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	<title>Classes/en - Revision history</title>
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	<updated>2026-10-25T21:19:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>FuzzyBot: Updating to match new version of source page</title>
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		<updated>2026-10-13T06:12:25Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;When you create a character you pick a &amp;#039;&amp;#039;&amp;#039;class&amp;#039;&amp;#039;&amp;#039;. A class decides how your first stat points are distributed, how efficiently each attribute grows as you train and which unique passive you get. DragonMineZ has &amp;#039;&amp;#039;&amp;#039;eight classes&amp;#039;&amp;#039;&amp;#039;, and every class is available to every race: [[Special:MyLanguage/Warrior|Warrior]], [[Special:MyLanguage/Martial Artist|Martial Artist]], [[Special:MyLanguage/Spiritualist|Spiritualist]], [[Special:MyLanguage/Berserker|Berserker]], [[Special:MyLanguage/Paladin|Paladin]], [[Special:MyLanguage/Tank|Tank]], [[Special:MyLanguage/Cleric|Cleric]] and [[Special:MyLanguage/Unversed|Unversed]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;br /&gt;
{{Card|Warrior|The melee bruiser, with balanced physical stats and stacks of Fury.}}&lt;br /&gt;
{{Card|Martial Artist|The technical striker who hits harder the more hurt the enemy is.}}&lt;br /&gt;
{{Card|Spiritualist|The ki caster: enormous energy scaling, weak body.}}&lt;br /&gt;
{{Card|Berserker|The glass cannon: the closer to death, the stronger.}}&lt;br /&gt;
{{Card|Paladin|The protector who takes hits for its party and heals from their damage.}}&lt;br /&gt;
{{Card|Tank|The wall, with the best defense and vitality scaling.}}&lt;br /&gt;
{{Card|Cleric|The support caster, with a huge energy pool and faster healing techniques.}}&lt;br /&gt;
{{Card|Unversed|The all-rounder, rewarded for mixing ki attacks and melee.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What a class does ==&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Starting attributes&amp;#039;&amp;#039;&amp;#039;: how your first stat points are distributed.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Stat scalings&amp;#039;&amp;#039;&amp;#039;: how efficiently each attribute contributes as you train. This is what defines the class&amp;#039;s playstyle.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;A class passive&amp;#039;&amp;#039;&amp;#039;: a unique combat or utility effect.&lt;br /&gt;
&lt;br /&gt;
== Choosing and changing your class ==&lt;br /&gt;
{{See also|Character Customization}}&lt;br /&gt;
You pick your class on the last tab (&amp;#039;&amp;#039;&amp;#039;Class &amp;amp; Aura&amp;#039;&amp;#039;&amp;#039;) of the character customization screen. Browse the classes with the arrows: the panel shows each class&amp;#039;s starting stats, scalings and regeneration, and the right side explains its passive.&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Re-Customize Character&amp;#039;&amp;#039;&amp;#039; wish of [[Special:MyLanguage/Shenron|Shenron]] or [[Special:MyLanguage/Porunga|Porunga]] reopens the customization screen and lets you pick another class &amp;#039;&amp;#039;&amp;#039;without&amp;#039;&amp;#039;&amp;#039; resetting your stats or skills.&lt;br /&gt;
* Admins can use &amp;lt;code&amp;gt;/dmzclass &amp;amp;lt;class&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;. The class must be one your race offers, and stat multipliers are re-applied on change (see [[Special:MyLanguage/Commands|Commands]]).&lt;br /&gt;
&lt;br /&gt;
== Stat keys and regeneration ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stat keys:&amp;#039;&amp;#039;&amp;#039; STR = Strength · SKP = Strike Power · RES = Resistance · VIT = Vitality · PWR = Ki Power · ENE = Energy. Scalings also include DEF (Defense) and STM (Stamina), which come from Resistance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Regeneration&amp;#039;&amp;#039;&amp;#039; values are amounts &amp;#039;&amp;#039;&amp;#039;per 5 seconds&amp;#039;&amp;#039;&amp;#039;. For example, health regeneration is the class&amp;#039;s base value plus VIT times its health scaling, and stamina regeneration grows with both VIT and RES.&lt;br /&gt;
&lt;br /&gt;
See [[Special:MyLanguage/Stats and Attributes|Stats and Attributes]] for what each stat does.&lt;br /&gt;
&lt;br /&gt;
== Default stat scalings ==&lt;br /&gt;
&lt;br /&gt;
Higher numbers mean that attribute contributes more for the class. Bold marks each class&amp;#039;s standout stats.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! STR !! SKP !! DEF !! STM !! VIT !! PWR !! ENE&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Warrior}} || 1.4 || 1.0 || 0.24 || &amp;#039;&amp;#039;&amp;#039;1.6&amp;#039;&amp;#039;&amp;#039; || 1.8 || 0.5 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Martial Artist}} || 0.8 || &amp;#039;&amp;#039;&amp;#039;1.8&amp;#039;&amp;#039;&amp;#039; || 0.18 || 1.3 || &amp;#039;&amp;#039;&amp;#039;2.2&amp;#039;&amp;#039;&amp;#039; || 0.6 || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Spiritualist}} || 0.3 || 0.5 || 0.156 || 0.7 || 1.4 || 1.9 || &amp;#039;&amp;#039;&amp;#039;3.7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Berserker}} || &amp;#039;&amp;#039;&amp;#039;1.7&amp;#039;&amp;#039;&amp;#039; || 0.8 || 0.18 || 1.1 || &amp;#039;&amp;#039;&amp;#039;3.0&amp;#039;&amp;#039;&amp;#039; || 0.4 || 1.3&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Paladin}} || 0.8 || 1.2 || &amp;#039;&amp;#039;&amp;#039;0.336&amp;#039;&amp;#039;&amp;#039; || 1.2 || 2.0 || 0.6 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tank}} || 0.6 || 0.7 || &amp;#039;&amp;#039;&amp;#039;0.384&amp;#039;&amp;#039;&amp;#039; || 1.5 || &amp;#039;&amp;#039;&amp;#039;2.5&amp;#039;&amp;#039;&amp;#039; || 0.5 || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cleric}} || 0.5 || 0.5 || 0.168 || &amp;#039;&amp;#039;&amp;#039;2.6&amp;#039;&amp;#039;&amp;#039; || 1.2 || 0.8 || &amp;#039;&amp;#039;&amp;#039;3.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Unversed}} || 0.9 || 0.9 || 0.22 || 1.35 || 1.9 || 0.85 || 1.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;DEF&amp;#039;&amp;#039;&amp;#039; values are the &amp;#039;&amp;#039;starting&amp;#039;&amp;#039; per-point rates: both grow on a curve as you invest more Vitality and Resistance, up to &amp;lt;code&amp;gt;VIT_scaling_max&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;DEF_scaling_max&amp;lt;/code&amp;gt;, which are &amp;#039;&amp;#039;&amp;#039;4 times&amp;#039;&amp;#039;&amp;#039; the values in this table by default.&lt;br /&gt;
&lt;br /&gt;
== Starting stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! STR !! SKP !! RES !! VIT !! PWR !! ENE&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Warrior}} || 10 || 0 || 5 || 5 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Martial Artist}} || 0 || 10 || 0 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Spiritualist}} || 0 || 0 || 0 || 0 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Berserker}} || 10 || 0 || 0 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Paladin}} || 0 || 5 || 10 || 5 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tank}} || 0 || 0 || 10 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cleric}} || 0 || 0 || 5 || 0 || 0 || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Unversed}} || 4 || 3 || 3 || 4 || 3 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regeneration ==&lt;br /&gt;
&lt;br /&gt;
Base amounts per 5 seconds, plus the extra amount per point of the listed stat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Health !! Ki !! Stamina&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Warrior}} || 1.75 (+0.06 / VIT) || 4.0 (+0.08 / ENE) || 12.0 (+0.045 / VIT, +0.06 / RES)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Martial Artist}} || 1.5 (+0.0525 / VIT) || 4.0 (+0.08 / ENE) || 9.0 (+0.03375 / VIT, +0.045 / RES)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Spiritualist}} || 0.5 (+0.015 / VIT) || 8.0 (+0.20 / ENE) || 5.0 (+0.01875 / VIT, +0.025 / RES)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Berserker}} || 1.0 (+0.0375 / VIT) || 2.0 (+0.04 / ENE) || 14.0 (+0.04875 / VIT, +0.065 / RES)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Paladin}} || 2.0 (+0.0675 / VIT) || 4.0 (+0.08 / ENE) || 8.0 (+0.03 / VIT, +0.04 / RES)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tank}} || 2.25 (+0.075 / VIT) || 5.0 (+0.10 / ENE) || 9.0 (+0.03375 / VIT, +0.045 / RES)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cleric}} || 0.5 (+0.015 / VIT) || 12.0 (+0.24 / ENE) || 16.0 (+0.045 / VIT, +0.06 / RES)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Unversed}} || 1.4 (+0.048 / VIT) || 5.0 (+0.10 / ENE) || 10.0 (+0.0375 / VIT, +0.05 / RES)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Training speed ==&lt;br /&gt;
&lt;br /&gt;
Two classes train faster than average:&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Tank|Tank]]: &amp;#039;&amp;#039;&amp;#039;×1.25&amp;#039;&amp;#039;&amp;#039; TP gain.&lt;br /&gt;
* [[Special:MyLanguage/Cleric|Cleric]]: &amp;#039;&amp;#039;&amp;#039;×1.25&amp;#039;&amp;#039;&amp;#039; TP gain and &amp;#039;&amp;#039;&amp;#039;×0.9&amp;#039;&amp;#039;&amp;#039; TP cost, the cheapest and fastest class to train.&lt;br /&gt;
&lt;br /&gt;
The class TP multiplier is one of the TP boosts described on [[Special:MyLanguage/Training Points and Mastery|Training Points and Mastery]].&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
{{Config|Custom Races|stats.json}}&lt;br /&gt;
All these values are defaults. Starting stats, scalings, regeneration, TP multipliers and the passive values live &amp;#039;&amp;#039;&amp;#039;per race&amp;#039;&amp;#039;&amp;#039; in the race stats file (&amp;lt;code&amp;gt;config/dragonminez/races/&amp;amp;lt;race&amp;amp;gt;/stats.json&amp;lt;/code&amp;gt;), so server owners and add-ons can change them for each race. The class ids used in config are &amp;lt;code&amp;gt;warrior&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;martialartist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spiritualist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;berserker&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tank&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;unversed&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
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