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	<id>https://wiki.dragonminez.com/index.php?action=history&amp;feed=atom&amp;title=Translations%3AGravity_Device%2F25%2Fen</id>
	<title>Translations:Gravity Device/25/en - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Translations:Gravity_Device/25/en&amp;action=history"/>
	<updated>2026-11-07T03:11:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Translations:Gravity_Device/25/en&amp;diff=40171&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Translations:Gravity_Device/25/en&amp;diff=40171&amp;oldid=prev"/>
		<updated>2026-10-28T23:20:21Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:20, 28 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full &lt;/del&gt;block seals the room.&#039;&#039;&#039; Stone, wood, glass and other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full &lt;/del&gt;blocks all work as walls, floor and ceiling&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Any block seals the room.&#039;&#039;&#039; Stone, wood, glass&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, slabs, stairs, carpets &lt;/ins&gt;and other blocks all work as walls, floor and ceiling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Partial blocks don&#039;t seal it.&#039;&#039;&#039; Slabs, stairs, fences, carpets and anything else with a partial hitbox count as open to the scan. Even a single slab gap makes the room invalid: the scan escapes past the maximum size and the check fails&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Doors and trapdoors always seal the room&amp;#039;&amp;#039;&amp;#039;, open or closed, so you can use them as an entrance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Doors and trapdoors always seal the room&amp;#039;&amp;#039;&amp;#039;, open or closed, so you can use them as an entrance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;empty space inside&amp;#039;&amp;#039;&amp;#039; must measure &amp;#039;&amp;#039;&amp;#039;between 5 and 25 blocks on every axis&amp;#039;&amp;#039;&amp;#039; by default. If it is smaller or bigger, or if any gap lets the scan escape, the menu shows &amp;#039;&amp;#039;&amp;#039;Invalid room (5-25 blocks each side)&amp;#039;&amp;#039;&amp;#039; and the device won&amp;#039;t apply gravity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;empty space inside&amp;#039;&amp;#039;&amp;#039; must measure &amp;#039;&amp;#039;&amp;#039;between 5 and 25 blocks on every axis&amp;#039;&amp;#039;&amp;#039; by default. If it is smaller or bigger, or if any gap lets the scan escape, the menu shows &amp;#039;&amp;#039;&amp;#039;Invalid room (5-25 blocks each side)&amp;#039;&amp;#039;&amp;#039; and the device won&amp;#039;t apply gravity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The device doesn&amp;#039;t need to be centered or on the floor: place it anywhere inside the sealed space.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The device doesn&amp;#039;t need to be centered or on the floor: place it anywhere inside the sealed space.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The room is checked again every 5 seconds while the device is on, so breaking a wall switches the gravity off.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The room is checked again every 5 seconds while the device is on, so breaking a wall switches the gravity off.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmzwiki:diff:1.41:old-6169:rev-40171:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Translations:Gravity_Device/25/en&amp;diff=6169&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/index.php?title=Translations:Gravity_Device/25/en&amp;diff=6169&amp;oldid=prev"/>
		<updated>2026-10-13T05:33:52Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Any full block seals the room.&amp;#039;&amp;#039;&amp;#039; Stone, wood, glass and other full blocks all work as walls, floor and ceiling.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Partial blocks don&amp;#039;t seal it.&amp;#039;&amp;#039;&amp;#039; Slabs, stairs, fences, carpets and anything else with a partial hitbox count as open to the scan. Even a single slab gap makes the room invalid: the scan escapes past the maximum size and the check fails.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Doors and trapdoors always seal the room&amp;#039;&amp;#039;&amp;#039;, open or closed, so you can use them as an entrance.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;empty space inside&amp;#039;&amp;#039;&amp;#039; must measure &amp;#039;&amp;#039;&amp;#039;between 5 and 25 blocks on every axis&amp;#039;&amp;#039;&amp;#039; by default. If it is smaller or bigger, or if any gap lets the scan escape, the menu shows &amp;#039;&amp;#039;&amp;#039;Invalid room (5-25 blocks each side)&amp;#039;&amp;#039;&amp;#039; and the device won&amp;#039;t apply gravity.&lt;br /&gt;
* The device doesn&amp;#039;t need to be centered or on the floor: place it anywhere inside the sealed space.&lt;br /&gt;
* The room is checked again every 5 seconds while the device is on, so breaking a wall switches the gravity off.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
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