Controls

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This page lists DragonMineZ's default key bindings and key combinations. Every key can be changed in Minecraft's Options → Controls, under the DragonMine Z category (the Rhythm minigame lanes are in DragonMine Z Minigames).

The Second Function key Left Alt is the Second Function key: the modifier used by most of the combinations below.

Menus

Key Action
V Open the Character Menu (Stats, Party, Skills, Quests, Minigames and Config; see Menus). Before you have created a character it opens character creation.
X (hold) Open the Utility Menu (radial wheel: transform, stack forms, movement and actions). Releasing the key closes it.
H Instant Transmission (see below), or the Space Pod menu while riding a Space Pod.
Unbound Open Party / Skills / Quests / Minigames / Config Tab: jump straight to that tab of the Character Menu. Bind them yourself if you want shortcuts; they also switch tabs while the menu is open.

Combat and actions

Key Action
C (hold) Charge Ki: raises your Power Release (up to your release limit). Double-tap C to jump straight to your maximum release, paying 1% of your max Ki per 5% of release gained.
Keep holding C at full Ki Fills the Ki Surge bar; when it is full you unleash a Ki Surge (see Combat). Letting go of C empties the bar.
Alt + C (hold) Lower Release: lowers your Power Release.
G (hold) Action key: charges the action selected in the Utility Menu (transform, stack form, racial skill, fusion…). Double-tap G to transform instantly.
Unbound Instant Transform: transform instantly with one key press.
Alt + G Descend (Lower Form): drop one form or stack-form tier. With a racial skill selected it triggers the racial secondary action instead (for example dismissing a Cell Jr. or a Bio-Android's Self-Destruct).
Alt + Right Mouse Tap to fire a basic ki blast (your shots alternate hands). Hold for 0.3 seconds to fire a Ki Volley of 6 ki blasts (30-second cooldown). See Combat.
Ctrl + Alt + Right Mouse (hold) Ki Transfer: give your Ki to the player you are looking at (within 8 blocks) for as long as you hold the keys. Ctrl and Alt are fixed here and don't follow the Second Function key. See Ki Transfer.
R Dash (and double dash).
Z Lock on to a target.
Right Mouse Block (with empty hands). Starting a block right before a hit lands is a parry (see Combat).
Shift (mash) Break free from Gum Bind when a Majin wraps you in gum: every press of the Sneak key takes 0.25 seconds off the bind (see Evasion Techniques).

Movement and sensing

Key Action
F Toggle flight on or off. It needs the Fly and Ki Control skills, and at least 5% Power Release to take off.
Alt + F Switch flight mode between Combat Fly and Search Fly. The flight mode, the flight speed cap and the flight Mode Lock are also in the Utility Menu under Movement → Fly (see Menus).
F4 Ki Sense: cycle the Ki Sense display through Combat mode, Search mode and off (needs the Ki Sense skill). While you wear a scouter it toggles the scouter readout instead.

Vehicles

While you ride a vehicle, these keys drive it. You can't fire techniques while riding, and flight turns off when you get on.

Key Action
W A S D Drive (cars can't strafe).
Space Ascend. Double-tap it to take off with Frieza's Capsule.
Alt Descend (the Second Function key).
Ctrl Sprint: go faster with vehicles that have a sprint speed.
R Boost (Flying Nimbus and Black Nimbus only).
Alt + 1 / 2 / 3 / 4 Move to seat 1–4 (the technique slot 1–4 keys). Seat 1 drives.

Instant Transmission

Use Action
Tap H Teleport to your locked-on target.
Hold H (half a second) Open the Instant Transmission menu to pick a destination (needs Instant Transmission level 5 or higher).

See Skills for the Instant Transmission skill.

Techniques

Save techniques to slots in the Skills tab and fire them with a modifier plus a number. While you hold a bar's modifier, its four slots appear on the technique hotbar.

Keys Action
Alt + 1 / 2 / 3 / 4 Fire technique slots 1–4 (Bar 1).
Ctrl + 1 / 2 / 3 / 4 Fire technique slots 5–8 (Bar 2).

Ki attacks charge while you hold the slot key and fire when you release it; strike attacks and evasion techniques activate as soon as you press it. See Techniques.

While the cinematic camera of a strike attack plays, you can't look around with the mouse or toggle lock-on (see Strike Attacks).

Minigames

Keys Action
A / S / K / L Rhythm minigame lanes 1–4 (they only work inside the minigame, so they don't clash with movement). The arrow keys ← ↓ ↑ → also play lanes 1–4. Each lane shows its key as printed on your keyboard layout. In the song list, ↑ / ↓ browse songs and ← / → change the difficulty.
A–Z, 0–9 Shadow Boxing minigame: type the combo shown on screen. Letters follow your keyboard layout (AZERTY, QWERTZ…): press the key that has that letter printed on it.
Space Precision minigame: click at the mouse position.
Enter / Space Start a minigame from its rules panel.
Esc Pause a running minigame (Resume or Finish from the pause panel).

See Training Minigames for the minigames themselves.

Controls in editors and dialogues

The hair editor, the skin pixel editor and the HUD Editor have their own mouse and keyboard controls: see Character Customization and HUD. NPC dialogues can be driven with the arrow keys, Enter and the number keys: see Menus.