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	<id>https://wiki.dragonminez.com/index.php?action=history&amp;feed=atom&amp;title=Character_Customization%2Fen</id>
	<title>Character Customization/en - Revision history</title>
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	<updated>2026-10-25T16:13:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Character_Customization/en&amp;diff=38428&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Character_Customization/en&amp;diff=38428&amp;oldid=prev"/>
		<updated>2026-10-22T01:03:55Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:03, 22 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your character has &amp;#039;&amp;#039;&amp;#039;5 hairstyle slots&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Base&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SSJ&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SSJ2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SSJ3&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;SSJ4&amp;#039;&amp;#039;&amp;#039;. You wear the Base style normally; a transformation switches to the slot it uses, so you can design how your hair changes when you transform. Pick the slot at the top of the editor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your character has &amp;#039;&amp;#039;&amp;#039;5 hairstyle slots&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Base&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SSJ&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SSJ2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SSJ3&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;SSJ4&amp;#039;&amp;#039;&amp;#039;. You wear the Base style normally; a transformation switches to the slot it uses, so you can design how your hair changes when you transform. Pick the slot at the top of the editor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Preset&#039;&#039;&#039;: start from any of the 28 presets (or Bald).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Preset&#039;&#039;&#039;: start from any of the 28 presets (or Bald)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Presets 2 (Vegeta) and 8 (Raditz) were redrawn in version 2.2&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hair color&amp;#039;&amp;#039;&amp;#039;: the global color of all your hair.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hair color&amp;#039;&amp;#039;&amp;#039;: the global color of all your hair.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Copy from&amp;#039;&amp;#039;&amp;#039; another slot, or &amp;#039;&amp;#039;&amp;#039;Clear style&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Copy from&amp;#039;&amp;#039;&amp;#039; another slot, or &amp;#039;&amp;#039;&amp;#039;Clear style&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l139&quot;&gt;Line 139:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you play with your &amp;#039;&amp;#039;&amp;#039;own Minecraft skin&amp;#039;&amp;#039;&amp;#039; (body type 0 on a Human or Saiyan), DragonMineZ can&amp;#039;t know which pixels of your skin are eyes or hair. The pixel editor lets you mark them by painting &amp;#039;&amp;#039;&amp;#039;directly on the 3D model&amp;#039;&amp;#039;&amp;#039;, so your transformations can recolor them:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you play with your &amp;#039;&amp;#039;&amp;#039;own Minecraft skin&amp;#039;&amp;#039;&amp;#039; (body type 0 on a Human or Saiyan), DragonMineZ can&amp;#039;t know which pixels of your skin are eyes or hair. The pixel editor lets you mark them by painting &amp;#039;&amp;#039;&amp;#039;directly on the 3D model&amp;#039;&amp;#039;&amp;#039;, so your transformations can recolor them:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Eyes&#039;&#039;&#039; (3 steps): mark the &#039;&#039;&#039;eyebrows&#039;&#039;&#039; (they take the hair color of each form), the &#039;&#039;&#039;white of the eyes&#039;&#039;&#039; and the &#039;&#039;&#039;iris&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;takes the eye color of each form). Your base form keeps your skin&#039;s own eyes untouched.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Eyes&#039;&#039;&#039; (3 steps): mark the &#039;&#039;&#039;eyebrows&#039;&#039;&#039; (they take the hair color of each form), the &#039;&#039;&#039;white of the eyes&#039;&#039;&#039; and the &#039;&#039;&#039;iris&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the left eye &lt;/ins&gt;takes the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;eye color of each form &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the right eye the second; the legend shows them as &#039;&#039;&#039;Left iris&#039;&#039;&#039; and &#039;&#039;&#039;Right iris&#039;&#039;&#039;&lt;/ins&gt;). Your base form keeps your skin&#039;s own eyes untouched.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hair&amp;#039;&amp;#039;&amp;#039; (2 steps): mark the hair pixels of the &amp;#039;&amp;#039;&amp;#039;base layer&amp;#039;&amp;#039;&amp;#039;, then of the &amp;#039;&amp;#039;&amp;#039;overlay layer&amp;#039;&amp;#039;&amp;#039; (hat and jacket). Marked hair always follows your hair color, including form colors when you transform.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hair&amp;#039;&amp;#039;&amp;#039; (2 steps): mark the hair pixels of the &amp;#039;&amp;#039;&amp;#039;base layer&amp;#039;&amp;#039;&amp;#039;, then of the &amp;#039;&amp;#039;&amp;#039;overlay layer&amp;#039;&amp;#039;&amp;#039; (hat and jacket). Marked hair always follows your hair color, including form colors when you transform.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot;&gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The buttons in the top-left corner of the view snap the camera to &amp;#039;&amp;#039;&amp;#039;Front&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Left&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Right&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Bottom&amp;#039;&amp;#039;&amp;#039;; &amp;#039;&amp;#039;&amp;#039;Reset&amp;#039;&amp;#039;&amp;#039; also brings back the default zoom and center. The &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; figure in the top-right corner shows or hides the head, body, arms and legs: click a part to hide or show it, or {{Key|Shift}} + click to show only that part (do it again to show them all). Hidden parts can&amp;#039;t be painted, so hiding one lets you reach the sides it covers, such as the inside of the arms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The buttons in the top-left corner of the view snap the camera to &amp;#039;&amp;#039;&amp;#039;Front&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Left&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Right&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Bottom&amp;#039;&amp;#039;&amp;#039;; &amp;#039;&amp;#039;&amp;#039;Reset&amp;#039;&amp;#039;&amp;#039; also brings back the default zoom and center. The &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; figure in the top-right corner shows or hides the head, body, arms and legs: click a part to hide or show it, or {{Key|Shift}} + click to show only that part (do it again to show them all). Hidden parts can&amp;#039;t be painted, so hiding one lets you reach the sides it covers, such as the inside of the arms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The top bar has &#039;&#039;&#039;Undo&#039;&#039;&#039;, &#039;&#039;&#039;Redo&#039;&#039;&#039;, &#039;&#039;&#039;Clear&#039;&#039;&#039;, &#039;&#039;&#039;Overlay&#039;&#039;&#039; (show the overlay layer and paint on it), &#039;&#039;&#039;Hair&#039;&#039;&#039; (show the 3D hair), &#039;&#039;&#039;Eraser&#039;&#039;&#039;, &#039;&#039;&#039;Save&#039;&#039;&#039; and &#039;&#039;&#039;Cancel&#039;&#039;&#039;. The &#039;&#039;&#039;Preview&#039;&#039;&#039; row cycles through your transformations so you can check the result. Only the visible layer can be painted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The top bar has &#039;&#039;&#039;Undo&#039;&#039;&#039;, &#039;&#039;&#039;Redo&#039;&#039;&#039;, &#039;&#039;&#039;Clear&#039;&#039;&#039;, &#039;&#039;&#039;Overlay&#039;&#039;&#039; (show the overlay layer and paint on it), &#039;&#039;&#039;Hair&#039;&#039;&#039; (show the 3D hair), &#039;&#039;&#039;Eraser&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;, &#039;&#039;&#039;Fill&lt;/ins&gt;&#039;&#039;&#039;, &#039;&#039;&#039;Save&#039;&#039;&#039; and &#039;&#039;&#039;Cancel&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. With &#039;&#039;&#039;Fill&#039;&#039;&#039; on, a click paints every visible pixel of the color you click in one go; the area is highlighted before you click, and with the Eraser on or {{Key|Alt}} held it erases that area instead&lt;/ins&gt;. The &#039;&#039;&#039;Preview&#039;&#039;&#039; row cycles through your transformations so you can check the result. Only the visible layer can be painted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Custom tattoo ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Custom tattoo ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Character_Customization/en&amp;diff=1533&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Character_Customization/en&amp;diff=1533&amp;oldid=prev"/>
		<updated>2026-10-13T04:54:58Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Before you can train, fight or transform you need a character. DragonMineZ&amp;#039;s creation flow has two screens, &amp;#039;&amp;#039;&amp;#039;race selection&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;customization&amp;#039;&amp;#039;&amp;#039;, plus three detailed editors: the &amp;#039;&amp;#039;&amp;#039;hair editor&amp;#039;&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;&amp;#039;skin pixel editor&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;custom tattoo&amp;#039;&amp;#039;&amp;#039; painter. This page walks through all of them. To learn what each race or class &amp;#039;&amp;#039;does&amp;#039;&amp;#039;, see [[Special:MyLanguage/Races|Races]] and [[Special:MyLanguage/Classes|Classes]]; for the stats you start with, see [[Special:MyLanguage/Stats and Attributes|Stats and Attributes]].&lt;br /&gt;
&lt;br /&gt;
== Opening the creator ==&lt;br /&gt;
{{Config|General Server Config|gameplay}}&lt;br /&gt;
&lt;br /&gt;
* By default the creation screen &amp;#039;&amp;#039;&amp;#039;opens by itself&amp;#039;&amp;#039;&amp;#039; when you join a world without a character.&lt;br /&gt;
* If the server turned that off, press the &amp;#039;&amp;#039;&amp;#039;Stats Menu&amp;#039;&amp;#039;&amp;#039; key ({{Key|V}} by default) to start. Until you do, the HUD shows the hint &amp;quot;Press [V] to begin your adventure!&amp;quot;.&lt;br /&gt;
* The first time through, a short interactive &amp;#039;&amp;#039;&amp;#039;tutorial&amp;#039;&amp;#039;&amp;#039; explains each step: press {{Key|Enter}} or {{Key|Space}} for the next step, or {{Key|Esc}} to skip. You can turn tutorials off on the welcome popup, and bring them back later from the &amp;#039;&amp;#039;&amp;#039;Config&amp;#039;&amp;#039;&amp;#039; tab (&amp;#039;&amp;#039;&amp;#039;Interface&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;Show Tutorials Again&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
== Race selection ==&lt;br /&gt;
&lt;br /&gt;
A carousel shows every race loaded on the server: the seven default races ([[Special:MyLanguage/Human|Human]], [[Special:MyLanguage/Saiyan|Saiyan]], [[Special:MyLanguage/Namekian|Namekian]], [[Special:MyLanguage/Frost Demon|Frost Demon]], [[Special:MyLanguage/Bio-Android|Bio-Android]], [[Special:MyLanguage/Majin|Majin]] and [[Special:MyLanguage/Glind|Glind]]) plus any [[Special:MyLanguage/Custom Races|custom races]] added by the server or an add-on.&lt;br /&gt;
&lt;br /&gt;
* Use the &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; under the model to browse races; each race has its own panorama background.&lt;br /&gt;
* The left side shows the &amp;#039;&amp;#039;&amp;#039;race description&amp;#039;&amp;#039;&amp;#039;; the right panel lists its &amp;#039;&amp;#039;&amp;#039;racial skills&amp;#039;&amp;#039;&amp;#039; with your server&amp;#039;s live values (scroll if the list is long).&lt;br /&gt;
* Press &amp;#039;&amp;#039;&amp;#039;Select&amp;#039;&amp;#039;&amp;#039; to move on to customization with that race. Switching race resets the appearance to that race&amp;#039;s defaults.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warning|Choose your race carefully: the &amp;#039;&amp;#039;&amp;#039;Re-Customize&amp;#039;&amp;#039;&amp;#039; wish lets you change your looks and class later, but not your race. Picking another race means a full character reset (such as Dende&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Reset Stats&amp;#039;&amp;#039;&amp;#039; service), which wipes your progress. Humans can still become [[Special:MyLanguage/Android|Androids]] later through &amp;#039;&amp;#039;&amp;#039;Dr. Gero&amp;#039;&amp;#039;&amp;#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Customization ==&lt;br /&gt;
&lt;br /&gt;
The customization screen is split into tabs; a progress bar in the bottom-right shows which step you are on. Use &amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Next&amp;#039;&amp;#039;&amp;#039; to move between tabs, and &amp;#039;&amp;#039;&amp;#039;Confirm&amp;#039;&amp;#039;&amp;#039; on the last one to create your character. You can &amp;#039;&amp;#039;&amp;#039;drag the model&amp;#039;&amp;#039;&amp;#039; to rotate it at any time.&lt;br /&gt;
&lt;br /&gt;
Every color button opens a &amp;#039;&amp;#039;&amp;#039;color picker&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;Hue&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Saturation&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Value&amp;#039;&amp;#039;&amp;#039; sliders and a &amp;#039;&amp;#039;&amp;#039;hex&amp;#039;&amp;#039;&amp;#039; field (for example &amp;lt;code&amp;gt;#FFD3C9&amp;lt;/code&amp;gt;). Options are shown as a grid of small model previews: click one to pick it.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body type&amp;#039;&amp;#039;&amp;#039;: the grid shows every body type of your race. For races with gender (Human, Saiyan, Majin and Glind) the male and female body types share the same grid, so picking a body type also picks your gender. For Humans and Saiyans, body type &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; uses your own &amp;#039;&amp;#039;&amp;#039;Minecraft skin&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body colors&amp;#039;&amp;#039;&amp;#039;: three body color slots (Bio-Androids get a fourth one, the hair color, which tints part of their body).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chest Size&amp;#039;&amp;#039;&amp;#039;: female characters get a slider from &amp;#039;&amp;#039;&amp;#039;×0.75&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;×1.25&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
This tab only appears for races with hair or head parts.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head parts and hairstyles&amp;#039;&amp;#039;&amp;#039;: the grid holds a &amp;quot;none&amp;quot; option, your race&amp;#039;s head parts (Namekian antennae, Frost Demon horns, the Majin head tentacle, Glind ears) and, for races that can use hair (Human, Saiyan, Majin and Glind), the &amp;#039;&amp;#039;&amp;#039;28 hairstyle presets&amp;#039;&amp;#039;&amp;#039; (including Bald). Head parts of the same kind replace each other; a Majin can combine a tentacle &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; a hairstyle, and a Glind its ears &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; a hairstyle.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hair color&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Edit&amp;#039;&amp;#039;&amp;#039; opens the hair editor (see below).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skin Pixels&amp;#039;&amp;#039;&amp;#039; (a small icon, only when you use your Minecraft skin) opens the skin pixel editor in hair mode.&lt;br /&gt;
&lt;br /&gt;
=== Eyes ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;eye type&amp;#039;&amp;#039;&amp;#039; grid and the two &amp;#039;&amp;#039;&amp;#039;eye colors&amp;#039;&amp;#039;&amp;#039; (left and right). The small button between them copies the first color to the second.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skin Pixels&amp;#039;&amp;#039;&amp;#039; (only when you use your Minecraft skin) opens the skin pixel editor in eyes mode.&lt;br /&gt;
&lt;br /&gt;
=== Face ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nose&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mouth&amp;#039;&amp;#039;&amp;#039; grids. Glinds use the human face parts; the other races can also pick the human face parts, listed after their own.&lt;br /&gt;
&lt;br /&gt;
=== Tattoo ===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Tattoo&amp;#039;&amp;#039;&amp;#039; grid. The last card, &amp;#039;&amp;#039;&amp;#039;Custom&amp;#039;&amp;#039;&amp;#039;, lets you paint your own tattoo: select it and press &amp;#039;&amp;#039;&amp;#039;Edit&amp;#039;&amp;#039;&amp;#039; to open the tattoo painter (see below). It isn&amp;#039;t offered when the server has custom tattoos turned off.&lt;br /&gt;
&lt;br /&gt;
=== Class and aura ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039;: browse the classes with the arrows. The panel shows the class&amp;#039;s &amp;#039;&amp;#039;&amp;#039;base stats&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;scalings&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;regeneration&amp;#039;&amp;#039;&amp;#039;, and the right side explains its &amp;#039;&amp;#039;&amp;#039;passive&amp;#039;&amp;#039;&amp;#039;. See [[Special:MyLanguage/Classes|Classes]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aura&amp;#039;&amp;#039;&amp;#039;: choose how your aura looks: &amp;#039;&amp;#039;&amp;#039;2D Aura&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;3D: Smooth&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;3D: Sparking&amp;#039;&amp;#039;&amp;#039; (Glinds also get &amp;#039;&amp;#039;&amp;#039;3D: God&amp;#039;&amp;#039;&amp;#039;, a constantly shifting flame). This is a personal visual preference; other players see your aura in the style you picked. Some forms override the 3D style; for example, Legendary forms always use the Sparking style. You can change it later from the &amp;#039;&amp;#039;&amp;#039;Config&amp;#039;&amp;#039;&amp;#039; tab (see [[Special:MyLanguage/Menus#Config|Menus]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aura color&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Transformation preview ===&lt;br /&gt;
&lt;br /&gt;
On the Hair tab (or on the Body tab for races without hair options) a pair of arrows lets you cycle through your race&amp;#039;s [[Special:MyLanguage/Transformations|transformations]], so you can see how your colors, hair and body look in every form before confirming. It is only a preview: nothing is unlocked.&lt;br /&gt;
&lt;br /&gt;
After you press &amp;#039;&amp;#039;&amp;#039;Confirm&amp;#039;&amp;#039;&amp;#039;, your character is created and, if tutorials are on, a short &amp;#039;&amp;#039;&amp;#039;HUD tour&amp;#039;&amp;#039;&amp;#039; follows (see [[Special:MyLanguage/HUD|HUD]]).&lt;br /&gt;
&lt;br /&gt;
== Hair editor ==&lt;br /&gt;
&lt;br /&gt;
The hair editor builds your hairstyle out of individual &amp;#039;&amp;#039;&amp;#039;strands&amp;#039;&amp;#039;&amp;#039;, in the style of Blockbench. Open it from:&lt;br /&gt;
&lt;br /&gt;
* the &amp;#039;&amp;#039;&amp;#039;Edit&amp;#039;&amp;#039;&amp;#039; button on the Hair tab (when creating or re-customizing your character), or&lt;br /&gt;
* the &amp;#039;&amp;#039;&amp;#039;Haircut&amp;#039;&amp;#039;&amp;#039; option of [[Special:MyLanguage/Mr. Popo|Mr. Popo]] at [[Special:MyLanguage/Kami&amp;#039;s Lookout|Kami&amp;#039;s Lookout]], at any time (outside the [[Special:MyLanguage/Hyperbolic Time Chamber|Hyperbolic Time Chamber]], and only for characters with hair).&lt;br /&gt;
&lt;br /&gt;
=== Hairstyles and slots ===&lt;br /&gt;
&lt;br /&gt;
Your character has &amp;#039;&amp;#039;&amp;#039;5 hairstyle slots&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Base&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SSJ&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SSJ2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SSJ3&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;SSJ4&amp;#039;&amp;#039;&amp;#039;. You wear the Base style normally; a transformation switches to the slot it uses, so you can design how your hair changes when you transform. Pick the slot at the top of the editor.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Preset&amp;#039;&amp;#039;&amp;#039;: start from any of the 28 presets (or Bald).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hair color&amp;#039;&amp;#039;&amp;#039;: the global color of all your hair.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Copy from&amp;#039;&amp;#039;&amp;#039; another slot, or &amp;#039;&amp;#039;&amp;#039;Clear style&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-generate&amp;#039;&amp;#039;&amp;#039;: with no strand selected, the Inspector can build your &amp;#039;&amp;#039;&amp;#039;SSJ&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SSJ2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SSJ3&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;SSJ4&amp;#039;&amp;#039;&amp;#039; styles from your &amp;#039;&amp;#039;&amp;#039;Base&amp;#039;&amp;#039;&amp;#039; style, all at once or one slot at a time (&amp;#039;&amp;#039;&amp;#039;Generate from Base&amp;#039;&amp;#039;&amp;#039;). It is a single undo step and switches to the generated slot. Long straight hair keeps its roots and only curls the tips up, and SSJ3 uses a Super Saiyan 3 mane that keeps your hanging bangs. It needs a Base style.&lt;br /&gt;
* The panel shows how many strands and segments the style uses against the server limit.&lt;br /&gt;
&lt;br /&gt;
=== Editing strands ===&lt;br /&gt;
&lt;br /&gt;
Strands grow from a grid on the five faces of the head (&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;ront, &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;ack, &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;eft, &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;ight and &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;op). Select an empty spot and press &amp;#039;&amp;#039;&amp;#039;Add strand&amp;#039;&amp;#039;&amp;#039;, or click an existing strand. The &amp;#039;&amp;#039;&amp;#039;Inspector&amp;#039;&amp;#039;&amp;#039; lets you set:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transform&amp;#039;&amp;#039;&amp;#039;: Offset X/Y/Z and Rotation X/Y/Z.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shape&amp;#039;&amp;#039;&amp;#039;: Segments, Length, Falloff, Width, Depth, Taper and Taper curve; &amp;#039;&amp;#039;&amp;#039;Joints&amp;#039;&amp;#039;&amp;#039; as &amp;#039;&amp;#039;Blocks&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Connected&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Curve&amp;#039;&amp;#039;&amp;#039;: Bend X/Y/Z and Twist.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Color&amp;#039;&amp;#039;&amp;#039;: a per-strand color and &amp;#039;&amp;#039;&amp;#039;tip color&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Auto&amp;#039;&amp;#039; uses your hair color).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Segments&amp;#039;&amp;#039;&amp;#039;: {{Key|Alt}} + click a segment to scale its Length, Width and Depth on its own (&amp;#039;&amp;#039;&amp;#039;Reset segment&amp;#039;&amp;#039;&amp;#039; undoes it).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Copy&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Paste&amp;#039;&amp;#039;&amp;#039; a strand, &amp;#039;&amp;#039;&amp;#039;To all&amp;#039;&amp;#039;&amp;#039; (copy it to every other slot) and &amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Right-click any value to reset it.&lt;br /&gt;
&lt;br /&gt;
=== Viewport controls ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Control&lt;br /&gt;
|-&lt;br /&gt;
| Select a strand / a segment || Click / {{Key|Alt}} + click&lt;br /&gt;
|-&lt;br /&gt;
| Grow or shrink || {{Key|Shift}} + drag&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || {{Key|Alt}} + drag&lt;br /&gt;
|-&lt;br /&gt;
| Curve || {{Key|Ctrl}} + drag&lt;br /&gt;
|-&lt;br /&gt;
| Add / remove a segment || Right-click a strand / {{Key|Shift}} + right-click&lt;br /&gt;
|-&lt;br /&gt;
| Orbit / pan the camera || Drag / right drag&lt;br /&gt;
|-&lt;br /&gt;
| Show or hide the body || Right-click empty space&lt;br /&gt;
|-&lt;br /&gt;
| Copy / paste a strand || {{Key|Ctrl}} + {{Key|C}} / {{Key|Ctrl}} + {{Key|V}}&lt;br /&gt;
|-&lt;br /&gt;
| Clear the selected strand || {{Key|Delete}}&lt;br /&gt;
|-&lt;br /&gt;
| Undo / redo || {{Key|Ctrl}} + {{Key|Z}} / {{Key|Ctrl}} + {{Key|Y}} (or {{Key|Ctrl}} + {{Key|Shift}} + {{Key|Z}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The top bar also has &amp;#039;&amp;#039;&amp;#039;Hairbase&amp;#039;&amp;#039;&amp;#039; (show or hide the painted hair layer on the scalp), &amp;#039;&amp;#039;&amp;#039;Physics&amp;#039;&amp;#039;&amp;#039; (preview how the hair moves), &amp;#039;&amp;#039;&amp;#039;Mirror&amp;#039;&amp;#039;&amp;#039; (every edit is copied to the matching strand on the other side), &amp;#039;&amp;#039;&amp;#039;Undo&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Redo&amp;#039;&amp;#039;&amp;#039;. View buttons snap the camera to &amp;#039;&amp;#039;&amp;#039;Front&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Left&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Right&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Reset&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Sharing hairstyles ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Style&amp;#039;&amp;#039;&amp;#039;: export the current slot to your clipboard as a code, or import one.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Full&amp;#039;&amp;#039;&amp;#039;: export or import &amp;#039;&amp;#039;&amp;#039;all 5 slots&amp;#039;&amp;#039;&amp;#039; at once.&lt;br /&gt;
* Codes start with &amp;lt;code&amp;gt;DMZ22:&amp;lt;/code&amp;gt; (style) or &amp;lt;code&amp;gt;DMZF22:&amp;lt;/code&amp;gt; (full). Codes made in version 2.1 (&amp;lt;code&amp;gt;DMZ1:&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;DMZF1:&amp;lt;/code&amp;gt;) can still be imported.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hair Salon&amp;#039;&amp;#039;&amp;#039; opens the DragonMineZ Hair Salon website (dragonminez.com/hairsalon) in your browser, after a confirmation.&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;Save&amp;#039;&amp;#039;&amp;#039; to apply, or &amp;#039;&amp;#039;&amp;#039;Cancel&amp;#039;&amp;#039;&amp;#039; (you are asked before unsaved changes are discarded).&lt;br /&gt;
&lt;br /&gt;
=== Server limits ===&lt;br /&gt;
{{Config|General Server Config|hair}}&lt;br /&gt;
The server limits every style: at most &amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039; segments per strand, &amp;#039;&amp;#039;&amp;#039;600&amp;#039;&amp;#039;&amp;#039; segments per style, a strand length of &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; per hair type, a strand width of &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; and a root offset of &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;. Styles over the limits are trimmed by the server.&lt;br /&gt;
&lt;br /&gt;
== Skin pixel editor ==&lt;br /&gt;
&lt;br /&gt;
If you play with your &amp;#039;&amp;#039;&amp;#039;own Minecraft skin&amp;#039;&amp;#039;&amp;#039; (body type 0 on a Human or Saiyan), DragonMineZ can&amp;#039;t know which pixels of your skin are eyes or hair. The pixel editor lets you mark them by painting &amp;#039;&amp;#039;&amp;#039;directly on the 3D model&amp;#039;&amp;#039;&amp;#039;, so your transformations can recolor them:&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Eyes&amp;#039;&amp;#039;&amp;#039; (3 steps): mark the &amp;#039;&amp;#039;&amp;#039;eyebrows&amp;#039;&amp;#039;&amp;#039; (they take the hair color of each form), the &amp;#039;&amp;#039;&amp;#039;white of the eyes&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;iris&amp;#039;&amp;#039;&amp;#039; (it takes the eye color of each form). Your base form keeps your skin&amp;#039;s own eyes untouched.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hair&amp;#039;&amp;#039;&amp;#039; (2 steps): mark the hair pixels of the &amp;#039;&amp;#039;&amp;#039;base layer&amp;#039;&amp;#039;&amp;#039;, then of the &amp;#039;&amp;#039;&amp;#039;overlay layer&amp;#039;&amp;#039;&amp;#039; (hat and jacket). Marked hair always follows your hair color, including form colors when you transform.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Controls:&amp;#039;&amp;#039;&amp;#039; drag on the model to paint, hold {{Key|Alt}} or use the &amp;#039;&amp;#039;&amp;#039;Eraser&amp;#039;&amp;#039;&amp;#039; button to erase, {{Key|Shift}} + drag for a straight axis line, and click then {{Key|Shift}} + click for a line from A to B. &amp;#039;&amp;#039;&amp;#039;Double-click&amp;#039;&amp;#039;&amp;#039; to fill that whole side of the body part under the cursor (or to clear it with {{Key|Alt}} or the Eraser). Drag outside the model, or hold {{Key|Ctrl}} and drag anywhere, to rotate it: the camera turns freely, even over the top of the model. Right drag to pan and use the mouse wheel to zoom. {{Key|Ctrl}} + {{Key|Z}} undoes, {{Key|Ctrl}} + {{Key|Y}} or {{Key|Ctrl}} + {{Key|X}} redoes.&lt;br /&gt;
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The buttons in the top-left corner of the view snap the camera to &amp;#039;&amp;#039;&amp;#039;Front&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Left&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Right&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Bottom&amp;#039;&amp;#039;&amp;#039;; &amp;#039;&amp;#039;&amp;#039;Reset&amp;#039;&amp;#039;&amp;#039; also brings back the default zoom and center. The &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; figure in the top-right corner shows or hides the head, body, arms and legs: click a part to hide or show it, or {{Key|Shift}} + click to show only that part (do it again to show them all). Hidden parts can&amp;#039;t be painted, so hiding one lets you reach the sides it covers, such as the inside of the arms.&lt;br /&gt;
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The top bar has &amp;#039;&amp;#039;&amp;#039;Undo&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Redo&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Overlay&amp;#039;&amp;#039;&amp;#039; (show the overlay layer and paint on it), &amp;#039;&amp;#039;&amp;#039;Hair&amp;#039;&amp;#039;&amp;#039; (show the 3D hair), &amp;#039;&amp;#039;&amp;#039;Eraser&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Save&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Cancel&amp;#039;&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039;&amp;#039; row cycles through your transformations so you can check the result. Only the visible layer can be painted.&lt;br /&gt;
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== Custom tattoo ==&lt;br /&gt;
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Choosing the &amp;#039;&amp;#039;&amp;#039;Custom&amp;#039;&amp;#039;&amp;#039; tattoo on the Tattoo tab and pressing &amp;#039;&amp;#039;&amp;#039;Edit&amp;#039;&amp;#039;&amp;#039; opens the same editor in &amp;#039;&amp;#039;&amp;#039;tattoo mode&amp;#039;&amp;#039;&amp;#039;: a free brush using the color picker (sliders and hex), painted on the model at a &amp;#039;&amp;#039;&amp;#039;resolution&amp;#039;&amp;#039;&amp;#039; of &amp;#039;&amp;#039;&amp;#039;64&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;128&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;256&amp;#039;&amp;#039;&amp;#039; pixels. Overlay cubes are hidden while you paint.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;128&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;256&amp;#039;&amp;#039;&amp;#039; are a &amp;#039;&amp;#039;&amp;#039;Patreon&amp;#039;&amp;#039;&amp;#039; benefit (also available to Staff): for everyone else those buttons are locked (&amp;quot;Reserved for Patreons and Staff&amp;quot;), and the server scales any bigger tattoo down to 64.&lt;br /&gt;
* Server owners can turn custom tattoos off. Then the &amp;#039;&amp;#039;&amp;#039;Custom&amp;#039;&amp;#039;&amp;#039; card and its &amp;#039;&amp;#039;&amp;#039;Edit&amp;#039;&amp;#039;&amp;#039; button are gone, custom tattoos already painted aren&amp;#039;t shown, and the server ignores new ones.&lt;br /&gt;
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Pixel marks and custom tattoos are saved with your character and shown to every player.&lt;br /&gt;
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== Changing your look later ==&lt;br /&gt;
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* The &amp;#039;&amp;#039;&amp;#039;Re-Customize&amp;#039;&amp;#039;&amp;#039; wish ([[Special:MyLanguage/Shenron|Shenron]] or [[Special:MyLanguage/Porunga|Porunga]], see [[Special:MyLanguage/Dragons and Wishes|Dragons and Wishes]]) reopens the customization screen (the last button reads &amp;#039;&amp;#039;&amp;#039;Update&amp;#039;&amp;#039;&amp;#039;). You can change your appearance and &amp;#039;&amp;#039;&amp;#039;class&amp;#039;&amp;#039;&amp;#039;, but &amp;#039;&amp;#039;&amp;#039;not your race&amp;#039;&amp;#039;&amp;#039;; your stats and skills are kept.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Haircut&amp;#039;&amp;#039;&amp;#039; option of [[Special:MyLanguage/Mr. Popo|Mr. Popo]] reopens the hair editor at any time.&lt;br /&gt;
* Your aura style can be changed at any time from the &amp;#039;&amp;#039;&amp;#039;Config&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Admins:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;/dmzhair reset [targets]&amp;lt;/code&amp;gt; restores a player&amp;#039;s default race hair and clears all custom styles; &amp;lt;code&amp;gt;/dmzhair resync [targets]&amp;lt;/code&amp;gt; re-sends a player&amp;#039;s appearance to nearby players; &amp;lt;code&amp;gt;/dmzclass&amp;lt;/code&amp;gt; changes class. See [[Special:MyLanguage/Commands|Commands]].&lt;br /&gt;
&lt;br /&gt;
Appearance changes are only accepted at character creation, with a Re-Customize wish or (for hair) at Mr. Popo, and every value is checked by the server.&lt;br /&gt;
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{{Navbox Mechanics}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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