Translations:Custom Models and Assets/43/en

From DragonMineZ Wiki

A form's transformationAnimation can name any animation defined in the player animation files under assets/dragonminez/animations/entity/races/ (movement, combat, ki, transf, skp, evs). To add your own, ship a copy of transf.animation.json in your resource pack that keeps the built-in entries and adds your animation, then reference its name from the form config.