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	<id>https://wiki.dragonminez.com/index.php?action=history&amp;feed=atom&amp;title=Training_Minigames</id>
	<title>Training Minigames - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dragonminez.com/index.php?action=history&amp;feed=atom&amp;title=Training_Minigames"/>
	<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Training_Minigames&amp;action=history"/>
	<updated>2026-10-25T10:26:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Training_Minigames&amp;diff=37679&amp;oldid=prev</id>
		<title>Shokkoh: Sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Training_Minigames&amp;diff=37679&amp;oldid=prev"/>
		<updated>2026-10-22T00:45:49Z</updated>

		<summary type="html">&lt;p&gt;Sync from dragonminez-wiki repository&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;es&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 00:45 22 oct 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Línea 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rewards depend on how long you train, the level you reach and your grade (performance), and they scale with your current &amp;#039;&amp;#039;&amp;#039;TP cost per stat point&amp;#039;&amp;#039;&amp;#039;, so they stay worthwhile as you grow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rewards depend on how long you train, the level you reach and your grade (performance), and they scale with your current &amp;#039;&amp;#039;&amp;#039;TP cost per stat point&amp;#039;&amp;#039;&amp;#039;, so they stay worthwhile as you grow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The server checks every run, so rewards can&amp;#039;t be faked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The server checks every run, so rewards can&amp;#039;t be faked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Doing anything else while a minigame is open (melee, ki blasts, strike attacks, other techniques, attacking, breaking or placing blocks, using items or crafting) cancels the run and pays &#039;&#039;&#039;0 TP&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There is no per-game TP cap by default.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There is no per-game TP cap by default.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Progression TP boost doesn&amp;#039;t apply to minigames, since they already scale with your stat cost. Your other TP boosts do; see [[Special:MyLanguage/Training Points and Mastery|Training Points and Mastery]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Progression TP boost doesn&amp;#039;t apply to minigames, since they already scale with your stat cost. Your other TP boosts do; see [[Special:MyLanguage/Training Points and Mastery|Training Points and Mastery]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmzwiki:diff:1.41:old-343:rev-37679:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Training_Minigames&amp;diff=343&amp;oldid=prev</id>
		<title>Neb: Sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Training_Minigames&amp;diff=343&amp;oldid=prev"/>
		<updated>2026-10-13T04:19:47Z</updated>

		<summary type="html">&lt;p&gt;Sync from dragonminez-wiki repository&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Training minigames&amp;#039;&amp;#039;&amp;#039; are skill challenges taught by five [[Special:MyLanguage/Masters|masters]]. Each one has levels that get harder up to a cap, and pays [[Special:MyLanguage/Training Points and Mastery|Training Points]] for the time you keep playing, scaled by the level you reach, your grade and your current TP cost. They are the biggest deliberate source of TP in the game. [[Special:MyLanguage/Old Kai|Old Kai]] chains all five into the Ultimate Challenge.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; Minigame&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:3--&amp;gt; Master&amp;lt;/translate&amp;gt; !! &amp;lt;translate&amp;gt;&amp;lt;!--T:4--&amp;gt; What you do&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Rhythm&amp;#039;&amp;#039;&amp;#039;&amp;lt;/translate&amp;gt; || {{L|Mr. Popo}} || &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; Hit notes on a four-lane rhythm highway.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; [[Special:MyLanguage/Ki Control|Ki Control]]&amp;lt;/translate&amp;gt; || {{L|Krillin}} || &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Keep a drifting ki orb inside your ki bar.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:9--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Shadow Boxing&amp;#039;&amp;#039;&amp;#039;&amp;lt;/translate&amp;gt; || {{L|Gohan}} || &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; Type key combos before the timers run out.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Precision&amp;#039;&amp;#039;&amp;#039;&amp;lt;/translate&amp;gt; || {{L|Trunks}} || &amp;lt;translate&amp;gt;&amp;lt;!--T:12--&amp;gt; Click circles when their shrinking rings meet them.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:13--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Gravity&amp;#039;&amp;#039;&amp;#039;&amp;lt;/translate&amp;gt; || {{L|Vegeta}} || &amp;lt;translate&amp;gt;&amp;lt;!--T:14--&amp;gt; Pilot a Saiyan pod through a canyon of rock pillars.&amp;lt;/translate&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Learning a minigame == &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
* Play the game from its master&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Train&amp;#039;&amp;#039;&amp;#039; option and reach &amp;#039;&amp;#039;&amp;#039;level 5&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; runs. Mr. Popo only offers Rhythm inside the [[Special:MyLanguage/Hyperbolic Time Chamber|Hyperbolic Time Chamber]].&lt;br /&gt;
* Once learned, you can replay it any time from the &amp;#039;&amp;#039;&amp;#039;Minigames&amp;#039;&amp;#039;&amp;#039; tab of the Character Menu ({{Key|V}}).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mentor bonus&amp;#039;&amp;#039;&amp;#039;: a game you already know, started from its master&amp;#039;s menu, pays &amp;#039;&amp;#039;&amp;#039;+25%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Rewards == &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
* Rewards depend on how long you train, the level you reach and your grade (performance), and they scale with your current &amp;#039;&amp;#039;&amp;#039;TP cost per stat point&amp;#039;&amp;#039;&amp;#039;, so they stay worthwhile as you grow.&lt;br /&gt;
* The server checks every run, so rewards can&amp;#039;t be faked.&lt;br /&gt;
* There is no per-game TP cap by default.&lt;br /&gt;
* The Progression TP boost doesn&amp;#039;t apply to minigames, since they already scale with your stat cost. Your other TP boosts do; see [[Special:MyLanguage/Training Points and Mastery|Training Points and Mastery]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note|type=config|title=&amp;lt;translate&amp;gt;&amp;lt;!--T:19--&amp;gt; Server settings&amp;lt;/translate&amp;gt;|&amp;lt;translate&amp;gt;&amp;lt;!--T:20--&amp;gt; All minigame tuning lives in &amp;lt;code&amp;gt;config/dragonminez/training.json&amp;lt;/code&amp;gt;, including the master of each game, the mentor bonus (&amp;lt;code&amp;gt;mentorBonus&amp;lt;/code&amp;gt;) and the per-game TP cap (&amp;lt;code&amp;gt;tpsLimitPerGame&amp;lt;/code&amp;gt;).&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== The minigames == &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Rhythm === &amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
Taught by [[Special:MyLanguage/Mr. Popo|Mr. Popo]], inside the Hyperbolic Time Chamber. A four-lane rhythm highway: press {{Key|A}} {{Key|S}} {{Key|K}} {{Key|L}} (or the arrow keys) as each note crosses the hit line, and hold long notes. Misses drain your health.&lt;br /&gt;
* Play &amp;#039;&amp;#039;&amp;#039;Free Training&amp;#039;&amp;#039;&amp;#039; or any &amp;#039;&amp;#039;&amp;#039;music disc&amp;#039;&amp;#039;&amp;#039; you carry, at &amp;#039;&amp;#039;&amp;#039;Easy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Hard&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Expert&amp;#039;&amp;#039;&amp;#039;, each with its own TP multiplier.&lt;br /&gt;
* Finishing a disc&amp;#039;s song with at least &amp;#039;&amp;#039;&amp;#039;75%&amp;#039;&amp;#039;&amp;#039; accuracy &amp;quot;learns&amp;quot; it, so you can replay it without the disc.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Ki Control === &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
Taught by [[Special:MyLanguage/Krillin|Krillin]]. Hold {{Key|Space}}, {{Key|W}}, {{Key|↑}} or the left mouse button to push your ki bar up, and release to let it fall, keeping the drifting ki orb inside the bar. The bar shrinks and the orb speeds up each level; the run ends when the meter empties.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Shadow Boxing === &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
Taught by [[Special:MyLanguage/Gohan|Gohan]]. Type the combo of keys (letters A–Z and digits 0–9) shown on screen, in order, before the timers run out. Letters follow your keyboard layout, so AZERTY and other layouts work. Combos grow up to 8 keys, and you have 3 lives.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Precision === &amp;lt;!--T:28--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:29--&amp;gt;&lt;br /&gt;
Taught by [[Special:MyLanguage/Trunks|Trunks]]. Click each circle the moment its shrinking ring meets it (&amp;#039;&amp;#039;&amp;#039;Perfect&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Good&amp;#039;&amp;#039;&amp;#039;); mistimed or ignored circles cost points.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Gravity === &amp;lt;!--T:30--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:31--&amp;gt;&lt;br /&gt;
Taught by [[Special:MyLanguage/Vegeta|Vegeta]]. Pilot a Saiyan pod through a canyon of rock pillars by tapping the thruster ({{Key|Space}}, {{Key|W}}, {{Key|↑}} or left click). Hitting a rock or the ground costs one of your 3 lives.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Old Kai&amp;#039;s Ultimate Challenge == &amp;lt;!--T:32--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:33--&amp;gt;&lt;br /&gt;
With an [[Special:MyLanguage/Alignment|alignment]] of &amp;#039;&amp;#039;&amp;#039;62 or higher&amp;#039;&amp;#039;&amp;#039; and [[Special:MyLanguage/Potential Unlock|Potential Unlock]] &amp;#039;&amp;#039;&amp;#039;level 10&amp;#039;&amp;#039;&amp;#039;, [[Special:MyLanguage/Old Kai|Old Kai]]&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Unleash Power&amp;#039;&amp;#039;&amp;#039; option starts the Ultimate Challenge: the five minigames back to back, in this order: [[Special:MyLanguage/Ki Control|Ki Control]], &amp;#039;&amp;#039;&amp;#039;Gravity&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Shadow Boxing&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Precision&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Rhythm&amp;#039;&amp;#039;&amp;#039;. Each one runs until you clear its target level (level 10, or level 6 for Rhythm). Clearing all five:&lt;br /&gt;
* unlocks the [[Special:MyLanguage/Ultimate|Ultimate]] skill;&lt;br /&gt;
* gives you the [[Special:MyLanguage/Z Sword|Z Sword]], only the first time you complete it.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:34--&amp;gt;&lt;br /&gt;
Both are needed for the [[Special:MyLanguage/Buu Saga|Buu Saga]] quest &amp;#039;&amp;#039;The Z Sword and Ultimate Power&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Shadow Clone and Shadow Dummy == &amp;lt;!--T:35--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:36--&amp;gt;&lt;br /&gt;
Every master who teaches also offers a &amp;#039;&amp;#039;&amp;#039;Shadow Clone&amp;#039;&amp;#039;&amp;#039; in their &amp;#039;&amp;#039;&amp;#039;Train&amp;#039;&amp;#039;&amp;#039; option: it spawns a Shadow Dummy copy of you to spar with.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:37--&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Shadow Dummy&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t a master minigame, but it lives in the same Minigames tab. Once you know the [[Special:MyLanguage/Ki Control|Ki Control]] skill, have reached [[Special:MyLanguage/Ki Manipulation|Ki Manipulation]] level 5 and have killed a Shadow Dummy at least once, you can manifest a Shadow Dummy made of your own ki, with 25–75% of your stats:&lt;br /&gt;
* It fights on its own, but &amp;#039;&amp;#039;&amp;#039;you lose that same percentage of your stats while it lives&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Kills and hits on it give &amp;#039;&amp;#039;&amp;#039;+25% to +75%&amp;#039;&amp;#039;&amp;#039; extra TP, matching the stat share you gave it.&lt;br /&gt;
* It doubles as a sparring partner for form mastery, since mastery grows from both dealing and taking hits while transformed.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note|type=tip|title=&amp;lt;translate&amp;gt;&amp;lt;!--T:38--&amp;gt; Tip&amp;lt;/translate&amp;gt;|&amp;lt;translate&amp;gt;&amp;lt;!--T:39--&amp;gt; Learn all five games and rotate through them, starting each one from its master for the mentor bonus. Wear [[Special:MyLanguage/Weights|weights]], keep a TP boost such as Kami&amp;#039;s Blessing running, and spar a Shadow Dummy between runs to bank form mastery at the same time.&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Masters}}&lt;/div&gt;</summary>
		<author><name>Neb</name></author>
	</entry>
</feed>