Translations:Techniques/95/en
From DragonMineZ Wiki
- Damage or Heal. Small Ball, Shield and Area attacks can be set to heal instead of damage. Healing output is 40% of the damage value.
- Secondary effects. A damage attack can carry a debuff, and a heal attack a buff, on one stat: STR, SKP, DEF, PWR, health regeneration, Ki regeneration or stamina regeneration. Intensity is 5–50% and duration 1–8 seconds, and a secondary effect makes the attack cost more Ki. Buffs only land on allies and debuffs on enemies, and a target can only hold one buff at a time.