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	<title>Translations:Dynamic Growth/63/en - Revision history</title>
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	<updated>2026-11-03T00:38:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dragonminez.com/index.php?title=Translations:Dynamic_Growth/63/en&amp;diff=10659&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2026-10-13T06:10:27Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The mod keeps count of the stat points each player earned through practice. With &amp;lt;code&amp;gt;growthStatsCountForTpCost&amp;lt;/code&amp;gt; off (the default), those points are left out of the total used for the TP cost of the next stat point, so growing through practice never makes buying stats more expensive. The same reduced total drives the other values that follow the stat cost: the progression TP bonus (&amp;lt;code&amp;gt;increaseTPGainRelativeToTPCost&amp;lt;/code&amp;gt;) and the TP rewards of training minigames.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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