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	<title>Martial Artist/en - Revision history</title>
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	<updated>2026-10-25T19:24:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Martial_Artist/en&amp;diff=8635&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
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		<updated>2026-10-13T05:53:56Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Class&lt;br /&gt;
|quote=The technical striker: hits harder the more hurt the enemy is.&lt;br /&gt;
|Passive=Executioner Strikes&lt;br /&gt;
|Playstyle=Strike attacks and finishing weakened foes&lt;br /&gt;
|Strength=0.8&lt;br /&gt;
|Strike Power=1.8&lt;br /&gt;
|Resistance=DEF 0.18, STM 1.3&lt;br /&gt;
|Vitality=2.2&lt;br /&gt;
|Ki Power=0.6&lt;br /&gt;
|Energy=1.6&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Martial Artist&amp;#039;&amp;#039;&amp;#039; is the technical striker among the [[Special:MyLanguage/Classes|classes]]. It has the best Strike Power scaling, a sturdy Vitality scaling, and a passive that makes its strike attacks hit harder as the target&amp;#039;s health drops.&lt;br /&gt;
&lt;br /&gt;
== Passive: Executioner Strikes ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strike&amp;#039;&amp;#039;&amp;#039; attacks deal up to &amp;#039;&amp;#039;&amp;#039;+25%&amp;#039;&amp;#039;&amp;#039; damage based on the &amp;#039;&amp;#039;&amp;#039;target&amp;#039;s&amp;#039;&amp;#039;&amp;#039; missing health:&lt;br /&gt;
&lt;br /&gt;
* no bonus while the target is above &amp;#039;&amp;#039;&amp;#039;75%&amp;#039;&amp;#039;&amp;#039; health;&lt;br /&gt;
* the bonus rises as its health drops, up to the full &amp;#039;&amp;#039;&amp;#039;+25%&amp;#039;&amp;#039;&amp;#039; at &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039; health or below.&lt;br /&gt;
&lt;br /&gt;
It is great for finishing weakened foes. See [[Special:MyLanguage/Strike Attacks|Strike Attacks]] for the techniques it applies to.&lt;br /&gt;
&lt;br /&gt;
== Starting stats and regeneration ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Starting stats:&amp;#039;&amp;#039;&amp;#039; SKP 10 · VIT 10&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Regeneration&amp;#039;&amp;#039;&amp;#039; (per 5 seconds): health 1.5 (+0.0525 per VIT) · Ki 4.0 (+0.08 per ENE) · stamina 9.0 (+0.03375 per VIT, +0.045 per RES)&lt;br /&gt;
&lt;br /&gt;
== Stat scaling ==&lt;br /&gt;
&lt;br /&gt;
The Martial Artist&amp;#039;s standout scalings are &amp;#039;&amp;#039;&amp;#039;Strike Power&amp;#039;&amp;#039;&amp;#039; (1.8) and &amp;#039;&amp;#039;&amp;#039;Vitality&amp;#039;&amp;#039;&amp;#039; (2.2). The VIT and DEF values grow on a curve as you invest more, up to 4 times the starting rate. Compare every class on the [[Special:MyLanguage/Classes#Default stat scalings|Classes]] page.&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
{{Config|Custom Races|stats.json}}&lt;br /&gt;
The class id is &amp;lt;code&amp;gt;martialartist&amp;lt;/code&amp;gt;. Its passive values are &amp;lt;code&amp;gt;maxBonus&amp;lt;/code&amp;gt; (0.25), &amp;lt;code&amp;gt;hpHigh&amp;lt;/code&amp;gt; (0.75) and &amp;lt;code&amp;gt;hpLow&amp;lt;/code&amp;gt; (0.25), set per race in &amp;lt;code&amp;gt;races/&amp;amp;lt;race&amp;amp;gt;/stats.json&amp;lt;/code&amp;gt; together with the starting stats, scalings and regeneration.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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