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		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Training Points (TP)&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;mastery&amp;#039;&amp;#039;&amp;#039; are the two things you grind in DragonMineZ. TP is the currency you spend on [[Special:MyLanguage/Stats and Attributes|stats]], [[Special:MyLanguage/Skills|skills]], [[Special:MyLanguage/Techniques|techniques]] and [[Special:MyLanguage/Transformations|transformations]]; mastery measures how well you control each transformation. This page lists every way to earn both and how to stack your bonuses.&lt;br /&gt;
&lt;br /&gt;
== Training Points ==&lt;br /&gt;
&lt;br /&gt;
TP is stored on your character. Every source below is run through your [[Special:MyLanguage/Training Points and Mastery#TP boosts|TP boosts]] before it is added. The amounts are the server defaults.&lt;br /&gt;
&lt;br /&gt;
=== Ways to earn TP ===&lt;br /&gt;
{{Config|General Server Config|gameplay}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source !! How&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Training minigames&amp;#039;&amp;#039;&amp;#039; || Five minigames taught by [[Special:MyLanguage/Masters|masters]]: see [[Special:MyLanguage/Training Points and Mastery#Training minigames|Training minigames]] below.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defeating enemies&amp;#039;&amp;#039;&amp;#039; || Killing a mob or a player grants the per-hit TP plus &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039; of the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;max health&amp;#039;&amp;#039;&amp;#039;. A regular Shadow Dummy gives half.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hitting enemies&amp;#039;&amp;#039;&amp;#039; || Every hit of 1 or more damage you land grants &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; TP. The punch machine works the same way.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Your own Shadow Dummy&amp;#039;&amp;#039;&amp;#039; || Kills and hits on a Shadow Dummy you summoned from the Minigames tab give &amp;#039;&amp;#039;&amp;#039;+25% to +75%&amp;#039;&amp;#039;&amp;#039; extra TP, matching the stat share you gave it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Passive training&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; TP every 5 seconds just for playing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Traveling&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; TP per 20 blocks moved.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mining&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; TP per block broken, plus 25% of that per point of XP the block drops.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crafting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; TP per item crafted, multiplied by the item&amp;#039;s rarity or tool and armor tier.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Story and side quests&amp;#039;&amp;#039;&amp;#039; || Quests reward &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039;: half as Attribute Points, half as the TP those stat points cost you right now (see [[Special:MyLanguage/Stats and Attributes#Attribute Points and Attributes rewards|Stats and Attributes]]). Quest lists: [[Special:MyLanguage/Sagas|Sagas]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;World bosses, raids and tournaments&amp;#039;&amp;#039;&amp;#039; || Lump sums for taking part (world bosses pay Attributes instead of TP): see [[Special:MyLanguage/World Bosses|World Bosses]], [[Special:MyLanguage/Raids|Raids]] and [[Special:MyLanguage/Tournaments|Tournaments]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wishes&amp;#039;&amp;#039;&amp;#039; || [[Special:MyLanguage/Shenron|Shenron]]&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Power Boost&amp;#039;&amp;#039;&amp;#039; grants &amp;#039;&amp;#039;&amp;#039;x100 Attributes&amp;#039;&amp;#039;&amp;#039; and [[Special:MyLanguage/Porunga|Porunga]]&amp;#039;s &amp;#039;&amp;#039;&amp;#039;x75&amp;#039;&amp;#039;&amp;#039; (same split as quest Attributes).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Party sharing&amp;#039;&amp;#039;&amp;#039; || Party members receive &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; of the TP you earn. Sharing needs you to know [[Special:MyLanguage/Instant Transmission|Instant Transmission]]: members must be in the same dimension and within its range (200 blocks per skill level). See &amp;lt;code&amp;gt;/dmzparty&amp;lt;/code&amp;gt; on [[Special:MyLanguage/Commands|Commands]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fusion&amp;#039;&amp;#039;&amp;#039; || While fused, the partner receives half of the TP the leader earns. See [[Special:MyLanguage/Fusions|Fusions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When [[Special:MyLanguage/Dynamic Growth|Dynamic Growth]] is enabled, combat TP (kills and hits) is also scaled by its own combat TP multiplier.&lt;br /&gt;
&lt;br /&gt;
=== TP boosts ===&lt;br /&gt;
{{Config|General Server Config|tpGainBoosts}}&lt;br /&gt;
The amount from every source is scaled by your active boosts, once. Boosts &amp;#039;&amp;#039;&amp;#039;add up&amp;#039;&amp;#039;&amp;#039;: each one adds its bonus on top of ×1.0. The TP half of an &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039; reward is already worked out from your stat cost, so it is not boosted again. Hover the &amp;#039;&amp;#039;&amp;#039;TP Multiplier&amp;#039;&amp;#039;&amp;#039; row of the Stats tab to see where each of your bonuses comes from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boost !! Default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; || [[Special:MyLanguage/Tank|Tank]] and [[Special:MyLanguage/Cleric|Cleric]] ×1.25.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Racial skill&amp;#039;&amp;#039;&amp;#039; || [[Special:MyLanguage/Frost Demon|Frost Demon]] &amp;#039;&amp;#039;&amp;#039;Prodigious Strength&amp;#039;&amp;#039;&amp;#039; ×1.25.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hyperbolic Time Chamber&amp;#039;&amp;#039;&amp;#039; || ×1.75 while inside the [[Special:MyLanguage/Hyperbolic Time Chamber|Hyperbolic Time Chamber]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Otherworld (dead)&amp;#039;&amp;#039;&amp;#039; || ×2.0 while you are dead in the [[Special:MyLanguage/Otherworld|Otherworld]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gravity&amp;#039;&amp;#039;&amp;#039; || Training under extra gravity: see [[Special:MyLanguage/Gravity|Gravity]] and [[Special:MyLanguage/Gravity Device|Gravity Device]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weights&amp;#039;&amp;#039;&amp;#039; || Training with the right weight load: see [[Special:MyLanguage/Weights|Weights]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Global&amp;#039;&amp;#039;&amp;#039; || A server-wide multiplier (×1.0 by default).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;TP Multiplier&amp;#039;&amp;#039;&amp;#039; effect (+25% per level), &amp;#039;&amp;#039;&amp;#039;Hero of the World&amp;#039;&amp;#039;&amp;#039; (+25% for 10 minutes after winning a raid) and &amp;#039;&amp;#039;&amp;#039;Kami&amp;#039;s Blessing&amp;#039;&amp;#039;&amp;#039; (×1.2 for 5 minutes, given by Dende to [[Special:MyLanguage/Alignment|Good-aligned]] players, 30-minute cooldown). See [[Special:MyLanguage/Effects|Effects]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:MyLanguage/Mutant|Mutant]] || ×1.25 while you hold the Mutant effect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quest difficulty&amp;#039;&amp;#039;&amp;#039; || Quest TP rewards and other lump sums (raids, tournaments, TP wishes) only: ×1.25 on Easy and on Hard. See [[Special:MyLanguage/Sagas|Sagas]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Progression&amp;#039;&amp;#039;&amp;#039; || Up to &amp;#039;&amp;#039;&amp;#039;+75%&amp;#039;&amp;#039;&amp;#039; as your stats get more expensive, reaching the full bonus at the stat cost of level &amp;#039;&amp;#039;&amp;#039;10,000&amp;#039;&amp;#039;&amp;#039;, so late-game TP keeps pace with stat costs. Not applied to training minigames, which already scale with your stat cost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Server owners choose which boosts apply to which source (story, passive, travel, mining, crafting, kills, hits and training).&lt;br /&gt;
&lt;br /&gt;
=== Training minigames ===&lt;br /&gt;
{{Main|Training Minigames}}&lt;br /&gt;
Five [[Special:MyLanguage/Masters|masters]] each teach one minigame:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Minigame !! Master&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rhythm&amp;#039;&amp;#039;&amp;#039; || [[Special:MyLanguage/Mr. Popo|Mr. Popo]] (inside the Hyperbolic Time Chamber)&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:MyLanguage/Ki Control|Ki Control]] || {{L|Krillin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Boxing&amp;#039;&amp;#039;&amp;#039; || {{L|Gohan}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Precision&amp;#039;&amp;#039;&amp;#039; || {{L|Trunks}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gravity&amp;#039;&amp;#039;&amp;#039; || {{L|Vegeta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Learning a game:&amp;#039;&amp;#039;&amp;#039; play it from its master &amp;#039;&amp;#039;&amp;#039;3 times&amp;#039;&amp;#039;&amp;#039;, reaching &amp;#039;&amp;#039;&amp;#039;level 5&amp;#039;&amp;#039;&amp;#039; each time. Once learned, you can also play it any time from the &amp;#039;&amp;#039;&amp;#039;Minigames&amp;#039;&amp;#039;&amp;#039; tab of your Character Menu.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rewards&amp;#039;&amp;#039;&amp;#039; depend on how long you train, the level you reach and your grade, and scale with your current &amp;#039;&amp;#039;&amp;#039;TP cost per stat point&amp;#039;&amp;#039;&amp;#039;, so they stay worthwhile as you grow. There is no per-game TP cap by default. The server checks every run, so rewards can&amp;#039;t be faked.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mentor bonus:&amp;#039;&amp;#039;&amp;#039; a game you already know, started from its master&amp;#039;s menu, pays &amp;#039;&amp;#039;&amp;#039;+25%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Rhythm can also be played with music discs; finishing a disc&amp;#039;s song with at least &amp;#039;&amp;#039;&amp;#039;75%&amp;#039;&amp;#039;&amp;#039; accuracy &amp;quot;learns&amp;quot; it so you can replay it without the disc.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Old Kai&amp;#039;s Ultimate Challenge&amp;#039;&amp;#039;&amp;#039; chains every minigame into one run; clearing it with the right requirements unlocks the [[Special:MyLanguage/Ultimate|Ultimate]] form (see [[Special:MyLanguage/Old Kai|Old Kai]] and [[Special:MyLanguage/Transformations|Transformations]]).&lt;br /&gt;
&lt;br /&gt;
=== Best way to train ===&lt;br /&gt;
&lt;br /&gt;
No single source is &amp;quot;the&amp;quot; answer: the fastest grind &amp;#039;&amp;#039;&amp;#039;stacks&amp;#039;&amp;#039;&amp;#039; a high-yield activity with every multiplier at once. In rough order of value:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Training minigames.&amp;#039;&amp;#039;&amp;#039; The biggest deliberate TP source. Learn all five from their masters and rotate through them; start known games from the master&amp;#039;s menu for the +25% mentor bonus.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Fight things that take a while to kill.&amp;#039;&amp;#039;&amp;#039; Kill TP scales with the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;max health&amp;#039;&amp;#039;&amp;#039;, and you also gain TP &amp;#039;&amp;#039;&amp;#039;per hit&amp;#039;&amp;#039;&amp;#039;, so a long fight with a tough enemy (or your own &amp;#039;&amp;#039;&amp;#039;Shadow Dummy&amp;#039;&amp;#039;&amp;#039;) beats farming weak mobs. This trains TP and [[Special:MyLanguage/Training Points and Mastery#Mastery|mastery]] at the same time.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Passive and travel training, but multiplied.&amp;#039;&amp;#039;&amp;#039; The trickle you get for playing, moving and mining is small at base, so only lean on it inside a multiplier: the [[Special:MyLanguage/Gravity Device|Gravity Device]] (higher gravity means more TP), the [[Special:MyLanguage/Hyperbolic Time Chamber|Hyperbolic Time Chamber]] (×1.75 TP inside) and [[Special:MyLanguage/Weights|Weights]].&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Keep your boosts running the whole time.&amp;#039;&amp;#039;&amp;#039; Everything above is multiplied by your class, your racial skill (Frost Demon ×1.25), a &amp;#039;&amp;#039;&amp;#039;TP Multiplier&amp;#039;&amp;#039;&amp;#039; effect and &amp;#039;&amp;#039;&amp;#039;Kami&amp;#039;s Blessing&amp;#039;&amp;#039;&amp;#039;, so get blessed by Dende and pop a TP buff &amp;#039;&amp;#039;before&amp;#039;&amp;#039; a minigame or a gravity session, not after.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Quests, raids and wishes for lump sums.&amp;#039;&amp;#039;&amp;#039; Story and side quests, [[Special:MyLanguage/World Bosses|world bosses]] and the &amp;#039;&amp;#039;&amp;#039;Power Boost&amp;#039;&amp;#039;&amp;#039; wish hand out Attributes (stat points plus TP that grows with your stat cost), and [[Special:MyLanguage/Raids|raids]] hand out big one-off TP: cheap progress that doesn&amp;#039;t depend on the grind.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=tip|title=Fastest realistic loop|Wear [[Special:MyLanguage/Weights|weights]], train inside the Gravity Device or the Time Chamber with a TP Multiplier buff active, and break it up by running the master minigames and sparring a Shadow Dummy, which banks mastery alongside the TP.}}&lt;br /&gt;
&lt;br /&gt;
== Mastery ==&lt;br /&gt;
{{Config|Combat Config}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mastery&amp;#039;&amp;#039;&amp;#039; (0–100%) is earned &amp;#039;&amp;#039;&amp;#039;per transformation&amp;#039;&amp;#039;&amp;#039;, only while that form is active. You raise a form&amp;#039;s mastery by:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source !! Default gain&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dealing hits while transformed&amp;#039;&amp;#039;&amp;#039; || +0.025% per hit, up to &amp;#039;&amp;#039;&amp;#039;×4&amp;#039;&amp;#039;&amp;#039; for heavy hits.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Taking hits while transformed&amp;#039;&amp;#039;&amp;#039; || +0.025% per hit, up to &amp;#039;&amp;#039;&amp;#039;×4&amp;#039;&amp;#039;&amp;#039; for heavy hits.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Just staying transformed&amp;#039;&amp;#039;&amp;#039; || +0.004% every 5 seconds (passive).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mastery Capsule&amp;#039;&amp;#039;&amp;#039; || +5% to your active form (see [[Special:MyLanguage/Capsules|Capsules]]).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quest rewards&amp;#039;&amp;#039;&amp;#039; || Custom quests can grant a form at a set mastery (see [[Special:MyLanguage/Custom Quests|Custom Quests]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hit mastery only counts at &amp;#039;&amp;#039;&amp;#039;50% Power Release or more&amp;#039;&amp;#039;&amp;#039;, and grows with the size of the hit: a hit up to 20% of the target&amp;#039;s max health gives the base amount, rising to &amp;#039;&amp;#039;&amp;#039;×4&amp;#039;&amp;#039;&amp;#039; for a hit of 80% or more. Hits against some training targets (for example silverfish and target dummies) give no mastery. Training under extra gravity adds &amp;#039;&amp;#039;&amp;#039;+0.25%&amp;#039;&amp;#039;&amp;#039; hit mastery per point of bonus gravity.&lt;br /&gt;
&lt;br /&gt;
So the fastest way to master a form is to &amp;#039;&amp;#039;&amp;#039;fight in it&amp;#039;&amp;#039;&amp;#039;: trade heavy blows while transformed rather than sitting idle.&lt;br /&gt;
&lt;br /&gt;
=== Best way to farm mastery ===&lt;br /&gt;
&lt;br /&gt;
Passive gain (+0.004% every 5 seconds) is tiny: you would wait hours just standing around. Combat is about &amp;#039;&amp;#039;&amp;#039;6× per hit&amp;#039;&amp;#039;&amp;#039; (and up to 4× more for heavy hits), and both &amp;#039;&amp;#039;dealing&amp;#039;&amp;#039; and &amp;#039;&amp;#039;taking&amp;#039;&amp;#039; hits count, so the goal is to be in a transformation and exchange as many hits as possible:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Transform first, then fight, at high release.&amp;#039;&amp;#039;&amp;#039; Mastery only ticks up while that specific form is active, and hit mastery needs &amp;#039;&amp;#039;&amp;#039;50%+ Power Release&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Pick a punching bag that hits back.&amp;#039;&amp;#039;&amp;#039; Because taking hits also grants mastery, the ideal target survives a while and keeps swinging at you: a tanky mob you don&amp;#039;t one-shot, a Shadow Dummy or a sparring partner. Trading blows fills the bar from both directions at once.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Hit hard, but don&amp;#039;t one-shot.&amp;#039;&amp;#039;&amp;#039; Big hits (relative to the target&amp;#039;s health) are worth up to 4× more, but if you delete enemies in one hit you get one hit&amp;#039;s worth of mastery and then have to find another. A fight that lasts many heavy exchanges is best.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Stack the multipliers below&amp;#039;&amp;#039;&amp;#039;: a &amp;#039;&amp;#039;&amp;#039;Mastery Multiplier&amp;#039;&amp;#039;&amp;#039; effect, Frost Demon &amp;#039;&amp;#039;&amp;#039;Evolutionary Mastery&amp;#039;&amp;#039;&amp;#039; or the Mutant bonus.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Use shared mastery.&amp;#039;&amp;#039;&amp;#039; Some forms share part of their mastery with related forms; for example every [[Special:MyLanguage/Kaioken|Kaioken]] tier passes &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039; of its gains to the next tier.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Top it up with Mastery Capsules&amp;#039;&amp;#039;&amp;#039;: +5% each, no fight needed.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=tip|title=In short|Put on the form, release your power, find something that trades heavy hits with you for a long time, and keep a mastery buff running.}}&lt;br /&gt;
&lt;br /&gt;
=== Mastery multipliers ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mastery Multiplier&amp;#039;&amp;#039;&amp;#039; effect: +25% per level (also given by the &amp;#039;&amp;#039;&amp;#039;Medi-Bug (Worm)&amp;#039;&amp;#039;&amp;#039;, see [[Special:MyLanguage/Effects|Effects]]).&lt;br /&gt;
* [[Special:MyLanguage/Frost Demon|Frost Demon]] &amp;#039;&amp;#039;&amp;#039;Evolutionary Mastery&amp;#039;&amp;#039;&amp;#039;: +25%.&lt;br /&gt;
* [[Special:MyLanguage/Mutant|Mutant]]: ×1.5 while you hold the Mutant effect (see [[Special:MyLanguage/Effects|Effects]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gravity&amp;#039;&amp;#039;&amp;#039;: +0.25% per point of bonus gravity (hit mastery only).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shared mastery&amp;#039;&amp;#039;&amp;#039;: forms can be set up to share part of their gains with related forms (see [[Special:MyLanguage/Custom Forms|Custom Forms]]).&lt;br /&gt;
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=== What mastery unlocks ===&lt;br /&gt;
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As a form&amp;#039;s mastery climbs it unlocks the next form of its group (25%), instant transformation (40%), transforming straight into it (50%) and the full bonus with the cheapest upkeep (100%). Mastery also lowers the form&amp;#039;s drain. The details are on [[Special:MyLanguage/Transformations|Transformations]].&lt;br /&gt;
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=== Checking and resetting ===&lt;br /&gt;
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Use &amp;lt;code&amp;gt;/dmzmastery&amp;lt;/code&amp;gt; to set or add mastery (see [[Special:MyLanguage/Commands|Commands]]). Mastery is tied to your forms; racial bonuses (Zenkai, Assimilation, Absorption) are separate and can be reset with &amp;lt;code&amp;gt;/dmzracial reset&amp;lt;/code&amp;gt; (see [[Special:MyLanguage/Racial Skills|Racial Skills]]).&lt;br /&gt;
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{{Navbox Mechanics}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
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