<?xml version="1.0"?>
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	<id>https://wiki.dragonminez.com/pt/wiki/World_Bosses?action=history&amp;feed=atom</id>
	<title>World Bosses/pt - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dragonminez.com/pt/wiki/World_Bosses?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/World_Bosses?action=history"/>
	<updated>2026-10-25T13:04:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37368&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37368&amp;oldid=prev"/>
		<updated>2026-10-14T13:19:34Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:19, 14 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l173&quot;&gt;Line 173:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 173:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Configuração ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Configuração ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Os donos de servidores podem ajustar as lutas na seção &lt;/ins&gt;&amp;lt;code&amp;gt;worldBoss&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/ins&gt;&amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o alcance da contribuição e os pesos das categorias&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o número de vidas&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o &lt;/ins&gt;slot &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do Reviver&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o tempo de canalização&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o alcance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as recargas e a quantidade restaurada&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o dano que interrompe uma revivência e &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;velocidade com que o progresso de revivência inacabado diminui&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quanto tempo dura &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trégua depois de uma luta&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quanto de vida e dano cada lutador &lt;/ins&gt;extra &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adiciona&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;os bônus de &lt;/ins&gt;chance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;por colocação&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o mínimo das recompensas garantidas e a parcela mínima&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e a lista de recompensas de cada chefe&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Um chefe ausente da lista de recompensas usa as recompensas padrão&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e uma lista vazia desativa os &lt;/ins&gt;drops &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dele&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Os multiplicadores de vida e dano da dificuldade Difícil &lt;/ins&gt;(&amp;lt;code&amp;gt;hardModeHPMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hardModeDamageMultiplier&amp;lt;/code&amp;gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;também escalam todos os chefes de mundo&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Server owners can tune the fights in the &lt;/del&gt;&amp;lt;code&amp;gt;worldBoss&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;section of &lt;/del&gt;&amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the contribution range and category weights&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the number of lives&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the revive &lt;/del&gt;slot, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooldowns and restore amount&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the damage that interrupts &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revive and how fast unfinished revive progress fades&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how long the truce lasts after &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how much health and damage each &lt;/del&gt;extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighter adds&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the rank &lt;/del&gt;chance &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonuses&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the guaranteed reward minimum and minimum share&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and each boss&#039;s reward list&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A boss missing from the reward list uses its default rewards&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and an empty list disables its &lt;/del&gt;drops. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Hard difficulty health and damage multipliers &lt;/del&gt;(&amp;lt;code&amp;gt;hardModeHPMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hardModeDamageMultiplier&amp;lt;/code&amp;gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also scale every world boss&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Config|General Server Config|worldBoss}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Config|General Server Config|worldBoss}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox Challenges}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox Challenges}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmzwiki:diff:1.41:old-37366:rev-37368:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37366&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37366&amp;oldid=prev"/>
		<updated>2026-10-14T13:19:32Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:19, 14 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l170&quot;&gt;Line 170:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 170:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{See also|Commands|Permissions}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{See also|Commands|Permissions}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div lang&lt;/del&gt;=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&lt;/del&gt;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;span id&lt;/ins&gt;=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Configuration&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/span&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Configuration &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Configuração &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmzwiki:diff:1.41:old-37364:rev-37366:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37364&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37364&amp;oldid=prev"/>
		<updated>2026-10-14T13:19:30Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:19, 14 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l163&quot;&gt;Line 163:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 163:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss reset [boss]}} || Nível 2 || Encerra a luta, remove o chefe e limpa o estado do covil e o temporizador de reaparecimento, então o covil é preparado de novo e o chefe reaparece. A Árvore do Poder, a Estrela Big Gete e o Berço de Chifres de Gomah também são restaurados (ao longo de alguns segundos) nos chunks que estão carregados: fique ao lado de um covil grande e execute de novo para restaurar o resto. As arenas do Janemba e dos Tamagamis são reconstruídas quando um jogador se aproxima. Um chefe que não está carregado é removido assim que o chunk dele carrega.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss reset [boss]}} || Nível 2 || Encerra a luta, remove o chefe e limpa o estado do covil e o temporizador de reaparecimento, então o covil é preparado de novo e o chefe reaparece. A Árvore do Poder, a Estrela Big Gete e o Berço de Chifres de Gomah também são restaurados (ao longo de alguns segundos) nos chunks que estão carregados: fique ao lado de um covil grande e execute de novo para restaurar o resto. As arenas do Janemba e dos Tamagamis são reconstruídas quando um jogador se aproxima. Um chefe que não está carregado é removido assim que o chunk dele carrega.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss ready [boss]}} || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;Level &lt;/del&gt;2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;Clears the respawn timer so the boss can spawn &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or wake&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right away&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss ready [boss]}} || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nível &lt;/ins&gt;2 || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Limpa o temporizador de reaparecimento para que o chefe possa surgir &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ou acordar&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imediatamente&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sem chefe&lt;/ins&gt;, &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;&amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usam o &lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;covil mais próximo na dimensão em que você está&lt;/ins&gt;&#039;&#039;&#039; (&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;se esta dimensão não tiver nenhum&lt;/ins&gt;). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As chaves de chefe são &lt;/ins&gt;&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/ins&gt;&amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Without a boss&lt;/del&gt;, &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;&amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use the &#039;&lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearest lair in the dimension you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re in&lt;/del&gt;&#039;&#039;&#039; (&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if this dimension has none&lt;/del&gt;). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The boss keys are &lt;/del&gt;&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;&amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{See also|Commands|Permissions}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{See also|Commands|Permissions}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmzwiki:diff:1.41:old-37360:rev-37364:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37360&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37360&amp;oldid=prev"/>
		<updated>2026-10-14T13:19:28Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:19, 14 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l161&quot;&gt;Line 161:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 161:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss tp [boss]}} || Nível 2 || Teletransporta você para um covil.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss tp [boss]}} || Nível 2 || Teletransporta você para um covil.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss reset [boss]}} || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;Level &lt;/del&gt;2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;Ends the fight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;removes the boss and clears its lair state and respawn timer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so the lair is set up again and the boss respawns&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Tree of Might&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Big Gete &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star and &lt;/del&gt;Gomah&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Horn Cradle are also restored &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over a few seconds&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the &lt;/del&gt;chunks &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that are loaded&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stand next to a big lair and run it again to restore the rest&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Janemba &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Tamagami arenas are rebuilt when a player gets close&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A boss that isn&#039;t loaded is removed as soon as its &lt;/del&gt;chunk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loads&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss reset [boss]}} || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nível &lt;/ins&gt;2 || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Encerra a luta&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remove o chefe e limpa o estado do covil e o temporizador de reaparecimento&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;então o covil é preparado de novo e o chefe reaparece&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Árvore do Poder&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Estrela &lt;/ins&gt;Big Gete &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e o Berço de Chifres de &lt;/ins&gt;Gomah &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;também são restaurados &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ao longo de alguns segundos&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nos &lt;/ins&gt;chunks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;que estão carregados&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fique ao lado de um covil grande e execute de novo para restaurar o resto&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As arenas do &lt;/ins&gt;Janemba &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e dos Tamagamis são reconstruídas quando um jogador se aproxima&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Um chefe que não está carregado é removido assim que o &lt;/ins&gt;chunk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dele carrega&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss ready [boss]}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Level 2&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Clears the respawn timer so the boss can spawn (or wake) right away.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss ready [boss]}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Level 2&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Clears the respawn timer so the boss can spawn (or wake) right away.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmzwiki:diff:1.41:old-37357:rev-37360:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37357&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37357&amp;oldid=prev"/>
		<updated>2026-10-14T13:19:27Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:19, 14 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l155&quot;&gt;Line 155:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 155:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Comando !! Permissão !! O que faz&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Comando !! Permissão !! O que faz&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss results}} || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;Everyone&amp;lt;/span&amp;gt; &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;Opens the results screen of your last world boss fight &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kept for &lt;/del&gt;30 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minutes&lt;/del&gt;).&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss results}} || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Todos &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abre a tela de resultados da sua última luta contra um chefe de mundo &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guardada por &lt;/ins&gt;30 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minutos&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss locate [boss]}} || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;Level &lt;/del&gt;2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;Without a boss&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lists every lair with clickable coordinates&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance and status &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alive&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respawning in…&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waiting to spawn&lt;/del&gt;). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With a boss key&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just that one&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss locate [boss]}} || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nível &lt;/ins&gt;2 || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sem chefe&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lista todos os covis com coordenadas clicáveis&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distância e estado &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vivo&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reaparecendo em…&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;esperando para surgir&lt;/ins&gt;). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com uma chave de chefe&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;só aquele&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss tp [boss]}} || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;Level &lt;/del&gt;2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;Teleports you to a lair&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss tp [boss]}} || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nível &lt;/ins&gt;2 || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teletransporta você para um covil&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss reset [boss]}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Level 2&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Ends the fight, removes the boss and clears its lair state and respawn timer, so the lair is set up again and the boss respawns. The Tree of Might, the Big Gete Star and Gomah&amp;#039;s Horn Cradle are also restored (over a few seconds) in the chunks that are loaded: stand next to a big lair and run it again to restore the rest. The Janemba and Tamagami arenas are rebuilt when a player gets close. A boss that isn&amp;#039;t loaded is removed as soon as its chunk loads.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Command|/dmzworldboss reset [boss]}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Level 2&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Ends the fight, removes the boss and clears its lair state and respawn timer, so the lair is set up again and the boss respawns. The Tree of Might, the Big Gete Star and Gomah&amp;#039;s Horn Cradle are also restored (over a few seconds) in the chunks that are loaded: stand next to a big lair and run it again to restore the rest. The Janemba and Tamagami arenas are rebuilt when a player gets close. A boss that isn&amp;#039;t loaded is removed as soon as its chunk loads.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
	<entry>
		<id>https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37350&amp;oldid=prev</id>
		<title>Shokkoh: Translation sync from dragonminez-wiki repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.dragonminez.com/pt/wiki/World_Bosses?diff=37350&amp;oldid=prev"/>
		<updated>2026-10-14T12:01:03Z</updated>

		<summary type="html">&lt;p&gt;Translation sync from dragonminez-wiki repository&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Os &amp;#039;&amp;#039;&amp;#039;chefes de mundo&amp;#039;&amp;#039;&amp;#039; são inimigos enormes e persistentes que dormem em &amp;#039;&amp;#039;&amp;#039;covis&amp;#039;&amp;#039;&amp;#039; fixos espalhados pelos mundos de DragonMineZ. Qualquer um pode entrar e acordar um deles, todos por perto o enfrentam juntos (o chefe fica mais resistente a cada lutador extra) e, quando ele cai, cada lutador é classificado pela sua &amp;#039;&amp;#039;&amp;#039;contribuição&amp;#039;&amp;#039;&amp;#039; e rola as recompensas. Um chefe derrotado volta depois de uma hora.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;dmz-cards&amp;quot;&amp;gt;&lt;br /&gt;
{{Card|Janemba|O demônio do Inferno, que se transforma em Super Janemba no meio da luta.}}&lt;br /&gt;
{{Card|Turles|O saiyajin sob a Árvore do Poder, fortalecido pelo fruto dela.}}&lt;br /&gt;
{{Card|Metal Cooler Core|O coração da Estrela Big Gete e seu exército de cópias metálicas.}}&lt;br /&gt;
{{Card|Tamagami Number 3|O guardião armado com um martelo do Terceiro Mundo Demoníaco.}}&lt;br /&gt;
{{Card|Tamagami Number 2|O guardião armado com um tridente do Segundo Mundo Demoníaco.}}&lt;br /&gt;
{{Card|Tamagami Number 1|O espadachim que guarda o Primeiro Mundo Demoníaco.}}&lt;br /&gt;
{{Card|Gomah|O Rei Demônio, que fica mais forte quanto mais a luta dura.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;The_bosses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Os chefes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chefe !! Chave do chefe !! Mundo !! Covil !! Vida&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Janemba}} || &amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; || {{L|Otherworld}} || Um anel de espinhos no fundo do Inferno, a cerca de 1,000 blocos do centro do Outro Mundo. || 8,064,000 (Super Janemba: 8,820,000)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Turles}} || &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt; || {{L|Earth}} || A clareira sob a Árvore do Poder (pântanos, a pelo menos 1,000 blocos de 0, 0). || 87,200&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Metal Cooler Core}} || &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt; || {{L|Namek}} || A câmara interna da Estrela Big Gete. || 640,000&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tamagami Number 3}} || &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt; || {{L|Demon Realm}} || Uma plataforma de pedra no Terceiro Mundo Demoníaco. || 3,120,000&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tamagami Number 2}} || &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt; || {{L|Demon Realm}} || Uma plataforma de pedra no Segundo Mundo Demoníaco. || 12,620,000&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tamagami Number 1}} || &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt; || {{L|Demon Realm}} || Uma plataforma de pedra no Primeiro Mundo Demoníaco. || 17,000,000&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gomah}} || &amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt; || {{L|Demon Realm}} || Seu trono no Berço de Chifres de Gomah, uma ilha flutuante bem acima do Primeiro Mundo Demoníaco, por volta de X −1112, Z −1144. || 25,292,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A vida mostrada é para um único lutador com as configurações padrão: cada lutador extra adiciona mais (veja [[Special:MyLanguage/World Bosses#Bigger groups, tougher bosses|Grupos maiores, chefes mais duros]]). Os chefes de mundo são baseados na dificuldade Difícil da história: cada um tem 4 vezes a vida da sua luta de [[Special:MyLanguage/Sagas|saga]] no Difícil (8 vezes a vida no Normal) e o dano dessa luta no Difícil (1.5 vez o dano no Normal).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lairs,_waking_and_respawning&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Covis, despertar e reaparecimento ==&lt;br /&gt;
&lt;br /&gt;
* A posição de cada covil é escolhida uma vez por mundo. O covil é preparado e o chefe surge quando um jogador chega a menos de &amp;#039;&amp;#039;&amp;#039;128 blocos&amp;#039;&amp;#039;&amp;#039; dele. O [[Special:MyLanguage/Turles|Turles]] espera até que a [[Special:MyLanguage/Tree of Might|Árvore do Poder]] seja gerada, os covis dos Tamagamis são procurados enquanto há jogadores no [[Special:MyLanguage/Demon Realm|Reino Demoníaco]], e o [[Special:MyLanguage/Gomah|Gomah]] precisa que o Berço de Chifres dele tenha sido gerado.&lt;br /&gt;
* Um chefe adormecido &amp;#039;&amp;#039;&amp;#039;acorda&amp;#039;&amp;#039;&amp;#039; quando um jogador no modo sobrevivência ou aventura chega a menos de &amp;#039;&amp;#039;&amp;#039;32 blocos&amp;#039;&amp;#039;&amp;#039; do covil. O Núcleo do Metal Cooler só acorda para jogadores dentro da sua câmara, e um Tamagami ou o Gomah também acordam quando você os acerta. Então o chefe mostra uma barra de chefe para todos a até 64 blocos.&lt;br /&gt;
* Se não sobrar ninguém lutando (nenhum participante ao alcance do covil ou do chefe), o chefe &amp;#039;&amp;#039;&amp;#039;volta a dormir&amp;#039;&amp;#039;&amp;#039; com a vida cheia. Um chefe adormecido que foi empurrado para longe do covil é mandado de volta.&lt;br /&gt;
* Depois que um chefe é derrotado, ele &amp;#039;&amp;#039;&amp;#039;reaparece depois de 1 hora&amp;#039;&amp;#039;&amp;#039; de tempo de jogo.&lt;br /&gt;
* Os covis &amp;#039;&amp;#039;&amp;#039;se consertam sozinhos&amp;#039;&amp;#039;&amp;#039; fora das lutas. Quando um jogador se aproxima de um covil cujo chão foi destruído, as arenas do Janemba e dos Tamagamis são reconstruídas, e a Árvore do Poder, a Estrela Big Gete e o Berço de Chifres de Gomah são restaurados nos chunks que estão carregados. Um chefe que deve reaparecer espera até um minuto pelo conserto primeiro.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Finding_a_lair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Como encontrar um covil ===&lt;br /&gt;
&lt;br /&gt;
Você não precisa de comandos para chegar aos chefes:&lt;br /&gt;
* O &amp;#039;&amp;#039;&amp;#039;Ogro do Inferno&amp;#039;&amp;#039;&amp;#039; ao lado do [[Special:MyLanguage/King Yemma|Rei Yemma]] diz onde o [[Special:MyLanguage/Janemba|Janemba]] dorme (veja [[Special:MyLanguage/Hell Ogre|Ogro do Inferno]]).&lt;br /&gt;
* Os [[Special:MyLanguage/Namekian Trader|Comerciantes Namekuseijins]] vendem um mapa da [[Special:MyLanguage/Big Gete Star|Estrela Big Gete]], o covil do [[Special:MyLanguage/Metal Cooler Core|Núcleo do Metal Cooler]].&lt;br /&gt;
* O [[Special:MyLanguage/Time Patroller|Patrulheiro do Tempo]] das vilas demoníacas vende mapas para os três covis dos Tamagamis e para o Berço de Chifres de Gomah.&lt;br /&gt;
&lt;br /&gt;
Os operadores podem usar &amp;lt;code&amp;gt;/dmzworldboss locate&amp;lt;/code&amp;gt; para ver todos os covis e se o chefe está vivo, reaparecendo ou esperando para surgir (veja os comandos abaixo). Se a estrutura de um covil ainda não foi gerada, &amp;lt;code&amp;gt;locate&amp;lt;/code&amp;gt; e &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt; dizem qual dimensão e quais biomas explorar para gerá-la.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fighting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== A luta ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Participants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Participantes ===&lt;br /&gt;
&lt;br /&gt;
Todo jogador com um personagem a até &amp;#039;&amp;#039;&amp;#039;150 blocos&amp;#039;&amp;#039;&amp;#039; do chefe entra na luta. Entrar coloca a técnica oculta &amp;#039;&amp;#039;&amp;#039;Reviver&amp;#039;&amp;#039;&amp;#039; no seu slot de técnica &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039;; o que estava ali volta quando a luta acaba ou quando você sai da dimensão.&lt;br /&gt;
&lt;br /&gt;
Enquanto você participa da luta, toca o &amp;#039;&amp;#039;&amp;#039;Tema do Chefe de Mundo&amp;#039;&amp;#039;&amp;#039;. Ele para quando você sai da área, e uma música de vitória toca quando o chefe cai.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bigger_groups,_tougher_bosses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Grupos maiores, chefes mais duros ===&lt;br /&gt;
&lt;br /&gt;
Um chefe de mundo escala com o número de lutadores: cada participante depois do primeiro adiciona &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; à vida máxima dele e &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039; ao dano corpo a corpo e de ki. Com 2 lutadores ele tem 1.5 vez a vida, com 4 lutadores 2.5 vezes. Contam os participantes a até 150 blocos do chefe, incluindo os nocauteados; jogadores no modo criativo ou espectador não contam. A contagem é verificada a cada 5 segundos, e quando ela muda, o chefe mantém a mesma porcentagem de vida. O bônus some quando o chefe volta a dormir.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Truce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Trégua ===&lt;br /&gt;
&lt;br /&gt;
Os lutadores de um chefe de mundo estão do mesmo lado. Depois que você tem pontos de contribuição na luta ou foi nocauteado nela, não pode ferir nenhum outro lutador na mesma situação, mesmo com o PvP do grupo ativado ou fora de qualquer grupo, e suas ondas de energia não entram em [[Special:MyLanguage/Beam Clash|choque]] com as deles. A trégua dura até &amp;#039;&amp;#039;&amp;#039;15 segundos&amp;#039;&amp;#039;&amp;#039; depois que a luta termina.&lt;br /&gt;
&lt;br /&gt;
{{Config|General Server Config|worldBoss}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;How_bosses_fight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Como os chefes lutam ===&lt;br /&gt;
&lt;br /&gt;
Os chefes de mundo lutam no nível de IA &amp;#039;&amp;#039;&amp;#039;Especialista&amp;#039;&amp;#039;&amp;#039;: tudo o que o nível Elite faz, com as reações mais rápidas e esquiva e mira quase perfeitas (veja [[Special:MyLanguage/Sagas|Sagas]] para os níveis de IA). Os chefes de mundo que podem usar &amp;#039;&amp;#039;&amp;#039;Zanzoken&amp;#039;&amp;#039;&amp;#039; (se teletransportar para escapar) podem fazer isso contra qualquer golpe de jogador enquanto não estiver em recarga.&lt;br /&gt;
&lt;br /&gt;
Os grandes golpes deles são marcados no chão antes de cair: círculos e faixas vermelhas mostram onde um golpe vai cair. A página de cada chefe lista seus golpes e fases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Knockouts_instead_of_death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Nocautes em vez de morte ===&lt;br /&gt;
&lt;br /&gt;
Durante uma luta contra um chefe de mundo, um golpe letal &amp;#039;&amp;#039;&amp;#039;te nocauteia&amp;#039;&amp;#039;&amp;#039; em vez de te matar: você cai no chão, brilha e vê uma tela dessaturada com o número de revivências que ainda tem. Você fica caído até um aliado te reviver.&lt;br /&gt;
&lt;br /&gt;
* Cada jogador tem &amp;#039;&amp;#039;&amp;#039;3 vidas&amp;#039;&amp;#039;&amp;#039; por luta. Uma vida só é gasta quando você é revivido; sem vidas restantes, você não pode mais ser revivido.&lt;br /&gt;
* Se &amp;#039;&amp;#039;&amp;#039;todos&amp;#039;&amp;#039;&amp;#039; os participantes forem nocauteados ao mesmo tempo, a luta é perdida: os jogadores caídos morrem e o chefe volta a dormir.&lt;br /&gt;
* Se a luta terminar de qualquer outro jeito sem uma morte (o chefe reinicia, um operador o reinicia…), os jogadores caídos se levantam e mantêm suas vidas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Reviving_allies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Como reviver aliados ===&lt;br /&gt;
&lt;br /&gt;
Aperte a tecla da técnica Reviver enquanto olha para (ou está com a mira travada em) um aliado caído a até &amp;#039;&amp;#039;&amp;#039;6 blocos&amp;#039;&amp;#039;&amp;#039;. Fique parado por &amp;#039;&amp;#039;&amp;#039;15 segundos&amp;#039;&amp;#039;&amp;#039;: mover-se mais de um bloco, ficar atordoado ou receber dano que some &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; da sua vida máxima durante a canalização a cancela e coloca Reviver em uma recarga de 15 segundos. Vários jogadores podem reviver o mesmo aliado ao mesmo tempo para levantá-lo mais rápido. Se todas as canalizações em um aliado pararem, o progresso já feito não se perde de uma vez: ele diminui três vezes mais rápido do que um único revivedor o acumula, então uma nova canalização logo depois continua de onde parou.&lt;br /&gt;
&lt;br /&gt;
Uma revivência bem-sucedida restaura &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039; da vida, do ki e da estâmina do aliado e coloca Reviver em uma recarga de &amp;#039;&amp;#039;&amp;#039;90 segundos&amp;#039;&amp;#039;&amp;#039; para todos que ajudaram.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contribution&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Contribuição ==&lt;br /&gt;
&lt;br /&gt;
Sua contribuição é a soma de quatro totais, cada um com o mesmo peso por padrão:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Categoria !! O que conta&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dano causado&amp;#039;&amp;#039;&amp;#039; || Dano ao chefe e aos lacaios dele (físico, de golpe, de ki e outros). Entre os lacaios estão os [[Special:MyLanguage/Mini Janemba|Mini Janembas]] do Janemba e os [[Special:MyLanguage/Metal Cooler|Metal Coolers]] do Núcleo do Metal Cooler.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dano mitigado&amp;#039;&amp;#039;&amp;#039; || Dano bloqueado pela sua defesa, ao bloquear e pelas suas barreiras de ki (incluindo barreiras que você coloca em aliados).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dano recebido&amp;#039;&amp;#039;&amp;#039; || Dano que você recebeu do chefe e dos lacaios dele.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cura realizada&amp;#039;&amp;#039;&amp;#039; || Cura em você mesmo e em aliados. Comida, Sementes dos Deuses e a restauração da revivência não contam. Curar alguém cuja defesa e bloqueio absorvem muito dano vale mais: cada ponto curado conta como o dano que ele desfaz antes da defesa e do bloqueio dessa pessoa, até 10 vezes o seu valor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sua &amp;#039;&amp;#039;&amp;#039;parcela&amp;#039;&amp;#039;&amp;#039; são seus pontos divididos pelos pontos de todos. Durante a luta, o painel de &amp;#039;&amp;#039;&amp;#039;contribuição ao chefe&amp;#039;&amp;#039;&amp;#039; no seu HUD mostra até 8 lutadores (sempre incluindo você), alternando entre parcela e pontos, com barras tingidas na cor da aura de cada jogador. Quando o chefe cai, o painel fica na tela por 15 segundos. Você pode movê-lo com o editor do [[Special:MyLanguage/HUD|HUD]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rewards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Recompensas ==&lt;br /&gt;
&lt;br /&gt;
Quando o chefe é derrotado, todos ao alcance veem um título de vitória com sua colocação e parcela. Depois, todo contribuinte com pelo menos &amp;#039;&amp;#039;&amp;#039;7.5%&amp;#039;&amp;#039;&amp;#039; de todos os pontos rola cada recompensa daquele chefe; abaixo dessa parcela você não recebe nada, e o chat avisa que sua contribuição não foi suficiente.&lt;br /&gt;
&lt;br /&gt;
* Uma recompensa com 100% de chance é &amp;#039;&amp;#039;&amp;#039;garantida&amp;#039;&amp;#039;&amp;#039;, e a quantidade dela (Atributos, número de itens) escala com seus pontos: quem mais contribuiu recebe a quantidade total, e todos os outros pelo menos &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; dela.&lt;br /&gt;
* As outras recompensas são roladas com a chance delas, aumentada pela sua colocação: &amp;#039;&amp;#039;&amp;#039;MVP +25%&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;2º +15%&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;3º +10%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Uma recompensa que ensina uma técnica predefinida também a desbloqueia.&lt;br /&gt;
&lt;br /&gt;
Todo chefe paga &amp;#039;&amp;#039;&amp;#039;Atributos&amp;#039;&amp;#039;&amp;#039;, divididos como as recompensas de missão: metade chega como &amp;#039;&amp;#039;&amp;#039;Pontos de Atributo&amp;#039;&amp;#039;&amp;#039; e metade como os pontos de treino que esses pontos custariam para você agora, então a recompensa mantém seu valor por mais caros que seus atributos fiquem (veja [[Special:MyLanguage/Stats and Attributes#Attribute Points and Attributes rewards|Estatísticas e atributos]]). Sua dificuldade da história não muda as recompensas dos chefes de mundo.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chefe !! Recompensas padrão&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Janemba}} || ×500 Atributos, Espada Dimensional (50%), técnica Salto dimensional (20%)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Turles}} || ×50 Atributos, Fruto da Árvore do Poder (50%), técnica Kill Driver (25%), técnica Explosão Meteoro (15%)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Metal Cooler Core}} || ×105 Atributos, 4 Lingotes de Gete, técnica Supernova (Cooler) (20%), cada uma das seis cápsulas Gete (12% cada)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tamagami Number 3}} || ×90 Atributos, Martelo de Tamagami (30%)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tamagami Number 2}} || ×300 Atributos, Tridente de Tamagami (30%)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Tamagami Number 1}} || ×360 Atributos, Espada de Tamagami (30%)&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Gomah}} || ×435 Atributos, Olho Demoníaco (2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cada Tamagami também dropa sua própria &amp;#039;&amp;#039;&amp;#039;Esfera do Dragão do Reino Demoníaco&amp;#039;&amp;#039;&amp;#039; na plataforma quando é derrotado: o Tamagami Número 3 a esfera de 3 estrelas, o Número 2 a de 2 estrelas e o Número 1 a de 1 estrela. As três esferas invocam o [[Special:MyLanguage/Porunga|Porunga]] no Reino Demoníaco.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Results_screen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Tela de resultados ===&lt;br /&gt;
&lt;br /&gt;
Cada contribuinte recebe no chat um resumo do que ganhou com um link &amp;#039;&amp;#039;&amp;#039;[Mais informações]&amp;#039;&amp;#039;&amp;#039;. Ele abre a &amp;#039;&amp;#039;&amp;#039;tela de resultados&amp;#039;&amp;#039;&amp;#039;, também disponível com &amp;lt;code&amp;gt;/dmzworldboss results&amp;lt;/code&amp;gt; por 30 minutos depois da luta. Ela mostra insígnias de colocação, uma barra de contribuição de quatro cores por jogador (vermelho para dano, azul para mitigado, laranja para recebido, verde para cura; passe o cursor para ver o detalhamento), e as chances e as recompensas recebidas de cada jogador. Clique em um jogador para ver as dele.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Commands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Comandos ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Comando !! Permissão !! O que faz&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzworldboss results}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Everyone&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Opens the results screen of your last world boss fight (kept for 30 minutes).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzworldboss locate [boss]}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Level 2&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Without a boss: lists every lair with clickable coordinates, distance and status (alive, respawning in…, waiting to spawn). With a boss key: just that one.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzworldboss tp [boss]}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Level 2&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Teleports you to a lair.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzworldboss reset [boss]}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Level 2&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Ends the fight, removes the boss and clears its lair state and respawn timer, so the lair is set up again and the boss respawns. The Tree of Might, the Big Gete Star and Gomah&amp;#039;s Horn Cradle are also restored (over a few seconds) in the chunks that are loaded: stand next to a big lair and run it again to restore the rest. The Janemba and Tamagami arenas are rebuilt when a player gets close. A boss that isn&amp;#039;t loaded is removed as soon as its chunk loads.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Command|/dmzworldboss ready [boss]}} || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Level 2&amp;lt;/span&amp;gt; || &amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Clears the respawn timer so the boss can spawn (or wake) right away.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Without a boss, &amp;lt;code&amp;gt;tp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ready&amp;lt;/code&amp;gt; use the &amp;#039;&amp;#039;&amp;#039;nearest lair in the dimension you&amp;#039;re in&amp;#039;&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt; if this dimension has none). The boss keys are &amp;lt;code&amp;gt;janemba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;turles&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;metal_cooler_core&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tamagami_1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gomah&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{See also|Commands|Permissions}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Server owners can tune the fights in the &amp;lt;code&amp;gt;worldBoss&amp;lt;/code&amp;gt; section of &amp;lt;code&amp;gt;general-server.json&amp;lt;/code&amp;gt;: the contribution range and category weights, the number of lives, the revive slot, cast time, range, cooldowns and restore amount, the damage that interrupts a revive and how fast unfinished revive progress fades, how long the truce lasts after a fight, how much health and damage each extra fighter adds, the rank chance bonuses, the guaranteed reward minimum and minimum share, and each boss&amp;#039;s reward list. A boss missing from the reward list uses its default rewards, and an empty list disables its drops. The Hard difficulty health and damage multipliers (&amp;lt;code&amp;gt;hardModeHPMultiplier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hardModeDamageMultiplier&amp;lt;/code&amp;gt;) also scale every world boss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Config|General Server Config|worldBoss}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Challenges}}&lt;/div&gt;</summary>
		<author><name>Shokkoh</name></author>
	</entry>
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