Translations:Training Points and Mastery/99/en

From DragonMineZ Wiki
Revision as of 05:31, 13 October 2026 by FuzzyBot (talk | contribs) (Importing a new version from external source)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Hit mastery only counts at 50% Power Release or more, and grows with the size of the hit: a hit up to 20% of the target's max health gives the base amount, rising to ×4 for a hit of 80% or more. Hits against some training targets (for example silverfish and target dummies) give no mastery. Training under extra gravity adds +0.25% hit mastery per point of bonus gravity.