Translations:Alignment/67/en: Difference between revisions

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Besides the master rule above, each NPC can turn hostile or refuse to talk depending on your alignment. By default many of the story's NPCs turn '''hostile below 25''' (Piccolo below 20), and some refuse to talk to you until your alignment is high enough. Server owners set these thresholds per NPC: see [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]].
Besides the master rule above, each NPC has its own alignment range, and by default many of the story's NPCs turn '''hostile below 25''' (Piccolo below 20). Every NPC still talks to you: if you are outside its range or it has turned hostile, it greets you with a "disliked" line. Its '''Quests''' option always opens, but side quests from an NPC that needs a different alignment show as locked (for example "Requires an alignment of 41 or higher."). Saga quests, quests with their own alignment condition and quests you already have in progress or ready to turn in are never locked this way. Server owners set these thresholds per NPC: see [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]].

Latest revision as of 00:58, 22 October 2026

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Message definition (Alignment)
Besides the master rule above, each NPC has its own alignment range, and by default many of the story's NPCs turn '''hostile below 25''' (Piccolo below 20). Every NPC still talks to you: if you are outside its range or it has turned hostile, it greets you with a "disliked" line. Its '''Quests''' option always opens, but side quests from an NPC that needs a different alignment show as locked (for example "Requires an alignment of 41 or higher."). Saga quests, quests with their own alignment condition and quests you already have in progress or ready to turn in are never locked this way. Server owners set these thresholds per NPC: see [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]].

Besides the master rule above, each NPC has its own alignment range, and by default many of the story's NPCs turn hostile below 25 (Piccolo below 20). Every NPC still talks to you: if you are outside its range or it has turned hostile, it greets you with a "disliked" line. Its Quests option always opens, but side quests from an NPC that needs a different alignment show as locked (for example "Requires an alignment of 41 or higher."). Saga quests, quests with their own alignment condition and quests you already have in progress or ready to turn in are never locked this way. Server owners set these thresholds per NPC: see NPC Placement and Alignment.