Translations:Add-on Getting Started/36/en

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  • Values reported by the client for anything related to progression. DMZ never trusts them either; read from the server-side capability instead.
  • Changing StatsData fields directly outside of events or commands. Prefer reacting to or cancelling events over poking values, and prefer DMZ's existing commands when you need to change something DMZ owns.
  • Registering packets on DMZ's network channel. DMZ's packet ids depend on registration order; use your own channel.
  • Depending on com.dragonminez.mixin classes or DMZ internals not mentioned above. These can change without notice between versions.