Racial Skills

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Every race in DragonMineZ has a racial skill: a set of signature passives and, for some races, abilities you trigger yourself. The race-selection screen and the Skills menu always show your server's live values, with each part of the racial skill listed as its own entry; the numbers on this wiki are the defaults. Each race page explains its racial skill in full.

Racial skills by race

Race Parts Used with the action key
Human Blood-Fueled Ki, Fast Learner, Adrenaline —
Android Android Core, Absorption Barrier, Fast Learner, Adrenaline Absorption Barrier (hold G)
Saiyan Zenkai, Limitless Power —
Namekian Assimilation, Regeneration, Water Affinity Assimilation (hold G); Regeneration is used from the X menu
Frost Demon Prodigious Strength, Evolutionary Mastery, Hardened Body, Power Reserve —
Bio-Android Bio-Evolution: Vital Drain, Self-Destruct, Cell Jr. All three, depending on your form
Majin Absorption, Sweet Tooth, Healing Magic Absorption (hold G)
Glind Divine Ki, Celestial Body, Divine Punishment, Light and Darkness None: every part is passive

Using an active racial skill

See also: Controls, Menus
  1. Hold X to open the utility menu and select Racial Skill in the Actions slice.
  2. Hold or press the action key (G by default). What it does depends on your race.

Alt + G triggers the racial skill's secondary action while a racial skill is selected, such as dismissing your Cell Jrs. as a Bio-Android.

While Namekian Assimilation or Majin Absorption is the selected action, your finishing blows knock enemies down instead of killing them, so you can absorb them.

Racial progress

Some racial skills build up progress that stays with you until you lose it or reset it:

  • Zenkai (Saiyan): up to 3 permanent boosts to STR, SKP and PWR, each raising your Power Release limit through Limitless Power.
  • Assimilation (Namekian): up to 4 assimilations; you lose the latest one when you die.
  • Absorption (Majin): up to 3 absorptions; you lose all of them when you die.
  • Cell Jr. (Bio-Android): up to 3 summoned Cell Jrs. at a time.

Resetting racial progress

The permanent racial gains (Zenkai boosts and the Power Release bonus, assimilations, absorptions and Cell Jrs.) can be reset:

  • Wish: the Reset Passive wish, available from both Shenron and Porunga.
  • Command: /dmzracial reset [targets], with the permission nodes dmzracial.reset.self and dmzracial.reset.others (see Commands and Permissions). It also clears racial cooldowns and despawns your Cell Jrs.

After a reset you can earn them again from zero.

Configuration

Configured in: General Server ConfigracialSkills

All racial tuning lives in config/dragonminez/general-server.json under racialSkills. A master switch, enableRacialSkills, turns every racial skill on or off, and each race has its own section (human, saiyan, namekian, frostdemon, bioandroid, majin, glind) with its own enabled switch and values. Which section a race uses is set by racialSkill in its races/<race>/character.json. Reload the config with /dmzreload config.

Config files from before v2.2 that still use the old flat keys (such as saiyanZenkaiAmount, namekianAssimilationAmount or majinAbsorptionAmount) are moved into the per-race sections automatically the first time v2.2 loads the file. The old Majin Revive and Human Ki regeneration keys are removed.