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Found 3 translations.

NameCurrent message text
 h English (en)<code>entity</code> can be a registry id or an entity tag (<code>#minecraft:zombies</code>; quest spawns pick a random member). <code>health</code>, <code>meleeDamage</code> and <code>kiDamage</code> default to <code>20</code>, <code>1</code> and <code>1</code>. <code>spawn</code>: <code>QUEST</code> (default, spawned when the quest starts) or <code>NATURAL</code>. <code>count_mode</code>: <code>QUEST_SPAWNED_ONLY</code> (default) or <code>ANY_MATCHING</code>. See [[Special:MyLanguage/Custom Quests#Kill objective: AI tier and transformations|Kill objective: AI tier and transformations]].
 h español (es)<code>entity</code> puede ser un id de registro o un tag de entidad (<code>#minecraft:zombies</code>; las apariciones de la misión eligen un miembro al azar). <code>health</code>, <code>meleeDamage</code> y <code>kiDamage</code> valen por defecto <code>20</code>, <code>1</code> y <code>1</code>. <code>spawn</code>: <code>QUEST</code> (por defecto, aparecen cuando empieza la misión) o <code>NATURAL</code>. <code>count_mode</code>: <code>QUEST_SPAWNED_ONLY</code> (por defecto) o <code>ANY_MATCHING</code>. Consulta [[Special:MyLanguage/Custom Quests#Kill objective: AI tier and transformations|Objetivo de eliminar: nivel de IA y transformaciones]].
 h português (pt)<code>entity</code> pode ser um id de registro ou uma tag de entidade (<code>#minecraft:zombies</code>; os spawns da missão escolhem um membro aleatório). <code>health</code>, <code>meleeDamage</code> e <code>kiDamage</code> têm padrão <code>20</code>, <code>1</code> e <code>1</code>. <code>spawn</code>: <code>QUEST</code> (padrão, gerados quando a missão começa) ou <code>NATURAL</code>. <code>count_mode</code>: <code>QUEST_SPAWNED_ONLY</code> (padrão) ou <code>ANY_MATCHING</code>. Veja [[Special:MyLanguage/Custom Quests#Kill objective: AI tier and transformations|Objetivo de abate: nível de IA e transformações]].