Translations:Ki Attacks/3/en: Difference between revisions
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* Damage is your Ki Damage × the technique's damage multiplier (listed below) × the type's damage multiplier (1.0 by default) × the charge. | * Damage is your Ki Damage × the technique's damage multiplier (listed below) × the type's damage multiplier (1.0 by default) × the charge. | ||
* Every attack belongs to a '''type''' (Wave, Laser, Giant Ball…) that sets its cast time, how it behaves and which stats it can upgrade. See the [[Special:MyLanguage/Techniques|Techniques]] page for the type table, overcharge and upgrades. | * Every attack belongs to a '''type''' (Wave, Laser, Giant Ball…) that sets its cast time, how it behaves and which stats it can upgrade. See the [[Special:MyLanguage/Techniques|Techniques]] page for the type table, overcharge and upgrades. | ||
* Laser and Wave beams deal at least 75% of their total damage on their first hit on each target. | |||
* Wave and Beam attacks can [[Special:MyLanguage/Beam Clash|clash]] with each other. | * Wave and Beam attacks can [[Special:MyLanguage/Beam Clash|clash]] with each other. | ||
Latest revision as of 00:59, 22 October 2026
- You need Ki Control, at least 5% Power Release and an empty main hand.
- Hold the technique's slot key to charge it and release it to fire. Small Ball and Laser attacks are instant; the other types charge to 100% and can be overcharged to 175%. Medium Ball and Giant Ball attacks fire on their own at the cap.
- If you are locked on (which needs Ki Sense), homing attacks follow your target.
- Damage is your Ki Damage × the technique's damage multiplier (listed below) × the type's damage multiplier (1.0 by default) × the charge.
- Every attack belongs to a type (Wave, Laser, Giant Ball…) that sets its cast time, how it behaves and which stats it can upgrade. See the Techniques page for the type table, overcharge and upgrades.
- Laser and Wave beams deal at least 75% of their total damage on their first hit on each target.
- Wave and Beam attacks can clash with each other.