Translations:Special Weapons/12/en
From DragonMineZ Wiki
- Combos: consecutive attacks step through the moveset (attack 1, 2, 3…) and loop. Different weapon classes swing, sweep and reach very differently.
- Dual-wielding: hold a weapon in each hand and your combo alternates hands automatically.
- Reach: each moveset has its own range (a staff out-reaches a sword), on top of your entity reach.
- Stamina: swinging, blocking and dashing all cost Stamina (see Stats and Attributes).
- Blocking and parrying: you can block (up to about 65% damage reduction) and parry within a tight window (about 150 ms). A broken block leaves you stunned.
- Dashing: dash and double-dash, with cooldowns, for mobility in a fight.