Translations:Custom Quests/110/en
From DragonMineZ Wiki
AITieris optional:1Novice,2Smart,3Elite,4Expert. If it is left out (or set to0or a negative value), the tier comes from the difficulty the quest was started on:EASYgives 1,NORMALgives 2,HARDgives 3, andHARDagainst a saga's final boss gives 4. SetAITierexplicitly to force a specific tier regardless of difficulty.TextureVariantpicks one of the textures of entities that have several.canTransform(boolean, defaulttrue) controls whether the enemy may transform mid-fight at all. Set it tofalseto lock the enemy out of transforming entirely; this is enforced on the server, not just cosmetic.SURVIVE_WAVESreads it asCanTransform.- When
canTransformistrue, the sevenTransform*fields tune the enemy's transformed stats without touching the global config defaults. All of them are optional (nullfalls back to the global transformation defaults inentities.json):TransformHealth,TransformMeleeDamage,TransformKiDamage: absolute stat values for the transformed form.TransformHealthMultiplier,TransformMeleeDamageMultiplier,TransformKiMultiplier: multipliers applied to the base (pre-transform) stats instead of absolute values.- Absolute values take precedence over multipliers when both are set for the same stat.
TransformTriggerPercent: fraction of maximum health (0.0–1.0) at which the enemy triggers its transformation.