<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dragonminez.com/pt/wiki/Skills_Config?action=history&amp;feed=atom</id>
	<title>Skills Config/pt - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dragonminez.com/pt/wiki/Skills_Config?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Skills_Config?action=history"/>
	<updated>2026-10-25T16:25:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Skills_Config?diff=40040&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Skills_Config?diff=40040&amp;oldid=prev"/>
		<updated>2026-10-22T01:29:58Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:29, 22 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;costs&amp;lt;/code&amp;gt; || Lista do custo em pontos de treino para subir a cada nível. O índice 0 é o custo do nível 1, e assim por diante. O número de entradas é o nível máximo da habilidade. Uma entrada &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; marca esse nível como não comprável: ele precisa ser concedido de outra forma (por exemplo, o nível 11 de Potencial Liberado pelo Grande Ancião Guru, ou Ultimate pelo Velho Kaioshin).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;costs&amp;lt;/code&amp;gt; || Lista do custo em pontos de treino para subir a cada nível. O índice 0 é o custo do nível 1, e assim por diante. O número de entradas é o nível máximo da habilidade. Uma entrada &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; marca esse nível como não comprável: ele precisa ser concedido de outra forma (por exemplo, o nível 11 de Potencial Liberado pelo Grande Ancião Guru, ou Ultimate pelo Velho Kaioshin).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;allowedRaces&amp;lt;/code&amp;gt; || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/del&gt;Lista das raças que podem aprender esta habilidade. Uma lista vazia (ou &amp;lt;code&amp;gt;&quot;all&quot;&amp;lt;/code&amp;gt;) significa que qualquer raça pode aprendê-la. Nas técnicas (de ki, de golpe e de evasão), qualquer raça ainda pode aprendê-las com um mestre, mas só as raças da lista podem equipá-las em um slot de técnica. Por padrão, &amp;lt;code&amp;gt;gum_punch&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mystic_ball&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sleep_recovery&lt;/del&gt;&amp;lt;/code&amp;gt; estão definidas como &amp;lt;code&amp;gt;[&quot;majin&quot;]&amp;lt;/code&amp;gt;.&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;span&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;allowedRaces&amp;lt;/code&amp;gt; || Lista das raças que podem aprender esta habilidade. Uma lista vazia (ou &amp;lt;code&amp;gt;&quot;all&quot;&amp;lt;/code&amp;gt;) significa que qualquer raça pode aprendê-la. Nas técnicas (de ki, de golpe e de evasão), qualquer raça ainda pode aprendê-las com um mestre, mas só as raças da lista podem equipá-las em um slot de técnica &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ou melhorá-las&lt;/ins&gt;. Por padrão, &amp;lt;code&amp;gt;gum_punch&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mystic_ball&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sleep_recovery&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;candy_beam&lt;/ins&gt;&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gum_bind&lt;/ins&gt;&amp;lt;/code&amp;gt; estão definidas como &amp;lt;code&amp;gt;[&quot;majin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;darkness_eye_beam&amp;lt;/code&amp;gt; como &amp;lt;code&amp;gt;[&quot;namekian&quot;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;android_combo&amp;lt;/code&amp;gt; como &amp;lt;code&amp;gt;[&quot;android&quot;]&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;perfect_rush&amp;lt;/code&amp;gt; como &amp;lt;code&amp;gt;[&quot;bioandroid&lt;/ins&gt;&quot;]&amp;lt;/code&amp;gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&quot;android&quot;&lt;/ins&gt;&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;code&lt;/ins&gt;&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;também permite qualquer personagem com a melhoria android.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l201&quot;&gt;Line 201:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 201:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Campo !! Padrão !! O que faz&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Campo !! Padrão !! O que faz&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;cooldownTicks&amp;lt;/code&amp;gt; || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/del&gt;Definido por técnica&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, por exemplo &lt;/del&gt;&amp;lt;code&amp;gt;meteor_burst&amp;lt;/code&amp;gt; 600, &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dragon_fist&lt;/del&gt;&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;320&lt;/del&gt;, &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oozaru_fist&lt;/del&gt;&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mystic_ball&lt;/del&gt;&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;280&lt;/del&gt;, &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;super_god_fist&lt;/del&gt;&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kaioken_attack&lt;/del&gt;&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spirit_breaking_cannon&lt;/del&gt;&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;240&lt;/del&gt;, &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deadly_dance_vegetto&lt;/del&gt;&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;200&lt;/del&gt;, &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meteor&lt;/del&gt;&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deadly_dance&lt;/del&gt;&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shining_sword_attack&lt;/del&gt;&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;160&lt;/del&gt;, &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wolf_fang&lt;/del&gt;&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;140&lt;/del&gt;, &amp;lt;code&amp;gt;oozaru_slam&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;120&lt;/del&gt;&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;span&lt;/del&gt;&amp;gt; || Recarga da técnica (antes das melhorias).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;cooldownTicks&amp;lt;/code&amp;gt; || Definido por técnica&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;&amp;lt;code&amp;gt;meteor_burst&amp;lt;/code&amp;gt; 600, &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;darkness_eye_beam&amp;lt;/code&amp;gt; 410, &amp;lt;code&amp;gt;dimensional_sword_attack&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;android_combo&amp;lt;/code&amp;gt; 380, &amp;lt;code&amp;gt;spirit_breaker&amp;lt;/code&amp;gt; 370, &amp;lt;code&amp;gt;beam_sword_slash&amp;lt;/code&amp;gt; 350, &amp;lt;code&amp;gt;dimensional_punch&lt;/ins&gt;&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;340&lt;/ins&gt;, &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spirit_breaking_cannon&lt;/ins&gt;&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect_rush&lt;/ins&gt;&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;330&lt;/ins&gt;, &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dragon_fist&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;shining_sword_attack&lt;/ins&gt;&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mystic_ball&lt;/ins&gt;&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death_chaser&lt;/ins&gt;&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;320&lt;/ins&gt;, &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;super_god_fist&lt;/ins&gt;&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;300&lt;/ins&gt;, &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combo_meteor&lt;/ins&gt;&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;290, &amp;lt;code&amp;gt;oozaru_fist&amp;lt;&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;code&amp;gt; 280, &lt;/ins&gt;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gum_punch&lt;/ins&gt;&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blue_hurricane&amp;lt;/code&amp;gt; 260, &amp;lt;code&amp;gt;grab&lt;/ins&gt;&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;210&lt;/ins&gt;, &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deadly_dance_vegetto&lt;/ins&gt;&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;200&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;kaioken_attack&amp;lt;/code&amp;gt; / &lt;/ins&gt;&amp;lt;code&amp;gt;oozaru_slam&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;180, &amp;lt;code&amp;gt;meteor&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;deadly_dance&amp;lt;/code&amp;gt; 160, &amp;lt;code&amp;gt;wolf_fang&lt;/ins&gt;&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;code&lt;/ins&gt;&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;140 &lt;/ins&gt;|| Recarga da técnica (antes das melhorias).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;castTimeTicks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || Tempo de conjuração mostrado nos detalhes da técnica (os golpes começam assim que você aperta a tecla).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;castTimeTicks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || Tempo de conjuração mostrado nos detalhes da técnica (os golpes começam assim que você aperta a tecla).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l221&quot;&gt;Line 221:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 221:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Campo !! Padrão !! O que faz&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Campo !! Padrão !! O que faz&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;cooldownTicks&amp;lt;/code&amp;gt; || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;mw-translate-fuzzy&quot;&amp;gt;&lt;/del&gt;Definido por técnica&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, por exemplo &lt;/del&gt;&amp;lt;code&amp;gt;sleep_recovery&amp;lt;/code&amp;gt; 1200, &amp;lt;code&amp;gt;taiyoken&amp;lt;/code&amp;gt; 900, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt; 200, &amp;lt;code&amp;gt;rage_scream&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;dimensional_teleport&amp;lt;/code&amp;gt; 80&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/del&gt;|| Recarga da técnica (antes das melhorias).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;cooldownTicks&amp;lt;/code&amp;gt; || Definido por técnica&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;&amp;lt;code&amp;gt;sleep_recovery&amp;lt;/code&amp;gt; 1200, &amp;lt;code&amp;gt;taiyoken&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;gum_bind&lt;/ins&gt;&amp;lt;/code&amp;gt; 900&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &amp;lt;code&amp;gt;candy_beam&amp;lt;/code&amp;gt; 600&lt;/ins&gt;, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt; 200, &amp;lt;code&amp;gt;rage_scream&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;dimensional_teleport&amp;lt;/code&amp;gt; 80 || Recarga da técnica (antes das melhorias).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;damageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador do dano (Grito de fúria).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;damageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador do dano (Grito de fúria).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l232&quot;&gt;Line 232:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 232:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div lang&lt;/del&gt;=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&lt;/del&gt;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;span id&lt;/ins&gt;=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New_defaults_on_existing_servers&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/span&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New defaults on existing servers &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Novos padrões em servidores existentes &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Toda vez que &lt;/ins&gt;&amp;lt;code&amp;gt;skills.json&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;&amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;são carregados &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quando o servidor inicia ou com &lt;/ins&gt;&amp;lt;code&amp;gt;/dmzreload&amp;lt;/code&amp;gt;), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as entradas padrão que faltam neles são adicionadas&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sem mudar nenhum valor que já esteja nos arquivos&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every time &lt;/del&gt;&amp;lt;code&amp;gt;skills.json&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;&amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are loaded &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the server starts or with &lt;/del&gt;&amp;lt;code&amp;gt;/dmzreload&amp;lt;/code&amp;gt;), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the default entries they are missing are added&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without changing any value already in the files&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;em &lt;/ins&gt;&amp;lt;code&amp;gt;skills.json&amp;lt;/code&amp;gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uma habilidade ou técnica que falta é adicionada &lt;/ins&gt;a &amp;lt;code&amp;gt;skills&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com seus custos e raças padrão&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e à lista de cada mestre que a oferece por padrão&lt;/ins&gt;; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;um mestre que falta em &lt;/ins&gt;&amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;é adicionado com toda a sua lista padrão&lt;/ins&gt;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;&amp;lt;code&amp;gt;skills.json&amp;lt;/code&amp;gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missing skill or technique is added to &lt;/del&gt;&amp;lt;code&amp;gt;skills&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with its default costs and races&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and to the list of every master who offers it by default&lt;/del&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a master missing from &lt;/del&gt;&amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is added with its whole default list&lt;/del&gt;;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;em &lt;/ins&gt;&amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;um tipo de ataque de &lt;/ins&gt;ki, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uma técnica de golpe ou uma técnica de evasão que falta é adicionado com seus valores padrão&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;&amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a missing &lt;/del&gt;ki &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack type&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike technique or evasion technique is added with its default values&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;É assim que as técnicas novas chegam a um servidor existente&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Na &lt;/ins&gt;2.2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, isso inclui as técnicas de golpe &lt;/ins&gt;&amp;lt;code&amp;gt;darkness_eye_beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;death_chaser&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;android_combo&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;perfect_rush&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spirit_breaker&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;&amp;lt;code&amp;gt;beam_sword_slash&amp;lt;/code&amp;gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as técnicas de evasão &lt;/ins&gt;&amp;lt;code&amp;gt;candy_beam&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;&amp;lt;code&amp;gt;gum_bind&amp;lt;/code&amp;gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e a oferta &lt;/ins&gt;&amp;lt;code&amp;gt;tien&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/ins&gt;[[Special:MyLanguage/Master Tien|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mestre Tenshinhan&lt;/ins&gt;]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Como os valores existentes nunca são sobrescritos&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;um servidor que já tinha um &lt;/ins&gt;&amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mantém as recargas antigas dos ataques de golpe&lt;/ins&gt;: compare&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-as com os padrões acima e edite-as se quiser as novas&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is how new techniques reach an existing server&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;2.2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that means the strike techniques &lt;/del&gt;&amp;lt;code&amp;gt;darkness_eye_beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;death_chaser&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;android_combo&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;perfect_rush&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spirit_breaker&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;&amp;lt;code&amp;gt;beam_sword_slash&amp;lt;/code&amp;gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the evasion techniques &lt;/del&gt;&amp;lt;code&amp;gt;candy_beam&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;&amp;lt;code&amp;gt;gum_bind&amp;lt;/code&amp;gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the &lt;/del&gt;&amp;lt;code&amp;gt;tien&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offering of &lt;/del&gt;[[Special:MyLanguage/Master Tien|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Master Tien&lt;/del&gt;]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because existing values are never overwritten&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a server that already had a &lt;/del&gt;&amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeps its old strike cooldowns&lt;/del&gt;: compare &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them with the defaults above and edit them if you want the new ones&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Reload_and_validate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;Reload_and_validate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Skills_Config?diff=38528&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Skills_Config?diff=38528&amp;oldid=prev"/>
		<updated>2026-10-22T01:08:36Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;a href=&quot;https://wiki.dragonminez.com/pt/wiki/Skills_Config?diff=38528&amp;amp;oldid=37264&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/Skills_Config?diff=37264&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/Skills_Config?diff=37264&amp;oldid=prev"/>
		<updated>2026-10-14T10:12:07Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Os custos das habilidades, quais raças podem aprender cada habilidade e qual mestre ensina o quê ficam em um único arquivo, &amp;lt;code&amp;gt;config/dragonminez/skills.json&amp;lt;/code&amp;gt;. O ajuste das técnicas (experiência, recargas, tempos de conjuração, tamanhos dos ataques de ki e destruição do terreno) fica ao lado dele, em &amp;lt;code&amp;gt;config/dragonminez/techniques.json&amp;lt;/code&amp;gt;. Esta página documenta os dois arquivos.&lt;br /&gt;
&lt;br /&gt;
Os esquemas deles são definidos em &amp;lt;code&amp;gt;SkillsConfig.java&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;TechniqueConfig.java&amp;lt;/code&amp;gt;. Para ver o que cada habilidade e técnica faz no jogo, veja [[Special:MyLanguage/Skills|Habilidades]] e [[Special:MyLanguage/Techniques|Técnicas]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Top-level_structure_of_skills.json&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Estrutura principal do skills.json ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chave !! Padrão !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;configVersion&amp;lt;/code&amp;gt; || Um texto de versão || Versão interna do esquema. Não a edite à mão (veja [[Special:MyLanguage/How to JSON|Como usar JSON]]).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiSkills&amp;lt;/code&amp;gt; || Lista de ids || Nomes das técnicas de ataque de ki (por exemplo &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;final_flash&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strikeSkills&amp;lt;/code&amp;gt; || Lista de ids || Nomes das técnicas de ataque de golpe (por exemplo &amp;lt;code&amp;gt;meteor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dragon_fist&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;evasionSkills&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;taiyoken&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;rage_scream&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sleep_recovery&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dimensional_teleport&amp;lt;/code&amp;gt; || Nomes das técnicas de evasão.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;formSkills&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;superforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;legendaryforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;godforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt; || Os nomes das habilidades de níveis de transformação.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stackSkills&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kaioken&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ultimate&amp;lt;/code&amp;gt; || Os nomes das habilidades de formas acumuláveis.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;androidBlacklistedForms&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;superforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;legendaryforms&amp;lt;/code&amp;gt; || Nomes das habilidades de formas que os Androids não podem aprender.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;skills&amp;lt;/code&amp;gt; || Veja abaixo || Um mapa de nome de habilidade para &amp;lt;code&amp;gt;{ costs, allowedRaces }&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; || Veja abaixo || Um mapa de nome de mestre para uma lista de nomes de habilidades.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Não existe um &amp;lt;code&amp;gt;skill-offerings.json&amp;lt;/code&amp;gt; separado: o &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; fica dentro do &amp;lt;code&amp;gt;skills.json&amp;lt;/code&amp;gt;, junto com &amp;lt;code&amp;gt;skills&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Note|type=warning|title=As listas de categorias não são mantidas na atualização|text=As listas de categorias (&amp;lt;code&amp;gt;kiSkills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;strikeSkills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;evasionSkills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;formSkills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stackSkills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;androidBlacklistedForms&amp;lt;/code&amp;gt;) descrevem o que existe no código. &amp;#039;&amp;#039;&amp;#039;Elas são renovadas com os padrões do mod sempre que a configuração é atualizada para uma versão nova&amp;#039;&amp;#039;&amp;#039;, então edições nelas não são mantidas. &amp;lt;code&amp;gt;skills&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; mantêm suas edições.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Skill_costs_and_eligibility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Custos e requisitos das habilidades ==&lt;br /&gt;
{{See also|Skills|Training Points and Mastery}}&lt;br /&gt;
O mapa &amp;lt;code&amp;gt;skills&amp;lt;/code&amp;gt; define o custo de cada nível de uma habilidade e quais raças podem aprendê-la:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;skills&amp;quot;: {&lt;br /&gt;
  &amp;quot;kamehameha&amp;quot;: { &amp;quot;costs&amp;quot;: [2000], &amp;quot;allowedRaces&amp;quot;: [] },&lt;br /&gt;
  &amp;quot;kaioken&amp;quot;: { &amp;quot;costs&amp;quot;: [1000, 1500, 2500, 4000, 7500], &amp;quot;allowedRaces&amp;quot;: [] },&lt;br /&gt;
  &amp;quot;potentialunlock&amp;quot;: { &amp;quot;costs&amp;quot;: [600, 1600, 2400, 3200, 4000, 4800, 5600, 6400, 7200, 8000, -1, 8800, 9600], &amp;quot;allowedRaces&amp;quot;: [] }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Campo !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;costs&amp;lt;/code&amp;gt; || Lista do custo em pontos de treino para subir a cada nível. O índice 0 é o custo do nível 1, e assim por diante. O número de entradas é o nível máximo da habilidade. Uma entrada &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; marca esse nível como não comprável: ele precisa ser concedido de outra forma (por exemplo, o nível 11 de Potencial Liberado pelo Grande Ancião Guru, ou Ultimate pelo Velho Kaioshin).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;allowedRaces&amp;lt;/code&amp;gt; || Lista das raças que podem aprender esta habilidade. Uma lista vazia (ou &amp;lt;code&amp;gt;&amp;quot;all&amp;quot;&amp;lt;/code&amp;gt;) significa que qualquer raça pode aprendê-la. Nas técnicas (de ki, de golpe e de evasão), qualquer raça ainda pode aprendê-las com um mestre, mas só as raças da lista podem equipá-las em um slot de técnica. Por padrão, &amp;lt;code&amp;gt;gum_punch&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mystic_ball&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;sleep_recovery&amp;lt;/code&amp;gt; estão definidas como &amp;lt;code&amp;gt;[&amp;quot;majin&amp;quot;]&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As habilidades de formas (&amp;lt;code&amp;gt;superforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;godforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;legendaryforms&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;androidforms&amp;lt;/code&amp;gt;) têm preço por raça em &amp;lt;code&amp;gt;races/&amp;amp;lt;race&amp;amp;gt;/character.json&amp;lt;/code&amp;gt; (veja [[Special:MyLanguage/Custom Races|Raças personalizadas]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Default_skill_costs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Custos padrão das habilidades ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Habilidade !! Custos por nível (TP)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jump&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sprint&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meditation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kisense&amp;lt;/code&amp;gt; || 300, 600, 900, 1,200, 1,500, 1,800, 2,100, 2,400, 2,700, 3,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fly&amp;lt;/code&amp;gt; || 1,500, 600, 900, 1,200, 1,500, 1,800, 2,100, 2,400, 2,700, 3,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt; || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;potentialunlock&amp;lt;/code&amp;gt; || 600, 1,600, 2,400, 3,200, 4,000, 4,800, 5,600, 6,400, 7,200, 8,000, &amp;#039;&amp;#039;&amp;#039;-1&amp;#039;&amp;#039;&amp;#039;, 8,800, 9,600&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiboost&amp;lt;/code&amp;gt; || 2,000, 4,000, 6,000, 8,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kimanipulation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;instant_transmission&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense_penetration&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;healing_reduction&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_infusion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiprotection&amp;lt;/code&amp;gt; || 600, 1,200, 1,800, 2,200, 2,600, 2,800, 3,000, 3,200, 3,600, 4,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kaioken&amp;lt;/code&amp;gt; || 1,000, 1,500, 2,500, 4,000, 7,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ultimate&amp;lt;/code&amp;gt; || &amp;#039;&amp;#039;&amp;#039;-1&amp;#039;&amp;#039;&amp;#039; (concedido pelo Velho Kaioshin)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fusion&amp;lt;/code&amp;gt; || 25,000, 5,000, 10,000, 15,000, 20,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cada técnica predefinida tem um único custo (o preço de desbloqueio); veja as tabelas de [[Special:MyLanguage/Ki Attacks|Ataques de Ki]], [[Special:MyLanguage/Strike Attacks|Ataques de Golpe]] e [[Special:MyLanguage/Evasion Techniques|Técnicas de evasão]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;skillOfferings&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Who_teaches_which_skills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Quem ensina cada habilidade ==&lt;br /&gt;
{{See also|Masters|NPC Placement and Alignment}}&lt;br /&gt;
O mapa &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; lista as habilidades e técnicas que cada mestre oferece:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;skillOfferings&amp;quot;: {&lt;br /&gt;
  &amp;quot;goku&amp;quot;: [&amp;quot;kicontrol&amp;quot;, &amp;quot;fly&amp;quot;, &amp;quot;instant_transmission&amp;quot;, &amp;quot;fusion&amp;quot;, &amp;quot;kamehameha&amp;quot;, &amp;quot;spiritbomb&amp;quot;, &amp;quot;dragon_fist&amp;quot;, &amp;quot;super_god_fist&amp;quot;, &amp;quot;oozaru_fist&amp;quot;],&lt;br /&gt;
  &amp;quot;roshi&amp;quot;: [&amp;quot;jump&amp;quot;, &amp;quot;meditation&amp;quot;, &amp;quot;kicontrol&amp;quot;, &amp;quot;kamehameha&amp;quot;, &amp;quot;afterimage&amp;quot;],&lt;br /&gt;
  &amp;quot;default&amp;quot;: [&amp;quot;kicontrol&amp;quot;, &amp;quot;jump&amp;quot;]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As chaves são o &amp;#039;&amp;#039;&amp;#039;id do mestre&amp;#039;&amp;#039;&amp;#039; (ou o id de um NPC de missão) que oferece a habilidade. &amp;lt;code&amp;gt;&amp;quot;default&amp;quot;&amp;lt;/code&amp;gt; é a lista de reserva usada por qualquer mestre ou NPC sem entrada própria. As compras são verificadas no servidor: você precisa estar a até &amp;#039;&amp;#039;&amp;#039;10 blocos&amp;#039;&amp;#039;&amp;#039; de um mestre que ofereça a habilidade, sua raça precisa ser permitida (exceto nas técnicas, que qualquer raça pode aprender; veja &amp;lt;code&amp;gt;allowedRaces&amp;lt;/code&amp;gt; acima), e um mestre que te recuse por causa da sua [[Special:MyLanguage/Alignment|índole]] não vai te ensinar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Default_offerings&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Ofertas padrão ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Id do mestre !! Mestre !! Habilidades oferecidas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;roshi&amp;lt;/code&amp;gt; || {{L|Master Roshi}} || &amp;lt;code&amp;gt;jump&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meditation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;goku&amp;lt;/code&amp;gt; || {{L|Goku}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fly&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;instant_transmission&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fusion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spiritbomb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dragon_fist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;super_god_fist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;oozaru_fist&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kingkai&amp;lt;/code&amp;gt; || {{L|King Kai}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kaioken&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;potentialunlock&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kimanipulation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kaioken_attack&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spiritbomb&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vegeta&amp;lt;/code&amp;gt; || {{L|Vegeta}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense_penetration&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;potentialunlock&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;galick_gun&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;big_bang&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;final_flash&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;final_explosion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fake_moon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;deadly_dance_vegetto&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spirit_breaking_cannon&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;oldkai&amp;lt;/code&amp;gt; || {{L|Old Kai}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_infusion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;healing_reduction&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;soul_punisher&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gohan&amp;lt;/code&amp;gt; || {{L|Gohan}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiboost&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiprotection&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kisense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;masenko&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;makkanko&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;piccolo&amp;lt;/code&amp;gt; || {{L|Piccolo}} || &amp;lt;code&amp;gt;potentialunlock&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;masenko&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;makkanko&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kienzan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hellzone_grenade&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;krillin&amp;lt;/code&amp;gt; || {{L|Krillin}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sprint&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kisense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kienzan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kienzan_doble&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;taiyoken&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;deadly_dance&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;frieza&amp;lt;/code&amp;gt; || {{L|Frieza}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fly&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;jump&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sprint&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kisense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meditation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;potentialunlock&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;death_beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;emperor_death_beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;supernova&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kienzan_doble&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;deadly_dance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meteor&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trunks&amp;lt;/code&amp;gt; || {{L|Trunks}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiboost&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiprotection&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;burning_attack&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;heat_dome&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;shining_sword_attack&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;galick_gun&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meteor&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cell&amp;lt;/code&amp;gt; || {{L|Cell}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;instant_transmission&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kimanipulation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_infusion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiprotection&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense_penetration&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;healing_reduction&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kiboost&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kienzan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;galick_gun&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;masenko&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;death_beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;deadly_dance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meteor&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;yamcha&amp;lt;/code&amp;gt; || {{L|Yamcha}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_infusion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wolf_fang&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sokidan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;kamehameha&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ki_barrage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baba_earth&amp;lt;/code&amp;gt; || {{L|Fortuneteller Baba}} || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;meditation&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buu&amp;lt;/code&amp;gt; || {{L|Majin Buu}} || &amp;lt;code&amp;gt;assault_rain&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gum_punch&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mystic_ball&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sleep_recovery&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; || Qualquer outro mestre ou NPC || &amp;lt;code&amp;gt;kicontrol&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;jump&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;What_JSON_can_and_can&amp;amp;#039;t_change&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== O que o JSON pode e não pode mudar ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reajustar habilidades existentes:&amp;#039;&amp;#039;&amp;#039; sim. Altere &amp;lt;code&amp;gt;costs&amp;lt;/code&amp;gt;, restrinja ou amplie &amp;lt;code&amp;gt;allowedRaces&amp;lt;/code&amp;gt;, e adicione ou remova uma habilidade ou técnica da lista &amp;lt;code&amp;gt;skillOfferings&amp;lt;/code&amp;gt; de um mestre (por exemplo, para o Mestre Kame ensinar o Disco Destruidor).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Adicionar uma habilidade ou técnica predefinida totalmente nova:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;não&amp;#039;&amp;#039;&amp;#039;, não só com JSON. Habilidades novas precisam de código Java de verdade e de registro antes que você possa citar o nome delas aqui. O JSON só controla custo, requisitos e oferta das habilidades que já existem no código. Os jogadores ainda podem criar seus próprios ataques de ki no Criador da técnica (veja [[Special:MyLanguage/Techniques|Técnicas]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;techniques.json&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== techniques.json ==&lt;br /&gt;
{{See also|Techniques|Ki Attacks|Strike Attacks|Evasion Techniques}}&lt;br /&gt;
O &amp;lt;code&amp;gt;config/dragonminez/techniques.json&amp;lt;/code&amp;gt; ajusta as técnicas &amp;#039;&amp;#039;&amp;#039;por tipo&amp;#039;&amp;#039;&amp;#039;: uma entrada para cada &amp;#039;&amp;#039;&amp;#039;tipo&amp;#039;&amp;#039;&amp;#039; de ataque de ki, e uma para cada técnica predefinida de golpe e de evasão. Ele é sincronizado com os clientes e recarregado junto com o resto da configuração.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;KiAttacks&amp;quot;: {&lt;br /&gt;
    &amp;quot;wave&amp;quot;: { &amp;quot;castTimeTicks&amp;quot;: 50, &amp;quot;damageMultiplier&amp;quot;: 1.0, &amp;quot;kiCostMultiplier&amp;quot;: 1.0, &amp;quot;baseSizeCap&amp;quot;: 2.0, &amp;quot;transformedSizeCap&amp;quot;: 5.0, &amp;quot;maxDestructionRadius&amp;quot;: 12.0, &amp;quot;...&amp;quot;: &amp;quot;...&amp;quot; }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;StrikeAttacks&amp;quot;: {&lt;br /&gt;
    &amp;quot;dragon_fist&amp;quot;: { &amp;quot;cooldownTicks&amp;quot;: 320, &amp;quot;damageMultiplier&amp;quot;: 1.0, &amp;quot;...&amp;quot;: &amp;quot;...&amp;quot; }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;EvasionAttacks&amp;quot;: {&lt;br /&gt;
    &amp;quot;taiyoken&amp;quot;: { &amp;quot;cooldownTicks&amp;quot;: 900, &amp;quot;...&amp;quot;: &amp;quot;...&amp;quot; }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ki_attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Ataques de Ki ===&lt;br /&gt;
&amp;lt;code&amp;gt;KiAttacks&amp;lt;/code&amp;gt; tem uma entrada por tipo de ataque de ki: &amp;lt;code&amp;gt;small_ball&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;medium_ball&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;giant_ball&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wave&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;laser&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;beam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;disk&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;explosion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;shield&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;barrage&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;area&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Campo !! Padrão !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minXPCost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; || Custo base em XP de uma melhoria (cresce com a força da técnica e as melhorias já compradas).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxXPCost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; || Limite superior do custo em XP de uma melhoria (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; significa sem limite).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xpCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador dos custos em XP das melhorias; acima de 1, cada melhoria extra fica mais cara.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xpGainMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador do XP ganho.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xpGainPerHit&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpGainPerKill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || XP ganho por acerto / por abate.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador do custo de ki deste tipo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador do dano deste tipo.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;destructionMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador do raio de destruição de blocos deste tipo (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; significa sem dano ao terreno).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;maxDestructionRadius&amp;lt;/code&amp;gt; || Esfera gigante e Explosão &amp;lt;code&amp;gt;32&amp;lt;/code&amp;gt;; Onda, Raio e Área &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;; os outros &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; || Limite absoluto do raio de destruição (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; ou menos significa sem limite).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;castTimeTicks&amp;lt;/code&amp;gt; || Esfera pequena e Laser &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;; Esfera média e Disco &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt;; Rajada, Escudo e Área &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt;; Onda e Raio &amp;lt;code&amp;gt;50&amp;lt;/code&amp;gt;; Esfera gigante e Explosão &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || Tempo para carregar até 100%. Esfera pequena e Laser são sempre instantâneos.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baseSizeCap&amp;lt;/code&amp;gt; || Esfera gigante &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt;, Explosão &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;, Esfera média &amp;lt;code&amp;gt;4.5&amp;lt;/code&amp;gt;, Onda &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, Raio e Disco &amp;lt;code&amp;gt;1.2&amp;lt;/code&amp;gt;, Rajada &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt;, os outros &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || Tamanho máximo até o qual o ataque cresce com a Força do Ki na forma base (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; mantém o tamanho próprio da técnica).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;transformedSizeCap&amp;lt;/code&amp;gt; || Esfera gigante e Explosão &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt;, Esfera média &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;, Onda &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;, Raio e Disco &amp;lt;code&amp;gt;2.3&amp;lt;/code&amp;gt;, Rajada &amp;lt;code&amp;gt;2.5&amp;lt;/code&amp;gt;, os outros &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || O mesmo, mas transformado ou usando uma forma acumulável como o Kaioken.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizePowerFloor&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;sizePowerCeiling&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;1000000&amp;lt;/code&amp;gt; || Força do Ki em que um ataque está no próprio tamanho / atinge o limite (o crescimento entre os dois é logarítmico).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A destruição de blocos também está sujeita às gamerules de destruição com ki (veja [[Special:MyLanguage/Gamerules|Gamerules]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Strike_attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Ataques de golpe ===&lt;br /&gt;
&amp;lt;code&amp;gt;StrikeAttacks&amp;lt;/code&amp;gt; tem uma entrada para cada id de técnica de golpe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Campo !! Padrão !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldownTicks&amp;lt;/code&amp;gt; || Definido por técnica, por exemplo &amp;lt;code&amp;gt;meteor_burst&amp;lt;/code&amp;gt; 600, &amp;lt;code&amp;gt;dragon_fist&amp;lt;/code&amp;gt; 320, &amp;lt;code&amp;gt;oozaru_fist&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;mystic_ball&amp;lt;/code&amp;gt; 280, &amp;lt;code&amp;gt;super_god_fist&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;kaioken_attack&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;spirit_breaking_cannon&amp;lt;/code&amp;gt; 240, &amp;lt;code&amp;gt;deadly_dance_vegetto&amp;lt;/code&amp;gt; 200, &amp;lt;code&amp;gt;meteor&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;deadly_dance&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;shining_sword_attack&amp;lt;/code&amp;gt; 160, &amp;lt;code&amp;gt;wolf_fang&amp;lt;/code&amp;gt; 140, &amp;lt;code&amp;gt;oozaru_slam&amp;lt;/code&amp;gt; 120 || Recarga da técnica (antes das melhorias).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;castTimeTicks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || Tempo de conjuração mostrado nos detalhes da técnica (os golpes começam assim que você aperta a tecla).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador do dano da técnica.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador do custo de ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minXPCost&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;maxXPCost&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Custos em XP das melhorias, como nos ataques de ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xpGainMultiplier&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpGainPerHit&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpGainPerKill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Ganhos de XP, como nos ataques de ki.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Evasion_techniques&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Técnicas de evasão ===&lt;br /&gt;
&amp;lt;code&amp;gt;EvasionAttacks&amp;lt;/code&amp;gt; tem uma entrada para cada id de técnica de evasão.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Campo !! Padrão !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldownTicks&amp;lt;/code&amp;gt; || Definido por técnica, por exemplo &amp;lt;code&amp;gt;sleep_recovery&amp;lt;/code&amp;gt; 1200, &amp;lt;code&amp;gt;taiyoken&amp;lt;/code&amp;gt; 900, &amp;lt;code&amp;gt;afterimage&amp;lt;/code&amp;gt; 200, &amp;lt;code&amp;gt;rage_scream&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;dimensional_teleport&amp;lt;/code&amp;gt; 80 || Recarga da técnica (antes das melhorias).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damageMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador do dano (Grito de fúria).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Multiplicador do custo de ki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minXPCost&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;maxXPCost&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpCostMultiplier&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; || Custos em XP das melhorias.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xpGainMultiplier&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;xpGainPerHit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; || Ganhos de XP (as técnicas de evasão ganham XP cada vez que são usadas).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Reload_and_validate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Recarregar e validar ==&lt;br /&gt;
{{See also|Reloading and Updating Changes|How to JSON}}&lt;br /&gt;
# Edite &amp;lt;code&amp;gt;config/dragonminez/skills.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;techniques.json&amp;lt;/code&amp;gt; ou os dois.&lt;br /&gt;
# Valide a sintaxe do JSON.&lt;br /&gt;
# Execute &amp;lt;code&amp;gt;/dmzreload config&amp;lt;/code&amp;gt; (ou &amp;lt;code&amp;gt;/dmzreload&amp;lt;/code&amp;gt;). Os jogadores conectados recebem os novos valores ressincronizados automaticamente.&lt;br /&gt;
# Confira no jogo o menu de habilidades do mestre que você alterou.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Configuration}}&lt;/div&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
</feed>