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	<title>Tank/en - Revision history</title>
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	<updated>2026-10-25T22:38:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Tank/en&amp;diff=13048&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
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		<updated>2026-10-13T06:35:04Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Class&lt;br /&gt;
|quote=The wall: the best defense and vitality scaling, sustained through stamina.&lt;br /&gt;
|Passive=Fortress&lt;br /&gt;
|Playstyle=Frontline defender; trains faster than average&lt;br /&gt;
|Strength=0.6&lt;br /&gt;
|Strike Power=0.7&lt;br /&gt;
|Resistance=DEF 0.384, STM 1.5&lt;br /&gt;
|Vitality=2.5&lt;br /&gt;
|Ki Power=0.5&lt;br /&gt;
|Energy=0.8&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tank&amp;#039;&amp;#039;&amp;#039; is the wall among the [[Special:MyLanguage/Classes|classes]]. It has the best Defense scaling and a high Vitality scaling, its passive turns stamina regeneration into extra health regeneration, and it gains Training Points &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039; faster than average.&lt;br /&gt;
&lt;br /&gt;
== Passive: Fortress ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; of your stamina regeneration is granted as bonus &amp;#039;&amp;#039;&amp;#039;health regeneration&amp;#039;&amp;#039;&amp;#039; (it is a bonus, not a conversion).&lt;br /&gt;
* Healing you receive from passives or ally skills (not from eating) is &amp;#039;&amp;#039;&amp;#039;+25%&amp;#039;&amp;#039;&amp;#039; more effective.&lt;br /&gt;
* Below &amp;#039;&amp;#039;&amp;#039;30%&amp;#039;&amp;#039;&amp;#039; health, both bonuses are &amp;#039;&amp;#039;&amp;#039;doubled&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Starting stats and regeneration ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Starting stats:&amp;#039;&amp;#039;&amp;#039; RES 10 · VIT 10&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Regeneration&amp;#039;&amp;#039;&amp;#039; (per 5 seconds): health 2.25 (+0.075 per VIT) · Ki 5.0 (+0.10 per ENE) · stamina 9.0 (+0.03375 per VIT, +0.045 per RES)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;TP gain ×1.25&amp;#039;&amp;#039;&amp;#039;: the Tank trains faster than average.&lt;br /&gt;
&lt;br /&gt;
== Stat scaling ==&lt;br /&gt;
&lt;br /&gt;
The Tank&amp;#039;s standout scalings are &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; (DEF 0.384, the highest of all classes) and &amp;#039;&amp;#039;&amp;#039;Vitality&amp;#039;&amp;#039;&amp;#039; (2.5). The VIT and DEF values grow on a curve as you invest more, up to 4 times the starting rate. Compare every class on the [[Special:MyLanguage/Classes#Default stat scalings|Classes]] page.&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
{{Config|Custom Races|stats.json}}&lt;br /&gt;
The class id is &amp;lt;code&amp;gt;tank&amp;lt;/code&amp;gt;. Its passive values are &amp;lt;code&amp;gt;stmToHpRegenRatio&amp;lt;/code&amp;gt; (0.5), &amp;lt;code&amp;gt;healingBonus&amp;lt;/code&amp;gt; (0.25), &amp;lt;code&amp;gt;lowHpThreshold&amp;lt;/code&amp;gt; (0.30) and &amp;lt;code&amp;gt;lowHpMultiplier&amp;lt;/code&amp;gt; (2.0), set per race in &amp;lt;code&amp;gt;races/&amp;amp;lt;race&amp;amp;gt;/stats.json&amp;lt;/code&amp;gt; together with the starting stats, scalings, regeneration and the TP gain multiplier.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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