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	<id>https://wiki.dragonminez.com/index.php?action=history&amp;feed=atom&amp;title=Berserker</id>
	<title>Berserker - Revision history</title>
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	<updated>2026-10-25T15:13:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Berserker&amp;diff=94&amp;oldid=prev</id>
		<title>Neb: Sync from dragonminez-wiki repository</title>
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		<updated>2026-10-13T04:15:14Z</updated>

		<summary type="html">&lt;p&gt;Sync from dragonminez-wiki repository&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Class&lt;br /&gt;
|quote=&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; The glass cannon: the closer to death, the stronger.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Passive=&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; Bloodlust&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Playstyle=&amp;lt;translate&amp;gt;&amp;lt;!--T:3--&amp;gt; High-risk melee at low health&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Strength=1.7&lt;br /&gt;
|Strike Power=0.8&lt;br /&gt;
|Resistance=&amp;lt;translate&amp;gt;&amp;lt;!--T:4--&amp;gt; DEF 0.18, STM 1.1&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Vitality=3.0&lt;br /&gt;
|Ki Power=0.4&lt;br /&gt;
|Energy=1.3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Berserker&amp;#039;&amp;#039;&amp;#039; is the glass cannon among the [[Special:MyLanguage/Classes|classes]]. It has the best Strength and Vitality scalings, and its passive makes it regenerate faster and land more critical hits the more health it has lost.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Passive: Bloodlust == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
Bloodlust scales with &amp;#039;&amp;#039;&amp;#039;your&amp;#039;&amp;#039;&amp;#039; missing health:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
* below &amp;#039;&amp;#039;&amp;#039;66%&amp;#039;&amp;#039;&amp;#039; health: &amp;#039;&amp;#039;&amp;#039;+25%&amp;#039;&amp;#039;&amp;#039; health regeneration and &amp;#039;&amp;#039;&amp;#039;+10%&amp;#039;&amp;#039;&amp;#039; critical hit chance;&lt;br /&gt;
* below &amp;#039;&amp;#039;&amp;#039;33%&amp;#039;&amp;#039;&amp;#039; health: &amp;#039;&amp;#039;&amp;#039;+75%&amp;#039;&amp;#039;&amp;#039; health regeneration and &amp;#039;&amp;#039;&amp;#039;+25%&amp;#039;&amp;#039;&amp;#039; critical hit chance.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Starting stats and regeneration == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Starting stats:&amp;#039;&amp;#039;&amp;#039; STR 10 · VIT 10&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Regeneration&amp;#039;&amp;#039;&amp;#039; (per 5 seconds): health 1.0 (+0.0375 per VIT) · Ki 2.0 (+0.04 per ENE) · stamina 14.0 (+0.04875 per VIT, +0.065 per RES)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Stat scaling == &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The Berserker&amp;#039;s standout scalings are &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; (1.7) and &amp;#039;&amp;#039;&amp;#039;Vitality&amp;#039;&amp;#039;&amp;#039; (3.0), the highest of all classes. Its Ki Power scaling (0.4) is the lowest. The VIT and DEF values grow on a curve as you invest more, up to 4 times the starting rate. Compare every class on the [[Special:MyLanguage/Classes#Default stat scalings|Classes]] page.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Configuration == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Config|Custom Races|stats.json}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
The class id is &amp;lt;code&amp;gt;berserker&amp;lt;/code&amp;gt;. Its passive values (&amp;lt;code&amp;gt;hpThreshHigh&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hpThreshLow&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hpRegenHigh&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;critHigh&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hpRegenLow&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;critLow&amp;lt;/code&amp;gt;) are set per race in &amp;lt;code&amp;gt;races/&amp;amp;lt;race&amp;amp;gt;/stats.json&amp;lt;/code&amp;gt;, together with the starting stats, scalings and regeneration.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Neb</name></author>
	</entry>
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