Strike Attacks

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Strike attacks are close-range techniques: you rush to your target and unleash a powerful melee sequence such as the Dragon Fist or the Meteor. Their damage scales with your Strike Damage (SKP) and they activate the moment you press the slot key, with no charging.

How strike attacks work

Main article: Techniques
  • You need Ki Control, at least 5% Power Release and an empty main hand. The Shining Sword Attack is the exception: it needs the Brave Sword in your hand.
  • When you use a strike attack, it looks for a target in front of you: your lock-on target first, then the last enemy you hit, otherwise the one closest to your crosshair, within a 6-block cone (12 blocks while flying). If it finds one, you appear right in front of it and the technique starts.
  • Otherwise you rush: for up to 2 seconds you fly forward at high speed with your aura on, or straight at your locked-on target if it is within 64 blocks. The technique starts as soon as you reach an enemy, and a higher Fly level makes the rush faster.
  • If the rush ends without reaching anyone, it's a miss: 40% of the Ki is refunded and the cooldown is halved.
  • The Dragon Fist, Deadly Dance, Deadly Dance (Vegetto), Super God Fist, Wolf Fang and Gum Punch don't rush: with nothing in reach they start right away and hit whatever they meet.
  • Two fighters rushing at each other start a strike clash, a timing duel decided like a beam clash.
  • Some story enemies rush at you with strike techniques too (see Sagas).
  • Only one strike attack can run at a time, and every strike starts a short shared cooldown (3 seconds by default), so owning several strikes doesn't let you chain them.
  • Strike attacks gain experience when they hit, which you spend on damage and cooldown upgrades (−2.5% cooldown per level, up to −50%).
Configured in: Combat ConfigstrikeGlobalCooldownTicks

Strike attacks taught by masters

Cooldowns are before XP upgrades. The TP cost is paid once to unlock the technique.

Technique Taught by TP cost Damage multiplier Cooldown (seconds)
Meteor Frieza, Trunks, Cell 3,000 ×1.25 8
Wolf Fang Yamcha 3,500 ×1.25 7
Kaioken Attack King Kai 5,000 ×1.75 12
Dragon Fist Goku 6,000 ×2.5 16
Deadly Dance Krillin, Frieza, Cell 8,000 ×1.25 8
Shining Sword Attack Trunks 9,000 ×2.4 8
Super God Fist Goku 10,000 ×2.0 12
Deadly Dance (Vegetto) Vegeta 12,000 ×1.5 10
Spirit Breaking Cannon Vegeta 12,000 ×2.2 12
Oozaru Fist Goku 15,000 ×2.25 14
Gum Punch Majin Buu 4,000 ×1.5 7
Mystic Ball Attack Majin Buu 11,000 ×2.4 14
Gum Punch and the Mystic Ball Attack are Majin techniques: any race can learn them from Majin Buu, but only a Majin can equip them in a technique slot. See Techniques.
The Shining Sword Attack can only be used while holding the Brave Sword.

The Dragon Fist sends you charging forward behind a golden dragon shaped like Shenron: it bursts out in front of you with its jaws open, leaves a golden trail behind you, holds the enemies it catches and lunges at the end of the charge.

The Mystic Ball Attack is a bouncing attack that Kid Buu also uses against you in the Buu Saga. A kick launches the target into the air, then you curl up into a pink ball and slam into it six times from different directions, rise above it and dive down to stomp it into the ground. It lasts about 5 seconds: the kick deals 17% of its damage, each bounce 8% and the final stomp 35%. World bosses and giant multi-part enemies can't be carried, so they are pinned in place instead.

Strike attacks not taught by default

No master offers these in the default lists. Server owners can add them to a master's list, and admins can grant them with /dmztech add.

Technique TP cost Damage multiplier Cooldown (seconds) How to get it
Meteor Burst 24,000 ×2.6 30 15% drop from the Turles world boss. A 10-second combo that mixes strikes, a slam and ki blasts.
Oozaru Slam 4,000 ×1.5 6 Granted while in Great Ape (Oozaru) form.

The mod also includes these strike attacks: Blue Hurricane, Grab Throw, Meteor Combo, Dimensional Fist and Dimensional Slash. The Grab Throw seizes the target, swings it around four times over about two and a half seconds and then throws it. The Dimensional Slash carves a crescent into the terrain it hits.