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	<id>https://wiki.dragonminez.com/index.php?action=history&amp;feed=atom&amp;title=Tournaments</id>
	<title>Tournaments - Revision history</title>
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	<updated>2026-10-25T15:13:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Tournaments&amp;diff=37678&amp;oldid=prev</id>
		<title>Shokkoh: Sync from dragonminez-wiki repository</title>
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		<updated>2026-10-22T00:45:48Z</updated>

		<summary type="html">&lt;p&gt;Sync from dragonminez-wiki repository&lt;/p&gt;
&lt;a href=&quot;https://wiki.dragonminez.com/index.php?title=Tournaments&amp;amp;diff=37678&amp;amp;oldid=342&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Tournaments&amp;diff=342&amp;oldid=prev</id>
		<title>Neb: Sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Tournaments&amp;diff=342&amp;oldid=prev"/>
		<updated>2026-10-13T04:19:46Z</updated>

		<summary type="html">&lt;p&gt;Sync from dragonminez-wiki repository&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tournaments&amp;#039;&amp;#039;&amp;#039; are one-on-one ring fights against a ladder of NPC fighters, hosted by an NPC at a fixed arena. Enter alone or with your party, accept the rules, then fight your way up to the host&amp;#039;s champion. Win the whole tournament for big TP rewards.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;br /&gt;
{{Card|Fortuneteller Baba&amp;#039;s Tournament|&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; A one-star gauntlet at Baba&amp;#039;s Palace, ending with Kid Goku.&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
{{Card|Cell Games|&amp;lt;translate&amp;gt;&amp;lt;!--T:3--&amp;gt; Cell&amp;#039;s lethal bracket of Z Fighters, ending with Super Perfect Cell.&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
{{Card|Otherworld Tournament|&amp;lt;translate&amp;gt;&amp;lt;!--T:4--&amp;gt; The afterlife&amp;#039;s five-star bracket, ending with Gogeta.&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== The tournaments == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; Tournament&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; Host and arena&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Format&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:9--&amp;gt; Ring&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; Difficulty&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; Rewards (winner)&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:12--&amp;gt; Re-entry cooldown&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Fortuneteller Baba&amp;#039;s Tournament}} || &amp;lt;translate&amp;gt;&amp;lt;!--T:13--&amp;gt; [[Special:MyLanguage/Fortuneteller Baba|Fortuneteller Baba]], at Baba&amp;#039;s Palace (Overworld oceans)&amp;lt;/translate&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:14--&amp;gt; Gauntlet&amp;lt;/translate&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:15--&amp;gt; Knockout&amp;lt;/translate&amp;gt; || ★ || &amp;lt;translate&amp;gt;&amp;lt;!--T:16--&amp;gt; 10,000 TP, +5 alignment&amp;lt;/translate&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:17--&amp;gt; 20 minutes&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Cell Games}} || &amp;lt;translate&amp;gt;&amp;lt;!--T:18--&amp;gt; [[Special:MyLanguage/Cell|Cell]], at the Cell Arena (Overworld plains)&amp;lt;/translate&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:19--&amp;gt; Bracket&amp;lt;/translate&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:20--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Lethal&amp;#039;&amp;#039;&amp;#039;&amp;lt;/translate&amp;gt; || ★★★★ || &amp;lt;translate&amp;gt;&amp;lt;!--T:21--&amp;gt; 1,000,000 TP, +10 alignment&amp;lt;/translate&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:22--&amp;gt; 60 minutes&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Otherworld Tournament}} || &amp;lt;translate&amp;gt;&amp;lt;!--T:23--&amp;gt; The [[Special:MyLanguage/Otherworld Tournament Announcer|Otherworld Tournament Announcer]], at the tournament grounds in the [[Special:MyLanguage/Otherworld|Otherworld]]&amp;lt;/translate&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:24--&amp;gt; Bracket&amp;lt;/translate&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:25--&amp;gt; Knockout&amp;lt;/translate&amp;gt; || ★★★★★ || &amp;lt;translate&amp;gt;&amp;lt;!--T:26--&amp;gt; 3,000,000 TP, +10 alignment&amp;lt;/translate&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:27--&amp;gt; 90 minutes&amp;lt;/translate&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:28--&amp;gt;&lt;br /&gt;
* [[Special:MyLanguage/Cell|Cell]] only talks to players with &amp;#039;&amp;#039;&amp;#039;Evil alignment&amp;#039;&amp;#039;&amp;#039; (40 or less), as he does as a master.&lt;br /&gt;
* To reach the Otherworld Tournament, talk to the [[Special:MyLanguage/Grand Kai|Grand Kai]] next to [[Special:MyLanguage/King Yemma|King Yemma]] and press &amp;#039;&amp;#039;&amp;#039;Tournament&amp;#039;&amp;#039;&amp;#039;. The [[Special:MyLanguage/Otherworld Tournament Announcer|Announcer]] can send you back.&lt;br /&gt;
* Qualifier fighters get &amp;#039;&amp;#039;&amp;#039;8% stronger&amp;#039;&amp;#039;&amp;#039; each round (Baba&amp;#039;s fighters 10%).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Formats == &amp;lt;!--T:29--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:30--&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bracket&amp;#039;&amp;#039;&amp;#039;: you&amp;#039;re seated in a knockout bracket filled with random NPC contenders. Winners climb the ladder; fights between two NPCs are decided automatically. After the qualifier rounds, the survivor faces the host&amp;#039;s &amp;#039;&amp;#039;&amp;#039;semi-finalist&amp;#039;&amp;#039;&amp;#039;, then (Otherworld only) a &amp;#039;&amp;#039;&amp;#039;finalist&amp;#039;&amp;#039;&amp;#039;, then the &amp;#039;&amp;#039;&amp;#039;champion&amp;#039;&amp;#039;&amp;#039;. Only the semi-finalist, finalist and champion are known before you enter; the rest of the draw is revealed once everybody accepts the rules.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gauntlet&amp;#039;&amp;#039;&amp;#039;: you beat every fighter from left to right, then the semi-finalist and the champion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:31--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lethal&amp;#039;&amp;#039;&amp;#039; tournaments can kill you: a lost bout is a real death. &amp;#039;&amp;#039;&amp;#039;Knockout&amp;#039;&amp;#039;&amp;#039; tournaments end each bout at knockout and nobody dies.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Entering == &amp;lt;!--T:32--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:33--&amp;gt;&lt;br /&gt;
# Talk to the host and press &amp;#039;&amp;#039;&amp;#039;Tournament&amp;#039;&amp;#039;&amp;#039; to open the tournament screen, then &amp;#039;&amp;#039;&amp;#039;Enter&amp;#039;&amp;#039;&amp;#039;. You must be within 12 blocks of the host.&lt;br /&gt;
# If you&amp;#039;re in a party, &amp;#039;&amp;#039;&amp;#039;only the party leader&amp;#039;&amp;#039;&amp;#039; can enter, and the whole party enters together. Nobody can join or be invited to the party until the tournament is over, and a member who leaves the party is disqualified.&lt;br /&gt;
# Every member gets the &amp;#039;&amp;#039;&amp;#039;rules&amp;#039;&amp;#039;&amp;#039; screen and has &amp;#039;&amp;#039;&amp;#039;60 seconds&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Accept&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Decline&amp;#039;&amp;#039;&amp;#039; (Decline asks for confirmation). Whoever declines, doesn&amp;#039;t answer or logs out drops out; in a bracket, their seat goes to a random fighter. If nobody accepts, the tournament is called off.&lt;br /&gt;
# Only one run of each tournament can happen at a time. You can&amp;#039;t enter while you&amp;#039;re on cooldown or still entered in another tournament.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Bouts === &amp;lt;!--T:34--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:35--&amp;gt;&lt;br /&gt;
* When your bout is next, the tournament screen opens and you have &amp;#039;&amp;#039;&amp;#039;30 seconds&amp;#039;&amp;#039;&amp;#039; to press &amp;#039;&amp;#039;&amp;#039;Ready&amp;#039;&amp;#039;&amp;#039;. Hover your opponent to study their stats and, once you have Bulma&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Threat Database&amp;#039;&amp;#039;&amp;#039; scan data, their ki attacks and combos. Miss the window and you&amp;#039;re disqualified (your opponent advances).&lt;br /&gt;
* When everyone in the bout is ready, a 5-second preview plays, then you&amp;#039;re teleported into the ring. Fighters stand frozen through a &amp;#039;&amp;#039;&amp;#039;3-2-1&amp;#039;&amp;#039;&amp;#039; countdown, then &amp;#039;&amp;#039;&amp;#039;FIGHT!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Only your opponent can hurt you and only you can hurt them. Anyone else who comes within &amp;#039;&amp;#039;&amp;#039;15 blocks&amp;#039;&amp;#039;&amp;#039; of the fighters is pushed out.&lt;br /&gt;
* Each bout has a time limit (Baba 5 minutes, Cell 7 minutes, Otherworld 8 minutes). A bout that runs out of time is void and fought again.&lt;br /&gt;
* Stay within &amp;#039;&amp;#039;&amp;#039;60 blocks&amp;#039;&amp;#039;&amp;#039; of the ring. If you walk away (or log out), you have &amp;#039;&amp;#039;&amp;#039;15 seconds&amp;#039;&amp;#039;&amp;#039; to come back, or you&amp;#039;re out. Party members called into the tournament from elsewhere get &amp;#039;&amp;#039;&amp;#039;60 seconds&amp;#039;&amp;#039;&amp;#039; to reach the arena.&lt;br /&gt;
* Losing a bout knocks you out of the tournament and starts your re-entry cooldown.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Parties === &amp;lt;!--T:36--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:37--&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bracket:&amp;#039;&amp;#039;&amp;#039; each member has their own seat. If the draw puts two members against each other, they fight a PvP bout.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gauntlet:&amp;#039;&amp;#039;&amp;#039; the party shares one ladder and takes the ring in turns. If the current fighter loses, another member steps in against the same opponent. When the champion falls, &amp;#039;&amp;#039;&amp;#039;every member who accepted the rules&amp;#039;&amp;#039;&amp;#039; gets the rewards.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Winning === &amp;lt;!--T:38--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:39--&amp;gt;&lt;br /&gt;
The winner gets the TP and alignment rewards, fireworks and the victory music, and the cooldown starts again (by default the same length as the re-entry cooldown).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== The tournament screen == &amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:41--&amp;gt;&lt;br /&gt;
The screen shows the tournament name and difficulty stars, its format (Bracket or Gauntlet) and whether it&amp;#039;s Lethal or Knockout, a status line, and your party members with their state (★ leader, ✓ accepted or ready, … pending, ✗ out, ⚔ fighting).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:42--&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rules view&amp;#039;&amp;#039;&amp;#039;: the numbered rules of this tournament, with &amp;#039;&amp;#039;&amp;#039;Accept&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Decline&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bracket view&amp;#039;&amp;#039;&amp;#039;: brackets are drawn as a vertical tree, where winners climb towards the champion&amp;#039;s seat at the top; gauntlets are drawn left to right. Hover any fighter for details. Large brackets scroll.&lt;br /&gt;
* During the accept window and the preview, a card in the quest notice area of your [[Special:MyLanguage/HUD|HUD]] and big on-screen titles count down to the fight.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Arena protection == &amp;lt;!--T:43--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:44--&amp;gt;&lt;br /&gt;
The tournament arenas (Baba&amp;#039;s Palace, the [[Special:MyLanguage/Cell Arena|Cell Arena]] and the Otherworld Tournament grounds) can&amp;#039;t be built in or broken by survival players unless the gamerule &amp;lt;code&amp;gt;allowBuildingInArenaStructures&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. See [[Special:MyLanguage/Gamerules|Gamerules]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Commands == &amp;lt;!--T:45--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:46--&amp;gt;&lt;br /&gt;
All &amp;lt;code&amp;gt;/dmztournament&amp;lt;/code&amp;gt; subcommands require operator permission level 2.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:47--&amp;gt; Command&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:48--&amp;gt; What it does&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztournament cooldown clear &amp;amp;lt;players&amp;amp;gt; [tournament]}} || &amp;lt;translate&amp;gt;&amp;lt;!--T:49--&amp;gt; Clears the players&amp;#039; cooldown for one tournament, or for all of them.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztournament ring &amp;amp;lt;tournament&amp;amp;gt;}} || &amp;lt;translate&amp;gt;&amp;lt;!--T:50--&amp;gt; Stand where you want the ring centre (inside the arena structure) and run this: the position is saved into that tournament&amp;#039;s &amp;lt;code&amp;gt;ring&amp;lt;/code&amp;gt; offset.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Configuration == &amp;lt;!--T:51--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:52--&amp;gt;&lt;br /&gt;
Each tournament is one file in &amp;lt;code&amp;gt;config/dragonminez/tournaments/&amp;lt;/code&amp;gt; named after its id (&amp;lt;code&amp;gt;baba.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cell.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;otherworld.json&amp;lt;/code&amp;gt;), generated with the defaults and version-updated like the other config files. Any other &amp;lt;code&amp;gt;.json&amp;lt;/code&amp;gt; file in the folder is loaded too (files starting with &amp;lt;code&amp;gt;old_&amp;lt;/code&amp;gt; are ignored), but only the three shipped ids have a host NPC. Reload with &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{See also|Reloading and Updating Changes|How to JSON}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:53--&amp;gt; Field&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:54--&amp;gt; Default (Baba / Cell / Otherworld)&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:55--&amp;gt; Notes&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tournament.dragonminez.&amp;amp;lt;id&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:56--&amp;gt; Translation key.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;format&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;GAUNTLET&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;BRACKET&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;BRACKET&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:57--&amp;gt; &amp;lt;code&amp;gt;BRACKET&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;GAUNTLET&amp;lt;/code&amp;gt;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;difficultyStars&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:58--&amp;gt; 1–5, shown on the screen.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;qualifierSlots&amp;lt;/code&amp;gt; || — / &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:59--&amp;gt; Bracket size (2–16, rounded down to a power of two; grows if a big party enters).&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lethal&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:60--&amp;gt; Whether a lost bout can kill you.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reentryCooldownSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1200&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;3600&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;5400&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:61--&amp;gt; Cooldown after losing, withdrawing or being disqualified.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;victoryCooldownSeconds&amp;lt;/code&amp;gt; || — || &amp;lt;translate&amp;gt;&amp;lt;!--T:62--&amp;gt; Cooldown after winning; defaults to &amp;lt;code&amp;gt;reentryCooldownSeconds&amp;lt;/code&amp;gt;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;matchTimeoutSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;300&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;420&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;480&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:63--&amp;gt; Bout time limit (minimum 30).&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nextRoundSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:64--&amp;gt; Time to press Ready (minimum 5).&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rulesAcceptSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:65--&amp;gt; Time to answer the rules (minimum 10).&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;returnSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:66--&amp;gt; Time to come back after walking away (minimum 3).&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arrivalSeconds&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:67--&amp;gt; Time for called-in party members to reach the arena (minimum 5).&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ring&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:68--&amp;gt; &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; offsets inside the arena structure, plus &amp;lt;code&amp;gt;radius&amp;lt;/code&amp;gt;&amp;lt;/translate&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:69--&amp;gt; Ring centre; &amp;lt;code&amp;gt;radius&amp;lt;/code&amp;gt; is how far from the centre each fighter starts. Without &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt;, the ring is placed in front of the host. Set it in-game with &amp;lt;code&amp;gt;/dmztournament ring&amp;lt;/code&amp;gt;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;champion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;semifinalist&amp;lt;/code&amp;gt; || — || &amp;lt;translate&amp;gt;&amp;lt;!--T:70--&amp;gt; Required fighters.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;finalist&amp;lt;/code&amp;gt; || — / — / {{L|Goku}} || &amp;lt;translate&amp;gt;&amp;lt;!--T:72--&amp;gt; Optional fighter between the semi-final and the champion.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;contenders&amp;lt;/code&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:73--&amp;gt; list&amp;lt;/translate&amp;gt; || &amp;lt;translate&amp;gt;&amp;lt;!--T:74--&amp;gt; Qualifier fighters (at least one).&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rewards&amp;lt;/code&amp;gt; || || &amp;lt;translate&amp;gt;&amp;lt;!--T:75--&amp;gt; &amp;lt;code&amp;gt;trainingPoints&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;alignment&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;commands&amp;lt;/code&amp;gt; (run by the server for the winner; &amp;lt;code&amp;gt;%player%&amp;lt;/code&amp;gt; is replaced with their name).&amp;lt;/translate&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:76--&amp;gt;&lt;br /&gt;
Each fighter has &amp;lt;code&amp;gt;entityId&amp;lt;/code&amp;gt; (an entity id, or &amp;lt;code&amp;gt;#tag&amp;lt;/code&amp;gt; to draw a random member of an entity tag; the fighter is shown with that entity&amp;#039;s own name), &amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meleeDamage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiDamage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;aiTier&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; Novice to &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; Expert), &amp;lt;code&amp;gt;perRoundScaling&amp;lt;/code&amp;gt; (stats are multiplied by this value once per round already played) and &amp;lt;code&amp;gt;halo&amp;lt;/code&amp;gt; (draws a halo on the fighter).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:77--&amp;gt;&lt;br /&gt;
A fighter drawn from a tag is always a character who isn&amp;#039;t in the tournament yet: the semi-finalist, the finalist and the champion are resolved first, then the contenders with a fixed entity id, then the tag draws in list order, and the forms of a character (base, Super Saiyan and so on) count as one. A contender entry whose tag has no character left is skipped.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Challenges}}&lt;/div&gt;</summary>
		<author><name>Neb</name></author>
	</entry>
</feed>