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	<id>https://wiki.dragonminez.com/pt/wiki/Raids?action=history&amp;feed=atom</id>
	<title>Raids/pt - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dragonminez.com/pt/wiki/Raids?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Raids?action=history"/>
	<updated>2026-10-25T16:16:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dragonminez.com/pt/wiki/Raids?diff=39914&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Raids?diff=39914&amp;oldid=prev"/>
		<updated>2026-10-22T01:25:17Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:25, 22 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Red Ribbon Army Assault|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;General Red&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s soldiers and robots&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sent after you when you take out a &lt;/del&gt;Red Ribbon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base&#039;s commander&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Red Ribbon Army Assault|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Os soldados e robôs do &lt;/ins&gt;General Red, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enviados atrás de você quando você elimina o comandante de uma base da &lt;/ins&gt;Red Ribbon.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Saiyan Assault|Soldados e elites saiyajins de uma nave caída, terminando com Grandes Macacos.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Saiyan Assault|Soldados e elites saiyajins de uma nave caída, terminando com Grandes Macacos.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Frieza&amp;#039;s Invasion|O exército de Freeza em Namekusei, liderado por Cui, Dodoria, Zarbon e a Força Ginyu.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Frieza&amp;#039;s Invasion|O exército de Freeza em Namekusei, liderado por Cui, Dodoria, Zarbon e a Força Ginyu.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Incursão !! Mundo !! Local da incursão !! Batedor (vida / corpo a corpo / ki) !! Recompensas !! Derrota&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Incursão !! Mundo !! Local da incursão !! Batedor (vida / corpo a corpo / ki) !! Recompensas !! Derrota&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{L|Red Ribbon Army Assault}} || {{L|Earth}} || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;Red Ribbon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base&amp;lt;/span&amp;gt; &lt;/del&gt;|| 150 / 8 / 0 || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;5,700 TP, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hero of the Village and Hero of the World &lt;/del&gt;(10 min), 8 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Golden Carrots&lt;/del&gt;, 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Senzu Beans&lt;/del&gt;, 1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Capsule&lt;/del&gt;, 1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blue Capsule&amp;lt;/span&amp;gt; &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;−5 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alignment&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{L|Red Ribbon Army Assault}} || {{L|Earth}} || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Base da &lt;/ins&gt;Red Ribbon || 150 / 8 / 0 || 5,700 TP, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Herói da Vila e Herói do Mundo &lt;/ins&gt;(10 min), 8 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cenouras douradas&lt;/ins&gt;, 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sementes dos Deuses&lt;/ins&gt;, 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cápsula Vermelha&lt;/ins&gt;, 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cápsula Azul &lt;/ins&gt;|| −5 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de índole&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{L|Saiyan Assault}} || {{L|Earth}} || Cratera saiyajin || 500 / 12 / 10 || 10,000 TP, Herói da Vila e Herói do Mundo (10 min), 8 Cenouras douradas, 2 Sementes dos Deuses, 1 Scouter (Verde) || −10 de índole&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{L|Saiyan Assault}} || {{L|Earth}} || Cratera saiyajin || 500 / 12 / 10 || 10,000 TP, Herói da Vila e Herói do Mundo (10 min), 8 Cenouras douradas, 2 Sementes dos Deuses, 1 Scouter (Verde) || −10 de índole&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quatro &lt;/ins&gt;incursões têm 5 ondas. &#039;&#039;&#039;Herói do Mundo&#039;&#039;&#039; é um efeito do DMZ que aumenta os TP que você ganha (veja [[Special:MyLanguage/Effects|Efeitos]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;três &lt;/del&gt;incursões têm 5 ondas. &#039;&#039;&#039;Herói do Mundo&#039;&#039;&#039; é um efeito do DMZ que aumenta os TP que você ganha (veja [[Special:MyLanguage/Effects|Efeitos]]).&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;How_a_raid_plays_out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;How_a_raid_plays_out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Como uma incursão acontece ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Como uma incursão acontece ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Encontre um local de incursão.&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bases da Red Ribbon, &lt;/ins&gt;Crateras saiyajins, Ruínas namekuseijins e Acampamentos de [[Special:MyLanguage/Gomah|Gomah]] são gerados como estruturas (veja [[Special:MyLanguage/Structures|Estruturas]]). Quando você chega a menos de 80 blocos de um deles, recebe um aviso no chat, por exemplo &#039;&#039;&quot;Seu scouter detecta uma nave saiyajin que acabou de cair aqui perto...&quot;&#039;&#039;. Cada local tem um batedor, mostrado com uma aura de supervilão; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numa base da Red Ribbon o batedor é o comandante da base, protegido por uma guarnição de soldados e robôs. Um &lt;/ins&gt;local se esgota quando o batedor morre ou desaparece.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Encontre um local de incursão.&#039;&#039;&#039; Crateras saiyajins, Ruínas namekuseijins e Acampamentos de [[Special:MyLanguage/Gomah|Gomah]] são gerados como estruturas (veja [[Special:MyLanguage/Structures|Estruturas]]). Quando você chega a menos de 80 blocos de um deles, recebe um aviso no chat, por exemplo &#039;&#039;&quot;Seu scouter detecta uma nave saiyajin que acabou de cair aqui perto...&quot;&#039;&#039;. Cada local tem um batedor, mostrado com uma aura de supervilão; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;um &lt;/del&gt;local se esgota quando o batedor morre ou desaparece.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Mate o batedor.&#039;&#039;&#039; O jogador que o mata (ou o jogador mais próximo, se ninguém levar o crédito) recebe o efeito &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caçado&lt;/ins&gt;&#039;&#039;&#039; e a música de preparação começa. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caçado &lt;/ins&gt;dura o tempo de preparação da incursão (60 segundos por padrão). Se o efeito for removido antes, por exemplo bebendo leite, a incursão é cancelada.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Mate o batedor.&#039;&#039;&#039; O jogador que o mata (ou o jogador mais próximo, se ninguém levar o crédito) recebe o efeito &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de presságio &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ira do Imperador&lt;/del&gt;&#039;&#039;&#039; e a música de preparação começa. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;O presságio &lt;/del&gt;dura o tempo de preparação da incursão (60 segundos por padrão). Se o efeito for removido antes, por exemplo bebendo leite, a incursão é cancelada.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;A incursão começa&#039;&#039;&#039; onde você estiver quando &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caçado &lt;/ins&gt;acabar. Os &#039;&#039;&#039;participantes&#039;&#039;&#039; são você e todos os membros do seu grupo (veja [[Special:MyLanguage/Commands|Comandos]]). Só pode haver uma incursão por vez na mesma área.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;A incursão começa&#039;&#039;&#039; onde você estiver quando &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o presságio &lt;/del&gt;acabar. Os &#039;&#039;&#039;participantes&#039;&#039;&#039; são você e todos os membros do seu grupo (veja [[Special:MyLanguage/Commands|Comandos]]). Só pode haver uma incursão por vez na mesma área.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Ondas.&#039;&#039;&#039; Os inimigos &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aparecem &lt;/ins&gt;ao redor do centro da incursão, a 6–16 blocos&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: os lutadores da história caem do alto, enquanto as criaturas que só andam, como os soldados e robôs da Red Ribbon, surgem no chão&lt;/ins&gt;. Uma barra de chefe mostra &#039;&#039;&quot;Incursão — Onda X/Y — restam N&quot;&#039;&#039;; ela fica roxa nas ondas com chefes. As criaturas da incursão brilham para serem fáceis de encontrar: lacaios em roxo, chefes em vermelho. Nas ondas com chefes, os chefes ficam &#039;&#039;&#039;adormecidos&#039;&#039;&#039; até que a escolta morra, mas atacar um deles o acorda antes. Há uma breve pausa entre as ondas (5 segundos por padrão).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Ondas.&#039;&#039;&#039; Os inimigos &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caem &lt;/del&gt;ao redor do centro da incursão, a 6–16 blocos. Uma barra de chefe mostra &#039;&#039;&quot;Incursão — Onda X/Y — restam N&quot;&#039;&#039;; ela fica roxa nas ondas com chefes. As criaturas da incursão brilham para serem fáceis de encontrar: lacaios em roxo, chefes em vermelho. Nas ondas com chefes, os chefes ficam &#039;&#039;&#039;adormecidos&#039;&#039;&#039; até que a escolta morra, mas atacar um deles o acorda antes. Há uma breve pausa entre as ondas (5 segundos por padrão).&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Vitória.&amp;#039;&amp;#039;&amp;#039; Quando a última onda é eliminada, todo participante que ainda estiver lutando recebe as recompensas, a música de vitória, fogos de artifício e o efeito &amp;#039;&amp;#039;Herói do Mundo&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Vitória.&amp;#039;&amp;#039;&amp;#039; Quando a última onda é eliminada, todo participante que ainda estiver lutando recebe as recompensas, a música de vitória, fogos de artifício e o efeito &amp;#039;&amp;#039;Herói do Mundo&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Derrota.&amp;#039;&amp;#039;&amp;#039; Um participante que morre, sai do jogo, muda de dimensão ou passa para o modo espectador está fora. Afastar-se mais de 80 blocos (por padrão) do centro da incursão inicia uma contagem regressiva de 15 segundos para você voltar. Quando não resta nenhum participante, a incursão é perdida: as criaturas restantes desaparecem e todos os participantes veem &amp;#039;&amp;#039;&amp;#039;VOCÊ PERDEU!&amp;#039;&amp;#039;&amp;#039; e perdem índole (veja a tabela acima e [[Special:MyLanguage/Alignment|Índole]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Derrota.&amp;#039;&amp;#039;&amp;#039; Um participante que morre, sai do jogo, muda de dimensão ou passa para o modo espectador está fora. Afastar-se mais de 80 blocos (por padrão) do centro da incursão inicia uma contagem regressiva de 15 segundos para você voltar. Quando não resta nenhum participante, a incursão é perdida: as criaturas restantes desaparecem e todos os participantes veem &amp;#039;&amp;#039;&amp;#039;VOCÊ PERDEU!&amp;#039;&amp;#039;&amp;#039; e perdem índole (veja a tabela acima e [[Special:MyLanguage/Alignment|Índole]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Difficulty&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Difficulty&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Comando !! O que faz&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Comando !! O que faz&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid start [type]}} || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/del&gt;Inicia uma incursão desse tipo na sua posição &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(padrão&lt;/del&gt;: &amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt;). Falha se já houver uma incursão em andamento por perto.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid start [type]}} || Inicia uma incursão desse tipo na sua posição: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;red_ribbon_assault&amp;lt;/code&amp;gt;, &lt;/ins&gt;&amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(a padrão&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &amp;lt;code&amp;gt;frieza_invasion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gomah_assault&amp;lt;/code&amp;gt; ou uma incursão extra&lt;/ins&gt;. Falha se já houver uma incursão em andamento por perto.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid stop}} || Cancela a incursão mais próxima em um raio de 128 blocos (sem penalidade por derrota).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid stop}} || Cancela a incursão mais próxima em um raio de 128 blocos (sem penalidade por derrota).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Configuração ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Configuração ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As incursões são definidas em arquivos JSON em &amp;lt;code&amp;gt;config/dragonminez/raids/&amp;lt;/code&amp;gt;, então os donos de servidores podem ajustar as incursões incluídas ou adicionar as suas. Cada incursão é um arquivo com o nome do seu id: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;red_ribbon_assault.json&amp;lt;/code&amp;gt;, &lt;/ins&gt;&amp;lt;code&amp;gt;saiyan_assault.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;frieza_invasion.json&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;gomah_assault.json&amp;lt;/code&amp;gt; são gerados com os valores padrão e atualizados por versão como os outros arquivos de configuração. Qualquer outro arquivo &amp;lt;code&amp;gt;.json&amp;lt;/code&amp;gt; na pasta é carregado como uma &#039;&#039;&#039;incursão extra&#039;&#039;&#039; com o nome do arquivo como id; arquivos cujo nome começa com &amp;lt;code&amp;gt;old_&amp;lt;/code&amp;gt; são ignorados. Recarregue com &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As incursões são definidas em arquivos JSON em &amp;lt;code&amp;gt;config/dragonminez/raids/&amp;lt;/code&amp;gt;, então os donos de servidores podem ajustar as incursões incluídas ou adicionar as suas. Cada incursão é um arquivo com o nome do seu id: &amp;lt;code&amp;gt;saiyan_assault.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;frieza_invasion.json&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;gomah_assault.json&amp;lt;/code&amp;gt; são gerados com os valores padrão e atualizados por versão como os outros arquivos de configuração. Qualquer outro arquivo &amp;lt;code&amp;gt;.json&amp;lt;/code&amp;gt; na pasta é carregado como uma &#039;&#039;&#039;incursão extra&#039;&#039;&#039; com o nome do arquivo como id; arquivos cujo nome começa com &amp;lt;code&amp;gt;old_&amp;lt;/code&amp;gt; são ignorados. Recarregue com &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{See also|Reloading and Updating Changes|How to JSON}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{See also|Reloading and Updating Changes|How to JSON}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot;&gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Os locais de incursão que são estruturas (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base da Red Ribbon, &lt;/ins&gt;Cratera saiyajin, Ruínas namekuseijins e Acampamento de Gomah) estão ligados às &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quatro &lt;/ins&gt;incursões incluídas. Uma incursão extra pode usar &amp;lt;code&amp;gt;spawnChance&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;/dmzraid start&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Os locais de incursão que são estruturas (Cratera saiyajin, Ruínas namekuseijins e Acampamento de Gomah) estão ligados às &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;três &lt;/del&gt;incursões incluídas. Uma incursão extra pode usar &amp;lt;code&amp;gt;spawnChance&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;/dmzraid start&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Waves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Waves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmzwiki:diff:1.41:old-38296:rev-39914:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Raids?diff=38296&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Raids?diff=38296&amp;oldid=prev"/>
		<updated>2026-10-22T01:00:27Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:00, 22 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Card|Red Ribbon Army Assault|&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;General Red&#039;s soldiers and robots, sent after you when you take out a Red Ribbon base&#039;s commander.&amp;lt;/span&amp;gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Saiyan Assault|Soldados e elites saiyajins de uma nave caída, terminando com Grandes Macacos.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Saiyan Assault|Soldados e elites saiyajins de uma nave caída, terminando com Grandes Macacos.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Frieza&amp;#039;s Invasion|O exército de Freeza em Namekusei, liderado por Cui, Dodoria, Zarbon e a Força Ginyu.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Frieza&amp;#039;s Invasion|O exército de Freeza em Namekusei, liderado por Cui, Dodoria, Zarbon e a Força Ginyu.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Incursão !! Mundo !! Local da incursão !! Batedor (vida / corpo a corpo / ki) !! Recompensas !! Derrota&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Incursão !! Mundo !! Local da incursão !! Batedor (vida / corpo a corpo / ki) !! Recompensas !! Derrota&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| {{L|Red Ribbon Army Assault}} || {{L|Earth}} || &amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;Red Ribbon base&amp;lt;/span&amp;gt; || 150 / 8 / 0 || &amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;5,700 TP, Hero of the Village and Hero of the World (10 min), 8 Golden Carrots, 2 Senzu Beans, 1 Red Capsule, 1 Blue Capsule&amp;lt;/span&amp;gt; || &amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;−5 alignment&amp;lt;/span&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{L|Saiyan Assault}} || {{L|Earth}} || Cratera saiyajin || 500 / 12 / 10 || 10,000 TP, Herói da Vila e Herói do Mundo (10 min), 8 Cenouras douradas, 2 Sementes dos Deuses, 1 Scouter (Verde) || −10 de índole&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{L|Saiyan Assault}} || {{L|Earth}} || Cratera saiyajin || 500 / 12 / 10 || 10,000 TP, Herói da Vila e Herói do Mundo (10 min), 8 Cenouras douradas, 2 Sementes dos Deuses, 1 Scouter (Verde) || −10 de índole&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As três incursões têm 5 ondas. &amp;#039;&amp;#039;&amp;#039;Herói do Mundo&amp;#039;&amp;#039;&amp;#039; é um efeito do DMZ que aumenta os TP que você ganha (veja [[Special:MyLanguage/Effects|Efeitos]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As três incursões têm 5 ondas. &amp;#039;&amp;#039;&amp;#039;Herói do Mundo&amp;#039;&amp;#039;&amp;#039; é um efeito do DMZ que aumenta os TP que você ganha (veja [[Special:MyLanguage/Effects|Efeitos]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;How_a_raid_plays_out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;How_a_raid_plays_out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Como uma incursão acontece ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Como uma incursão acontece ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Encontre um local de incursão.&amp;#039;&amp;#039;&amp;#039; Crateras saiyajins, Ruínas namekuseijins e Acampamentos de [[Special:MyLanguage/Gomah|Gomah]] são gerados como estruturas (veja [[Special:MyLanguage/Structures|Estruturas]]). Quando você chega a menos de 80 blocos de um deles, recebe um aviso no chat, por exemplo &amp;#039;&amp;#039;&amp;quot;Seu scouter detecta uma nave saiyajin que acabou de cair aqui perto...&amp;quot;&amp;#039;&amp;#039;. Cada local tem um batedor, mostrado com uma aura de supervilão; um local se esgota quando o batedor morre ou desaparece.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Encontre um local de incursão.&amp;#039;&amp;#039;&amp;#039; Crateras saiyajins, Ruínas namekuseijins e Acampamentos de [[Special:MyLanguage/Gomah|Gomah]] são gerados como estruturas (veja [[Special:MyLanguage/Structures|Estruturas]]). Quando você chega a menos de 80 blocos de um deles, recebe um aviso no chat, por exemplo &amp;#039;&amp;#039;&amp;quot;Seu scouter detecta uma nave saiyajin que acabou de cair aqui perto...&amp;quot;&amp;#039;&amp;#039;. Cada local tem um batedor, mostrado com uma aura de supervilão; um local se esgota quando o batedor morre ou desaparece.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Mate o batedor.&amp;#039;&amp;#039;&amp;#039; O jogador que o mata (ou o jogador mais próximo, se ninguém levar o crédito) recebe o efeito de presságio &amp;#039;&amp;#039;&amp;#039;Ira do Imperador&amp;#039;&amp;#039;&amp;#039; e a música de preparação começa. O presságio dura o tempo de preparação da incursão (60 segundos por padrão). Se o efeito for removido antes, por exemplo bebendo leite, a incursão é cancelada.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Mate o batedor.&amp;#039;&amp;#039;&amp;#039; O jogador que o mata (ou o jogador mais próximo, se ninguém levar o crédito) recebe o efeito de presságio &amp;#039;&amp;#039;&amp;#039;Ira do Imperador&amp;#039;&amp;#039;&amp;#039; e a música de preparação começa. O presságio dura o tempo de preparação da incursão (60 segundos por padrão). Se o efeito for removido antes, por exemplo bebendo leite, a incursão é cancelada.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Vitória.&amp;#039;&amp;#039;&amp;#039; Quando a última onda é eliminada, todo participante que ainda estiver lutando recebe as recompensas, a música de vitória, fogos de artifício e o efeito &amp;#039;&amp;#039;Herói do Mundo&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Vitória.&amp;#039;&amp;#039;&amp;#039; Quando a última onda é eliminada, todo participante que ainda estiver lutando recebe as recompensas, a música de vitória, fogos de artifício e o efeito &amp;#039;&amp;#039;Herói do Mundo&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Derrota.&amp;#039;&amp;#039;&amp;#039; Um participante que morre, sai do jogo, muda de dimensão ou passa para o modo espectador está fora. Afastar-se mais de 80 blocos (por padrão) do centro da incursão inicia uma contagem regressiva de 15 segundos para você voltar. Quando não resta nenhum participante, a incursão é perdida: as criaturas restantes desaparecem e todos os participantes veem &amp;#039;&amp;#039;&amp;#039;VOCÊ PERDEU!&amp;#039;&amp;#039;&amp;#039; e perdem índole (veja a tabela acima e [[Special:MyLanguage/Alignment|Índole]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Derrota.&amp;#039;&amp;#039;&amp;#039; Um participante que morre, sai do jogo, muda de dimensão ou passa para o modo espectador está fora. Afastar-se mais de 80 blocos (por padrão) do centro da incursão inicia uma contagem regressiva de 15 segundos para você voltar. Quando não resta nenhum participante, a incursão é perdida: as criaturas restantes desaparecem e todos os participantes veem &amp;#039;&amp;#039;&amp;#039;VOCÊ PERDEU!&amp;#039;&amp;#039;&amp;#039; e perdem índole (veja a tabela acima e [[Special:MyLanguage/Alignment|Índole]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Difficulty&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Difficulty&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Comando !! O que faz&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Comando !! O que faz&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid start [type]}} || Inicia uma incursão desse tipo na sua posição (padrão: &amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt;). Falha se já houver uma incursão em andamento por perto.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid start [type]}} || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/ins&gt;Inicia uma incursão desse tipo na sua posição (padrão: &amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt;). Falha se já houver uma incursão em andamento por perto.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid stop}} || Cancela a incursão mais próxima em um raio de 128 blocos (sem penalidade por derrota).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzraid stop}} || Cancela a incursão mais próxima em um raio de 128 blocos (sem penalidade por derrota).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Configuração ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Configuração ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As incursões são definidas em arquivos JSON em &amp;lt;code&amp;gt;config/dragonminez/raids/&amp;lt;/code&amp;gt;, então os donos de servidores podem ajustar as incursões incluídas ou adicionar as suas. Cada incursão é um arquivo com o nome do seu id: &amp;lt;code&amp;gt;saiyan_assault.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;frieza_invasion.json&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;gomah_assault.json&amp;lt;/code&amp;gt; são gerados com os valores padrão e atualizados por versão como os outros arquivos de configuração. Qualquer outro arquivo &amp;lt;code&amp;gt;.json&amp;lt;/code&amp;gt; na pasta é carregado como uma &amp;#039;&amp;#039;&amp;#039;incursão extra&amp;#039;&amp;#039;&amp;#039; com o nome do arquivo como id; arquivos cujo nome começa com &amp;lt;code&amp;gt;old_&amp;lt;/code&amp;gt; são ignorados. Recarregue com &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As incursões são definidas em arquivos JSON em &amp;lt;code&amp;gt;config/dragonminez/raids/&amp;lt;/code&amp;gt;, então os donos de servidores podem ajustar as incursões incluídas ou adicionar as suas. Cada incursão é um arquivo com o nome do seu id: &amp;lt;code&amp;gt;saiyan_assault.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;frieza_invasion.json&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;gomah_assault.json&amp;lt;/code&amp;gt; são gerados com os valores padrão e atualizados por versão como os outros arquivos de configuração. Qualquer outro arquivo &amp;lt;code&amp;gt;.json&amp;lt;/code&amp;gt; na pasta é carregado como uma &amp;#039;&amp;#039;&amp;#039;incursão extra&amp;#039;&amp;#039;&amp;#039; com o nome do arquivo como id; arquivos cujo nome começa com &amp;lt;code&amp;gt;old_&amp;lt;/code&amp;gt; são ignorados. Recarregue com &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{See also|Reloading and Updating Changes|How to JSON}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{See also|Reloading and Updating Changes|How to JSON}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l107&quot;&gt;Line 107:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Os locais de incursão que são estruturas (Cratera saiyajin, Ruínas namekuseijins e Acampamento de Gomah) estão ligados às três incursões incluídas. Uma incursão extra pode usar &amp;lt;code&amp;gt;spawnChance&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;/dmzraid start&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Os locais de incursão que são estruturas (Cratera saiyajin, Ruínas namekuseijins e Acampamento de Gomah) estão ligados às três incursões incluídas. Uma incursão extra pode usar &amp;lt;code&amp;gt;spawnChance&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;/dmzraid start&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Waves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Waves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmzwiki:diff:1.41:old-37216:rev-38296:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Raids?diff=37216&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Raids?diff=37216&amp;oldid=prev"/>
		<updated>2026-10-14T09:44:26Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;As &amp;#039;&amp;#039;&amp;#039;incursões&amp;#039;&amp;#039;&amp;#039; são batalhas em ondas contra um exército invasor. Você inicia uma matando um &amp;#039;&amp;#039;&amp;#039;batedor&amp;#039;&amp;#039;&amp;#039; marcado em um local de incursão; depois de um breve presságio, o exército chega em ondas até a sua posição e termina com seus chefes. Sobreviva a todas as ondas e todos que ainda estiverem lutando são recompensados; se você cair (ou sair), a incursão é perdida.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;br /&gt;
{{Card|Saiyan Assault|Soldados e elites saiyajins de uma nave caída, terminando com Grandes Macacos.}}&lt;br /&gt;
{{Card|Frieza&amp;#039;s Invasion|O exército de Freeza em Namekusei, liderado por Cui, Dodoria, Zarbon e a Força Ginyu.}}&lt;br /&gt;
{{Card|Gomah&amp;#039;s Army|Os soldados de Gomah no Reino Demoníaco, com Glorio, Majin Kuu e Majin Duu.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;The_raids&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== As incursões ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Incursão !! Mundo !! Local da incursão !! Batedor (vida / corpo a corpo / ki) !! Recompensas !! Derrota&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Saiyan Assault}} || {{L|Earth}} || Cratera saiyajin || 500 / 12 / 10 || 10,000 TP, Herói da Vila e Herói do Mundo (10 min), 8 Cenouras douradas, 2 Sementes dos Deuses, 1 Scouter (Verde) || −10 de índole&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Frieza&amp;#039;s Invasion}} || {{L|Namek}} || Ruínas namekuseijins || 400 / 18 / 12 || 30,000 TP, Herói da Vila e Herói do Mundo II (10 min), 16 Cenouras douradas, 3 Sementes dos Deuses, 1 Canhão Blaster || −20 de índole&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gomah&amp;#039;s Army}} || {{L|Demon Realm}} || Acampamento de Gomah || 10,000 / 900 / 800 || 350,000 TP, Herói da Vila e Herói do Mundo III (10 min), 16 Cenouras douradas, 4 Medi-Bugs (Formiga) || −30 de índole&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As três incursões têm 5 ondas. &amp;#039;&amp;#039;&amp;#039;Herói do Mundo&amp;#039;&amp;#039;&amp;#039; é um efeito do DMZ que aumenta os TP que você ganha (veja [[Special:MyLanguage/Effects|Efeitos]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;How_a_raid_plays_out&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Como uma incursão acontece ==&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Encontre um local de incursão.&amp;#039;&amp;#039;&amp;#039; Crateras saiyajins, Ruínas namekuseijins e Acampamentos de [[Special:MyLanguage/Gomah|Gomah]] são gerados como estruturas (veja [[Special:MyLanguage/Structures|Estruturas]]). Quando você chega a menos de 80 blocos de um deles, recebe um aviso no chat, por exemplo &amp;#039;&amp;#039;&amp;quot;Seu scouter detecta uma nave saiyajin que acabou de cair aqui perto...&amp;quot;&amp;#039;&amp;#039;. Cada local tem um batedor, mostrado com uma aura de supervilão; um local se esgota quando o batedor morre ou desaparece.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Mate o batedor.&amp;#039;&amp;#039;&amp;#039; O jogador que o mata (ou o jogador mais próximo, se ninguém levar o crédito) recebe o efeito de presságio &amp;#039;&amp;#039;&amp;#039;Ira do Imperador&amp;#039;&amp;#039;&amp;#039; e a música de preparação começa. O presságio dura o tempo de preparação da incursão (60 segundos por padrão). Se o efeito for removido antes, por exemplo bebendo leite, a incursão é cancelada.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;A incursão começa&amp;#039;&amp;#039;&amp;#039; onde você estiver quando o presságio acabar. Os &amp;#039;&amp;#039;&amp;#039;participantes&amp;#039;&amp;#039;&amp;#039; são você e todos os membros do seu grupo (veja [[Special:MyLanguage/Commands|Comandos]]). Só pode haver uma incursão por vez na mesma área.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ondas.&amp;#039;&amp;#039;&amp;#039; Os inimigos caem ao redor do centro da incursão, a 6–16 blocos. Uma barra de chefe mostra &amp;#039;&amp;#039;&amp;quot;Incursão — Onda X/Y — restam N&amp;quot;&amp;#039;&amp;#039;; ela fica roxa nas ondas com chefes. As criaturas da incursão brilham para serem fáceis de encontrar: lacaios em roxo, chefes em vermelho. Nas ondas com chefes, os chefes ficam &amp;#039;&amp;#039;&amp;#039;adormecidos&amp;#039;&amp;#039;&amp;#039; até que a escolta morra, mas atacar um deles o acorda antes. Há uma breve pausa entre as ondas (5 segundos por padrão).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Vitória.&amp;#039;&amp;#039;&amp;#039; Quando a última onda é eliminada, todo participante que ainda estiver lutando recebe as recompensas, a música de vitória, fogos de artifício e o efeito &amp;#039;&amp;#039;Herói do Mundo&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Derrota.&amp;#039;&amp;#039;&amp;#039; Um participante que morre, sai do jogo, muda de dimensão ou passa para o modo espectador está fora. Afastar-se mais de 80 blocos (por padrão) do centro da incursão inicia uma contagem regressiva de 15 segundos para você voltar. Quando não resta nenhum participante, a incursão é perdida: as criaturas restantes desaparecem e todos os participantes veem &amp;#039;&amp;#039;&amp;#039;VOCÊ PERDEU!&amp;#039;&amp;#039;&amp;#039; e perdem índole (veja a tabela acima e [[Special:MyLanguage/Alignment|Índole]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Difficulty&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dificuldade ===&lt;br /&gt;
&lt;br /&gt;
A vida e o dano das criaturas da incursão são multiplicados pela &amp;#039;&amp;#039;&amp;#039;dificuldade da história&amp;#039;&amp;#039;&amp;#039; do jogador que a iniciou, usando os multiplicadores de vida e dano Fácil e Difícil do servidor (veja [[Special:MyLanguage/Sagas|Sagas]] para as dificuldades).&lt;br /&gt;
&lt;br /&gt;
{{Config|General Server Config|gameplay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Commands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Comandos ==&lt;br /&gt;
&lt;br /&gt;
Todos os subcomandos de &amp;lt;code&amp;gt;/dmzraid&amp;lt;/code&amp;gt; exigem nível de permissão de operador 2.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Comando !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzraid start [type]}} || Inicia uma incursão desse tipo na sua posição (padrão: &amp;lt;code&amp;gt;saiyan_assault&amp;lt;/code&amp;gt;). Falha se já houver uma incursão em andamento por perto.&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzraid stop}} || Cancela a incursão mais próxima em um raio de 128 blocos (sem penalidade por derrota).&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzraid info}} || Mostra o id, o estado, a onda, o número de participantes e o centro da incursão mais próxima.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Configuration&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Configuração ==&lt;br /&gt;
&lt;br /&gt;
As incursões são definidas em arquivos JSON em &amp;lt;code&amp;gt;config/dragonminez/raids/&amp;lt;/code&amp;gt;, então os donos de servidores podem ajustar as incursões incluídas ou adicionar as suas. Cada incursão é um arquivo com o nome do seu id: &amp;lt;code&amp;gt;saiyan_assault.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;frieza_invasion.json&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;gomah_assault.json&amp;lt;/code&amp;gt; são gerados com os valores padrão e atualizados por versão como os outros arquivos de configuração. Qualquer outro arquivo &amp;lt;code&amp;gt;.json&amp;lt;/code&amp;gt; na pasta é carregado como uma &amp;#039;&amp;#039;&amp;#039;incursão extra&amp;#039;&amp;#039;&amp;#039; com o nome do arquivo como id; arquivos cujo nome começa com &amp;lt;code&amp;gt;old_&amp;lt;/code&amp;gt; são ignorados. Recarregue com &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{See also|Reloading and Updating Changes|How to JSON}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Top-level_fields&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Campos principais ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Campo !! Tipo !! Padrão !! Notas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;configVersion&amp;lt;/code&amp;gt; || String || — || Gerenciado pelo DMZ.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || Boolean || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; remove a incursão.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;displayName&amp;lt;/code&amp;gt; || String || &amp;lt;code&amp;gt;raid.dragonminez.&amp;amp;lt;id&amp;amp;gt;&amp;lt;/code&amp;gt; || Chave de tradução mostrada na barra de chefe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;activationRadius&amp;lt;/code&amp;gt; || Number || &amp;lt;code&amp;gt;48&amp;lt;/code&amp;gt; || Nenhuma segunda incursão pode começar a essa distância de uma em andamento; também é o alcance usado para creditar a morte de um batedor ao jogador mais próximo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;leashDistance&amp;lt;/code&amp;gt; || Number || &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; || Até onde os participantes podem se afastar do centro da incursão antes da contagem regressiva de 15 segundos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;interWaveDelaySeconds&amp;lt;/code&amp;gt; || Integer || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Pausa entre as ondas.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;music&amp;lt;/code&amp;gt; || Object || — || &amp;lt;code&amp;gt;preparation&amp;lt;/code&amp;gt; (evento de som tocado durante o presságio) e &amp;lt;code&amp;gt;battle&amp;lt;/code&amp;gt; (tocado durante as ondas; padrão &amp;lt;code&amp;gt;dragonminez:raid_ost_1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trigger&amp;lt;/code&amp;gt; || Object || — || Como a incursão é iniciada (veja abaixo). Uma incursão sem gatilho só pode ser iniciada com &amp;lt;code&amp;gt;/dmzraid start&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;waves&amp;lt;/code&amp;gt; || List || — || As ondas, em ordem. Uma incursão sem ondas é ignorada.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rewards&amp;lt;/code&amp;gt; || Object || — || &amp;lt;code&amp;gt;trainingPoints&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;effects&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;seconds&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;amplifier&amp;lt;/code&amp;gt;) e &amp;lt;code&amp;gt;items&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;), dados a todo participante que ainda estiver lutando no final.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defeat&amp;lt;/code&amp;gt; || Object || — || &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;subtitle&amp;lt;/code&amp;gt; (chaves de tradução) e &amp;lt;code&amp;gt;alignment&amp;lt;/code&amp;gt; (mudança de índole com sinal aplicada a todos os participantes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trigger&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Gatilho ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Campo !! Tipo !! Notas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;entityId&amp;lt;/code&amp;gt; || String || O batedor: um id de entidade, ou uma tag de entidade com &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; (por exemplo &amp;lt;code&amp;gt;#dragonminez:frieza_soldiers&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dimension&amp;lt;/code&amp;gt; || String || Dimensão em que o gatilho funciona.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;spawnChance&amp;lt;/code&amp;gt; || Number (0–1) || Chance de uma criatura &amp;#039;&amp;#039;&amp;#039;surgida naturalmente&amp;#039;&amp;#039;&amp;#039; que corresponda a &amp;lt;code&amp;gt;entityId&amp;lt;/code&amp;gt; nessa dimensão ser marcada como batedor de incursão. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; em todas as incursões incluídas, que dependem dos seus locais de incursão.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;supervillain&amp;lt;/code&amp;gt; || Boolean || Mostra o batedor com a aura de supervilão (padrão &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;preparationSeconds&amp;lt;/code&amp;gt; || Integer || Duração do presságio (padrão &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;announceMessage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;omenMessage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;startMessage&amp;lt;/code&amp;gt; || String || Chaves de tradução para o aviso do local de incursão, o presságio e o início da incursão.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meleeDamage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiDamage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;aiTier&amp;lt;/code&amp;gt; || Number || Atributos do batedor colocado em um local de incursão.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Os locais de incursão que são estruturas (Cratera saiyajin, Ruínas namekuseijins e Acampamento de Gomah) estão ligados às três incursões incluídas. Uma incursão extra pode usar &amp;lt;code&amp;gt;spawnChance&amp;lt;/code&amp;gt; ou &amp;lt;code&amp;gt;/dmzraid start&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Waves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Ondas ===&lt;br /&gt;
&lt;br /&gt;
Cada onda é &amp;lt;code&amp;gt;{ &amp;quot;spawns&amp;quot;: [ ... ] }&amp;lt;/code&amp;gt;, e cada entrada de surgimento descreve um grupo:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Campo !! Tipo !! Notas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;entityId&amp;lt;/code&amp;gt; || String || Id de entidade, ou &amp;lt;code&amp;gt;#tag&amp;lt;/code&amp;gt; para escolher um membro aleatório de uma tag de entidade para cada criatura.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; || Integer || Quantas gerar (padrão &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meleeDamage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiDamage&amp;lt;/code&amp;gt; || Number || Atributos absolutos, antes do multiplicador de dificuldade.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;aiTier&amp;lt;/code&amp;gt; || Integer || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; Novato, &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; Inteligente, &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; Elite, &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; Especialista.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;textureVariant&amp;lt;/code&amp;gt; || Integer || Variante de textura, para criaturas que têm várias.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dormantUntilEscortDead&amp;lt;/code&amp;gt; || Boolean || Comportamento de chefe: a criatura espera até que o resto da onda morra.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;canTransform&amp;lt;/code&amp;gt; || Boolean || Se a criatura pode se transformar (padrão &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;transformHealth&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;transformMeleeDamage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;transformKiDamage&amp;lt;/code&amp;gt; || Number || Atributos da forma transformada.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Exemplo: as duas primeiras ondas da Invasão de Freeza.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;waves&amp;quot;: [&lt;br /&gt;
  { &amp;quot;spawns&amp;quot;: [ { &amp;quot;entityId&amp;quot;: &amp;quot;#dragonminez:frieza_soldiers&amp;quot;, &amp;quot;count&amp;quot;: 5,  &amp;quot;health&amp;quot;: 100, &amp;quot;meleeDamage&amp;quot;: 15, &amp;quot;kiDamage&amp;quot;: 10, &amp;quot;aiTier&amp;quot;: 1 } ] },&lt;br /&gt;
  { &amp;quot;spawns&amp;quot;: [ { &amp;quot;entityId&amp;quot;: &amp;quot;#dragonminez:frieza_soldiers&amp;quot;, &amp;quot;count&amp;quot;: 10, &amp;quot;health&amp;quot;: 130, &amp;quot;meleeDamage&amp;quot;: 18, &amp;quot;kiDamage&amp;quot;: 12, &amp;quot;aiTier&amp;quot;: 1 } ] }&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Challenges}}&lt;/div&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
</feed>