Translations:Bestiary/37/en: Difference between revisions

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[[Special:MyLanguage/Bandit|Bandits]], the [[Special:MyLanguage/Red Ribbon Army|Red Ribbon Army]] (soldiers and robots), [[Special:MyLanguage/Sabertooth Tiger|Sabertooth Tigers]], [[Special:MyLanguage/Frieza Soldier|Frieza's Soldiers]] and [[Special:MyLanguage/Mini Buu|Mini Buus]] are '''wild enemies'''. They have their own spawn category with its own cap of '''14''' (scaled with the loaded area like vanilla mob caps), separate from vanilla monsters, so the two never take each other's spawn slots. Their natural spawns follow these rules:
[[Special:MyLanguage/Bandit|Bandits]], the [[Special:MyLanguage/Red Ribbon Army|Red Ribbon Army]] (soldiers and robots), [[Special:MyLanguage/Sabertooth Tiger|Sabertooth Tigers]], [[Special:MyLanguage/Frieza Soldier|Frieza's Soldiers]], [[Special:MyLanguage/Mini Buu|Mini Buus]] and the wild [[Special:MyLanguage/Giran|Giran]] are '''wild enemies'''. They have their own spawn category with its own cap of '''14''' (scaled with the loaded area like vanilla mob caps), separate from vanilla monsters, so the two never take each other's spawn slots. Their natural spawns follow these rules:

Latest revision as of 01:02, 22 October 2026

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Message definition (Bestiary)
[[Special:MyLanguage/Bandit|Bandits]], the [[Special:MyLanguage/Red Ribbon Army|Red Ribbon Army]] (soldiers and robots), [[Special:MyLanguage/Sabertooth Tiger|Sabertooth Tigers]], [[Special:MyLanguage/Frieza Soldier|Frieza's Soldiers]], [[Special:MyLanguage/Mini Buu|Mini Buus]] and the wild [[Special:MyLanguage/Giran|Giran]] are '''wild enemies'''. They have their own spawn category with its own cap of '''14''' (scaled with the loaded area like vanilla mob caps), separate from vanilla monsters, so the two never take each other's spawn slots. Their natural spawns follow these rules:

Bandits, the Red Ribbon Army (soldiers and robots), Sabertooth Tigers, Frieza's Soldiers, Mini Buus and the wild Giran are wild enemies. They have their own spawn category with its own cap of 14 (scaled with the loaded area like vanilla mob caps), separate from vanilla monsters, so the two never take each other's spawn slots. Their natural spawns follow these rules: