatamente o mesmo esquema das formas acumuláveis, então a referência completa dos campos está em [[Special:MyLanguage/Custom Forms|Formas personalizadas]]. Os campos mais importantes para um grupo de raça são:&lt;br /&gt;
* &amp;lt;code&amp;gt;groupName&amp;lt;/code&amp;gt;: a chave do grupo (em minúsculas). Os grupos são identificados por este valor, não pelo nome do arquivo.&lt;br /&gt;
* &amp;lt;code&amp;gt;formType&amp;lt;/code&amp;gt;: a habilidade de forma que desbloqueia o grupo: &amp;lt;code&amp;gt;superforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;legendaryforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;godforms&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt;. A raça precisa de preços para essa habilidade em &amp;lt;code&amp;gt;formSkillsCosts&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;forms&amp;lt;/code&amp;gt;: as formas do grupo, em ordem de transformação. O &amp;lt;code&amp;gt;unlockOnSkillLevel&amp;lt;/code&amp;gt; de cada forma é o nível de habilidade que a desbloqueia.&lt;br /&gt;
* &amp;lt;code&amp;gt;customModel&amp;lt;/code&amp;gt;: uma chave de modelo para a forma (procurada do mesmo jeito que o &amp;lt;code&amp;gt;customModel&amp;lt;/code&amp;gt; da raça).&lt;br /&gt;
Arquivos cujo nome começa com &amp;lt;code&amp;gt;old_&amp;lt;/code&amp;gt; são ignorados. Veja [[Special:MyLanguage/Transformations|Transformações]] para saber como as formas funcionam no jogo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Step_4:_Add_translation_keys&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Passo 4: adicione chaves de tradução ==&lt;br /&gt;
Os nomes de raças e formas são traduzidos com estas chaves:&lt;br /&gt;
* &amp;lt;code&amp;gt;race.dragonminez.&amp;lt;race_key&amp;gt;&amp;lt;/code&amp;gt;: o nome da raça.&lt;br /&gt;
* &amp;lt;code&amp;gt;race.dragonminez.&amp;lt;race_key&amp;gt;.desc&amp;lt;/code&amp;gt;: uma descrição curta mostrada na criação de personagem.&lt;br /&gt;
* &amp;lt;code&amp;gt;race.dragonminez.&amp;lt;race_key&amp;gt;.group.&amp;lt;group_key&amp;gt;&amp;lt;/code&amp;gt;: o nome de um grupo de formas.&lt;br /&gt;
* &amp;lt;code&amp;gt;race.dragonminez.&amp;lt;race_key&amp;gt;.form.&amp;lt;group_key&amp;gt;.&amp;lt;form_key&amp;gt;&amp;lt;/code&amp;gt;: o nome de uma forma.&lt;br /&gt;
O arquivo de idioma padrão é &amp;lt;code&amp;gt;src/main/resources/assets/dragonminez/lang/en_us.json&amp;lt;/code&amp;gt;. Fique à vontade para editar seu &amp;lt;code&amp;gt;en_us.json&amp;lt;/code&amp;gt; ou criar um novo arquivo de idioma para sua raça personalizada. Você não precisa adicionar chaves de tradução para mais nada: o DragonMineZ combina automaticamente as traduções já feitas no Crowdin com as suas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Step_5:_Reload_and_validate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Passo 5: recarregue e valide ==&lt;br /&gt;
# Salve seus arquivos JSON.&lt;br /&gt;
# Execute &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt; (veja [[Special:MyLanguage/Reloading and Updating Changes|Recarregar e atualizar mudanças]]).&lt;br /&gt;
# Abra a criação de personagem e confira se sua raça aparece.&lt;br /&gt;
# Verifique as formas, as cores e o escalonamento no jogo.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Modding}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Z_Armor_Sets/en&amp;diff=38638</id>
		<title>Z Armor Sets/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Z_Armor_Sets/en&amp;diff=38638"/>
		<updated>2026-10-22T01:11:01Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Armor&lt;br /&gt;
|quote=Outfits and armor from the Dragon Ball Z era.&lt;br /&gt;
|Pieces=Chestplate, leggings and boots; seven sets also have a helmet&lt;br /&gt;
|Defense=Chestplate 35, leggings 26, boots 16, helmet 2&lt;br /&gt;
|Pattern=Painted on a Blank Pattern (Z)&lt;br /&gt;
|Crafted at=Pattern Station, then Dr. Kikono&#039;s Station&lt;br /&gt;
|Materials=Kikono Cloth, Kikono String, an iron armor piece of the same slot, 1,000 Star Energy per piece&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Z armor sets&#039;&#039;&#039; are the 51 character-themed sets whose pattern is painted on a &#039;&#039;&#039;Blank Pattern (Z)&#039;&#039;&#039;. They only differ in looks: every set uses the Kikono armor material and gives the same protection.&lt;br /&gt;
&lt;br /&gt;
== Crafting a set ==&lt;br /&gt;
&lt;br /&gt;
# Paint the set&#039;s pattern on a Blank Pattern (Z) at the &#039;&#039;&#039;Pattern Station&#039;&#039;&#039;.&lt;br /&gt;
# Assemble each piece at &#039;&#039;&#039;Dr. Kikono&#039;s Station&#039;&#039;&#039; with the pattern, Kikono Cloth, Kikono String and the matching iron armor piece. Each piece costs 1,000 Star Energy.&lt;br /&gt;
&lt;br /&gt;
See [[Special:MyLanguage/Armor|Armor]] for the full process, the recipes and how armor adds to your defense.&lt;br /&gt;
&lt;br /&gt;
== Sets ==&lt;br /&gt;
&lt;br /&gt;
The patterns below are painted on a Blank Pattern (Z). With JEI installed, each design can be looked up in the &#039;&#039;Pattern Station&#039;&#039; recipe category.&lt;br /&gt;
&lt;br /&gt;
=== Earth&#039;s heroes ===&lt;br /&gt;
&lt;br /&gt;
* Red Turtle Hermit School GI (Goku, Kid)&lt;br /&gt;
* Turtle Hermit School GI (Goku)&lt;br /&gt;
* Blue Master GI (Goku, GT)&lt;br /&gt;
* Yardrat Outfit (Goku)&lt;br /&gt;
* Turtle Hermit School GI (Goten)&lt;br /&gt;
* Demon GI (Gohan)&lt;br /&gt;
* Turtle Hermit School GI (Future Gohan)&lt;br /&gt;
* Green GI (Trunks, Kid)&lt;br /&gt;
* Capsule Corp Jacket (Trunks)&lt;br /&gt;
* Inverted Turtle Hermit School GI (Vegito)&lt;br /&gt;
* Demon GI (Piccolo)&lt;br /&gt;
* Crane School GI (Tien)&lt;br /&gt;
* Crane School (Chaoz)&lt;br /&gt;
* Hero of Justice (Great Saiyaman)&lt;br /&gt;
* Hero of Justice 2 (Great Saiyaman 2)&lt;br /&gt;
* Orange Star High School&lt;br /&gt;
* Orange Star High School (Videl)&lt;br /&gt;
* Capsule Corp&lt;br /&gt;
* Capsule Corp (Age 1000)&lt;br /&gt;
&lt;br /&gt;
=== Saiyans ===&lt;br /&gt;
&lt;br /&gt;
* Blue Training Outfit (Vegeta, Buu)&lt;br /&gt;
* Saiyan Armor (Vegeta, Saiyan)&lt;br /&gt;
* Saiyan Armor (Vegeta, Namek)&lt;br /&gt;
* Saiyan Armor (Vegeta, Cell)&lt;br /&gt;
* Vegeta (GT)&lt;br /&gt;
* Royal Armor (King Vegeta)&lt;br /&gt;
* Saiyan Armor (Bardock, DBZ)&lt;br /&gt;
* Saiyan Armor ([[Special:MyLanguage/Turles|Turles]])&lt;br /&gt;
* Saiyan Armor (Gine)&lt;br /&gt;
* Saiyan Armor (Raditz)&lt;br /&gt;
* Control Jewelry Set (Broly)&lt;br /&gt;
&lt;br /&gt;
=== Androids and the Red Ribbon Army ===&lt;br /&gt;
&lt;br /&gt;
* Red Ribbon Army (Android 13)&lt;br /&gt;
* Red Ribbon Army (Android 14)&lt;br /&gt;
* Red Ribbon Army (Android 16)&lt;br /&gt;
* Red Ribbon Army (Android 17)&lt;br /&gt;
* Red Ribbon Army (Android 18)&lt;br /&gt;
* Android 18 ([[Special:MyLanguage/Kame House|Kame House]])&lt;br /&gt;
* Android 18 (Tournament)&lt;br /&gt;
* Android 18 (Cell Saga)&lt;br /&gt;
* Red Ribbon Army (Android 20)&lt;br /&gt;
* Red Ribbon Army ([[Special:MyLanguage/Dr. Gero|Dr. Gero]])&lt;br /&gt;
&lt;br /&gt;
=== Kais, Majins and villains ===&lt;br /&gt;
&lt;br /&gt;
* Kaioshin ([[Special:MyLanguage/Shin|Shin]])&lt;br /&gt;
* Kaioshin ([[Special:MyLanguage/Kibito|Kibito]])&lt;br /&gt;
* Majin (Buu)&lt;br /&gt;
* Majin ([[Special:MyLanguage/Evil Buu|Evil Buu]])&lt;br /&gt;
* Majin ([[Special:MyLanguage/Super Buu|Super Buu]])&lt;br /&gt;
* Evil Namekian (Slug)&lt;br /&gt;
* Cooler&#039;s Soldier&lt;br /&gt;
&lt;br /&gt;
=== DBOnline clans ===&lt;br /&gt;
&lt;br /&gt;
* DBOnline Armor (Fighter)&lt;br /&gt;
* DBOnline Armor (Mighty)&lt;br /&gt;
* DBOnline Armor (Mystic)&lt;br /&gt;
* DBOnline Armor (Wonder)&lt;br /&gt;
&lt;br /&gt;
== Sets with a helmet ==&lt;br /&gt;
&lt;br /&gt;
Seven sets also include a helmet: Control Jewelry Set (Broly), Crane School (Chaoz), Demon GI (Piccolo), Evil Namekian (Slug), Hero of Justice (Great Saiyaman), Hero of Justice 2 (Great Saiyaman 2) and Red Ribbon Army (Android 20).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Control Jewelry Tiara (Broly)&#039;&#039;&#039; completes Broly&#039;s Control Jewelry Set, which has four pieces with it. It is made like any other helmet, at Dr. Kikono&#039;s Station from the set&#039;s pattern, an Iron Helmet, 2 Kikono Cloth and 3 Kikono String. Unlike most helmets it keeps your hair visible. While you wear it, in the helmet slot or the Cosmetic Armor slot, the [[Special:MyLanguage/Saiyan|Saiyan]] Mutant forms take Broly&#039;s colors: Ikari gets cyan hair and a gold aura, SSJ Hybrid a gold aura and SSJ Full Power a lime aura.&lt;br /&gt;
{{Recipe|broly_z_armor_helmet}}&lt;br /&gt;
&lt;br /&gt;
== Battle damage ==&lt;br /&gt;
&lt;br /&gt;
Goku&#039;s Turtle Hermit GI, the Great Saiyaman outfit and Vegeta&#039;s Saiyan armor switch to a torn, battle-damaged look once they drop below half durability.&lt;br /&gt;
&lt;br /&gt;
== Pattern designs ==&lt;br /&gt;
&lt;br /&gt;
Every pattern on this page as it is painted at the Pattern Station. Hover over a cell to see which dye goes there.&lt;br /&gt;
{{#invoke:Recipes|patterns|z}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Items}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Kid_Goku?diff=38633</id>
		<title>Kid Goku/pt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Kid_Goku?diff=38633"/>
		<updated>2026-10-22T01:10:58Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mob&lt;br /&gt;
|Type=Lutador de torneio, inimigo da história&lt;br /&gt;
|Dimension={{L|Earth}}&lt;br /&gt;
|Spawns=&amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Só no [[Special:MyLanguage/Fortuneteller Baba&#039;s Tournament|Torneio da Vovó Uranai]] e em missões da Saga Clássica&amp;lt;/span&amp;gt;&lt;br /&gt;
|Behavior=Anda; IA Elite no torneio&lt;br /&gt;
|Health=400&lt;br /&gt;
|Damage=34&lt;br /&gt;
|Ki damage=30&lt;br /&gt;
|Abilities=Bastão Mágico, Kamehameha, esquiva&lt;br /&gt;
|Drops=Nenhum&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Goku Criança&#039;&#039;&#039; é o jovem [[Special:MyLanguage/Goku|Goku]] da [[Special:MyLanguage/Classic Saga|Saga Clássica]], que luta com o [[Special:MyLanguage/Power Pole|Bastão Mágico]] na mão. Ele é o campeão do [[Special:MyLanguage/Fortuneteller Baba&#039;s Tournament|Torneio da Vovó Uranai]] e um oponente em cinco missões da Saga Clássica. O Goku adulto que ensina habilidades é um NPC diferente; veja [[Special:MyLanguage/Goku|Goku]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;In_the_tournament&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== No torneio ==&lt;br /&gt;
&lt;br /&gt;
O Goku Criança é o &#039;&#039;&#039;campeão&#039;&#039;&#039; do Torneio da Vovó Uranai, o último lutador do desafio em sequência: você o enfrenta depois dos quatro competidores e do [[Special:MyLanguage/Masked Warrior|Guerreiro Mascarado]]. Diferente dos competidores, ele não fica mais forte de uma rodada para outra. Os atributos padrão dele são:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fase !! Vida / corpo a corpo / ki !! Nível de IA&lt;br /&gt;
|-&lt;br /&gt;
| Campeão || 400 / 34 / 30 || Elite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Derrotá-lo vence o torneio: &#039;&#039;&#039;10,000 TP&#039;&#039;&#039; e &#039;&#039;&#039;+5 de índole&#039;&#039;&#039;. As lutas terminam por nocaute, então ninguém morre. Veja [[Special:MyLanguage/Tournaments|Torneios]] para saber como funcionam as lutas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Behavior_and_abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Comportamento e habilidades ==&lt;br /&gt;
&lt;br /&gt;
O Goku Criança é do tamanho de uma criança e não voa.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bastão Mágico:&#039;&#039;&#039; ele sempre segura o [[Special:MyLanguage/Power Pole|Bastão Mágico]] na mão principal. Derrotá-lo não dá o bastão a você.&lt;br /&gt;
* &#039;&#039;&#039;Kamehameha:&#039;&#039;&#039; um Kamehameha pequeno, o único ataque de ki dele.&lt;br /&gt;
* &#039;&#039;&#039;Esquiva:&#039;&#039;&#039; de vez em quando ele sai do caminho de um ataque.&lt;br /&gt;
&lt;br /&gt;
No torneio, ele luta no nível de IA &#039;&#039;&#039;Elite&#039;&#039;&#039; (veja [[Special:MyLanguage/Sagas#Enemy AI tiers|níveis de IA inimiga]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;In_the_story&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Na história ==&lt;br /&gt;
&lt;br /&gt;
O Goku Criança é um oponente em cinco missões da [[Special:MyLanguage/Classic Saga|Saga Clássica]]. Em algumas delas, ele usa uma roupa diferente.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Missão !! Nome !! Onde&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Treinos de Luta na Ilha (junto com o Kuririn Criança) || Casa do Kame ou uma praia&lt;br /&gt;
|-&lt;br /&gt;
| 18 || O Maior Assassino do Mundo || Planícies&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Lutadores da Vovó Uranai: Goku Criança || Palácio da Vovó Uranai&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Torneio: Goku Criança || Planícies&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Goku Contra-Ataca || Terra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=ID da entidade|&amp;lt;code&amp;gt;dragonminez:saga_kid_goku&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
[[Category:Tournament fighters{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Bio-Android/en&amp;diff=38630</id>
		<title>Bio-Android/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Bio-Android/en&amp;diff=38630"/>
		<updated>2026-10-22T01:10:53Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
|forms=Type 1; Type 1 (spotted); Type 2; Type 2 (spotted); Type 3; Type 3 (spotted)&lt;br /&gt;
|Type 1 (spotted)_image=Bio-Android (Type 1 (spotted)).png&lt;br /&gt;
|Type 2_image=Bio-Android (Type 2).png&lt;br /&gt;
|Type 2 (spotted)_image=Bio-Android (Type 2 (spotted)).png&lt;br /&gt;
|Type 3_image=Bio-Android (Type 3).png&lt;br /&gt;
|Type 3 (spotted)_image=Bio-Android (Type 3 (spotted)).png&lt;br /&gt;
|quote=Artificial beings built from the DNA of the most powerful races, designed to be invincible.&lt;br /&gt;
|Type=Playable race&lt;br /&gt;
|Racial skill=Bio-Evolution: Vital Drain, Self-Destruct, Cell Jr.&lt;br /&gt;
|Forms=Bio-Evolution (Semi-Perfect, Perfect, Super Perfect, Ultra Perfect), Bio-Corruption (legendary)&lt;br /&gt;
|Stack forms={{L|Kaioken}}, {{L|Ultimate}}&lt;br /&gt;
|Strengths=Drains health and Ki from enemies, a devastating self-destruct, summons Cell Jrs. to fight alongside&lt;br /&gt;
|Playstyle=Adaptable fighter whose active ability changes with each evolution&lt;br /&gt;
|Fusion={{L|Fusion Dance}}, {{L|Potara Earrings}}, {{L|Medi-Bug Beetles}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bio-Androids&#039;&#039;&#039; are artificially created beings that combine the DNA of the most powerful races. With the ability to absorb other beings and increase their power, they are adaptable and dangerous, designed to be invincible. In DragonMineZ their racial skill, &#039;&#039;&#039;Bio-Evolution&#039;&#039;&#039;, changes with their form: they drain their victims while imperfect, can self-destruct when semi-perfect, and summon &#039;&#039;&#039;Cell Jrs.&#039;&#039;&#039; once they reach perfection.&lt;br /&gt;
&lt;br /&gt;
== Overview and strengths ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vital Drain.&#039;&#039;&#039; Grab a nearby target, stun it and drain its health, healing yourself and gaining Ki.&lt;br /&gt;
* &#039;&#039;&#039;Self-Destruct.&#039;&#039;&#039; In the Semi-Perfect form you can explode, dealing enormous damage around you and surviving at 1% health.&lt;br /&gt;
* &#039;&#039;&#039;Cell Jr.&#039;&#039;&#039; From the Perfect form on, summon up to three Cell Jrs. that fight for you.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Rush.&#039;&#039;&#039; Only Bio-Androids can equip [[Special:MyLanguage/Cell|Cell]]&#039;s Perfect Rush, a strike combo that costs 15,000 TP (see [[Special:MyLanguage/Strike Attacks|Strike Attacks]]).&lt;br /&gt;
* &#039;&#039;&#039;Six body types&#039;&#039;&#039;, and the hair color tints part of the body.&lt;br /&gt;
&lt;br /&gt;
== Racial skill ==&lt;br /&gt;
{{Config|General Server Config|racialSkills.bioandroid}}&lt;br /&gt;
Your active racial skill &#039;&#039;&#039;changes with your form&#039;&#039;&#039; (Bio-Evolution):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Form !! Active racial skill&lt;br /&gt;
|-&lt;br /&gt;
| Base (Imperfect) || Vital Drain&lt;br /&gt;
|-&lt;br /&gt;
| Semi-Perfect || Vital Drain or Self-Destruct (pick one in the &#039;&#039;&#039;X&#039;&#039;&#039; menu)&lt;br /&gt;
|-&lt;br /&gt;
| Perfect (or any other transformation) || Summon Cell Jr.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Part !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vital Drain&#039;&#039;&#039; || Select the racial skill in the &#039;&#039;&#039;X&#039;&#039;&#039; menu and &#039;&#039;&#039;press G&#039;&#039;&#039; next to a target within &#039;&#039;&#039;3 blocks&#039;&#039;&#039;: you appear behind it and both of you are stunned for &#039;&#039;&#039;6 seconds&#039;&#039;&#039; while you drain &#039;&#039;&#039;5%&#039;&#039;&#039; of its max health per second (&#039;&#039;&#039;25%&#039;&#039;&#039; in total), healing that much and gaining five times as much Ki. Draining it down to 1 health kills it, granting TP in the Imperfect form. Cooldown: &#039;&#039;&#039;180 seconds&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Self-Destruct&#039;&#039;&#039; || Semi-Perfect form only. Select &#039;&#039;&#039;Self-Destruct&#039;&#039;&#039; in the &#039;&#039;&#039;X&#039;&#039;&#039; menu, &#039;&#039;&#039;hold G for 5 seconds&#039;&#039;&#039; and release it to explode: everything within &#039;&#039;&#039;36 blocks&#039;&#039;&#039; takes up to &#039;&#039;&#039;500%&#039;&#039;&#039; of your max health as damage (less the farther it is), and the terrain is torn apart. You survive at &#039;&#039;&#039;1%&#039;&#039;&#039; health, knocked down for &#039;&#039;&#039;30 seconds&#039;&#039;&#039; and unable to heal. Cooldown: &#039;&#039;&#039;600 seconds&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cell Jr.&#039;&#039;&#039; || &#039;&#039;&#039;Hold G for 5 seconds&#039;&#039;&#039; to summon a Cell Jr. with &#039;&#039;&#039;20%&#039;&#039;&#039; of your health and damage, up to &#039;&#039;&#039;3&#039;&#039;&#039; at a time. Each living Cell Jr. lowers your stats by &#039;&#039;&#039;10%&#039;&#039;&#039;, and the slot of a destroyed one recharges in &#039;&#039;&#039;240 seconds&#039;&#039;&#039;. Press &#039;&#039;&#039;Alt + G&#039;&#039;&#039; to dismiss them all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cancelling Self-Destruct.&#039;&#039;&#039; If you release the charge early, your swollen body takes &#039;&#039;&#039;4 seconds&#039;&#039;&#039; to settle back, and you can&#039;t charge again until it does.&lt;br /&gt;
* &#039;&#039;&#039;Vital Drain TP.&#039;&#039;&#039; A kill with Vital Drain in the Imperfect form grants TP based on the health you drained.&lt;br /&gt;
* &#039;&#039;&#039;Cell Jr. limits.&#039;&#039;&#039; A Cell Jr. that strays more than &#039;&#039;&#039;64 blocks&#039;&#039;&#039; from you disappears, and at most &#039;&#039;&#039;30&#039;&#039;&#039; Cell Jrs. can be alive on the whole server.&lt;br /&gt;
* Your Cell Jrs. can be cleared with the &#039;&#039;&#039;Reset Passive&#039;&#039;&#039; wish or &amp;lt;code&amp;gt;/dmzracial reset&amp;lt;/code&amp;gt; (see [[Special:MyLanguage/Racial Skills#Resetting racial progress|Racial Skills]]).&lt;br /&gt;
&lt;br /&gt;
== Transformations ==&lt;br /&gt;
{{Main|Transformations}}&lt;br /&gt;
&#039;&#039;Level&#039;&#039; is the level of the form skill (Super Forms or Legendary Forms) that unlocks the form, and &#039;&#039;TP cost&#039;&#039; is the price of that level. Each form after the first of its group also needs &#039;&#039;&#039;25% mastery&#039;&#039;&#039; on the previous one. Multipliers are the defaults at 0% mastery and grow up to 1.5 times at 100% mastery. &#039;&#039;Ki drain&#039;&#039; is the base upkeep per tick; see [[Special:MyLanguage/Transformations#Energy consumption while transformed|energy consumption]].&lt;br /&gt;
{{Form group|bioandroid|bioevolution}}&lt;br /&gt;
{{Race form|bioandroid|bioevolution|semiperfect&lt;br /&gt;
|level=1&lt;br /&gt;
|cost=26,000&lt;br /&gt;
|story={{L|Classic Saga}} #46&lt;br /&gt;
|power=1.85&lt;br /&gt;
|def=1.575&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=A larger, heavier body with a stinger tail and an orange and yellow face.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|bioandroid|bioevolution|perfect&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=57,000&lt;br /&gt;
|story={{L|Frieza Saga}} #5&lt;br /&gt;
|power=2.6&lt;br /&gt;
|def=2.225&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=The sleek, perfected body with a yellow aura.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|bioandroid|bioevolution|superperfect&lt;br /&gt;
|level=3&lt;br /&gt;
|cost=88,000&lt;br /&gt;
|story={{L|Buu Saga}} #1&lt;br /&gt;
|power=3.35&lt;br /&gt;
|def=2.65&lt;br /&gt;
|drain=0.293&lt;br /&gt;
|text=The perfected body with blue lightning crackling through its yellow aura.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|bioandroid|bioevolution|ultraperfect&lt;br /&gt;
|level=4&lt;br /&gt;
|cost=125,000&lt;br /&gt;
|story={{L|Buu Saga}} #35&lt;br /&gt;
|power=4.9&lt;br /&gt;
|def=3.6875&lt;br /&gt;
|drain=0.62&lt;br /&gt;
|text=The Bio-Android top tier: a huge, muscle-bound body with blue lightning. You move and swing slower and each attack costs 3.5 times as much stamina. It is the strongest Bio-Android form, but [[Special:MyLanguage/Ultimate|Ultimate]] never copies it.&lt;br /&gt;
}}&lt;br /&gt;
{{Form group end}}&lt;br /&gt;
{{Form group|bioandroid|legendaryforms&lt;br /&gt;
|text=The &#039;&#039;&#039;Bio-Corruption&#039;&#039;&#039; group is the Bio-Android Legendary line. It can&#039;t be bought with TP by default: the [[Special:MyLanguage/Movies Saga|Movies Saga]] grants its levels, and Mutants can borrow them (see [[Special:MyLanguage/Transformations#Legendary forms|Legendary forms]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|bioandroid|legendaryforms|xeno&lt;br /&gt;
|level=1&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=3.9&lt;br /&gt;
|def=2.9375&lt;br /&gt;
|drain=0.118&lt;br /&gt;
|text=Bio-Corruption begins: a darker body with a red core in the chest, white eyes, a deep purple aura and dark purple lightning.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|bioandroid|legendaryforms|xenofp&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=4.9&lt;br /&gt;
|def=3.6625&lt;br /&gt;
|drain=0.354&lt;br /&gt;
|text=The corruption spreads: a bigger, winged body with red eyes.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|bioandroid|legendaryforms|xenomax&lt;br /&gt;
|level=3&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=5.7&lt;br /&gt;
|def=4.0875&lt;br /&gt;
|drain=0.525&lt;br /&gt;
|text=A giant corrupted Bio-Android almost four times your size.&lt;br /&gt;
}}&lt;br /&gt;
{{Form group end}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
{{Main|Character Customization}}&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; no; Bio-Androids have no head parts. The &#039;&#039;&#039;hair color&#039;&#039;&#039; picker becomes a fourth body color that tints part of the body.&lt;br /&gt;
* &#039;&#039;&#039;Gender:&#039;&#039;&#039; no.&lt;br /&gt;
* &#039;&#039;&#039;Body types:&#039;&#039;&#039; 6 (&amp;lt;code&amp;gt;base_0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;base_5&amp;lt;/code&amp;gt;), with body type 0 as the default.&lt;br /&gt;
* &#039;&#039;&#039;Shading:&#039;&#039;&#039; the shading of the Bio-Android body follows the colors you pick: shaded areas take a deeper tone of each body color instead of just a darker one, like the skin of the other races.&lt;br /&gt;
* &#039;&#039;&#039;Face:&#039;&#039;&#039; besides their own nose and mouth options, Bio-Androids can pick the human ones, listed after their own.&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
Vital Drain, Self-Destruct and Cell Jr. are tuned in the &amp;lt;code&amp;gt;bioandroid&amp;lt;/code&amp;gt; section of &amp;lt;code&amp;gt;racialSkills&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;. Server owners can also make the explosion kill its user (&amp;lt;code&amp;gt;explodeKillsUser&amp;lt;/code&amp;gt;). The Super Forms TP ladder is in &amp;lt;code&amp;gt;races/bioandroid/character.json&amp;lt;/code&amp;gt;, and each form&#039;s values are in its form file.&lt;br /&gt;
{{See also|General Server Config|Custom Races|Custom Forms}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Races}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Cui?diff=38628</id>
		<title>Cui/pt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Cui?diff=38628"/>
		<updated>2026-10-22T01:10:50Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mob&lt;br /&gt;
|Type=Hostil, chefe de incursão&lt;br /&gt;
|Dimension={{L|Namek}}&lt;br /&gt;
|Spawns=[[Special:MyLanguage/Frieza&#039;s Invasion|Invasão de Freeza]], onda 3&lt;br /&gt;
|Behavior=Espera até a escolta cair; IA Inteligente&lt;br /&gt;
|Health=5500&lt;br /&gt;
|Damage=45&lt;br /&gt;
|Ki damage=40&lt;br /&gt;
|Abilities=Voo, Voleio de Ki, esquiva&lt;br /&gt;
|Drops=Nenhum&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cui&#039;&#039;&#039; é um dos capangas de Freeza e o primeiro chefe da [[Special:MyLanguage/Frieza&#039;s Invasion|Invasão de Freeza]], a incursão do [[Special:MyLanguage/Namek|planeta Namekusei]]. Ele lidera a terceira onda da invasão e dispara saraivadas de ki roxas contra você.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;In_raids&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Nas incursões ==&lt;br /&gt;
&lt;br /&gt;
O Cui é o chefe da onda 3, junto com 15 [[Special:MyLanguage/Frieza Soldier|Soldados de Freeza]]. Ele fica adormecido até que os soldados morram, mas atacá-lo o desperta antes da hora. Como todo chefe de incursão, ele brilha em vermelho.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Na incursão, ele tem 900 de vida, 45 de dano corpo a corpo e 40 de dano de ki, e luta no nível de IA [[Special:MyLanguage/Sagas#Enemy AI tiers|Inteligente]]. Esses são os valores padrão, antes do multiplicador de dificuldade da história do jogador que iniciou a incursão (veja [[Special:MyLanguage/Raids#Difficulty|Incursões]]); o número de participantes não os altera.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Behavior_and_abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Comportamento e habilidades ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Voo:&#039;&#039;&#039; o Cui voa e segue você pelo ar.&lt;br /&gt;
* &#039;&#039;&#039;Voleio de Ki:&#039;&#039;&#039; uma saraivada de pequenas rajadas de ki roxas.&lt;br /&gt;
* &#039;&#039;&#039;Esquiva:&#039;&#039;&#039; ele pode recuar para sair do caminho dos seus golpes.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
&lt;br /&gt;
O Cui não dropa nada. Concluir a incursão recompensa todos os que ainda estiverem lutando (veja [[Special:MyLanguage/Frieza&#039;s Invasion#Rewards|Invasão de Freeza]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;In_the_story&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Na história ==&lt;br /&gt;
&lt;br /&gt;
Na [[Special:MyLanguage/Frieza Saga|Saga Freeza]], a missão &#039;&#039;&#039;Perseguição de Cui&#039;&#039;&#039; faz você derrotá-lo nas Planícies Ajissa de Namekusei.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=IDs das entidades|&amp;lt;code&amp;gt;dragonminez:saga_cui&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
[[Category:Raid enemies{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Master_Tien/en&amp;diff=38624</id>
		<title>Master Tien/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Master_Tien/en&amp;diff=38624"/>
		<updated>2026-10-22T01:10:48Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Master&lt;br /&gt;
|Location={{L|Earth}}, an island in the ocean&lt;br /&gt;
|Structure={{L|World Martial Arts Tournament}}&lt;br /&gt;
|Alignment=None for Skills and Train (greets you coldly below 41)&lt;br /&gt;
|Locate=/dmzlocate budokai_tenkaichi&lt;br /&gt;
|Teaches={{L|Ki Control}}, {{L|Solar Flare}}, Dodon Ray, Tri-Beam, Neo Tri-Beam&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Master Tien&#039;&#039;&#039; is a [[Special:MyLanguage/Masters|master]] who lives on the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] island, in the oceans of [[Special:MyLanguage/Earth|Earth]], together with [[Special:MyLanguage/Chiaotzu|Chiaotzu]]. He is the only master who teaches the Dodon Ray, the Tri-Beam and the Neo Tri-Beam, and he trains characters of any alignment.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Master Tien and Chiaotzu stand together on the island of the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]], about 130 blocks from the ring. The island generates once per world in the oceans: find it with {{Command|/dmzlocate budokai_tenkaichi}} or buy a map from a [[Special:MyLanguage/Capsule Corp Assistant|Capsule Corp Assistant]] of tier 3 or higher (1 Map and 4 Gold Ingots).&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
Master Tien&#039;s &#039;&#039;&#039;Skills&#039;&#039;&#039; and &#039;&#039;&#039;Train&#039;&#039;&#039; are open at any [[Special:MyLanguage/Alignment|alignment]]. Below 41 he greets you with a colder line (for example &amp;quot;The Tri-Beam is a technique for protecting others, not for hurting them.&amp;quot;), and below 25 he treats you as hostile. Server owners can change both limits in the NPC alignment rules (see [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]]).&lt;br /&gt;
&lt;br /&gt;
== Skills and techniques ==&lt;br /&gt;
{{See also|Skills|Techniques}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill or technique !! Type !! Cost (TP)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Ki Control}} || Skill || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Solar Flare}} || Evasion technique || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Dodon Ray || Ki attack || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| Tri-Beam || Ki attack || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Neo Tri-Beam || Ki attack || 8,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Everything is paid for with Training Points, and your race has to allow each skill. His &#039;&#039;&#039;Train&#039;&#039;&#039; option spawns a Shadow Clone to spar with.&lt;br /&gt;
&lt;br /&gt;
After the Neo Tri-Beam you can fire up to 3 follow-up shots within a 3-second window. Each one costs 10% of your maximum health and needs at least 20% health left.&lt;br /&gt;
&lt;br /&gt;
== Side quests ==&lt;br /&gt;
Master Tien gives no side quests himself, but Chiaotzu&#039;s &#039;&#039;A Gift for Tien&#039;&#039; has you bring him 10 Cooked Salmon and 10 Bread. See [[Special:MyLanguage/Chiaotzu|Chiaotzu]].&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=Server settings|What he teaches is the &amp;lt;code&amp;gt;tien&amp;lt;/code&amp;gt; list of &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;config/dragonminez/skills.json&amp;lt;/code&amp;gt;. Existing servers get it added the next time the file loads, without touching their other values.}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Masters}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/Frieza?diff=38602</id>
		<title>Frieza/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/Frieza?diff=38602"/>
		<updated>2026-10-22T01:10:34Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Master&lt;br /&gt;
|Location={{L|Namek}}, Llanuras de Ajissa&lt;br /&gt;
|Structure={{L|Frieza&#039;s Ship}}&lt;br /&gt;
|Alignment=Malvado (40 o menos)&lt;br /&gt;
|Locate=/dmzlocate frieza_ship&lt;br /&gt;
|Teaches={{L|Ki Control}}, {{L|Fly}}, Salto, Sprint, {{L|Ki Sense}}, {{L|Meditation}}, {{L|Potential Unlock}}, &amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Rayo de la Muerte, Rayo de la Muerte Imperial, Supernova, Kienzan Doble, Danza Mortal, Meteoro&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Freezer&#039;&#039;&#039; es un [[Special:MyLanguage/Masters|maestro]] que espera en la [[Special:MyLanguage/Frieza&#039;s Ship|Nave de Freezer]], en las Llanuras de Ajissa de [[Special:MyLanguage/Namek|Namek]]. Enseña una amplia variedad de habilidades y sus propios ataques de ki, pero solo a jugadores de alineamiento malvado.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Location&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Ubicación ==&lt;br /&gt;
Freezer espera en la [[Special:MyLanguage/Frieza&#039;s Ship|Nave de Freezer]], que se genera una vez por mundo en las Llanuras de Ajissa de Namek. El NPC Corporación Cápsula Namekiana vende un mapa hacia ella (consulta [[Special:MyLanguage/Frieza&#039;s Ship#Finding it|Nave de Freezer]]). A Namek se llega en [[Special:MyLanguage/Space Pod|Cápsula Espacial]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Alignment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Alineamiento ==&lt;br /&gt;
Freezer requiere un [[Special:MyLanguage/Alignment|alineamiento]] de &#039;&#039;&#039;40 o menos&#039;&#039;&#039; (malvado). Por encima de eso sigue hablando contigo, pero sus opciones &#039;&#039;&#039;Habilidades&#039;&#039;&#039; y &#039;&#039;&#039;Entrenar&#039;&#039;&#039; y sus misiones nuevas quedan bloqueadas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Skills_and_techniques&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Habilidades y técnicas ==&lt;br /&gt;
{{See also|Skills|Techniques}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Habilidades:&#039;&#039;&#039; [[Special:MyLanguage/Ki Control|Control de Ki]], [[Special:MyLanguage/Fly|Vuelo]], Salto, Sprint, [[Special:MyLanguage/Ki Sense|Sentir Ki]], [[Special:MyLanguage/Meditation|Meditación]], [[Special:MyLanguage/Potential Unlock|Potencial liberado]]&lt;br /&gt;
* &#039;&#039;&#039;Ataques de Ki:&#039;&#039;&#039; Rayo de la Muerte, [[Special:MyLanguage/Emperor&#039;s Death Beam|Rayo de la Muerte Imperial]], Supernova, Kienzan Doble&lt;br /&gt;
* &#039;&#039;&#039;Super Golpes:&#039;&#039;&#039; Danza Mortal, Meteoro&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Todo se paga con Puntos de Entrenamiento, y tu raza tiene que permitir cada habilidad. Su opción &#039;&#039;&#039;Entrenar&#039;&#039;&#039; invoca un Clon de Sombra contra el que combatir. Freezer y [[Special:MyLanguage/Cell|Cell]] cubren por sí solos buena parte del repertorio, por eso un personaje de alineamiento bueno no puede aprenderlo todo de un solo maestro.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Masters}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Ki_Attacks?diff=38599</id>
		<title>Ki Attacks/pt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Ki_Attacks?diff=38599"/>
		<updated>2026-10-22T01:10:32Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Os &#039;&#039;&#039;ataques de ki&#039;&#039;&#039; são técnicas de energia à distância: rajadas, raios, discos, saraivadas e esferas gigantes. O dano deles escala com o seu &#039;&#039;&#039;Dano de ki (PWR)&#039;&#039;&#039; e o tamanho cresce com o seu poder de ki. A maioria é carregada segurando a tecla do slot, pode ser sobrecarregada para ter mais poder e ganha experiência que você gasta em melhorias.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;How_ki_attacks_work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Como funcionam os ataques de ki ==&lt;br /&gt;
{{Main|Techniques}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
* Você precisa de [[Special:MyLanguage/Ki Control|Controle de Ki]], de pelo menos 5% de Liberação de Poder e da mão principal vazia.&lt;br /&gt;
* Segure a tecla do slot da técnica para carregá-la e solte para disparar. Os ataques do tipo Esfera Pequena e Laser são instantâneos; os outros tipos carregam até 100% e podem ser sobrecarregados até 175%. Os ataques do tipo Esfera Média e Esfera Gigante disparam sozinhos ao chegar ao limite.&lt;br /&gt;
* Se a sua mira estiver travada (o que exige o [[Special:MyLanguage/Ki Sense|Sentido de Ki]]), os ataques teleguiados seguem o seu alvo.&lt;br /&gt;
* O dano é o seu Dano de ki × o multiplicador de dano da técnica (listado abaixo) × o multiplicador de dano do tipo (1.0 por padrão) × a carga.&lt;br /&gt;
* Todo ataque pertence a um &#039;&#039;&#039;tipo&#039;&#039;&#039; (Onda, Laser, Esfera Gigante…) que define o tempo de preparo, como ele se comporta e quais atributos ele pode melhorar. Veja a página [[Special:MyLanguage/Techniques|Técnicas]] para a tabela de tipos, a sobrecarga e as melhorias.&lt;br /&gt;
* Os ataques do tipo Onda e Raio podem entrar em [[Special:MyLanguage/Beam Clash|choque]] entre si.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_attacks_taught_by_masters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Ataques de Ki ensinados pelos mestres ==&lt;br /&gt;
&lt;br /&gt;
As recargas são com 100% de carga, antes das melhorias com XP. O custo em TP é pago uma única vez para desbloquear a técnica.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Técnica !! Tipo !! Ensinado por !! Custo em TP !! Multiplicador de dano !! Recarga (segundos)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rajada de Ki&#039;&#039;&#039; || Rajada || {{L|Gohan}}, {{L|Piccolo}}, {{L|Krillin}}, {{L|Trunks}}, {{L|Cell}}, {{L|Yamcha}} || 1,000 || ×0.5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Masenko&#039;&#039;&#039; || Onda || {{L|Gohan}}, {{L|Piccolo}}, {{L|Cell}} || 1,500 || ×1.5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kamehameha&#039;&#039;&#039; || Onda || {{L|Master Roshi}}, {{L|Goku}}, {{L|Gohan}}, {{L|Cell}}, {{L|Yamcha}} || 2,000 || ×2.0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Galick Ho&#039;&#039;&#039; || Onda || {{L|Vegeta}}, {{L|Trunks}}, {{L|Cell}} || 2,000 || ×2.0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raio da Morte&#039;&#039;&#039; || Laser || {{L|Frieza}}, {{L|Cell}} || 2,500 || ×0.75 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disco Destruidor (Kienzan)&#039;&#039;&#039; || Disco || {{L|Piccolo}}, {{L|Krillin}}, {{L|Cell}} || 3,000 || ×1.5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Dodon Ray&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Laser&amp;lt;/span&amp;gt; || {{L|Master Tien}} || 3,000 || ×1.0 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canhão Especial de Raio (Makankosappo)&#039;&#039;&#039; || Raio || {{L|Gohan}}, {{L|Piccolo}} || 3,500 || ×0.75 || 14&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ataque Ardente&#039;&#039;&#039; || Esfera Média || {{L|Trunks}} || 3,500 || ×1.5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ataque Big Bang&#039;&#039;&#039; || Esfera Média || {{L|Vegeta}} || 4,000 || ×2.0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esfera Espiritual (Sokidan)&#039;&#039;&#039; || Esfera Média || {{L|Yamcha}} || 4,000 || ×1.25 || 12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disco Destruidor Duplo&#039;&#039;&#039; || Disco || {{L|Krillin}}, {{L|Frieza}} || 4,000 || ×1.75 || 10&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Emperor&#039;s Death Beam}} || Laser || {{L|Frieza}} || 5,000 || ×1.25 || 14&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flash Final&#039;&#039;&#039; || Onda || {{L|Vegeta}} || 5,000 || ×2.5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Tri-Beam&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Laser&amp;lt;/span&amp;gt; || {{L|Master Tien}} || 5,000 || ×2.0 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Heat Dome Attack}} || Onda || {{L|Trunks}} || 6,000 || ×2.25 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Hellzone Grenade}} || Rajada || {{L|Piccolo}} || 6,000 || ×2.5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Neo Tri-Beam&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Medium Ball&amp;lt;/span&amp;gt; || {{L|Master Tien}} || 8,000 || ×2.5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Genki-Dama&#039;&#039;&#039; || Esfera Gigante || {{L|Goku}}, {{L|King Kai}} || 10,000 || ×3.0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supernova&#039;&#039;&#039; || Esfera Gigante || {{L|Frieza}} || 12,000 || ×3.0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Explosão Final&#039;&#039;&#039; || Explosão || {{L|Vegeta}} || 20,000 || ×2.25 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Castigador de Almas&#039;&#039;&#039; || Esfera Média || {{L|Old Kai}} || 25,000 || ×3.5 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chuva de Ataques&#039;&#039;&#039; || Rajada || {{L|Majin Buu}} || 4,500 || ×0.7 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Os mestres com requisito de [[Special:MyLanguage/Alignment|índole]] (Boa para o [[Special:MyLanguage/Master Roshi|Mestre Kame]], Kuririn, Goku, Gohan, o [[Special:MyLanguage/King Kai|Rei Kai]] e o [[Special:MyLanguage/Old Kai|Velho Kaioshin]]; Má para Cell e Freeza) só ensinam você quando a sua índole combina. Cell e Freeza cobrem sozinhos boa parte do repertório, mas só para personagens Maus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Special_behaviour&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Comportamento especial ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
* O [[Special:MyLanguage/Emperor&#039;s Death Beam|Raio Mortal do Imperador]] dispara uma sequência rápida de 10 raios da morte; os disparos seguintes causam 20% do dano do primeiro.&lt;br /&gt;
* O [[Special:MyLanguage/Heat Dome Attack|Ataque Cúpula de Calor]] lança para o alto o inimigo mais próximo à sua frente (a até 8 blocos) antes que o raio acerte.&lt;br /&gt;
* A [[Special:MyLanguage/Hellzone Grenade|Granada Infernal]] precisa de um alvo (trave a mira ou mire em um): as rajadas de ki o cercam e depois se fecham sobre ele.&lt;br /&gt;
* A &#039;&#039;&#039;Genki-Dama&#039;&#039;&#039; pede ajuda enquanto você a carrega: outros jogadores a até 64 blocos podem doar energia a ela com a [[Special:MyLanguage/Ki Transfer|Transferência de ki]]. O Ki deles faz a bomba crescer e acertar mais forte (até ×3 de dano), e enquanto eles doam ela continua crescendo pelo tempo que você segurar a tecla, em vez de disparar com a carga completa. Veja [[Special:MyLanguage/Ki Transfer#Giving energy to a Spirit Bomb|Transferência de ki]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_attacks_not_taught_by_default&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Ataques de Ki não ensinados por padrão ==&lt;br /&gt;
&lt;br /&gt;
Nenhum mestre os oferece nas listas padrão. Alguns vêm de outras fontes; donos de servidores podem adicionar qualquer um deles à lista de um mestre, e administradores podem concedê-los com {{Command|/dmztech add}}.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Técnica !! Tipo !! Custo em TP !! Multiplicador de dano !! Recarga (segundos) !! Como conseguir&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supernova (Cooler)&#039;&#039;&#039; || Esfera Gigante || 15,000 || ×3.5 || 10 || 20% de chance de drop do chefe de mundo {{L|Metal Cooler Core}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kill Driver&#039;&#039;&#039; || Disco || 16,000 || ×2.25 || 12 || 25% de chance de drop do chefe de mundo {{L|Turles}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mouth Blast}} || Onda || 4,500 || ×1.75 || 12 || Concedida enquanto você está na forma de Grande Macaco (Oozaru). Você pode direcionar o raio enquanto ele é disparado.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As chances de drop dos chefes de mundo são os padrões do servidor; veja [[Special:MyLanguage/World Bosses|Chefes de mundo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
O mod também inclui estes ataques de ki: &#039;&#039;&#039;Raio Dodon&#039;&#039;&#039;, &#039;&#039;&#039;Kikoho&#039;&#039;&#039;, &#039;&#039;&#039;Neo Kikoho&#039;&#039;&#039; e &#039;&#039;&#039;Blaster Meteor&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fake_Moon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Lua Falsa ==&lt;br /&gt;
{{Main|Fake Moon}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Técnica !! Ensinado por !! Custo em TP !! Recarga (segundos) !! Efeito&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fake Moon}} || {{L|Vegeta}} || 3,000 || 45 || Cria uma lua artificial que ativa a transformação em Grande Macaco (Oozaru) em personagens com cauda. Não causa dano.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Abilities}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Z_Armor_Sets?diff=38560</id>
		<title>Z Armor Sets/pt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Z_Armor_Sets?diff=38560"/>
		<updated>2026-10-22T01:10:01Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Armor&lt;br /&gt;
|quote=Roupas e armaduras da era Dragon Ball Z.&lt;br /&gt;
|Pieces=&amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Peitoral, calças e botas; seis conjuntos também têm capacete&amp;lt;/span&amp;gt;&lt;br /&gt;
|Defense=Peitoral 35, calças 26, botas 16, capacete 2&lt;br /&gt;
|Pattern=Pintado em um Molde em Branco (Z)&lt;br /&gt;
|Crafted at=Estação de Padrões e depois Estação do Dr. Kikono&lt;br /&gt;
|Materials=Tecido de Kikono, Fio de Kikono, uma peça de armadura de ferro do mesmo espaço, 1,000 de Energia Estelar por peça&lt;br /&gt;
}}&lt;br /&gt;
Os &#039;&#039;&#039;conjuntos de armadura Z&#039;&#039;&#039; são os 51 conjuntos inspirados em personagens cujo padrão é pintado em um &#039;&#039;&#039;Molde em Branco (Z)&#039;&#039;&#039;. Eles só mudam na aparência: todos usam o material de armadura Kikono e dão a mesma proteção.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Crafting_a_set&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Fabricando um conjunto ==&lt;br /&gt;
&lt;br /&gt;
# Pinte o padrão do conjunto em um Molde em Branco (Z) na &#039;&#039;&#039;Estação de Padrões&#039;&#039;&#039;.&lt;br /&gt;
# Monte cada peça na &#039;&#039;&#039;Estação do Dr. Kikono&#039;&#039;&#039; com o padrão, Tecido de Kikono, Fio de Kikono e a peça de armadura de ferro correspondente. Cada peça custa 1,000 de Energia Estelar.&lt;br /&gt;
&lt;br /&gt;
Veja [[Special:MyLanguage/Armor|Armaduras]] para conhecer o processo completo, as receitas e como a armadura se soma à sua defesa.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sets&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Conjuntos ==&lt;br /&gt;
&lt;br /&gt;
Os padrões abaixo são pintados em um Molde em Branco (Z). Com o JEI instalado, você pode consultar cada desenho na categoria de receitas &#039;&#039;Estação de Padrões&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Earth&amp;amp;#039;s_heroes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Heróis da Terra ===&lt;br /&gt;
&lt;br /&gt;
* Uniforme Vermelho da Escola da Tartaruga (Goku, Kid)&lt;br /&gt;
* Uniforme da Escola da Tartaruga (Goku)&lt;br /&gt;
* Uniforme Azul do Mestre (Goku, GT)&lt;br /&gt;
* Traje de Yardrat (Goku)&lt;br /&gt;
* Uniforme da Escola da Tartaruga (Goten)&lt;br /&gt;
* GI do Demônio (Gohan)&lt;br /&gt;
* Uniforme da Escola da Tartaruga (Gohan do Futuro)&lt;br /&gt;
* Uniforme Verde (Trunks, Kid)&lt;br /&gt;
* Jaqueta da Capsule Corp (Trunks)&lt;br /&gt;
* Uniforme Invertido da Escola da Tartaruga (Vegetto)&lt;br /&gt;
* GI do Demônio (Piccolo)&lt;br /&gt;
* Uniforme da Escola da Garça (Tien)&lt;br /&gt;
* Escola da Garça (Chaoz)&lt;br /&gt;
* Herói da Justiça (Grande Saiyaman)&lt;br /&gt;
* Herói da Justiça 2 (Grande Saiyaman 2)&lt;br /&gt;
* Ensino Médio da Estrela Laranja&lt;br /&gt;
* Ensino Médio da Estrela Laranja (Videl)&lt;br /&gt;
* Corporação Cápsula&lt;br /&gt;
* Corporação Cápsula (Era 1000)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Saiyans&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Saiyajins ===&lt;br /&gt;
&lt;br /&gt;
* Conjunto de Treino Azul (Vegeta, Boo)&lt;br /&gt;
* Armadura Saiyajin (Vegeta, Saiyajin)&lt;br /&gt;
* Armadura Saiyajin (Vegeta, Namek)&lt;br /&gt;
* Armadura Saiyajin (Vegeta, Cell)&lt;br /&gt;
* Vegeta (GT)&lt;br /&gt;
* Armadura Real (Rei Vegeta)&lt;br /&gt;
* Armadura Saiyajin (Bardock, DBZ)&lt;br /&gt;
* Armadura Saiyajin ([[Special:MyLanguage/Turles|Turles]])&lt;br /&gt;
* Armadura Saiyajin (Gine)&lt;br /&gt;
* Armadura Saiyajin (Raditz)&lt;br /&gt;
* Conjunto de Jóias de Controle (Broly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Androids_and_the_Red_Ribbon_Army&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Androides e o Exército Red Ribbon ===&lt;br /&gt;
&lt;br /&gt;
* Exército Red Ribbon (Androide 13)&lt;br /&gt;
* Exército Red Ribbon (Androide 14)&lt;br /&gt;
* Exército Red Ribbon (Androide 16)&lt;br /&gt;
* Exército Red Ribbon (Androide 17)&lt;br /&gt;
* Exército Red Ribbon (Androide 18)&lt;br /&gt;
* Androide 18 ([[Special:MyLanguage/Kame House|Casa do Kame]])&lt;br /&gt;
* Androide 18 (Torneio)&lt;br /&gt;
* Androide 18 (Saga Cell)&lt;br /&gt;
* Exército Red Ribbon (Androide 20)&lt;br /&gt;
* Exército Red Ribbon ([[Special:MyLanguage/Dr. Gero|Dr. Gero]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kais,_Majins_and_villains&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Kaioshins, Majins e vilões ===&lt;br /&gt;
&lt;br /&gt;
* Kaioshin ([[Special:MyLanguage/Shin|Shin]])&lt;br /&gt;
* Kaioshin ([[Special:MyLanguage/Kibito|Kibito]])&lt;br /&gt;
* Majin (Boo)&lt;br /&gt;
* Majin ([[Special:MyLanguage/Evil Buu|Boo Maligno]])&lt;br /&gt;
* Majin ([[Special:MyLanguage/Super Buu|Super Boo]])&lt;br /&gt;
* Namekuseijin Maligno (Slug)&lt;br /&gt;
* Soldado de Cooler&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;DBOnline_clans&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Clãs do DBOnline ===&lt;br /&gt;
&lt;br /&gt;
* Armadura Online (Lutador)&lt;br /&gt;
* Armadura Online (Poderoso)&lt;br /&gt;
* Armadura Online (Místico)&lt;br /&gt;
* Armadura Online (Maravilha)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sets_with_a_helmet&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Conjuntos com capacete ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Seis conjuntos também incluem capacete: Escola da Garça (Chaoz), GI do Demônio (Piccolo), Namekuseijin Maligno (Slug), Herói da Justiça (Grande Saiyaman), Herói da Justiça 2 (Grande Saiyaman 2) e Exército Red Ribbon (Androide 20).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Control Jewelry Tiara (Broly)&#039;&#039;&#039; completes Broly&#039;s Control Jewelry Set, which has four pieces with it. It is made like any other helmet, at Dr. Kikono&#039;s Station from the set&#039;s pattern, an Iron Helmet, 2 Kikono Cloth and 3 Kikono String. Unlike most helmets it keeps your hair visible. While you wear it, in the helmet slot or the Cosmetic Armor slot, the [[Special:MyLanguage/Saiyan|Saiyan]] Mutant forms take Broly&#039;s colors: Ikari gets cyan hair and a gold aura, SSJ Hybrid a gold aura and SSJ Full Power a lime aura.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Recipe|broly_z_armor_helmet}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Battle_damage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Dano de batalha ==&lt;br /&gt;
&lt;br /&gt;
O Uniforme da Escola da Tartaruga do Goku, o traje do Grande Saiyaman e a armadura Saiyajin do Vegeta mudam para um visual rasgado e danificado em batalha quando ficam abaixo da metade da durabilidade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pattern_designs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Desenhos dos padrões ==&lt;br /&gt;
&lt;br /&gt;
Todos os padrões desta página do jeito que são pintados na Estação de Padrões. Passe o cursor sobre um espaço para ver qual corante vai ali.&lt;br /&gt;
{{#invoke:Recipes|patterns|z}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Items}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/Majin?diff=38559</id>
		<title>Majin/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/Majin?diff=38559"/>
		<updated>2026-10-22T01:10:00Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
|forms=Male 1; Male 2; Male 3; Female 1; Female 2; Female 3&lt;br /&gt;
|Male 2_image=Majin (Male 2).png&lt;br /&gt;
|Male 3_image=Majin (Male 3).png&lt;br /&gt;
|Female 1_image=Majin (Female 1).png&lt;br /&gt;
|Female 2_image=Majin (Female 2).png&lt;br /&gt;
|Female 3_image=Majin (Female 3).png&lt;br /&gt;
|quote=Una raza mágica e impredecible que parece juguetona, pero es extremadamente peligrosa cuando desata su verdadero poder.&lt;br /&gt;
|Type=Raza jugable&lt;br /&gt;
|Racial skill=Absorción, Goloso, Magia Curativa&lt;br /&gt;
|Forms=Formas Puras (Majin Niño, Majin Maligno, Super Majin, Ultra Majin), Demonio (legendario)&lt;br /&gt;
|Stack forms={{L|Kaioken}}, {{L|Ultimate}}&lt;br /&gt;
|Strengths=Absorbe enemigos para obtener estadísticas permanentes, mejor curación con la comida y las técnicas curativas&lt;br /&gt;
|Playstyle=Depredador que crece absorbiendo a sus enemigos; gran sanador&lt;br /&gt;
|Fusion={{L|Fusion Dance}}, {{L|Potara Earrings}}, {{L|Medi-Bug Beetles}}&lt;br /&gt;
}}&lt;br /&gt;
Los &#039;&#039;&#039;Majin&#039;&#039;&#039; son una raza mágica e impredecible, con un enorme potencial destructivo y una capacidad única para regenerarse y cambiar de forma. Aunque parezcan juguetones o infantiles, son extremadamente peligrosos cuando desatan su verdadero poder. En DragonMineZ, un Majin puede &#039;&#039;&#039;absorber&#039;&#039;&#039; a jugadores y criaturas más débiles para quedarse con parte de su poder, se cura más con la comida y aprovecha las técnicas curativas más que cualquier otra raza.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Overview_and_strengths&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Resumen y fortalezas ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Absorción.&#039;&#039;&#039; Absorbe a un jugador o criatura más débil para curarte y copiar de forma permanente parte de su STR, SKP y PWR, hasta tres veces.&lt;br /&gt;
* &#039;&#039;&#039;Goloso.&#039;&#039;&#039; La comida te cura un 25% más.&lt;br /&gt;
* &#039;&#039;&#039;Magia Curativa.&#039;&#039;&#039; Tus técnicas curativas curan más, cuestan menos y se recargan más rápido, y recibes más curación de ellas.&lt;br /&gt;
* &#039;&#039;&#039;Derribos.&#039;&#039;&#039; Mientras Absorción está seleccionada, tus golpes finales derriban a los enemigos en lugar de matarlos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Racial_skill&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Habilidad racial ==&lt;br /&gt;
{{Config|General Server Config|racialSkills.majin}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parte !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Absorción&#039;&#039;&#039; || Selecciona la habilidad racial en el menú &#039;&#039;&#039;X&#039;&#039;&#039; y &#039;&#039;&#039;mantén G durante 4 segundos&#039;&#039;&#039; mientras apuntas a un jugador o criatura más débil a &#039;&#039;&#039;8 bloques&#039;&#039;&#039; o menos, o a un jugador derribado. El objetivo es absorbido: te curas un &#039;&#039;&#039;30%&#039;&#039;&#039; de tu vida máxima y ganas de forma permanente un &#039;&#039;&#039;4%&#039;&#039;&#039; de su &#039;&#039;&#039;STR, SKP y PWR&#039;&#039;&#039; (las criaturas usan su vida máxima). Hasta &#039;&#039;&#039;3&#039;&#039;&#039; absorciones, con un tiempo de recarga de &#039;&#039;&#039;600 segundos&#039;&#039;&#039;. Puedes expulsar una absorción desde el menú &#039;&#039;&#039;X&#039;&#039;&#039; (haz clic dos veces en su ranura), lo que bloquea esa ranura durante &#039;&#039;&#039;300 segundos&#039;&#039;&#039;. Pierdes &#039;&#039;&#039;todas&#039;&#039;&#039; las absorciones al morir.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goloso&#039;&#039;&#039; || La comida te cura un &#039;&#039;&#039;25%&#039;&#039;&#039; más.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magia Curativa&#039;&#039;&#039; || Tus técnicas de Ki curativas curan un &#039;&#039;&#039;25%&#039;&#039;&#039; más, y recibes un &#039;&#039;&#039;25%&#039;&#039;&#039; más de curación de ellas. Las técnicas curativas también cuestan un &#039;&#039;&#039;10%&#039;&#039;&#039; menos de Ki al lanzarlas y se recargan un &#039;&#039;&#039;10%&#039;&#039;&#039; más rápido.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mientras Absorción es la acción seleccionada, tus golpes finales derriban a los enemigos en lugar de matarlos, para que puedas absorberlos. Los dueños de servidores pueden limitar Absorción solo a jugadores. Tus absorciones se pueden reiniciar con el deseo &#039;&#039;&#039;Reiniciar Pasiva Racial&#039;&#039;&#039; o con &amp;lt;code&amp;gt;/dmzracial reset&amp;lt;/code&amp;gt; (ver [[Special:MyLanguage/Racial Skills#Resetting racial progress|Habilidades raciales]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Transformations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Transformaciones ==&lt;br /&gt;
{{Main|Transformations}}&lt;br /&gt;
&#039;&#039;Nivel&#039;&#039; es el nivel de la habilidad de forma (Súper Formas o Formas Legendarias) que desbloquea la forma, y &#039;&#039;Costo de TP&#039;&#039; es el precio de ese nivel. Cada forma después de la primera de su grupo también requiere &#039;&#039;&#039;25% de maestría&#039;&#039;&#039; en la anterior. Los multiplicadores son los valores por defecto con 0% de maestría y crecen hasta 1.5 veces con 100% de maestría. &#039;&#039;Consumo de ki&#039;&#039; es el consumo base por tick; consulta el [[Special:MyLanguage/Transformations#Energy consumption while transformed|consumo de energía]].&lt;br /&gt;
{{Form group|majin|pureforms}}&lt;br /&gt;
{{Race form|majin|pureforms|kid&lt;br /&gt;
|level=1&lt;br /&gt;
|cost=23,000&lt;br /&gt;
|story={{L|Classic Saga}} #46&lt;br /&gt;
|power=1.85&lt;br /&gt;
|def=1.575&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=Un cuerpo pequeño y delgado, de alrededor del 70% de tu tamaño.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|pureforms|evil&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=47,000&lt;br /&gt;
|story={{L|Frieza Saga}} #5&lt;br /&gt;
|power=2.45&lt;br /&gt;
|def=2.15&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=Piel gris y ojos rojos sobre un cuerpo delgado.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|pureforms|super&lt;br /&gt;
|level=3&lt;br /&gt;
|cost=78,000&lt;br /&gt;
|story={{L|Buu Saga}} #1&lt;br /&gt;
|power=3.3&lt;br /&gt;
|def=2.8&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=Un cuerpo alto y musculoso.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|pureforms|ultra&lt;br /&gt;
|level=4&lt;br /&gt;
|cost=114,000&lt;br /&gt;
|story={{L|Buu Saga}} #35&lt;br /&gt;
|power=4.75&lt;br /&gt;
|def=3.725&lt;br /&gt;
|drain=0.479&lt;br /&gt;
|text=El nivel máximo de los Majin: un cuerpo más grande envuelto en rayos rojos. Cada ataque cuesta 3.5 veces más stamina. Es la forma Majin más fuerte, pero [[Special:MyLanguage/Ultimate|Definitivo]] nunca la copia.&lt;br /&gt;
}}&lt;br /&gt;
{{Form group end}}&lt;br /&gt;
{{Form group|majin|legendaryforms&lt;br /&gt;
|text=El grupo &#039;&#039;&#039;Demonio&#039;&#039;&#039; es la línea Legendario de los Majin. No se puede comprar con TP por defecto: la [[Special:MyLanguage/Movies Saga|Saga Películas]] otorga sus niveles, y los Mutantes pueden tomarlas prestadas (ver [[Special:MyLanguage/Transformations#Legendary forms|Formas legendarias]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|legendaryforms|innocencedemon&lt;br /&gt;
|level=1&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=3.75&lt;br /&gt;
|def=2.8625&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=Un demonio rosa y redondo, con ojos rojos y una flor en la cabeza.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|legendaryforms|giantinnocencedemon&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=4.8&lt;br /&gt;
|def=3.5875&lt;br /&gt;
|drain=0.548&lt;br /&gt;
|text=El demonio se hincha hasta casi cuatro veces tu tamaño y se vuelve un gigante rechoncho amarillo y rosa, como el primer Janemba. Cada golpe es muy lento.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|legendaryforms|superdemon&lt;br /&gt;
|level=3&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=5.6&lt;br /&gt;
|def=4.0125&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=Un demonio más esbelto y con cuernos, morado y rojo, con una cola larga, como Super Janemba.&lt;br /&gt;
}}&lt;br /&gt;
{{Form group end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Appearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Apariencia ==&lt;br /&gt;
{{Main|Character Customization}}&lt;br /&gt;
* &#039;&#039;&#039;Cabeza:&#039;&#039;&#039; los Majin llevan un &#039;&#039;&#039;tentáculo en la cabeza&#039;&#039;&#039; (partes de cabeza &amp;lt;code&amp;gt;majin1&amp;lt;/code&amp;gt; a &amp;lt;code&amp;gt;majin3&amp;lt;/code&amp;gt;) y también pueden llevar un peinado al mismo tiempo.&lt;br /&gt;
* &#039;&#039;&#039;Género:&#039;&#039;&#039; sí. Los tipos de cuerpo masculinos y femeninos comparten la misma cuadrícula, así que al elegir un tipo de cuerpo también eliges tu género.&lt;br /&gt;
* &#039;&#039;&#039;Tipos de cuerpo:&#039;&#039;&#039; 3 para cada género, con el tipo de cuerpo 0 como predeterminado.&lt;br /&gt;
* &#039;&#039;&#039;Rostro:&#039;&#039;&#039; además de sus propias opciones de nariz y boca, los Majin pueden elegir las humanas, que aparecen después de las suyas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Notes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Notas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
* Un [[Special:MyLanguage/Glind|Glind]] de alineamiento opuesto inflige solo un &#039;&#039;&#039;5%&#039;&#039;&#039; más de daño a los Majin, en lugar del 10% habitual (ver Luz y Oscuridad).&lt;br /&gt;
* La raza Majin no es lo mismo que el efecto &#039;&#039;&#039;Sello Majin&#039;&#039;&#039;, la marca que [[Special:MyLanguage/Babidi|Babidi]] da a los jugadores con alineamiento bajo (ver [[Special:MyLanguage/Effects|Efectos]]).&lt;br /&gt;
* Solo los Majin pueden equipar tres de las técnicas de [[Special:MyLanguage/Majin Buu|Majin Buu]]: Puñetazo de Goma, Ataque de Bola Mística y Sueño Regenerador (ver [[Special:MyLanguage/Techniques#Learning techniques|Técnicas]]).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Configuration&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Configuración ==&lt;br /&gt;
Absorción, Goloso y Magia Curativa se ajustan en la sección &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; de &amp;lt;code&amp;gt;racialSkills&amp;lt;/code&amp;gt; en &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;, incluido si se puede absorber a las criaturas (&amp;lt;code&amp;gt;absorptionOnMobs&amp;lt;/code&amp;gt;). La escala de TP de Súper Formas está en &amp;lt;code&amp;gt;races/majin/character.json&amp;lt;/code&amp;gt;, y los valores de cada forma están en su archivo de forma.&lt;br /&gt;
{{See also|General Server Config|Custom Races|Custom Forms}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Races}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Masters?diff=38558</id>
		<title>Masters/pt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Masters?diff=38558"/>
		<updated>2026-10-22T01:09:58Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Os &#039;&#039;&#039;mestres&#039;&#039;&#039; são os NPCs treinadores do DragonMineZ. A maioria ensina [[Special:MyLanguage/Skills|habilidades]] e [[Special:MyLanguage/Techniques|técnicas]] em troca de [[Special:MyLanguage/Training Points and Mastery|pontos de treino]], cinco deles comandam um [[Special:MyLanguage/Training Minigames|minijogo de treinamento]] e vários oferecem serviços como cura, roupas com pesos ou uma Nuvem Voadora. Clique com o botão direito em um mestre para abrir o diálogo do NPC: um único menu com tudo o que aquele mestre oferece.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;br /&gt;
{{Card|Master Roshi|O básico: Pular, Meditação, Controle de Ki, o Kamehameha e Cascos de Tartaruga com peso.}}&lt;br /&gt;
{{Card|Krillin|Habilidades de ki, o Disco Destruidor e a Explosão Solar, e o minigame de Controle de Ki.}}&lt;br /&gt;
{{Card|Goku|Voar, Transmissão instantânea, a Dança da Fusão e a Genki-Dama.}}&lt;br /&gt;
{{Card|Gohan|Impulso de Ki, Proteção de Ki, Sentido de Ki e o minigame Boxe Sombrio.}}&lt;br /&gt;
{{Card|Piccolo|Potencial Liberado, o Canhão Especial de Raio, cura e Capas Ponderadas.}}&lt;br /&gt;
{{Card|Vegeta|O Galick Ho, o Flash Final, a Lua Falsa e o minigame Gravidade.}}&lt;br /&gt;
{{Card|Trunks|Habilidades de ki, golpes de espada e o minigame Precisão.}}&lt;br /&gt;
{{Card|Yamcha|Infusão de Ki, a Esfera Espiritual e a Presa de Lobo.}}&lt;br /&gt;
{{Card|Master Tien|&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;The Dodon Ray, the Tri-Beam and the Neo Tri-Beam, on the World Martial Arts Tournament island.&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{Card|Majin Buu|Chuva de Ataques, Soco de Goma, Ataque da Bola Mística e Regeneração do Sono.}}&lt;br /&gt;
{{Card|Fortuneteller Baba|Habilidades básicas e um torneio na Terra; ressurreições no Outro Mundo.}}&lt;br /&gt;
{{Card|Korin|A Nuvem Voadora e as Sementes dos Deuses.}}&lt;br /&gt;
{{Card|Mr. Popo|Cortes de cabelo no Mirante e o minigame Ritmo na Sala do Tempo.}}&lt;br /&gt;
{{Card|Dende|Cura, redefinições de personagem, caudas e a Bênção de Kami.}}&lt;br /&gt;
{{Card|Dr. Gero|Transforma Humanos em Androids.}}&lt;br /&gt;
{{Card|Babidi|Dá a Marca Majin aos jogadores de índole Má.}}&lt;br /&gt;
{{Card|Cell|Um enorme repertório de habilidades e técnicas, só para jogadores de índole Má.}}&lt;br /&gt;
{{Card|Frieza|Raios da Morte, a Supernova e muitas habilidades, só para jogadores de índole Má.}}&lt;br /&gt;
{{Card|Grand Elder Guru|Desbloqueia o nível 11 de Potencial Liberado.}}&lt;br /&gt;
{{Card|Old Kai|O Castigador de Almas e o Desafio Ultimate.}}&lt;br /&gt;
{{Card|King Kai|O Kaioken, a Genki-Dama e os Pesos de Treino.}}&lt;br /&gt;
{{Card|King Yemma|Manda os espíritos de volta ao mundo dos vivos.}}&lt;br /&gt;
{{Card|Grand Kai|O caminho para o Torneio do Outro Mundo.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Where_to_find_each_master&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Onde encontrar cada mestre ==&lt;br /&gt;
{{See also|Structures}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mestre !! Onde !! Índole para Habilidades, Treinar e missões !! Minigame de treinamento&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Master Roshi}} || [[Special:MyLanguage/Kame House|Casa do Kame]] (litoral da Terra) || &#039;&#039;&#039;Boa (61 ou mais)&#039;&#039;&#039; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Krillin}} || [[Special:MyLanguage/Kame House|Casa do Kame]], com o Mestre Kame || &#039;&#039;&#039;Boa (61 ou mais)&#039;&#039;&#039; || Controle de Ki&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Goku}} || [[Special:MyLanguage/Goku&#039;s House|Casa do Goku]] (planícies da Terra) || &#039;&#039;&#039;Boa (61 ou mais)&#039;&#039;&#039; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gohan}} || [[Special:MyLanguage/Goku&#039;s House|Casa do Goku]], com Goku || &#039;&#039;&#039;Boa (61 ou mais)&#039;&#039;&#039; || Boxe Sombrio&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Piccolo}} || [[Special:MyLanguage/Piccolo&#039;s House|Casa do Piccolo]] (planícies da Terra) || Nenhuma || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Majin Buu}} || [[Special:MyLanguage/Majin Buu&#039;s House|Casa do Majin Boo]] (planícies da Terra) || Nenhuma || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Yamcha}} || [[Special:MyLanguage/Yamcha&#039;s House|Casa do Yamcha]] (deserto da Terra) || Nenhuma || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Master Tien}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;[[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] island (Earth oceans), with Chiaotzu&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Trunks}} || [[Special:MyLanguage/Trunks&#039; Ship|Nave do Trunks]] (biomas terrestres da Terra) || Nenhuma || Precisão&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Vegeta}} || [[Special:MyLanguage/Vegeta&#039;s Saiyan Pod|Nave saiyajin do Vegeta]] (biomas rochosos da Terra) || Nenhuma || Gravidade&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mr. Popo}} || [[Special:MyLanguage/Kami&#039;s Lookout|Mirante de Kami]], e dentro da [[Special:MyLanguage/Hyperbolic Time Chamber|Sala do Tempo]] || Nenhuma || Ritmo (só dentro da Sala do Tempo)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fortuneteller Baba}} || [[Special:MyLanguage/Fortuneteller Baba&#039;s Palace|Palácio da Vovó Uranai]] (Terra), e o [[Special:MyLanguage/Otherworld|Outro Mundo]] || Nenhuma || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cell}} || [[Special:MyLanguage/Cell Arena|Arena do Cell]] (planícies da Terra) || &#039;&#039;&#039;Má (40 ou menos)&#039;&#039;&#039; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Frieza}} || [[Special:MyLanguage/Frieza&#039;s Ship|Nave do Freeza]] (Namekusei) || &#039;&#039;&#039;Má (40 ou menos)&#039;&#039;&#039; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Old Kai}} || [[Special:MyLanguage/Old Kai&#039;s Pillar|Pilar do Velho Kaioshin]] (Mundo Sagrado dos Kai) || &#039;&#039;&#039;Boa (61 ou mais)&#039;&#039;&#039; || Desafio Ultimate&lt;br /&gt;
|-&lt;br /&gt;
| {{L|King Kai}} || Planeta do Rei Kai, no [[Special:MyLanguage/Otherworld|Outro Mundo]] || &#039;&#039;&#039;Boa (61 ou mais)&#039;&#039;&#039; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Korin}} || [[Special:MyLanguage/Kami&#039;s Lookout|Mirante de Kami]] || Nenhuma || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dende}} || [[Special:MyLanguage/Kami&#039;s Lookout|Mirante de Kami]] || Nenhuma || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dr. Gero}} || [[Special:MyLanguage/Dr. Gero&#039;s Lab|Laboratório do Dr. Gero]] (Terra) || Nenhuma || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Babidi}} || [[Special:MyLanguage/Babidi&#039;s Spaceship|Nave de Babidi]] (montanhas da Terra) || Nenhuma || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Grand Elder Guru}} || [[Special:MyLanguage/Grand Elder&#039;s House|Casa do Grande Ancião]] (Namekusei) || Nenhuma || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|King Yemma}} || O reino das nuvens do [[Special:MyLanguage/Otherworld|Outro Mundo]] || Nenhuma || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Grand Kai}} || O reino das nuvens do [[Special:MyLanguage/Otherworld|Outro Mundo]] || Nenhuma || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Os Assistentes da Corporação Cápsula vendem mapas do tesouro para as casas da maioria dos mestres (veja [[Special:MyLanguage/Structures#Finding structures|Como encontrar estruturas]]). A [[Special:MyLanguage/Fortuneteller Baba|Vovó Uranai]] (na Terra) e [[Special:MyLanguage/Cell|Cell]] também sediam [[Special:MyLanguage/Tournaments|torneios]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Alignment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Índole ==&lt;br /&gt;
{{See also|Alignment}}&lt;br /&gt;
Alguns mestres só treinam você se sua [[Special:MyLanguage/Alignment|índole]] for compatível (faixas: &#039;&#039;&#039;Boa 61–100&#039;&#039;&#039;, &#039;&#039;&#039;Neutra 41–60&#039;&#039;&#039;, &#039;&#039;&#039;Má 0–40&#039;&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&#039;Mestres de índole Boa&#039;&#039;&#039;: o [[Special:MyLanguage/Master Roshi|Mestre Kame]], Kuririn, Goku, Gohan, o Velho Kaioshin e o Rei Kai exigem índole de 61 ou mais.&lt;br /&gt;
* &#039;&#039;&#039;Mestres de índole Má&#039;&#039;&#039;: Cell e Freeza exigem índole de 40 ou menos.&lt;br /&gt;
* &#039;&#039;&#039;Todos os outros mestres&#039;&#039;&#039; não exigem índole por padrão.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Um mestre cuja índole não combina com a sua ainda fala com você, só que de forma mais fria, mas &#039;&#039;&#039;Habilidades&#039;&#039;&#039;, &#039;&#039;&#039;Treinar&#039;&#039;&#039; e as &#039;&#039;&#039;missões novas&#039;&#039;&#039; dele ficam bloqueadas (&amp;quot;Requer uma índole de 61 ou mais&amp;quot; ou &amp;quot;de 40 ou menos&amp;quot;) até sua índole ser compatível. Missões que você já começou ainda podem ser entregues, e os outros serviços e torneios dele continuam disponíveis. Alguns serviços têm regras de índole próprias (a Nuvem do Karin, a bênção do Dende, o [[Special:MyLanguage/Grand Elder Guru|Grande Ancião Guru]], Babidi, o desafio do Velho Kaioshin); elas estão na página de cada mestre.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Se os NPCs são hostis com você ou não é um sistema separado e configurável (veja [[Special:MyLanguage/NPC Placement and Alignment|Posicionamento e índole de NPCs]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Talking_to_a_master&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Falar com um mestre ==&lt;br /&gt;
Clicar com o botão direito em um mestre (ou em um NPC de missões como a Bulma) abre o diálogo na parte de baixo da tela: o NPC à esquerda, o que ele diz no meio e suas opções à direita. Você precisa ter criado seu personagem antes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Opção !! Quem tem !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missões&#039;&#039;&#039; || NPCs que dão missões || Lista as missões dele na ordem em que são desbloqueadas na história: disponíveis, em andamento, prontas para entregar e bloqueadas. Missões concluídas (em cinza, com um sinal de visto) e missões repetíveis em recarga vão para o final. Escolha uma missão para ver a descrição, os objetivos e as recompensas, e depois clique em &#039;&#039;&#039;Aceitar&#039;&#039;&#039; ou &#039;&#039;&#039;Recusar&#039;&#039;&#039;, ou em &#039;&#039;&#039;Entregar&#039;&#039;&#039; se ela já estiver concluída; a janela continua aberta. Quando todas as missões daquele NPC estiverem concluídas, a opção &#039;&#039;&#039;Missões&#039;&#039;&#039; mostra um sinal de visto.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Habilidades&#039;&#039;&#039; || Todo mestre que ensina || Abre a loja de habilidades do mestre (veja &#039;&#039;O que os mestres ensinam&#039;&#039; abaixo).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Treinar&#039;&#039;&#039; || Todo mestre que ensina (o Sr Popo, só dentro da Sala do Tempo) || &#039;&#039;&#039;Clone de Sombra&#039;&#039;&#039; invoca um Boneco de Sombra, uma cópia sua para você lutar; mestres com um [[Special:MyLanguage/Training Minigames|minijogo de treinamento]] também o listam aqui.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Serviços&#039;&#039; || Alguns mestres e NPCs || Veja &#039;&#039;Serviços&#039;&#039; abaixo.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Torneio&#039;&#039;&#039; || &amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;A Vovó Uranai (Terra), Cell, o [[Special:MyLanguage/Otherworld Tournament Announcer|Locutor do Torneio do Outro Mundo]]&amp;lt;/span&amp;gt; || Abre a tela do torneio. Veja [[Special:MyLanguage/Tournaments|Torneios]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Uma opção que você não pode usar agora continua na lista, mas &#039;&#039;&#039;bloqueada&#039;&#039;&#039;: passe o mouse sobre ela para ver o motivo (índole errada, um nível de habilidade baixo demais, uma Nuvem Voadora que você já carrega, vida cheia e assim por diante). Alguns mestres respondem no papel do personagem quando você clica em um serviço bloqueado.&lt;br /&gt;
* Opções com recarga (as Sementes dos Deuses do Karin, a Bênção de Kami, a ressurreição da Baba, missões repetíveis) mostram um &#039;&#039;&#039;cronômetro&#039;&#039;&#039; em contagem regressiva ao vivo; a opção é desbloqueada sozinha quando ele zera.&lt;br /&gt;
* Depois de um serviço, o mestre responde e a janela continua aberta. Os teleportes (o [[Special:MyLanguage/King Yemma|Rei Yemma]], o [[Special:MyLanguage/Grand Kai|Grande Senhor Kaioh]], o [[Special:MyLanguage/Otherworld Tournament Announcer|Locutor do Torneio]]), a redefinição de atributos do Dende e o Clone de Sombra fecham a janela.&lt;br /&gt;
* Uma missão bloqueada diz o que falta, por exemplo qual missão da saga ou missão secundária completar antes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controles:&#039;&#039;&#039; clique em uma opção, use {{Key|↑}} / {{Key|↓}} e {{Key|Enter}}, ou pressione {{Key|1}}–{{Key|9}}. Clique no texto (ou pressione {{Key|Espaço}} ou {{Key|Enter}}) para mostrar a fala inteira de uma vez. &#039;&#039;&#039;Voltar&#039;&#039;&#039; ({{Key|Backspace}} ou clique direito) retorna à página anterior; &#039;&#039;&#039;Fechar&#039;&#039;&#039; ou {{Key|Esc}} sai.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;What_masters_teach&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== O que os mestres ensinam ==&lt;br /&gt;
{{Config|Skills Config|skillOfferings}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
As técnicas se dividem em &#039;&#039;&#039;ataques de ki&#039;&#039;&#039; (energia à distância), &#039;&#039;&#039;ataques de golpe&#039;&#039;&#039; (corpo a corpo) e &#039;&#039;&#039;técnicas de evasão&#039;&#039;&#039; (veja [[Special:MyLanguage/Techniques|Técnicas]]). As &#039;&#039;&#039;habilidades&#039;&#039;&#039; simples são desbloqueios passivos ou utilitários (veja [[Special:MyLanguage/Skills|Habilidades]]). Você paga por elas com pontos de treino, e sua [[Special:MyLanguage/Races|raça]] ainda precisa permitir cada uma, então a loja de um mestre só lista o que sua raça pode aprender. Estas são as listas padrão:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mestre !! Habilidades !! Ataques de Ki !! Ataques de golpe !! Evasão&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Master Roshi}} || Pular, [[Special:MyLanguage/Meditation|Meditação]], [[Special:MyLanguage/Ki Control|Controle de Ki]] || Kamehameha || — || [[Special:MyLanguage/Afterimage|Imagem residual]]&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Goku}} || [[Special:MyLanguage/Ki Control|Controle de Ki]], [[Special:MyLanguage/Fly|Voar]], [[Special:MyLanguage/Instant Transmission|Transmissão instantânea]], [[Special:MyLanguage/Fusion Dance|Fusão]] || Kamehameha, Genki-Dama || &amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Punho do Dragão, Super Punho Divino, Punho Oozaru&amp;lt;/span&amp;gt; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|King Kai}} || [[Special:MyLanguage/Ki Control|Controle de Ki]], [[Special:MyLanguage/Potential Unlock|Potencial Liberado]], [[Special:MyLanguage/Ki Manipulation|Manipulação de Ki]], [[Special:MyLanguage/Kaioken|Kaioken]] (forma acumulável) || Genki-Dama || Kaioken Ataque || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Piccolo}} || [[Special:MyLanguage/Potential Unlock|Potencial Liberado]], [[Special:MyLanguage/Ki Control|Controle de Ki]] || Masenko, Canhão Especial de Raio, Rajada de Ki, Disco Destruidor, [[Special:MyLanguage/Hellzone Grenade|Granada Infernal]] || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Darkness Eye Beam (Namekian only)&amp;lt;/span&amp;gt; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gohan}} || [[Special:MyLanguage/Ki Control|Controle de Ki]], Impulso de Ki, [[Special:MyLanguage/Ki Protection|Proteção de Ki]], [[Special:MyLanguage/Ki Sense|Sentido de Ki]] || Masenko, Canhão Especial de Raio, Kamehameha, Rajada de Ki || — || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Krillin}} || [[Special:MyLanguage/Ki Control|Controle de Ki]], Correr, [[Special:MyLanguage/Ki Sense|Sentido de Ki]] || Disco Destruidor, Disco Destruidor Duplo, Rajada de Ki || Dança Mortal || [[Special:MyLanguage/Solar Flare|Explosão Solar]], [[Special:MyLanguage/Afterimage|Imagem residual]]&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Vegeta}} || [[Special:MyLanguage/Ki Control|Controle de Ki]], Penetração de Defesa, [[Special:MyLanguage/Potential Unlock|Potencial Liberado]] || Galick Ho, Ataque Big Bang, Flash Final, Explosão Final, [[Special:MyLanguage/Fake Moon|Lua Falsa]] || &amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Dança Mortal (Vegetto), Canhão Quebra-Espírito&amp;lt;/span&amp;gt; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Trunks}} || [[Special:MyLanguage/Ki Control|Controle de Ki]], Impulso de Ki, [[Special:MyLanguage/Ki Protection|Proteção de Ki]] || Ataque Ardente, [[Special:MyLanguage/Heat Dome Attack|Ataque Cúpula de Calor]], Galick Ho, Rajada de Ki || [[Special:MyLanguage/Shining Sword Attack|Ataque da Espada Brilhante]], Meteoro || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Yamcha}} || [[Special:MyLanguage/Ki Control|Controle de Ki]], [[Special:MyLanguage/Ki Infusion|Infusão de Ki]] || Esfera Espiritual, Kamehameha, Rajada de Ki || Presa de Lobo || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Master Tien}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;[[Special:MyLanguage/Ki Control|Ki Control]]&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Dodon Ray, Tri-Beam, Neo Tri-Beam&amp;lt;/span&amp;gt; || — || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;[[Special:MyLanguage/Solar Flare|Solar Flare]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Majin Buu}} || — || Chuva de Ataques || Soco de Goma, Ataque da Bola Mística || &amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Regeneração do Sono&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fortuneteller Baba}} (Terra) || [[Special:MyLanguage/Ki Control|Controle de Ki]], [[Special:MyLanguage/Meditation|Meditação]] || — || — || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Old Kai}} || [[Special:MyLanguage/Ki Control|Controle de Ki]], [[Special:MyLanguage/Ki Infusion|Infusão de Ki]], Redução de Cura || Castigador de Almas || — || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Frieza}} || [[Special:MyLanguage/Ki Control|Controle de Ki]], [[Special:MyLanguage/Fly|Voar]], Pular, Correr, [[Special:MyLanguage/Ki Sense|Sentido de Ki]], [[Special:MyLanguage/Meditation|Meditação]], [[Special:MyLanguage/Potential Unlock|Potencial Liberado]] || Raio da Morte, [[Special:MyLanguage/Emperor&#039;s Death Beam|Raio Mortal do Imperador]], Supernova, Disco Destruidor Duplo || &amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Dança Mortal, Meteoro&amp;lt;/span&amp;gt; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cell}} || [[Special:MyLanguage/Ki Control|Controle de Ki]], [[Special:MyLanguage/Instant Transmission|Transmissão instantânea]], [[Special:MyLanguage/Ki Manipulation|Manipulação de Ki]], [[Special:MyLanguage/Ki Infusion|Infusão de Ki]], [[Special:MyLanguage/Ki Protection|Proteção de Ki]], Penetração de Defesa, Redução de Cura, Impulso de Ki || Kamehameha, Disco Destruidor, Galick Ho, Masenko, Raio da Morte, Rajada de Ki || &amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Dança Mortal, Meteoro&amp;lt;/span&amp;gt; || [[Special:MyLanguage/Afterimage|Imagem residual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cell e Freeza cobrem sozinhos boa parte do repertório de técnicas, mas você precisa de índole Má (40 ou menos) para treinar com eles, então um personagem de índole Boa não consegue aprender tudo com um único mestre.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=Configurações do servidor|O que cada mestre ensina é definido em &amp;lt;code&amp;gt;config/dragonminez/skills.json&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt;, uma lista por id de mestre), e os minigames em &amp;lt;code&amp;gt;training.json&amp;lt;/code&amp;gt;. Um mestre sem lista própria usa a lista &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; (Controle de Ki e Pular).}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Training&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Treinamento ==&lt;br /&gt;
{{Main|Training Minigames}}&lt;br /&gt;
Todo mestre que ensina também tem uma opção &#039;&#039;&#039;Treinar&#039;&#039;&#039;. &#039;&#039;&#039;Clone de Sombra&#039;&#039;&#039; invoca um Boneco de Sombra, uma cópia sua para você lutar. Cinco mestres também comandam ali um minigame de treinamento: [[Special:MyLanguage/Krillin|Kuririn]] (Controle de Ki), [[Special:MyLanguage/Gohan|Gohan]] (Boxe Sombrio), [[Special:MyLanguage/Trunks|Trunks]] (Precisão), [[Special:MyLanguage/Vegeta|Vegeta]] (Gravidade) e o [[Special:MyLanguage/Mr. Popo|Sr Popo]] (Ritmo, dentro da Sala do Tempo). O serviço &#039;&#039;&#039;Despertar poder&#039;&#039;&#039; do [[Special:MyLanguage/Old Kai|Velho Kaioshin]] encadeia os cinco no Desafio Ultimate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Services&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Serviços ==&lt;br /&gt;
Além de ensinar, vários mestres (e os outros NPCs que moram perto deles) oferecem serviços como opções do diálogo:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC !! Onde !! Serviço&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Master Roshi}} || {{L|Kame House}} || &#039;&#039;&#039;Roupas com Pesos&#039;&#039;&#039;: dá a você um &#039;&#039;&#039;Casco de Tartaruga&#039;&#039;&#039; com o peso que você digitar. Veja [[Special:MyLanguage/Weights|Pesos]].&lt;br /&gt;
|-&lt;br /&gt;
| {{L|King Kai}} || Planeta do Rei Kai (Outro Mundo) || &#039;&#039;&#039;Roupas com Pesos&#039;&#039;&#039;: dá a você &#039;&#039;&#039;Pesos de Treino&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Piccolo}} || {{L|Piccolo&#039;s House}} || &#039;&#039;&#039;Me curar&#039;&#039;&#039; (restaura vida, ki, estâmina e postura) e &#039;&#039;&#039;Roupas com Pesos&#039;&#039;&#039; (uma &#039;&#039;&#039;Capa Ponderada&#039;&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mr. Popo}} || Mirante de Kami e a Sala do Tempo || Dentro da Sala do Tempo: &#039;&#039;&#039;Treinar&#039;&#039;&#039; (Clone de Sombra ou o jogo Ritmo). Em outros lugares: &#039;&#039;&#039;Corte de Cabelo&#039;&#039;&#039; abre o editor de cabelo (só para personagens com cabelo).&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Korin}} || {{L|Kami&#039;s Lookout}} || &#039;&#039;&#039;Nuvem Voadora&#039;&#039;&#039;: uma [[Special:MyLanguage/Flying Nimbus|Nuvem Voadora]] se sua índole for maior que 50; caso contrário, uma Nuvem Negra (só se você ainda não carregar uma). &#039;&#039;&#039;Sementes dos Deuses&#039;&#039;&#039;: 5 [[Special:MyLanguage/Senzu Bean|Sementes dos Deuses]], uma vez a cada 15 minutos.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dende}} || {{L|Kami&#039;s Lookout}} || &#039;&#039;&#039;Curar&#039;&#039;&#039;, &#039;&#039;&#039;Redefinir estatísticas&#039;&#039;&#039; (redefinição completa do personagem, pede confirmação), &#039;&#039;&#039;Puxar Cauda/Remover Cauda&#039;&#039;&#039; (raças com cauda saiyajin) e &#039;&#039;&#039;Bênção de Kami&#039;&#039;&#039; (só índole Boa: ×1.2 TP por 5 minutos, recarga de 30 minutos).&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Grand Elder Guru}} || {{L|Grand Elder&#039;s House}} || &#039;&#039;&#039;Desbloquear Potencial&#039;&#039;&#039;: eleva Potencial Liberado do nível 10 para o 11 se sua índole for 50 ou mais (abaixo de 50 ele cumprimenta você com frieza).&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dr. Gero}} || {{L|Dr. Gero&#039;s Lab}} || Transforma um Humano em [[Special:MyLanguage/Android|Android]] (coloca você na linha de formas Android; não é possível enquanto você está fundido).&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Babidi}} || {{L|Babidi&#039;s Spaceship}} || &#039;&#039;&#039;Receba a marca&#039;&#039;&#039;: dá a você a [[Special:MyLanguage/Majin Mark|Marca Majin]] se sua índole for menor que 39.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Old Kai}} || {{L|Old Kai&#039;s Pillar}} || &#039;&#039;&#039;Despertar poder&#039;&#039;&#039;: inicia o Desafio Ultimate.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|King Yemma}} || {{L|Otherworld}} || &#039;&#039;&#039;Retorne à Terra&#039;&#039;&#039;: manda você de volta ao mundo dos vivos quando você está vivo ou revivido temporariamente.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fortuneteller Baba}} || {{L|Otherworld}} || &#039;&#039;&#039;Reviver&#039;&#039;&#039; ou &#039;&#039;&#039;Tempo emprestado&#039;&#039;&#039;: revive um jogador morto (de forma temporária por padrão). Veja [[Special:MyLanguage/Otherworld#Fortuneteller Baba&#039;s temporary return|Outro Mundo]].&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Grand Kai}} || {{L|Otherworld}} || &#039;&#039;&#039;Torneio&#039;&#039;&#039;: teleporta você para a área do Torneio do Outro Mundo; lá, o [[Special:MyLanguage/Otherworld Tournament Announcer|Locutor do Torneio do Outro Mundo]] manda você de volta.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roupas com Pesos&#039;&#039;&#039; (Mestre Kame, Rei Kai, Piccolo) pode ser pedido uma vez por conversa; fale com eles de novo para pedir mais. Os serviços de cura ficam bloqueados quando você já está com a vida cheia, e não funcionam enquanto você está nocauteado depois de uma ressurreição temporária.&lt;br /&gt;
&lt;br /&gt;
{{Config|General Server Config}}&lt;br /&gt;
Os valores acima são os padrões do servidor: o presente de Sementes dos Deuses (&amp;lt;code&amp;gt;senzuGiftAmount&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;senzuGiftCooldownTicks&amp;lt;/code&amp;gt;), a Bênção de Kami (as configurações &amp;lt;code&amp;gt;kamiBless…&amp;lt;/code&amp;gt;) e o peso máximo que você pode pedir (&amp;lt;code&amp;gt;maxWeightRequested&amp;lt;/code&amp;gt;, 100,000 kg por padrão) podem ser alterados.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Other_NPCs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Outros NPCs ==&lt;br /&gt;
=== Toribot ===&lt;br /&gt;
No planeta do Rei Kai, no Outro Mundo, bem ao lado do [[Special:MyLanguage/King Kai|Rei Kai]], fica &#039;&#039;&#039;Toribot&#039;&#039;&#039;, um pequeno easter egg para os fãs. Ele não é um mestre: não ensina nada e não tem serviços nem missões. Fale com ele e ele cumprimenta você com uma de suas falas (&amp;quot;Bip bup! Eu sou o Toribot, obrigado por me visitar!&amp;quot;), conversa sobre rabiscar personagens novos e diz que desenhou todo este universo sozinho.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hosts_and_quest_NPCs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Anfitriões e NPCs de missões ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
* O &#039;&#039;&#039;[[Special:MyLanguage/Otherworld Tournament Announcer|Locutor do Torneio do Outro Mundo]]&#039;&#039;&#039; comanda o [[Special:MyLanguage/Otherworld Tournament|Torneio do Outro Mundo]] e manda você de volta ao Grande Senhor Kaioh.&lt;br /&gt;
* NPCs de missões como &#039;&#039;&#039;Bulma&#039;&#039;&#039; (na [[Special:MyLanguage/Vegeta&#039;s Saiyan Pod|Nave saiyajin do Vegeta]]), &#039;&#039;&#039;Chi-Chi&#039;&#039;&#039; (na [[Special:MyLanguage/Goku&#039;s House|Casa do Goku]]) e o [[Special:MyLanguage/Hell Ogre|Ogro do Inferno]] usam a mesma janela de diálogo, com uma opção &#039;&#039;&#039;Missões&#039;&#039;&#039;. Veja o [[Special:MyLanguage/Bestiary|Bestiário]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Masters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Flying_Nimbus/en&amp;diff=38557</id>
		<title>Flying Nimbus/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Flying_Nimbus/en&amp;diff=38557"/>
		<updated>2026-10-22T01:09:58Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|quote=This cloud is only for those with a pure heart.&lt;br /&gt;
|Type=Mount&lt;br /&gt;
|Effect=A fast rideable cloud&lt;br /&gt;
|Stack size=1&lt;br /&gt;
|Obtained=Korin (one per character)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flying Nimbus&#039;&#039;&#039; is a fast rideable cloud. &#039;&#039;&#039;Only the pure of heart can ride it&#039;&#039;&#039;: if your [[Special:MyLanguage/Alignment|alignment]] isn&#039;t good enough, it won&#039;t carry you. Its darker counterpart, the &#039;&#039;&#039;Black Nimbus&#039;&#039;&#039;, only carries riders with an &#039;&#039;&#039;evil heart&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Getting a cloud ==&lt;br /&gt;
&lt;br /&gt;
Ask [[Special:MyLanguage/Korin|Korin]] at [[Special:MyLanguage/Kami&#039;s Lookout|Kami&#039;s Lookout]] for his &#039;&#039;&#039;Flying Nimbus&#039;&#039;&#039; service:&lt;br /&gt;
&lt;br /&gt;
* if your alignment is above 50, he gives you a Flying Nimbus;&lt;br /&gt;
* otherwise, he gives you a Black Nimbus.&lt;br /&gt;
&lt;br /&gt;
He only gives you a cloud if you don&#039;t already carry one, and once he has given you a cloud the service stays locked.&lt;br /&gt;
&lt;br /&gt;
== Riding ==&lt;br /&gt;
&lt;br /&gt;
* Right-click a block with the cloud to place it, then right-click the cloud to get on.&lt;br /&gt;
* The &#039;&#039;&#039;Flying Nimbus&#039;&#039;&#039; only lets you ride with an alignment of &#039;&#039;&#039;67 or more&#039;&#039;&#039;; otherwise the cloud rejects you. The &#039;&#039;&#039;Black Nimbus&#039;&#039;&#039; rejects riders with an alignment of 67 or more.&lt;br /&gt;
* Steer with the mouse and the movement keys. Hold {{Key|Space}} to rise and the Second Function key ({{Key|Left Alt}} by default) to descend. Both clouds fly at 24 blocks per second and rise or descend at 8.&lt;br /&gt;
* Press the Dash key ({{Key|R}} by default) for a short burst of speed.&lt;br /&gt;
* The Flying Nimbus carries up to &#039;&#039;&#039;2&#039;&#039;&#039; riders: the one in front steers, and riders switch seats with the Technique Slot 1 and 2 keys ({{Key|Alt}} + {{Key|1}} / {{Key|2}} by default). The Black Nimbus carries one. Neither takes fall damage.&lt;br /&gt;
* You can&#039;t fire techniques while riding a cloud, and [[Special:MyLanguage/Fly|Fly]] switches off when you get on.&lt;br /&gt;
* The cloud leaves a trail behind it as it flies.&lt;br /&gt;
* Hit the cloud to pick it back up as an item. Any player can pick up any cloud.&lt;br /&gt;
* The clouds share their controls and rules with every other [[Special:MyLanguage/Vehicles|vehicle]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Flying Nimbus (Black Nimbus).png|Black Nimbus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Items}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/Videl?diff=38556</id>
		<title>Videl/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/Videl?diff=38556"/>
		<updated>2026-10-22T01:09:56Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mob&lt;br /&gt;
|Type=Aspirante de torneo, compañera de práctica en la historia&lt;br /&gt;
|Dimension={{L|Otherworld}}, {{L|Earth}}&lt;br /&gt;
|Spawns=&amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Sale al azar como aspirante del Torneo del Otro Mundo; misión 37 de la Saga Buu&amp;lt;/span&amp;gt;&lt;br /&gt;
|Behavior=&amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Pelea contigo en el ring; IA Inteligente o Élite en el torneo&amp;lt;/span&amp;gt;&lt;br /&gt;
|Damage=6,100–25,800&lt;br /&gt;
|Ki damage=5,500–23,460&lt;br /&gt;
|Abilities=&amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Vuelo, Descarga de Ki, Ráfaga de Ki&amp;lt;/span&amp;gt;&lt;br /&gt;
|Drops=Ninguno&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Videl&#039;&#039;&#039; es una artista marcial de la Saga Buu. Es una de las luchadoras de la Saga Buu del [[Special:MyLanguage/Otherworld Tournament|Torneo del Otro Mundo]] y tu compañera de práctica en las eliminatorias del Torneo Mundial de la [[Special:MyLanguage/Buu Saga|Saga Buu]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;In_the_tournament&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== En el torneo ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Videl puede salir como &#039;&#039;&#039;aspirante&#039;&#039;&#039; en el Torneo del Otro Mundo. Cada plaza de aspirante sortea un luchador al azar del elenco de la Saga Buu. El sorteo se revela cuando todos aceptan las reglas, y solo te enfrentas a ella si llega a tu combate: los combates entre dos NPCs se deciden automáticamente.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Sus estadísticas vienen del torneo, no del personaje: cada sorteo de aspirante tiene su propia vida, daño y nivel de IA. Por defecto van desde 238,000 de vida, 9,900 de daño cuerpo a cuerpo y 8,840 de daño de ki (IA Inteligente) hasta 612,500 de vida, 25,800 de daño cuerpo a cuerpo y 23,460 de daño de ki (IA Élite), y los aspirantes se vuelven un 8% más fuertes por cada ronda ya jugada. Los combates terminan por noqueo, así que no muere y no suelta nada.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
She is also in the Z Fighters entity tag (&amp;lt;code&amp;gt;#dragonminez:npc_zfighters&amp;lt;/code&amp;gt;), which server owners can use for the contenders of their own tournaments (see [[Special:MyLanguage/Tournaments#Configuration|Tournaments]]).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Behavior_and_abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Comportamiento y habilidades ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Videl tiene una sola forma y no se transforma. Pelea con el mismo repertorio que [[Special:MyLanguage/Shin|Shin]]:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ataques de ki:&#039;&#039;&#039; Descarga de Ki y Ráfaga de Ki, ambos amarillos.&lt;br /&gt;
* &#039;&#039;&#039;Combos:&#039;&#039;&#039; ninguno; pelea solo cuerpo a cuerpo.&lt;br /&gt;
* &#039;&#039;&#039;Movilidad:&#039;&#039;&#039; vuela y retrocede para apartarse de tus golpes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Su nivel de IA viene del sorteo del torneo o, en la historia, de tu dificultad (consulta [[Special:MyLanguage/Sagas#Enemy AI tiers|niveles de IA enemiga]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;In_the_story&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== En la historia ==&lt;br /&gt;
&lt;br /&gt;
La misión 37 de la [[Special:MyLanguage/Buu Saga|Saga Buu]], &#039;&#039;Eliminatorias del Torneo&#039;&#039;, es un combate de práctica con Videl en el Torneo Mundial: se rinde en lugar de morir.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=ID de entidad|&amp;lt;code&amp;gt;dragonminez:saga_videl&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
[[Category:Tournament fighters{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/Kid_Trunks?diff=38555</id>
		<title>Kid Trunks/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/Kid_Trunks?diff=38555"/>
		<updated>2026-10-22T01:09:55Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mob&lt;br /&gt;
|forms=Base; Super Saiyan&lt;br /&gt;
|Super Saiyan_image=Kid Trunks (Super Saiyan).png&lt;br /&gt;
|Type=Aspirante de torneo, enemigo de la historia&lt;br /&gt;
|Dimension={{L|Otherworld}}, {{L|Earth}}&lt;br /&gt;
|Spawns=&amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;Sale sorteado al azar como aspirante del Torneo del Otro Mundo; misiones de la Saga Buu y la Saga Películas&amp;lt;/span&amp;gt;&lt;br /&gt;
|Behavior=Pelea contigo en el ring; IA Inteligente o Élite en el torneo&lt;br /&gt;
|Damage=9,900–25,800&lt;br /&gt;
|Ki damage=8,840–23,460&lt;br /&gt;
|Abilities=Vuelo, Descarga de Ki, Ráfaga de Ki&lt;br /&gt;
|Drops=Ninguno&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Trunks Niño&#039;&#039;&#039; es el Trunks joven de la Saga Buu. En el juego se llama simplemente &#039;&#039;&#039;Trunks&#039;&#039;&#039; (y &#039;&#039;&#039;Trunks (Super Saiyajin)&#039;&#039;&#039;); esta página se titula Trunks Niño porque [[Special:MyLanguage/Trunks|Trunks]] es la página del Trunks adulto, que es un maestro. Es uno de los luchadores de la Saga Buu del [[Special:MyLanguage/Otherworld Tournament|Torneo del Otro Mundo]] y un rival de la historia en la [[Special:MyLanguage/Buu Saga|Saga Buu]] y la [[Special:MyLanguage/Movies Saga|Saga Películas]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;In_the_tournament&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== En el torneo ==&lt;br /&gt;
&lt;br /&gt;
Trunks Niño puede salir sorteado como &#039;&#039;&#039;aspirante&#039;&#039;&#039; en el Torneo del Otro Mundo. Cada plaza de aspirante sortea a un luchador al azar del elenco de la Saga Buu, y un torneo nunca tiene dos formas del mismo personaje, así que como mucho hay un Trunks: base o Super Saiyajin. El sorteo se revela cuando todos aceptan las reglas, y solo te enfrentas a él si llega a tu combate: los combates entre dos NPCs se deciden automáticamente.&lt;br /&gt;
&lt;br /&gt;
Sus estadísticas vienen del torneo, no del personaje: cada sorteo de aspirante tiene su propia vida, su propio daño y su propio nivel de IA. Por defecto van de 238,000 de vida, 9,900 de daño cuerpo a cuerpo y 8,840 de daño de ki (IA Inteligente) a 612,500 de vida, 25,800 de daño cuerpo a cuerpo y 23,460 de daño de ki (IA Élite), y los aspirantes se vuelven un 8% más fuertes por cada ronda ya jugada.&lt;br /&gt;
&lt;br /&gt;
Los luchadores de torneo nunca se transforman: Trunks conserva durante todo el combate la forma con la que salió sorteado. Los combates terminan por noqueo, así que no muere y no suelta nada.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Behavior_and_abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Comportamiento y habilidades ==&lt;br /&gt;
&lt;br /&gt;
Trunks Niño tiene tamaño de niño y vuela. Su nivel de IA viene del sorteo del torneo o, en las misiones de la historia, de tu dificultad (consulta [[Special:MyLanguage/Sagas#Enemy AI tiers|niveles de IA enemiga]]). Ambas formas comparten el mismo repertorio:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ataques de ki:&#039;&#039;&#039; Descarga de Ki y Ráfaga de Ki, de color azul claro en su forma base y amarillas como Super Saiyajin.&lt;br /&gt;
* &#039;&#039;&#039;Combos:&#039;&#039;&#039; ninguno; pelea solo con ataques cuerpo a cuerpo simples.&lt;br /&gt;
* &#039;&#039;&#039;Movilidad:&#039;&#039;&#039; salta hacia atrás para esquivar tus golpes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Forms&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Formas ==&lt;br /&gt;
&lt;br /&gt;
Trunks Niño tiene dos formas, cada una una entidad distinta: &#039;&#039;&#039;Trunks&#039;&#039;&#039; (base) y &#039;&#039;&#039;Trunks (Super Saiyajin)&#039;&#039;&#039;. En el torneo cada forma sale sorteada por separado y se queda como está. En las misiones de la historia empieza en su forma base y se transforma en Super Saiyajin a mitad del combate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;In_the_story&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== En la historia ==&lt;br /&gt;
&lt;br /&gt;
Trunks Niño aparece como rival en tres misiones de la historia. En todas empieza en su forma base y, por defecto a la mitad de su vida, se transforma en Super Saiyajin y vuelve con la vida al máximo y con estadísticas más fuertes.&lt;br /&gt;
&lt;br /&gt;
* Misión 3 de la [[Special:MyLanguage/Buu Saga|Saga Buu]], &#039;&#039;Entrenamiento de Trunks y Vegeta&#039;&#039;, junto con Vegeta.&lt;br /&gt;
* Misión 6 de la Saga Buu, &#039;&#039;Torneo: Trunks&#039;&#039;, en las llanuras.&lt;br /&gt;
* Misión 31 de la [[Special:MyLanguage/Movies Saga|Saga Películas]], &#039;&#039;Goten y Trunks&#039;&#039;, en las llanuras nevadas, junto con [[Special:MyLanguage/Goten|Goten]].&lt;br /&gt;
&lt;br /&gt;
Trunks del Futuro y el Trunks adulto de la [[Special:MyLanguage/GT Saga|Saga GT]] son entidades distintas.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=IDs de entidad|&amp;lt;code&amp;gt;dragonminez:saga_kid_trunks&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dragonminez:saga_kid_trunks_ssj&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
[[Category:Tournament fighters{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Masters/en&amp;diff=38554</id>
		<title>Masters/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Masters/en&amp;diff=38554"/>
		<updated>2026-10-22T01:09:53Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Masters&#039;&#039;&#039; are the trainer NPCs of DragonMineZ. Most of them teach [[Special:MyLanguage/Skills|skills]] and [[Special:MyLanguage/Techniques|techniques]] in exchange for [[Special:MyLanguage/Training Points and Mastery|Training Points]], five of them run a [[Special:MyLanguage/Training Minigames|training minigame]], and several offer services such as healing, weighted gear or a Flying Nimbus. Right-click a master to open the NPC dialogue: one menu with everything that master offers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;br /&gt;
{{Card|Master Roshi|The basics: Jump, Meditation, Ki Control, the Kamehameha and weighted Turtle Shells.}}&lt;br /&gt;
{{Card|Krillin|Ki skills, the Kienzan and Solar Flare, and the Ki Control minigame.}}&lt;br /&gt;
{{Card|Goku|Fly, Instant Transmission, the Fusion Dance and the Spirit Bomb.}}&lt;br /&gt;
{{Card|Gohan|Ki Boost, Ki Protection, Ki Sense and the Shadow Boxing minigame.}}&lt;br /&gt;
{{Card|Piccolo|Potential Unlock, the Special Beam Cannon, healing and weighted capes.}}&lt;br /&gt;
{{Card|Vegeta|The Galick Gun, Final Flash, Fake Moon and the Gravity minigame.}}&lt;br /&gt;
{{Card|Trunks|Ki skills, sword strikes and the Precision minigame.}}&lt;br /&gt;
{{Card|Yamcha|Ki Infusion, the Spirit Ball and the Wolf Fang.}}&lt;br /&gt;
{{Card|Master Tien|The Dodon Ray, the Tri-Beam and the Neo Tri-Beam, on the World Martial Arts Tournament island.}}&lt;br /&gt;
{{Card|Majin Buu|Assault Rain, Gum Punch, Mystic Ball Attack and Sleep Recovery.}}&lt;br /&gt;
{{Card|Fortuneteller Baba|Basic skills and a tournament on Earth; revivals in the Otherworld.}}&lt;br /&gt;
{{Card|Korin|The Flying Nimbus and Senzu Beans.}}&lt;br /&gt;
{{Card|Mr. Popo|Haircuts at the Lookout and the Rhythm minigame in the Time Chamber.}}&lt;br /&gt;
{{Card|Dende|Healing, character resets, tails and Kami&#039;s Blessing.}}&lt;br /&gt;
{{Card|Dr. Gero|Turns Humans into Androids.}}&lt;br /&gt;
{{Card|Babidi|Gives the Majin mark to Evil-aligned players.}}&lt;br /&gt;
{{Card|Cell|A huge roster of skills and techniques, for Evil-aligned players only.}}&lt;br /&gt;
{{Card|Frieza|Death Beams, the Supernova and many skills, for Evil-aligned players only.}}&lt;br /&gt;
{{Card|Grand Elder Guru|Unlocks Potential Unlock level 11.}}&lt;br /&gt;
{{Card|Old Kai|The Soul Punisher and the Ultimate Challenge.}}&lt;br /&gt;
{{Card|King Kai|The Kaioken, the Spirit Bomb and Workout Weights.}}&lt;br /&gt;
{{Card|King Yemma|Sends spirits back to the living world.}}&lt;br /&gt;
{{Card|Grand Kai|The way to the Otherworld Tournament.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Where to find each master ==&lt;br /&gt;
{{See also|Structures}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Master !! Where !! Alignment for Skills, Train and quests !! Training minigame&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Master Roshi}} || [[Special:MyLanguage/Kame House|Kame House]] (Earth coast) || &#039;&#039;&#039;Good (61 or higher)&#039;&#039;&#039; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Krillin}} || [[Special:MyLanguage/Kame House|Kame House]], with Roshi || &#039;&#039;&#039;Good (61 or higher)&#039;&#039;&#039; || Ki Control&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Goku}} || [[Special:MyLanguage/Goku&#039;s House|Goku&#039;s House]] (Earth plains) || &#039;&#039;&#039;Good (61 or higher)&#039;&#039;&#039; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gohan}} || [[Special:MyLanguage/Goku&#039;s House|Goku&#039;s House]], with Goku || &#039;&#039;&#039;Good (61 or higher)&#039;&#039;&#039; || Shadow Boxing&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Piccolo}} || [[Special:MyLanguage/Piccolo&#039;s House|Piccolo&#039;s House]] (Earth plains) || None || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Majin Buu}} || [[Special:MyLanguage/Majin Buu&#039;s House|Majin Buu&#039;s House]] (Earth plains) || None || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Yamcha}} || [[Special:MyLanguage/Yamcha&#039;s House|Yamcha&#039;s House]] (Earth desert) || None || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Master Tien}} || [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] island (Earth oceans), with Chiaotzu || None || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Trunks}} || [[Special:MyLanguage/Trunks&#039; Ship|Trunks&#039; Ship]] (Earth land biomes) || None || Precision&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Vegeta}} || [[Special:MyLanguage/Vegeta&#039;s Saiyan Pod|Vegeta&#039;s Saiyan Pod]] (Earth rocky biomes) || None || Gravity&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mr. Popo}} || [[Special:MyLanguage/Kami&#039;s Lookout|Kami&#039;s Lookout]], and inside the [[Special:MyLanguage/Hyperbolic Time Chamber|Hyperbolic Time Chamber]] || None || Rhythm (only inside the Time Chamber)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fortuneteller Baba}} || [[Special:MyLanguage/Fortuneteller Baba&#039;s Palace|Fortuneteller Baba&#039;s Palace]] (Earth), and the [[Special:MyLanguage/Otherworld|Otherworld]] || None || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cell}} || [[Special:MyLanguage/Cell Arena|Cell Arena]] (Earth plains) || &#039;&#039;&#039;Evil (40 or lower)&#039;&#039;&#039; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Frieza}} || [[Special:MyLanguage/Frieza&#039;s Ship|Frieza&#039;s Ship]] (Namek) || &#039;&#039;&#039;Evil (40 or lower)&#039;&#039;&#039; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Old Kai}} || [[Special:MyLanguage/Old Kai&#039;s Pillar|Old Kai&#039;s Pillar]] (Sacred Kai Planet) || &#039;&#039;&#039;Good (61 or higher)&#039;&#039;&#039; || Ultimate Challenge&lt;br /&gt;
|-&lt;br /&gt;
| {{L|King Kai}} || King Kai&#039;s Planet, in the [[Special:MyLanguage/Otherworld|Otherworld]] || &#039;&#039;&#039;Good (61 or higher)&#039;&#039;&#039; || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Korin}} || [[Special:MyLanguage/Kami&#039;s Lookout|Kami&#039;s Lookout]] || None || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dende}} || [[Special:MyLanguage/Kami&#039;s Lookout|Kami&#039;s Lookout]] || None || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dr. Gero}} || [[Special:MyLanguage/Dr. Gero&#039;s Lab|Dr. Gero&#039;s Lab]] (Earth) || None || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Babidi}} || [[Special:MyLanguage/Babidi&#039;s Spaceship|Babidi&#039;s Spaceship]] (Earth mountains) || None || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Grand Elder Guru}} || [[Special:MyLanguage/Grand Elder&#039;s House|Grand Elder&#039;s House]] (Namek) || None || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|King Yemma}} || The [[Special:MyLanguage/Otherworld|Otherworld]]&#039;s cloud realm || None || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Grand Kai}} || The [[Special:MyLanguage/Otherworld|Otherworld]]&#039;s cloud realm || None || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Capsule Corp Assistants sell treasure maps to most masters&#039; homes (see [[Special:MyLanguage/Structures#Finding structures|Finding structures]]). [[Special:MyLanguage/Fortuneteller Baba|Fortuneteller Baba]] (on Earth) and [[Special:MyLanguage/Cell|Cell]] also host [[Special:MyLanguage/Tournaments|tournaments]].&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
{{See also|Alignment}}&lt;br /&gt;
Some masters only train you if your [[Special:MyLanguage/Alignment|alignment]] fits (bands: &#039;&#039;&#039;Good 61–100&#039;&#039;&#039;, &#039;&#039;&#039;Neutral 41–60&#039;&#039;&#039;, &#039;&#039;&#039;Evil 0–40&#039;&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&#039;Good-aligned masters&#039;&#039;&#039;: [[Special:MyLanguage/Master Roshi|Master Roshi]], Krillin, Goku, Gohan, Old Kai and King Kai need an alignment of 61 or higher.&lt;br /&gt;
* &#039;&#039;&#039;Evil-aligned masters&#039;&#039;&#039;: Cell and Frieza need an alignment of 40 or lower.&lt;br /&gt;
* &#039;&#039;&#039;Every other master&#039;&#039;&#039; has no alignment requirement by default.&lt;br /&gt;
&lt;br /&gt;
Every master and quest NPC talks to you, whatever your alignment; if it dislikes you (wrong alignment, or hostile toward you), it greets you with a cold line instead. A master whose alignment you don&#039;t fit keeps &#039;&#039;&#039;Skills&#039;&#039;&#039; and &#039;&#039;&#039;Train&#039;&#039;&#039; locked (&amp;quot;Requires an alignment of 61 or higher.&amp;quot; or &amp;quot;40 or lower.&amp;quot;) until your alignment fits. The &#039;&#039;&#039;Quests&#039;&#039;&#039; option is always open: only quests whose giver needs another alignment show as locked (saga quests and quests with an alignment condition of their own follow their own rules), and quests you already started or can turn in stay usable. Their other services and tournaments stay open. A few services have alignment rules of their own (Korin&#039;s Nimbus, Dende&#039;s blessing, [[Special:MyLanguage/Grand Elder Guru|Grand Elder Guru]], Babidi, Old Kai&#039;s challenge); they&#039;re listed on each master&#039;s page.&lt;br /&gt;
&lt;br /&gt;
Whether NPCs are hostile toward you is a separate, configurable system (see [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]]).&lt;br /&gt;
&lt;br /&gt;
== Talking to a master ==&lt;br /&gt;
Right-clicking a master (or a quest NPC such as Bulma) opens the dialogue at the bottom of the screen: the NPC on the left, what they say in the middle and your options on the right. You need to have created your character first.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Option !! Who has it !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quests&#039;&#039;&#039; || NPCs that give quests || Lists their quests in the order they unlock in the story: available, in progress, ready to turn in and locked ones. Completed quests (greyed out, with a check mark) and repeatable quests on cooldown move to the bottom. Pick a quest to see its description, objectives and rewards, then &#039;&#039;&#039;Accept&#039;&#039;&#039; or &#039;&#039;&#039;Reject&#039;&#039;&#039; it, or &#039;&#039;&#039;Turn in&#039;&#039;&#039; a finished one; the window stays open. Once every quest of that NPC is done, the &#039;&#039;&#039;Quests&#039;&#039;&#039; option shows a check mark.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skills&#039;&#039;&#039; || Every master who teaches || Opens the master&#039;s skill shop (see &#039;&#039;What masters teach&#039;&#039; below).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Train&#039;&#039;&#039; || Every master who teaches (Mr. Popo only inside the Time Chamber) || &#039;&#039;&#039;Shadow Clone&#039;&#039;&#039; spawns a Shadow Dummy copy of you to spar with; masters with a [[Special:MyLanguage/Training Minigames|training minigame]] also list it here.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Services&#039;&#039; || Some masters and NPCs || See &#039;&#039;Services&#039;&#039; below.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tournament&#039;&#039;&#039; || Fortuneteller Baba (Earth), Cell, the [[Special:MyLanguage/Otherworld Tournament Announcer|Otherworld Tournament Announcer]], the World Tournament Announcer ([[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]]) || Opens the tournament screen. See [[Special:MyLanguage/Tournaments|Tournaments]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* An option you can&#039;t use right now stays in the list but &#039;&#039;&#039;locked&#039;&#039;&#039;: hover it to see why (wrong alignment, a skill level that&#039;s too low, a Flying Nimbus you already carry, full health and so on). Some masters answer in character when you click a locked service.&lt;br /&gt;
* Options with a cooldown (Korin&#039;s Senzu Beans, Kami&#039;s Blessing, Baba&#039;s revive, repeatable quests) show a &#039;&#039;&#039;timer&#039;&#039;&#039; that counts down live; the option unlocks by itself when it runs out.&lt;br /&gt;
* After a service the master replies and the window stays open. Teleports ([[Special:MyLanguage/King Yemma|King Yemma]], the [[Special:MyLanguage/Grand Kai|Grand Kai]], the [[Special:MyLanguage/Otherworld Tournament Announcer|Tournament Announcer]]), Dende&#039;s stat reset and the Shadow Clone close it.&lt;br /&gt;
* A locked quest tells you what&#039;s missing, for example which saga quest or sidequest to complete first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controls:&#039;&#039;&#039; click an option, use {{Key|↑}} / {{Key|↓}} and {{Key|Enter}}, or press {{Key|1}}–{{Key|9}}. Click the text (or press {{Key|Space}} or {{Key|Enter}}) to show the whole line at once. &#039;&#039;&#039;Back&#039;&#039;&#039; ({{Key|Backspace}} or right click) returns to the previous page; &#039;&#039;&#039;Close&#039;&#039;&#039; or {{Key|Esc}} leaves.&lt;br /&gt;
&lt;br /&gt;
== What masters teach ==&lt;br /&gt;
{{Config|Skills Config|skillOfferings}}&lt;br /&gt;
Techniques are split into &#039;&#039;&#039;ki attacks&#039;&#039;&#039; (ranged energy), &#039;&#039;&#039;strike attacks&#039;&#039;&#039; (melee) and &#039;&#039;&#039;evasion techniques&#039;&#039;&#039; (see [[Special:MyLanguage/Techniques|Techniques]]). Plain &#039;&#039;&#039;skills&#039;&#039;&#039; are passive or utility unlocks (see [[Special:MyLanguage/Skills|Skills]]). You pay for them with Training Points. Your [[Special:MyLanguage/Races|race]] still has to allow each skill, so a master&#039;s shop only lists the skills your race can learn; techniques are always listed, but a few of them can only be equipped by one race (marked below). These are the default lists:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Master !! Skills !! Ki attacks !! Strike attacks !! Evasion&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Master Roshi}} || Jump, [[Special:MyLanguage/Meditation|Meditation]], [[Special:MyLanguage/Ki Control|Ki Control]] || Kamehameha || — || [[Special:MyLanguage/Afterimage|Afterimage]]&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Goku}} || [[Special:MyLanguage/Ki Control|Ki Control]], [[Special:MyLanguage/Fly|Fly]], [[Special:MyLanguage/Instant Transmission|Instant Transmission]], [[Special:MyLanguage/Fusion Dance|Fusion]] || Kamehameha, Spirit Bomb || Dragon Fist, Super God Fist, Oozaru Fist, Beam Sword Slash || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|King Kai}} || [[Special:MyLanguage/Ki Control|Ki Control]], [[Special:MyLanguage/Potential Unlock|Potential Unlock]], [[Special:MyLanguage/Ki Manipulation|Ki Manipulation]], [[Special:MyLanguage/Kaioken|Kaioken]] (stack form) || Spirit Bomb || Kaioken Attack || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Piccolo}} || [[Special:MyLanguage/Potential Unlock|Potential Unlock]], [[Special:MyLanguage/Ki Control|Ki Control]] || Masenko, Special Beam Cannon, Ki Barrage, Kienzan, [[Special:MyLanguage/Hellzone Grenade|Hellzone Grenade]] || Darkness Eye Beam (Namekian only) || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gohan}} || [[Special:MyLanguage/Ki Control|Ki Control]], Ki Boost, [[Special:MyLanguage/Ki Protection|Ki Protection]], [[Special:MyLanguage/Ki Sense|Ki Sense]] || Masenko, Special Beam Cannon, Kamehameha, Ki Barrage || — || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Krillin}} || [[Special:MyLanguage/Ki Control|Ki Control]], Sprint, [[Special:MyLanguage/Ki Sense|Ki Sense]] || Kienzan, Double Kienzan, Ki Barrage || Deadly Dance || [[Special:MyLanguage/Solar Flare|Solar Flare]], [[Special:MyLanguage/Afterimage|Afterimage]]&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Vegeta}} || [[Special:MyLanguage/Ki Control|Ki Control]], Defense Penetration, [[Special:MyLanguage/Potential Unlock|Potential Unlock]] || Galick Gun, Big Bang Attack, Final Flash, Final Explosion, [[Special:MyLanguage/Fake Moon|Fake Moon]] || Deadly Dance (Vegetto), Spirit Breaker, Spirit Breaking Cannon || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Trunks}} || [[Special:MyLanguage/Ki Control|Ki Control]], Ki Boost, [[Special:MyLanguage/Ki Protection|Ki Protection]] || Burning Attack, [[Special:MyLanguage/Heat Dome Attack|Heat Dome Attack]], Galick Gun, Ki Barrage || [[Special:MyLanguage/Shining Sword Attack|Shining Sword Attack]], Meteor || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Yamcha}} || [[Special:MyLanguage/Ki Control|Ki Control]], [[Special:MyLanguage/Ki Infusion|Ki Infusion]] || Spirit Ball, Kamehameha, Ki Barrage || Wolf Fang || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Master Tien}} || [[Special:MyLanguage/Ki Control|Ki Control]] || Dodon Ray, Tri-Beam, Neo Tri-Beam || — || [[Special:MyLanguage/Solar Flare|Solar Flare]]&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Majin Buu}} || — || Assault Rain || Gum Punch, Mystic Ball Attack || Sleep Recovery, Candy Beam, Gum Bind (all three Majin only)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fortuneteller Baba}} (Earth) || [[Special:MyLanguage/Ki Control|Ki Control]], [[Special:MyLanguage/Meditation|Meditation]] || — || — || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Old Kai}} || [[Special:MyLanguage/Ki Control|Ki Control]], [[Special:MyLanguage/Ki Infusion|Ki Infusion]], Healing Reduction || Soul Punisher || — || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Frieza}} || [[Special:MyLanguage/Ki Control|Ki Control]], [[Special:MyLanguage/Fly|Fly]], Jump, Sprint, [[Special:MyLanguage/Ki Sense|Ki Sense]], [[Special:MyLanguage/Meditation|Meditation]], [[Special:MyLanguage/Potential Unlock|Potential Unlock]] || Death Beam, [[Special:MyLanguage/Emperor&#039;s Death Beam|Emperor&#039;s Death Beam]], Supernova, Double Kienzan || Deadly Dance, Meteor, Death Chaser || —&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cell}} || [[Special:MyLanguage/Ki Control|Ki Control]], [[Special:MyLanguage/Instant Transmission|Instant Transmission]], [[Special:MyLanguage/Ki Manipulation|Ki Manipulation]], [[Special:MyLanguage/Ki Infusion|Ki Infusion]], [[Special:MyLanguage/Ki Protection|Ki Protection]], Defense Penetration, Healing Reduction, Ki Boost || Kamehameha, Kienzan, Galick Gun, Masenko, Death Beam, Ki Barrage || Deadly Dance, Meteor, Android Combo (Androids only), Perfect Rush (Bio-Android only) || [[Special:MyLanguage/Afterimage|Afterimage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cell and Frieza cover a huge part of the technique roster on their own, but you need Evil alignment (40 or lower) to train with them, so a Good character can&#039;t learn everything from a single master.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=Server settings|What each master teaches is set in &amp;lt;code&amp;gt;config/dragonminez/skills.json&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt;, one list per master id), and the minigames in &amp;lt;code&amp;gt;training.json&amp;lt;/code&amp;gt;. A master without a list of its own uses the &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; list (Ki Control and Jump).}}&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{Main|Training Minigames}}&lt;br /&gt;
Every master who teaches also has a &#039;&#039;&#039;Train&#039;&#039;&#039; option. &#039;&#039;&#039;Shadow Clone&#039;&#039;&#039; spawns a Shadow Dummy copy of you to spar with. Five masters also run a training minigame there: [[Special:MyLanguage/Krillin|Krillin]] (Ki Control), [[Special:MyLanguage/Gohan|Gohan]] (Shadow Boxing), [[Special:MyLanguage/Trunks|Trunks]] (Precision), [[Special:MyLanguage/Vegeta|Vegeta]] (Gravity) and [[Special:MyLanguage/Mr. Popo|Mr. Popo]] (Rhythm, inside the Time Chamber). [[Special:MyLanguage/Old Kai|Old Kai]]&#039;s &#039;&#039;&#039;Unleash Power&#039;&#039;&#039; service chains all five into the Ultimate Challenge.&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
Besides teaching, several masters (and the other NPCs living next to them) offer services as options of their dialogue:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC !! Where !! Service&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Master Roshi}} || {{L|Kame House}} || &#039;&#039;&#039;Weighted Gear&#039;&#039;&#039;: gives you a &#039;&#039;&#039;Turtle Shell&#039;&#039;&#039; of the weight you type in. See [[Special:MyLanguage/Weights|Weights]].&lt;br /&gt;
|-&lt;br /&gt;
| {{L|King Kai}} || King Kai&#039;s Planet (Otherworld) || &#039;&#039;&#039;Weighted Gear&#039;&#039;&#039;: gives you &#039;&#039;&#039;Workout Weights&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Piccolo}} || {{L|Piccolo&#039;s House}} || &#039;&#039;&#039;Heal me&#039;&#039;&#039; (restores health, ki, stamina and poise) and &#039;&#039;&#039;Weighted Gear&#039;&#039;&#039; (a &#039;&#039;&#039;Weighted Cape&#039;&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mr. Popo}} || Kami&#039;s Lookout and the Time Chamber || Inside the Time Chamber: &#039;&#039;&#039;Train&#039;&#039;&#039; (Shadow Clone or the Rhythm game). Elsewhere: &#039;&#039;&#039;Haircut&#039;&#039;&#039; opens the hair editor (only for characters with hair).&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Korin}} || {{L|Kami&#039;s Lookout}} || &#039;&#039;&#039;Flying Nimbus&#039;&#039;&#039;: a [[Special:MyLanguage/Flying Nimbus|Flying Nimbus]] if your alignment is above 50, otherwise a Black Nimbus (only if you don&#039;t already carry one). &#039;&#039;&#039;Senzu Beans&#039;&#039;&#039;: 5 [[Special:MyLanguage/Senzu Bean|Senzu Beans]], once every 15 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dende}} || {{L|Kami&#039;s Lookout}} || &#039;&#039;&#039;Heal&#039;&#039;&#039;, &#039;&#039;&#039;Reset Stats&#039;&#039;&#039; (full character reset, asks for confirmation), &#039;&#039;&#039;Grow/Remove Tail&#039;&#039;&#039; (races with a Saiyan tail) and &#039;&#039;&#039;Kami&#039;s Blessing&#039;&#039;&#039; (Good alignment only: ×1.2 TP for 5 minutes, 30-minute cooldown).&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Grand Elder Guru}} || {{L|Grand Elder&#039;s House}} || &#039;&#039;&#039;Unlock Potential&#039;&#039;&#039;: raises Potential Unlock from level 10 to 11 if your alignment is 50 or higher (below 50 he greets you coldly).&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dr. Gero}} || {{L|Dr. Gero&#039;s Lab}} || Converts a Human into an [[Special:MyLanguage/Android|Android]] (switches you to the Android form line; not possible while fused).&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Babidi}} || {{L|Babidi&#039;s Spaceship}} || &#039;&#039;&#039;Receive the Mark&#039;&#039;&#039;: gives you the [[Special:MyLanguage/Majin Mark|Majin mark]] if your alignment is below 39.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Old Kai}} || {{L|Old Kai&#039;s Pillar}} || &#039;&#039;&#039;Unleash Power&#039;&#039;&#039;: starts the Ultimate Challenge.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|King Yemma}} || {{L|Otherworld}} || &#039;&#039;&#039;Return to Earth&#039;&#039;&#039;: sends you back to the living world when you&#039;re alive or temporarily revived.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fortuneteller Baba}} || {{L|Otherworld}} || &#039;&#039;&#039;Revive&#039;&#039;&#039; or &#039;&#039;&#039;Borrow time&#039;&#039;&#039;: revives a dead player (a temporary revive by default). See [[Special:MyLanguage/Otherworld#Fortuneteller Baba&#039;s temporary return|Otherworld]].&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Grand Kai}} || {{L|Otherworld}} || &#039;&#039;&#039;Tournament&#039;&#039;&#039;: teleports you to the Otherworld Tournament grounds; the [[Special:MyLanguage/Otherworld Tournament Announcer|Otherworld Tournament Announcer]] there sends you back.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Gear&#039;&#039;&#039; (Roshi, King Kai, Piccolo) can be asked for once per conversation; talk to them again for more. Healing services are locked when you&#039;re already at full health, and don&#039;t work while you&#039;re knocked out after a temporary revive.&lt;br /&gt;
&lt;br /&gt;
{{Config|General Server Config}}&lt;br /&gt;
The amounts above are server defaults: the Senzu gift (&amp;lt;code&amp;gt;senzuGiftAmount&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;senzuGiftCooldownTicks&amp;lt;/code&amp;gt;), Kami&#039;s Blessing (the &amp;lt;code&amp;gt;kamiBless…&amp;lt;/code&amp;gt; settings) and the maximum weight you can request (&amp;lt;code&amp;gt;maxWeightRequested&amp;lt;/code&amp;gt;, 100,000 kg by default) can all be changed.&lt;br /&gt;
&lt;br /&gt;
== Other NPCs ==&lt;br /&gt;
=== Toribot ===&lt;br /&gt;
On King Kai&#039;s Planet in the Otherworld, right next to [[Special:MyLanguage/King Kai|King Kai]], stands &#039;&#039;&#039;Toribot&#039;&#039;&#039;, a little easter egg for fans. He isn&#039;t a master: he teaches nothing and has no services or quests. Talk to him and he greets you with one of his lines (&amp;quot;Beep boop! I am Toribot, thanks for visiting me!&amp;quot;), chatting about doodling new characters and claiming he drew this whole universe himself.&lt;br /&gt;
&lt;br /&gt;
=== Hosts and quest NPCs ===&lt;br /&gt;
* The &#039;&#039;&#039;[[Special:MyLanguage/Otherworld Tournament Announcer|Otherworld Tournament Announcer]]&#039;&#039;&#039; hosts the [[Special:MyLanguage/Otherworld Tournament|Otherworld Tournament]] and sends you back to the Grand Kai.&lt;br /&gt;
* The &#039;&#039;&#039;World Tournament Announcer&#039;&#039;&#039; hosts the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] on its island.&lt;br /&gt;
* Quest NPCs such as &#039;&#039;&#039;Bulma&#039;&#039;&#039; (at [[Special:MyLanguage/Vegeta&#039;s Saiyan Pod|Vegeta&#039;s Saiyan Pod]]), &#039;&#039;&#039;Chi-Chi&#039;&#039;&#039; (at [[Special:MyLanguage/Goku&#039;s House|Goku&#039;s House]]), [[Special:MyLanguage/Mr. Satan|Mr. Satan]] and [[Special:MyLanguage/Chiaotzu|Chiaotzu]] (on the World Martial Arts Tournament island) and the [[Special:MyLanguage/Hell Ogre|Hell Ogre]] use the same dialogue window, with a &#039;&#039;&#039;Quests&#039;&#039;&#039; option. See the [[Special:MyLanguage/Bestiary|Bestiary]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox Masters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/General_Server_Config?diff=38553</id>
		<title>General Server Config/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/General_Server_Config?diff=38553"/>
		<updated>2026-10-22T01:09:47Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt; controla el comportamiento de DragonMineZ en todo el servidor y en todo el mundo: la progresión y los Puntos de Entrenamiento, la generación de mundo, la historia, las habilidades raciales, los jefes de mundo, el almacenamiento de datos de jugadores y más. Importa tanto en servidores dedicados como en mundos LAN y partidas de un solo jugador, siempre que quieras controlar mejor cómo se juega un mundo.&lt;br /&gt;
&lt;br /&gt;
El archivo está en &amp;lt;code&amp;gt;config/dragonminez/general-server.json&amp;lt;/code&amp;gt;. El servidor lo envía a cada cliente que se conecta (y otra vez después de &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;), así que los clientes siempre usan los valores del servidor. Esta página explica cada ajuste del archivo, qué hace cada valor y los rangos que DMZ impone al leerlos.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=El combate tiene su propio archivo|text=La stamina, el bloqueo y el parry, la mitigación de daño, el vuelo de combate y el ajuste de las armas de ki no forman parte de este archivo. Están en &amp;lt;code&amp;gt;config/dragonminez/combat.json&amp;lt;/code&amp;gt;, documentado en [[Special:MyLanguage/Combat Config|Configuración de combate]].}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Comments_in_the_file&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Comentarios en el archivo ==&lt;br /&gt;
{{See also|How to JSON}}&lt;br /&gt;
El archivo que genera DMZ es JSON simple, sin comentarios. El parser de DMZ tolera comentarios &amp;lt;code&amp;gt;//&amp;lt;/code&amp;gt; e ignora las claves que empiezan por &amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt; o &amp;lt;code&amp;gt;//&amp;lt;/code&amp;gt;, pero cada vez que DMZ reescribe el archivo (una actualización de versión, &amp;lt;code&amp;gt;/dmzconfig&amp;lt;/code&amp;gt;, el editor de configuración del juego) esos comentarios y notas se eliminan. Guarda tus notas fuera del archivo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;File_overview&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Resumen del archivo ==&lt;br /&gt;
El archivo se divide en estas secciones principales:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sección !! Propósito&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;configVersion&amp;lt;/code&amp;gt; || Marca de versión que se usa para actualizar la configuración. No la edites a mano.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;worldGen&amp;lt;/code&amp;gt; || Estructuras, generación de las Esferas del Dragón, el interruptor del Otro Mundo y las distancias de las estructuras.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay&amp;lt;/code&amp;gt; || Progresión, ganancia y costo de TP, interruptores de la historia y de las misiones secundarias, la resurrección del Otro Mundo, la recuperación con comida, los objetos reliquia, la fusión, los grupos, los multiplicadores de dificultad y las cápsulas.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;racialSkills&amp;lt;/code&amp;gt; || Activa y ajusta la habilidad racial de cada raza (un subobjeto por raza).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dynamicGrowth&amp;lt;/code&amp;gt; || Crecimiento de estadísticas por práctica, documentado en [[Special:MyLanguage/Dynamic Growth|Crecimiento dinámico]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gravity&amp;lt;/code&amp;gt; || Gravedad por dimensión, entrenamiento con gravedad y el Dispositivo de Gravedad, documentados en [[Special:MyLanguage/Gravity Config|Configuración de gravedad]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mutant&amp;lt;/code&amp;gt; || La lotería de Mutante y su medidor de furia.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;falseSuperSaiyan&amp;lt;/code&amp;gt; || La forma oculta Falso Super Saiyajin para los Saiyajin.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiTransfer&amp;lt;/code&amp;gt; || Transferencia de ki entre jugadores: ritmo, bonus, penalización, alcances y tiempos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;superSaiyanGodRitual&amp;lt;/code&amp;gt; || El Ritual del Super Saiyajin Dios: participantes, círculo, tiempos, poder, duración y tiempos de recarga.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;worldBoss&amp;lt;/code&amp;gt; || Contribución, noqueos, resurrecciones y recompensas de los jefes de mundo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; || Qué copia la Estación del Dr. Kikono del objeto plantilla.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;storage&amp;lt;/code&amp;gt; || El backend de almacenamiento de datos de jugadores (NBT, JSON o base de datos).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;developer&amp;lt;/code&amp;gt; || El informe de problemas de JSON en el chat.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hair&amp;lt;/code&amp;gt; || Límites del editor de pelo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;configVersion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Config_version&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Versión de la configuración ==&lt;br /&gt;
{{See also|How to JSON}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;configVersion&amp;lt;/code&amp;gt; || Un texto de versión semántica, por ejemplo &amp;lt;code&amp;gt;&amp;quot;2.2.0&amp;quot;&amp;lt;/code&amp;gt; || No lo cambies. DMZ lo compara con la versión de configuración del mod para decidir si hay que actualizar el archivo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;worldGen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;World_generation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Generación de mundo ==&lt;br /&gt;
{{See also|Structures|Dragons and Wishes|Otherworld}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;worldGen&amp;lt;/code&amp;gt; controla las estructuras de DMZ, las Esferas del Dragón y el Otro Mundo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;generateCustomStructures&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Activa las estructuras de DMZ en la generación de mundo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;generateDragonBalls&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Activa la generación de las Esferas del Dragón y su redistribución después de un deseo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;otherworldActive&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Mantiene activos los sistemas de juego del Otro Mundo. Si es &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, no se usa el Otro Mundo y se aplica la reaparición vanilla.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dbSpawnRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1000&amp;lt;/code&amp;gt; || Radio de aparición de las Esferas del Dragón integradas de la Tierra y de Namek alrededor del punto de aparición del mundo. Limitado a &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;6000&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonBallSets&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || Cuántas copias de cada Esfera del Dragón integrada de la Tierra y de Namek se distribuyen (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; cuenta como &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;structureMinDistanceFromSpawn&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;500&amp;lt;/code&amp;gt; || Distancia mínima desde el origen del mundo a la que aparecen las estructuras de DMZ (siempre al menos 16 bloques por debajo del máximo).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;structureMaxDistanceFromSpawn&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10000&amp;lt;/code&amp;gt; || Distancia máxima desde el origen del mundo a la que aparecen las estructuras de DMZ (con un mínimo obligatorio de &amp;lt;code&amp;gt;3000&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;structureMinDistanceBetween&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;500&amp;lt;/code&amp;gt; || Distancia mínima entre estructuras de DMZ.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;structureSpacing&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;6000&amp;lt;/code&amp;gt; || Espaciado en bloques (mínimo &amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt;) para los conjuntos de estructuras que usan el tipo de colocación &amp;lt;code&amp;gt;dragonminez:wide_random_spread&amp;lt;/code&amp;gt;. Ninguna de las estructuras integradas de DMZ lo usa; está ahí para los datapacks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;structureSeparation&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2000&amp;lt;/code&amp;gt; || Separación mínima en bloques para el mismo tipo de colocación (siempre menor que el espaciado).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;gameplay&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gameplay&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Jugabilidad ==&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;gameplay&amp;lt;/code&amp;gt; es la sección más grande del archivo: progresión, TP, la historia, el Otro Mundo, la comida, las reliquias, la fusión, los grupos y el ajuste de dificultad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Core_progression&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Progresión básica ===&lt;br /&gt;
{{See also|Stats and Attributes|Transformations|Custom Forms}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;forceCharacterCreation&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Obliga a los jugadores nuevos a pasar por la creación de personaje en su primera conexión.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;commandOutputOnConsole&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || También registra la salida de los comandos de DMZ en la consola del servidor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxLevelValueInsteadOfStats&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;maxValue&amp;lt;/code&amp;gt; es el tope de &#039;&#039;&#039;nivel&#039;&#039;&#039;, y los puntos de estadística se pueden repartir libremente mientras el total quede por debajo de &amp;lt;code&amp;gt;maxValue × 6&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: cada estadística individual también tiene un tope de &amp;lt;code&amp;gt;maxValue&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxValue&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1000000&amp;lt;/code&amp;gt; || El tope que se interpreta junto con &amp;lt;code&amp;gt;maxLevelValueInsteadOfStats&amp;lt;/code&amp;gt; (mínimo &amp;lt;code&amp;gt;1000&amp;lt;/code&amp;gt;). El total de las seis estadísticas nunca puede superar &amp;lt;code&amp;gt;maxValue × 6&amp;lt;/code&amp;gt;, y el nivel del jugador va de 1 a &amp;lt;code&amp;gt;maxValue&amp;lt;/code&amp;gt; a lo largo de ese rango.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vitCurveKnee&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;16000.0&amp;lt;/code&amp;gt; || Valor de VIT en el que la vida por punto de VIT alcanza el &amp;lt;code&amp;gt;VIT_scaling_max&amp;lt;/code&amp;gt; de la clase. Por debajo, el escalado por punto sube de forma cuadrática desde el mínimo de la clase; por encima, se mantiene en el máximo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defCurveKnee&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;20000.0&amp;lt;/code&amp;gt; || La misma curva para DEF (&amp;lt;code&amp;gt;DEF_scaling_max&amp;lt;/code&amp;gt;), que se usa para la mitigación de daño plana.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;levelFormRequisiteEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Aplica el nivel mínimo de jugador que puede exigir una forma.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sagaFormRequisiteEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Aplica la misión de saga que una forma puede exigir antes de desbloquearse. Se ignora cuando &amp;lt;code&amp;gt;storyModeEnabled&amp;lt;/code&amp;gt; es &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;multiplicationInsteadOfAdditionForMultipliers&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: los multiplicadores de formas, formas acumulables y efectos se suman (más fácil de equilibrar). &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: se multiplican entre sí (más débiles con valores bajos y con mucha sinergia en la progresión avanzada).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ultimateFormFixedValue&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: la forma acumulable Definitivo suma su bonus a la mejor forma base que tenga el jugador. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: Definitivo solo usa el multiplicador escrito en su propio archivo de forma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;TP_gain&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Ganancia de TP ===&lt;br /&gt;
{{See also|Training Points and Mastery|Hyperbolic Time Chamber|Effects}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador global de TP (el aumento &amp;lt;code&amp;gt;GLOBAL&amp;lt;/code&amp;gt; de abajo).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;increaseTPGainRelativeToTPCost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.75&amp;lt;/code&amp;gt; || Ganancia extra de TP que crece a medida que suben los costos de las estadísticas: &amp;lt;code&amp;gt;1 + value × √(current stat cost / stat cost at progressionReferenceLevel)&amp;lt;/code&amp;gt;, con un tope de &amp;lt;code&amp;gt;1 + value&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; lo desactiva. Se aplica a todas las fuentes de TP excepto los minijuegos de entrenamiento (&amp;lt;code&amp;gt;TRAINING&amp;lt;/code&amp;gt;). No se aplica cuando la compra manual de TP está desactivada en [[Special:MyLanguage/Dynamic Growth|Crecimiento dinámico]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;progressionReferenceLevel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10000&amp;lt;/code&amp;gt; || Nivel de jugador cuyo costo de estadística da el bonus completo de &amp;lt;code&amp;gt;increaseTPGainRelativeToTPCost&amp;lt;/code&amp;gt; (mínimo &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, nunca por encima de &amp;lt;code&amp;gt;maxValue&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;attributeRewardPointRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Parte de una recompensa de &#039;&#039;&#039;Atributos&#039;&#039;&#039; (misiones, deseos de Aumento de Poder, jefes de mundo) que se da como Puntos de Atributo, redondeada hacia abajo; el resto se da como los TP que esos puntos de estadística le cuestan al jugador en ese momento. Limitado a &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpHealthRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || TP ganados por una muerte, escalados según la vida máxima del objetivo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpPerHit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; || TP fijos por cada golpe acertado.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;passiveTpGain&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || TP fijos que se ganan pasivamente con el tiempo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpPer20BlocksTraveled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || TP ganados por cada 20 bloques recorridos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpPerBlockMined&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || TP ganados por cada bloque minado.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpPerItemCrafted&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || TP ganados por cada objeto fabricado.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gravityBonusEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Activa el bonus de TP por gravedad (consulta [[Special:MyLanguage/Gravity Config|Configuración de gravedad]]).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HTCTpMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.75&amp;lt;/code&amp;gt; || Multiplicador de TP dentro de la Cámara Hiperbólica del Tiempo (mínimo &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;otherworldDeadTpMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Multiplicador de TP para los jugadores muertos dentro del Otro Mundo (mínimo &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;storyResetTPMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Recompensas de TP de las misiones de historia tras un deseo de Restablecer progreso de la historia: la 1.ª vuelta da el 100%, la 2.ª da el 50%, la 3.ª da el 25%, y así sucesivamente. Limitado a &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; desactiva la reducción.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kamiBlessTpMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.2&amp;lt;/code&amp;gt; || Multiplicador de TP bajo la Bendición de Kami (mínimo &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;). Cuenta como un aumento &amp;lt;code&amp;gt;POTION&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kamiBlessDurationSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;300&amp;lt;/code&amp;gt; || Duración de la Bendición de Kami, que Dendé da a los jugadores con buen alineamiento.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kamiBlessCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1800&amp;lt;/code&amp;gt; || Tiempo de recarga antes de que Dendé pueda volver a bendecir al mismo jugador.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;TP_cost_formula&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Fórmula del costo en TP ===&lt;br /&gt;
El costo en TP del siguiente punto de estadística se calcula así:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
TotalStats = STR + SKP + RES + VIT + PWR + ENE&lt;br /&gt;
StatCap    = maxValue × 6&lt;br /&gt;
Knee       = StatCap × 0.05&lt;br /&gt;
Multiplier = globalTPCostMultiplier × race tpCost multiplier&lt;br /&gt;
&lt;br /&gt;
Variable   = TotalStats × 1.25                                                    (TotalStats ≤ Knee)&lt;br /&gt;
           = Knee × 1.25 + (Knee × 1.25 / 0.7) × ((TotalStats / Knee)^0.7 − 1)   (above the knee)&lt;br /&gt;
BaseCost   = minTPCost + Variable&lt;br /&gt;
Discount   = maxTPDiscount − TotalStats      (only while TotalStats &amp;lt; maxTPDiscount)&lt;br /&gt;
&lt;br /&gt;
FinalCost  = max(minTPCost, BaseCost × Multiplier − Discount)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Si &amp;lt;code&amp;gt;dynamicGrowth.attributeTpCostMultiplier&amp;lt;/code&amp;gt; es mayor que &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;, el costo final se multiplica por él (redondeado hacia arriba). Cuando &amp;lt;code&amp;gt;dynamicGrowth.manualTpPurchasesEnabled&amp;lt;/code&amp;gt; es &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, las estadísticas no se pueden comprar con TP en absoluto. Los puntos de estadística ganados con el [[Special:MyLanguage/Dynamic Growth|Crecimiento dinámico]] quedan fuera de &amp;lt;code&amp;gt;TotalStats&amp;lt;/code&amp;gt; salvo que &amp;lt;code&amp;gt;dynamicGrowth.growthStatsCountForTpCost&amp;lt;/code&amp;gt; sea &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;globalTPCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador global de los costos en TP de las estadísticas (mínimo &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minTPCost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt; || Costo en TP base y mínimo de un punto de estadística.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxTPDiscount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;140&amp;lt;/code&amp;gt; || Umbral del descuento de TP al principio del juego; el descuento desaparece a medida que suben las estadísticas totales.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tpGainBoosts&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;TP_gain_boosts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Aumentos de ganancia de TP ===&lt;br /&gt;
&amp;lt;code&amp;gt;tpGainBoosts&amp;lt;/code&amp;gt; controla qué &#039;&#039;fuentes&#039;&#039; de multiplicadores se aplican a cada &#039;&#039;fuente&#039;&#039; de ganancia de TP. Sus claves son fuentes de TP (&amp;lt;code&amp;gt;STORY&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PASSIVE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TRAVEL&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MINED&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CRAFTED&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;KILL&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;HIT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TRAINING&amp;lt;/code&amp;gt;); sus valores son listas de aumentos. DMZ los escribe en mayúsculas; también se aceptan nombres en minúsculas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Aumento !! Multiplicador que aplica&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CLASS&amp;lt;/code&amp;gt; || El multiplicador de TP de la clase del jugador.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;RACIALSKILL&amp;lt;/code&amp;gt; || El aumento racial de TP del Demonio del Frío (&amp;lt;code&amp;gt;racialSkills.frostdemon.tpBoost&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HTC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;HTCTpMultiplier&amp;lt;/code&amp;gt; dentro de la Cámara Hiperbólica del Tiempo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OTHERWORLD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;otherworldDeadTpMultiplier&amp;lt;/code&amp;gt; para los jugadores muertos en el Otro Mundo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GRAVITY&amp;lt;/code&amp;gt; || El bonus del entrenamiento con gravedad (solo si &amp;lt;code&amp;gt;gravityBonusEnabled&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;WEIGHTS&amp;lt;/code&amp;gt; || El bonus del equipo con pesas.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GLOBAL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tpGainMultiplier&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;POTION&amp;lt;/code&amp;gt; || Efectos de TP, incluida la Bendición de Kami.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MUTANT&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;mutant.tpGainMultiplier&amp;lt;/code&amp;gt; para los jugadores Mutantes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DIFFICULTY&amp;lt;/code&amp;gt; || El multiplicador de TP Fácil o Difícil de la dificultad de historia del jugador.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
El valor predeterminado generado da a cada fuente todos los aumentos excepto &amp;lt;code&amp;gt;DIFFICULTY&amp;lt;/code&amp;gt;, que solo se aplica a &amp;lt;code&amp;gt;STORY&amp;lt;/code&amp;gt; (recompensas de misiones):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;tpGainBoosts&amp;quot;: {&lt;br /&gt;
  &amp;quot;STORY&amp;quot;:    [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;, &amp;quot;DIFFICULTY&amp;quot;],&lt;br /&gt;
  &amp;quot;PASSIVE&amp;quot;:  [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;TRAVEL&amp;quot;:   [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;MINED&amp;quot;:    [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;CRAFTED&amp;quot;:  [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;KILL&amp;quot;:     [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;HIT&amp;quot;:      [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;],&lt;br /&gt;
  &amp;quot;TRAINING&amp;quot;: [&amp;quot;CLASS&amp;quot;, &amp;quot;RACIALSKILL&amp;quot;, &amp;quot;HTC&amp;quot;, &amp;quot;OTHERWORLD&amp;quot;, &amp;quot;GRAVITY&amp;quot;, &amp;quot;WEIGHTS&amp;quot;, &amp;quot;GLOBAL&amp;quot;, &amp;quot;POTION&amp;quot;, &amp;quot;MUTANT&amp;quot;]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Los aumentos se suman: &amp;lt;code&amp;gt;1 + Σ(boost − 1)&amp;lt;/code&amp;gt;, más el bonus de &amp;lt;code&amp;gt;increaseTPGainRelativeToTPCost&amp;lt;/code&amp;gt;, que se aplica a todas las fuentes excepto &amp;lt;code&amp;gt;TRAINING&amp;lt;/code&amp;gt;. Cada ganancia de TP se aumenta una sola vez.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;STORY&amp;lt;/code&amp;gt; cubre los TP que no vienen de ninguna de las otras fuentes: recompensas de misiones &amp;lt;code&amp;gt;TPS&amp;lt;/code&amp;gt;, recompensas de incursiones y torneos, deseos de TP y cantidades fijas similares. La mitad en TP de una recompensa o deseo de &amp;lt;code&amp;gt;ATTRIBUTES&amp;lt;/code&amp;gt; se calcula a partir del costo de estadística del jugador y nunca se aumenta.&lt;br /&gt;
&lt;br /&gt;
Quita un aumento de la lista de una fuente para que ese multiplicador deje de aplicarse a ella (por ejemplo, quita &amp;lt;code&amp;gt;GRAVITY&amp;lt;/code&amp;gt; de &amp;lt;code&amp;gt;MINED&amp;lt;/code&amp;gt; si no quieres que el entrenamiento con gravedad aumente los TP de minería). Una fuente presente con una lista vacía (&amp;lt;code&amp;gt;&amp;quot;MINED&amp;quot;: []&amp;lt;/code&amp;gt;) no recibe ningún aumento; una fuente que falta en el mapa usa su lista predeterminada.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Story_and_side_quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Historia y misiones secundarias ===&lt;br /&gt;
{{See also|Sagas|Custom Quests|Reloading and Updating Changes}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;storyModeEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Interruptor general de las sagas.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;createDefaultSagas&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Genera las sagas y misiones de saga predeterminadas de DMZ en el mundo guardado si faltan (necesita &amp;lt;code&amp;gt;storyModeEnabled&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sideQuestsEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Interruptor general de las misiones secundarias.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;createDefaultSideQuests&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Genera las misiones secundarias predeterminadas de DMZ si faltan.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;autoUpdateQuests&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Actualiza los archivos predeterminados de misiones, sagas y misiones secundarias de DMZ en el mundo guardado cuando una nueva versión de DMZ los cambia, conservando tus ediciones. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: los archivos predeterminados solo se escriben cuando faltan.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultQuestPartyMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.45&amp;lt;/code&amp;gt; || Multiplicador de dificultad por tamaño del grupo para los objetivos de las misiones (limitado a &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;5.0&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Otherworld_and_Baba&amp;amp;#039;s_revive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== El Otro Mundo y la resurrección de Baba ===&lt;br /&gt;
{{See also|Otherworld|Fortuneteller Baba}}&lt;br /&gt;
Con el Otro Mundo activo, un jugador muerto se envía al Otro Mundo. La [[Special:MyLanguage/Fortuneteller Baba|Adivina Baba]] puede devolverlo al mundo de los vivos por un tiempo limitado (una resurrección temporal); el [[Special:MyLanguage/King Yemma|Rey Yemma]] lo teletransporta de vuelta cuando está vivo o resucitado temporalmente.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt; || Tiempo después de morir antes de que Baba pueda resucitar al jugador.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;babaTemporaryRevive&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: Baba concede un regreso con tiempo limitado; el jugador conserva el halo y recorre el mundo de los vivos hasta que se acaba el temporizador. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: Baba resucita al jugador por completo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;babaTempReturnSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3600&amp;lt;/code&amp;gt; || Duración de un regreso temporal (mínimo &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;). El temporizador se pausa en el Otro Mundo y mientras estás noqueado, y cada nuevo regreso temporal se consume más rápido (hasta 5×). Los golpes letales durante un regreso temporal noquean al jugador y recortan el temporizador en lugar de matarlo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;babaTimeMultiplierPerWorld&amp;lt;/code&amp;gt; || Ver abajo || Un mapa de id de dimensión a número: qué tan rápido se consume el temporizador del regreso temporal en cada dimensión. Las formas activas también lo consumen más rápido.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultBabaTimeMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Velocidad de consumo para las dimensiones que no aparecen en &amp;lt;code&amp;gt;babaTimeMultiplierPerWorld&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;babaHardcoreEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Si es &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, cada muerte alarga el siguiente tiempo de recarga de resurrección.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;babaHardcoreCooldownGrowth&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Con el modo hardcore activado, el tiempo de recarga es &amp;lt;code&amp;gt;reviveCooldownSeconds × (1 + growth × (deaths − 1))&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;babaTimeMultiplierPerWorld&amp;lt;/code&amp;gt; predeterminado:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;babaTimeMultiplierPerWorld&amp;quot;: {&lt;br /&gt;
  &amp;quot;minecraft:overworld&amp;quot;: 1.0,&lt;br /&gt;
  &amp;quot;minecraft:the_nether&amp;quot;: 2.0,&lt;br /&gt;
  &amp;quot;minecraft:the_end&amp;quot;: 3.0,&lt;br /&gt;
  &amp;quot;dragonminez:namek&amp;quot;: 1.0,&lt;br /&gt;
  &amp;quot;dragonminez:time_chamber&amp;quot;: 5.0,&lt;br /&gt;
  &amp;quot;dragonminez:sacredkaiplanet&amp;quot;: 1.0&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Senzu_Beans&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Semillas del Ermitaño ===&lt;br /&gt;
{{See also|Senzu Bean}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;senzuCooldownTicks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;240&amp;lt;/code&amp;gt; || Tiempo de recarga entre usos de la Semilla del Ermitaño (también lo usa la hormiga Medi-Bug).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;senzuGiftCooldownTicks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;18000&amp;lt;/code&amp;gt; || Tiempo de recarga del &amp;quot;regalo&amp;quot; periódico de Semillas del Ermitaño.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;senzuGiftAmount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Cuántas Semillas del Ermitaño se regalan por ciclo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Food_restoration&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Recuperación con comida ===&lt;br /&gt;
Con el bloque &amp;lt;code&amp;gt;food&amp;lt;/code&amp;gt;, la recuperación normal de hambre y saturación de cualquier comida también restaura una parte proporcional de vida, ki y stamina. Valor predeterminado:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;food&amp;quot;: {&lt;br /&gt;
  &amp;quot;minHungerPoints&amp;quot;: 2,&lt;br /&gt;
  &amp;quot;maxHungerPoints&amp;quot;: 20,&lt;br /&gt;
  &amp;quot;minSaturationPoints&amp;quot;: 0.4,&lt;br /&gt;
  &amp;quot;maxSaturationPoints&amp;quot;: 2.0,&lt;br /&gt;
  &amp;quot;healthPercentageRecoveredPerHungerPoint&amp;quot;: 0.01,&lt;br /&gt;
  &amp;quot;kiPercentageRecoveredPerHungerPoint&amp;quot;: 0.01,&lt;br /&gt;
  &amp;quot;staminaPercentageRecoveredPerHungerPoint&amp;quot;: 0.02,&lt;br /&gt;
  &amp;quot;healthPercentageRecoveredPerSaturationPoint&amp;quot;: 0.001,&lt;br /&gt;
  &amp;quot;kiPercentageRecoveredPerSaturationPoint&amp;quot;: 0.001,&lt;br /&gt;
  &amp;quot;staminaPercentageRecoveredPerSaturationPoint&amp;quot;: 0.004,&lt;br /&gt;
  &amp;quot;blacklistedNamespaces&amp;quot;: [],&lt;br /&gt;
  &amp;quot;blacklistedItems&amp;quot;: []&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minHungerPoints&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;maxHungerPoints&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; || La comida que restaura menos puntos de hambre que el mínimo no da recuperación basada en el hambre; cualquier valor por encima del máximo cuenta como el máximo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minSaturationPoints&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;maxSaturationPoints&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.4&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || La misma regla para el modificador de saturación de la comida.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healthPercentageRecoveredPerHungerPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt; || Fracción de la vida máxima restaurada por punto de hambre.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiPercentageRecoveredPerHungerPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt; || Fracción del ki máximo restaurada por punto de hambre.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;staminaPercentageRecoveredPerHungerPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.02&amp;lt;/code&amp;gt; || Fracción de la stamina máxima restaurada por punto de hambre.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healthPercentageRecoveredPerSaturationPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.001&amp;lt;/code&amp;gt; || Fracción de la vida máxima restaurada por punto de saturación.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiPercentageRecoveredPerSaturationPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.001&amp;lt;/code&amp;gt; || Fracción del ki máximo restaurada por punto de saturación.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;staminaPercentageRecoveredPerSaturationPoint&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.004&amp;lt;/code&amp;gt; || Fracción de la stamina máxima restaurada por punto de saturación.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;blacklistedNamespaces&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt; || Lista de namespaces de mods (por ejemplo &amp;lt;code&amp;gt;&amp;quot;farmersdelight&amp;quot;&amp;lt;/code&amp;gt;) cuya comida queda excluida de esta recuperación.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;blacklistedItems&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt; || Lista de ids de objetos concretos (por ejemplo &amp;lt;code&amp;gt;&amp;quot;minecraft:golden_apple&amp;quot;&amp;lt;/code&amp;gt;) excluidos de esta recuperación.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Relic_items&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Objetos reliquia ===&lt;br /&gt;
{{See also|Items|Effects}}&lt;br /&gt;
Estas claves ajustan el Fruto del Poder, el efecto de poder Majin, el [[Special:MyLanguage/Sacred Water|Agua Sagrada]] y el [[Special:MyLanguage/Demon Eye|Ojo Demoníaco]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mightFruitPower&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.2&amp;lt;/code&amp;gt; || Multiplicador del efecto del Fruto del Poder.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;majinPower&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.3&amp;lt;/code&amp;gt; || Multiplicador del efecto de poder Majin.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sacredWaterMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.1&amp;lt;/code&amp;gt; || Multiplicador permanente de todas las estadísticas por beber el Agua Sagrada (una vez por personaje). Limitado a &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;100.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; || Multiplicador de todas las estadísticas mientras llevas el Ojo Demoníaco. Limitado a &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;100.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeKiDrainPercent&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.02&amp;lt;/code&amp;gt; || Fracción del ki máximo que se consume por segundo mientras llevas el Ojo Demoníaco.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeHealthDrainPercent&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.02&amp;lt;/code&amp;gt; || Fracción de la vida máxima que se consume por segundo cuando se acaba el ki (nunca por debajo de 1 de vida).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeAlignmentLossIntervalSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Cada esta cantidad de segundos, el portador pierde 1 de alineamiento. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; lo desactiva.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeMaxGrowth&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Cuánto crece de tamaño el portador (&amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; significa hasta un 50% más grande).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeGrowthSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;300&amp;lt;/code&amp;gt; || Tiempo para alcanzar el tamaño completo mientras lo llevas.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeBackHitsToRemove&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Golpes cuerpo a cuerpo por la espalda que hacen caer el Ojo Demoníaco. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; lo desactiva.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demonEyeBackHitWindowSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Ventana de tiempo en la que deben impactar esos golpes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fusion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Fusión ===&lt;br /&gt;
{{Main|Fusions}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metamoruFusionThreshold&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Umbral de estadísticas que se usa para los requisitos de la fusión Metamoru.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fusionBoosts&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;STR&amp;quot;, &amp;quot;SKP&amp;quot;, &amp;quot;PWR&amp;quot;]&amp;lt;/code&amp;gt; || Lista de las estadísticas que potencia la fusión.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fusionDurationSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;900&amp;lt;/code&amp;gt; || Duración de la fusión.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fusionCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1800&amp;lt;/code&amp;gt; || Tiempo de recarga antes de volver a fusionarse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;capsules&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Capsules&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cápsulas ===&lt;br /&gt;
{{See also|Capsules}}&lt;br /&gt;
Los objetos de cápsula de estadísticas otorgan puntos de estadística a la estadística o estadísticas configuradas en el bloque &amp;lt;code&amp;gt;capsules&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;capsules&amp;quot;: {&lt;br /&gt;
  &amp;quot;statSeparator&amp;quot;: &amp;quot;, &amp;quot;,&lt;br /&gt;
  &amp;quot;values&amp;quot;: {&lt;br /&gt;
    &amp;quot;&amp;lt;CAPSULE_TYPE&amp;gt;&amp;quot;: { &amp;quot;stats&amp;quot;: &amp;quot;STR, PWR&amp;quot;, &amp;quot;points&amp;quot;: 5 }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;statSeparator&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;, &amp;quot;&amp;lt;/code&amp;gt; || Separador que se usa cuando una cápsula lista varias estadísticas.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;values&amp;lt;/code&amp;gt; || Una entrada por tipo de cápsula || Un mapa de tipo de cápsula a &amp;lt;code&amp;gt;{ stats, points }&amp;lt;/code&amp;gt;: qué estadística o estadísticas potencia cada tipo de cápsula y cuántos puntos otorga (por defecto &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Party&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Grupo ===&lt;br /&gt;
{{See also|Commands}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;partyMaxMembers&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; || Tamaño máximo del grupo (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; significa ilimitado).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;partyMaxLevelGap&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;500&amp;lt;/code&amp;gt; || Diferencia máxima de nivel permitida entre los miembros del grupo (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; significa ilimitada).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;partyTpShareRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Fracción de TP que se comparte con los miembros del grupo (limitada a &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;). Los miembros solo la reciben en la misma dimensión y dentro del alcance de Teletransportación Instantánea de quien los gana.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enemyHealthPerPartyPlayer&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || Multiplicador de vida de los enemigos por cada miembro extra del grupo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enemyDamagePerPartyPlayer&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.1&amp;lt;/code&amp;gt; || Multiplicador de daño de los enemigos por cada miembro extra del grupo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;partyMarkerRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2000&amp;lt;/code&amp;gt; || Distancia máxima (en bloques, en la misma dimensión) a la que se muestran los marcadores en pantalla de los miembros del grupo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Teleportation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Teletransporte ===&lt;br /&gt;
{{See also|Skills}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;instantTransmissionPlayerRangePerLevel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;200&amp;lt;/code&amp;gt; || Alcance (en bloques) de Teletransportación Instantánea que otorga cada nivel de la habilidad Teletransportación Instantánea. También limita el reparto de TP del grupo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Difficulty_multipliers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Multiplicadores de dificultad ===&lt;br /&gt;
{{See also|Sagas}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;easyModeHPMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.75&amp;lt;/code&amp;gt; || Multiplicador de vida de los enemigos en Fácil.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;easyModeDamageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Multiplicador de daño de los enemigos en Fácil.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;easyModeTPMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || Multiplicador de ganancia de TP en Fácil (el aumento &amp;lt;code&amp;gt;DIFFICULTY&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;easyModeQuestRewardMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador de recompensas de misiones en Fácil.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hardModeHPMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Multiplicador de vida de los enemigos en Difícil. Los jefes de mundo siempre lo usan (por 4).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hardModeDamageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; || Multiplicador de daño de los enemigos en Difícil. Los jefes de mundo siempre lo usan.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hardModeTPMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || Multiplicador de ganancia de TP en Difícil.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hardModeQuestRewardMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || Multiplicador de recompensas de misiones en Difícil.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
La dificultad Normal siempre usa &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;. Estos multiplicadores se aplican a la dificultad de historia que elige cada jugador y a los enemigos que aparecen en las misiones de ese jugador.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cosmetics&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cosméticos ===&lt;br /&gt;
{{See also|Character Customization}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;helmetsThatKeepHair&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;dragonminez:invencible_armor_helmet&amp;quot;, &amp;quot;dragonminez:invencible_blue_armor_helmet&amp;quot;, &amp;quot;dragonminez:broly_z_armor_helmet&amp;quot;]&amp;lt;/code&amp;gt; || Lista de ids de cascos que no ocultan el pelo del jugador al llevarlos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pixelTattooPaintingEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Permite tatuajes pintados personalizados. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; oculta la opción de tatuaje personalizado en la personalización del personaje, deja de dibujar los tatuajes pintados e impide que los jugadores suban tatuajes nuevos; los tatuajes incluidos siguen funcionando.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;racialSkills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Racial_skills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Habilidades raciales ==&lt;br /&gt;
{{Main|Racial Skills}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;racialSkills&amp;lt;/code&amp;gt; activa y ajusta la habilidad racial de cada raza. Cada raza tiene su propio subobjeto. Los archivos de versiones anteriores que todavía usan las claves planas antiguas (&amp;lt;code&amp;gt;saiyanZenkaiAmount&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;majinAbsoprtionSkill&amp;lt;/code&amp;gt;, …) se convierten automáticamente a esta estructura al actualizar el archivo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enableRacialSkills&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Interruptor general de todas las habilidades raciales.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Las proporciones de las tablas de abajo son fracciones (&amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; significa 25%).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;human&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Human&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Humano ===&lt;br /&gt;
{{See also|Human|Android}}&lt;br /&gt;
Subobjeto &amp;lt;code&amp;gt;human&amp;lt;/code&amp;gt;. También contiene la Barrera de Absorción de los Androides (Humanos mejorados por el [[Special:MyLanguage/Dr. Gero|Dr. Gero]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Activa la habilidad racial Humana.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;techniqueXpBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.35&amp;lt;/code&amp;gt; || Aprendiz Veloz: las técnicas ganan esta cantidad extra de experiencia.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineThreshold&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || La Adrenalina se activa cuando la vida baja hasta esta fracción o menos (se rearma cuando la vida vuelve a superarla).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || Duración de la Adrenalina.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineDamageReduction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.30&amp;lt;/code&amp;gt; || Reducción de daño durante la Adrenalina.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineAttackSpeed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Bonus de velocidad de ataque durante la Adrenalina.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineMoveSpeed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Bonus de velocidad de movimiento durante la Adrenalina.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adrenalineCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt; || Tiempo de recarga de la Adrenalina.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierEnabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Activa la Barrera de Absorción para los Androides.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierMaxSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Tiempo máximo que se puede mantener la barrera.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Tiempo de recarga después de soltar la barrera.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierBrokenCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt; || Tiempo de recarga después de que la barrera se rompe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierKiConversion&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.50&amp;lt;/code&amp;gt; || Fracción del daño de una ráfaga de ki absorbida que se restaura como ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierSurgeOverflow&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.50&amp;lt;/code&amp;gt; || Desbordar el ki máximo en esta fracción provoca una Oleada de Ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierBreakOverflow&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.75&amp;lt;/code&amp;gt; || Desbordar el ki máximo más allá de esta fracción rompe la barrera; el exceso se vuelve contra ti como daño.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBarrierSize&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.6&amp;lt;/code&amp;gt; || Tamaño de la barrera.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidKiRegenMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Multiplicador de regeneración de ki para los Androides.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;saiyan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Saiyan:_Zenkai&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Saiyajin: Zenkai ===&lt;br /&gt;
{{See also|Saiyan}}&lt;br /&gt;
Subobjeto &amp;lt;code&amp;gt;saiyan&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Activa el Zenkai.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minLevel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; || Nivel mínimo de jugador para que se active el Zenkai.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;900&amp;lt;/code&amp;gt; || Tiempo de recarga del Zenkai.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;knockoutSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Tiempo que el Saiyajin queda en el suelo (invulnerable) después de un Zenkai.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;knockoutHealthRegen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.40&amp;lt;/code&amp;gt; || Vida recuperada durante el noqueo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;knockoutStaminaRegen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.80&amp;lt;/code&amp;gt; || Stamina recuperada durante el noqueo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;knockoutEnergyRegen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.80&amp;lt;/code&amp;gt; || Ki recuperado durante el noqueo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;overkillThreshold&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Un golpe letal que hizo más de esta fracción de la vida máxima no activa el Zenkai.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;peakWindowSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Ventana en la que se recuerda el golpe más fuerte recibido para el tamaño del aumento.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxBuffHitRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Los golpes de al menos esta fracción de la vida máxima dan el aumento completo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minBuffPct&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;maxBuffPct&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Rango del aumento de estadísticas, escalado según el golpe más fuerte.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;permanentMaxBuffs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Cuántos aumentos de fuerza completa son permanentes. Cualquier otro aumento es temporal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tempBuffMinSeconds&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;tempBuffMaxSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;240&amp;lt;/code&amp;gt; || Rango de duración de un aumento temporal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;releaseBonusPerZenkai&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; || Poder Ilimitado: cada Zenkai de fuerza completa sube el límite de la liberación de poder en esta cantidad.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;releaseBonusCap&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt; || Bonus total máximo de liberación de poder.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buffStats&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;STR&amp;quot;, &amp;quot;SKP&amp;quot;, &amp;quot;PWR&amp;quot;]&amp;lt;/code&amp;gt; || Estadísticas que potencia el Zenkai.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;namekian&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Namekian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Namekiano ===&lt;br /&gt;
{{See also|Namekian}}&lt;br /&gt;
Subobjeto &amp;lt;code&amp;gt;namekian&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Activa la Asimilación y la Regeneración.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationAmount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || Número máximo de asimilaciones. La última se pierde al morir.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;600&amp;lt;/code&amp;gt; || Tiempo de recarga de la asimilación.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationHealthRegen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.35&amp;lt;/code&amp;gt; || Vida curada al asimilar.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationStatBoost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.075&amp;lt;/code&amp;gt; || Fracción de las estadísticas propias del Namekiano que se gana de forma permanente por cada asimilación.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationBoosts&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;STR&amp;quot;, &amp;quot;SKP&amp;quot;, &amp;quot;PWR&amp;quot;]&amp;lt;/code&amp;gt; || Estadísticas que potencia la asimilación.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationOnNamekNpcs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || También permite asimilar a guerreros y comerciantes namekianos y a Piccolo (si no, solo a jugadores Namekianos).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;assimilationRequestTimeoutSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Tiempo que tiene un jugador objetivo para aceptar la solicitud (los jugadores derribados se asimilan sin preguntar).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;regenChannelSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Tiempo de canalización de la Regeneración.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;regenHealthRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Vida recuperada durante la canalización.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;regenEnergyCost&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;regenStaminaCost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.30&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;0.20&amp;lt;/code&amp;gt; || Ki y stamina que gasta la Regeneración.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;regenCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;45&amp;lt;/code&amp;gt; || Tiempo de recarga de la Regeneración (la mitad si el daño la interrumpe).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;waterRegenBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Afinidad con el Agua: bonus de regeneración bajo el agua o después de beber una poción.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;waterRegenSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Duración de ese bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;frostdemon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Frost_Demon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Demonio del Frío ===&lt;br /&gt;
{{See also|Frost Demon}}&lt;br /&gt;
Subobjeto &amp;lt;code&amp;gt;frostdemon&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Activa la habilidad racial del Demonio del Frío.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpBoost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || Multiplicador de TP de Fuerza prodigiosa (el aumento &amp;lt;code&amp;gt;RACIALSKILL&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;masteryGainBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Las formas ganan esta cantidad extra de maestría.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiTechniqueResistance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.125&amp;lt;/code&amp;gt; || Reducción de daño contra técnicas de ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strikeTechniqueResistance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; || Reducción de daño contra técnicas de golpe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveChargeReleaseThreshold&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt; || La Reserva de poder solo se carga mientras la liberación de poder está en este valor o por debajo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveMaxRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.50&amp;lt;/code&amp;gt; || Tamaño de la reserva como fracción del ki máximo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveFullChargeSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Tiempo para llenar la reserva.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveDurationSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Cuánto tiempo alimenta una reserva llena a una forma (transformado al 100% de liberación de poder): sin mantenimiento de ki y con bonus de forma más fuertes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveFormBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt; || Aumento del bonus de forma mientras la reserva alimenta la forma.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserveChargeForms&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;second&amp;quot;, &amp;quot;third&amp;quot;, &amp;quot;final&amp;quot;]&amp;lt;/code&amp;gt; || Formas (además de la base) en las que se puede cargar la reserva.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bioandroid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bio-Android&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bio-Androide ===&lt;br /&gt;
{{See also|Bio-Android}}&lt;br /&gt;
Subobjeto &amp;lt;code&amp;gt;bioandroid&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Activa la habilidad racial del Bio-Androide.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt; || Tiempo de recarga del Drenaje Vital.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drainRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Fracción total de la vida máxima del objetivo que drena el Drenaje Vital.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drainTpRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.50&amp;lt;/code&amp;gt; || TP ganados (forma Imperfecta) cuando el Drenaje Vital mata al objetivo, en relación con la vida drenada.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeChargeSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Tiempo que hay que mantener la Autodestrucción (forma Semi-Perfecto).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeRevertSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || Tiempo que tarda en revertirse la hinchazón cuando se suelta la carga antes de tiempo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeDamageRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5.0&amp;lt;/code&amp;gt; || Daño de la explosión en el centro, como múltiplo de la vida máxima del usuario (menos cuanto más lejos).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeRadius&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; || Radio de la explosión en bloques.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeKillsUser&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: la explosión mata al usuario. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: el usuario sobrevive, derribado.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeKnockdownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Duración del derribo cuando el usuario sobrevive.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;explodeCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;600&amp;lt;/code&amp;gt; || Tiempo de recarga de la Autodestrucción.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrMax&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Cell Jr. por jugador a la vez (forma Perfecto).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrStatRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.20&amp;lt;/code&amp;gt; || Vida y daño de los Cell Jr. en relación con su dueño.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrOwnerPenalty&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Reducción de las estadísticas del dueño por cada Cell Jr. vivo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrChargeCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;240&amp;lt;/code&amp;gt; || Tiempo de recarga del espacio de un Cell Jr. destruido.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrLeashRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt; || Un Cell Jr. que se aleja más que esto de su dueño desaparece.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cellJrGlobalCap&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Máximo de Cell Jr. vivos en todo el servidor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;majin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Majin ===&lt;br /&gt;
{{See also|Majin}}&lt;br /&gt;
Subobjeto &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Activa la Absorción.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionAmount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Número máximo de absorciones. Todas se pierden al morir.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;600&amp;lt;/code&amp;gt; || Tiempo de recarga de la absorción.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionHealthRegen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.30&amp;lt;/code&amp;gt; || Vida curada al absorber.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionStatCopy&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.04&amp;lt;/code&amp;gt; || Fracción de las estadísticas del objetivo que se gana (los mobs usan su vida máxima).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionBoosts&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;STR&amp;quot;, &amp;quot;SKP&amp;quot;, &amp;quot;PWR&amp;quot;]&amp;lt;/code&amp;gt; || Estadísticas que potencia la absorción.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;absorptionOnMobs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || También permite absorber mobs (si no, solo jugadores).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slotEjectCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;300&amp;lt;/code&amp;gt; || Expulsar una absorción bloquea su espacio durante este tiempo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;foodHealBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Goloso: la comida cura esta cantidad extra.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiHealDealtBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Las técnicas de ki curativas que usa un Majin curan esta cantidad extra.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiHealReceivedBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Los Majin reciben esta cantidad extra de curación de las técnicas de ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healTechniqueCostReduction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Las técnicas curativas cuestan esta cantidad menos de ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healTechniqueCooldownReduction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Las técnicas curativas se recargan esta cantidad más rápido.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;glind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Glind ===&lt;br /&gt;
{{See also|Glind|Alignment}}&lt;br /&gt;
Subobjeto &amp;lt;code&amp;gt;glind&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Activa la habilidad racial del Glind.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;divineKi&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Sentir Ki, los Escáneres y la Teletransportación Instantánea no pueden encontrar a un Glind salvo que quien lo busca tenga ki divino (una Forma Divina desbloqueada o activa, o Ki Divino propio) o esté bajo la Bendición de Kami. El Ki Divino también cuenta como ki divino, así que los Glind pueden sentir, fijar como objetivo y usar Teletransportación Instantánea hacia jugadores en una Forma Divina.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;meditationDodgeMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; || Multiplicador de la probabilidad de esquiva por Meditación contra el cuerpo a cuerpo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;regenMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || Multiplicador de regeneración de vida, ki y stamina.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healingReductionBase&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.20&amp;lt;/code&amp;gt; || Reducción de curación que se aplica durante 6 segundos a los jugadores que golpea el Glind.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healingReductionStackEfficiency&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Eficacia de la habilidad y el encantamiento Reducción de Curación del Glind por encima de la base (el total tiene un tope del 40%).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;evilAttackerMaxAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt; || Un Glind con este alineamiento o menos…&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;goodTargetMinAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || …hace daño extra a los jugadores con este alineamiento o más.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;goodAttackerMinAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;75&amp;lt;/code&amp;gt; || Un Glind con este alineamiento o más…&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;evilTargetMaxAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; || …hace daño extra a los jugadores con este alineamiento o menos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;playerDamageBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Daño extra contra jugadores del alineamiento opuesto.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;frostDemonDamageBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt; || El mismo bonus contra los Demonios del Frío (sustituye a &amp;lt;code&amp;gt;playerDamageBonus&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;majinDamageBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; || El mismo bonus contra los Majin (sustituye a &amp;lt;code&amp;gt;playerDamageBonus&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;npcDamageBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.075&amp;lt;/code&amp;gt; || Daño extra contra cualquier objetivo que no sea un jugador.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;dynamicGrowth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dynamic_growth&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Crecimiento dinámico ==&lt;br /&gt;
{{Main|Dynamic Growth}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;dynamicGrowth&amp;lt;/code&amp;gt; configura el crecimiento de estadísticas por práctica. Tiene más de 20 campos y su propia lógica contra el farmeo, así que se documenta en su propia página.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;gravity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gravity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Gravedad ==&lt;br /&gt;
{{Main|Gravity Config}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;gravity&amp;lt;/code&amp;gt; configura la gravedad de las dimensiones, el [[Special:MyLanguage/Gravity Device|Dispositivo de Gravedad]] y las zonas de entrenamiento por peso. Con más de 60 campos, se documenta en su propia página.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mutant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mutant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Mutante ==&lt;br /&gt;
{{See also|Effects|Transformations}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;mutant&amp;lt;/code&amp;gt; controla una lotería periódica en todo el servidor: en cada intervalo se sortea a unos cuantos jugadores para que tengan la oportunidad de convertirse en [[Special:MyLanguage/Mutant|Mutante]]. Los Mutantes reciben multiplicadores de TP y de maestría, y un medidor de furia que les permite usar las formas del grupo &amp;lt;code&amp;gt;legendaryGroupName&amp;lt;/code&amp;gt;, aunque no las tengan, mientras el medidor está lleno o activo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Interruptor general.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rollIntervalMinutes&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || Minutos entre sorteos (mínimo &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;playersPerRoll&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || Jugadores considerados en cada sorteo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.20&amp;lt;/code&amp;gt; || Probabilidad (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;) de que un jugador considerado se convierta en Mutante.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxHolders&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || Máximo de Mutantes simultáneos en todo el servidor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;legendaryGroupName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;legendaryforms&amp;quot;&amp;lt;/code&amp;gt; || El grupo de formas al que da acceso el medidor de furia (consulta [[Special:MyLanguage/Custom Forms|Formas personalizadas]]).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.25&amp;lt;/code&amp;gt; || Multiplicador de TP mientras eres Mutante (el aumento &amp;lt;code&amp;gt;MUTANT&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;masteryGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.50&amp;lt;/code&amp;gt; || Multiplicador de ganancia de maestría de formas mientras eres Mutante.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rageBorrowedFormBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Una forma legendaria que el Mutante no tiene (prestada a través del medidor de furia) vale lo mismo que la mejor forma no legendaria desbloqueada del jugador (con su maestría) más esta cantidad en cada bonus de estadística (escalado por estadística como la forma legendaria), con un tope en la forma legendaria con maestría completa. Mínimo &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerBonusBoostWithSkill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.33&amp;lt;/code&amp;gt; || Una forma legendaria propia recibe un aumento de su bonus en esta fracción mientras la furia está activa.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;keepMutantOnDeath&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Si es &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, morir quita el estado de Mutante.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; || Ver abajo || Ajuste del medidor de furia (un objeto).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rage_meter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Medidor de furia ===&lt;br /&gt;
El objeto &amp;lt;code&amp;gt;mutant.rage&amp;lt;/code&amp;gt; ajusta el medidor de furia. El medidor se llena con el daño hecho a objetivos dignos y con el daño recibido. Con el medidor lleno y en una forma del grupo legendario empieza la fase activa, que lo vacía; cuando se vacía, se revierte la forma prestada. Fuera de combate se vacía solo. La muerte lo reinicia.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gainPerDealtHealthFraction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;60.0&amp;lt;/code&amp;gt; || Furia ganada por cada barra de vida completa de daño hecho (proporcional a la fracción quitada).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gainPerReceivedHealthFraction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;150.0&amp;lt;/code&amp;gt; || Furia ganada por cada barra de vida completa de daño recibido.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxGainPerHit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;25.0&amp;lt;/code&amp;gt; || Furia máxima de un solo golpe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;significantTargetHealthRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || El daño hecho solo cuenta contra jugadores o mobs cuya vida máxima sea al menos esta fracción de la del atacante.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;significantDamageTakenRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt; || El daño recibido solo cuenta cuando es al menos esta fracción de la vida máxima.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;varietyBonusPerStep&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Ganancia extra por cada cambio de tipo de ataque (cuerpo a cuerpo, Super Golpe, ki).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;varietyMaxSteps&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || Máximo de pasos de variedad.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;varietyWindowSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4.0&amp;lt;/code&amp;gt; || Ventana de tiempo para que cuente un cambio de tipo de ataque.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;activeDurationSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10.0&amp;lt;/code&amp;gt; || Cuánto dura un medidor lleno una vez activo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;activeGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.35&amp;lt;/code&amp;gt; || Multiplicador de ganancia mientras está activo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fullIdleSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15.0&amp;lt;/code&amp;gt; || Tiempo fuera de combate antes de que un medidor lleno empiece a vaciarse.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;partialIdleSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;8.0&amp;lt;/code&amp;gt; || Tiempo fuera de combate antes de que un medidor parcial empiece a vaciarse.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;idleDrainSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt; || Tiempo para que un medidor inactivo se vacíe por completo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;falseSuperSaiyan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;False_Super_Saiyan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Falso Super Saiyajin ==&lt;br /&gt;
{{See also|Saiyan}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;falseSuperSaiyan&amp;lt;/code&amp;gt; controla una forma Saiyajin oculta que no se puede comprar ni seleccionar: la otorga un medidor de furia que se carga mientras un Saiyajin sin Super Saiyajin está gravemente herido, y termina cuando el medidor se vacía. Los Mutantes nunca la reciben (el medidor de furia de Mutante tiene prioridad).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Interruptor general.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;groupName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;falseform&amp;quot;&amp;lt;/code&amp;gt; || Grupo de formas de la forma Falso Super Saiyajin.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;formName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;falsesupersaiyan&amp;quot;&amp;lt;/code&amp;gt; || Nombre de la forma dentro de ese grupo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minLevel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; || Nivel mínimo de jugador para cargarlo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxLevel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;200&amp;lt;/code&amp;gt; || El nivel del jugador debe ser inferior a este valor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healthThreshold&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || El medidor solo se carga con esta fracción de la vida máxima o menos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;requireZenkaiSpent&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Si es &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, solo se carga mientras el Zenkai está en tiempo de recarga o después de usar todos los aumentos permanentes del Zenkai.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gainPerDealtHealthFraction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;60.0&amp;lt;/code&amp;gt; || Medidor ganado por cada barra de vida completa de daño hecho a objetivos dignos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gainPerReceivedHealthFraction&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;150.0&amp;lt;/code&amp;gt; || Medidor ganado por cada barra de vida completa de daño recibido.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxGainPerHit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;25.0&amp;lt;/code&amp;gt; || Medidor máximo de un solo golpe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;significantTargetHealthRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Regla de objetivo digno, como en &amp;lt;code&amp;gt;mutant.rage&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;significantDamageTakenRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt; || Daño recibido mínimo que cuenta.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;activeGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Multiplicador de ganancia una vez transformado.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;idleGainPerSecond&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10.0&amp;lt;/code&amp;gt; || Medidor ganado por segundo mientras se cumplen los requisitos (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; significa que solo lo llenan los golpes).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;combatGraceSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Tiempo después del último golpe antes de que el medidor pueda vaciarse.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drainSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;8.0&amp;lt;/code&amp;gt; || Tiempo para vaciar un medidor lleno cuando ya no se cumplen los requisitos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;activeDrainSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;12.0&amp;lt;/code&amp;gt; || Tiempo para vaciar un medidor lleno una vez transformado.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;kiTransfer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_Transfer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Transferencia de ki ==&lt;br /&gt;
{{See also|Ki Transfer}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;kiTransfer&amp;lt;/code&amp;gt; controla la [[Special:MyLanguage/Ki Transfer|Transferencia de ki]]: mantener {{Key|Ctrl}} + {{Key|Alt}} + {{Key|Clic derecho}} sobre otro jugador le envía una parte de tu Ki y potencia su STR, SKP, DEF y PWR, mientras que el donante queda ralentizado, sin poder combatir y debilitado por el Agotamiento de Ki. El vínculo también es la forma en que el Ritual del Super Saiyajin Dios reúne a sus donantes. Los números negativos o no válidos vuelven al valor predeterminado.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Interruptor general. Desactivarlo también termina todos los vínculos activos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiPercentPerSecond&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.025&amp;lt;/code&amp;gt; || Fracción del Ki máximo del donante que se envía cada segundo (como máximo &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;boostDelaySeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Cuánto tiempo debe mantener un donante el vínculo antes de potenciar al receptor y de contar como donante para el Ritual del Super Saiyajin Dios.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;boostPerDonor&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; || Bonus de STR, SKP, DEF y PWR por donante, aplicado sobre los demás multiplicadores del receptor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxBoostDonors&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Número máximo de donantes que cuentan para el bonus (mínimo &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;donorSpeedMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.4&amp;lt;/code&amp;gt; || Multiplicador de la velocidad al caminar y al volar mientras donas (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;interruptDamageRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || El vínculo se rompe cuando el donante ha recibido, desde que empezó, daño que suma esta fracción de su vida máxima (mínimo &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;startRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;8.0&amp;lt;/code&amp;gt; || Alcance en bloques para iniciar un vínculo (mínimo &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;). El servidor permite 2 bloques extra por el movimiento y necesita línea de visión.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxLinkDistance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;32.0&amp;lt;/code&amp;gt; || El vínculo se rompe cuando los jugadores están más lejos que esto (nunca menos que &amp;lt;code&amp;gt;startRange&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;attackChargeCreditRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || El Ki que desborda la barra del receptor mientras carga un ataque de ki se guarda para ese ataque, hasta esta fracción del Ki máximo del receptor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;intervalSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt; || Duración de un intervalo de transferencia. Cada intervalo completado añade una acumulación de Agotamiento de Ki al donante y tiempo residual a ambos jugadores.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;retainSecondsPerInterval&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5.0&amp;lt;/code&amp;gt; || Segundos por intervalo completado que el receptor conserva el bonus de ese donante después de que termina el vínculo; el Agotamiento de Ki del donante dura lo mismo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;donorPenaltyPerInterval&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; || Penalización de STR, SKP, DEF y PWR que recibe el donante por cada intervalo completado (como máximo &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;donorPenaltyMax&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Penalización máxima del donante (como máximo &amp;lt;code&amp;gt;0.95&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;restartCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Espera después de que termina un vínculo antes de que el mismo jugador pueda iniciar otro.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;superSaiyanGodRitual&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Super_Saiyan_God_Ritual&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Ritual del Super Saiyajin Dios ==&lt;br /&gt;
{{See also|Super Saiyan God Ritual|Saiyan}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;superSaiyanGodRitual&amp;lt;/code&amp;gt; controla el [[Special:MyLanguage/Super Saiyan God Ritual|Ritual del Super Saiyajin Dios]]: cuando suficientes Saiyajin de corazón puro en las formas correctas dan su Ki a otro Saiyajin con Transferencia de ki, se reúnen en un anillo y canalizan, y el receptor se eleva y se convierte en una forma oculta que dura un tiempo limitado. La forma en sí (colores, aura, consumo) se define en el grupo de formas Saiyajin indicado por &amp;lt;code&amp;gt;groupName&amp;lt;/code&amp;gt;, cuyo &amp;lt;code&amp;gt;formType&amp;lt;/code&amp;gt; debe seguir siendo &amp;lt;code&amp;gt;godritual&amp;lt;/code&amp;gt; (consulta [[Special:MyLanguage/Custom Forms|Formas personalizadas]]). Los números negativos o no válidos vuelven al valor predeterminado.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Interruptor general.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;groupName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;godritual&amp;quot;&amp;lt;/code&amp;gt; || Grupo de formas Saiyajin de la forma del ritual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;formName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;supersaiyangodritual&amp;quot;&amp;lt;/code&amp;gt; || Nombre de la forma dentro de ese grupo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;donorForms&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;ssgrades.supersaiyan&amp;quot;, &amp;quot;supersaiyan.supersaiyanmastered&amp;quot;]&amp;lt;/code&amp;gt; || Formas en las que puede estar un donante, como &amp;lt;code&amp;gt;&amp;quot;group.form&amp;quot;&amp;lt;/code&amp;gt;. Un donante con una forma acumulable activa nunca cuenta.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;recipientForms&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[&amp;quot;supersaiyan.supersaiyanmastered&amp;quot;]&amp;lt;/code&amp;gt; || Formas en las que debe estar el receptor, como &amp;lt;code&amp;gt;&amp;quot;group.form&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;requiredDonors&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Donantes necesarios. Una fusión de dos Saiyajin cuenta como dos (mínimo &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pureGoodMinAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt; || Un participante es de corazón puro con este alineamiento o más (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt;)…&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pureEvilMaxAlignment&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || …o con este o menos (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ritualRadius&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5.0&amp;lt;/code&amp;gt; || Distancia horizontal desde el receptor dentro de la cual cuenta un donante (mínimo &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ritualVerticalRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt; || Diferencia máxima de altura entre un donante y el receptor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ringRadius&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.5&amp;lt;/code&amp;gt; || Radio del anillo hacia el que se deslizan los donantes cuando empieza el ritual (entre &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; y &amp;lt;code&amp;gt;ritualRadius&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;channelSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10.0&amp;lt;/code&amp;gt; || Duración de la canalización, mientras se llena la barra de acción del receptor (mínimo 1 segundo).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;liftHeight&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;6.0&amp;lt;/code&amp;gt; || Cuántos bloques se eleva el receptor después de la canalización (menos si algo se interpone).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;liftSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Duración de la elevación.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;glowInSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Tiempo que tarda en formarse la coraza de luz antes de la transformación.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;glowOutSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; || Tiempo que tarda la coraza en desvanecerse después.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shellColor&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;#6FD8FF&amp;quot;&amp;lt;/code&amp;gt; || Color de la coraza y del destello de la transformación, como &amp;lt;code&amp;gt;#RRGGBB&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;interruptDamageRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || El ritual se cancela cuando cualquier participante recibe daño que suma más de esta fracción de su vida máxima (mínimo &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;interruptCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30.0&amp;lt;/code&amp;gt; || Tiempo de recarga del ritual que reciben todos los participantes (incluidos los compañeros de fusión) cuando se cancela el ritual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldownMinutes&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30.0&amp;lt;/code&amp;gt; || Tiempo de recarga del ritual tras un éxito: los donantes lo reciben cuando el receptor se transforma, y el receptor cuando termina la forma.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;durationMinutes&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5.0&amp;lt;/code&amp;gt; || Cuánto dura la forma antes de que el receptor vuelva a la forma base (mínimo 1 segundo).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.30&amp;lt;/code&amp;gt; || La forma vale lo mismo que la forma desbloqueada más fuerte del receptor (con su maestría), con cada bonus de estadística aumentado en esta fracción. Los multiplicadores escritos en el archivo de la forma actúan como mínimo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mutantPowerBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.45&amp;lt;/code&amp;gt; || El mismo bonus para los receptores que son Mutantes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;worldBoss&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;World_bosses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Jefes de mundo ==&lt;br /&gt;
{{Main|World Bosses}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;worldBoss&amp;lt;/code&amp;gt; ajusta los combates contra jefes de mundo. Los puntos de contribución son los cuatro totales (daño hecho, daño mitigado, daño recibido y curación) multiplicados por sus pesos. La curación cuenta más cuando la defensa y el bloqueo del jugador curado absorben mucho daño (hasta 10 veces).&lt;br /&gt;
&lt;br /&gt;
La vida y el daño de los jefes de mundo no son claves de este bloque: siguen los multiplicadores de dificultad Difícil. Cada jefe tiene la vida en Normal de su combate de saga × &amp;lt;code&amp;gt;hardModeHPMultiplier&amp;lt;/code&amp;gt; × 4 y su daño en Normal × &amp;lt;code&amp;gt;hardModeDamageMultiplier&amp;lt;/code&amp;gt; (ambos en los multiplicadores de dificultad de la sección &amp;lt;code&amp;gt;gameplay&amp;lt;/code&amp;gt; de arriba). Los valores de las páginas de [[Special:MyLanguage/World Bosses|Jefes de mundo]] usan los predeterminados.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;contributionRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;150&amp;lt;/code&amp;gt; || Los jugadores dentro de este alcance del jefe participan en el combate (mínimo &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;audienceRefreshSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Cada cuánto se actualiza la lista de participantes y, con ella, el escalado del jefe según el grupo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;meterLingerSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || Cuánto tiempo sigue en pantalla el HUD de contribución después de la muerte del jefe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damageWeight&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Peso del daño hecho al jefe y a sus secuaces.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mitigatedWeight&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Peso del daño mitigado (defensa, bloqueos, barreras).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;receivedWeight&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Peso del daño recibido.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healedWeight&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Peso de la curación realizada.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lives&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Resurrecciones que puede recibir cada participante por combate.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveSlot&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || Ranura de técnica (1–8) que contiene la técnica de resurrección durante el combate.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveCastSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || Tiempo de lanzamiento para resucitar a un aliado caído (varios lanzadores se suman).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt; || Tiempo de recarga de resurrección tras una resurrección exitosa.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveInterruptCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || Tiempo de recarga de resurrección cuando se interrumpe el lanzamiento.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveInterruptDamageRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.10&amp;lt;/code&amp;gt; || Un lanzamiento de resurrección se interrumpe cuando el lanzador ha recibido daño que suma esta fracción de su vida máxima (mínimo &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveDecayMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt; || Mientras nadie resucita a un jugador caído, su progreso de resurrección se vacía esta cantidad de veces más rápido de lo que lo llena un lanzador (mínimo &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, redondeado a un número entero).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;truceGraceSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || Cuando termina un combate, los jugadores que participaron no pueden hacerse daño entre sí durante esta cantidad de segundos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveRange&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;6.0&amp;lt;/code&amp;gt; || Alcance para iniciar una resurrección.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reviveRestoreRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Vida, ki y stamina que restaura una resurrección.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;knockoutTitleSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Duración del título de noqueo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rankChanceBonus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[0.25, 0.15, 0.10]&amp;lt;/code&amp;gt; || Lista de bonus de probabilidad de botín para el 1.º, 2.º y 3.º mejores contribuyentes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;guaranteedRewardMinRatio&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Las recompensas garantizadas (&amp;lt;code&amp;gt;chance&amp;lt;/code&amp;gt; 1.0) escalan desde esta fracción hasta el 100% según los puntos del jugador comparados con los del mejor jugador.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minContributionShare&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.075&amp;lt;/code&amp;gt; || Parte mínima del total de puntos necesaria para recibir alguna recompensa (&amp;lt;code&amp;gt;0.075&amp;lt;/code&amp;gt; = 7.5%). Los jugadores por debajo no reciben nada.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healthPerExtraMember&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Vida máxima extra del jefe por cada participante después del primero, como fracción de su vida: con &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt;, 2 luchadores dan ×1.5 y 4 dan ×2.5. Los participantes en modo Creativo o Espectador no cuentan. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; lo desactiva.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damagePerExtraMember&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt; || Lo mismo para el daño cuerpo a cuerpo y de ki del jefe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rewards&amp;lt;/code&amp;gt; || Ver abajo || Un mapa de clave de jefe a lista de recompensas: las recompensas de cada jefe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Boss_rewards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Recompensas de los jefes ===&lt;br /&gt;
Cada entrada de recompensa usa los mismos campos que una recompensa de misión (&amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;amount&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;command&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;formGroup&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;formName&amp;lt;/code&amp;gt;, …) más &amp;lt;code&amp;gt;chance&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, por defecto &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;). Las recompensas integradas dan &amp;lt;code&amp;gt;ATTRIBUTES&amp;lt;/code&amp;gt; (Janemba 500, Turles 50, Núcleo de Metal Cooler 105, Tamagami Número 3, 2 y 1 90, 300 y 360, Gomah 435) en lugar de TP. Un jefe que falta en el mapa usa sus recompensas integradas; escribe &amp;lt;code&amp;gt;&amp;quot;&amp;amp;lt;boss key&amp;amp;gt;&amp;quot;: []&amp;lt;/code&amp;gt; para desactivar el botín de un jefe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave del jefe !! Jefe de mundo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; || {{L|Janemba}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt; || {{L|Turles}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt; || {{L|Metal Cooler Core}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt; || {{L|Tamagami Number 3}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt; || {{L|Tamagami Number 2}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt; || {{L|Tamagami Number 1}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt; || {{L|Gomah}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;rewards&amp;quot;: {&lt;br /&gt;
  &amp;quot;janemba&amp;quot;: [&lt;br /&gt;
    { &amp;quot;type&amp;quot;: &amp;quot;ATTRIBUTES&amp;quot;, &amp;quot;amount&amp;quot;: 500, &amp;quot;chance&amp;quot;: 1.0 },&lt;br /&gt;
    { &amp;quot;type&amp;quot;: &amp;quot;ITEM&amp;quot;, &amp;quot;item&amp;quot;: &amp;quot;dragonminez:dimensional_sword&amp;quot;, &amp;quot;count&amp;quot;: 1, &amp;quot;chance&amp;quot;: 0.5 },&lt;br /&gt;
    { &amp;quot;type&amp;quot;: &amp;quot;SKILL&amp;quot;, &amp;quot;skill&amp;quot;: &amp;quot;dimensional_teleport&amp;quot;, &amp;quot;level&amp;quot;: 1, &amp;quot;chance&amp;quot;: 0.2 }&lt;br /&gt;
  ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;crafting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Crafting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Fabricación ==&lt;br /&gt;
{{See also|Armor}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; decide qué copia la Estación del Dr. Kikono del objeto plantilla al resultado fabricado.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué copia&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyEnchantmentsFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Encantamientos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyWeaponLevelFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Nivel del arma (compatibilidad con Weapon Leveling).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyWeaponLevelProgressFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Progreso del nivel del arma (compatibilidad con Weapon Leveling).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyApotheosisRarityFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Rareza de Apotheosis.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyApotheosisAffixesFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Afijos de Apotheosis.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyApotheosisSocketsFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Ranuras de Apotheosis.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copyApotheosisGemsFromTemplate&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Gemas de Apotheosis (solo si también se copian las ranuras).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;storage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Storage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Almacenamiento ==&lt;br /&gt;
{{See also|Notice to Server Owners}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;storage&amp;lt;/code&amp;gt; elige dónde se guardan los datos de los jugadores. &amp;lt;code&amp;gt;storageType&amp;lt;/code&amp;gt; distingue mayúsculas y minúsculas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;storageType&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;NBT&amp;quot;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;NBT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;JSON&amp;lt;/code&amp;gt; o &amp;lt;code&amp;gt;DATABASE&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;host&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;localhost&amp;quot;&amp;lt;/code&amp;gt; || Host de la base de datos (solo &amp;lt;code&amp;gt;DATABASE&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;port&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3306&amp;lt;/code&amp;gt; || Puerto de la base de datos (solo &amp;lt;code&amp;gt;DATABASE&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;database&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;dragonminez&amp;quot;&amp;lt;/code&amp;gt; || Nombre de la base de datos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;player_data&amp;quot;&amp;lt;/code&amp;gt; || Nombre de la tabla.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;username&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;root&amp;quot;&amp;lt;/code&amp;gt; || Usuario de la base de datos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;password&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;quot;password&amp;quot;&amp;lt;/code&amp;gt; || Contraseña de la base de datos. Cámbiala en producción.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;poolSize&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Tamaño del pool de conexiones de la base de datos (mínimo &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;threadPoolSize&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || Hilos que se usan para las cargas y guardados asíncronos (mínimo &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;How_the_backends_work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cómo funcionan los backends ===&lt;br /&gt;
* &amp;lt;code&amp;gt;NBT&amp;lt;/code&amp;gt;: los datos del jugador solo van en el guardado de jugador propio de vanilla (&amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt;).&lt;br /&gt;
* &amp;lt;code&amp;gt;JSON&amp;lt;/code&amp;gt;: cada jugador también se guarda en &amp;lt;code&amp;gt;&amp;amp;lt;world&amp;amp;gt;/dragonminez/playerdata_json/&amp;amp;lt;uuid&amp;amp;gt;.json&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;DATABASE&amp;lt;/code&amp;gt;: cada jugador también se guarda en una base de datos MariaDB (&amp;lt;code&amp;gt;jdbc:mariadb&amp;lt;/code&amp;gt;), usando &amp;lt;code&amp;gt;host&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;port&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;database&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;username&amp;lt;/code&amp;gt; y &amp;lt;code&amp;gt;password&amp;lt;/code&amp;gt;.&lt;br /&gt;
* El guardado vanilla &amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt; se escribe &#039;&#039;&#039;siempre&#039;&#039;&#039;. Con &amp;lt;code&amp;gt;JSON&amp;lt;/code&amp;gt; o &amp;lt;code&amp;gt;DATABASE&amp;lt;/code&amp;gt;, el almacenamiento extra se carga al conectarse y sobrescribe los valores vanilla; se guarda al desconectarse y cada 5 minutos.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warning|title=Si falla la base de datos|text=Si falla la conexión con la base de datos, DMZ &#039;&#039;&#039;no&#039;&#039;&#039; cambia a otro backend: registra el error en el log y los datos del jugador solo se conservan en el guardado vanilla &amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt;. Revisa el log del servidor si los datos no parecen guardarse.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|type=danger|title=Cambiar de backend|text=No cambies &amp;lt;code&amp;gt;storageType&amp;lt;/code&amp;gt; en un servidor con jugadores conectados. Hazlo con el servidor vacío y haz una copia de seguridad antes.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;developer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Developer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Desarrollador ==&lt;br /&gt;
{{See also|How to JSON}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reportJsonProblemsInChat&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Al conectarse, muestra a cada jugador un resumen de los archivos JSON que no se pudieron cargar (configuraciones, misiones, deseos, paquetes de Esferas del Dragón) y de los archivos predeterminados que se actualizaron automáticamente. El log del servidor tiene todos los detalles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;hair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Pelo ==&lt;br /&gt;
{{See also|Character Customization}}&lt;br /&gt;
El bloque &amp;lt;code&amp;gt;hair&amp;lt;/code&amp;gt; define los límites del editor de pelo. El servidor recorta cualquier peinado que los supere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clave !! Predeterminado !! Qué hace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxSegmentsPerStrand&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt; || Segmentos máximos por mechón (limitado a &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;32&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxStrandLength&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;20.0&amp;lt;/code&amp;gt; para &amp;lt;code&amp;gt;base&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ssj&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ssj2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ssj3&amp;lt;/code&amp;gt; y &amp;lt;code&amp;gt;ssj4&amp;lt;/code&amp;gt; || Un mapa de espacio de pelo a número: la longitud máxima de mechón por espacio de pelo (limitada a &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxStrandWidth&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;8.0&amp;lt;/code&amp;gt; || Ancho máximo de mechón (limitado a &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxRootOffset&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;2.0&amp;lt;/code&amp;gt; || Desplazamiento máximo de la raíz de un mechón (limitado a &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxTotalSegmentsPerStyle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;600&amp;lt;/code&amp;gt; || Segmentos máximos en un peinado entero (limitado a &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;2176&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Reload_and_validate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Recargar y validar ==&lt;br /&gt;
{{See also|Reloading and Updating Changes|How to JSON}}&lt;br /&gt;
# Edita &amp;lt;code&amp;gt;config/dragonminez/general-server.json&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Valida la sintaxis del JSON.&lt;br /&gt;
# Ejecuta &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt; (o &amp;lt;code&amp;gt;/dmzreload&amp;lt;/code&amp;gt;). Los valores individuales también se pueden cambiar en caliente con &amp;lt;code&amp;gt;/dmzconfig general-server &amp;amp;lt;section&amp;amp;gt; &amp;amp;lt;key&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Si el archivo tiene un error de sintaxis, DMZ sigue funcionando con los valores predeterminados, no toca tu archivo e informa el archivo, la línea y la columna en el log (y en el chat al conectarse; consulta la sección de desarrollador de arriba). Arréglalo y vuelve a recargar.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Configuration}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Custom_Races/en&amp;diff=38552</id>
		<title>Custom Races/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Custom_Races/en&amp;diff=38552"/>
		<updated>2026-10-22T01:09:44Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Custom races&#039;&#039;&#039; are playable races you add to DragonMineZ with config files alone. No Java code or add-on jar is needed: a folder with a few JSON files defines the race&#039;s look, its classes, its racial skill and its transformations, and the race then shows up in character creation.&lt;br /&gt;
&lt;br /&gt;
== How DragonMineZ finds races ==&lt;br /&gt;
DragonMineZ loads its built-in races first (&amp;lt;code&amp;gt;human&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;saiyan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;namekian&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;frostdemon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bioandroid&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;glind&amp;lt;/code&amp;gt;), then scans the subfolders of &amp;lt;code&amp;gt;config/dragonminez/races/&amp;lt;/code&amp;gt;. Any other folder name there is treated as a custom race key (use lowercase). Each race folder holds:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
config/dragonminez/races/&amp;lt;race_key&amp;gt;/&lt;br /&gt;
  character.json      # appearance, model, racial skill, form skill prices&lt;br /&gt;
  stats.json          # per-class base stats and scaling&lt;br /&gt;
  forms/*.json        # the race&#039;s transformation groups&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you create an empty folder, DragonMineZ generates a &amp;lt;code&amp;gt;character.json&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;stats.json&amp;lt;/code&amp;gt; with neutral defaults the next time configs load. It does &#039;&#039;&#039;not&#039;&#039;&#039; generate any forms for a custom race: you add those yourself (see step 3).&lt;br /&gt;
&lt;br /&gt;
For a good starting point, copy an existing race folder (for example &amp;lt;code&amp;gt;races/saiyan/&amp;lt;/code&amp;gt;), rename it and tune the values inside.&lt;br /&gt;
&lt;br /&gt;
Source: &amp;lt;code&amp;gt;src/main/java/com/dragonminez/common/config/ConfigManager.java&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;loadAllRaces&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;createOrLoadRace&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=Config version|text=Every file carries a &amp;lt;code&amp;gt;&amp;quot;configVersion&amp;quot;&amp;lt;/code&amp;gt; string (currently &amp;lt;code&amp;gt;&amp;quot;2.2.0&amp;quot;&amp;lt;/code&amp;gt;). A custom file with an older or missing version is backed up to &amp;lt;code&amp;gt;config/dragonminez/oldBackup/&amp;lt;/code&amp;gt; and saved again with the current version; your values are kept. A file with broken JSON syntax is never overwritten: it is reported and skipped until you fix it. See [[Special:MyLanguage/How to JSON|How to JSON]] and [[Special:MyLanguage/Reloading and Updating Changes|Reloading and Updating Changes]].}}&lt;br /&gt;
&lt;br /&gt;
== Step 1: Configure the character ==&lt;br /&gt;
&amp;lt;code&amp;gt;character.json&amp;lt;/code&amp;gt; sets the race&#039;s appearance, model, racial skill and form skill prices:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;configVersion&amp;quot;: &amp;quot;2.2.0&amp;quot;,&lt;br /&gt;
  &amp;quot;hasGender&amp;quot;: false,&lt;br /&gt;
  &amp;quot;useVanillaSkin&amp;quot;: false,&lt;br /&gt;
  &amp;quot;customModel&amp;quot;: &amp;quot;saibaman&amp;quot;,&lt;br /&gt;
  &amp;quot;isLayered&amp;quot;: true,&lt;br /&gt;
  &amp;quot;headBones&amp;quot;: [&amp;quot;ears1&amp;quot;],&lt;br /&gt;
  &amp;quot;racialSkill&amp;quot;: &amp;quot;namekian&amp;quot;,&lt;br /&gt;
  &amp;quot;hasSaiyanTail&amp;quot;: false,&lt;br /&gt;
  &amp;quot;auraType&amp;quot;: &amp;quot;kakarot&amp;quot;,&lt;br /&gt;
  &amp;quot;auraType3D&amp;quot;: &amp;quot;userPreference&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultModelScaling&amp;quot;: [0.9375, 0.9375, 0.9375],&lt;br /&gt;
  &amp;quot;defaultBodyType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;slimBodyTypes&amp;quot;: [],&lt;br /&gt;
  &amp;quot;defaultHairType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;defaultEyesType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;defaultNoseType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;defaultMouthType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;defaultTattooType&amp;quot;: 0,&lt;br /&gt;
  &amp;quot;defaultBodyColor&amp;quot;: &amp;quot;#3E8E2E&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultBodyColor2&amp;quot;: &amp;quot;#2A5C20&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultBodyColor3&amp;quot;: &amp;quot;#9BD36A&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultHairColor&amp;quot;: &amp;quot;#222629&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultEye1Color&amp;quot;: &amp;quot;#B40000&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultEye2Color&amp;quot;: &amp;quot;#B40000&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultAuraColor&amp;quot;: &amp;quot;#7FFF00&amp;quot;,&lt;br /&gt;
  &amp;quot;formSkillsCosts&amp;quot;: {&lt;br /&gt;
    &amp;quot;superforms&amp;quot;: { &amp;quot;buyFromMaster&amp;quot;: false, &amp;quot;prices&amp;quot;: [20000, 45000, 80000] },&lt;br /&gt;
    &amp;quot;godforms&amp;quot;: { &amp;quot;buyFromMaster&amp;quot;: false, &amp;quot;prices&amp;quot;: [] },&lt;br /&gt;
    &amp;quot;legendaryforms&amp;quot;: { &amp;quot;buyFromMaster&amp;quot;: false, &amp;quot;prices&amp;quot;: [] }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Type !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hasGender&amp;lt;/code&amp;gt; || Boolean || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; gives the race a male/female choice. Custom models and textures then use &amp;lt;code&amp;gt;_male&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;_female&amp;lt;/code&amp;gt; suffixes (see [[Special:MyLanguage/Custom Models and Assets|Custom Models and Assets]]).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;useVanillaSkin&amp;lt;/code&amp;gt; || Boolean || When &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, body type &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; renders the player&#039;s own Minecraft skin; the race&#039;s own body textures start at body type &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;customModel&amp;lt;/code&amp;gt; || String || Model key. Empty means the race looks like a Human. A built-in key (for example &amp;lt;code&amp;gt;namekian&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;frostdemon&amp;lt;/code&amp;gt;) reuses that model and its textures; any other key loads your own model. The built-in keys are listed on [[Special:MyLanguage/Custom Models and Assets#Built-in model keys|Custom Models and Assets]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;isLayered&amp;lt;/code&amp;gt; || Boolean || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: the body is drawn from three tintable texture layers (body colors 1, 2 and 3) and the race uses its own face textures. &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: one plain body texture and borrowed Human faces. Any body texture can have an optional &amp;lt;code&amp;gt;&amp;lt;texture&amp;gt;_shadow.png&amp;lt;/code&amp;gt; mask next to it (for example &amp;lt;code&amp;gt;..._layer1_shadow.png&amp;lt;/code&amp;gt; next to &amp;lt;code&amp;gt;..._layer1.png&amp;lt;/code&amp;gt;): it is drawn in a shadow tone of that texture&#039;s body color (same hue, shifted saturation), so the shading follows the colors the player picks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;headBones&amp;lt;/code&amp;gt; || List of strings || Bone names the player can choose from in character customization (one at a time, plus a &amp;quot;none&amp;quot; option), for example ears, horns or antennas. Join bones with &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; to show several at once (&amp;lt;code&amp;gt;&amp;quot;ears1+horns2&amp;quot;&amp;lt;/code&amp;gt;). The special entry &amp;lt;code&amp;gt;&amp;quot;hair&amp;quot;&amp;lt;/code&amp;gt; enables the hair editor for the race. Bones are looked up in &amp;lt;code&amp;gt;geo/entity/raceparts.geo.json&amp;lt;/code&amp;gt; first, then in the race model.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;racialSkill&amp;lt;/code&amp;gt; || String || Which racial skill the race uses: &amp;lt;code&amp;gt;human&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;saiyan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;namekian&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;frostdemon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bioandroid&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;glind&amp;lt;/code&amp;gt;. A custom race uses the same tuning as the race it borrows from (&amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt; → &amp;lt;code&amp;gt;racialSkills.&amp;lt;skill&amp;gt;&amp;lt;/code&amp;gt;). See [[Special:MyLanguage/Racial Skills|Racial Skills]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hasSaiyanTail&amp;lt;/code&amp;gt; || Boolean || Gives the race a Saiyan tail. Hiding and showing it plays the same animation as for Saiyans, which wraps the tail around the waist.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;auraType&amp;lt;/code&amp;gt; || String || 2D aura sprite set: &amp;lt;code&amp;gt;kakarot&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;god&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;auraType3D&amp;lt;/code&amp;gt; || String || 3D aura style of the base form: &amp;lt;code&amp;gt;smooth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sparking&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;god&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;userPreference&amp;lt;/code&amp;gt; (follows each player&#039;s own setting).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;aura3DStyle&amp;lt;/code&amp;gt; || Object || Fine-tuning of the base 3D aura shape. The keys are listed on [[Special:MyLanguage/Custom Forms#3D aura shape|Custom Forms]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultModelScaling&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;[x, y, z]&amp;lt;/code&amp;gt; || Base model size.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultBodyType&amp;lt;/code&amp;gt; || Integer || Body type selected by default in character creation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slimBodyTypes&amp;lt;/code&amp;gt; || List of integers || Body types (other than &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;) that use slim arms. Body type &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; always follows the player&#039;s skin model.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultHairType&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultEyesType&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultNoseType&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultMouthType&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultTattooType&amp;lt;/code&amp;gt; || Integer || Default customization indices.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultBodyColor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultBodyColor2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultBodyColor3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultHairColor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultEye1Color&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultEye2Color&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defaultAuraColor&amp;lt;/code&amp;gt; || Hex string || Default colors in character creation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;formSkillsCosts&amp;lt;/code&amp;gt; || Object || One entry per form skill the race can level (see below).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Schema source: &amp;lt;code&amp;gt;src/main/java/com/dragonminez/common/config/RaceCharacterConfig.java&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=info|title=Resource packs|text=In 2.2 the built-in &amp;lt;code&amp;gt;humansaiyan&amp;lt;/code&amp;gt; body shading textures were renamed from &amp;lt;code&amp;gt;bodytype_*_layer2.png&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;bodytype_*_layer1_shadow.png&amp;lt;/code&amp;gt; (in &amp;lt;code&amp;gt;textures/entity/races/humansaiyan/&amp;lt;/code&amp;gt;). A resource pack that replaced the old files must rename them.}}&lt;br /&gt;
&lt;br /&gt;
=== Form skill prices ===&lt;br /&gt;
Each key of &amp;lt;code&amp;gt;formSkillsCosts&amp;lt;/code&amp;gt; is a form skill: &amp;lt;code&amp;gt;superforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;legendaryforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;godforms&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt;. The value is either a plain array of prices or an object with these fields:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Type !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;prices&amp;lt;/code&amp;gt; || List of numbers || TP price of each level, in order. The number of entries is the skill&#039;s maximum level, so an empty list means the race cannot level that skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buyFromMaster&amp;lt;/code&amp;gt; || Boolean || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: the first level has to be bought from a master before the skill can be leveled from the Skills menu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A form unlocks when this skill reaches the form&#039;s &amp;lt;code&amp;gt;unlockOnSkillLevel&amp;lt;/code&amp;gt; (see step 3).&lt;br /&gt;
&lt;br /&gt;
=== Android upgrade for custom races ===&lt;br /&gt;
Dr. Gero&#039;s android upgrade is offered to any race whose &amp;lt;code&amp;gt;formSkillsCosts&amp;lt;/code&amp;gt; has at least one price under &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt; (by default only [[Special:MyLanguage/Human|Humans]]). The upgrade puts the player into the &amp;lt;code&amp;gt;androidbase&amp;lt;/code&amp;gt; form of the &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt; group, so the race also needs an &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt; form group in its &amp;lt;code&amp;gt;forms/&amp;lt;/code&amp;gt; folder. The easiest way is to copy &amp;lt;code&amp;gt;races/human/forms/androidforms.json&amp;lt;/code&amp;gt; into your race&#039;s &amp;lt;code&amp;gt;forms/&amp;lt;/code&amp;gt; folder. See [[Special:MyLanguage/Android|Android]] for the upgrade itself.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Configure the classes ==&lt;br /&gt;
&amp;lt;code&amp;gt;stats.json&amp;lt;/code&amp;gt; holds a &amp;lt;code&amp;gt;classes&amp;lt;/code&amp;gt; object with one block per class. DragonMineZ generates the eight default classes: &amp;lt;code&amp;gt;warrior&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spiritualist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;martialartist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;berserker&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tank&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;unversed&amp;lt;/code&amp;gt; (see [[Special:MyLanguage/Classes|Classes]]). You can add your own class by duplicating a block under a new key; it shows up in character creation for that race. A player whose class isn&#039;t in the race&#039;s file uses the &amp;lt;code&amp;gt;warrior&amp;lt;/code&amp;gt; values.&lt;br /&gt;
&lt;br /&gt;
Inside each class block:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Type !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baseStats&amp;lt;/code&amp;gt; || Object || Starting stats: &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SKP&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;RES&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;VIT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PWR&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ENE&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;statScaling&amp;lt;/code&amp;gt; || Object || &amp;lt;code&amp;gt;STR_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SKP_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;STM_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;DEF_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;VIT_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PWR_scaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ENE_scaling&amp;lt;/code&amp;gt;. The optional &amp;lt;code&amp;gt;VIT_scaling_max&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;DEF_scaling_max&amp;lt;/code&amp;gt; make the scaling grow from the normal value towards this maximum as the stat rises (up to the curve knee set in &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;); leave them out for flat scaling.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baseHp5&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hp5VitScaling&amp;lt;/code&amp;gt; || Number || Health regenerated every 5 seconds, plus a share of VIT.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baseEp5&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ep5EneScaling&amp;lt;/code&amp;gt; || Number || Ki regenerated every 5 seconds, plus a share of ENE.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baseSp5&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sp5StmScaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sp5ResScaling&amp;lt;/code&amp;gt; || Number || Stamina regenerated every 5 seconds, plus a share of VIT (&amp;lt;code&amp;gt;sp5StmScaling&amp;lt;/code&amp;gt;, despite its name) and a share of RES (&amp;lt;code&amp;gt;sp5ResScaling&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; when missing).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tpCostMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tpGainMultiplier&amp;lt;/code&amp;gt; || Number || Class-wide multipliers on TP costs and TP gains.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;passive&amp;lt;/code&amp;gt; || Object || &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; plus a &amp;lt;code&amp;gt;values&amp;lt;/code&amp;gt; map with the tuning of the class passive (the keys depend on the class).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Schema source: &amp;lt;code&amp;gt;src/main/java/com/dragonminez/common/config/RaceStatsConfig.java&amp;lt;/code&amp;gt;. See [[Special:MyLanguage/Stats and Attributes|Stats and Attributes]] for what each stat does.&lt;br /&gt;
&lt;br /&gt;
== Step 3: Add form groups ==&lt;br /&gt;
{{Main|Custom Forms}}&lt;br /&gt;
Each file in &amp;lt;code&amp;gt;races/&amp;lt;race_key&amp;gt;/forms/&amp;lt;/code&amp;gt; defines one form group. Race forms use exactly the same schema as stack forms, so the full field reference is on [[Special:MyLanguage/Custom Forms|Custom Forms]]. The fields that matter most for a race group are:&lt;br /&gt;
* &amp;lt;code&amp;gt;groupName&amp;lt;/code&amp;gt;: the group key (lowercase). Groups are identified by this value, not by the filename.&lt;br /&gt;
* &amp;lt;code&amp;gt;formType&amp;lt;/code&amp;gt;: the form skill that unlocks the group: &amp;lt;code&amp;gt;superforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;legendaryforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;godforms&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt;. The race needs prices for that skill in &amp;lt;code&amp;gt;formSkillsCosts&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;forms&amp;lt;/code&amp;gt;: the forms of the group, in transformation order. Each form&#039;s &amp;lt;code&amp;gt;unlockOnSkillLevel&amp;lt;/code&amp;gt; is the skill level that unlocks it.&lt;br /&gt;
* &amp;lt;code&amp;gt;customModel&amp;lt;/code&amp;gt;: a model key for the form (looked up the same way as the race&#039;s &amp;lt;code&amp;gt;customModel&amp;lt;/code&amp;gt;).&lt;br /&gt;
Files whose name starts with &amp;lt;code&amp;gt;old_&amp;lt;/code&amp;gt; are ignored. See [[Special:MyLanguage/Transformations|Transformations]] for how forms work in game.&lt;br /&gt;
&lt;br /&gt;
== Step 4: Add translation keys ==&lt;br /&gt;
Race and form names are translated with these keys:&lt;br /&gt;
* &amp;lt;code&amp;gt;race.dragonminez.&amp;lt;race_key&amp;gt;&amp;lt;/code&amp;gt;: the name of the race.&lt;br /&gt;
* &amp;lt;code&amp;gt;race.dragonminez.&amp;lt;race_key&amp;gt;.desc&amp;lt;/code&amp;gt;: a short description shown in character creation.&lt;br /&gt;
* &amp;lt;code&amp;gt;race.dragonminez.&amp;lt;race_key&amp;gt;.group.&amp;lt;group_key&amp;gt;&amp;lt;/code&amp;gt;: the name of a form group.&lt;br /&gt;
* &amp;lt;code&amp;gt;race.dragonminez.&amp;lt;race_key&amp;gt;.form.&amp;lt;group_key&amp;gt;.&amp;lt;form_key&amp;gt;&amp;lt;/code&amp;gt;: the name of a form.&lt;br /&gt;
The default language file is &amp;lt;code&amp;gt;src/main/resources/assets/dragonminez/lang/en_us.json&amp;lt;/code&amp;gt;. Feel free to edit your &amp;lt;code&amp;gt;en_us.json&amp;lt;/code&amp;gt; or create a new language file for your custom race. You don&#039;t need to add translation keys for anything else: DragonMineZ automatically merges the translations already made on Crowdin with your own.&lt;br /&gt;
&lt;br /&gt;
== Step 5: Reload and validate ==&lt;br /&gt;
# Save your JSON files.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt; (see [[Special:MyLanguage/Reloading and Updating Changes|Reloading and Updating Changes]]).&lt;br /&gt;
# Open character creation and check that your race appears.&lt;br /&gt;
# Check its forms, colors and scaling in game.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Modding}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Evasion_Techniques?diff=38551</id>
		<title>Evasion Techniques/pt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Evasion_Techniques?diff=38551"/>
		<updated>2026-10-22T01:09:44Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
As &#039;&#039;&#039;técnicas de evasão&#039;&#039;&#039; são movimentos de utilidade que ajudam você a escapar, se reposicionar ou virar uma luta: clarões que cegam, imagens residuais, teleportes, um cochilo que cura e um rugido que empurra todos para trás. Elas são ativadas assim que você aperta a tecla do slot e compartilham um breve bloqueio entre si.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;How_evasion_techniques_work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Como funcionam as técnicas de evasão ==&lt;br /&gt;
{{Main|Techniques}}&lt;br /&gt;
* As técnicas de evasão precisam estar equipadas em um slot de técnica e exigem a mão principal vazia, a habilidade [[Special:MyLanguage/Ki Control|Controle de Ki]] e pelo menos 5% de Liberação de Poder.&lt;br /&gt;
* Depois de usar uma, &#039;&#039;&#039;todas&#039;&#039;&#039; as suas técnicas de evasão compartilham um breve bloqueio: a duração da técnica + 3 segundos.&lt;br /&gt;
* Elas ganham experiência toda vez que você as usa. Gaste-a em melhorias de &#039;&#039;&#039;duração&#039;&#039;&#039; (+2.5% por nível, até +50%) e de &#039;&#039;&#039;recarga&#039;&#039;&#039;. A duração da Regeneração do Sono é fixa, então ela só tem melhorias de recarga.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Evasion_techniques_taught_by_masters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Técnicas de evasão ensinadas pelos mestres ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Técnica !! Ensinado por !! Custo em TP !! Recarga (segundos) !! Efeito&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Solar Flare}} || {{L|Krillin}}, {{L|Master Tien}} || 2,000 || 45 || Um clarão que cega: todos a até 20 blocos que consigam ver você e estejam olhando na sua direção ficam cegos por 6–12 segundos. Mobs cegos perdem o alvo.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Afterimage}} || {{L|Master Roshi}}, {{L|Krillin}}, {{L|Cell}} || 2,500 || 10 || Com um alvo travado a até 24 blocos, você pisca ao redor dele e termina às costas dele; sem alvo, você deixa uma imagem residual para trás e avança alguns blocos. Os mobs que miram em você a até 16 blocos perdem o seu rastro.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regeneração do Sono&#039;&#039;&#039; || {{L|Majin Buu}} || 3,000 || 60 || Um cochilo de 7 segundos que cura 10% da sua vida máxima a cada segundo (até 70%). Você não pode se mover, atacar nem usar itens enquanto dorme, e sofrer dano acorda você. Só os [[Special:MyLanguage/Majin|Majins]] podem equipá-lo.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Candy Beam&amp;lt;/span&amp;gt;&#039;&#039;&#039; || {{L|Majin Buu}} || 5,000 || 30 || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Turns an enemy within 5 blocks in your line of sight (your locked-on target first) into candy for 3 seconds. A candied target can&#039;t attack. With no enemy close enough nothing happens and no Ki is spent. Only [[Special:MyLanguage/Majin|Majins]] can equip it.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Gum Bind&amp;lt;/span&amp;gt;&#039;&#039;&#039; || {{L|Majin Buu}} || 9,000 || 45 || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Throws a Majin Gum Ball at your locked-on target within 24 blocks (otherwise where you aim) that wraps the first enemy it hits in Majin Gum. A bound target can&#039;t attack. Players stay bound for 10 seconds; other enemies for 10 seconds, or less if they are stronger than you. Only [[Special:MyLanguage/Majin|Majins]] can equip it.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Regeneração do Sono&#039;&#039;&#039; é uma técnica Majin: qualquer raça pode aprendê-la com Majin Boo, mas só um Majin pode equipá-la em um slot de técnica (veja [[Special:MyLanguage/Techniques#Learning techniques|Técnicas]]). [[Special:MyLanguage/Kid Buu|Kid Boo]] e [[Special:MyLanguage/Majin Kuu|Majin Kuu]] também a usam na história: eles tiram um cochilo de 7 segundos que cura até 60% da vida máxima.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Breaking free from Gum Bind ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* A player wrapped in gum breaks free by mashing the &#039;&#039;&#039;Sneak&#039;&#039;&#039; key ({{Key|Shift}}): every press takes 0.25 seconds off the bind.&lt;br /&gt;
* The bind also ends if the victim is knocked down or gets more than 24 blocks away from you.&lt;br /&gt;
* Against other enemies, a stronger target is bound for 10 seconds × your Battle Power ÷ its Battle Power, but always at least 2 seconds.&lt;br /&gt;
* [[Special:MyLanguage/World Bosses|World bosses]] and giant multi-part bosses can&#039;t be bound.&lt;br /&gt;
* Majin Buu also uses Gum Bind against you in the story, and the Majin Candy attack of the bosses that use it has the same effect as the Candy Beam.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Evasion_techniques_not_taught_by_default&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Técnicas de evasão não ensinadas por padrão ==&lt;br /&gt;
&lt;br /&gt;
Nenhum mestre as oferece nas listas padrão. Donos de servidores podem adicionar o [[Special:MyLanguage/Dimensional Warp|Salto dimensional]] à lista de um mestre, e administradores podem conceder qualquer uma das duas com {{Command|/dmztech add}}.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Técnica !! Custo em TP !! Recarga (segundos) !! Como conseguir !! Efeito&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dimensional Warp}} || 12,000 || 4 || 20% de chance de drop do chefe de mundo {{L|Janemba}}. || Teleporta você para trás do seu alvo travado a até 64 blocos, ou alguns blocos para a frente sem alvo.&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Rage Scream}} || — || 4 || Concedida enquanto você está na forma de Grande Macaco (Oozaru). || Um rugido que causa dano e empurra repetidamente tudo ao seu redor por 3 segundos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As chances de drop dos chefes de mundo são os padrões do servidor; veja [[Special:MyLanguage/World Bosses|Chefes de mundo]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox Abilities}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/es/wiki/Strike_Attacks?diff=38550</id>
		<title>Strike Attacks/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/es/wiki/Strike_Attacks?diff=38550"/>
		<updated>2026-10-22T01:09:43Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Los &#039;&#039;&#039;Super Golpes&#039;&#039;&#039; son técnicas de corto alcance: te lanzas hacia tu objetivo y desatas una poderosa secuencia cuerpo a cuerpo, como el Puño del Dragón o el Meteoro. Su daño escala con tu &#039;&#039;&#039;Daño de golpe (SKP)&#039;&#039;&#039; y se activan en el momento en que pulsas la tecla de la ranura, sin carga.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;How_strike_attacks_work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Cómo funcionan los Super Golpes ==&lt;br /&gt;
{{Main|Techniques}}&lt;br /&gt;
* Necesitas [[Special:MyLanguage/Ki Control|Control de Ki]], al menos un 5% de Liberación de Poder y la mano principal vacía. El [[Special:MyLanguage/Shining Sword Attack|Ataque de la Espada Brillante]] es la excepción: necesita la Espada Valiente en la mano.&lt;br /&gt;
* Cuando usas un Super Golpe, busca un objetivo frente a ti: primero tu objetivo fijado, luego el último enemigo que golpeaste y, si no, el más cercano a tu mira, dentro de un cono de &#039;&#039;&#039;6 bloques&#039;&#039;&#039; (&#039;&#039;&#039;12 bloques&#039;&#039;&#039; si vuelas). Si encuentra uno, apareces justo delante de él y la técnica empieza.&lt;br /&gt;
* Si no, te &#039;&#039;&#039;lanzas&#039;&#039;&#039;: durante hasta &#039;&#039;&#039;2 segundos&#039;&#039;&#039; vuelas hacia adelante a gran velocidad con el aura encendida, o directo hacia tu objetivo fijado si está a &#039;&#039;&#039;64 bloques&#039;&#039;&#039; o menos. La técnica empieza en cuanto alcanzas a un enemigo, y un nivel más alto de [[Special:MyLanguage/Fly|Vuelo]] hace que la embestida sea más rápida.&lt;br /&gt;
* Si la embestida termina sin alcanzar a nadie, es un fallo: se te devuelve el 40% del Ki y el tiempo de recarga se reduce a la mitad.&lt;br /&gt;
* El Puño del Dragón, la Danza Mortal, la Danza Mortal (Vegito), el Puño Súper Dios, el Colmillo de Lobo y el Puñetazo de Goma no embisten: si no hay nada al alcance, empiezan de inmediato y golpean lo que encuentren.&lt;br /&gt;
* Dos luchadores que se lanzan el uno contra el otro inician un [[Special:MyLanguage/Strike Clash|choque de golpes]], un duelo de sincronización que se decide como un choque de ondas.&lt;br /&gt;
* Algunos enemigos de la historia también se lanzan contra ti con técnicas de golpe (consulta [[Special:MyLanguage/Sagas#Enemy AI tiers|Sagas]]).&lt;br /&gt;
* Solo puede ejecutarse un Super Golpe a la vez, y cada Super Golpe inicia un breve &#039;&#039;&#039;tiempo de recarga compartido&#039;&#039;&#039; (3 segundos por defecto), así que tener varios golpes no te permite encadenarlos.&lt;br /&gt;
* Los Super Golpes ganan experiencia al impactar, que gastas en mejoras de daño y de tiempo de recarga (−2.5% de tiempo de recarga por nivel, hasta −50%).&lt;br /&gt;
{{Config|Combat Config|strikeGlobalCooldownTicks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Strike_attacks_taught_by_masters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Super Golpes que enseñan los maestros ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Los tiempos de recarga son antes de las mejoras con XP. El costo en TP se paga una sola vez para desbloquear la técnica.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Técnica !! Lo enseña !! Costo en TP !! Multiplicador de daño !! Tiempo de recarga (segundos)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Meteoro&#039;&#039;&#039; || {{L|Frieza}}, {{L|Trunks}}, {{L|Cell}} || 3,000 || ×1.25 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Colmillo de Lobo&#039;&#039;&#039; || {{L|Yamcha}} || 3,500 || ×1.25 || 7&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ataque Kaioken&#039;&#039;&#039; || {{L|King Kai}} || 5,000 || ×1.75 || 9&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Puño del Dragón&#039;&#039;&#039; || {{L|Goku}} || 6,000 || ×2.5 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danza Mortal&#039;&#039;&#039; || {{L|Krillin}}, {{L|Frieza}}, {{L|Cell}} || 8,000 || ×1.25 || 8&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Shining Sword Attack}} || {{L|Trunks}} || 9,000 || ×2.4 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Puño Súper Dios&#039;&#039;&#039; || {{L|Goku}} || 10,000 || ×2.0 || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danza Mortal (Vegito)&#039;&#039;&#039; || {{L|Vegeta}} || 12,000 || ×1.5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cañón Rompeespíritus&#039;&#039;&#039; || {{L|Vegeta}} || 12,000 || ×2.2 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Puño Oozaru&#039;&#039;&#039; || {{L|Goku}} || 15,000 || ×2.25 || 14&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Death Chaser&amp;lt;/span&amp;gt;&#039;&#039;&#039; || {{L|Frieza}} || 15,000 || ×2.4 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Beam Sword Slash&amp;lt;/span&amp;gt;&#039;&#039;&#039; || {{L|Goku}} || 16,000 || ×2.6 || 17.5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Spirit Breaker&amp;lt;/span&amp;gt;&#039;&#039;&#039; || {{L|Vegeta}} || 17,000 || ×2.8 || 18.5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Puñetazo de Goma&#039;&#039;&#039; || {{L|Majin Buu}} || 4,000 || ×1.5 || 13&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ataque de Bola Mística&#039;&#039;&#039; || {{L|Majin Buu}} || 11,000 || ×2.4 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Darkness Eye Beam&amp;lt;/span&amp;gt;&#039;&#039;&#039; || {{L|Piccolo}} || 11,000 || ×2.6 || 20.5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Android Combo&amp;lt;/span&amp;gt;&#039;&#039;&#039; || {{L|Cell}} || 14,000 || ×2.4 || 19&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Perfect Rush&amp;lt;/span&amp;gt;&#039;&#039;&#039; || {{L|Cell}} || 15,000 || ×2.5 || 16.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|&amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;El &#039;&#039;&#039;Puñetazo de Goma&#039;&#039;&#039; y el &#039;&#039;&#039;Ataque de Bola Mística&#039;&#039;&#039; son técnicas Majin: cualquier raza puede aprenderlas de Majin Buu, pero solo un [[Special:MyLanguage/Majin|Majin]] puede equiparlas en una ranura de técnica. Consulta [[Special:MyLanguage/Techniques#Learning techniques|Técnicas]].&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Note|El [[Special:MyLanguage/Shining Sword Attack|Ataque de la Espada Brillante]] solo se puede usar mientras empuñas la [[Special:MyLanguage/Brave Sword|Espada Valiente]].}}&lt;br /&gt;
&lt;br /&gt;
El &#039;&#039;&#039;Puño del Dragón&#039;&#039;&#039; te hace cargar hacia adelante detrás de un dragón dorado con la forma de [[Special:MyLanguage/Shenron|Shenron]]: surge frente a ti con las fauces abiertas, deja una estela dorada a tu paso, retiene a los enemigos que atrapa y se abalanza al final de la carga.&lt;br /&gt;
&lt;br /&gt;
El &#039;&#039;&#039;Ataque de Bola Mística&#039;&#039;&#039; es un ataque de rebotes que [[Special:MyLanguage/Kid Buu|Kid Buu]] también usa contra ti en la [[Special:MyLanguage/Buu Saga|Saga Buu]]. Una patada lanza al objetivo por los aires, luego te enroscas en una bola rosa y te estrellas contra él seis veces desde distintas direcciones, subes por encima de él y te lanzas en picada para estamparlo contra el suelo de un pisotón. Dura unos 5 segundos: la patada hace el 17% de su daño, cada rebote el 8% y el pisotón final el 35%. Los jefes de mundo y los enemigos gigantes de varias partes no se pueden arrastrar, así que quedan inmovilizados en su lugar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Combo strikes ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Six strike attacks are long scripted combos: the Darkness Eye Beam, Death Chaser, Android Combo, Perfect Rush, Spirit Breaker and Beam Sword Slash. You are invulnerable while the combo plays, and only a stun or a knockdown can interrupt it. Only the finishing blow can kill: the earlier hits never take the target below 1 health.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Darkness Eye Beam&#039;&#039;&#039; (about 5 seconds): you dash in, backhand the target, grab and choke it, throw it, stretch an arm to grab it again, swing it overhead, roar and fire eye beams that end in an explosion. The eye beams and the explosion add 0.5× your Ki Damage.&lt;br /&gt;
* &#039;&#039;&#039;Death Chaser&#039;&#039;&#039; (about 3.5 seconds): you power up, dash in, land a hook and a straight, vanish, launch the target with a knee, vanish above it, hammer it to the ground and dive onto it with a stomp.&lt;br /&gt;
* &#039;&#039;&#039;Android Combo&#039;&#039;&#039; (about 4 seconds): a dash, a palm strike, a hook and a haymaker, then you chase the target, knee it, hit it with jabs and launch it with an uppercut, and finish with a ki bomb charged at its chest and thrown. The ki bomb adds 0.5× your Ki Damage.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Rush&#039;&#039;&#039; (about 4.5 seconds): you power up, dash in, land a hook, a backhand and an elbow, launch the target with a knee, leap after it, hit it with a jab and a straight, dash up above it and hammer it into a crash.&lt;br /&gt;
* &#039;&#039;&#039;Spirit Breaker&#039;&#039;&#039; (about 7.5 seconds): a dash, a gut punch and an uppercut, then you vanish, unleash a flurry and a big punch that blows the target away, ram it, slam it, hit it with a burst of flame and finish with an axe kick.&lt;br /&gt;
* &#039;&#039;&#039;Beam Sword Slash&#039;&#039;&#039; (about 5.5 seconds): a dash, a kick, a knee, a punch and a launch, then you vanish above the target and hammer it down, form a ki blade in your aura colour, extend it in a thrust that skewers the target, sweep it and finish with a final slash.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Some story bosses use these combos against you: Perfect Cell and Super Perfect Cell use Perfect Rush, Vegeta (Daima, Super Saiyan 3) uses the Spirit Breaker, and Vegetto and Vegetto (Super Saiyan) use the Beam Sword Slash.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Cinematic camera ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
When you use a strike attack on a target, the camera moves to a third-person angle that films you and your victim, then returns to your normal view when the technique ends. A player you hit sees the same shot. While it plays you can&#039;t look around with the mouse or toggle lock-on; your lock-on target comes back afterwards. There is no option to turn it off.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Every strike attack on this page uses it except the Oozaru Slam, Gum Punch, Blue Hurricane, Dimensional Fist and Dimensional Slash. Boss combos and grabs against a player use it too: the Spirit Breaking Cannon, Super God Fist, Deadly Dance (Vegetto), Meteor Burst, Mystic Ball Attack, Beam Sword Slash, Perfect Rush and Spirit Breaker of the story bosses, the grab and the Meteor Burst of the [[Special:MyLanguage/Turles|Turles]] world boss, and the Demon Grab of [[Special:MyLanguage/Gomah|Gomah]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Strike_attacks_not_taught_by_default&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Super Golpes que no se enseñan por defecto ==&lt;br /&gt;
&lt;br /&gt;
Ningún maestro los ofrece en las listas por defecto. Los dueños de servidores pueden añadirlos a la lista de un maestro, y los administradores pueden otorgarlos con {{Command|/dmztech add}}.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Técnica !! Costo en TP !! Multiplicador de daño !! Tiempo de recarga (segundos) !! Cómo conseguirlo&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Meteor Burst}} || 24,000 || ×2.6 || 30 || 15% de probabilidad de que lo suelte el jefe de mundo {{L|Turles}}. Un combo de 10 segundos que mezcla golpes, un azote y ráfagas de ki.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aplastamiento Oozaru&#039;&#039;&#039; || 4,000 || ×1.5 || 9 || Se otorga mientras estás en la forma de Mono Gigante (Oozaru).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
El mod también incluye estos Super Golpes: &#039;&#039;&#039;Huracán Azul&#039;&#039;&#039;, &#039;&#039;&#039;Agarre y Lanzamiento&#039;&#039;&#039;, &#039;&#039;&#039;Combo Meteoro&#039;&#039;&#039;, &#039;&#039;&#039;Puño Dimensional&#039;&#039;&#039; y &#039;&#039;&#039;Corte Dimensional&#039;&#039;&#039;. El Agarre y Lanzamiento atrapa al objetivo, lo hace girar cuatro veces durante unos dos segundos y medio y luego lo lanza. El Corte Dimensional abre una media luna en el terreno que golpea.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Abilities}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Techniques/en&amp;diff=38549</id>
		<title>Techniques/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Techniques/en&amp;diff=38549"/>
		<updated>2026-10-22T01:09:42Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Techniques&#039;&#039;&#039; are the combat moves you learn from [[Special:MyLanguage/Masters|masters]], earn from bosses or design yourself. There are three kinds: &#039;&#039;&#039;ki attacks&#039;&#039;&#039;, ranged energy attacks whose damage scales with your Ki Damage (PWR); &#039;&#039;&#039;strike attacks&#039;&#039;&#039;, close-range rush attacks whose damage scales with your Strike Damage (SKP); and &#039;&#039;&#039;evasion techniques&#039;&#039;&#039;, utility moves that blind, reposition, heal or push enemies away. Techniques are equipped in slots, gain their own experience and can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;br /&gt;
{{Card|Ki Attacks|Ranged energy attacks, from the Kamehameha to the Spirit Bomb.}}&lt;br /&gt;
{{Card|Strike Attacks|Rush in and land a powerful melee technique.}}&lt;br /&gt;
{{Card|Evasion Techniques|Blind, reposition or push your enemies away.}}&lt;br /&gt;
{{Card|Beam Clash|When two beams meet head-on, timing and power decide the winner.}}&lt;br /&gt;
{{Card|Strike Clash|When two strike rushes meet, fists collide in a timing duel.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
{{Note|type=warning|title=You need Ki Control|Ki and strike attacks rely on channeling ki, so the [[Special:MyLanguage/Ki Control|Ki Control]] skill is a prerequisite: without it you can&#039;t charge or use them. You also need at least 5% Power Release and an empty main hand.}}&lt;br /&gt;
The same three conditions apply to evasion techniques. The only exception to the empty-hand rule is the [[Special:MyLanguage/Shining Sword Attack|Shining Sword Attack]], which can only be used while holding the [[Special:MyLanguage/Brave Sword|Brave Sword]].&lt;br /&gt;
&lt;br /&gt;
== Learning techniques ==&lt;br /&gt;
{{Config|Skills Config|skills.json}}&lt;br /&gt;
Each predefined technique is learned from a specific master and costs a single payment of Training Points (TP) to unlock. Masters with an [[Special:MyLanguage/Alignment|alignment]] requirement won&#039;t teach you until your alignment fits. Up to 256 techniques can be unlocked.&lt;br /&gt;
&lt;br /&gt;
Some techniques belong to certain races. A master lists every technique they teach, and its details show a &#039;&#039;&#039;Race&#039;&#039;&#039; line, in red when your race can&#039;t use it. You can still learn such a technique, but you can only equip it in a slot or upgrade it if your race is allowed: in the Skills menu it shows &#039;&#039;&#039;Not usable by your race&#039;&#039;&#039; and has no &#039;&#039;&#039;Bind to Slot&#039;&#039;&#039; button. By default these are restricted:&lt;br /&gt;
* Gum Punch, the Mystic Ball Attack, Sleep Recovery, the Candy Beam and Gum Bind: taught by [[Special:MyLanguage/Majin Buu|Majin Buu]], only for [[Special:MyLanguage/Majin|Majins]].&lt;br /&gt;
* The Darkness Eye Beam: taught by [[Special:MyLanguage/Piccolo|Piccolo]], only for [[Special:MyLanguage/Namekian|Namekians]].&lt;br /&gt;
* The Android Combo: taught by [[Special:MyLanguage/Cell|Cell]], only for [[Special:MyLanguage/Android|Androids]] (any character with the android upgrade).&lt;br /&gt;
* Perfect Rush: taught by Cell, only for [[Special:MyLanguage/Bio-Android|Bio-Androids]].&lt;br /&gt;
&lt;br /&gt;
Some techniques aren&#039;t taught by any master by default: a few drop from [[Special:MyLanguage/World Bosses|world bosses]], the Great Ape techniques are granted while you are in that form, and the rest can be added to a master&#039;s list by the server owner. Admins can grant any technique directly with {{Command|/dmztech add &amp;amp;lt;technique&amp;amp;gt; [targets]}} (see [[Special:MyLanguage/Commands|Commands]]).&lt;br /&gt;
&lt;br /&gt;
You can also design your own ki attacks with the Technique Creator (see below).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Damage scales with !! How it activates !! Full list&lt;br /&gt;
|-&lt;br /&gt;
| Ki attacks || Ki Damage (PWR) || Hold the slot key to charge, release to fire (Small Ball and Laser fire instantly) || {{L|Ki Attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| Strike attacks || Strike Damage (SKP) || Press the slot key: you rush the target || {{L|Strike Attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| Evasion techniques || — || Press the slot key || {{L|Evasion Techniques}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using techniques ==&lt;br /&gt;
&lt;br /&gt;
* Unlocked techniques are equipped into &#039;&#039;&#039;8 technique slots&#039;&#039;&#039; from the Skills menu (&#039;&#039;&#039;Bind to Slot&#039;&#039;&#039;).&lt;br /&gt;
* Default slot keys: {{Key|Alt}} + {{Key|1}}–{{Key|4}} for slots 1–4 and {{Key|Ctrl}} + {{Key|1}}–{{Key|4}} for slots 5–8. While you hold a bar&#039;s modifier, its four slots appear on the technique hotbar (see [[Special:MyLanguage/Controls|Controls]] and [[Special:MyLanguage/HUD|HUD]]).&lt;br /&gt;
* &#039;&#039;&#039;Ki attacks:&#039;&#039;&#039; hold the slot key to charge and release it to fire. If you are locked on (which needs [[Special:MyLanguage/Ki Sense|Ki Sense]]), homing attacks follow your target.&lt;br /&gt;
* &#039;&#039;&#039;Strike attacks and evasion techniques&#039;&#039;&#039; activate as soon as you press the slot key. A strike attack with no enemy in reach &#039;&#039;&#039;rushes&#039;&#039;&#039; forward to find one (see [[Special:MyLanguage/Strike Attacks|Strike Attacks]]).&lt;br /&gt;
* Every technique has its own cooldown. Riding an entity blocks the beam-type attacks that root you while charging, and you can&#039;t fire any technique while riding a [[Special:MyLanguage/Vehicles|vehicle]].&lt;br /&gt;
&lt;br /&gt;
== Charging and overcharge ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Ball&#039;&#039;&#039; and &#039;&#039;&#039;Laser&#039;&#039;&#039; attacks are instant. Every other ki attack type charges up to &#039;&#039;&#039;100%&#039;&#039;&#039; over its cast time (see the table below).&lt;br /&gt;
* Keep holding past 100% to &#039;&#039;&#039;overcharge&#039;&#039;&#039; up to &#039;&#039;&#039;175%&#039;&#039;&#039; (+25% per extra cast time). &#039;&#039;&#039;Medium Ball&#039;&#039;&#039; and &#039;&#039;&#039;Giant Ball&#039;&#039;&#039; attacks fire on their own when they reach the cap; the others fire when you release the key. Releasing below 10% fizzles.&lt;br /&gt;
* The charge percentage scales the attack&#039;s damage and cooldown. Overcharging costs more Ki: going from 100% to 175% doubles the cost.&lt;br /&gt;
* Ki is spent gradually while charging and the rest when the attack fires; sustained beams also drain Ki while they are out.&lt;br /&gt;
* During a &#039;&#039;&#039;Ki Surge&#039;&#039;&#039; you charge 20% faster (see [[Special:MyLanguage/Combat|Combat]]).&lt;br /&gt;
* A ki attack&#039;s &#039;&#039;&#039;size&#039;&#039;&#039; grows with your Ki Power, with bigger caps while you are transformed, so the same technique looks and hits bigger as you get stronger.&lt;br /&gt;
* Ki attack damage is your Ki Damage × the technique&#039;s damage multiplier × the type&#039;s damage multiplier (server setting, 1.0 by default) × the charge.&lt;br /&gt;
&lt;br /&gt;
== Ki attack types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Base cast time !! Upgrades available !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Small Ball || Instant || Damage, Speed, Cooldown || Can be a heal.&lt;br /&gt;
|-&lt;br /&gt;
| Laser || Instant || Damage, Speed, Armor Pen., Cooldown ||&lt;br /&gt;
|-&lt;br /&gt;
| Medium Ball || 1.5 seconds || Damage, Speed, Armor Pen., Cooldown || Fires automatically when fully charged.&lt;br /&gt;
|-&lt;br /&gt;
| Disk || 1.5 seconds || Damage, Speed, Armor Pen., Cooldown || Slices a clean cut through terrain.&lt;br /&gt;
|-&lt;br /&gt;
| Barrage || 2 seconds || Damage, Speed, Cooldown ||&lt;br /&gt;
|-&lt;br /&gt;
| Shield || 2 seconds || Damage, Cooldown || Can be a heal.&lt;br /&gt;
|-&lt;br /&gt;
| Area || 2 seconds || Damage, Cooldown || Can be a heal.&lt;br /&gt;
|-&lt;br /&gt;
| Wave || 2.5 seconds || Damage, Speed, Armor Pen., Cooldown || Clashes with other beams.&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 2.5 seconds || Damage, Speed, Armor Pen., Cooldown || Clashes with other beams.&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ball || 3 seconds || Damage, Size, Armor Pen., Cooldown || Fires automatically when fully charged.&lt;br /&gt;
|-&lt;br /&gt;
| Explosion || 3 seconds || Damage, Armor Pen., Cooldown ||&lt;br /&gt;
|}&lt;br /&gt;
Cast times are the server defaults.&lt;br /&gt;
{{Config|Skills Config|techniques.json}}&lt;br /&gt;
&lt;br /&gt;
== Great Ape loadout ==&lt;br /&gt;
&lt;br /&gt;
While you are in the &#039;&#039;&#039;Oozaru&#039;&#039;&#039; or &#039;&#039;&#039;Golden Oozaru&#039;&#039;&#039; form, your first three technique slots are replaced with [[Special:MyLanguage/Mouth Blast|Mouth Blast]], &#039;&#039;&#039;Oozaru Slam&#039;&#039;&#039; and [[Special:MyLanguage/Rage Scream|Rage Scream]]. They are added temporarily if you don&#039;t own them, and your normal slots come back when you leave the form. See [[Special:MyLanguage/Saiyan|Saiyan]] for the Oozaru forms and [[Special:MyLanguage/Fake Moon|Fake Moon]] for one way to trigger them.&lt;br /&gt;
&lt;br /&gt;
== Technique XP and upgrades ==&lt;br /&gt;
&lt;br /&gt;
Techniques gain &#039;&#039;&#039;experience (XP)&#039;&#039;&#039; when they hit, and more when they kill; evasion techniques gain XP each time you use them. Spend it in the Skills menu to upgrade the technique:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ki attacks:&#039;&#039;&#039; damage (+0.05 multiplier), size (+0.1), speed (+0.05), armor penetration (+1%) and cooldown (−2.5% per level, up to −50%). Only the stats allowed for its type can be upgraded (see the type table above).&lt;br /&gt;
* &#039;&#039;&#039;Strike attacks:&#039;&#039;&#039; damage and cooldown (−2.5% per level, up to −50%).&lt;br /&gt;
* &#039;&#039;&#039;Evasion techniques:&#039;&#039;&#039; duration (+2.5% per level, up to +50%) and cooldown.&lt;br /&gt;
&lt;br /&gt;
Each upgrade costs more XP than the last. XP costs and gains are tuned per type by the server.&lt;br /&gt;
&lt;br /&gt;
The techniques you learn from masters, bosses or forms always follow the mod&#039;s current values: every time your character loads, they are refreshed from the built-in definitions, so a rebalance (damage, cooldown and so on) also reaches techniques you learned before it. The upgrades you bought are applied again on top.&lt;br /&gt;
&lt;br /&gt;
== Creating your own ki attacks ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Technique Creator&#039;&#039;&#039; (the &#039;&#039;&#039;Create Skill&#039;&#039;&#039; button of the Skills menu) lets you design your own ki attack in two steps. Creating it costs TP based on how strong it is; after that it works like any other ki attack (slots, XP, upgrades).&lt;br /&gt;
&lt;br /&gt;
=== Step 1: appearance ===&lt;br /&gt;
&lt;br /&gt;
The camera moves around your character and a &#039;&#039;&#039;live preview&#039;&#039;&#039; plays the attack on a loop (charge, fire and impact) exactly as that type looks in combat, at the size it would have with your current stats.&lt;br /&gt;
&lt;br /&gt;
* Choose the &#039;&#039;&#039;type&#039;&#039;&#039; with the arrows (or {{Key|A}}/{{Key|D}}, {{Key|←}}/{{Key|→}}).&lt;br /&gt;
* Pick the three colours: &#039;&#039;&#039;Core&#039;&#039;&#039;, &#039;&#039;&#039;Border&#039;&#039;&#039; and &#039;&#039;&#039;Outline&#039;&#039;&#039;. Click a swatch, then set it with the hue, saturation and brightness sliders or type a hex code; the preview recolours instantly. The colours start from your aura colour.&lt;br /&gt;
* Drag to rotate the camera and scroll to zoom.&lt;br /&gt;
&lt;br /&gt;
The panel also shows the type&#039;s cast time and the current TP cost. Press &#039;&#039;&#039;Continue&#039;&#039;&#039; (or {{Key|Enter}}) for the next step.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: stats ===&lt;br /&gt;
&lt;br /&gt;
Name the technique (up to 24 characters), choose its &#039;&#039;&#039;utility&#039;&#039;&#039; where the type allows it, and set its &#039;&#039;&#039;damage&#039;&#039;&#039;, &#039;&#039;&#039;size&#039;&#039;&#039;, &#039;&#039;&#039;speed&#039;&#039;&#039; and &#039;&#039;&#039;armor penetration&#039;&#039;&#039; (only the stats the chosen type supports can be changed), plus an optional &#039;&#039;&#039;secondary effect&#039;&#039;&#039;. Hold an arrow to keep adjusting, and hold {{Key|Shift}} for bigger steps.&lt;br /&gt;
&lt;br /&gt;
The screen shows the resulting Ki cost, cooldown, cast time and TP cost next to your available TP, and hovering the damage line shows how much damage (or healing) the attack would deal with your current stats. &#039;&#039;&#039;Back&#039;&#039;&#039; returns to the appearance step without losing anything. &#039;&#039;&#039;Create Skill&#039;&#039;&#039; only works if you can afford the TP cost, and you can&#039;t reuse the name of a technique you already own.&lt;br /&gt;
&lt;br /&gt;
=== Utility and secondary effects ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Damage or Heal.&#039;&#039;&#039; Small Ball, Shield and Area attacks can be set to &#039;&#039;&#039;heal&#039;&#039;&#039; instead of damage. Healing output is 40% of the damage value.&lt;br /&gt;
* &#039;&#039;&#039;Secondary effects.&#039;&#039;&#039; A damage attack can carry a &#039;&#039;&#039;debuff&#039;&#039;&#039;, and a heal attack a &#039;&#039;&#039;buff&#039;&#039;&#039;, on one stat: STR, SKP, DEF, PWR, health regeneration, Ki regeneration or stamina regeneration. Intensity is 5–50% and duration 1–8 seconds, and a secondary effect makes the attack cost more Ki. Buffs only land on allies and debuffs on enemies, and a target can only hold one buff at a time.&lt;br /&gt;
&lt;br /&gt;
=== Sharing techniques ===&lt;br /&gt;
&lt;br /&gt;
Techniques can be exported as a code (&amp;lt;code&amp;gt;DMZK1:…&amp;lt;/code&amp;gt;) and imported by other players. Importing a technique costs its TP.&lt;br /&gt;
&lt;br /&gt;
Created techniques pair well with the [[Special:MyLanguage/Spiritualist|Spiritualist]] and [[Special:MyLanguage/Cleric|Cleric]] classes, whose passives boost ki-technique cooldowns and durations. [[Special:MyLanguage/Majin|Majins]] also heal more with healing techniques.&lt;br /&gt;
&lt;br /&gt;
== Terrain destruction ==&lt;br /&gt;
&lt;br /&gt;
Ki attacks tear up the ground they hit: blasts and explosions leave craters, and big beams and balls dig through terrain as they travel. The blocks are removed over a few ticks, with flying debris and dust, so even huge attacks don&#039;t freeze the server. Disk attacks (Kienzan and the like) slice a clean cut through the blocks they pass, and the Dimensional Slash strike carves a crescent into the terrain. Dragon Balls and highly blast-resistant blocks (obsidian, bedrock, unbreakable DMZ blocks…) are never destroyed.&lt;br /&gt;
&lt;br /&gt;
Whether ki attacks may break blocks at all, and which structures are protected, is set by the ki-griefing [[Special:MyLanguage/Gamerules|gamerules]]. Crater sizes per attack type are a server setting.&lt;br /&gt;
{{Config|Skills Config|destructionMultiplier / maxDestructionRadius}}&lt;br /&gt;
&lt;br /&gt;
== Beam clashes ==&lt;br /&gt;
{{Main|Beam Clash}}&lt;br /&gt;
When two beams (Wave or Beam type: Kamehameha, Galick Gun, Final Flash, Special Beam Cannon…) meet head-on, a &#039;&#039;&#039;beam clash&#039;&#039;&#039; starts. Both fighters are invulnerable while it lasts and a timing meter appears: right-click when the marker is inside the window to push your beam forward. The side that pushes far enough wins and breaks through, hitting the loser with the beam&#039;s full Ki damage; the loser is also stunned for 3.5 seconds. Smaller attacks (Small Balls, Lasers, Disks) that run into a firing beam are simply destroyed.&lt;br /&gt;
&lt;br /&gt;
== Strike clashes ==&lt;br /&gt;
{{Main|Strike Clash}}&lt;br /&gt;
When two fighters rush at each other with strike attacks, a &#039;&#039;&#039;strike clash&#039;&#039;&#039; starts: both are held in place, trading blows, and the same timing meter decides who pushes through. The winner deals a heavy blow and gets the technique back at once; the loser is knocked back and stunned for 3.5 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Abilities}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Majin/en&amp;diff=38548</id>
		<title>Majin/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Majin/en&amp;diff=38548"/>
		<updated>2026-10-22T01:09:41Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot: Updating to match new version of source page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
|forms=Male 1; Male 2; Male 3; Female 1; Female 2; Female 3&lt;br /&gt;
|Male 2_image=Majin (Male 2).png&lt;br /&gt;
|Male 3_image=Majin (Male 3).png&lt;br /&gt;
|Female 1_image=Majin (Female 1).png&lt;br /&gt;
|Female 2_image=Majin (Female 2).png&lt;br /&gt;
|Female 3_image=Majin (Female 3).png&lt;br /&gt;
|quote=A magical, unpredictable race that seems playful, but is extremely dangerous once it unleashes its true power.&lt;br /&gt;
|Type=Playable race&lt;br /&gt;
|Racial skill=Absorption, Sweet Tooth, Healing Magic&lt;br /&gt;
|Forms=Pure forms (Kid Majin, Evil Majin, Super Majin, Ultra Majin), Demon (legendary)&lt;br /&gt;
|Stack forms={{L|Kaioken}}, {{L|Ultimate}}&lt;br /&gt;
|Strengths=Absorbs enemies for permanent stats, better healing from food and healing techniques&lt;br /&gt;
|Playstyle=Predator that grows by absorbing its foes; strong healer&lt;br /&gt;
|Fusion={{L|Fusion Dance}}, {{L|Potara Earrings}}, {{L|Medi-Bug Beetles}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Majins&#039;&#039;&#039; are a magical and unpredictable race with enormous destructive potential and a unique ability to regenerate and change form. Though they may seem playful or childish, they are extremely dangerous when they unleash their true power. In DragonMineZ a Majin can &#039;&#039;&#039;absorb&#039;&#039;&#039; weaker players and mobs to take part of their power, heals more from food, and gets more out of healing techniques than any other race.&lt;br /&gt;
&lt;br /&gt;
== Overview and strengths ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Absorption.&#039;&#039;&#039; Absorb a weaker player or mob to heal and permanently copy part of its STR, SKP and PWR, up to three times.&lt;br /&gt;
* &#039;&#039;&#039;Sweet Tooth.&#039;&#039;&#039; Food heals you 25% more.&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic.&#039;&#039;&#039; Your healing techniques heal more, cost less and recharge faster, and you receive more healing from them.&lt;br /&gt;
* &#039;&#039;&#039;Knockdowns.&#039;&#039;&#039; While Absorption is selected, your finishing blows knock enemies down instead of killing them.&lt;br /&gt;
&lt;br /&gt;
== Racial skill ==&lt;br /&gt;
{{Config|General Server Config|racialSkills.majin}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Part !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Absorption&#039;&#039;&#039; || Select the racial skill in the &#039;&#039;&#039;X&#039;&#039;&#039; menu and &#039;&#039;&#039;hold G for 4 seconds&#039;&#039;&#039; while aiming at a weaker player or mob within &#039;&#039;&#039;8 blocks&#039;&#039;&#039;, or at a knocked-down player. The target is absorbed: you heal &#039;&#039;&#039;30%&#039;&#039;&#039; of your max health and permanently gain &#039;&#039;&#039;4%&#039;&#039;&#039; of its &#039;&#039;&#039;STR, SKP and PWR&#039;&#039;&#039; (mobs use their max health). Up to &#039;&#039;&#039;3&#039;&#039;&#039; absorptions, with a &#039;&#039;&#039;600 seconds&#039;&#039;&#039; cooldown. You can eject an absorption from the &#039;&#039;&#039;X&#039;&#039;&#039; menu (click its slot twice), which locks that slot for &#039;&#039;&#039;300 seconds&#039;&#039;&#039;. You lose &#039;&#039;&#039;all&#039;&#039;&#039; absorptions when you die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sweet Tooth&#039;&#039;&#039; || Food heals you &#039;&#039;&#039;25%&#039;&#039;&#039; more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healing Magic&#039;&#039;&#039; || Your healing Ki techniques heal &#039;&#039;&#039;25%&#039;&#039;&#039; more, and you receive &#039;&#039;&#039;25%&#039;&#039;&#039; more healing from them. Healing techniques also cost &#039;&#039;&#039;10%&#039;&#039;&#039; less Ki to fire and recharge &#039;&#039;&#039;10%&#039;&#039;&#039; faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While Absorption is the selected action, your finishing blows knock enemies down instead of killing them, so you can absorb them. Server owners can limit Absorption to players only. Your absorptions can be reset with the &#039;&#039;&#039;Reset Passive&#039;&#039;&#039; wish or &amp;lt;code&amp;gt;/dmzracial reset&amp;lt;/code&amp;gt; (see [[Special:MyLanguage/Racial Skills#Resetting racial progress|Racial Skills]]).&lt;br /&gt;
&lt;br /&gt;
== Transformations ==&lt;br /&gt;
{{Main|Transformations}}&lt;br /&gt;
&#039;&#039;Level&#039;&#039; is the level of the form skill (Super Forms or Legendary Forms) that unlocks the form, and &#039;&#039;TP cost&#039;&#039; is the price of that level. Each form after the first of its group also needs &#039;&#039;&#039;25% mastery&#039;&#039;&#039; on the previous one. Multipliers are the defaults at 0% mastery and grow up to 1.5 times at 100% mastery. &#039;&#039;Ki drain&#039;&#039; is the base upkeep per tick; see [[Special:MyLanguage/Transformations#Energy consumption while transformed|energy consumption]].&lt;br /&gt;
{{Form group|majin|pureforms}}&lt;br /&gt;
{{Race form|majin|pureforms|kid&lt;br /&gt;
|level=1&lt;br /&gt;
|cost=23,000&lt;br /&gt;
|story={{L|Classic Saga}} #46&lt;br /&gt;
|power=1.85&lt;br /&gt;
|def=1.575&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=A small, wiry body about 70% of your size.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|pureforms|evil&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=47,000&lt;br /&gt;
|story={{L|Frieza Saga}} #5&lt;br /&gt;
|power=2.45&lt;br /&gt;
|def=2.15&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=Grey skin and red eyes on a lean body.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|pureforms|super&lt;br /&gt;
|level=3&lt;br /&gt;
|cost=78,000&lt;br /&gt;
|story={{L|Buu Saga}} #1&lt;br /&gt;
|power=3.3&lt;br /&gt;
|def=2.8&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=A tall, muscular body.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|pureforms|ultra&lt;br /&gt;
|level=4&lt;br /&gt;
|cost=114,000&lt;br /&gt;
|story={{L|Buu Saga}} #35&lt;br /&gt;
|power=4.75&lt;br /&gt;
|def=3.725&lt;br /&gt;
|drain=0.479&lt;br /&gt;
|text=The Majin top tier: a bigger body crackling with red lightning. Each attack costs 3.5 times as much stamina. It is the strongest Majin form, but [[Special:MyLanguage/Ultimate|Ultimate]] never copies it.&lt;br /&gt;
}}&lt;br /&gt;
{{Form group end}}&lt;br /&gt;
{{Form group|majin|legendaryforms&lt;br /&gt;
|text=The &#039;&#039;&#039;Demon&#039;&#039;&#039; group is the Majin Legendary line. It can&#039;t be bought with TP by default: the [[Special:MyLanguage/Movies Saga|Movies Saga]] grants its levels, and Mutants can borrow them (see [[Special:MyLanguage/Transformations#Legendary forms|Legendary forms]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|legendaryforms|innocencedemon&lt;br /&gt;
|level=1&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=3.75&lt;br /&gt;
|def=2.8625&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=A round pink demon with red eyes and a flower on its head.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|legendaryforms|giantinnocencedemon&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=4.8&lt;br /&gt;
|def=3.5875&lt;br /&gt;
|drain=0.548&lt;br /&gt;
|text=The demon swells to almost four times your size into a pudgy yellow and pink giant, like the first Janemba. Every swing is very slow.&lt;br /&gt;
}}&lt;br /&gt;
{{Race form|majin|legendaryforms|superdemon&lt;br /&gt;
|level=3&lt;br /&gt;
|cost=—&lt;br /&gt;
|story=—&lt;br /&gt;
|power=5.6&lt;br /&gt;
|def=4.0125&lt;br /&gt;
|drain=—&lt;br /&gt;
|text=A slimmer, horned demon in purple and red with a long tail, like Super Janemba.&lt;br /&gt;
}}&lt;br /&gt;
{{Form group end}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
{{Main|Character Customization}}&lt;br /&gt;
* &#039;&#039;&#039;Head:&#039;&#039;&#039; Majins wear a &#039;&#039;&#039;head tentacle&#039;&#039;&#039; (head parts &amp;lt;code&amp;gt;majin1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;majin3&amp;lt;/code&amp;gt;) and can also wear a hairstyle at the same time.&lt;br /&gt;
* &#039;&#039;&#039;Gender:&#039;&#039;&#039; yes. Male and female body types share the same grid, so picking a body type also picks your gender.&lt;br /&gt;
* &#039;&#039;&#039;Body types:&#039;&#039;&#039; 3 for each gender, with body type 0 as the default.&lt;br /&gt;
* &#039;&#039;&#039;Face:&#039;&#039;&#039; besides their own nose and mouth options, Majins can pick the human ones, listed after their own.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* A [[Special:MyLanguage/Glind|Glind]] of the opposite alignment deals only &#039;&#039;&#039;5%&#039;&#039;&#039; more damage to Majins, instead of the usual 10% (see Light and Darkness).&lt;br /&gt;
* The Majin race is not the same as the &#039;&#039;&#039;Majin&#039;&#039;&#039; effect, the mark that [[Special:MyLanguage/Babidi|Babidi]] gives to players with low alignment (see [[Special:MyLanguage/Effects|Effects]]).&lt;br /&gt;
* Only Majins can equip five of [[Special:MyLanguage/Majin Buu|Majin Buu]]&#039;s techniques: Gum Punch, the Mystic Ball Attack, Sleep Recovery, Candy Beam and Gum Bind (see [[Special:MyLanguage/Techniques#Learning techniques|Techniques]]). Candy Beam turns a nearby enemy into candy for 3 seconds, and Gum Bind wraps one in gum for up to 10 seconds; neither can attack while it lasts (see [[Special:MyLanguage/Evasion Techniques|Evasion Techniques]]).&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
Absorption, Sweet Tooth and Healing Magic are tuned in the &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; section of &amp;lt;code&amp;gt;racialSkills&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;, including whether mobs can be absorbed (&amp;lt;code&amp;gt;absorptionOnMobs&amp;lt;/code&amp;gt;). The Super Forms TP ladder is in &amp;lt;code&amp;gt;races/majin/character.json&amp;lt;/code&amp;gt;, and each form&#039;s values are in its form file.&lt;br /&gt;
{{See also|General Server Config|Custom Races|Custom Forms}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Races}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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