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	<title>Special Weapons/en - Revision history</title>
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	<updated>2026-10-27T02:57:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dragonminez.com/index.php?title=Special_Weapons/en&amp;diff=13047&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
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		<updated>2026-10-13T06:35:02Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;DragonMineZ ships its &amp;#039;&amp;#039;&amp;#039;own melee combat system&amp;#039;&amp;#039;&amp;#039;, similar in spirit to &amp;#039;&amp;#039;Better Combat&amp;#039;&amp;#039;: every weapon has a hand-crafted &amp;#039;&amp;#039;&amp;#039;moveset&amp;#039;&amp;#039;&amp;#039; instead of a single generic swing. This page explains that system and compares the signature weapons that use it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;br /&gt;
{{Card|Yajirobe&amp;#039;s Katana|Quick, aggressive slashes. Crafted.}}&lt;br /&gt;
{{Card|Brave Sword|The all-rounder for the Shining Sword Attack. A Porunga wish.}}&lt;br /&gt;
{{Card|Z Sword|Heavy, unbreakable blows. Old Kai&amp;#039;s challenge reward.}}&lt;br /&gt;
{{Card|Power Pole|The longest reach and a 360° spin. A Shenron wish.}}&lt;br /&gt;
{{Card|Dimension Sword|Super Janemba&amp;#039;s blade.}}&lt;br /&gt;
{{Card|Tamagami Sword|Dropped by Tamagami Number 1.}}&lt;br /&gt;
{{Card|Tamagami Trident|Dropped by Tamagami Number 2.}}&lt;br /&gt;
{{Card|Tamagami Hammer|Dropped by Tamagami Number 3.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The combat system ==&lt;br /&gt;
&lt;br /&gt;
Each weapon is bound to a &amp;#039;&amp;#039;&amp;#039;moveset&amp;#039;&amp;#039;&amp;#039;: a &amp;#039;&amp;#039;&amp;#039;combo chain&amp;#039;&amp;#039;&amp;#039; of attacks that you cycle through as you keep swinging, each with its own &amp;#039;&amp;#039;&amp;#039;reach, sweep angle, timing (wind-up) and damage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combos:&amp;#039;&amp;#039;&amp;#039; consecutive attacks step through the moveset (attack 1, 2, 3…) and loop. Different weapon classes swing, sweep and reach very differently.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dual-wielding:&amp;#039;&amp;#039;&amp;#039; hold a weapon in each hand and your combo alternates hands automatically.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reach:&amp;#039;&amp;#039;&amp;#039; each moveset has its own range (a staff out-reaches a sword), on top of your entity reach.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; swinging, blocking and dashing all cost Stamina (see [[Special:MyLanguage/Stats and Attributes|Stats and Attributes]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blocking and parrying:&amp;#039;&amp;#039;&amp;#039; you can block (up to about 65% damage reduction) and &amp;#039;&amp;#039;&amp;#039;parry&amp;#039;&amp;#039;&amp;#039; within a tight window (about 150 ms). A broken block leaves you stunned.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dashing:&amp;#039;&amp;#039;&amp;#039; dash and double-dash, with cooldowns, for mobility in a fight.&lt;br /&gt;
&lt;br /&gt;
DMZ ships &amp;#039;&amp;#039;&amp;#039;27 base movesets&amp;#039;&amp;#039;&amp;#039;: sword, katana, claymore, staff, battlestaff, spear, dagger, rapier, scythe, hammer, glaive, halberd, lance, mace, trident, twin blade, fist, claw and more. Weapons from other mods get a sensible moveset guessed from their name.&lt;br /&gt;
{{See also|Combat|Weapon Attributes}}&lt;br /&gt;
{{Config|Combat Config}}&lt;br /&gt;
&lt;br /&gt;
== Signature weapons ==&lt;br /&gt;
&lt;br /&gt;
Each of these plays differently because it uses a different moveset and its own critical-hit stats.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon !! Moveset !! Feel !! Critical chance !! Critical damage !! How to get it&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Yajirobe&amp;#039;s Katana}} || Katana (reach 2.75, fast 4-hit combo) || Quick, aggressive slashes || 25% || 10% || Crafted&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Brave Sword}} || Sword (reach 2.5, balanced) || All-rounder; required for the Shining Sword Attack || 10% || 15% || Porunga wish&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Z Sword}} || Claymore (heavy, wide, slow swings) || Big, hard-hitting blows. Unbreakable. || 15% || 25% || Old Kai&amp;#039;s Ultimate Challenge&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Power Pole}} || Its own staff combo (reach 3, the longest): two wide sweeps and a 360° spin || Long-range sweeps that keep enemies at bay. Unbreakable. || 15% || 10% || Shenron wish&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Dimension Sword}} || Sword || Balanced sword strikes || — || — || Movies Saga quest, Janemba world boss (50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tamagami Sword}} || Sword || Balanced sword strikes || — || — || Tamagami Number 1 (30%)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tamagami Trident}} || Spear || Long thrusts || — || — || Tamagami Number 2 (30%)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tamagami Hammer}} || Mace || Slow, heavy blows || — || — || Tamagami Number 3 (30%)&lt;br /&gt;
|}&lt;br /&gt;
The same fight plays out very differently depending on the blade: the &amp;#039;&amp;#039;&amp;#039;Katana&amp;#039;&amp;#039;&amp;#039; chains quick combos, the [[Special:MyLanguage/Z Sword|Z Sword]] trades speed for heavy crits, and the [[Special:MyLanguage/Power Pole|Power Pole]] wins the spacing game with reach and its spinning finisher.&lt;br /&gt;
&lt;br /&gt;
World boss drop chances are the server defaults (see [[Special:MyLanguage/World Bosses|World Bosses]]). The Tamagamis are the guardians of the [[Special:MyLanguage/Demon Realm|Demon Realm]].&lt;br /&gt;
&lt;br /&gt;
== Weapons on your back ==&lt;br /&gt;
&lt;br /&gt;
While you carry the Z Sword, the Brave Sword or the Power Pole in your inventory, it is shown on your character&amp;#039;s back.&lt;br /&gt;
&lt;br /&gt;
== Enchanting weapons ==&lt;br /&gt;
&lt;br /&gt;
DMZ adds its own weapon enchantments, such as Defense Penetration, Healing Reduction, Critical Chance and Critical Damage. See [[Special:MyLanguage/Enchantments|Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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