Translations:Sagas/42/en
From DragonMineZ Wiki
- When a combat quest starts, its enemies are spawned for you near you, and only those quest enemies count toward the objective. Their health and damage come from the quest, scaled by your difficulty and by the number of party members near you who are on that quest.
- Many quests can only be started in a specific place: a biome, a structure or a dimension (the Where column of the quest lists). Some also open only after a set amount of real time has passed since they became available (training periods).
- Spar objectives are non-lethal: your sparring partner concedes instead of dying.
- Survive waves objectives spawn successive waves of enemies around you. If you move more than 64 blocks from where a wave started, change dimension, or some of its enemies disappear without being killed, that wave starts over.
- If everyone in your party who is on a fight quest is dead at once, the quest fails for all of them and its progress resets.
- If an update changes the objectives of a quest you have in progress, its progress resets and the chat tells you.
- Some enemies transform mid-fight (for example Zarbon, Frieza's second form or Broly), switching to their next form with new stats.