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	<title>Translations:Custom Quests/110/en - Revision history</title>
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	<updated>2026-11-04T13:38:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dragonminez.com/index.php?title=Translations:Custom_Quests/110/en&amp;diff=9865&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2026-10-13T06:03:04Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* &amp;lt;code&amp;gt;AITier&amp;lt;/code&amp;gt; is optional: &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; Novice, &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; Smart, &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; Elite, &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; Expert. If it is left out (or set to &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or a negative value), the tier comes from the difficulty the quest was started on: &amp;lt;code&amp;gt;EASY&amp;lt;/code&amp;gt; gives 1, &amp;lt;code&amp;gt;NORMAL&amp;lt;/code&amp;gt; gives 2, &amp;lt;code&amp;gt;HARD&amp;lt;/code&amp;gt; gives 3, and &amp;lt;code&amp;gt;HARD&amp;lt;/code&amp;gt; against a saga&amp;#039;s final boss gives 4. Set &amp;lt;code&amp;gt;AITier&amp;lt;/code&amp;gt; explicitly to force a specific tier regardless of difficulty.&lt;br /&gt;
* &amp;lt;code&amp;gt;TextureVariant&amp;lt;/code&amp;gt; picks one of the textures of entities that have several.&lt;br /&gt;
* &amp;lt;code&amp;gt;canTransform&amp;lt;/code&amp;gt; (boolean, default &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;) controls whether the enemy may transform mid-fight at all. Set it to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to lock the enemy out of transforming entirely; this is enforced on the server, not just cosmetic. &amp;lt;code&amp;gt;SURVIVE_WAVES&amp;lt;/code&amp;gt; reads it as &amp;lt;code&amp;gt;CanTransform&amp;lt;/code&amp;gt;.&lt;br /&gt;
* When &amp;lt;code&amp;gt;canTransform&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the seven &amp;lt;code&amp;gt;Transform*&amp;lt;/code&amp;gt; fields tune the enemy&amp;#039;s &amp;#039;&amp;#039;&amp;#039;transformed&amp;#039;&amp;#039;&amp;#039; stats without touching the global config defaults. All of them are optional (&amp;lt;code&amp;gt;null&amp;lt;/code&amp;gt; falls back to the global transformation defaults in &amp;lt;code&amp;gt;entities.json&amp;lt;/code&amp;gt;):&lt;br /&gt;
** &amp;lt;code&amp;gt;TransformHealth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TransformMeleeDamage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TransformKiDamage&amp;lt;/code&amp;gt;: absolute stat values for the transformed form.&lt;br /&gt;
** &amp;lt;code&amp;gt;TransformHealthMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TransformMeleeDamageMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TransformKiMultiplier&amp;lt;/code&amp;gt;: multipliers applied to the base (pre-transform) stats instead of absolute values.&lt;br /&gt;
** Absolute values take precedence over multipliers when both are set for the same stat.&lt;br /&gt;
** &amp;lt;code&amp;gt;TransformTriggerPercent&amp;lt;/code&amp;gt;: fraction of maximum health (&amp;lt;code&amp;gt;0.0&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;) at which the enemy triggers its transformation.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
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