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	<title>Warrior/en - Revision history</title>
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	<updated>2026-10-25T16:26:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dragonminez.com/index.php?title=Warrior/en&amp;diff=3854&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
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		<updated>2026-10-13T05:19:17Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Class&lt;br /&gt;
|quote=The melee bruiser: balanced physical stats and the best sustained stamina in the game.&lt;br /&gt;
|Passive=Fury&lt;br /&gt;
|Playstyle=Melee combos&lt;br /&gt;
|Strength=1.4&lt;br /&gt;
|Strike Power=1.0&lt;br /&gt;
|Resistance=DEF 0.24, STM 1.6&lt;br /&gt;
|Vitality=1.8&lt;br /&gt;
|Ki Power=0.5&lt;br /&gt;
|Energy=1.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warrior&amp;#039;&amp;#039;&amp;#039; is the melee bruiser among the [[Special:MyLanguage/Classes|classes]]: balanced physical stats, a strong stamina scaling and a passive that rewards long melee combos with stamina regeneration and defense penetration.&lt;br /&gt;
&lt;br /&gt;
== Passive: Fury ==&lt;br /&gt;
&lt;br /&gt;
Landing &amp;#039;&amp;#039;&amp;#039;3 consecutive unblocked melee hits&amp;#039;&amp;#039;&amp;#039; grants &amp;#039;&amp;#039;&amp;#039;1 Fury stack&amp;#039;&amp;#039;&amp;#039;, up to &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* Each stack gives &amp;#039;&amp;#039;&amp;#039;+10% stamina regeneration&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* At &amp;#039;&amp;#039;&amp;#039;5 stacks&amp;#039;&amp;#039;&amp;#039; you also gain &amp;#039;&amp;#039;&amp;#039;+10% defense penetration&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* A blocked hit resets the combo, and the combo also resets after 3 seconds without hits.&lt;br /&gt;
* Stacks refresh when you deal damage and fade after 5 seconds without dealing damage.&lt;br /&gt;
&lt;br /&gt;
Defense penetration lowers the defense of the target you hit; see [[Special:MyLanguage/Stats and Attributes|Stats and Attributes]].&lt;br /&gt;
&lt;br /&gt;
== Starting stats and regeneration ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Starting stats:&amp;#039;&amp;#039;&amp;#039; STR 10 · RES 5 · VIT 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Regeneration&amp;#039;&amp;#039;&amp;#039; (per 5 seconds): health 1.75 (+0.06 per VIT) · Ki 4.0 (+0.08 per ENE) · stamina 12.0 (+0.045 per VIT, +0.06 per RES)&lt;br /&gt;
&lt;br /&gt;
== Stat scaling ==&lt;br /&gt;
&lt;br /&gt;
The Warrior&amp;#039;s standout scaling is &amp;#039;&amp;#039;&amp;#039;stamina&amp;#039;&amp;#039;&amp;#039; (STM 1.6), backed by solid Strength (1.4) and Vitality (1.8). The VIT and DEF values grow on a curve as you invest more, up to 4 times the starting rate. Compare every class on the [[Special:MyLanguage/Classes#Default stat scalings|Classes]] page.&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
{{Config|Custom Races|stats.json}}&lt;br /&gt;
The class id is &amp;lt;code&amp;gt;warrior&amp;lt;/code&amp;gt;. Its passive values (&amp;lt;code&amp;gt;comboHits&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;maxStacks&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stmRegenPerStack&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;armorPenAtMax&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stackDurationTicks&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;comboResetTicks&amp;lt;/code&amp;gt;) are set per race in &amp;lt;code&amp;gt;races/&amp;amp;lt;race&amp;amp;gt;/stats.json&amp;lt;/code&amp;gt;, together with the starting stats, scalings and regeneration.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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