Translations:Raids/23/en: Difference between revisions

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# '''Find a raid site.''' Saiyan Craters, Namekian Ruins and [[Special:MyLanguage/Gomah|Gomah]] Camps generate as structures (see [[Special:MyLanguage/Structures|Structures]]). When you come within 80 blocks of one, you get a chat warning, for example ''"Your scouter picks up a Saiyan pod that just crashed nearby..."''. Each site has one scout, shown with a supervillain aura; a site is spent once its scout dies or disappears.
# '''Find a raid site.''' Red Ribbon bases, Saiyan Craters, Namekian Ruins and [[Special:MyLanguage/Gomah|Gomah]] Camps generate as structures (see [[Special:MyLanguage/Structures|Structures]]). When you come within 80 blocks of one, you get a chat warning, for example ''"Your scouter picks up a Saiyan pod that just crashed nearby..."''. Each site has one scout, shown with a supervillain aura; at a Red Ribbon base the scout is the base's commander, guarded by a garrison of soldiers and robots. A site is spent once its scout dies or disappears.
# '''Kill the scout.''' The player who kills it (or the nearest player, if nobody gets the credit) receives the '''Emperor's Wrath''' omen effect and the preparation music starts. The omen lasts the raid's preparation time (60 seconds by default). If the effect is removed early, for example by drinking milk, the raid is called off.
# '''Kill the scout.''' The player who kills it (or the nearest player, if nobody gets the credit) receives the '''Hunted''' effect and the preparation music starts. Hunted lasts the raid's preparation time (60 seconds by default). If the effect is removed early, for example by drinking milk, the raid is called off.
# '''The raid starts''' where you stand when the omen runs out. The '''participants''' are you plus every member of your party (see [[Special:MyLanguage/Commands|Commands]]). Only one raid can run in the same area at a time.
# '''The raid starts''' where you stand when Hunted runs out. The '''participants''' are you plus every member of your party (see [[Special:MyLanguage/Commands|Commands]]). Only one raid can run in the same area at a time.
# '''Waves.''' Enemies drop in around the raid centre, 6–16 blocks out. A boss bar shows ''"Raid — Wave X/Y — N left"''; it turns purple on boss waves. Raid mobs glow so they're easy to find: minions in purple, bosses in red. In waves with bosses, the bosses stay '''dormant''' until their escort is dead, but attacking one wakes it up early. There's a short pause between waves (5 seconds by default).
# '''Waves.''' Enemies appear around the raid centre, 6–16 blocks out: story fighters drop in from above, while mobs that only walk, such as the Red Ribbon soldiers and robots, spawn on the ground. A boss bar shows ''"Raid — Wave X/Y — N left"''; it turns purple on boss waves. Raid mobs glow so they're easy to find: minions in purple, bosses in red. In waves with bosses, the bosses stay '''dormant''' until their escort is dead, but attacking one wakes it up early. There's a short pause between waves (5 seconds by default).
# '''Victory.''' When the last wave is cleared, every participant still fighting gets the rewards, the victory music, fireworks and the ''Hero of the World'' effect.
# '''Victory.''' When the last wave is cleared, every participant still fighting gets the rewards, the victory music, fireworks and the ''Hero of the World'' effect.
# '''Defeat.''' A participant who dies, logs out, changes dimension or switches to spectator is out. Walking farther than 80 blocks (by default) from the raid centre gives you a 15-second countdown to come back. When no participant is left, the raid is lost: the remaining mobs vanish and every participant sees '''YOU LOST!''' and loses alignment (see the table above and [[Special:MyLanguage/Alignment|Alignment]]).
# '''Defeat.''' A participant who dies, logs out, changes dimension or switches to spectator is out. Walking farther than 80 blocks (by default) from the raid centre gives you a 15-second countdown to come back. When no participant is left, the raid is lost: the remaining mobs vanish and every participant sees '''YOU LOST!''' and loses alignment (see the table above and [[Special:MyLanguage/Alignment|Alignment]]).

Latest revision as of 00:58, 22 October 2026

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Message definition (Raids)
# '''Find a raid site.''' Red Ribbon bases, Saiyan Craters, Namekian Ruins and [[Special:MyLanguage/Gomah|Gomah]] Camps generate as structures (see [[Special:MyLanguage/Structures|Structures]]). When you come within 80 blocks of one, you get a chat warning, for example ''"Your scouter picks up a Saiyan pod that just crashed nearby..."''. Each site has one scout, shown with a supervillain aura; at a Red Ribbon base the scout is the base's commander, guarded by a garrison of soldiers and robots. A site is spent once its scout dies or disappears.
# '''Kill the scout.''' The player who kills it (or the nearest player, if nobody gets the credit) receives the '''Hunted''' effect and the preparation music starts. Hunted lasts the raid's preparation time (60 seconds by default). If the effect is removed early, for example by drinking milk, the raid is called off.
# '''The raid starts''' where you stand when Hunted runs out. The '''participants''' are you plus every member of your party (see [[Special:MyLanguage/Commands|Commands]]). Only one raid can run in the same area at a time.
# '''Waves.''' Enemies appear around the raid centre, 6–16 blocks out: story fighters drop in from above, while mobs that only walk, such as the Red Ribbon soldiers and robots, spawn on the ground. A boss bar shows ''"Raid — Wave X/Y — N left"''; it turns purple on boss waves. Raid mobs glow so they're easy to find: minions in purple, bosses in red. In waves with bosses, the bosses stay '''dormant''' until their escort is dead, but attacking one wakes it up early. There's a short pause between waves (5 seconds by default).
# '''Victory.''' When the last wave is cleared, every participant still fighting gets the rewards, the victory music, fireworks and the ''Hero of the World'' effect.
# '''Defeat.''' A participant who dies, logs out, changes dimension or switches to spectator is out. Walking farther than 80 blocks (by default) from the raid centre gives you a 15-second countdown to come back. When no participant is left, the raid is lost: the remaining mobs vanish and every participant sees '''YOU LOST!''' and loses alignment (see the table above and [[Special:MyLanguage/Alignment|Alignment]]).
  1. Find a raid site. Red Ribbon bases, Saiyan Craters, Namekian Ruins and Gomah Camps generate as structures (see Structures). When you come within 80 blocks of one, you get a chat warning, for example "Your scouter picks up a Saiyan pod that just crashed nearby...". Each site has one scout, shown with a supervillain aura; at a Red Ribbon base the scout is the base's commander, guarded by a garrison of soldiers and robots. A site is spent once its scout dies or disappears.
  2. Kill the scout. The player who kills it (or the nearest player, if nobody gets the credit) receives the Hunted effect and the preparation music starts. Hunted lasts the raid's preparation time (60 seconds by default). If the effect is removed early, for example by drinking milk, the raid is called off.
  3. The raid starts where you stand when Hunted runs out. The participants are you plus every member of your party (see Commands). Only one raid can run in the same area at a time.
  4. Waves. Enemies appear around the raid centre, 6–16 blocks out: story fighters drop in from above, while mobs that only walk, such as the Red Ribbon soldiers and robots, spawn on the ground. A boss bar shows "Raid — Wave X/Y — N left"; it turns purple on boss waves. Raid mobs glow so they're easy to find: minions in purple, bosses in red. In waves with bosses, the bosses stay dormant until their escort is dead, but attacking one wakes it up early. There's a short pause between waves (5 seconds by default).
  5. Victory. When the last wave is cleared, every participant still fighting gets the rewards, the victory music, fireworks and the Hero of the World effect.
  6. Defeat. A participant who dies, logs out, changes dimension or switches to spectator is out. Walking farther than 80 blocks (by default) from the raid centre gives you a 15-second countdown to come back. When no participant is left, the raid is lost: the remaining mobs vanish and every participant sees YOU LOST! and loses alignment (see the table above and Alignment).