Translations:Tournaments/76/en

From DragonMineZ Wiki

Each fighter has entityId (an entity id, or #tag to draw a random member of an entity tag; the fighter is shown with that entity's own name), health, meleeDamage, kiDamage, aiTier (1 Novice to 4 Expert), perRoundScaling (stats are multiplied by this value once per round already played) and halo (draws a halo on the fighter).