Translations:NPC Placement and Alignment/106/en: Difference between revisions

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All four threshold fields are optional: leave out whichever don't apply. Reading the <code>goku</code> entry above as an example: below 25 alignment Goku is hostile; from 25 to 60 he is present but won't talk (the alignment is under the <code>min_alignment</code> of 61); at 61 or more he is friendly and can be talked to.
All four threshold fields are optional: leave out whichever don't apply. Reading the <code>goku</code> entry above as an example: below 25 alignment Goku is hostile; from 25 to 60 he still talks to you, but coldly, and his side quests stay locked (the alignment is under the <code>min_alignment</code> of 61); at 61 or more he is friendly and everything is open.

Latest revision as of 01:05, 22 October 2026

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Message definition (NPC Placement and Alignment)
All four threshold fields are optional: leave out whichever don't apply. Reading the <code>goku</code> entry above as an example: below 25 alignment Goku is hostile; from 25 to 60 he still talks to you, but coldly, and his side quests stay locked (the alignment is under the <code>min_alignment</code> of 61); at 61 or more he is friendly and everything is open.

All four threshold fields are optional: leave out whichever don't apply. Reading the goku entry above as an example: below 25 alignment Goku is hostile; from 25 to 60 he still talks to you, but coldly, and his side quests stay locked (the alignment is under the min_alignment of 61); at 61 or more he is friendly and everything is open.