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	<title>Entities Config/en - Revision history</title>
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	<updated>2026-10-26T20:30:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dragonminez.com/index.php?title=Entities_Config/en&amp;diff=3465&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
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		<updated>2026-10-13T05:17:07Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;code&amp;gt;config/dragonminez/entities.json&amp;lt;/code&amp;gt; sets the base stats of DMZ creatures and enemies, and the default stat jump when a saga enemy transforms into its next form. Like the other server configs, the server sends it to every client.&lt;br /&gt;
&lt;br /&gt;
For the creatures themselves, see the [[Special:MyLanguage/Bestiary|Bestiary]].&lt;br /&gt;
&lt;br /&gt;
== Keys ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;configVersion&amp;lt;/code&amp;gt; || A version string, for example &amp;lt;code&amp;gt;&amp;quot;2.2.0&amp;quot;&amp;lt;/code&amp;gt; || Version stamp used for config upgrades. Do not change it (see [[Special:MyLanguage/How to JSON|How to JSON]]).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defaultEntityStats&amp;lt;/code&amp;gt; || See below || Base stats per entity id (an object).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;transformDefaults&amp;lt;/code&amp;gt; || See below || Default multipliers and trigger used when a saga enemy transforms (an object).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity base stats ==&lt;br /&gt;
{{See also|Bestiary|Custom Quests}}&lt;br /&gt;
&amp;lt;code&amp;gt;defaultEntityStats&amp;lt;/code&amp;gt; maps an entity registry id (for example &amp;lt;code&amp;gt;&amp;quot;dragonminez:bandit&amp;quot;&amp;lt;/code&amp;gt;) to a stat object:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; || Max health. The default applies when the field is missing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;meleeDamage&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || Melee attack damage. The default applies when the field is missing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiDamage&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || Ki blast damage (only for entities that have a ki blast damage attribute). The default applies when the field is missing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Values below &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; are raised to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The stats are applied once, when the entity first spawns. Entities that were already in the world keep the stats they spawned with. Entities spawned for a quest use the stats written in the quest instead (see [[Special:MyLanguage/Custom Quests|Custom Quests]]), scaled by the difficulty multipliers in [[Special:MyLanguage/General Server Config|General Server Config]] (&amp;lt;code&amp;gt;easyMode*&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;hardMode*&amp;lt;/code&amp;gt;); naturally spawned entities are not scaled by difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Default entries ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity id !! Name !! &amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt; !! &amp;lt;code&amp;gt;meleeDamage&amp;lt;/code&amp;gt; !! &amp;lt;code&amp;gt;kiDamage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:dinokid&amp;lt;/code&amp;gt; || {{L|Dinosaurs|Baby Dinosaur}} || 30.0 || 4.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:dino1&amp;lt;/code&amp;gt; || {{L|Dinosaurs|Dinosaur}} || 100.0 || 8.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:dino2&amp;lt;/code&amp;gt; || {{L|Dinosaurs|Large Dinosaur}} || 150.0 || 12.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:dino3&amp;lt;/code&amp;gt; || {{L|Dinosaurs|Flying Dinosaur}} || 75.0 || 10.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:sabertooth&amp;lt;/code&amp;gt; || {{L|Sabertooth Tiger}} || 30.0 || 5.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:giant_fish&amp;lt;/code&amp;gt; || {{L|Giant Fish}} || 80.0 || 8.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:giant_turtle&amp;lt;/code&amp;gt; || {{L|Giant Turtle}} || 40.0 || 0.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:bandit&amp;lt;/code&amp;gt; || {{L|Bandit}} || 75.0 || 10.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:red_ribbon_soldier&amp;lt;/code&amp;gt; || {{L|Red Ribbon Army|Red Ribbon&amp;#039;s Soldier}} || 40.0 || 5.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:robot1&amp;lt;/code&amp;gt; || {{L|Red Ribbon Army|Red Ribbon Robot}} || 120.0 || 15.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:robot2&amp;lt;/code&amp;gt; || {{L|Red Ribbon Army|Red Ribbon Robot}} || 120.0 || 15.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:robot3&amp;lt;/code&amp;gt; || {{L|Red Ribbon Army|Red Ribbon Robot}} || 120.0 || 15.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:mini_buu&amp;lt;/code&amp;gt; || {{L|Mini Buu}} || 60.0 || 8.0 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:saga_ogre_red&amp;lt;/code&amp;gt; || {{L|Hell Ogre|Red Ogre}} || 200.0 || 20.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:saga_ogre_blue&amp;lt;/code&amp;gt; || {{L|Hell Ogre|Blue Ogre}} || 200.0 || 20.0 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonminez:mini_janemba_stampede&amp;lt;/code&amp;gt; || {{L|Mini Janemba}} || 20.0 || 2.0 || 0.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can add entries for other entity ids too: any living entity whose id is listed gets these stats when it spawns.&lt;br /&gt;
&lt;br /&gt;
== Spawn rates ==&lt;br /&gt;
{{See also|Bestiary}}&lt;br /&gt;
&amp;lt;code&amp;gt;entities.json&amp;lt;/code&amp;gt; only sets stats. Where and how often creatures spawn naturally is defined by the Forge biome modifiers in &amp;lt;code&amp;gt;data/dragonminez/forge/biome_modifier/&amp;lt;/code&amp;gt; (spawn weights and group sizes per biome), which a datapack can override.&lt;br /&gt;
&lt;br /&gt;
Bandits, the Red Ribbon Army, Sabertooth Tigers, Frieza&amp;#039;s Soldiers and Mini Buus use their own spawn category, &amp;lt;code&amp;gt;dragonminez:wild_enemy&amp;lt;/code&amp;gt;, with its own cap. Structures can define spawns for it in their &amp;lt;code&amp;gt;spawn_overrides&amp;lt;/code&amp;gt;, as the [[Special:MyLanguage/Red Ribbon Tower|Red Ribbon Tower]] does. The spawn rules, weights and biomes of each creature are listed in the [[Special:MyLanguage/Bestiary|Bestiary]].&lt;br /&gt;
&lt;br /&gt;
== Saga enemy transformations ==&lt;br /&gt;
{{See also|Sagas}}&lt;br /&gt;
Saga enemies that have a next form (for example Frieza) transform when their health drops low enough. The &amp;lt;code&amp;gt;transformDefaults&amp;lt;/code&amp;gt; values are used unless the quest&amp;#039;s kill objective sets its own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Default !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;healthMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; || The new form&amp;#039;s max health is the previous form&amp;#039;s max health × this value (minimum &amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;meleeMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; || Multiplier on the previous form&amp;#039;s melee damage (minimum &amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; || Multiplier on the previous form&amp;#039;s ki blast damage (minimum &amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;triggerHealthPercent&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Fraction of max health (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;) at which the enemy transforms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;configVersion&amp;quot;: &amp;quot;2.2.0&amp;quot;,&lt;br /&gt;
  &amp;quot;defaultEntityStats&amp;quot;: {&lt;br /&gt;
    &amp;quot;dragonminez:bandit&amp;quot;: {&lt;br /&gt;
      &amp;quot;health&amp;quot;: 75.0,&lt;br /&gt;
      &amp;quot;meleeDamage&amp;quot;: 10.0,&lt;br /&gt;
      &amp;quot;kiDamage&amp;quot;: 0.0&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;transformDefaults&amp;quot;: {&lt;br /&gt;
    &amp;quot;healthMultiplier&amp;quot;: 1.5,&lt;br /&gt;
    &amp;quot;meleeMultiplier&amp;quot;: 1.5,&lt;br /&gt;
    &amp;quot;kiMultiplier&amp;quot;: 1.5,&lt;br /&gt;
    &amp;quot;triggerHealthPercent&amp;quot;: 0.5&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Removed keys ==&lt;br /&gt;
&amp;lt;code&amp;gt;hardModeSettings&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;hpMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;damageMultiplier&amp;lt;/code&amp;gt;) no longer exists. Difficulty scaling is configured in [[Special:MyLanguage/General Server Config|General Server Config]] with &amp;lt;code&amp;gt;easyModeHPMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;easyModeDamageMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hardModeHPMultiplier&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;hardModeDamageMultiplier&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Reload and validate ==&lt;br /&gt;
{{See also|Reloading and Updating Changes|How to JSON}}&lt;br /&gt;
# Edit &amp;lt;code&amp;gt;config/dragonminez/entities.json&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Validate the JSON syntax.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;. New values apply to entities spawned afterwards.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Configuration}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
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