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	<title>Translations:Combat Config/137/en - Revision history</title>
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	<updated>2026-10-26T07:28:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dragonminez.com/index.php?title=Translations:Combat_Config/137/en&amp;diff=4943&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2026-10-13T05:25:41Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Melee windup.&amp;#039;&amp;#039;&amp;#039; A melee swing lands a moment after you press attack: the windup is the swing animation&amp;#039;s length × the attack&amp;#039;s &amp;lt;code&amp;gt;upswing&amp;lt;/code&amp;gt; value from its [[Special:MyLanguage/Weapon Attributes|weapon attributes]] × 0.95, between &amp;#039;&amp;#039;&amp;#039;3 and 7 ticks&amp;#039;&amp;#039;&amp;#039;. The server times the windup (with some tolerance for lag) and checks every target against the real attack hitbox and line of sight before the hit counts. You can&amp;#039;t deal melee damage while blocking, and starting to block cancels a swing in progress.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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