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	<title>Translations:NPC Dialogue/1/en - Revision history</title>
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	<updated>2026-11-02T11:10:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dragonminez.com/index.php?title=Translations:NPC_Dialogue/1/en&amp;diff=11376&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2026-10-13T06:15:14Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NPC dialogue&amp;#039;&amp;#039;&amp;#039; lets you give master NPCs branching conversations with JSON alone, with no Java. A dialogue tree is a set of &amp;#039;&amp;#039;&amp;#039;nodes&amp;#039;&amp;#039;&amp;#039;: each node is one line the NPC says, plus the &amp;#039;&amp;#039;&amp;#039;choices&amp;#039;&amp;#039;&amp;#039; the player can answer with. Choices can lead to another node, be hidden behind &amp;#039;&amp;#039;&amp;#039;conditions&amp;#039;&amp;#039;&amp;#039;, and run &amp;#039;&amp;#039;&amp;#039;actions&amp;#039;&amp;#039;&amp;#039; such as changing alignment, giving TP, running a command or starting a quest.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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