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	<id>https://wiki.dragonminez.com/pt/wiki/Commands?action=history&amp;feed=atom</id>
	<title>Commands/pt - Revision history</title>
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	<updated>2026-10-25T14:26:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Commands?diff=38895&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
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		<updated>2026-10-22T01:13:59Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;a href=&quot;https://wiki.dragonminez.com/pt/wiki/Commands?diff=38895&amp;amp;oldid=38455&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Commands?diff=38455&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
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		<updated>2026-10-22T01:06:07Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:06, 22 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* responder a um pedido de assimilação namekuseijin (&amp;lt;code&amp;gt;/dmzracial reply&amp;lt;/code&amp;gt;, que não exige nenhuma permissão);&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* responder a um pedido de assimilação namekuseijin (&amp;lt;code&amp;gt;/dmzracial reply&amp;lt;/code&amp;gt;, que não exige nenhuma permissão);&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* reabrir o resumo da sua última luta contra um chefe de mundo (&amp;lt;code&amp;gt;/dmzworldboss results&amp;lt;/code&amp;gt;);&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* reabrir o resumo da sua última luta contra um chefe de mundo (&amp;lt;code&amp;gt;/dmzworldboss results&amp;lt;/code&amp;gt;);&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;saving a debug file of your own character (&amp;lt;code&amp;gt;/dmzdebug&amp;lt;/code&amp;gt;, once every 5 seconds);&amp;lt;/span&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ver suas próprias estatísticas, pontos, habilidades, técnicas, formas e efeitos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ver suas próprias estatísticas, pontos, habilidades, técnicas, formas e efeitos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l88&quot;&gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzquest}} || &amp;lt;code&amp;gt;list [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info &amp;amp;lt;quest&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;start&amp;amp;#124;finish&amp;amp;#124;fail&amp;amp;#124;reset &amp;amp;lt;quest&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;track &amp;amp;lt;quest&amp;amp;#124;none&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;startsaga&amp;amp;#124;finishsaga&amp;amp;#124;resetsaga &amp;amp;lt;saga&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;difficulty [easy&amp;amp;#124;normal&amp;amp;#124;hard] [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc spawn &amp;amp;lt;npcId&amp;amp;gt; [model] [texture]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc list&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc remove&amp;lt;/code&amp;gt; || Lista, inspeciona, rastreia e força o início, a conclusão, a falha ou o reset de missões e [[Special:MyLanguage/Sagas|sagas]] inteiras, e invoca NPCs de missão (&amp;lt;code&amp;gt;questnpc&amp;lt;/code&amp;gt; exige OP nível 2). Os IDs de missões e sagas usam &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; onde os arquivos de missões usam &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt; (por exemplo &amp;lt;code&amp;gt;saiyan_saga.1&amp;lt;/code&amp;gt;). &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;finish&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fail&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;track&amp;lt;/code&amp;gt; e os subcomandos de saga só alteram o jogador que você nomear (ou você), nunca o resto do grupo dele. &amp;lt;code&amp;gt;difficulty&amp;lt;/code&amp;gt; sem valor mostra sua dificuldade da história; com um valor, define a dificuldade, e os jogadores recebem um aviso no chat. Para um jogador em grupo, altera a dificuldade do líder do grupo, então o grupo inteiro muda. || &amp;lt;code&amp;gt;/dmzquest start saiyan_saga.1 @s&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;/dmzquest difficulty hard Steve&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzquest}} || &amp;lt;code&amp;gt;list [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info &amp;amp;lt;quest&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;start&amp;amp;#124;finish&amp;amp;#124;fail&amp;amp;#124;reset &amp;amp;lt;quest&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;track &amp;amp;lt;quest&amp;amp;#124;none&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;startsaga&amp;amp;#124;finishsaga&amp;amp;#124;resetsaga &amp;amp;lt;saga&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;difficulty [easy&amp;amp;#124;normal&amp;amp;#124;hard] [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc spawn &amp;amp;lt;npcId&amp;amp;gt; [model] [texture]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc list&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc remove&amp;lt;/code&amp;gt; || Lista, inspeciona, rastreia e força o início, a conclusão, a falha ou o reset de missões e [[Special:MyLanguage/Sagas|sagas]] inteiras, e invoca NPCs de missão (&amp;lt;code&amp;gt;questnpc&amp;lt;/code&amp;gt; exige OP nível 2). Os IDs de missões e sagas usam &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; onde os arquivos de missões usam &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt; (por exemplo &amp;lt;code&amp;gt;saiyan_saga.1&amp;lt;/code&amp;gt;). &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;finish&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fail&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;track&amp;lt;/code&amp;gt; e os subcomandos de saga só alteram o jogador que você nomear (ou você), nunca o resto do grupo dele. &amp;lt;code&amp;gt;difficulty&amp;lt;/code&amp;gt; sem valor mostra sua dificuldade da história; com um valor, define a dificuldade, e os jogadores recebem um aviso no chat. Para um jogador em grupo, altera a dificuldade do líder do grupo, então o grupo inteiro muda. || &amp;lt;code&amp;gt;/dmzquest start saiyan_saga.1 @s&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;/dmzquest difficulty hard Steve&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid}} || &amp;lt;code&amp;gt;start [type]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt; inicia uma incursão na sua posição (&amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt; por padrão); &amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt; cancela a incursão mais próxima num raio de 128 blocos; &amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; mostra o estado da incursão mais próxima. Exige OP nível 2. Veja [[Special:MyLanguage/Raids|Incursões]]. || &amp;lt;code&amp;gt;/dmzraid start saiyan_assault&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid}} || &amp;lt;code&amp;gt;start [type]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/ins&gt;&amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt; inicia uma incursão na sua posição (&amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt; por padrão); &amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt; cancela a incursão mais próxima num raio de 128 blocos; &amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; mostra o estado da incursão mais próxima. Exige OP nível 2. Veja [[Special:MyLanguage/Raids|Incursões]].&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;|| &amp;lt;code&amp;gt;/dmzraid start saiyan_assault&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot;&gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss}} || &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;locate [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;tp [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ready [boss]&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; (qualquer um) reabre o resumo da sua luta mais recente contra um chefe de mundo. &amp;lt;code&amp;gt;locate&amp;lt;/code&amp;gt; encontra um covil (sem chefe, todos os covis), &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt; teleporta você até lá, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; remove o chefe e esquece o covil dele para que um novo seja escolhido e construído (também restaura a Árvore do Poder, a Estrela Big Gete ou o Berço de Chifres de Gomah nos chunks carregados), e &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; zera a recarga de reaparecimento. Chefes: &amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt;; se nenhum for informado, &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; usam o covil mais próximo na sua dimensão atual (&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; se não houver nenhum). Tudo exceto &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; exige OP nível 2. Veja [[Special:MyLanguage/World Bosses|Chefes de mundo]]. || &amp;lt;code&amp;gt;/dmzworldboss locate turles&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss}} || &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;locate [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;tp [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ready [boss]&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; (qualquer um) reabre o resumo da sua luta mais recente contra um chefe de mundo. &amp;lt;code&amp;gt;locate&amp;lt;/code&amp;gt; encontra um covil (sem chefe, todos os covis), &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt; teleporta você até lá, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; remove o chefe e esquece o covil dele para que um novo seja escolhido e construído (também restaura a Árvore do Poder, a Estrela Big Gete ou o Berço de Chifres de Gomah nos chunks carregados), e &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; zera a recarga de reaparecimento. Chefes: &amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt;; se nenhum for informado, &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; usam o covil mais próximo na sua dimensão atual (&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; se não houver nenhum). Tudo exceto &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; exige OP nível 2. Veja [[Special:MyLanguage/World Bosses|Chefes de mundo]]. || &amp;lt;code&amp;gt;/dmzworldboss locate turles&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmztournament}} || &amp;lt;code&amp;gt;ring &amp;amp;lt;tournament&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;cooldown clear &amp;amp;lt;players&amp;amp;gt; [tournament]&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ring&amp;lt;/code&amp;gt;, executado dentro de uma estrutura de arena de torneio, salva sua posição como o ponto do ringue desse torneio. &amp;lt;code&amp;gt;cooldown clear&amp;lt;/code&amp;gt; limpa as recargas de torneio (de todos os torneios se nenhum for informado). Exige OP nível 2. Veja [[Special:MyLanguage/Tournaments|Torneios]]. || &amp;lt;code&amp;gt;/dmztournament cooldown clear @a&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmztournament}} || &amp;lt;code&amp;gt;ring &amp;amp;lt;tournament&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;cooldown clear &amp;amp;lt;players&amp;amp;gt; [tournament]&amp;lt;/code&amp;gt; || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/ins&gt;&amp;lt;code&amp;gt;ring&amp;lt;/code&amp;gt;, executado dentro de uma estrutura de arena de torneio, salva sua posição como o ponto do ringue desse torneio. &amp;lt;code&amp;gt;cooldown clear&amp;lt;/code&amp;gt; limpa as recargas de torneio (de todos os torneios se nenhum for informado). Exige OP nível 2. Veja [[Special:MyLanguage/Tournaments|Torneios]].&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;|| &amp;lt;code&amp;gt;/dmztournament cooldown clear @a&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzdragonballs}} || &amp;lt;code&amp;gt;status [set]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;regenerate &amp;amp;lt;set&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; mostra, por conjunto, as esferas colocadas, as pendentes (geradas quando o chunk delas carrega) e os dragões esperando um desejo; com um conjunto, lista as coordenadas de cada esfera (clique para teleportar). &amp;lt;code&amp;gt;regenerate&amp;lt;/code&amp;gt; repõe um conjunto até o número configurado de cópias (esferas com jogadores não contam). Conjuntos: &amp;lt;code&amp;gt;earth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;namek&amp;lt;/code&amp;gt; e qualquer conjunto de addon. Veja [[Special:MyLanguage/Dragons and Wishes|Dragões e desejos]]. || &amp;lt;code&amp;gt;/dmzdragonballs status earth&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzdragonballs}} || &amp;lt;code&amp;gt;status [set]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;regenerate &amp;amp;lt;set&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; mostra, por conjunto, as esferas colocadas, as pendentes (geradas quando o chunk delas carrega) e os dragões esperando um desejo; com um conjunto, lista as coordenadas de cada esfera (clique para teleportar). &amp;lt;code&amp;gt;regenerate&amp;lt;/code&amp;gt; repõe um conjunto até o número configurado de cópias (esferas com jogadores não contam). Conjuntos: &amp;lt;code&amp;gt;earth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;namek&amp;lt;/code&amp;gt; e qualquer conjunto de addon. Veja [[Special:MyLanguage/Dragons and Wishes|Dragões e desejos]]. || &amp;lt;code&amp;gt;/dmzdragonballs status earth&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Comando !! Sintaxe !! O que faz !! Exemplo&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Comando !! Sintaxe !! O que faz !! Exemplo&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzlocate}} || &amp;lt;code&amp;gt;&amp;amp;lt;structureId&amp;amp;gt;&amp;lt;/code&amp;gt; || Encontra a estrutura do DragonMineZ mais próxima com esse id na sua dimensão (um id simples ou &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt;). Também aceita &amp;lt;code&amp;gt;otherworld_tournament&amp;lt;/code&amp;gt;, o ringue do Torneio do Outro Mundo, que só funciona enquanto você está no [[Special:MyLanguage/Otherworld|Outro Mundo]]. Veja [[Special:MyLanguage/Structures|Estruturas]]. || &amp;lt;code&amp;gt;/dmzlocate goku_house&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzlocate}} || &amp;lt;code&amp;gt;&amp;amp;lt;structureId&amp;amp;gt;&amp;lt;/code&amp;gt; || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/ins&gt;Encontra a estrutura do DragonMineZ mais próxima com esse id na sua dimensão (um id simples ou &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt;). Também aceita &amp;lt;code&amp;gt;otherworld_tournament&amp;lt;/code&amp;gt;, o ringue do Torneio do Outro Mundo, que só funciona enquanto você está no [[Special:MyLanguage/Otherworld|Outro Mundo]]. Veja [[Special:MyLanguage/Structures|Estruturas]].&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;|| &amp;lt;code&amp;gt;/dmzlocate goku_house&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzstructure}} || &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt; mostra a estrutura em que você está, o template dela e sua posição e direção relativas a ela, com um botão &amp;#039;&amp;#039;&amp;#039;Copiar JSON do NPC&amp;#039;&amp;#039;&amp;#039;. &amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; lista os NPCs dessa estrutura, onde estão (clique para obter um comando de teleporte) e se já apareceram. Exige &amp;lt;code&amp;gt;dragonminez.dmzstructure&amp;lt;/code&amp;gt; ou OP nível 2. Veja [[Special:MyLanguage/NPC Placement and Alignment|Posicionamento e índole de NPCs]]. || &amp;lt;code&amp;gt;/dmzstructure here&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzstructure}} || &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt; mostra a estrutura em que você está, o template dela e sua posição e direção relativas a ela, com um botão &amp;#039;&amp;#039;&amp;#039;Copiar JSON do NPC&amp;#039;&amp;#039;&amp;#039;. &amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; lista os NPCs dessa estrutura, onde estão (clique para obter um comando de teleporte) e se já apareceram. Exige &amp;lt;code&amp;gt;dragonminez.dmzstructure&amp;lt;/code&amp;gt; ou OP nível 2. Veja [[Special:MyLanguage/NPC Placement and Alignment|Posicionamento e índole de NPCs]]. || &amp;lt;code&amp;gt;/dmzstructure here&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l122&quot;&gt;Line 122:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzrestoreupdate}} || &amp;lt;code&amp;gt;[confirm]&amp;lt;/code&amp;gt; || Apaga as pastas &amp;lt;code&amp;gt;wishes&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sagas&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;quests&amp;lt;/code&amp;gt; do mundo e as regenera com os padrões. Sem argumento, mostra um aviso com um botão de confirmação clicável que expira depois de 15 segundos. Exige &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; ou OP nível 2. Veja [[Special:MyLanguage/FAQ|Perguntas frequentes]]. || &amp;lt;code&amp;gt;/dmzrestoreupdate confirm&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzrestoreupdate}} || &amp;lt;code&amp;gt;[confirm]&amp;lt;/code&amp;gt; || Apaga as pastas &amp;lt;code&amp;gt;wishes&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sagas&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;quests&amp;lt;/code&amp;gt; do mundo e as regenera com os padrões. Sem argumento, mostra um aviso com um botão de confirmação clicável que expira depois de 15 segundos. Exige &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; ou OP nível 2. Veja [[Special:MyLanguage/FAQ|Perguntas frequentes]]. || &amp;lt;code&amp;gt;/dmzrestoreupdate confirm&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzdebug}} || &amp;lt;code&amp;gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&lt;/del&gt;] [scope]&amp;lt;/code&amp;gt; || Mostra dados de depuração. Quando ambos são informados, &#039;&#039;&#039;o alvo (um jogador) vem antes do escopo&#039;&#039;&#039;; um escopo sozinho usa você. Escopos: &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;STATS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CHARACTER&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TECHNIQUES&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;QUESTS&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;/dmzdebug @s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STATS&lt;/del&gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzdebug}} || &amp;lt;code&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scope&lt;/ins&gt;]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; &lt;/ins&gt;[scope]&amp;lt;/code&amp;gt; || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/ins&gt;Mostra dados de depuração. Quando ambos são informados, &#039;&#039;&#039;o alvo (um jogador) vem antes do escopo&#039;&#039;&#039;; um escopo sozinho usa você. Escopos: &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;STATS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CHARACTER&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TECHNIQUES&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;QUESTS&amp;lt;/code&amp;gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;|| &amp;lt;code&amp;gt;/dmzdebug &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STATS&amp;lt;/code&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| {{Command|/dmztrigger}} || &amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; form base&amp;amp;#124;&amp;amp;lt;group&amp;amp;gt; &amp;amp;lt;form&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; stackform clear&amp;amp;#124;&amp;amp;lt;group&amp;amp;gt; &amp;amp;lt;form&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; clear&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill saiyan [potency] [temp&amp;amp;#124;real]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill majin &amp;amp;lt;potency&amp;amp;gt; &amp;amp;lt;mob&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill namekian [potency]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill human adrenaline&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill frostdemon reserve &amp;amp;lt;percent&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; racialskill bioandroid explode&amp;amp;#124;celljr&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; cooldowns&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; rage &amp;amp;lt;0-100&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; knockout [seconds]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;player&amp;amp;gt; release &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;A testing tool: unlike most commands, the player is required and comes &#039;&#039;&#039;first&#039;&#039;&#039;. &amp;lt;code&amp;gt;form&amp;lt;/code&amp;gt; puts the player into any form of their race (&amp;lt;code&amp;gt;base&amp;lt;/code&amp;gt; reverts), &amp;lt;code&amp;gt;stackform&amp;lt;/code&amp;gt; applies a stack form (&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; removes it) and &amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; removes both; forms triggered this way cost nothing, give no mastery and skip unlock requirements. &amp;lt;code&amp;gt;racialskill&amp;lt;/code&amp;gt; fires a [[Special:MyLanguage/Racial Skills|racial skill]]: a Saiyan Zenkai at a potency (&amp;lt;code&amp;gt;temp&amp;lt;/code&amp;gt; only applies the temporary boost, &amp;lt;code&amp;gt;real&amp;lt;/code&amp;gt; triggers a full Zenkai), a Majin absorption of the mob you name, a Namekian assimilation, Human Adrenaline, a Frost Demon energy reserve at that percentage, or a Bio-Android self-destruct or Cell Jr. &amp;lt;code&amp;gt;cooldowns&amp;lt;/code&amp;gt; clears the racial cooldowns, &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; sets the Rage meter (Mutants and False Super Saiyan), &amp;lt;code&amp;gt;knockout&amp;lt;/code&amp;gt; knocks the player out (by default for the server&#039;s knockdown time) and &amp;lt;code&amp;gt;release&amp;lt;/code&amp;gt; sets Power Release. Needs OP level 2, &amp;lt;code&amp;gt;dragonminez.admin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dragonminez.dmztrigger.self&amp;lt;/code&amp;gt; (yourself only) or &amp;lt;code&amp;gt;dragonminez.dmztrigger.others&amp;lt;/code&amp;gt;; both nodes are off by default.&amp;lt;/span&amp;gt; || &amp;lt;code&amp;gt;/dmztrigger &lt;/ins&gt;@s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knockout 10&lt;/ins&gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Commands?diff=18810&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Commands?diff=18810&amp;oldid=prev"/>
		<updated>2026-10-13T23:33:18Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;O DragonMineZ adiciona um conjunto de comandos de chat para consultar e editar personagens, gerenciar grupos e missões, controlar incursões, chefes de mundo, torneios e Esferas do Dragão, e administrar o servidor. A maioria é voltada para operadores; esta página lista cada comando, sua sintaxe e um exemplo.&lt;br /&gt;
&lt;br /&gt;
{{Note|title=Como ler a sintaxe|Nos exemplos, &amp;lt;code&amp;gt;@s&amp;lt;/code&amp;gt; é você e &amp;lt;code&amp;gt;@p&amp;lt;/code&amp;gt; é o jogador mais próximo; você também pode usar o nome de um jogador ou qualquer seletor. Salvo indicação contrária, &amp;lt;code&amp;gt;[targets]&amp;lt;/code&amp;gt; é &amp;#039;&amp;#039;&amp;#039;opcional&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;por padrão é você&amp;#039;&amp;#039;&amp;#039; e sempre vem &amp;#039;&amp;#039;&amp;#039;por último&amp;#039;&amp;#039;&amp;#039;. Valores entre sinais de menor e maior são obrigatórios, valores entre colchetes são opcionais e uma barra vertical separa as alternativas. Digite qualquer comando sem argumentos no jogo para ver a lista completa de argumentos e subcomandos.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Who_can_use_them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Quem pode usá-los ==&lt;br /&gt;
&lt;br /&gt;
A maioria dos comandos exige permissão de operador (OP nível 2), a permissão &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; ou o nó de permissão correspondente. Algumas partes ficam liberadas para todos os jogadores por padrão:&lt;br /&gt;
&lt;br /&gt;
* listar seu próprio progresso de missões, ver informações de missões e rastrear sua própria missão (&amp;lt;code&amp;gt;/dmzquest list&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;track&amp;lt;/code&amp;gt;);&lt;br /&gt;
* comandos de grupo (&amp;lt;code&amp;gt;/dmzparty&amp;lt;/code&amp;gt;);&lt;br /&gt;
* fazer crescer ou cortar sua própria cauda (&amp;lt;code&amp;gt;/dmztail&amp;lt;/code&amp;gt;) e ressincronizar ou resetar seu próprio cabelo (&amp;lt;code&amp;gt;/dmzhair&amp;lt;/code&amp;gt;);&lt;br /&gt;
* responder a um pedido de assimilação namekuseijin (&amp;lt;code&amp;gt;/dmzracial reply&amp;lt;/code&amp;gt;, que não exige nenhuma permissão);&lt;br /&gt;
* reabrir o resumo da sua última luta contra um chefe de mundo (&amp;lt;code&amp;gt;/dmzworldboss results&amp;lt;/code&amp;gt;);&lt;br /&gt;
* ver suas próprias estatísticas, pontos, habilidades, técnicas, formas e efeitos.&lt;br /&gt;
&lt;br /&gt;
Donos de servidores que usam um mod de permissões podem conceder o resto um nó de cada vez: veja [[Special:MyLanguage/Permissions|Permissões]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Character_and_progression&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Personagem e progressão ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Comando !! Sintaxe !! O que faz !! Exemplo&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzstats}} || &amp;lt;code&amp;gt;set&amp;amp;#124;add&amp;amp;#124;remove &amp;amp;lt;STR&amp;amp;#124;SKP&amp;amp;#124;RES&amp;amp;#124;VIT&amp;amp;#124;PWR&amp;amp;#124;ENE&amp;amp;#124;ALL&amp;amp;gt; &amp;amp;lt;amount&amp;amp;#124;min&amp;amp;#124;max&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;relocate [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [targets] [keepPercentage] [keepSkills]&amp;lt;/code&amp;gt; || Define, adiciona ou remove pontos de estatística; &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; é 0 e &amp;lt;code&amp;gt;max&amp;lt;/code&amp;gt; é o limite de estatísticas do servidor. &amp;lt;code&amp;gt;relocate&amp;lt;/code&amp;gt; redistribui as estatísticas e &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; reseta o progresso: veja [[Special:MyLanguage/Commands#Resetting a character without losing stats|abaixo]]. || &amp;lt;code&amp;gt;/dmzstats set STR max @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzpoints}} || &amp;lt;code&amp;gt;set&amp;amp;#124;add&amp;amp;#124;remove &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Edita apenas os &amp;#039;&amp;#039;&amp;#039;pontos de treino&amp;#039;&amp;#039;&amp;#039;. Os Pontos de Atributo vêm das recompensas de Atributos e de &amp;lt;code&amp;gt;/dmzstats relocate&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;/dmzpoints add 10000 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzbonus}} || &amp;lt;code&amp;gt;add &amp;amp;lt;STR&amp;amp;#124;SKP&amp;amp;#124;DEF&amp;amp;#124;STM&amp;amp;#124;VIT&amp;amp;#124;PWR&amp;amp;#124;ENE&amp;amp;#124;ALL&amp;amp;gt; &amp;amp;lt;+&amp;amp;#124;-&amp;amp;#124;*&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt; &amp;amp;lt;bonusName&amp;amp;gt; [applyMultipliers] [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;stat&amp;amp;gt; &amp;amp;lt;bonusName&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;clear &amp;amp;lt;stat&amp;amp;#124;ALL&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Adiciona, remove ou limpa bônus de estatística nomeados. As chaves de bônus são &amp;#039;&amp;#039;&amp;#039;DEF&amp;#039;&amp;#039;&amp;#039; e &amp;#039;&amp;#039;&amp;#039;STM&amp;#039;&amp;#039;&amp;#039;, não RES, então não correspondem exatamente às chaves de &amp;lt;code&amp;gt;/dmzstats&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;/dmzbonus add STR + 500 eventbuff true @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzform}} || &amp;lt;code&amp;gt;set &amp;amp;lt;form&amp;amp;gt; &amp;amp;lt;level&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;set all &amp;amp;lt;level&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;add &amp;amp;lt;form&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;form&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Define, concede (no nível 1) ou remove uma forma. &amp;lt;code&amp;gt;set all&amp;lt;/code&amp;gt; coloca &amp;#039;&amp;#039;&amp;#039;todas&amp;#039;&amp;#039;&amp;#039; as habilidades de forma e de forma acumulável nesse nível. Veja [[Special:MyLanguage/Transformations|Transformações]]. || &amp;lt;code&amp;gt;/dmzform set all 5 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzclass}} || &amp;lt;code&amp;gt;&amp;amp;lt;class&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Define a [[Special:MyLanguage/Classes|classe]] de um jogador (totalmente posicional, sem a palavra &amp;lt;code&amp;gt;set&amp;lt;/code&amp;gt;). A classe precisa ser uma que sua raça oferece (o autocompletar mostra as classes de todas as raças carregadas); os multiplicadores de estatísticas são reaplicados na troca. || &amp;lt;code&amp;gt;/dmzclass tank @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzmastery}} || &amp;lt;code&amp;gt;set&amp;amp;#124;add &amp;amp;lt;group&amp;amp;gt; &amp;amp;lt;form&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;set&amp;amp;#124;add current form&amp;amp;#124;stack &amp;amp;lt;value&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;set&amp;amp;#124;add ALL form&amp;amp;#124;stack&amp;amp;#124;all &amp;amp;lt;value&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Define ou adiciona domínio de forma. Como na maioria dos comandos, os alvos são opcionais, por padrão é você e vêm por último. O grupo autocompleta os grupos de formas da sua raça (os de todas as raças carregadas quando executado pelo console) mais todos os grupos de formas acumuláveis. &amp;lt;code&amp;gt;current&amp;lt;/code&amp;gt; usa a forma ou forma acumulável ativa de cada alvo e ignora, com uma mensagem, quem não estiver transformado. &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; abrange todas as formas da raça do alvo, todas as formas acumuláveis ou ambas. Veja [[Special:MyLanguage/Training Points and Mastery#Mastery|Domínio]]. || &amp;lt;code&amp;gt;/dmzmastery set current form 100 Steve&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzskill}} || &amp;lt;code&amp;gt;set &amp;amp;lt;skill&amp;amp;#124;all&amp;amp;gt; &amp;amp;lt;level&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;add &amp;amp;lt;skill&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;skill&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Edita apenas as [[Special:MyLanguage/Skills|habilidades]] &amp;quot;simples&amp;quot; (não as técnicas de ki, de golpe ou de evasão, nem formas ou formas acumuláveis). &amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; define o nível 1; &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; se aplica a todas as habilidades simples de uma vez. || &amp;lt;code&amp;gt;/dmzskill add ki_control @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztech}} || &amp;lt;code&amp;gt;add&amp;amp;#124;remove &amp;amp;lt;technique&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;experience add&amp;amp;#124;set&amp;amp;#124;remove &amp;amp;lt;technique&amp;amp;gt; &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Concede ou remove [[Special:MyLanguage/Techniques|técnicas]] de ki, de golpe e de evasão, ou edita a experiência delas. &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; adiciona ou remove todas as técnicas predefinidas; &amp;lt;code&amp;gt;add all&amp;lt;/code&amp;gt; não mexe nas técnicas que você já tem. || &amp;lt;code&amp;gt;/dmztech add kamehameha @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzcooldowns}} || &amp;lt;code&amp;gt;&amp;amp;lt;slot 1-8&amp;amp;gt; &amp;amp;lt;cooldown&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Define a recarga restante da técnica de ki ou de golpe equipada nesse slot de técnica, em &amp;#039;&amp;#039;&amp;#039;ticks&amp;#039;&amp;#039;&amp;#039; (20 ticks = 1 segundo); &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; zera a recarga para que a técnica possa ser usada na hora. Falha se o slot estiver vazio. || &amp;lt;code&amp;gt;/dmzcooldowns 1 0 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzracial}} || &amp;lt;code&amp;gt;reset [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reply accept&amp;amp;#124;reject&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; apaga o progresso de habilidades raciais de um jogador: bônus raciais de estatísticas, assimilações namekuseijins, absorções Majin, Cell Jr. (removidos), usos de Zenkai e recargas raciais. &amp;lt;code&amp;gt;reply&amp;lt;/code&amp;gt; responde a um pedido pendente de &amp;#039;&amp;#039;&amp;#039;Assimilação&amp;#039;&amp;#039;&amp;#039; namekuseijin enviado a você (qualquer um pode usar). Veja [[Special:MyLanguage/Racial Skills|Habilidades raciais]]. || &amp;lt;code&amp;gt;/dmzracial reset @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzalignment}} || &amp;lt;code&amp;gt;set &amp;amp;lt;0-100&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;add &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;amount&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || Define, aumenta ou diminui a [[Special:MyLanguage/Alignment|índole]] de um jogador. || &amp;lt;code&amp;gt;/dmzalignment set 100 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztail}} || &amp;lt;code&amp;gt;grow [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;cut [targets]&amp;lt;/code&amp;gt; || Faz crescer ou corta uma cauda saiyajin. || &amp;lt;code&amp;gt;/dmztail grow @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzhair}} || &amp;lt;code&amp;gt;resync [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [targets]&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;resync&amp;lt;/code&amp;gt; reenvia a aparência de um jogador para os jogadores próximos (corrige cabelo dessincronizado ou invisível). &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; restaura o tipo e a cor de cabelo padrão da raça e apaga todos os penteados personalizados. Veja [[Special:MyLanguage/Character Customization|Personalização]]. || &amp;lt;code&amp;gt;/dmzhair reset @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzweight}} || &amp;lt;code&amp;gt;&amp;amp;lt;turtle_shell&amp;amp;#124;workout_weights&amp;amp;#124;piccolo_cape&amp;amp;gt; &amp;amp;lt;weight&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;amp;lt;weight&amp;amp;gt;&amp;lt;/code&amp;gt; || Dá a você um item de [[Special:MyLanguage/Weights|pesos]] com esse peso (só para você, sem alvos). Um peso sem tipo dá Pesos de Treino. || &amp;lt;code&amp;gt;/dmzweight turtle_shell 500&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Resetting_a_character_without_losing_stats&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Resetar um personagem sem perder estatísticas ===&lt;br /&gt;
&lt;br /&gt;
O &amp;lt;code&amp;gt;/dmzstats&amp;lt;/code&amp;gt; tem duas ferramentas de reset diferentes; escolha a certa conforme o que você quer manter:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzstats relocate [targets]&amp;lt;/code&amp;gt; é uma &amp;#039;&amp;#039;&amp;#039;redistribuição de estatísticas&amp;#039;&amp;#039;&amp;#039; pura. Ele volta STR, SKP, RES, VIT, PWR e ENE aos valores iniciais base da raça e devolve cada ponto investido acima disso como &amp;#039;&amp;#039;&amp;#039;Pontos de Atributo pendentes&amp;#039;&amp;#039;&amp;#039;, então você não perde nada: só os redistribui do zero. Nada mais (formas, habilidades, missões, técnicas, relação com os mestres) é alterado.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dmzstats reset [targets] [keepPercentage] [keepSkills]&amp;lt;/code&amp;gt; é um &amp;#039;&amp;#039;&amp;#039;reset de progresso&amp;#039;&amp;#039;&amp;#039;. Sem &amp;lt;code&amp;gt;keepPercentage&amp;lt;/code&amp;gt;, ele zera estatísticas, pontos de treino, formas, habilidades, missões, técnicas, recargas, bônus de estatísticas, interações com mestres e crescimento dinâmico. Para resetar o progresso &amp;#039;&amp;#039;&amp;#039;sem perder suas estatísticas&amp;#039;&amp;#039;&amp;#039;, passe &amp;lt;code&amp;gt;keepPercentage&amp;lt;/code&amp;gt; 100 (mantém 100% de STR, SKP, RES, VIT, PWR, ENE e pontos de treino atuais) e &amp;lt;code&amp;gt;keepSkills&amp;lt;/code&amp;gt; true (também mantém habilidades, técnicas e efeitos aprendidos); todo o resto (formas, missões, recargas, bônus de estatísticas, interações com mestres, crescimento dinâmico) continua sendo apagado.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
/dmzstats relocate @s&lt;br /&gt;
/dmzstats reset @s 100 true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Effects,_halo_and_revive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Efeitos, auréola e ressurreição ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Comando !! Sintaxe !! O que faz !! Exemplo&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzeffect}} || &amp;lt;code&amp;gt;give &amp;amp;lt;effect&amp;amp;gt; &amp;amp;lt;durationSeconds&amp;amp;#124;-1&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;remove &amp;amp;lt;effect&amp;amp;gt; [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;clear [targets]&amp;lt;/code&amp;gt; || Gerencia os [[Special:MyLanguage/Effects|efeitos]] de personagem de longa duração do DragonMineZ: &amp;lt;code&amp;gt;mightfruit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;majin&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;mutant&amp;lt;/code&amp;gt;. Uma duração de &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; é permanente. &amp;lt;code&amp;gt;remove knockout&amp;lt;/code&amp;gt; levanta um jogador nocauteado (o efeito &amp;#039;&amp;#039;&amp;#039;K.O.&amp;#039;&amp;#039;&amp;#039;). Os outros efeitos usam o &amp;lt;code&amp;gt;/effect&amp;lt;/code&amp;gt; vanilla. &amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; também encerra um nocaute e uma fusão, e limpa a recarga de fusão, a recarga do [[Special:MyLanguage/Super Saiyan God Ritual|Ritual do Super Saiyajin Deus]] (&amp;#039;&amp;#039;&amp;#039;CD do Ritual Divino&amp;#039;&amp;#039;&amp;#039;) e os efeitos da [[Special:MyLanguage/Ki Transfer|Transferência de ki]] (&amp;#039;&amp;#039;&amp;#039;Ki Compartilhado&amp;#039;&amp;#039;&amp;#039; e &amp;#039;&amp;#039;&amp;#039;Exaustão de Ki&amp;#039;&amp;#039;&amp;#039;). || &amp;lt;code&amp;gt;/dmzeffect give mightfruit 600 @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzhalo}} || &amp;lt;code&amp;gt;on [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;off [targets]&amp;lt;/code&amp;gt; || Ativa ou desativa a auréola de um jogador. || &amp;lt;code&amp;gt;/dmzhalo on @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzrevive}} || &amp;lt;code&amp;gt;[targets]&amp;lt;/code&amp;gt; || Revive por completo um jogador morto (sem argumentos, você mesmo). Veja [[Special:MyLanguage/Otherworld|Outro Mundo]]. || &amp;lt;code&amp;gt;/dmzrevive @p&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Parties,_quests_and_raids&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Grupos, missões e incursões ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Comando !! Sintaxe !! O que faz !! Exemplo&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzparty}} || &amp;lt;code&amp;gt;invite &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;accept [confirm] [party]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reject [party]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;leave&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;kick &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;disband&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;pvp&amp;lt;/code&amp;gt; || Gerencia seu grupo, como a aba Grupo do Menu do personagem. Sem argumentos, lista seu grupo: ⭐ marca o líder e ☆ o jogador que o criou, quando outra pessoa está liderando. &amp;lt;code&amp;gt;invite&amp;lt;/code&amp;gt; também funciona com um jogador que já está em outro grupo (ao aceitar, ele passa para o seu); se o convite não puder ser enviado, ele diz o motivo: a diferença de nível é grande demais, seu grupo está cheio, o jogador já está no seu grupo ou joga em uma dificuldade de história maior que a do seu grupo. Um membro que não é o líder envia uma sugestão ao líder. &amp;lt;code&amp;gt;accept&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;reject&amp;lt;/code&amp;gt; respondem ao seu convite mais recente, ou ao do grupo cujo ID você informar (os botões clicáveis do chat preenchem isso); &amp;lt;code&amp;gt;confirm&amp;lt;/code&amp;gt; aceita o convite de um grupo com dificuldade maior, o que aumenta a sua permanentemente. &amp;lt;code&amp;gt;kick&amp;lt;/code&amp;gt; (só o líder) também funciona com membros offline, mas nunca com o jogador que criou o grupo. &amp;lt;code&amp;gt;disband&amp;lt;/code&amp;gt; é só para o criador; quando o criador usa &amp;lt;code&amp;gt;leave&amp;lt;/code&amp;gt;, o grupo também é desfeito. Ninguém pode entrar, ser convidado ou ser expulso de um grupo enquanto o [[Special:MyLanguage/Tournaments|torneio]] dele está em andamento. || &amp;lt;code&amp;gt;/dmzparty invite Steve&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzquest}} || &amp;lt;code&amp;gt;list [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info &amp;amp;lt;quest&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;start&amp;amp;#124;finish&amp;amp;#124;fail&amp;amp;#124;reset &amp;amp;lt;quest&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;track &amp;amp;lt;quest&amp;amp;#124;none&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;startsaga&amp;amp;#124;finishsaga&amp;amp;#124;resetsaga &amp;amp;lt;saga&amp;amp;#124;all&amp;amp;gt; [player]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;difficulty [easy&amp;amp;#124;normal&amp;amp;#124;hard] [targets]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc spawn &amp;amp;lt;npcId&amp;amp;gt; [model] [texture]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc list&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;questnpc remove&amp;lt;/code&amp;gt; || Lista, inspeciona, rastreia e força o início, a conclusão, a falha ou o reset de missões e [[Special:MyLanguage/Sagas|sagas]] inteiras, e invoca NPCs de missão (&amp;lt;code&amp;gt;questnpc&amp;lt;/code&amp;gt; exige OP nível 2). Os IDs de missões e sagas usam &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; onde os arquivos de missões usam &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt; (por exemplo &amp;lt;code&amp;gt;saiyan_saga.1&amp;lt;/code&amp;gt;). &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;finish&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fail&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;track&amp;lt;/code&amp;gt; e os subcomandos de saga só alteram o jogador que você nomear (ou você), nunca o resto do grupo dele. &amp;lt;code&amp;gt;difficulty&amp;lt;/code&amp;gt; sem valor mostra sua dificuldade da história; com um valor, define a dificuldade, e os jogadores recebem um aviso no chat. Para um jogador em grupo, altera a dificuldade do líder do grupo, então o grupo inteiro muda. || &amp;lt;code&amp;gt;/dmzquest start saiyan_saga.1 @s&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;/dmzquest difficulty hard Steve&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzraid}} || &amp;lt;code&amp;gt;start [type]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt; inicia uma incursão na sua posição (&amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt; por padrão); &amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt; cancela a incursão mais próxima num raio de 128 blocos; &amp;lt;code&amp;gt;info&amp;lt;/code&amp;gt; mostra o estado da incursão mais próxima. Exige OP nível 2. Veja [[Special:MyLanguage/Raids|Incursões]]. || &amp;lt;code&amp;gt;/dmzraid start saiyan_assault&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;World_bosses,_tournaments,_Dragon_Balls_and_minigames&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Chefes de mundo, torneios, Esferas do Dragão e minijogos ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Comando !! Sintaxe !! O que faz !! Exemplo&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzworldboss}} || &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;locate [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;tp [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;reset [boss]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ready [boss]&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; (qualquer um) reabre o resumo da sua luta mais recente contra um chefe de mundo. &amp;lt;code&amp;gt;locate&amp;lt;/code&amp;gt; encontra um covil (sem chefe, todos os covis), &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt; teleporta você até lá, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; remove o chefe e esquece o covil dele para que um novo seja escolhido e construído (também restaura a Árvore do Poder, a Estrela Big Gete ou o Berço de Chifres de Gomah nos chunks carregados), e &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; zera a recarga de reaparecimento. Chefes: &amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt;; se nenhum for informado, &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; usam o covil mais próximo na sua dimensão atual (&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; se não houver nenhum). Tudo exceto &amp;lt;code&amp;gt;results&amp;lt;/code&amp;gt; exige OP nível 2. Veja [[Special:MyLanguage/World Bosses|Chefes de mundo]]. || &amp;lt;code&amp;gt;/dmzworldboss locate turles&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmztournament}} || &amp;lt;code&amp;gt;ring &amp;amp;lt;tournament&amp;amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;cooldown clear &amp;amp;lt;players&amp;amp;gt; [tournament]&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ring&amp;lt;/code&amp;gt;, executado dentro de uma estrutura de arena de torneio, salva sua posição como o ponto do ringue desse torneio. &amp;lt;code&amp;gt;cooldown clear&amp;lt;/code&amp;gt; limpa as recargas de torneio (de todos os torneios se nenhum for informado). Exige OP nível 2. Veja [[Special:MyLanguage/Tournaments|Torneios]]. || &amp;lt;code&amp;gt;/dmztournament cooldown clear @a&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzdragonballs}} || &amp;lt;code&amp;gt;status [set]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;regenerate &amp;amp;lt;set&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; mostra, por conjunto, as esferas colocadas, as pendentes (geradas quando o chunk delas carrega) e os dragões esperando um desejo; com um conjunto, lista as coordenadas de cada esfera (clique para teleportar). &amp;lt;code&amp;gt;regenerate&amp;lt;/code&amp;gt; repõe um conjunto até o número configurado de cópias (esferas com jogadores não contam). Conjuntos: &amp;lt;code&amp;gt;earth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;namek&amp;lt;/code&amp;gt; e qualquer conjunto de addon. Veja [[Special:MyLanguage/Dragons and Wishes|Dragões e desejos]]. || &amp;lt;code&amp;gt;/dmzdragonballs status earth&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzminigame}} || &amp;lt;code&amp;gt;play &amp;amp;lt;minigame&amp;amp;gt; [targets] [masterBonus]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;learn &amp;amp;lt;minigame&amp;amp;#124;all&amp;amp;gt; [targets]&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;play&amp;lt;/code&amp;gt; abre um minijogo de treinamento para os jogadores (eles precisam ter um personagem criado; &amp;lt;code&amp;gt;masterBonus&amp;lt;/code&amp;gt; true aplica o bônus de mentor do mestre). &amp;lt;code&amp;gt;learn&amp;lt;/code&amp;gt; marca os minijogos como aprendidos. Minijogos: &amp;lt;code&amp;gt;rhythm&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;control&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;memory&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;precision&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gravity&amp;lt;/code&amp;gt;. Veja [[Special:MyLanguage/Training Minigames|Minijogos de treinamento]]. || &amp;lt;code&amp;gt;/dmzminigame learn all @s&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Server_and_admin_utility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Utilitários de servidor e administração ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Comando !! Sintaxe !! O que faz !! Exemplo&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzlocate}} || &amp;lt;code&amp;gt;&amp;amp;lt;structureId&amp;amp;gt;&amp;lt;/code&amp;gt; || Encontra a estrutura do DragonMineZ mais próxima com esse id na sua dimensão (um id simples ou &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt;). Também aceita &amp;lt;code&amp;gt;otherworld_tournament&amp;lt;/code&amp;gt;, o ringue do Torneio do Outro Mundo, que só funciona enquanto você está no [[Special:MyLanguage/Otherworld|Outro Mundo]]. Veja [[Special:MyLanguage/Structures|Estruturas]]. || &amp;lt;code&amp;gt;/dmzlocate goku_house&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzstructure}} || &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;here&amp;lt;/code&amp;gt; mostra a estrutura em que você está, o template dela e sua posição e direção relativas a ela, com um botão &amp;#039;&amp;#039;&amp;#039;Copiar JSON do NPC&amp;#039;&amp;#039;&amp;#039;. &amp;lt;code&amp;gt;npcs&amp;lt;/code&amp;gt; lista os NPCs dessa estrutura, onde estão (clique para obter um comando de teleporte) e se já apareceram. Exige &amp;lt;code&amp;gt;dragonminez.dmzstructure&amp;lt;/code&amp;gt; ou OP nível 2. Veja [[Special:MyLanguage/NPC Placement and Alignment|Posicionamento e índole de NPCs]]. || &amp;lt;code&amp;gt;/dmzstructure here&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzconfig}} || &amp;lt;code&amp;gt;&amp;amp;lt;configFile&amp;amp;gt; &amp;amp;lt;keyOrSubtype&amp;amp;gt; &amp;amp;lt;rest&amp;amp;gt;&amp;lt;/code&amp;gt; || Altera um valor de configuração dentro do jogo. É totalmente posicional; o último argumento pega o resto da linha, então chaves aninhadas e valores são digitados como estão. Exige &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; ou OP nível 2. Veja [[Special:MyLanguage/Configuration|Configuração]]. || &amp;lt;code&amp;gt;/dmzconfig general-server gameplay.tpPerHit 5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzreload}} || &amp;lt;code&amp;gt;[all&amp;amp;#124;config&amp;amp;#124;story&amp;amp;#124;wishes]&amp;lt;/code&amp;gt; || Recarrega os arquivos de configuração, história ou desejos do DragonMineZ (sem argumento equivale a &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;). &amp;lt;code&amp;gt;story&amp;lt;/code&amp;gt; também recarrega os diálogos de NPCs. Veja [[Special:MyLanguage/Reloading and Updating Changes|Recarregar e atualizar mudanças]]. || &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzrestoreupdate}} || &amp;lt;code&amp;gt;[confirm]&amp;lt;/code&amp;gt; || Apaga as pastas &amp;lt;code&amp;gt;wishes&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sagas&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;quests&amp;lt;/code&amp;gt; do mundo e as regenera com os padrões. Sem argumento, mostra um aviso com um botão de confirmação clicável que expira depois de 15 segundos. Exige &amp;lt;code&amp;gt;dragonminez:admin&amp;lt;/code&amp;gt; ou OP nível 2. Veja [[Special:MyLanguage/FAQ|Perguntas frequentes]]. || &amp;lt;code&amp;gt;/dmzrestoreupdate confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzdebug}} || &amp;lt;code&amp;gt;[target] [scope]&amp;lt;/code&amp;gt; || Mostra dados de depuração. Quando ambos são informados, &amp;#039;&amp;#039;&amp;#039;o alvo (um jogador) vem antes do escopo&amp;#039;&amp;#039;&amp;#039;; um escopo sozinho usa você. Escopos: &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;STATS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CHARACTER&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TECHNIQUES&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;QUESTS&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;/dmzdebug @s STATS&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
O DragonMineZ também adiciona regras de jogo para griefing com ki e construção em arenas: veja [[Special:MyLanguage/Gamerules|Gamerules]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox Mechanics}}&lt;/div&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
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