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	<id>https://wiki.dragonminez.com/index.php?action=history&amp;feed=atom&amp;title=Commands</id>
	<title>Commands - Revision history</title>
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	<updated>2026-10-25T18:46:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dragonminez.com/index.php?title=Commands&amp;diff=37619&amp;oldid=prev</id>
		<title>Shokkoh: Sync from dragonminez-wiki repository</title>
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		<updated>2026-10-22T00:44:50Z</updated>

		<summary type="html">&lt;p&gt;Sync from dragonminez-wiki repository&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:44, 22 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:9--&amp;gt; answering a Namekian assimilation request (&amp;lt;code&amp;gt;/dmzracial reply&amp;lt;/code&amp;gt;, which needs no permission at all);&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:9--&amp;gt; answering a Namekian assimilation request (&amp;lt;code&amp;gt;/dmzracial reply&amp;lt;/code&amp;gt;, which needs no permission at all);&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; reopening the summary of your last world boss fight (&amp;lt;code&amp;gt;/dmzworldboss results&amp;lt;/code&amp;gt;);&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; reopening the summary of your last world boss fight (&amp;lt;code&amp;gt;/dmzworldboss results&amp;lt;/code&amp;gt;);&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:73--&amp;gt; saving a debug file of your own character (&amp;lt;code&amp;gt;/dmzdebug&amp;lt;/code&amp;gt;, once every 5 seconds);&amp;lt;/translate&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; viewing your own stats, points, skills, techniques, forms and effects.&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; viewing your own stats, points, skills, techniques, forms and effects.&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l101&quot;&gt;Line 101:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzquest}} || &amp;lt;code&amp;gt;list [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info &amp;amp;lt;quest&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;start&amp;amp;#124;finish&amp;amp;#124;fail&amp;amp;#124;reset &amp;amp;lt;quest&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;track &amp;amp;lt;quest&amp;amp;#124;none&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;startsaga&amp;amp;#124;finishsaga&amp;amp;#124;resetsaga &amp;amp;lt;saga&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;difficulty [easy&amp;amp;#124;normal&amp;amp;#124;hard] [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc spawn &amp;amp;lt;npcId&amp;amp;gt; [model] [texture]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc list&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc remove&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:50--&amp;gt; Lists, inspects, tracks and force-starts, finishes, fails or resets quests and whole [[Special:MyLanguage/Sagas|sagas]], and spawns quest NPCs (&amp;lt;code&amp;gt;questnpc&amp;lt;/code&amp;gt; needs OP level 2). Quest and saga IDs use &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; where the quest files use &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt; (for example &amp;lt;code&amp;gt;saiyan_saga.1&amp;lt;/code&amp;gt;). &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;finish&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fail&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;track&amp;lt;/code&amp;gt; and the saga subcommands only change the player you name (or you), never the rest of their party. &amp;lt;code&amp;gt;difficulty&amp;lt;/code&amp;gt; with no value shows your story difficulty; with a value it sets it, and players get a chat notice. For a player in a party it changes the party leader&amp;#039;s difficulty, so the whole party switches.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzquest start saiyan_saga.1 @s&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;/dmzquest difficulty hard Steve&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzquest}} || &amp;lt;code&amp;gt;list [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info &amp;amp;lt;quest&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;start&amp;amp;#124;finish&amp;amp;#124;fail&amp;amp;#124;reset &amp;amp;lt;quest&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;track &amp;amp;lt;quest&amp;amp;#124;none&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;startsaga&amp;amp;#124;finishsaga&amp;amp;#124;resetsaga &amp;amp;lt;saga&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;difficulty [easy&amp;amp;#124;normal&amp;amp;#124;hard] [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc spawn &amp;amp;lt;npcId&amp;amp;gt; [model] [texture]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc list&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc remove&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:50--&amp;gt; Lists, inspects, tracks and force-starts, finishes, fails or resets quests and whole [[Special:MyLanguage/Sagas|sagas]], and spawns quest NPCs (&amp;lt;code&amp;gt;questnpc&amp;lt;/code&amp;gt; needs OP level 2). Quest and saga IDs use &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; where the quest files use &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt; (for example &amp;lt;code&amp;gt;saiyan_saga.1&amp;lt;/code&amp;gt;). &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;finish&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fail&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;track&amp;lt;/code&amp;gt; and the saga subcommands only change the player you name (or you), never the rest of their party. &amp;lt;code&amp;gt;difficulty&amp;lt;/code&amp;gt; with no value shows your story difficulty; with a value it sets it, and players get a chat notice. For a player in a party it changes the party leader&amp;#039;s difficulty, so the whole party switches.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzquest start saiyan_saga.1 @s&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;/dmzquest difficulty hard Steve&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid}} || &amp;lt;code&amp;gt;start [type]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:51--&amp;gt; &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt; begins a raid at your position &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;&amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by &lt;/del&gt;default); &amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt; cancels the nearest raid within 128 blocks; &amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; shows the state of the nearest raid. Needs OP level 2. See [[Special:MyLanguage/Raids|Raids]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzraid start saiyan_assault&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid}} || &amp;lt;code&amp;gt;start [type]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:51--&amp;gt; &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt; begins a raid at your position&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &amp;lt;code&amp;gt;red_ribbon_assault&amp;lt;/code&amp;gt;, &lt;/ins&gt;&amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(the &lt;/ins&gt;default)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &amp;lt;code&amp;gt;frieza_invasion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gomah_assault&amp;lt;/code&amp;gt; or an extra raid&lt;/ins&gt;; &amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt; cancels the nearest raid within 128 blocks; &amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; shows the state of the nearest raid. Needs OP level 2. See [[Special:MyLanguage/Raids|Raids]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzraid start saiyan_assault&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot;&gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss}} || &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;locate [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;tp [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ready [boss]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:57--&amp;gt; &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; (anyone) reopens the summary of your most recent world boss fight. &amp;lt;code&amp;gt;locate&amp;lt;/code&amp;gt; finds a lair (no boss means every lair), &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt; teleports you there, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; despawns the boss and forgets its lair so a new one is chosen and built (it also restores the Tree of Might, the Big Gete Star or Gomah&amp;#039;s Horn Cradle in the loaded chunks), and &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; clears the respawn cooldown. Bosses: &amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt;; without one, &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; use the nearest lair in your current dimension (&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; if there is none). Everything except &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; needs OP level 2. See [[Special:MyLanguage/World Bosses|World Bosses]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzworldboss locate turles&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss}} || &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;locate [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;tp [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ready [boss]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:57--&amp;gt; &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; (anyone) reopens the summary of your most recent world boss fight. &amp;lt;code&amp;gt;locate&amp;lt;/code&amp;gt; finds a lair (no boss means every lair), &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt; teleports you there, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; despawns the boss and forgets its lair so a new one is chosen and built (it also restores the Tree of Might, the Big Gete Star or Gomah&amp;#039;s Horn Cradle in the loaded chunks), and &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; clears the respawn cooldown. Bosses: &amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt;; without one, &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; use the nearest lair in your current dimension (&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; if there is none). Everything except &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; needs OP level 2. See [[Special:MyLanguage/World Bosses|World Bosses]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzworldboss locate turles&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmztournament}} || &amp;lt;code&amp;gt;ring &amp;amp;lt;tournament&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;cooldown clear &amp;amp;lt;players&amp;amp;gt; [tournament]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:58--&amp;gt; &amp;lt;code&amp;gt;ring&amp;lt;/code&amp;gt;, run while standing inside a tournament arena structure, saves your spot as that tournament&#039;s ring point. &amp;lt;code&amp;gt;cooldown clear&amp;lt;/code&amp;gt; clears tournament cooldowns (of every tournament if none is given). Needs OP level 2. See [[Special:MyLanguage/Tournaments|Tournaments]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmztournament cooldown clear @a&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmztournament}} || &amp;lt;code&amp;gt;ring &amp;amp;lt;tournament&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;cooldown clear &amp;amp;lt;players&amp;amp;gt; [tournament]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:58--&amp;gt; &amp;lt;code&amp;gt;ring&amp;lt;/code&amp;gt;, run while standing inside a tournament arena structure, saves your spot as that tournament&#039;s ring point. &amp;lt;code&amp;gt;cooldown clear&amp;lt;/code&amp;gt; clears tournament cooldowns (of every tournament if none is given&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;). Tournaments: &amp;lt;code&amp;gt;baba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cell&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;otherworld&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;budokai&amp;lt;/code&amp;gt; (the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]]&lt;/ins&gt;). Needs OP level 2. See [[Special:MyLanguage/Tournaments|Tournaments]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmztournament cooldown clear @a&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzdragonballs}} || &amp;lt;code&amp;gt;status [set]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;regenerate &amp;amp;lt;set&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:59--&amp;gt; &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; shows, per set, the balls placed, the balls pending (generated once their chunk loads) and the dragons waiting for a wish; with a set, it lists every ball&amp;#039;s coordinates (click to teleport). &amp;lt;code&amp;gt;regenerate&amp;lt;/code&amp;gt; tops a set back up to its configured number of copies (balls held by players aren&amp;#039;t counted). Sets: &amp;lt;code&amp;gt;earth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;namek&amp;lt;/code&amp;gt; and any add-on set. See [[Special:MyLanguage/Dragons and Wishes|Dragons and Wishes]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzdragonballs status earth&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzdragonballs}} || &amp;lt;code&amp;gt;status [set]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;regenerate &amp;amp;lt;set&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:59--&amp;gt; &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; shows, per set, the balls placed, the balls pending (generated once their chunk loads) and the dragons waiting for a wish; with a set, it lists every ball&amp;#039;s coordinates (click to teleport). &amp;lt;code&amp;gt;regenerate&amp;lt;/code&amp;gt; tops a set back up to its configured number of copies (balls held by players aren&amp;#039;t counted). Sets: &amp;lt;code&amp;gt;earth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;namek&amp;lt;/code&amp;gt; and any add-on set. See [[Special:MyLanguage/Dragons and Wishes|Dragons and Wishes]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzdragonballs status earth&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l127&quot;&gt;Line 127:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 128:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! &amp;lt;translate&amp;gt;&amp;lt;!--T:62--&amp;gt; Command&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:63--&amp;gt; Syntax&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:64--&amp;gt; What it does&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:65--&amp;gt; Example&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! &amp;lt;translate&amp;gt;&amp;lt;!--T:62--&amp;gt; Command&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:63--&amp;gt; Syntax&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:64--&amp;gt; What it does&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:65--&amp;gt; Example&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzlocate}} || &amp;lt;code&amp;gt;&amp;amp;lt;structureId&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:66--&amp;gt; Finds the nearest DragonMineZ structure with that id in your dimension (a bare id or &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt;). It also accepts &amp;lt;code&amp;gt;otherworld_tournament&amp;lt;/code&amp;gt;, the Otherworld Tournament ring, which only works while you are in the [[Special:MyLanguage/Otherworld|Otherworld]]. See [[Special:MyLanguage/Structures|Structures]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzlocate goku_house&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzlocate}} || &amp;lt;code&amp;gt;&amp;amp;lt;structureId&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:66--&amp;gt; Finds the nearest DragonMineZ structure with that id in your dimension (a bare id or &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt;). It also accepts &amp;lt;code&amp;gt;otherworld_tournament&amp;lt;/code&amp;gt;, the Otherworld Tournament ring, which only works while you are in the [[Special:MyLanguage/Otherworld|Otherworld]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Among the ids are &amp;lt;code&amp;gt;budokai_tenkaichi&amp;lt;/code&amp;gt; (the [[Special:MyLanguage/World Martial Arts Tournament|World Martial Arts Tournament]] island) and &amp;lt;code&amp;gt;red_ribbon_base&amp;lt;/code&amp;gt; (the bases of the [[Special:MyLanguage/Red Ribbon Army Assault|Red Ribbon Army Assault]])&lt;/ins&gt;. See [[Special:MyLanguage/Structures|Structures]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzlocate goku_house&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzstructure}} || &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:67--&amp;gt; &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt; prints the structure you are standing in, its template and your position and facing relative to it, with a &amp;#039;&amp;#039;&amp;#039;Copy NPC JSON&amp;#039;&amp;#039;&amp;#039; button. &amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; lists that structure&amp;#039;s NPCs, where they are (click for a teleport command) and whether they have spawned yet. Needs &amp;lt;code&amp;gt;dragonminez.dmzstructure&amp;lt;/code&amp;gt; or OP level 2. See [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzstructure here&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzstructure}} || &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:67--&amp;gt; &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt; prints the structure you are standing in, its template and your position and facing relative to it, with a &amp;#039;&amp;#039;&amp;#039;Copy NPC JSON&amp;#039;&amp;#039;&amp;#039; button. &amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; lists that structure&amp;#039;s NPCs, where they are (click for a teleport command) and whether they have spawned yet. Needs &amp;lt;code&amp;gt;dragonminez.dmzstructure&amp;lt;/code&amp;gt; or OP level 2. See [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzstructure here&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l137&quot;&gt;Line 137:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzrestoreupdate}} || &amp;lt;code&amp;gt;[confirm]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:70--&amp;gt; Deletes the world&amp;#039;s &amp;lt;code&amp;gt;wishes&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sagas&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;quests&amp;lt;/code&amp;gt; folders and regenerates them from the defaults. With no argument it prints a warning with a clickable confirm button that expires after 15 seconds. Needs &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; or OP level 2. See [[Special:MyLanguage/FAQ|FAQ]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzrestoreupdate confirm&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzrestoreupdate}} || &amp;lt;code&amp;gt;[confirm]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:70--&amp;gt; Deletes the world&amp;#039;s &amp;lt;code&amp;gt;wishes&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sagas&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;quests&amp;lt;/code&amp;gt; folders and regenerates them from the defaults. With no argument it prints a warning with a clickable confirm button that expires after 15 seconds. Needs &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; or OP level 2. See [[Special:MyLanguage/FAQ|FAQ]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzrestoreupdate confirm&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzdebug}} || &amp;lt;code&amp;gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&lt;/del&gt;] [scope]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:71--&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prints &lt;/del&gt;debug data. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When both are given&lt;/del&gt;, &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the target (a player) comes &lt;/del&gt;before the scope&#039;&#039;&#039;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a scope alone uses yourself&lt;/del&gt;. Scopes: &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;STATS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CHARACTER&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TECHNIQUES&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;QUESTS&amp;lt;/code&amp;gt;.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzdebug @s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STATS&lt;/del&gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzdebug}} || &amp;lt;code&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scope&lt;/ins&gt;]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; &lt;/ins&gt;[scope]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:71--&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saves a &lt;/ins&gt;debug &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;file with a character&#039;s DragonMineZ &lt;/ins&gt;data. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every player can run it on their own character, once every 5 seconds: the file is saved on your own computer as &amp;lt;code&amp;gt;dmzdebug/&amp;amp;lt;PlayerName&amp;amp;gt;.json&amp;lt;/code&amp;gt; in your game folder, and the chat message has a link that opens the folder. Admins (OP level 2 or &amp;lt;code&amp;gt;dragonminez.admin&amp;lt;/code&amp;gt;) can also name another player&lt;/ins&gt;, &#039;&#039;&#039;before the scope&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and have no cooldown&lt;/ins&gt;; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run from the server console, the file is saved in the server&#039;s folder&lt;/ins&gt;. Scopes: &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(the default)&lt;/ins&gt;, &amp;lt;code&amp;gt;STATS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CHARACTER&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TECHNIQUES&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;QUESTS&amp;lt;/code&amp;gt;.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzdebug &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STATS&amp;lt;/code&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| {{Command|/dmztrigger}} || &amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; form base&amp;amp;#124;&amp;amp;lt;group&amp;amp;gt; &amp;amp;lt;form&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; stackform clear&amp;amp;#124;&amp;amp;lt;group&amp;amp;gt; &amp;amp;lt;form&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; clear&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill saiyan [potency] [temp&amp;amp;#124;real]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill majin &amp;amp;lt;potency&amp;amp;gt; &amp;amp;lt;mob&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill namekian [potency]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill human adrenaline&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill frostdemon reserve &amp;amp;lt;percent&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill bioandroid explode&amp;amp;#124;celljr&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; cooldowns&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; rage &amp;amp;lt;0-100&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; knockout [seconds]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; release &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:74--&amp;gt; A testing tool: unlike most commands, the player is required and comes &#039;&#039;&#039;first&#039;&#039;&#039;. &amp;lt;code&amp;gt;form&amp;lt;/code&amp;gt; puts the player into any form of their race (&amp;lt;code&amp;gt;base&amp;lt;/code&amp;gt; reverts), &amp;lt;code&amp;gt;stackform&amp;lt;/code&amp;gt; applies a stack form (&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; removes it) and &amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; removes both; forms triggered this way cost nothing, give no mastery and skip unlock requirements. &amp;lt;code&amp;gt;racialskill&amp;lt;/code&amp;gt; fires a [[Special:MyLanguage/Racial Skills|racial skill]]: a Saiyan Zenkai at a potency (&amp;lt;code&amp;gt;temp&amp;lt;/code&amp;gt; only applies the temporary boost, &amp;lt;code&amp;gt;real&amp;lt;/code&amp;gt; triggers a full Zenkai), a Majin absorption of the mob you name, a Namekian assimilation, Human Adrenaline, a Frost Demon energy reserve at that percentage, or a Bio-Android self-destruct or Cell Jr. &amp;lt;code&amp;gt;cooldowns&amp;lt;/code&amp;gt; clears the racial cooldowns, &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; sets the Rage meter (Mutants and False Super Saiyan), &amp;lt;code&amp;gt;knockout&amp;lt;/code&amp;gt; knocks the player out (by default for the server&#039;s knockdown time) and &amp;lt;code&amp;gt;release&amp;lt;/code&amp;gt; sets Power Release. Needs OP level 2, &amp;lt;code&amp;gt;dragonminez.admin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dragonminez.dmztrigger.self&amp;lt;/code&amp;gt; (yourself only) or &amp;lt;code&amp;gt;dragonminez.dmztrigger.others&amp;lt;/code&amp;gt;; both nodes are off by default.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmztrigger &lt;/ins&gt;@s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knockout 10&lt;/ins&gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Commands&amp;diff=115&amp;oldid=prev</id>
		<title>Neb: Sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Commands&amp;diff=115&amp;oldid=prev"/>
		<updated>2026-10-13T04:15:38Z</updated>

		<summary type="html">&lt;p&gt;Sync from dragonminez-wiki repository&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
DragonMineZ adds a set of chat commands for checking and editing characters, running parties and quests, managing raids, world bosses, tournaments and Dragon Balls, and administering the server. Most of them are meant for operators; this page lists every command, its syntax and an example.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note|title=&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; Reading the syntax&amp;lt;/translate&amp;gt;|&amp;lt;translate&amp;gt;&amp;lt;!--T:3--&amp;gt; In the examples, &amp;lt;code&amp;gt;@s&amp;lt;/code&amp;gt; is yourself and &amp;lt;code&amp;gt;@p&amp;lt;/code&amp;gt; the nearest player; you can also use a player&amp;#039;s name or any selector. Unless noted, &amp;lt;code&amp;gt;[targets]&amp;lt;/code&amp;gt; is &amp;#039;&amp;#039;&amp;#039;optional&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;defaults to yourself&amp;#039;&amp;#039;&amp;#039; and always comes &amp;#039;&amp;#039;&amp;#039;last&amp;#039;&amp;#039;&amp;#039;. Values in angle brackets are required, values in square brackets are optional, and a vertical bar separates alternatives. Type any command with no arguments in-game to see its full argument list and subcommands.&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Who can use them == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Most commands need operator rights (OP level 2), the &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; permission or the matching permission node. A few parts are open to every player by default:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; listing your own quest progress, viewing quest information and tracking your own quest (&amp;lt;code&amp;gt;/dmzquest list&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;track&amp;lt;/code&amp;gt;);&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; party commands (&amp;lt;code&amp;gt;/dmzparty&amp;lt;/code&amp;gt;);&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; growing or cutting your own tail (&amp;lt;code&amp;gt;/dmztail&amp;lt;/code&amp;gt;) and resyncing or resetting your own hair (&amp;lt;code&amp;gt;/dmzhair&amp;lt;/code&amp;gt;);&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:9--&amp;gt; answering a Namekian assimilation request (&amp;lt;code&amp;gt;/dmzracial reply&amp;lt;/code&amp;gt;, which needs no permission at all);&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; reopening the summary of your last world boss fight (&amp;lt;code&amp;gt;/dmzworldboss results&amp;lt;/code&amp;gt;);&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; viewing your own stats, points, skills, techniques, forms and effects.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
Server owners running a permissions mod can grant the rest one node at a time: see [[Special:MyLanguage/Permissions|Permissions]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Character and progression == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:14--&amp;gt; Command&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:15--&amp;gt; Syntax&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:16--&amp;gt; What it does&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:17--&amp;gt; Example&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzstats}} || &amp;lt;code&amp;gt;set&amp;amp;#124;add&amp;amp;#124;remove &amp;amp;lt;STR&amp;amp;#124;SKP&amp;amp;#124;RES&amp;amp;#124;VIT&amp;amp;#124;PWR&amp;amp;#124;ENE&amp;amp;#124;ALL&amp;amp;gt; &amp;amp;lt;amount&amp;amp;#124;min&amp;amp;#124;max&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;relocate [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [targets] [keepPercentage] [keepSkills]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:18--&amp;gt; Sets, adds or removes stat points; &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; is 0 and &amp;lt;code&amp;gt;max&amp;lt;/code&amp;gt; is the server&amp;#039;s stat cap. &amp;lt;code&amp;gt;relocate&amp;lt;/code&amp;gt; is a stat respec and &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; a progress reset: see [[Special:MyLanguage/Commands#Resetting a character without losing stats|below]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzstats set STR max @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzpoints}} || &amp;lt;code&amp;gt;set&amp;amp;#124;add&amp;amp;#124;remove &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:19--&amp;gt; Edits &amp;#039;&amp;#039;&amp;#039;Training Points&amp;#039;&amp;#039;&amp;#039; only. Attribute Points come from Attributes rewards and &amp;lt;code&amp;gt;/dmzstats relocate&amp;lt;/code&amp;gt;.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzpoints add 10000 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzbonus}} || &amp;lt;code&amp;gt;add &amp;amp;lt;STR&amp;amp;#124;SKP&amp;amp;#124;DEF&amp;amp;#124;STM&amp;amp;#124;VIT&amp;amp;#124;PWR&amp;amp;#124;ENE&amp;amp;#124;ALL&amp;amp;gt; &amp;amp;lt;+&amp;amp;#124;-&amp;amp;#124;*&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt; &amp;amp;lt;bonusName&amp;amp;gt; [applyMultipliers] [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;stat&amp;amp;gt; &amp;amp;lt;bonusName&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;clear &amp;amp;lt;stat&amp;amp;#124;ALL&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:20--&amp;gt; Adds, removes or clears named bonus stats. The bonus stat keys are &amp;#039;&amp;#039;&amp;#039;DEF&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;STM&amp;#039;&amp;#039;&amp;#039;, not RES, so they don&amp;#039;t exactly match the keys of &amp;lt;code&amp;gt;/dmzstats&amp;lt;/code&amp;gt;.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzbonus add STR + 500 eventbuff true @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzform}} || &amp;lt;code&amp;gt;set &amp;amp;lt;form&amp;amp;gt; &amp;amp;lt;level&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;set all &amp;amp;lt;level&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;add &amp;amp;lt;form&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;form&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:21--&amp;gt; Sets, grants (at level 1) or removes a form. &amp;lt;code&amp;gt;set all&amp;lt;/code&amp;gt; sets &amp;#039;&amp;#039;&amp;#039;every&amp;#039;&amp;#039;&amp;#039; form and stack-form skill to that level. See [[Special:MyLanguage/Transformations|Transformations]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzform set all 5 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzclass}} || &amp;lt;code&amp;gt;&amp;amp;lt;class&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:22--&amp;gt; Sets a player&amp;#039;s [[Special:MyLanguage/Classes|class]] (fully positional, with no &amp;lt;code&amp;gt;set&amp;lt;/code&amp;gt; word). The class must be one your race offers (it tab-completes to the classes of all loaded races); stat multipliers are re-applied on change.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzclass tank @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzmastery}} || &amp;lt;code&amp;gt;set&amp;amp;#124;add &amp;amp;lt;group&amp;amp;gt; &amp;amp;lt;form&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;set&amp;amp;#124;add current form&amp;amp;#124;stack &amp;amp;lt;value&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;set&amp;amp;#124;add ALL form&amp;amp;#124;stack&amp;amp;#124;all &amp;amp;lt;value&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:23--&amp;gt; Sets or adds form mastery. Like most commands, the targets are optional, default to yourself and come last. The group tab-completes your race&amp;#039;s form groups (every loaded race&amp;#039;s groups when run from the console) plus every stack-form group. &amp;lt;code&amp;gt;current&amp;lt;/code&amp;gt; uses each target&amp;#039;s active form or stack form and skips, with a message, anyone who isn&amp;#039;t transformed. &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; covers every form of the target&amp;#039;s race, every stack form, or both. See [[Special:MyLanguage/Training Points and Mastery#Mastery|Mastery]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzmastery set current form 100 Steve&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzskill}} || &amp;lt;code&amp;gt;set &amp;amp;lt;skill&amp;amp;#124;all&amp;amp;gt; &amp;amp;lt;level&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;add &amp;amp;lt;skill&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;skill&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:24--&amp;gt; Edits &amp;quot;plain&amp;quot; [[Special:MyLanguage/Skills|skills]] only (not ki, strike or evasion techniques, forms or stack forms). &amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; sets level 1; &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; applies to every plain skill at once.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzskill add ki_control @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztech}} || &amp;lt;code&amp;gt;add&amp;amp;#124;remove &amp;amp;lt;technique&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;experience add&amp;amp;#124;set&amp;amp;#124;remove &amp;amp;lt;technique&amp;amp;gt; &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:25--&amp;gt; Grants or removes ki, strike and evasion [[Special:MyLanguage/Techniques|techniques]], or edits their experience. &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; adds or removes every predefined technique; techniques you already own are left untouched by &amp;lt;code&amp;gt;add all&amp;lt;/code&amp;gt;.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmztech add kamehameha @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzcooldowns}} || &amp;lt;code&amp;gt;&amp;amp;lt;slot 1-8&amp;amp;gt; &amp;amp;lt;cooldown&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:26--&amp;gt; Sets the remaining cooldown of the ki or strike technique equipped in that technique slot, in &amp;#039;&amp;#039;&amp;#039;ticks&amp;#039;&amp;#039;&amp;#039; (20 ticks = 1 second); &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; clears it so the technique can fire immediately. Fails if the slot is empty.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzcooldowns 1 0 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzracial}} || &amp;lt;code&amp;gt;reset [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reply accept&amp;amp;#124;reject&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:27--&amp;gt; &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; wipes a player&amp;#039;s racial-skill progress: racial stat bonuses, Namekian assimilations, Majin absorptions, Cell Jr. (despawned), Zenkai uses and racial cooldowns. &amp;lt;code&amp;gt;reply&amp;lt;/code&amp;gt; answers a pending Namekian &amp;#039;&amp;#039;&amp;#039;Assimilation&amp;#039;&amp;#039;&amp;#039; request sent to you (anyone can use it). See [[Special:MyLanguage/Racial Skills|Racial Skills]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzracial reset @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzalignment}} || &amp;lt;code&amp;gt;set &amp;amp;lt;0-100&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;add &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:28--&amp;gt; Sets, raises or lowers a player&amp;#039;s [[Special:MyLanguage/Alignment|alignment]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzalignment set 100 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztail}} || &amp;lt;code&amp;gt;grow [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;cut [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:29--&amp;gt; Grows or cuts a Saiyan tail.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmztail grow @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzhair}} || &amp;lt;code&amp;gt;resync [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:30--&amp;gt; &amp;lt;code&amp;gt;resync&amp;lt;/code&amp;gt; re-sends a player&amp;#039;s appearance to nearby players (it fixes desynced or invisible hair). &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; restores the race&amp;#039;s default hair type and color and clears every custom hair style. See [[Special:MyLanguage/Character Customization|Character Customization]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzhair reset @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzweight}} || &amp;lt;code&amp;gt;&amp;amp;lt;turtle_shell&amp;amp;#124;workout_weights&amp;amp;#124;piccolo_cape&amp;amp;gt; &amp;amp;lt;weight&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;weight&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:31--&amp;gt; Gives you a [[Special:MyLanguage/Weights|weight]] item of that weight (yourself only, no targets). A bare weight gives Workout Weights.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzweight turtle_shell 500&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Resetting a character without losing stats === &amp;lt;!--T:32--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:33--&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/dmzstats&amp;lt;/code&amp;gt; has two different reset tools; pick the right one depending on what you want to keep:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:34--&amp;gt; &amp;lt;code&amp;gt;/dmzstats relocate [targets]&amp;lt;/code&amp;gt; is a pure &amp;#039;&amp;#039;&amp;#039;stat respec&amp;#039;&amp;#039;&amp;#039;. It sets STR, SKP, RES, VIT, PWR and ENE back down to the race&amp;#039;s base starting values and refunds every point invested above that as &amp;#039;&amp;#039;&amp;#039;pending Attribute Points&amp;#039;&amp;#039;&amp;#039;, so you lose nothing: you just redistribute them from scratch. Nothing else (forms, skills, quests, techniques, master relationships) is touched.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:35--&amp;gt; &amp;lt;code&amp;gt;/dmzstats reset [targets] [keepPercentage] [keepSkills]&amp;lt;/code&amp;gt; is a &amp;#039;&amp;#039;&amp;#039;progress reset&amp;#039;&amp;#039;&amp;#039;. With no &amp;lt;code&amp;gt;keepPercentage&amp;lt;/code&amp;gt; it wipes stats, Training Points, forms, skills, quests, techniques, cooldowns, bonus stats, master interactions and dynamic growth back to zero. To reset progress &amp;#039;&amp;#039;&amp;#039;without losing your stats&amp;#039;&amp;#039;&amp;#039;, pass &amp;lt;code&amp;gt;keepPercentage&amp;lt;/code&amp;gt; 100 (it keeps 100% of your current STR, SKP, RES, VIT, PWR, ENE and Training Points) and &amp;lt;code&amp;gt;keepSkills&amp;lt;/code&amp;gt; true (it also keeps your learned skills, techniques and effects); everything else (forms, quests, cooldowns, bonus stats, master interactions, dynamic growth) is still cleared.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
/dmzstats relocate @s&lt;br /&gt;
/dmzstats reset @s 100 true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Effects, halo and revive == &amp;lt;!--T:36--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:37--&amp;gt; Command&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:38--&amp;gt; Syntax&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:39--&amp;gt; What it does&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:40--&amp;gt; Example&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzeffect}} || &amp;lt;code&amp;gt;give &amp;amp;lt;effect&amp;amp;gt; &amp;amp;lt;durationSeconds&amp;amp;#124;-1&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;effect&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;clear [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:41--&amp;gt; Handles DragonMineZ&amp;#039;s long-term character [[Special:MyLanguage/Effects|effects]]: &amp;lt;code&amp;gt;mightfruit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;mutant&amp;lt;/code&amp;gt;. A duration of &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; is permanent. &amp;lt;code&amp;gt;remove knockout&amp;lt;/code&amp;gt; gets a knocked-down player up (the &amp;#039;&amp;#039;&amp;#039;K.O.&amp;#039;&amp;#039;&amp;#039; effect). Other effects use vanilla &amp;lt;code&amp;gt;/effect&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; also ends a knockdown and a fusion and clears the fusion cooldown, the [[Special:MyLanguage/Super Saiyan God Ritual|Super Saiyan God Ritual]] cooldown (&amp;#039;&amp;#039;&amp;#039;God Ritual CD&amp;#039;&amp;#039;&amp;#039;) and the [[Special:MyLanguage/Ki Transfer|Ki Transfer]] effects (&amp;#039;&amp;#039;&amp;#039;Shared Ki&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ki Exhaustion&amp;#039;&amp;#039;&amp;#039;).&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzeffect give mightfruit 600 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzhalo}} || &amp;lt;code&amp;gt;on [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;off [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:42--&amp;gt; Turns a player&amp;#039;s halo on or off.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzhalo on @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzrevive}} || &amp;lt;code&amp;gt;[targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:43--&amp;gt; Fully revives a dead player (with no arguments, yourself). See [[Special:MyLanguage/Otherworld|Otherworld]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzrevive @p&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Parties, quests and raids == &amp;lt;!--T:44--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:45--&amp;gt; Command&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:46--&amp;gt; Syntax&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:47--&amp;gt; What it does&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:48--&amp;gt; Example&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzparty}} || &amp;lt;code&amp;gt;invite &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;accept [confirm] [party]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reject [party]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;leave&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;kick &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;disband&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;pvp&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:49--&amp;gt; Manages your party, like the Party tab of the Character Menu. With no arguments it lists your party: ⭐ marks the leader and ☆ the player who created it, when someone else is leading. &amp;lt;code&amp;gt;invite&amp;lt;/code&amp;gt; also works on a player who is already in another party (accepting moves them to yours); if the invitation can&amp;#039;t be sent, it tells you why: the level gap is too large, your party is full, the player is already in your party or plays on a higher story difficulty than your party. A member who isn&amp;#039;t the leader sends the leader a suggestion instead. &amp;lt;code&amp;gt;accept&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;reject&amp;lt;/code&amp;gt; answer your latest invitation, or the party whose ID you give (the clickable chat buttons fill it in); &amp;lt;code&amp;gt;confirm&amp;lt;/code&amp;gt; accepts an invitation from a party on a higher difficulty, which permanently raises yours. &amp;lt;code&amp;gt;kick&amp;lt;/code&amp;gt; (leader only) also works on offline members, but never on the player who created the party. &amp;lt;code&amp;gt;disband&amp;lt;/code&amp;gt; is only for the creator; when the creator uses &amp;lt;code&amp;gt;leave&amp;lt;/code&amp;gt;, the party is disbanded too. Nobody can join, be invited to or be kicked from a party while its [[Special:MyLanguage/Tournaments|tournament]] is underway.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzparty invite Steve&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzquest}} || &amp;lt;code&amp;gt;list [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info &amp;amp;lt;quest&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;start&amp;amp;#124;finish&amp;amp;#124;fail&amp;amp;#124;reset &amp;amp;lt;quest&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;track &amp;amp;lt;quest&amp;amp;#124;none&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;startsaga&amp;amp;#124;finishsaga&amp;amp;#124;resetsaga &amp;amp;lt;saga&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;difficulty [easy&amp;amp;#124;normal&amp;amp;#124;hard] [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc spawn &amp;amp;lt;npcId&amp;amp;gt; [model] [texture]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc list&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc remove&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:50--&amp;gt; Lists, inspects, tracks and force-starts, finishes, fails or resets quests and whole [[Special:MyLanguage/Sagas|sagas]], and spawns quest NPCs (&amp;lt;code&amp;gt;questnpc&amp;lt;/code&amp;gt; needs OP level 2). Quest and saga IDs use &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; where the quest files use &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt; (for example &amp;lt;code&amp;gt;saiyan_saga.1&amp;lt;/code&amp;gt;). &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;finish&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fail&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;track&amp;lt;/code&amp;gt; and the saga subcommands only change the player you name (or you), never the rest of their party. &amp;lt;code&amp;gt;difficulty&amp;lt;/code&amp;gt; with no value shows your story difficulty; with a value it sets it, and players get a chat notice. For a player in a party it changes the party leader&amp;#039;s difficulty, so the whole party switches.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzquest start saiyan_saga.1 @s&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;/dmzquest difficulty hard Steve&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzraid}} || &amp;lt;code&amp;gt;start [type]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:51--&amp;gt; &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt; begins a raid at your position (&amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt; by default); &amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt; cancels the nearest raid within 128 blocks; &amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; shows the state of the nearest raid. Needs OP level 2. See [[Special:MyLanguage/Raids|Raids]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzraid start saiyan_assault&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== World bosses, tournaments, Dragon Balls and minigames == &amp;lt;!--T:52--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:53--&amp;gt; Command&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:54--&amp;gt; Syntax&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:55--&amp;gt; What it does&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:56--&amp;gt; Example&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzworldboss}} || &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;locate [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;tp [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ready [boss]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:57--&amp;gt; &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; (anyone) reopens the summary of your most recent world boss fight. &amp;lt;code&amp;gt;locate&amp;lt;/code&amp;gt; finds a lair (no boss means every lair), &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt; teleports you there, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; despawns the boss and forgets its lair so a new one is chosen and built (it also restores the Tree of Might, the Big Gete Star or Gomah&amp;#039;s Horn Cradle in the loaded chunks), and &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; clears the respawn cooldown. Bosses: &amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt;; without one, &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; use the nearest lair in your current dimension (&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; if there is none). Everything except &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; needs OP level 2. See [[Special:MyLanguage/World Bosses|World Bosses]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzworldboss locate turles&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztournament}} || &amp;lt;code&amp;gt;ring &amp;amp;lt;tournament&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;cooldown clear &amp;amp;lt;players&amp;amp;gt; [tournament]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:58--&amp;gt; &amp;lt;code&amp;gt;ring&amp;lt;/code&amp;gt;, run while standing inside a tournament arena structure, saves your spot as that tournament&amp;#039;s ring point. &amp;lt;code&amp;gt;cooldown clear&amp;lt;/code&amp;gt; clears tournament cooldowns (of every tournament if none is given). Needs OP level 2. See [[Special:MyLanguage/Tournaments|Tournaments]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmztournament cooldown clear @a&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzdragonballs}} || &amp;lt;code&amp;gt;status [set]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;regenerate &amp;amp;lt;set&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:59--&amp;gt; &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; shows, per set, the balls placed, the balls pending (generated once their chunk loads) and the dragons waiting for a wish; with a set, it lists every ball&amp;#039;s coordinates (click to teleport). &amp;lt;code&amp;gt;regenerate&amp;lt;/code&amp;gt; tops a set back up to its configured number of copies (balls held by players aren&amp;#039;t counted). Sets: &amp;lt;code&amp;gt;earth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;namek&amp;lt;/code&amp;gt; and any add-on set. See [[Special:MyLanguage/Dragons and Wishes|Dragons and Wishes]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzdragonballs status earth&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzminigame}} || &amp;lt;code&amp;gt;play &amp;amp;lt;minigame&amp;amp;gt; [targets] [masterBonus]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;learn &amp;amp;lt;minigame&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:60--&amp;gt; &amp;lt;code&amp;gt;play&amp;lt;/code&amp;gt; opens a training minigame for the players (they need a created character; &amp;lt;code&amp;gt;masterBonus&amp;lt;/code&amp;gt; true applies the master&amp;#039;s mentor bonus). &amp;lt;code&amp;gt;learn&amp;lt;/code&amp;gt; marks the minigames as learned. Minigames: &amp;lt;code&amp;gt;rhythm&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;control&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;memory&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;precision&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gravity&amp;lt;/code&amp;gt;. See [[Special:MyLanguage/Training Minigames|Training Minigames]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzminigame learn all @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Server and admin utility == &amp;lt;!--T:61--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:62--&amp;gt; Command&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:63--&amp;gt; Syntax&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:64--&amp;gt; What it does&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:65--&amp;gt; Example&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzlocate}} || &amp;lt;code&amp;gt;&amp;amp;lt;structureId&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:66--&amp;gt; Finds the nearest DragonMineZ structure with that id in your dimension (a bare id or &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt;). It also accepts &amp;lt;code&amp;gt;otherworld_tournament&amp;lt;/code&amp;gt;, the Otherworld Tournament ring, which only works while you are in the [[Special:MyLanguage/Otherworld|Otherworld]]. See [[Special:MyLanguage/Structures|Structures]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzlocate goku_house&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzstructure}} || &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:67--&amp;gt; &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt; prints the structure you are standing in, its template and your position and facing relative to it, with a &amp;#039;&amp;#039;&amp;#039;Copy NPC JSON&amp;#039;&amp;#039;&amp;#039; button. &amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; lists that structure&amp;#039;s NPCs, where they are (click for a teleport command) and whether they have spawned yet. Needs &amp;lt;code&amp;gt;dragonminez.dmzstructure&amp;lt;/code&amp;gt; or OP level 2. See [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzstructure here&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzconfig}} || &amp;lt;code&amp;gt;&amp;amp;lt;configFile&amp;amp;gt; &amp;amp;lt;keyOrSubtype&amp;amp;gt; &amp;amp;lt;rest&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:68--&amp;gt; Changes a config value in game. It is fully positional; the last argument takes the rest of the line, so nested keys and values are typed as they are. Needs &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; or OP level 2. See [[Special:MyLanguage/Configuration|Configuration]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzconfig general-server gameplay.tpPerHit 5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzreload}} || &amp;lt;code&amp;gt;[all&amp;amp;#124;config&amp;amp;#124;story&amp;amp;#124;wishes]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:69--&amp;gt; Reloads DragonMineZ&amp;#039;s config, story or wish files (no argument means &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;). &amp;lt;code&amp;gt;story&amp;lt;/code&amp;gt; also reloads NPC dialogue. See [[Special:MyLanguage/Reloading and Updating Changes|Reloading and Updating Changes]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzrestoreupdate}} || &amp;lt;code&amp;gt;[confirm]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:70--&amp;gt; Deletes the world&amp;#039;s &amp;lt;code&amp;gt;wishes&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sagas&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;quests&amp;lt;/code&amp;gt; folders and regenerates them from the defaults. With no argument it prints a warning with a clickable confirm button that expires after 15 seconds. Needs &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; or OP level 2. See [[Special:MyLanguage/FAQ|FAQ]].&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzrestoreupdate confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzdebug}} || &amp;lt;code&amp;gt;[target] [scope]&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:71--&amp;gt; Prints debug data. When both are given, &amp;#039;&amp;#039;&amp;#039;the target (a player) comes before the scope&amp;#039;&amp;#039;&amp;#039;; a scope alone uses yourself. Scopes: &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;STATS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CHARACTER&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TECHNIQUES&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;QUESTS&amp;lt;/code&amp;gt;.&amp;lt;/translate&amp;gt; || &amp;lt;code&amp;gt;/dmzdebug @s STATS&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
DragonMineZ also adds game rules for ki griefing and arena building: see [[Special:MyLanguage/Gamerules|Gamerules]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Mechanics}}&lt;/div&gt;</summary>
		<author><name>Neb</name></author>
	</entry>
</feed>