Translations:Special Weapons/12/en

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  • Combos: consecutive attacks step through the moveset (attack 1, 2, 3…) and loop. Different weapon classes swing, sweep and reach very differently.
  • Dual-wielding: hold a weapon in each hand and your combo alternates hands automatically.
  • Reach: each moveset has its own range (a staff out-reaches a sword), on top of your entity reach.
  • Stamina: swinging, blocking and dashing all cost Stamina (see Stats and Attributes).
  • Blocking and parrying: you can block (up to about 65% damage reduction) and parry within a tight window (about 150 ms). A broken block leaves you stunned.
  • Dashing: dash and double-dash, with cooldowns, for mobility in a fight.