<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dragonminez.com/pt/wiki/Combat?action=history&amp;feed=atom</id>
	<title>Combat/pt - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dragonminez.com/pt/wiki/Combat?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Combat?action=history"/>
	<updated>2026-10-25T14:38:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Combat?diff=38942&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Combat?diff=38942&amp;oldid=prev"/>
		<updated>2026-10-22T01:14:24Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;pt&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisão anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisão das 01h14min de 22 de outubro de 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot;&gt;Linha 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ficar &amp;#039;&amp;#039;&amp;#039;atordoado&amp;#039;&amp;#039;&amp;#039; encerra o surto. Depois que um surto termina ou é perdido, você espera &amp;#039;&amp;#039;&amp;#039;15 segundos&amp;#039;&amp;#039;&amp;#039; até o próximo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ficar &amp;#039;&amp;#039;&amp;#039;atordoado&amp;#039;&amp;#039;&amp;#039; encerra o surto. Depois que um surto termina ou é perdido, você espera &amp;#039;&amp;#039;&amp;#039;15 segundos&amp;#039;&amp;#039;&amp;#039; até o próximo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &#039;&#039;&#039;Barreira de Absorção&#039;&#039;&#039; de um [[Special:MyLanguage/Android|Android]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, que você pode manter enquanto se move, &lt;/ins&gt;também pode forçar um Surto de Ki quando transborda (veja [[Special:MyLanguage/Racial Skills|Habilidades raciais]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &#039;&#039;&#039;Barreira de Absorção&#039;&#039;&#039; de um [[Special:MyLanguage/Android|Android]] também pode forçar um Surto de Ki quando transborda (veja [[Special:MyLanguage/Racial Skills|Habilidades raciais]]).&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Ki_Transfer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Ki_Transfer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l157&quot;&gt;Linha 157:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 155:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Manipulação de Ki também aumenta o dano das rajadas de ki básicas ({{Key|Alt}} + {{Key|Botão direito}}) em 5% do seu Dano de Ki por nível.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Manipulação de Ki também aumenta o dano das rajadas de ki básicas ({{Key|Alt}} + {{Key|Botão direito}}) em 5% do seu Dano de Ki por nível.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div lang&lt;/del&gt;=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&lt;/del&gt;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;span id&lt;/ins&gt;=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ki_blasts_and_Ki_Volley&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/span&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blasts and Ki Volley &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rajadas de ki e Voleio de &lt;/ins&gt;Ki ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Segure a tecla de &lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Função Secundária&lt;/ins&gt;&#039;&#039;&#039; ({{Key|Alt}}) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e clique com o botão direito para disparar &lt;/ins&gt;ki &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com as mãos&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hold the &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Second Function&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key &lt;/del&gt;({{Key|Alt}}) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and right-click to fire &lt;/del&gt;ki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from your hands&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rajada de ki&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solte rápido para disparar uma única rajada de &lt;/ins&gt;ki; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seus disparos alternam entre uma mão e a outra&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Uma rajada custa &lt;/ins&gt;2% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do seu &lt;/ins&gt;Ki &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;máximo &lt;/ins&gt;+ 8 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e causa o seu Dano de &lt;/ins&gt;Ki × (0.5 + 0.05 × &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o seu nível de Manipulação de &lt;/ins&gt;Ki), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com recarga de &lt;/ins&gt;1.6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;segundos&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ki blast&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release quickly to fire a single &lt;/del&gt;ki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blast&lt;/del&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your shots alternate between your hands&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A blast costs &lt;/del&gt;2% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of your max &lt;/del&gt;Ki + 8 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and deals your &lt;/del&gt;Ki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage &lt;/del&gt;× (0.5 + 0.05 × &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/del&gt;Ki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Manipulation level&lt;/del&gt;), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a &lt;/del&gt;1.6&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-second cooldown&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Voleio de &lt;/ins&gt;Ki&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;segure por &lt;/ins&gt;0.3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;segundos para disparar &lt;/ins&gt;6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rajadas de &lt;/ins&gt;ki, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uma a cada &lt;/ins&gt;3 ticks, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cada uma causando &lt;/ins&gt;60% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do dano de uma rajada normal &lt;/ins&gt;(360% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/ins&gt;total). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Um voleio custa &lt;/ins&gt;3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vezes o &lt;/ins&gt;Ki &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de uma rajada e tem recarga de &lt;/ins&gt;30 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;segundos&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e você não pode disparar rajadas avulsas por cerca de &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;segundos depois dele&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enquanto o voleio está em recarga&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;segurar dispara uma única rajada&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Ki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Volley&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold for &lt;/del&gt;0.3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seconds to fire &lt;/del&gt;6 ki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blasts&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one every &lt;/del&gt;3 ticks, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each dealing &lt;/del&gt;60% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of a single blast&#039;s damage &lt;/del&gt;(360% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;total). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A volley costs &lt;/del&gt;3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;times the &lt;/del&gt;Ki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of a blast and has a &lt;/del&gt;30&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-second cooldown&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you can&#039;t fire single blasts for about &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seconds after it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the volley is on cooldown&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holding fires a single blast&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rajadas de &lt;/ins&gt;ki &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pequenas não deixam os inimigos da história mais lentos&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Small &lt;/del&gt;ki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blasts don&#039;t slow down story enemies&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Combat_flight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Combat_flight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l188&quot;&gt;Linha 188:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 181:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ataques de Ki, ataques de golpe e técnicas de evasão são disparados pelos seus slots de técnica ({{Key|Alt}} + 1–4 e {{Key|Ctrl}} + 1–4); eles precisam da habilidade [[Special:MyLanguage/Ki Control|Controle de Ki]], de pelo menos &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039; de Liberação de Poder e da mão principal vazia. Cada ataque de golpe inicia uma curta &amp;#039;&amp;#039;&amp;#039;recarga compartilhada&amp;#039;&amp;#039;&amp;#039; (3 segundos, pela metade quando erra), então ter vários golpes não permite encadeá-los. Sem nenhum inimigo ao alcance, um ataque de golpe &amp;#039;&amp;#039;&amp;#039;avança&amp;#039;&amp;#039;&amp;#039; por até 2 segundos, e errar completamente devolve parte do Ki. Dois raios que se encontram de frente iniciam um [[Special:MyLanguage/Beam Clash|choque de energia]], e dois lutadores avançando um contra o outro com ataques de golpe iniciam um [[Special:MyLanguage/Strike Clash|choque de golpes]]. Tudo sobre técnicas está em [[Special:MyLanguage/Techniques|Técnicas]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ataques de Ki, ataques de golpe e técnicas de evasão são disparados pelos seus slots de técnica ({{Key|Alt}} + 1–4 e {{Key|Ctrl}} + 1–4); eles precisam da habilidade [[Special:MyLanguage/Ki Control|Controle de Ki]], de pelo menos &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039; de Liberação de Poder e da mão principal vazia. Cada ataque de golpe inicia uma curta &amp;#039;&amp;#039;&amp;#039;recarga compartilhada&amp;#039;&amp;#039;&amp;#039; (3 segundos, pela metade quando erra), então ter vários golpes não permite encadeá-los. Sem nenhum inimigo ao alcance, um ataque de golpe &amp;#039;&amp;#039;&amp;#039;avança&amp;#039;&amp;#039;&amp;#039; por até 2 segundos, e errar completamente devolve parte do Ki. Dois raios que se encontram de frente iniciam um [[Special:MyLanguage/Beam Clash|choque de energia]], e dois lutadores avançando um contra o outro com ataques de golpe iniciam um [[Special:MyLanguage/Strike Clash|choque de golpes]]. Tudo sobre técnicas está em [[Special:MyLanguage/Techniques|Técnicas]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quando você acerta um alvo com um ataque de golpe&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uma &lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;câmera cinematográfica&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;filma &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;técnica de um ângulo em terceira pessoa&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e o jogador que você acerta também &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vê&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Você não pode olhar ao redor com o &lt;/ins&gt;mouse &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nem ligar ou desligar a trava de mira até ela terminar&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Os &lt;/ins&gt;combos &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e agarrões dos chefes contra você são filmados do mesmo jeito&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Veja &lt;/ins&gt;[[Special:MyLanguage/Strike Attacks#Cinematic camera|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ataques de Golpe&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you hit a target with a strike attack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cinematic camera&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;films the technique from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third-person angle&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player you hit sees it too&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can&#039;t look around with the &lt;/del&gt;mouse &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or toggle lock-on until it ends&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boss &lt;/del&gt;combos &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and grabs against you are filmed the same way&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See &lt;/del&gt;[[Special:MyLanguage/Strike Attacks#Cinematic camera|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strike Attacks&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Who_you_can_hit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Who_you_can_hit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l197&quot;&gt;Linha 197:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 188:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Os membros do grupo são sempre aliados, a menos que seu grupo tenha o PvP ativado; jogadores lutando com você contra o mesmo chefe de mundo são aliados mesmo assim (veja [[Special:MyLanguage/World Bosses#Truce|Chefes de mundo]]), e os rivais de um [[Special:MyLanguage/Tournaments|torneio]] são sempre hostis. Por padrão, o sistema de alvos de combate do DMZ trata os outros jogadores e todos os mobs como hostis, exceto aldeões, golens de ferro e os guardas do mod Guard Villagers, que são neutros.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Os membros do grupo são sempre aliados, a menos que seu grupo tenha o PvP ativado; jogadores lutando com você contra o mesmo chefe de mundo são aliados mesmo assim (veja [[Special:MyLanguage/World Bosses#Truce|Chefes de mundo]]), e os rivais de um [[Special:MyLanguage/Tournaments|torneio]] são sempre hostis. Por padrão, o sistema de alvos de combate do DMZ trata os outros jogadores e todos os mobs como hostis, exceto aldeões, golens de ferro e os guardas do mod Guard Villagers, que são neutros.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Os &lt;/ins&gt;[[Special:MyLanguage/Masters|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mestres&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;não podem ser empurrados nem movidos &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;só caem&lt;/ins&gt;). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eles são imunes a poções&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fogo&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explosões e afogamento&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e não podem ser presos com laço&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;montados nem puxados por ataques de &lt;/ins&gt;ki.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Special:MyLanguage/Masters|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Masters&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&#039;t be pushed or moved &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they only fall&lt;/del&gt;). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They are immune to potions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explosions and drowning&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and they can&#039;t be leashed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ridden or pulled by &lt;/del&gt;ki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox Mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox Mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmzwiki:diff:1.41:old-38450:rev-38942:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Combat?diff=38450&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Combat?diff=38450&amp;oldid=prev"/>
		<updated>2026-10-22T01:05:53Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;pt&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisão anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisão das 01h05min de 22 de outubro de 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot;&gt;Linha 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ficar &amp;#039;&amp;#039;&amp;#039;atordoado&amp;#039;&amp;#039;&amp;#039; encerra o surto. Depois que um surto termina ou é perdido, você espera &amp;#039;&amp;#039;&amp;#039;15 segundos&amp;#039;&amp;#039;&amp;#039; até o próximo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ficar &amp;#039;&amp;#039;&amp;#039;atordoado&amp;#039;&amp;#039;&amp;#039; encerra o surto. Depois que um surto termina ou é perdido, você espera &amp;#039;&amp;#039;&amp;#039;15 segundos&amp;#039;&amp;#039;&amp;#039; até o próximo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Barreira de Absorção&amp;#039;&amp;#039;&amp;#039; de um [[Special:MyLanguage/Android|Android]] também pode forçar um Surto de Ki quando transborda (veja [[Special:MyLanguage/Racial Skills|Habilidades raciais]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Barreira de Absorção&amp;#039;&amp;#039;&amp;#039; de um [[Special:MyLanguage/Android|Android]] também pode forçar um Surto de Ki quando transborda (veja [[Special:MyLanguage/Racial Skills|Habilidades raciais]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Ki_Transfer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Ki_Transfer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l154&quot;&gt;Linha 154:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 156:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Manipulação de Ki também aumenta o dano das rajadas de ki básicas ({{Key|Alt}} + {{Key|Botão direito}}) em 5% do seu Dano de Ki por nível.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Manipulação de Ki também aumenta o dano das rajadas de ki básicas ({{Key|Alt}} + {{Key|Botão direito}}) em 5% do seu Dano de Ki por nível.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Ki blasts and Ki Volley ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hold the &#039;&#039;&#039;Second Function&#039;&#039;&#039; key ({{Key|Alt}}) and right-click to fire ki from your hands:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Ki blast&#039;&#039;&#039;: release quickly to fire a single ki blast; your shots alternate between your hands. A blast costs 2% of your max Ki + 8 and deals your Ki Damage × (0.5 + 0.05 × your Ki Manipulation level), with a 1.6-second cooldown.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Ki Volley&#039;&#039;&#039;: hold for 0.3 seconds to fire 6 ki blasts, one every 3 ticks, each dealing 60% of a single blast&#039;s damage (360% in total). A volley costs 3 times the Ki of a blast and has a 30-second cooldown, and you can&#039;t fire single blasts for about 2 seconds after it. While the volley is on cooldown, holding fires a single blast.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Small ki blasts don&#039;t slow down story enemies.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Combat_flight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Combat_flight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l171&quot;&gt;Linha 171:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 187:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ataques de Ki, ataques de golpe e técnicas de evasão são disparados pelos seus slots de técnica ({{Key|Alt}} + 1–4 e {{Key|Ctrl}} + 1–4); eles precisam da habilidade [[Special:MyLanguage/Ki Control|Controle de Ki]], de pelo menos &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039; de Liberação de Poder e da mão principal vazia. Cada ataque de golpe inicia uma curta &amp;#039;&amp;#039;&amp;#039;recarga compartilhada&amp;#039;&amp;#039;&amp;#039; (3 segundos, pela metade quando erra), então ter vários golpes não permite encadeá-los. Sem nenhum inimigo ao alcance, um ataque de golpe &amp;#039;&amp;#039;&amp;#039;avança&amp;#039;&amp;#039;&amp;#039; por até 2 segundos, e errar completamente devolve parte do Ki. Dois raios que se encontram de frente iniciam um [[Special:MyLanguage/Beam Clash|choque de energia]], e dois lutadores avançando um contra o outro com ataques de golpe iniciam um [[Special:MyLanguage/Strike Clash|choque de golpes]]. Tudo sobre técnicas está em [[Special:MyLanguage/Techniques|Técnicas]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ataques de Ki, ataques de golpe e técnicas de evasão são disparados pelos seus slots de técnica ({{Key|Alt}} + 1–4 e {{Key|Ctrl}} + 1–4); eles precisam da habilidade [[Special:MyLanguage/Ki Control|Controle de Ki]], de pelo menos &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039; de Liberação de Poder e da mão principal vazia. Cada ataque de golpe inicia uma curta &amp;#039;&amp;#039;&amp;#039;recarga compartilhada&amp;#039;&amp;#039;&amp;#039; (3 segundos, pela metade quando erra), então ter vários golpes não permite encadeá-los. Sem nenhum inimigo ao alcance, um ataque de golpe &amp;#039;&amp;#039;&amp;#039;avança&amp;#039;&amp;#039;&amp;#039; por até 2 segundos, e errar completamente devolve parte do Ki. Dois raios que se encontram de frente iniciam um [[Special:MyLanguage/Beam Clash|choque de energia]], e dois lutadores avançando um contra o outro com ataques de golpe iniciam um [[Special:MyLanguage/Strike Clash|choque de golpes]]. Tudo sobre técnicas está em [[Special:MyLanguage/Techniques|Técnicas]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you hit a target with a strike attack, a &#039;&#039;&#039;cinematic camera&#039;&#039;&#039; films the technique from a third-person angle, and a player you hit sees it too. You can&#039;t look around with the mouse or toggle lock-on until it ends. Boss combos and grabs against you are filmed the same way. See [[Special:MyLanguage/Strike Attacks#Cinematic camera|Strike Attacks]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Who_you_can_hit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Who_you_can_hit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l176&quot;&gt;Linha 176:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 196:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Os membros do grupo são sempre aliados, a menos que seu grupo tenha o PvP ativado; jogadores lutando com você contra o mesmo chefe de mundo são aliados mesmo assim (veja [[Special:MyLanguage/World Bosses#Truce|Chefes de mundo]]), e os rivais de um [[Special:MyLanguage/Tournaments|torneio]] são sempre hostis. Por padrão, o sistema de alvos de combate do DMZ trata os outros jogadores e todos os mobs como hostis, exceto aldeões, golens de ferro e os guardas do mod Guard Villagers, que são neutros.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Os membros do grupo são sempre aliados, a menos que seu grupo tenha o PvP ativado; jogadores lutando com você contra o mesmo chefe de mundo são aliados mesmo assim (veja [[Special:MyLanguage/World Bosses#Truce|Chefes de mundo]]), e os rivais de um [[Special:MyLanguage/Tournaments|torneio]] são sempre hostis. Por padrão, o sistema de alvos de combate do DMZ trata os outros jogadores e todos os mobs como hostis, exceto aldeões, golens de ferro e os guardas do mod Guard Villagers, que são neutros.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Special:MyLanguage/Masters|Masters]] can&#039;t be pushed or moved (they only fall). They are immune to potions, fire, explosions and drowning, and they can&#039;t be leashed, ridden or pulled by ki attacks.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox Mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox Mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Combat?diff=18501&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Combat?diff=18501&amp;oldid=prev"/>
		<updated>2026-10-13T23:29:03Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nova página&lt;/b&gt;&lt;/p&gt;&lt;div&gt;O DragonMineZ substitui o combate vanilla pelo seu próprio &amp;#039;&amp;#039;&amp;#039;sistema de combate&amp;#039;&amp;#039;&amp;#039;: combos de armas com preparação real, estâmina, bloqueio e parry, postura e quebra de guarda, uma defesa em camadas, repulsão proporcional ao dano, esquivas e desvios passivos, carga de ki com o &amp;#039;&amp;#039;&amp;#039;Surto de Ki&amp;#039;&amp;#039;&amp;#039;, um modo de voo de combate próprio e armas feitas de ki. Esta página explica o que você vive em uma luta; os números são os padrões do servidor.&lt;br /&gt;
{{Config|Combat Config}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Melee_attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Ataques corpo a corpo ==&lt;br /&gt;
&lt;br /&gt;
Cada arma está ligada a um &amp;#039;&amp;#039;&amp;#039;combo&amp;#039;&amp;#039;&amp;#039;: uma sequência de ataques que você percorre enquanto continua golpeando, cada um com alcance, ângulo de varredura, preparação e dano próprios. Os punhos também têm um combo. Veja [[Special:MyLanguage/Special Weapons|Armas especiais]] para os combos e as armas características que os usam.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combos&amp;#039;&amp;#039;&amp;#039;: ataques consecutivos avançam pelo combo (ataque 1, 2, 3…) e recomeçam. Classes de armas diferentes golpeiam, varrem e alcançam de formas bem diferentes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duas armas&amp;#039;&amp;#039;&amp;#039;: segure uma arma em cada mão e seu combo alterna as mãos automaticamente.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alcance&amp;#039;&amp;#039;&amp;#039;: cada combo tem seu próprio alcance (um bastão alcança mais longe que uma espada), além do seu alcance normal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Preparação&amp;#039;&amp;#039;&amp;#039;: um golpe corpo a corpo acerta um instante depois de você apertar o ataque, entre &amp;#039;&amp;#039;&amp;#039;3 e 7 ticks&amp;#039;&amp;#039;&amp;#039;, dependendo da animação do golpe e da arma. Os outros jogadores veem seu golpe assim que ele começa. O servidor cronometra a preparação e confere cada alvo com a hitbox real do ataque e a linha de visão antes de o golpe contar.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bloquear cancela golpes&amp;#039;&amp;#039;&amp;#039;: você não causa dano corpo a corpo enquanto bloqueia, e começar a bloquear cancela um golpe em andamento.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Velocidade de ataque&amp;#039;&amp;#039;&amp;#039;: por mais alta que seja sua velocidade de ataque, sempre há pelo menos 2 ticks entre ataques. Por padrão, você não pode atacar enquanto está montado.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Inimigos gigantes&amp;#039;&amp;#039;&amp;#039;: acertar um inimigo gigante (Hirudegarn, Slug, [[Special:MyLanguage/Janemba|Janemba]]…) conta uma única vez por golpe, não importa quantas partes do corpo dele você toque.&lt;br /&gt;
&lt;br /&gt;
O dano corpo a corpo vem da &amp;#039;&amp;#039;&amp;#039;Força&amp;#039;&amp;#039;&amp;#039; (e o dano de golpe, do &amp;#039;&amp;#039;&amp;#039;Poder de Golpe&amp;#039;&amp;#039;&amp;#039;); acertos críticos são explicados em [[Special:MyLanguage/Stats and Attributes#Critical hits|Estatísticas e atributos]]. Armas de outros mods também recebem um combo do DMZ: veja [[Special:MyLanguage/Weapon Attributes|Atributos de armas]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Stamina&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Estâmina ==&lt;br /&gt;
&lt;br /&gt;
Golpear, bloquear, usar a esquiva, correr e o voo de combate custam &amp;#039;&amp;#039;&amp;#039;Estâmina&amp;#039;&amp;#039;&amp;#039;. Um ataque corpo a corpo custa estâmina proporcional ao dano, e gravidade extra faz cada ataque custar mais. Sua reserva de estâmina e a regeneração dela vêm da Resistência e da Vitalidade (veja [[Special:MyLanguage/Stats and Attributes#Derived resources|Estatísticas e atributos]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Blocking&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Bloqueio ==&lt;br /&gt;
&lt;br /&gt;
Segure {{Key|Botão direito}} com as mãos vazias para &amp;#039;&amp;#039;&amp;#039;bloquear&amp;#039;&amp;#039;&amp;#039;. Um bloqueio reduz o dano dos golpes recebidos de &amp;#039;&amp;#039;&amp;#039;5% a 65%&amp;#039;&amp;#039;&amp;#039;, conforme sua defesa, mas cada golpe bloqueado custa estâmina (um quarto do dano bloqueado).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Poise_and_guard_breaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Postura e quebra de guarda ===&lt;br /&gt;
&lt;br /&gt;
Enquanto você bloqueia, parte do dano recebido (um quarto dele, ou 1.5 vez essa parte contra atacantes que não são jogadores) também atinge sua &amp;#039;&amp;#039;&amp;#039;Postura&amp;#039;&amp;#039;&amp;#039;. Quando sua postura ou sua estâmina acabam, sua &amp;#039;&amp;#039;&amp;#039;guarda quebra&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* você fica &amp;#039;&amp;#039;&amp;#039;atordoado&amp;#039;&amp;#039;&amp;#039; por &amp;#039;&amp;#039;&amp;#039;3 segundos&amp;#039;&amp;#039;&amp;#039; (não pode se mover nem agir);&lt;br /&gt;
* os golpes recebidos com a guarda quebrada ignoram &amp;#039;&amp;#039;&amp;#039;66%&amp;#039;&amp;#039;&amp;#039; da sua defesa.&lt;br /&gt;
&lt;br /&gt;
A postura volta a se regenerar &amp;#039;&amp;#039;&amp;#039;5 segundos&amp;#039;&amp;#039;&amp;#039; depois de receber dano pela última vez. Sua postura máxima é 25 mais um valor derivado da sua defesa.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Parrying&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
Comece um bloqueio &amp;#039;&amp;#039;&amp;#039;em até 150 ms&amp;#039;&amp;#039;&amp;#039; de um golpe e ele vira um &amp;#039;&amp;#039;&amp;#039;parry&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* você não recebe &amp;#039;&amp;#039;&amp;#039;nenhum dano&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* o atacante é repelido e fica &amp;#039;&amp;#039;&amp;#039;cambaleante&amp;#039;&amp;#039;&amp;#039; por 3 segundos (−25% de velocidade de movimento e de ataque), e um atacante que não é jogador também fica &amp;#039;&amp;#039;&amp;#039;atordoado&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* rajadas de ki são &amp;#039;&amp;#039;&amp;#039;desviadas&amp;#039;&amp;#039;&amp;#039; e ataques de golpe são &amp;#039;&amp;#039;&amp;#039;contra-atacados&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* por 4 segundos, os ataques corpo a corpo de um atacante que sofreu parry custam o &amp;#039;&amp;#039;&amp;#039;dobro&amp;#039;&amp;#039;&amp;#039; de estâmina.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Taking_damage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Recebendo dano ==&lt;br /&gt;
&lt;br /&gt;
Todo golpe recebido passa pela sua defesa: penetração, anulação de golpes minúsculos, absorção direta, redução percentual (limitada a &amp;#039;&amp;#039;&amp;#039;88%&amp;#039;&amp;#039;&amp;#039;, ou &amp;#039;&amp;#039;&amp;#039;93%&amp;#039;&amp;#039;&amp;#039; com encantamentos de Proteção) e mitigação adaptativa, e depois o bloqueio e a Proteção de Ki. O passo a passo completo está em [[Special:MyLanguage/Stats and Attributes#How defense works|Estatísticas e atributos]]. Como a defesa é multiplicada pela sua &amp;#039;&amp;#039;&amp;#039;Liberação de Poder&amp;#039;&amp;#039;&amp;#039;, lutar sem carregar deixa você muito mais exposto.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Knockback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Repulsão ===&lt;br /&gt;
&lt;br /&gt;
A repulsão escala conforme quanto de um golpe passou pela sua defesa e o tamanho dele:&lt;br /&gt;
&lt;br /&gt;
* um golpe que sua defesa absorveu quase totalmente só empurra você &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039; da distância;&lt;br /&gt;
* um golpe que causa pelo menos &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039; da sua vida máxima conta como &amp;#039;&amp;#039;&amp;#039;pesado&amp;#039;&amp;#039;&amp;#039; e empurra você mais forte quanto maior for, até &amp;#039;&amp;#039;&amp;#039;2.5×&amp;#039;&amp;#039;&amp;#039; a repulsão normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Knockdowns&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Nocautes ===&lt;br /&gt;
&lt;br /&gt;
Em lutas que não permitem mortes, um golpe que mataria um jogador o &amp;#039;&amp;#039;&amp;#039;nocauteia&amp;#039;&amp;#039;&amp;#039; por &amp;#039;&amp;#039;&amp;#039;30 segundos&amp;#039;&amp;#039;&amp;#039; em vez disso. Isso acontece no PvP de grupo, com &amp;#039;&amp;#039;&amp;#039;Punho Amigável&amp;#039;&amp;#039;&amp;#039; ativado (uma Ação de Ki do Menu de Utilidades), ao treinar contra um boneco de sombra e enquanto um [[Special:MyLanguage/Namekian|Namekuseijin]] ou [[Special:MyLanguage/Majin|Majin]] prepara uma absorção. As lutas contra [[Special:MyLanguage/World Bosses|chefes de mundo]] têm suas próprias regras de nocaute.&lt;br /&gt;
&lt;br /&gt;
Enquanto você está caído, o efeito &amp;#039;&amp;#039;&amp;#039;K.O.&amp;#039;&amp;#039;&amp;#039; mostra quanto falta para você se levantar (veja [[Special:MyLanguage/Effects|Efeitos]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Logging_out_in_combat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Sair do jogo em combate ===&lt;br /&gt;
&lt;br /&gt;
Se você sair no meio de uma luta, morre na próxima vez que entrar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mobility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Mobilidade ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dash_and_perfect_evasion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Esquiva e evasão perfeita ===&lt;br /&gt;
&lt;br /&gt;
Aperte {{Key|R}} para usar a &amp;#039;&amp;#039;&amp;#039;esquiva&amp;#039;&amp;#039;&amp;#039;, ou duas vezes para uma &amp;#039;&amp;#039;&amp;#039;esquiva dupla&amp;#039;&amp;#039;&amp;#039;. Uma esquiva simples tem recarga de &amp;#039;&amp;#039;&amp;#039;4 segundos&amp;#039;&amp;#039;&amp;#039; e uma esquiva dupla, de &amp;#039;&amp;#039;&amp;#039;12 segundos&amp;#039;&amp;#039;&amp;#039;. Usar a esquiva no momento certo, em até &amp;#039;&amp;#039;&amp;#039;200 ms&amp;#039;&amp;#039;&amp;#039; de um ataque, é uma &amp;#039;&amp;#039;&amp;#039;evasão perfeita&amp;#039;&amp;#039;&amp;#039;; depois de uma, a próxima evasão perfeita não pode ser ativada por 1.5 segundo (uma esquiva nesse período é uma esquiva normal).&lt;br /&gt;
&lt;br /&gt;
Um toque na tecla de [[Special:MyLanguage/Instant Transmission|Transmissão instantânea]] compartilha a recarga da esquiva, e se teletransportar até um mestre ou jogador pelo menu de Transmissão instantânea tem recarga de &amp;#039;&amp;#039;&amp;#039;30 segundos&amp;#039;&amp;#039;&amp;#039; (veja [[Special:MyLanguage/Skills|Habilidades]]). Para técnicas de evasão como [[Special:MyLanguage/Afterimage|Imagem residual]] e [[Special:MyLanguage/Solar Flare|Explosão Solar]], veja [[Special:MyLanguage/Evasion Techniques|Técnicas de evasão]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lock-on&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Travar mira ===&lt;br /&gt;
&lt;br /&gt;
Aperte {{Key|Z}} para &amp;#039;&amp;#039;&amp;#039;travar a mira&amp;#039;&amp;#039;&amp;#039; em um alvo. Ataques de Ki teleguiados seguem o alvo travado (o alcance da trava vem da habilidade [[Special:MyLanguage/Ki Sense|Sentido de Ki]]), um toque de Transmissão instantânea leva você até ele, e os ataques de golpe avançam direto contra ele a até 64 blocos de distância. Em terceira pessoa, a mira desliza até onde seus ataques vão acertar e trava suavemente em alvos hostis ao alcance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Speed_and_passive_dodge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Velocidade e desvio passivo ==&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Resistência&amp;#039;&amp;#039;&amp;#039; aumenta sua &amp;#039;&amp;#039;&amp;#039;Velocidade&amp;#039;&amp;#039;&amp;#039; (veja [[Special:MyLanguage/Stats and Attributes#Speed|Estatísticas e atributos]]). Se você conhece a habilidade [[Special:MyLanguage/Meditation|Meditação]], a Velocidade também permite &amp;#039;&amp;#039;&amp;#039;desviar automaticamente&amp;#039;&amp;#039;&amp;#039; de ataques corpo a corpo básicos:&lt;br /&gt;
&lt;br /&gt;
* contra &amp;#039;&amp;#039;&amp;#039;jogadores&amp;#039;&amp;#039;&amp;#039;, você precisa ser mais rápido que o atacante: &amp;#039;&amp;#039;&amp;#039;2.5×&amp;#039;&amp;#039;&amp;#039; a Velocidade dele com Meditação nível 1, caindo até &amp;#039;&amp;#039;&amp;#039;1.4×&amp;#039;&amp;#039;&amp;#039; no nível 10;&lt;br /&gt;
* contra &amp;#039;&amp;#039;&amp;#039;outros inimigos&amp;#039;&amp;#039;&amp;#039;, você precisa de mais Poder de luta: &amp;#039;&amp;#039;&amp;#039;2×&amp;#039;&amp;#039;&amp;#039; o dele com Meditação nível 1, caindo até &amp;#039;&amp;#039;&amp;#039;1×&amp;#039;&amp;#039;&amp;#039; no nível 10.&lt;br /&gt;
&lt;br /&gt;
Quando você mal cumpre o requisito, sua chance de desvio é de &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039;, e ela cresce quanto mais você o supera, até &amp;#039;&amp;#039;&amp;#039;35%&amp;#039;&amp;#039;&amp;#039; contra jogadores e &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; contra outros inimigos com Meditação nível 10 (no nível 1, o máximo é 60% desses valores). Cada desvio custa &amp;#039;&amp;#039;&amp;#039;3%&amp;#039;&amp;#039;&amp;#039; da sua estâmina máxima, há pelo menos 0.5 segundo entre dois desvios, e cada desvio consecutivo torna o próximo menos provável (×0.75) até você passar 3 segundos sem desviar. Os [[Special:MyLanguage/Glind|Glind]] têm uma chance de desvio maior graças à habilidade racial &amp;#039;&amp;#039;&amp;#039;Corpo Celestial&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_charging_and_Ki_Surge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Carga de ki e Surto de Ki ==&lt;br /&gt;
&lt;br /&gt;
Segure {{Key|C}} para &amp;#039;&amp;#039;&amp;#039;carregar ki&amp;#039;&amp;#039;&amp;#039; e aumentar sua &amp;#039;&amp;#039;&amp;#039;Liberação de Poder&amp;#039;&amp;#039;&amp;#039; até o seu limite; toque duas vezes para ir direto ao máximo. A Liberação de Poder multiplica seu dano, defesa, velocidade e Poder de luta (veja [[Special:MyLanguage/Stats and Attributes#Power Release|Estatísticas e atributos]]).&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Levar um golpe enquanto carrega interrompe a carga&amp;#039;&amp;#039;&amp;#039; (e qualquer progresso do surto), e você não pode voltar a carregar por meio segundo.&lt;br /&gt;
* Enquanto você carrega, flechas e outros projéteis que não são de ki são &amp;#039;&amp;#039;&amp;#039;desviados&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Segure {{Key|Alt}} + {{Key|C}} para reduzir sua liberação, ou limite-a com &amp;#039;&amp;#039;&amp;#039;Limite de liberação&amp;#039;&amp;#039;&amp;#039; no Menu de Utilidades (veja [[Special:MyLanguage/Menus#Utility Menu|Menus]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Explosão de Ki ===&lt;br /&gt;
&lt;br /&gt;
No momento em que você chega ao Ki máximo enquanto carrega, libera uma &amp;#039;&amp;#039;&amp;#039;Explosão de Ki&amp;#039;&amp;#039;&amp;#039; que empurra os inimigos a até 8 blocos cujo Poder de luta é menor que o seu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_Surge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Surto de Ki ===&lt;br /&gt;
&lt;br /&gt;
Continue carregando com o Ki no máximo e a barra de &amp;#039;&amp;#039;&amp;#039;Surto de Ki&amp;#039;&amp;#039;&amp;#039; enche (4 segundos por padrão; soltar {{Key|C}} a esvazia). Quando a barra enche, você entra em um &amp;#039;&amp;#039;&amp;#039;Surto de Ki&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* uma grande explosão causa dano e arremessa todos a até 10 blocos, até um quarto do seu Ki máximo (menos com a distância). Ela nunca mata;&lt;br /&gt;
* por &amp;#039;&amp;#039;&amp;#039;12 segundos&amp;#039;&amp;#039;&amp;#039;, seus ataques de ki causam &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039; a mais de dano e voam &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039; mais rápido, você carrega técnicas &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039; mais rápido, se move e voa &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039; mais rápido e ataca &amp;#039;&amp;#039;&amp;#039;40%&amp;#039;&amp;#039;&amp;#039; mais rápido, e sua aura cresce;&lt;br /&gt;
* mas gastar Ki custa &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039; a mais e drena a barra (gastar X% do seu Ki máximo remove 1.5 × X% da barra);&lt;br /&gt;
* ficar &amp;#039;&amp;#039;&amp;#039;atordoado&amp;#039;&amp;#039;&amp;#039; encerra o surto. Depois que um surto termina ou é perdido, você espera &amp;#039;&amp;#039;&amp;#039;15 segundos&amp;#039;&amp;#039;&amp;#039; até o próximo.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Barreira de Absorção&amp;#039;&amp;#039;&amp;#039; de um [[Special:MyLanguage/Android|Android]] também pode forçar um Surto de Ki quando transborda (veja [[Special:MyLanguage/Racial Skills|Habilidades raciais]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_Transfer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Transferência de ki ===&lt;br /&gt;
&lt;br /&gt;
Segure {{Key|Ctrl}} + {{Key|Alt}} + {{Key|Botão direito}} olhando para outro jogador para dar seu Ki a ele. Cada doador também aumenta em 5% a STR, SKP, DEF e PWR do receptor, enquanto o doador fica mais lento, não pode lutar e fica mais fraco por um tempo depois. O Ki que não cabe na barra do receptor vai para o ataque de ki que ele estiver carregando. Veja [[Special:MyLanguage/Ki Transfer|Transferência de ki]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_Protection_and_Ki_Infusion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Proteção de Ki e Infusão de Ki ==&lt;br /&gt;
&lt;br /&gt;
Essas duas habilidades, compradas dos [[Special:MyLanguage/Masters|mestres]], só funcionam enquanto estão ativadas (no menu Habilidades, ou em &amp;#039;&amp;#039;&amp;#039;Ações de Ki&amp;#039;&amp;#039;&amp;#039; no Menu de Utilidades):&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Ki Protection|Proteção de Ki]] reduz o dano recebido em &amp;#039;&amp;#039;&amp;#039;2.5% por nível&amp;#039;&amp;#039;&amp;#039; (até 25%), gastando Ki igual a &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039; do dano recebido. Com pouco Ki, a redução diminui para o que você conseguir pagar.&lt;br /&gt;
* [[Special:MyLanguage/Ki Infusion|Infusão de Ki]] adiciona dano corpo a corpo extra igual a &amp;#039;&amp;#039;&amp;#039;2.5% do seu Ki máximo por nível&amp;#039;&amp;#039;&amp;#039; (até +25%), gastando de &amp;#039;&amp;#039;&amp;#039;2.5%&amp;#039;&amp;#039;&amp;#039; (nível 1) a &amp;#039;&amp;#039;&amp;#039;7.5%&amp;#039;&amp;#039;&amp;#039; (nível 10) do seu Ki máximo por golpe. Só é ativada se você tiver Ki suficiente.&lt;br /&gt;
&lt;br /&gt;
Veja [[Special:MyLanguage/Skills|Habilidades]] para saber quais mestres as ensinam.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_weapons&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Armas de ki ==&lt;br /&gt;
&lt;br /&gt;
A habilidade [[Special:MyLanguage/Ki Manipulation|Manipulação de Ki]] permite formar armas de ki pela entrada &amp;#039;&amp;#039;&amp;#039;Arma de Ki&amp;#039;&amp;#039;&amp;#039; do Menu de Utilidades enquanto sua mão principal está vazia. Cada uma usa um combo de arma, causa dano extra com base no seu Dano de Ki (×10% por nível de Manipulação de Ki) e custa Ki a cada ataque:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Arma de ki !! Combo !! Dano extra !! Ki por ataque&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lâmina de Ki&amp;#039;&amp;#039;&amp;#039; || Espada || Dano de Ki × 0.25 × (nível × 10%) || 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Foice de Ki&amp;#039;&amp;#039;&amp;#039; || Foice || Dano de Ki × 0.45 × (nível × 10%) || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lança Garra de Ki&amp;#039;&amp;#039;&amp;#039; || Tridente || Dano de Ki × 0.65 × (nível × 10%) || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Manipulação de Ki também aumenta o dano das rajadas de ki básicas ({{Key|Alt}} + {{Key|Botão direito}}) em 5% do seu Dano de Ki por nível.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Combat_flight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Voo de combate ==&lt;br /&gt;
&lt;br /&gt;
A habilidade [[Special:MyLanguage/Fly|Voar]] tem dois modos, alternados com {{Key|Alt}} + {{Key|F}}: &amp;#039;&amp;#039;&amp;#039;Voo de busca&amp;#039;&amp;#039;&amp;#039;, um voo rápido em 360° com direção livre para viajar, e &amp;#039;&amp;#039;&amp;#039;Voo de combate&amp;#039;&amp;#039;&amp;#039;, um voo pairado baseado em inércia e ajustado para lutar.&lt;br /&gt;
&lt;br /&gt;
* Receber ou causar dano no Voo de busca troca você para o &amp;#039;&amp;#039;&amp;#039;Voo de combate&amp;#039;&amp;#039;&amp;#039;, e você fica travado nele por &amp;#039;&amp;#039;&amp;#039;8 segundos&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Com a &amp;#039;&amp;#039;&amp;#039;Trava de modo&amp;#039;&amp;#039;&amp;#039; ativada (Menu de Utilidades, &amp;#039;&amp;#039;&amp;#039;Movimento → Voar&amp;#039;&amp;#039;&amp;#039;), você volta ao modo de voo escolhido quando essa trava termina.&lt;br /&gt;
* O Voo de combate fica mais rápido enquanto você corre ou segura a tecla de movimento, consome Ki na &amp;#039;&amp;#039;&amp;#039;metade&amp;#039;&amp;#039;&amp;#039; da taxa normal de voo e permite dar um impulso de voo que custa um pouco de Ki e tem uma recarga curta.&lt;br /&gt;
* A opção &amp;#039;&amp;#039;&amp;#039;Velocidade de voo&amp;#039;&amp;#039;&amp;#039; no mesmo menu limita sua velocidade de voo entre 5% e 100%.&lt;br /&gt;
&lt;br /&gt;
Veja [[Special:MyLanguage/Skills|Habilidades]] e [[Special:MyLanguage/Controls|Controles]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Techniques_in_combat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Técnicas em combate ==&lt;br /&gt;
&lt;br /&gt;
Ataques de Ki, ataques de golpe e técnicas de evasão são disparados pelos seus slots de técnica ({{Key|Alt}} + 1–4 e {{Key|Ctrl}} + 1–4); eles precisam da habilidade [[Special:MyLanguage/Ki Control|Controle de Ki]], de pelo menos &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039; de Liberação de Poder e da mão principal vazia. Cada ataque de golpe inicia uma curta &amp;#039;&amp;#039;&amp;#039;recarga compartilhada&amp;#039;&amp;#039;&amp;#039; (3 segundos, pela metade quando erra), então ter vários golpes não permite encadeá-los. Sem nenhum inimigo ao alcance, um ataque de golpe &amp;#039;&amp;#039;&amp;#039;avança&amp;#039;&amp;#039;&amp;#039; por até 2 segundos, e errar completamente devolve parte do Ki. Dois raios que se encontram de frente iniciam um [[Special:MyLanguage/Beam Clash|choque de energia]], e dois lutadores avançando um contra o outro com ataques de golpe iniciam um [[Special:MyLanguage/Strike Clash|choque de golpes]]. Tudo sobre técnicas está em [[Special:MyLanguage/Techniques|Técnicas]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Who_you_can_hit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Quem você pode atacar ==&lt;br /&gt;
&lt;br /&gt;
Os membros do grupo são sempre aliados, a menos que seu grupo tenha o PvP ativado; jogadores lutando com você contra o mesmo chefe de mundo são aliados mesmo assim (veja [[Special:MyLanguage/World Bosses#Truce|Chefes de mundo]]), e os rivais de um [[Special:MyLanguage/Tournaments|torneio]] são sempre hostis. Por padrão, o sistema de alvos de combate do DMZ trata os outros jogadores e todos os mobs como hostis, exceto aldeões, golens de ferro e os guardas do mod Guard Villagers, que são neutros.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Mechanics}}&lt;/div&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
</feed>