Translations:Custom Races/21/en: Difference between revisions

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<code>true</code>: the body is drawn from three tintable texture layers (body colors 1, 2 and 3) and the race uses its own face textures. <code>false</code>: one plain body texture and borrowed Human faces.
<code>true</code>: the body is drawn from three tintable texture layers (body colors 1, 2 and 3) and the race uses its own face textures. <code>false</code>: one plain body texture and borrowed Human faces. Any body texture can have an optional <code><texture>_shadow.png</code> mask next to it (for example <code>..._layer1_shadow.png</code> next to <code>..._layer1.png</code>): it is drawn in a shadow tone of that texture's body color (same hue, shifted saturation), so the shading follows the colors the player picks.

Latest revision as of 00:55, 22 October 2026

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Message definition (Custom Races)
<code>true</code>: the body is drawn from three tintable texture layers (body colors 1, 2 and 3) and the race uses its own face textures. <code>false</code>: one plain body texture and borrowed Human faces. Any body texture can have an optional <code><texture>_shadow.png</code> mask next to it (for example <code>..._layer1_shadow.png</code> next to <code>..._layer1.png</code>): it is drawn in a shadow tone of that texture's body color (same hue, shifted saturation), so the shading follows the colors the player picks.

true: the body is drawn from three tintable texture layers (body colors 1, 2 and 3) and the race uses its own face textures. false: one plain body texture and borrowed Human faces. Any body texture can have an optional <texture>_shadow.png mask next to it (for example ..._layer1_shadow.png next to ..._layer1.png): it is drawn in a shadow tone of that texture's body color (same hue, shifted saturation), so the shading follows the colors the player picks.