Strike Attacks
Strike attacks are close-range techniques: you rush to your target and unleash a powerful melee sequence such as the Dragon Fist or the Meteor. Their damage scales with your Strike Damage (SKP) and they activate the moment you press the slot key, with no charging.
How strike attacks work
- You need Ki Control, at least 5% Power Release and an empty main hand. The Shining Sword Attack is the exception: it needs the Brave Sword in your hand.
- When you use a strike attack, it looks for a target in front of you: your lock-on target first, then the last enemy you hit, otherwise the one closest to your crosshair, within a 6-block cone (12 blocks while flying). If it finds one, you appear right in front of it and the technique starts.
- Otherwise you rush: for up to 2 seconds you fly forward at high speed with your aura on, or straight at your locked-on target if it is within 64 blocks. The technique starts as soon as you reach an enemy, and a higher Fly level makes the rush faster.
- If the rush ends without reaching anyone, it's a miss: 40% of the Ki is refunded and the cooldown is halved.
- The Dragon Fist, Deadly Dance, Deadly Dance (Vegetto), Super God Fist, Wolf Fang and Gum Punch don't rush: with nothing in reach they start right away and hit whatever they meet.
- Two fighters rushing at each other start a strike clash, a timing duel decided like a beam clash.
- Some story enemies rush at you with strike techniques too (see Sagas).
- Only one strike attack can run at a time, and every strike starts a short shared cooldown (3 seconds by default), so owning several strikes doesn't let you chain them.
- Strike attacks gain experience when they hit, which you spend on damage and cooldown upgrades (−2.5% cooldown per level, up to −50%).
strikeGlobalCooldownTicksStrike attacks taught by masters
Cooldowns are before XP upgrades. The TP cost is paid once to unlock the technique.
| Technique | Taught by | TP cost | Damage multiplier | Cooldown (seconds) |
|---|---|---|---|---|
| Meteor | Frieza, Trunks, Cell | 3,000 | ×1.25 | 8 |
| Wolf Fang | Yamcha | 3,500 | ×1.25 | 7 |
| Kaioken Attack | King Kai | 5,000 | ×1.75 | 12 |
| Dragon Fist | Goku | 6,000 | ×2.5 | 16 |
| Deadly Dance | Krillin, Frieza, Cell | 8,000 | ×1.25 | 8 |
| Shining Sword Attack | Trunks | 9,000 | ×2.4 | 8 |
| Super God Fist | Goku | 10,000 | ×2.0 | 12 |
| Deadly Dance (Vegetto) | Vegeta | 12,000 | ×1.5 | 10 |
| Spirit Breaking Cannon | Vegeta | 12,000 | ×2.2 | 12 |
| Oozaru Fist | Goku | 15,000 | ×2.25 | 14 |
| Gum Punch | Majin Buu | 4,000 | ×1.5 | 7 |
| Mystic Ball Attack | Majin Buu | 11,000 | ×2.4 | 14 |
The Dragon Fist sends you charging forward behind a golden dragon shaped like Shenron: it bursts out in front of you with its jaws open, leaves a golden trail behind you, holds the enemies it catches and lunges at the end of the charge.
The Mystic Ball Attack is a bouncing attack that Kid Buu also uses against you in the Buu Saga. A kick launches the target into the air, then you curl up into a pink ball and slam into it six times from different directions, rise above it and dive down to stomp it into the ground. It lasts about 5 seconds: the kick deals 17% of its damage, each bounce 8% and the final stomp 35%. World bosses and giant multi-part enemies can't be carried, so they are pinned in place instead.
Strike attacks not taught by default
No master offers these in the default lists. Server owners can add them to a master's list, and admins can grant them with /dmztech add.
| Technique | TP cost | Damage multiplier | Cooldown (seconds) | How to get it |
|---|---|---|---|---|
| Meteor Burst | 24,000 | ×2.6 | 30 | 15% drop from the Turles world boss. A 10-second combo that mixes strikes, a slam and ki blasts. |
| Oozaru Slam | 4,000 | ×1.5 | 6 | Granted while in Great Ape (Oozaru) form. |
The mod also includes these strike attacks: Blue Hurricane, Grab Throw, Meteor Combo, Dimensional Fist and Dimensional Slash. The Grab Throw seizes the target, swings it around four times over about two and a half seconds and then throws it. The Dimensional Slash carves a crescent into the terrain it hits.