<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dragonminez.com/index.php?action=history&amp;feed=atom&amp;title=Enchantments%2Fen</id>
	<title>Enchantments/en - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dragonminez.com/index.php?action=history&amp;feed=atom&amp;title=Enchantments%2Fen"/>
	<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Enchantments/en&amp;action=history"/>
	<updated>2026-10-26T00:31:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Enchantments/en&amp;diff=2675&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Enchantments/en&amp;diff=2675&amp;oldid=prev"/>
		<updated>2026-10-13T05:10:22Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;DragonMineZ adds its own enchantments for combat and survival: &amp;#039;&amp;#039;&amp;#039;armor&amp;#039;&amp;#039;&amp;#039; enchantments that speed up your regeneration, &amp;#039;&amp;#039;&amp;#039;weapon&amp;#039;&amp;#039;&amp;#039; enchantments that sharpen your attacks, and a pair of rare &amp;#039;&amp;#039;&amp;#039;Gete-tech&amp;#039;&amp;#039;&amp;#039; armor enchantments that you can only get from a quest.&lt;br /&gt;
{{See also|Stats and Attributes|Armor|Special Weapons|Combat}}&lt;br /&gt;
&lt;br /&gt;
== Armor enchantments ==&lt;br /&gt;
&lt;br /&gt;
Each Recovery enchantment boosts one type of regeneration (see [[Special:MyLanguage/Stats and Attributes|Stats and Attributes]]). Their levels &amp;#039;&amp;#039;&amp;#039;add up across all your armor pieces&amp;#039;&amp;#039;&amp;#039;, with diminishing returns:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+6.25% per level&amp;#039;&amp;#039;&amp;#039; for the first 4 levels in total;&lt;br /&gt;
* then +3.125%, +1.5625% and +0.78125% per level for each further block of 4 levels;&lt;br /&gt;
* up to +18.75% with 16 levels.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Only one Recovery type can go on a single piece.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enchantment !! Applies to !! Max level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Vitality Recovery || Armor || 4 || Faster &amp;#039;&amp;#039;&amp;#039;health&amp;#039;&amp;#039;&amp;#039; regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Recovery || Armor || 4 || Faster &amp;#039;&amp;#039;&amp;#039;stamina&amp;#039;&amp;#039;&amp;#039; regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| Energy Recovery || Armor || 4 || Faster &amp;#039;&amp;#039;&amp;#039;ki&amp;#039;&amp;#039;&amp;#039; regeneration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon enchantments ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enchantment !! Applies to !! Max level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Defense Penetration || Swords, axes and DMZ weapons || 5 || Your melee hits ignore &amp;#039;&amp;#039;&amp;#039;2.5% of the enemy&amp;#039;s defense per level&amp;#039;&amp;#039;&amp;#039; (up to 12.5%). It stacks with the skill of the same name; total penetration is capped at 50%.&lt;br /&gt;
|-&lt;br /&gt;
| Healing Reduction || Swords, axes and DMZ weapons || 4 || Your hits &amp;#039;&amp;#039;&amp;#039;cut the target&amp;#039;s healing by 5% per level&amp;#039;&amp;#039;&amp;#039; for 6 seconds. It stacks with the skill of the same name, capped at 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Chance || Swords, axes and DMZ weapons || 5 || &amp;#039;&amp;#039;&amp;#039;+5% critical-hit chance&amp;#039;&amp;#039;&amp;#039; per level (main hand).&lt;br /&gt;
|-&lt;br /&gt;
| Critical Damage || Swords, axes and DMZ weapons || 5 || &amp;#039;&amp;#039;&amp;#039;+5% critical-hit damage&amp;#039;&amp;#039;&amp;#039; per level (main hand).&lt;br /&gt;
|}&lt;br /&gt;
{{Note|type=tip|title=One crit path per weapon|Critical Chance and Critical Damage can&amp;#039;t go on the same weapon: you pick one crit path per weapon. Every player starts with a 5% crit chance and ×1.5 crit damage.}}&lt;br /&gt;
&lt;br /&gt;
== Gete-tech enchantments ==&lt;br /&gt;
&lt;br /&gt;
These two are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; found in the enchanting table or in villager trades. Bulma&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Gete Enhancements&amp;#039;&amp;#039;&amp;#039; sidequest rewards them as an enchanted book with &amp;#039;&amp;#039;&amp;#039;Ki Conductivity II&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Gravity Forged II&amp;#039;&amp;#039;&amp;#039; (see [[Special:MyLanguage/Gete Tech|Gete Tech]]). Like the Recovery enchantments, their levels add up across your armor pieces.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enchantment !! Applies to !! Max level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ki Conductivity || Armor || 4 || Boosts your &amp;#039;&amp;#039;&amp;#039;ki regeneration&amp;#039;&amp;#039;&amp;#039; with the same curve as the Recovery enchantments, on top of Energy Recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Forged || Armor || 4 || &amp;#039;&amp;#039;&amp;#039;Reduces incoming knockback by 15% per level&amp;#039;&amp;#039;&amp;#039;, down to a minimum of 40% of the normal knockback.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Items}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
</feed>