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	<title>Translations:Implementation and Events/151/pt - Revision history</title>
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	<updated>2026-11-08T08:02:32Z</updated>
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		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
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		<updated>2026-10-14T01:43:31Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Armaduras do seu addon:&amp;#039;&amp;#039;&amp;#039; a classe de item de armadura do DMZ, &amp;lt;code&amp;gt;DbzArmorItem&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;common/init/armor&amp;lt;/code&amp;gt;), tem um construtor &amp;lt;code&amp;gt;DbzArmorItem(material, type, properties, modId, itemId)&amp;lt;/code&amp;gt;. Passe seu próprio &amp;lt;code&amp;gt;modId&amp;lt;/code&amp;gt; e as texturas são lidas do seu próprio namespace: &amp;lt;code&amp;gt;assets/&amp;lt;modId&amp;gt;/textures/armor/&amp;lt;itemId&amp;gt;_layer1.png&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;_layer2&amp;lt;/code&amp;gt; para as calças), mais as opcionais &amp;lt;code&amp;gt;&amp;lt;itemId&amp;gt;_damaged_layer1.png&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;_damaged_layer2.png&amp;lt;/code&amp;gt;, usadas quando o item perde mais da metade da durabilidade.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Outras armaduras:&amp;#039;&amp;#039;&amp;#039; os &amp;lt;code&amp;gt;ArmorItem&amp;lt;/code&amp;gt; comuns de outros mods são desenhados no modelo de jogador do DMZ com sua textura de armadura normal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Camadas de renderização de terceiros:&amp;#039;&amp;#039;&amp;#039; as camadas de renderização que outros mods adicionam ao renderizador de jogador vanilla são repassadas para o modelo de jogador do DMZ. As camadas vanilla e as camadas de armaduras cosméticas são ignoradas, e nada é repassado enquanto o jogador é um Grande Macaco.&lt;/div&gt;</summary>
		<author><name>Shokkoh</name></author>
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