Translations:Ki Attacks/3/en: Difference between revisions

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* Damage is your Ki Damage × the technique's damage multiplier (listed below) × the type's damage multiplier (1.0 by default) × the charge.
* Damage is your Ki Damage × the technique's damage multiplier (listed below) × the type's damage multiplier (1.0 by default) × the charge.
* Every attack belongs to a '''type''' (Wave, Laser, Giant Ball…) that sets its cast time, how it behaves and which stats it can upgrade. See the [[Special:MyLanguage/Techniques|Techniques]] page for the type table, overcharge and upgrades.
* Every attack belongs to a '''type''' (Wave, Laser, Giant Ball…) that sets its cast time, how it behaves and which stats it can upgrade. See the [[Special:MyLanguage/Techniques|Techniques]] page for the type table, overcharge and upgrades.
* Laser and Wave beams deal at least 75% of their total damage on their first hit on each target.
* Wave and Beam attacks can [[Special:MyLanguage/Beam Clash|clash]] with each other.
* Wave and Beam attacks can [[Special:MyLanguage/Beam Clash|clash]] with each other.

Latest revision as of 00:59, 22 October 2026

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Message definition (Ki Attacks)
* You need [[Special:MyLanguage/Ki Control|Ki Control]], at least 5% Power Release and an empty main hand.
* Hold the technique's slot key to charge it and release it to fire. Small Ball and Laser attacks are instant; the other types charge to 100% and can be overcharged to 175%. Medium Ball and Giant Ball attacks fire on their own at the cap.
* If you are locked on (which needs [[Special:MyLanguage/Ki Sense|Ki Sense]]), homing attacks follow your target.
* Damage is your Ki Damage × the technique's damage multiplier (listed below) × the type's damage multiplier (1.0 by default) × the charge.
* Every attack belongs to a '''type''' (Wave, Laser, Giant Ball…) that sets its cast time, how it behaves and which stats it can upgrade. See the [[Special:MyLanguage/Techniques|Techniques]] page for the type table, overcharge and upgrades.
* Laser and Wave beams deal at least 75% of their total damage on their first hit on each target.
* Wave and Beam attacks can [[Special:MyLanguage/Beam Clash|clash]] with each other.
  • You need Ki Control, at least 5% Power Release and an empty main hand.
  • Hold the technique's slot key to charge it and release it to fire. Small Ball and Laser attacks are instant; the other types charge to 100% and can be overcharged to 175%. Medium Ball and Giant Ball attacks fire on their own at the cap.
  • If you are locked on (which needs Ki Sense), homing attacks follow your target.
  • Damage is your Ki Damage × the technique's damage multiplier (listed below) × the type's damage multiplier (1.0 by default) × the charge.
  • Every attack belongs to a type (Wave, Laser, Giant Ball…) that sets its cast time, how it behaves and which stats it can upgrade. See the Techniques page for the type table, overcharge and upgrades.
  • Laser and Wave beams deal at least 75% of their total damage on their first hit on each target.
  • Wave and Beam attacks can clash with each other.