Translations:NPC Placement and Alignment/103/en: Difference between revisions

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The player needs at least this alignment to talk to the NPC. Even if the NPC isn't hostile, a low enough alignment still blocks interaction. It can also be written directly on the rule, without the <code>interaction</code> wrapper.
Below this alignment the NPC still talks to the player, but greets them coldly, and its side quests show as locked (saga quests, quests with their own alignment condition and quests already in progress stay available). It can also be written directly on the rule, without the <code>interaction</code> wrapper.

Latest revision as of 01:05, 22 October 2026

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Message definition (NPC Placement and Alignment)
Below this alignment the NPC still talks to the player, but greets them coldly, and its side quests show as locked (saga quests, quests with their own alignment condition and quests already in progress stay available). It can also be written directly on the rule, without the <code>interaction</code> wrapper.

Below this alignment the NPC still talks to the player, but greets them coldly, and its side quests show as locked (saga quests, quests with their own alignment condition and quests already in progress stay available). It can also be written directly on the rule, without the interaction wrapper.