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	<id>https://wiki.dragonminez.com/index.php?action=history&amp;feed=atom&amp;title=Stats_and_Attributes</id>
	<title>Stats and Attributes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dragonminez.com/index.php?action=history&amp;feed=atom&amp;title=Stats_and_Attributes"/>
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	<updated>2026-10-25T15:46:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Stats_and_Attributes&amp;diff=37672&amp;oldid=prev</id>
		<title>Shokkoh: Sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Stats_and_Attributes&amp;diff=37672&amp;oldid=prev"/>
		<updated>2026-10-22T00:45:43Z</updated>

		<summary type="html">&lt;p&gt;Sync from dragonminez-wiki repository&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:45, 22 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l143&quot;&gt;Line 143:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:64--&amp;gt; Every 10,000 RES at full release adds +1.0 Speed (by default).&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:64--&amp;gt; Every 10,000 RES at full release adds +1.0 Speed (by default).&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:65--&amp;gt; While &amp;#039;&amp;#039;&amp;#039;transformed&amp;#039;&amp;#039;&amp;#039; (or using a stack form), the RES part is also multiplied by &amp;#039;&amp;#039;&amp;#039;×2&amp;#039;&amp;#039;&amp;#039;, on top of the form&amp;#039;s own speed multiplier (for example [[Special:MyLanguage/Kaioken|Kaioken]]).&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:65--&amp;gt; While &amp;#039;&amp;#039;&amp;#039;transformed&amp;#039;&amp;#039;&amp;#039; (or using a stack form), the RES part is also multiplied by &amp;#039;&amp;#039;&amp;#039;×2&amp;#039;&amp;#039;&amp;#039;, on top of the form&amp;#039;s own speed multiplier (for example [[Special:MyLanguage/Kaioken|Kaioken]]).&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:66--&amp;gt; Your &#039;&#039;&#039;movement speed&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus follows &lt;/del&gt;your Speed, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capped &lt;/del&gt;at &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;×3&lt;/del&gt;&#039;&#039;&#039;.&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:66--&amp;gt; Your &#039;&#039;&#039;movement speed&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets 85% of &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra &lt;/ins&gt;Speed&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: ×(1 + (Speed − 1) × 0.85). Only Speed up to &#039;&#039;&#039;3&#039;&#039;&#039; counts (by default)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so you move &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most &lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;×2.7&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as fast&lt;/ins&gt;.&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:67--&amp;gt; At Speed &amp;#039;&amp;#039;&amp;#039;2.0&amp;#039;&amp;#039;&amp;#039; or more you also get a &amp;#039;&amp;#039;&amp;#039;+0.5 block step-up&amp;#039;&amp;#039;&amp;#039;, so you don&amp;#039;t get stuck on single blocks while running.&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:67--&amp;gt; At Speed &amp;#039;&amp;#039;&amp;#039;2.0&amp;#039;&amp;#039;&amp;#039; or more you also get a &amp;#039;&amp;#039;&amp;#039;+0.5 block step-up&amp;#039;&amp;#039;&amp;#039;, so you don&amp;#039;t get stuck on single blocks while running.&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:68--&amp;gt; Speed is also what decides your chance to &amp;#039;&amp;#039;&amp;#039;dodge&amp;#039;&amp;#039;&amp;#039; attacks automatically: see [[Special:MyLanguage/Combat#Speed and passive dodge|Combat]].&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;translate&amp;gt;&amp;lt;!--T:68--&amp;gt; Speed is also what decides your chance to &amp;#039;&amp;#039;&amp;#039;dodge&amp;#039;&amp;#039;&amp;#039; attacks automatically: see [[Special:MyLanguage/Combat#Speed and passive dodge|Combat]].&amp;lt;/translate&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmzwiki:diff:1.41:old-324:rev-37672:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Stats_and_Attributes&amp;diff=324&amp;oldid=prev</id>
		<title>Neb: Sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Stats_and_Attributes&amp;diff=324&amp;oldid=prev"/>
		<updated>2026-10-13T04:19:28Z</updated>

		<summary type="html">&lt;p&gt;Sync from dragonminez-wiki repository&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Your character is defined by &amp;#039;&amp;#039;&amp;#039;six core attributes&amp;#039;&amp;#039;&amp;#039; that you raise by training. They feed your &amp;#039;&amp;#039;&amp;#039;derived resources&amp;#039;&amp;#039;&amp;#039; (Health, Ki, Stamina and Poise), your damage, your defense, your speed and your overall &amp;#039;&amp;#039;&amp;#039;Battle Power&amp;#039;&amp;#039;&amp;#039;. This page explains what each attribute does, how regeneration, defense, speed and critical hits work, and how &amp;#039;&amp;#039;&amp;#039;Power Release&amp;#039;&amp;#039;&amp;#039; multiplies almost everything.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note|&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; The exact numbers depend on your [[Special:MyLanguage/Races|race]] and [[Special:MyLanguage/Classes|class]] scalings. The values on this page describe what a stat drives, not fixed amounts, and every default can be changed by the server.&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== The six core attributes == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:4--&amp;gt; Stat&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Key&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; What it governs&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;/translate&amp;gt; || STR || &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Melee (physical) damage&amp;#039;&amp;#039;&amp;#039;. A quarter of it is also added to strike damage.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:9--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Strike Power&amp;#039;&amp;#039;&amp;#039;&amp;lt;/translate&amp;gt; || SKP || &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Strike damage&amp;#039;&amp;#039;&amp;#039;: ki-enhanced melee and technique hits.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/translate&amp;gt; || RES || &amp;lt;translate&amp;gt;&amp;lt;!--T:12--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; (damage mitigation), &amp;#039;&amp;#039;&amp;#039;max Stamina&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Stamina regeneration&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;max Poise&amp;#039;&amp;#039;&amp;#039; and your &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:13--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Vitality&amp;#039;&amp;#039;&amp;#039;&amp;lt;/translate&amp;gt; || VIT || &amp;lt;translate&amp;gt;&amp;lt;!--T:14--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Max Health&amp;#039;&amp;#039;&amp;#039; (on a growing curve) and your &amp;#039;&amp;#039;&amp;#039;Health and Stamina regeneration&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:15--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Ki Power&amp;#039;&amp;#039;&amp;#039;&amp;lt;/translate&amp;gt; || PWR || &amp;lt;translate&amp;gt;&amp;lt;!--T:16--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Ki blast and energy-wave damage&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:17--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Energy&amp;#039;&amp;#039;&amp;#039;&amp;lt;/translate&amp;gt; || ENE || &amp;lt;translate&amp;gt;&amp;lt;!--T:18--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Max Ki&amp;#039;&amp;#039;&amp;#039; (your energy pool) and your &amp;#039;&amp;#039;&amp;#039;Ki regeneration&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
Your three offensive stats stack: your total offense is melee (STR) plus strike (SKP) plus ki (PWR). RES, VIT and ENE build your survivability and your resource pools.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
You raise a stat by spending [[Special:MyLanguage/Training Points and Mastery|Training Points]] on it in the &amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039; tab of the [[Special:MyLanguage/Menus|Character Menu]]. The &amp;#039;&amp;#039;&amp;#039;TPC&amp;#039;&amp;#039;&amp;#039; box shows the TP cost of the next point, and the cost grows as your stats grow. [[Special:MyLanguage/Weights|Weights]] make training faster. Stats can also grow on their own from how you fight (see [[Special:MyLanguage/Dynamic Growth|Dynamic Growth]]); points gained that way don&amp;#039;t make buying stats with TP more expensive. The server caps how far a stat can go (1,000,000 by default). Admins can edit stats and points with &amp;lt;code&amp;gt;/dmzstats&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/dmzpoints&amp;lt;/code&amp;gt; (see [[Special:MyLanguage/Commands|Commands]]).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Attribute Points and Attributes rewards === &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Config|General Server Config|gameplay}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attribute Points (AP)&amp;#039;&amp;#039;&amp;#039; are free stat points waiting to be placed. The Stats tab spends them first, before any TP. You get them from the &amp;#039;&amp;#039;&amp;#039;Reallocate Stats&amp;#039;&amp;#039;&amp;#039; wish, from &amp;lt;code&amp;gt;/dmzstats relocate&amp;lt;/code&amp;gt; and from &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039; rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
Saga quests, side quests and the dragons&amp;#039; &amp;#039;&amp;#039;&amp;#039;Power Boost&amp;#039;&amp;#039;&amp;#039; wish reward &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039; (shown as &amp;quot;x40 Attributes&amp;quot;) instead of a fixed amount of TP, so they keep their value however expensive your stats get:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:24--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Half&amp;#039;&amp;#039;&amp;#039; of them (rounded down, by default) arrive as &amp;#039;&amp;#039;&amp;#039;Attribute Points&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:25--&amp;gt; The other half arrive as the &amp;#039;&amp;#039;&amp;#039;Training Points those stat points would cost you right now&amp;#039;&amp;#039;&amp;#039; (worked out after the AP above, so you get the TP for the &amp;#039;&amp;#039;next&amp;#039;&amp;#039; points). This TP is not multiplied again by your TP boosts and is not shared with your party. If the server turned off buying stats with TP (see [[Special:MyLanguage/Dynamic Growth|Dynamic Growth]]), this half gives nothing.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
Hovering an Attributes reward in the Quest Tree, in an NPC&amp;#039;s quest sheet or in the wish screen shows the split and roughly how much TP it is worth at your current cost. Your story difficulty&amp;#039;s quest-reward multiplier (Hard ×1.25) and the story-reset penalty apply to the number of Attributes. See [[Special:MyLanguage/Sagas|Sagas]] and [[Special:MyLanguage/Dragons and Wishes|Dragons and Wishes]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Derived resources == &amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:28--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Health (HP)&amp;#039;&amp;#039;&amp;#039;: the vanilla 20 HP plus a bonus from &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039; (multiplied by your class VIT scaling and your form multipliers). VIT is &amp;#039;&amp;#039;&amp;#039;not linear&amp;#039;&amp;#039;&amp;#039;: see the Vitality curve below.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:29--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Ki (Energy, EP)&amp;#039;&amp;#039;&amp;#039;: a pool of 20 + ENE × your ENE scaling. You spend it to cast ki skills and to power transformations.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:30--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Stamina (SP)&amp;#039;&amp;#039;&amp;#039;: a pool of 20 + RES × your Stamina scaling. You spend it on sprinting, blocking, combat flight and melee actions (see [[Special:MyLanguage/Combat|Combat]]).&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:31--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Poise&amp;#039;&amp;#039;&amp;#039;: 25 plus a value derived from your defense. Poise resists being staggered or stunned in combat.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Vitality curve === &amp;lt;!--T:32--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:33--&amp;gt;&lt;br /&gt;
The health each point of VIT gives &amp;#039;&amp;#039;&amp;#039;grows as you invest more VIT&amp;#039;&amp;#039;&amp;#039;. Your class VIT scaling is the starting rate per point; it ramps up quadratically until VIT reaches the &amp;#039;&amp;#039;&amp;#039;knee&amp;#039;&amp;#039;&amp;#039; (16,000 VIT by default), where it reaches the class maximum (by default &amp;#039;&amp;#039;&amp;#039;4×&amp;#039;&amp;#039;&amp;#039; the starting rate), and it stays at that maximum for every point after the knee.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Note|type=tip|title=&amp;lt;translate&amp;gt;&amp;lt;!--T:34--&amp;gt; Example&amp;lt;/translate&amp;gt;|&amp;lt;translate&amp;gt;&amp;lt;!--T:35--&amp;gt; A Warrior has a VIT scaling of 1.8. At 16,000 VIT a flat 1.8 per point would give 28,800 bonus HP; the curve gives &amp;#039;&amp;#039;&amp;#039;57,600&amp;#039;&amp;#039;&amp;#039;, and every VIT point past 16,000 is worth 7.2 HP.&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:36--&amp;gt;&lt;br /&gt;
The class maximum is set per class in each race&amp;#039;s stats file (see [[Special:MyLanguage/Custom Races|Custom Races]]). A race file that doesn&amp;#039;t have it yet keeps the flat (linear) scaling until the file is regenerated.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Regeneration == &amp;lt;!--T:37--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:38--&amp;gt;&lt;br /&gt;
Regeneration is worked out per second from your class&amp;#039;s base values &amp;quot;per 5 seconds&amp;quot; plus your attributes:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:39--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Health regeneration&amp;#039;&amp;#039;&amp;#039;: your class&amp;#039;s base HP regeneration plus VIT × your class&amp;#039;s HP regeneration scaling, divided by 5.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:40--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Ki regeneration&amp;#039;&amp;#039;&amp;#039;: your class&amp;#039;s base Ki regeneration plus ENE × its Ki regeneration scaling, divided by 5. It is ×1.5 while you are actively &amp;#039;&amp;#039;&amp;#039;charging ki&amp;#039;&amp;#039;&amp;#039;, plus &amp;#039;&amp;#039;&amp;#039;+25% per level&amp;#039;&amp;#039;&amp;#039; of the &amp;#039;&amp;#039;&amp;#039;Ki Boost&amp;#039;&amp;#039;&amp;#039; skill while charging.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:41--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Stamina regeneration&amp;#039;&amp;#039;&amp;#039;: your class&amp;#039;s base Stamina regeneration plus VIT and RES × their stamina regeneration scalings, divided by 5. It is reduced while an action is draining stamina. Both VIT and RES count with your form and effect multipliers.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:42--&amp;gt;&lt;br /&gt;
Regeneration is further modified by armor recovery [[Special:MyLanguage/Enchantments|enchantments]], the [[Special:MyLanguage/Meditation|Meditation]] skill (+5% Ki and Stamina regeneration per level), potion [[Special:MyLanguage/Effects|effects]], racial and class passives (for example the [[Special:MyLanguage/Warrior|Warrior]], [[Special:MyLanguage/Berserker|Berserker]] and [[Special:MyLanguage/Tank|Tank]] passives) and active transformation drain. The base values and scalings of each class are listed on [[Special:MyLanguage/Classes|Classes]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== How defense works == &amp;lt;!--T:43--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Config|Combat Config}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:44--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; is your damage-mitigation value: DMZ replaces vanilla armor math with its own server-side calculation. Your defense is built from:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:45--&amp;gt; your &amp;#039;&amp;#039;&amp;#039;Resistance (RES)&amp;#039;&amp;#039;&amp;#039; × your class &amp;#039;&amp;#039;&amp;#039;DEF scaling&amp;#039;&amp;#039;&amp;#039; (plus any flat or percent DEF bonuses from forms, effects and so on);&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:46--&amp;gt; your worn &amp;#039;&amp;#039;&amp;#039;[[Special:MyLanguage/Armor|armor]]&amp;#039;&amp;#039;&amp;#039;, weighted as armor × 0.5 + toughness × 0.7;&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:47--&amp;gt; any secondary DEF attributes and effects.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:48--&amp;gt;&lt;br /&gt;
That total is then &amp;#039;&amp;#039;&amp;#039;multiplied by your current Power Release&amp;#039;&amp;#039;&amp;#039;, so a character who isn&amp;#039;t charged up defends far more weakly than one at full release, and by your form&amp;#039;s DEF multiplier. Keeping your ki charged is part of tanking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:49--&amp;gt;&lt;br /&gt;
DMZ uses that defense in two ways:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:50--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Flat defense&amp;#039;&amp;#039;&amp;#039; follows the same kind of &amp;#039;&amp;#039;&amp;#039;curve&amp;#039;&amp;#039;&amp;#039; as Vitality: the DEF scaling of each RES point ramps up quadratically until RES reaches 20,000 (by default), where it reaches the class maximum (by default &amp;#039;&amp;#039;&amp;#039;4×&amp;#039;&amp;#039;&amp;#039; the class DEF scaling). Flat defense drives the flat absorption, the &amp;quot;negate the hit&amp;quot; check and the adaptive mitigation below.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:51--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Percent defense&amp;#039;&amp;#039;&amp;#039; stays &amp;#039;&amp;#039;&amp;#039;linear&amp;#039;&amp;#039;&amp;#039; (class DEF scaling only) and drives the percentage reduction and blocking.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:52--&amp;gt;&lt;br /&gt;
When you take a hit, defense is applied in stages (default values):&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;translate&amp;gt;&amp;lt;!--T:53--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Penetration and guard state.&amp;#039;&amp;#039;&amp;#039; The attacker&amp;#039;s &amp;#039;&amp;#039;&amp;#039;defense penetration&amp;#039;&amp;#039;&amp;#039; is subtracted from your defense first: from the Defense Penetration skill and weapon enchantment (2.5% per level each), a ki technique&amp;#039;s armor penetration, or the Warrior passive, capped at &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; in total. If your &amp;#039;&amp;#039;&amp;#039;guard was broken&amp;#039;&amp;#039;&amp;#039;, your defense for that hit is cut by &amp;#039;&amp;#039;&amp;#039;66%&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
# &amp;lt;translate&amp;gt;&amp;lt;!--T:54--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Negation.&amp;#039;&amp;#039;&amp;#039; If your flat defense is at least &amp;#039;&amp;#039;&amp;#039;2.5×&amp;#039;&amp;#039;&amp;#039; the incoming damage, the hit is &amp;#039;&amp;#039;&amp;#039;negated entirely&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
# &amp;lt;translate&amp;gt;&amp;lt;!--T:55--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Flat mitigation.&amp;#039;&amp;#039;&amp;#039; Your flat defense is absorbed straight off the hit, up to &amp;#039;&amp;#039;&amp;#039;82%&amp;#039;&amp;#039;&amp;#039; of the incoming damage.&amp;lt;/translate&amp;gt;&lt;br /&gt;
# &amp;lt;translate&amp;gt;&amp;lt;!--T:56--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Percent reduction (diminishing returns).&amp;#039;&amp;#039;&amp;#039; The remainder is reduced by a curve: more defense always helps, but with diminishing returns, hard-capped at &amp;#039;&amp;#039;&amp;#039;88%&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
# &amp;lt;translate&amp;gt;&amp;lt;!--T:57--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Enchantment protection.&amp;#039;&amp;#039;&amp;#039; Protection enchantments add their own reduction on top, with the combined total capped at &amp;#039;&amp;#039;&amp;#039;93%&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
# &amp;lt;translate&amp;gt;&amp;lt;!--T:58--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Adaptive mitigation.&amp;#039;&amp;#039;&amp;#039; Hits that are small compared to your flat defense are reduced further: a hit equal to your flat defense loses another &amp;#039;&amp;#039;&amp;#039;35%&amp;#039;&amp;#039;&amp;#039;, shrinking to nothing once the hit is &amp;#039;&amp;#039;&amp;#039;14×&amp;#039;&amp;#039;&amp;#039; your flat defense, and never more than &amp;#039;&amp;#039;&amp;#039;65%&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
# &amp;lt;translate&amp;gt;&amp;lt;!--T:59--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Blocking and Ki Protection.&amp;#039;&amp;#039;&amp;#039; While you are actively &amp;#039;&amp;#039;&amp;#039;blocking&amp;#039;&amp;#039;&amp;#039;, an extra block reduction applies (from 5% up to 65%, scaled by your defense). The [[Special:MyLanguage/Ki Protection|Ki Protection]] skill can also spend Ki to shave off more of the hit (2.5% per level by default). See [[Special:MyLanguage/Combat|Combat]].&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note|type=tip|title=&amp;lt;translate&amp;gt;&amp;lt;!--T:60--&amp;gt; Takeaways&amp;lt;/translate&amp;gt;|&amp;lt;translate&amp;gt;&amp;lt;!--T:61--&amp;gt; Raise &amp;#039;&amp;#039;&amp;#039;RES&amp;#039;&amp;#039;&amp;#039; (and wear armor) to tank harder: your flat defense grows faster and faster up to about 20,000 RES. Keep your &amp;#039;&amp;#039;&amp;#039;Power Release&amp;#039;&amp;#039;&amp;#039; high in a fight, since defense scales with it. Remember the caps: percent reduction stops at &amp;#039;&amp;#039;&amp;#039;88%&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;93%&amp;#039;&amp;#039;&amp;#039; with enchantments.&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Speed == &amp;lt;!--T:62--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Config|Combat Config}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:63--&amp;gt;&lt;br /&gt;
With the speed system enabled (it is on by default), &amp;#039;&amp;#039;&amp;#039;Resistance&amp;#039;&amp;#039;&amp;#039; also makes you faster:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Speed = 1 + (RES ÷ 10,000) × form speed multiplier × Power Release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:64--&amp;gt; Every 10,000 RES at full release adds +1.0 Speed (by default).&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:65--&amp;gt; While &amp;#039;&amp;#039;&amp;#039;transformed&amp;#039;&amp;#039;&amp;#039; (or using a stack form), the RES part is also multiplied by &amp;#039;&amp;#039;&amp;#039;×2&amp;#039;&amp;#039;&amp;#039;, on top of the form&amp;#039;s own speed multiplier (for example [[Special:MyLanguage/Kaioken|Kaioken]]).&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:66--&amp;gt; Your &amp;#039;&amp;#039;&amp;#039;movement speed&amp;#039;&amp;#039;&amp;#039; bonus follows your Speed, capped at &amp;#039;&amp;#039;&amp;#039;×3&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:67--&amp;gt; At Speed &amp;#039;&amp;#039;&amp;#039;2.0&amp;#039;&amp;#039;&amp;#039; or more you also get a &amp;#039;&amp;#039;&amp;#039;+0.5 block step-up&amp;#039;&amp;#039;&amp;#039;, so you don&amp;#039;t get stuck on single blocks while running.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:68--&amp;gt; Speed is also what decides your chance to &amp;#039;&amp;#039;&amp;#039;dodge&amp;#039;&amp;#039;&amp;#039; attacks automatically: see [[Special:MyLanguage/Combat#Speed and passive dodge|Combat]].&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Critical hits == &amp;lt;!--T:69--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
Melee hits can &amp;#039;&amp;#039;&amp;#039;crit&amp;#039;&amp;#039;&amp;#039;. Every player has a base &amp;#039;&amp;#039;&amp;#039;5% crit chance&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;×1.5 crit damage&amp;#039;&amp;#039;&amp;#039; (the &amp;lt;code&amp;gt;dragonminez:crit_chance&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dragonminez:crit_damage&amp;lt;/code&amp;gt; attributes). The &amp;#039;&amp;#039;&amp;#039;Critical Chance&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Critical Damage&amp;#039;&amp;#039;&amp;#039; [[Special:MyLanguage/Enchantments|enchantments]] on your main-hand weapon add &amp;#039;&amp;#039;&amp;#039;+5%&amp;#039;&amp;#039;&amp;#039; each per level, weapons can carry their own crit values (see [[Special:MyLanguage/Weapon Attributes|Weapon Attributes]]), and the [[Special:MyLanguage/Berserker|Berserker]] class passive adds crit chance at low health.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Battle Power == &amp;lt;!--T:71--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Power (BP)&amp;#039;&amp;#039;&amp;#039; is your overall &amp;quot;power level&amp;quot;. It adds up your four combat stats (&amp;#039;&amp;#039;&amp;#039;STR + SKP + RES + PWR&amp;#039;&amp;#039;&amp;#039;, each with its class scaling, form multipliers and bonuses) plus your &amp;#039;&amp;#039;&amp;#039;VIT and ENE at half weight&amp;#039;&amp;#039;&amp;#039;, runs that through a growth curve, then multiplies it by your current &amp;#039;&amp;#039;&amp;#039;Power Release&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;BP = 1,200 × (raw power ÷ 100)^1.2 × Power Release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:73--&amp;gt;&lt;br /&gt;
BP is a decimal value, so it keeps growing smoothly even at very high stats. Upgraded [[Special:MyLanguage/Android|Androids]] always report the maximum possible Battle Power. You can read other beings&amp;#039; Battle Power with [[Special:MyLanguage/Scouters|Scouters]] or the [[Special:MyLanguage/Ki Sense|Ki Sense]] skill (see [[Special:MyLanguage/HUD#Ki Sense panels|HUD]]).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Power Release == &amp;lt;!--T:74--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:75--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Power Release&amp;#039;&amp;#039;&amp;#039; is the percentage of your power you are currently channeling. Charging ki (hold {{Key|C}}) raises it. It acts as a &amp;#039;&amp;#039;&amp;#039;multiplier&amp;#039;&amp;#039;&amp;#039; on your melee, strike and ki damage, your defense, your speed and your Battle Power. Releasing more power costs energy upkeep.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:76--&amp;gt; Your &amp;#039;&amp;#039;&amp;#039;maximum&amp;#039;&amp;#039;&amp;#039; release starts at &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039;, and each level of the [[Special:MyLanguage/Potential Unlock|Potential Unlock]] skill adds &amp;#039;&amp;#039;&amp;#039;+5%&amp;#039;&amp;#039;&amp;#039; (see [[Special:MyLanguage/Skills|Skills]]).&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:77--&amp;gt; [[Special:MyLanguage/Saiyan|Saiyans]] can push that limit further with their &amp;#039;&amp;#039;&amp;#039;Limitless Power&amp;#039;&amp;#039;&amp;#039; racial skill.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:78--&amp;gt; Double-tapping the charge key jumps straight to your maximum, costing &amp;#039;&amp;#039;&amp;#039;1% of your max Ki for every 5%&amp;#039;&amp;#039;&amp;#039; of release gained.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* &amp;lt;translate&amp;gt;&amp;lt;!--T:79--&amp;gt; Hold {{Key|Alt}} + {{Key|C}} to lower your release, or set a release cap with &amp;#039;&amp;#039;&amp;#039;Limit Release&amp;#039;&amp;#039;&amp;#039; in the Utility Menu (see [[Special:MyLanguage/Menus#Utility Menu|Menus]]).&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
Ki and strike techniques and flight need at least &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039; Power Release. At &amp;#039;&amp;#039;&amp;#039;0%&amp;#039;&amp;#039;&amp;#039; you are hidden from Ki Sense.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Alignment == &amp;lt;!--T:81--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Main|Alignment}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:82--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alignment&amp;#039;&amp;#039;&amp;#039; is a value from 0 to 100 (100 by default) that measures how good or evil your character is: &amp;#039;&amp;#039;&amp;#039;Good&amp;#039;&amp;#039;&amp;#039; 61–100, &amp;#039;&amp;#039;&amp;#039;Neutral&amp;#039;&amp;#039;&amp;#039; 41–60, &amp;#039;&amp;#039;&amp;#039;Evil&amp;#039;&amp;#039;&amp;#039; 0–40. It decides which masters train you, how some NPCs treat you and a few other perks.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Mechanics}}&lt;/div&gt;</summary>
		<author><name>Neb</name></author>
	</entry>
</feed>