All translations
From DragonMineZ Wiki
Enter a message name below to show all available translations.
Found 3 translations.
| Name | Current message text |
|---|---|
| h English (en) | Load ratio = effective weight (total worn weight × <code>loadFactor</code>) / ideal weight. The multiplier interpolates smoothly between the ratio thresholds: <code>1.0</code> at ratio <code>0</code> → <code>tpComfortMultiplier</code> at <code>tpComfortRatioLow</code> → <code>tpPeakMultiplier</code> across the ideal band → <code>tpHeavyMultiplier</code> at <code>tpOverloadRatio</code> → back down to <code>1.0</code> at <code>tpOverloadHardRatio</code>. |
| h español (es) | Proporción de carga = peso efectivo (peso total equipado × <code>loadFactor</code>) / peso ideal. El multiplicador se interpola suavemente entre los umbrales de proporción: <code>1.0</code> con proporción <code>0</code> → <code>tpComfortMultiplier</code> en <code>tpComfortRatioLow</code> → <code>tpPeakMultiplier</code> en toda la franja ideal → <code>tpHeavyMultiplier</code> en <code>tpOverloadRatio</code> → de vuelta a <code>1.0</code> en <code>tpOverloadHardRatio</code>. |
| h português (pt) | Proporção de carga = peso efetivo (peso total equipado × <code>loadFactor</code>) / peso ideal. O multiplicador é interpolado suavemente entre os limiares de proporção: <code>1.0</code> com proporção <code>0</code> → <code>tpComfortMultiplier</code> em <code>tpComfortRatioLow</code> → <code>tpPeakMultiplier</code> ao longo da faixa ideal → <code>tpHeavyMultiplier</code> em <code>tpOverloadRatio</code> → de volta a <code>1.0</code> em <code>tpOverloadHardRatio</code>. |