Translations:NPC Dialogue/10/en

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When a master has a tree, right-clicking it shows the tree instead of the master's usual options (Quests, Skills, Train and services; see Masters). The tree uses the same dialogue window: the line appears in the middle of the bottom band and the choices are listed on the right. Give one of your choices the OPEN_QUESTS action so players can still reach the master's quests. The player must have created a character first. A master's alignment requirement does not stop the conversation (a master who dislikes you greets you with a "disliked" line); it only locks Skills, Train and that master's new side quests, while saga quests and quests already in progress stay open (see Masters and Alignment).