Translations:Implementation and Events/151/en
From DragonMineZ Wiki
- Armor from your add-on: DMZ's armor item class
DbzArmorItem(common/init/armor) has a constructorDbzArmorItem(material, type, properties, modId, itemId). Pass your ownmodIdand the textures are read from your own namespace:assets/<modId>/textures/armor/<itemId>_layer1.png(_layer2for leggings), plus the optional<itemId>_damaged_layer1.pngand_damaged_layer2.png, used once the item has lost more than half of its durability. - Other armor: regular
ArmorItems from other mods are drawn on DMZ's player model with their normal armor texture. - Third-party render layers: render layers that other mods add to the vanilla player renderer are forwarded onto DMZ's player model. Vanilla layers and cosmetic armor layers are skipped, and nothing is forwarded while the player is an Oozaru.