Translations:Custom Quests/110/en

From DragonMineZ Wiki
  • AITier is optional: 1 Novice, 2 Smart, 3 Elite, 4 Expert. If it is left out (or set to 0 or a negative value), the tier comes from the difficulty the quest was started on: EASY gives 1, NORMAL gives 2, HARD gives 3, and HARD against a saga's final boss gives 4. Set AITier explicitly to force a specific tier regardless of difficulty.
  • TextureVariant picks one of the textures of entities that have several.
  • canTransform (boolean, default true) controls whether the enemy may transform mid-fight at all. Set it to false to lock the enemy out of transforming entirely; this is enforced on the server, not just cosmetic. SURVIVE_WAVES reads it as CanTransform.
  • When canTransform is true, the seven Transform* fields tune the enemy's transformed stats without touching the global config defaults. All of them are optional (null falls back to the global transformation defaults in entities.json):
    • TransformHealth, TransformMeleeDamage, TransformKiDamage: absolute stat values for the transformed form.
    • TransformHealthMultiplier, TransformMeleeDamageMultiplier, TransformKiMultiplier: multipliers applied to the base (pre-transform) stats instead of absolute values.
    • Absolute values take precedence over multipliers when both are set for the same stat.
    • TransformTriggerPercent: fraction of maximum health (0.0–1.0) at which the enemy triggers its transformation.