General Server Config/en: Difference between revisions
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! Key !! Default !! What it does | ! Key !! Default !! What it does | ||
|- | |- | ||
| <code>helmetsThatKeepHair</code> || <code>["dragonminez:invencible_armor_helmet", "dragonminez:invencible_blue_armor_helmet"]</code> || List of helmet item ids that don't hide the player's hair when worn. | | <code>helmetsThatKeepHair</code> || <code>["dragonminez:invencible_armor_helmet", "dragonminez:invencible_blue_armor_helmet", "dragonminez:broly_z_armor_helmet"]</code> || List of helmet item ids that don't hide the player's hair when worn. | ||
|- | |- | ||
| <code>pixelTattooPaintingEnabled</code> || <code>true</code> || Allows custom painted tattoos. <code>false</code> hides the custom tattoo option in character customization, stops painted tattoos from being drawn and keeps players from uploading new ones; the shipped tattoos still work. | | <code>pixelTattooPaintingEnabled</code> || <code>true</code> || Allows custom painted tattoos. <code>false</code> hides the custom tattoo option in character customization, stops painted tattoos from being drawn and keeps players from uploading new ones; the shipped tattoos still work. | ||
Latest revision as of 01:12, 22 October 2026
general-server.json controls the server-wide and world-wide behavior of DragonMineZ: progression and Training Points, world generation, the story, racial skills, world bosses, player data storage and more. It matters for dedicated servers, LAN worlds and singleplayer saves alike, whenever you want tighter control over how a world plays.
The file lives at config/dragonminez/general-server.json. The server sends it to every client that joins (and again after /dmzreload config), so clients always use the server's values. This page explains every setting in the file, what each value does, and the ranges DMZ enforces when it reads them.
config/dragonminez/combat.json, documented on Combat Config.Comments in the file
The file DMZ generates is plain JSON without comments. DMZ's parser tolerates // comments and ignores keys that start with _, $ or //, but every time DMZ rewrites the file (a version upgrade, /dmzconfig, the in-game config editor) those comments and notes are removed. Keep your notes outside the file.
File overview
The file is split into these top-level sections:
| Section | Purpose |
|---|---|
configVersion |
Version stamp used for config upgrades. Do not hand-edit it. |
worldGen |
Structures, Dragon Ball generation, the Otherworld toggle and structure distances. |
gameplay |
Progression, TP gain and cost, story and side-quest toggles, the Otherworld revive, food recovery, relic items, fusion, parties, difficulty multipliers and capsules. |
racialSkills |
Enables and tunes each race's racial skill (one sub-object per race). |
dynamicGrowth |
Practice-based stat growth, documented on Dynamic Growth. |
gravity |
Gravity per dimension, gravity training and the Gravity Device, documented on Gravity Config. |
mutant |
The Mutant lottery and its rage meter. |
falseSuperSaiyan |
The hidden False Super Saiyan form for Saiyans. |
kiTransfer |
Ki Transfer between players: rate, bonus, penalty, ranges and timings. |
superSaiyanGodRitual |
The Super Saiyan God Ritual: participants, circle, timings, power, duration and cooldowns. |
worldBoss |
World boss contribution, knockouts, revives and rewards. |
crafting |
What Dr. Kikono's Station copies from the template item. |
storage |
The player data storage backend (NBT, JSON or database). |
developer |
The in-chat JSON problem report. |
hair |
Limits for the hair editor. |
Config version
| Key | Default | What it does |
|---|---|---|
configVersion |
A semantic version string, for example "2.2.0" |
Do not change it. DMZ compares it with the mod's config version to decide whether the file must be upgraded. |
World generation
The worldGen block controls DMZ structures, Dragon Balls and the Otherworld.
| Key | Default | What it does |
|---|---|---|
generateCustomStructures |
true |
Enables DMZ structures in world generation. |
generateDragonBalls |
true |
Enables Dragon Ball generation and re-scattering after a wish. |
otherworldActive |
true |
Keeps the Otherworld gameplay systems active. If false, the Otherworld isn't used and vanilla respawn applies instead.
|
dbSpawnRange |
1000 |
Spawn radius of the built-in Earth and Namek Dragon Balls around world spawn. Clamped to 100–6000.
|
dragonBallSets |
1 |
How many copies of each built-in Earth and Namek Dragon Ball are scattered (1–10; 0 counts as 1).
|
structureMinDistanceFromSpawn |
500 |
Minimum distance DMZ structures spawn from the world origin (always at least 16 blocks below the maximum). |
structureMaxDistanceFromSpawn |
10000 |
Maximum distance DMZ structures spawn from the world origin (enforced minimum of 3000).
|
structureMinDistanceBetween |
500 |
Minimum distance kept between individual DMZ structures. |
structureSpacing |
6000 |
Spacing in blocks (minimum 256) for structure sets that use the dragonminez:wide_random_spread placement type. None of DMZ's built-in structures use it; it is there for datapacks.
|
structureSeparation |
2000 |
Minimum separation in blocks for the same placement type (always below the spacing). |
Gameplay
The gameplay block is the largest section of the file: progression, TP, the story, the Otherworld, food, relics, fusion, parties and difficulty tuning.
Core progression
| Key | Default | What it does |
|---|---|---|
forceCharacterCreation |
true |
Forces new players through character creation on their first login. |
commandOutputOnConsole |
true |
Also logs DMZ command output to the server console. |
maxLevelValueInsteadOfStats |
true |
true: maxValue is the level cap, and stat points can be spread freely as long as the total stays under maxValue × 6. false: each individual stat is also capped at maxValue.
|
maxValue |
1000000 |
The cap read together with maxLevelValueInsteadOfStats (minimum 1000). The total of all six stats can never exceed maxValue × 6, and the player level runs from 1 to maxValue across that range.
|
vitCurveKnee |
16000.0 |
VIT value at which health per VIT point reaches the class VIT_scaling_max. Below it, the per-point scaling rises quadratically from the class minimum; above it, it stays at the maximum.
|
defCurveKnee |
20000.0 |
The same curve for DEF (DEF_scaling_max), used for flat damage mitigation.
|
levelFormRequisiteEnabled |
true |
Enforces the minimum player level a form can require. |
sagaFormRequisiteEnabled |
true |
Enforces the saga quest a form can require before it unlocks. Ignored when storyModeEnabled is false.
|
multiplicationInsteadOfAdditionForMultipliers |
false |
false: form, stack form and effect multipliers stack additively (easier to balance). true: they multiply each other (weaker at low values, synergy-heavy at high progression).
|
ultimateFormFixedValue |
false |
false: the Ultimate stack form adds its bonus on top of the best base form the player owns. true: Ultimate only uses the multiplier written in its own form file.
|
TP gain
| Key | Default | What it does |
|---|---|---|
tpGainMultiplier |
1.0 |
Global TP multiplier (the GLOBAL boost below).
|
increaseTPGainRelativeToTPCost |
0.75 |
Extra TP gain that grows as stat costs rise: 1 + value × √(current stat cost / stat cost at progressionReferenceLevel), capped at 1 + value. 0 disables it. Applies to every TP source except training minigames (TRAINING). Not applied when manual TP purchases are disabled in Dynamic Growth.
|
progressionReferenceLevel |
10000 |
Player level whose stat cost gives the full increaseTPGainRelativeToTPCost bonus (minimum 2, never above maxValue).
|
attributeRewardPointRatio |
0.5 |
Share of an Attributes reward (quests, Power Boost wishes, world bosses) given as Attribute Points, rounded down; the rest is given as the TP those stat points cost the player at that moment. Clamped to 0–1.
|
tpHealthRatio |
0.25 |
TP earned from a kill, scaled by the target's max health. |
tpPerHit |
2 |
Flat TP per successful hit. |
passiveTpGain |
1 |
Flat TP gained passively over time. |
tpPer20BlocksTraveled |
1 |
TP gained per 20 blocks traveled. |
tpPerBlockMined |
1 |
TP gained per block mined. |
tpPerItemCrafted |
1 |
TP gained per item crafted. |
gravityBonusEnabled |
true |
Enables the gravity TP bonus (see Gravity Config). |
HTCTpMultiplier |
1.75 |
TP multiplier inside the Hyperbolic Time Chamber (minimum 1.0).
|
otherworldDeadTpMultiplier |
2.0 |
TP multiplier for dead players inside the Otherworld (minimum 1.0).
|
storyResetTPMultiplier |
0.5 |
Story quest TP rewards after a story reset wish: run 1 gives 100%, run 2 gives 50%, run 3 gives 25%, and so on. Clamped to 0–1; 1.0 disables the decay.
|
kamiBlessTpMultiplier |
1.2 |
TP multiplier while under Kami's Blessing (minimum 1.0). Counts as a POTION boost.
|
kamiBlessDurationSeconds |
300 |
Duration of Kami's Blessing, which Dende gives to players with good alignment. |
kamiBlessCooldownSeconds |
1800 |
Cooldown before Dende can bless the same player again. |
TP cost formula
The TP cost of the next stat point is calculated like this:
TotalStats = STR + SKP + RES + VIT + PWR + ENE
StatCap = maxValue × 6
Knee = StatCap × 0.05
Multiplier = globalTPCostMultiplier × race tpCost multiplier
Variable = TotalStats × 1.25 (TotalStats ≤ Knee)
= Knee × 1.25 + (Knee × 1.25 / 0.7) × ((TotalStats / Knee)^0.7 − 1) (above the knee)
BaseCost = minTPCost + Variable
Discount = maxTPDiscount − TotalStats (only while TotalStats < maxTPDiscount)
FinalCost = max(minTPCost, BaseCost × Multiplier − Discount)
If dynamicGrowth.attributeTpCostMultiplier is above 1.0, the final cost is multiplied by it (rounded up). When dynamicGrowth.manualTpPurchasesEnabled is false, stats can't be bought with TP at all. Stat points earned through Dynamic Growth are left out of TotalStats unless dynamicGrowth.growthStatsCountForTpCost is true.
| Key | Default | What it does |
|---|---|---|
globalTPCostMultiplier |
1.0 |
Global multiplier on stat TP costs (minimum 0.01).
|
minTPCost |
16 |
Base and minimum TP cost of one stat point. |
maxTPDiscount |
140 |
Early-game TP discount threshold; the discount fades out as total stats rise. |
TP gain boosts
tpGainBoosts controls which multiplier sources apply to each TP-gain source. Its keys are TP sources (STORY, PASSIVE, TRAVEL, MINED, CRAFTED, KILL, HIT, TRAINING); its values are lists of boosts. DMZ writes them in upper case; lower-case names are accepted too.
| Boost | Multiplier it applies |
|---|---|
CLASS |
The player class TP multiplier. |
RACIALSKILL |
The Frost Demon racial TP boost (racialSkills.frostdemon.tpBoost).
|
HTC |
HTCTpMultiplier inside the Hyperbolic Time Chamber.
|
OTHERWORLD |
otherworldDeadTpMultiplier for dead players in the Otherworld.
|
GRAVITY |
The gravity training bonus (only if gravityBonusEnabled).
|
WEIGHTS |
The weighted equipment bonus. |
GLOBAL |
tpGainMultiplier.
|
POTION |
TP effects, including Kami's Blessing. |
MUTANT |
mutant.tpGainMultiplier for Mutant players.
|
DIFFICULTY |
The Easy or Hard TP multiplier of the player's story difficulty. |
The generated default gives every source every boost except DIFFICULTY, which only applies to STORY (quest rewards):
"tpGainBoosts": {
"STORY": ["CLASS", "RACIALSKILL", "HTC", "OTHERWORLD", "GRAVITY", "WEIGHTS", "GLOBAL", "POTION", "MUTANT", "DIFFICULTY"],
"PASSIVE": ["CLASS", "RACIALSKILL", "HTC", "OTHERWORLD", "GRAVITY", "WEIGHTS", "GLOBAL", "POTION", "MUTANT"],
"TRAVEL": ["CLASS", "RACIALSKILL", "HTC", "OTHERWORLD", "GRAVITY", "WEIGHTS", "GLOBAL", "POTION", "MUTANT"],
"MINED": ["CLASS", "RACIALSKILL", "HTC", "OTHERWORLD", "GRAVITY", "WEIGHTS", "GLOBAL", "POTION", "MUTANT"],
"CRAFTED": ["CLASS", "RACIALSKILL", "HTC", "OTHERWORLD", "GRAVITY", "WEIGHTS", "GLOBAL", "POTION", "MUTANT"],
"KILL": ["CLASS", "RACIALSKILL", "HTC", "OTHERWORLD", "GRAVITY", "WEIGHTS", "GLOBAL", "POTION", "MUTANT"],
"HIT": ["CLASS", "RACIALSKILL", "HTC", "OTHERWORLD", "GRAVITY", "WEIGHTS", "GLOBAL", "POTION", "MUTANT"],
"TRAINING": ["CLASS", "RACIALSKILL", "HTC", "OTHERWORLD", "GRAVITY", "WEIGHTS", "GLOBAL", "POTION", "MUTANT"]
}
Boosts stack additively: 1 + Σ(boost − 1), plus the increaseTPGainRelativeToTPCost bonus, which applies to every source except TRAINING. Each TP gain is boosted once.
STORY covers TP that doesn't come from one of the other sources: TPS quest rewards, raid and tournament rewards, TP wishes and similar lump sums. The TP half of an ATTRIBUTES reward or wish is computed from the player's stat cost and is never boosted.
Remove a boost from a source's list to stop that multiplier from applying to it (for example, remove GRAVITY from MINED if you don't want mining TP boosted by gravity training). A source that is present with an empty list ("MINED": []) gets no boosts at all; a source missing from the map uses its default list.
Story and side quests
| Key | Default | What it does |
|---|---|---|
storyModeEnabled |
true |
Master toggle for sagas. |
createDefaultSagas |
true |
Generates DMZ's default sagas and saga quests in the world save if they're missing (needs storyModeEnabled).
|
sideQuestsEnabled |
true |
Master toggle for side quests. |
createDefaultSideQuests |
true |
Generates DMZ's default side quests if they're missing. |
autoUpdateQuests |
true |
Upgrades DMZ's default quest, saga and side-quest files in the world save when a new DMZ version changes them, keeping your edits. false: default files are only written when they are missing.
|
defaultQuestPartyMultiplier |
1.45 |
Party-size difficulty multiplier for quest objectives (clamped to 1.0–5.0).
|
Otherworld and Baba's revive
With the Otherworld active, a dead player is sent to the Otherworld. Fortuneteller Baba can send them back to the living world for a limited time (a temporary revive); King Yemma teleports them back when they are alive or temporarily revived.
| Key | Default | What it does |
|---|---|---|
reviveCooldownSeconds |
180 |
Time after death before Baba can revive the player. |
babaTemporaryRevive |
true |
true: Baba grants a timed return; the player keeps the halo and walks the living world until the timer runs out. false: Baba fully revives the player.
|
babaTempReturnSeconds |
3600 |
Length of a temporary return (minimum 1). The timer pauses in the Otherworld and while knocked out, and each new temporary return drains faster (up to 5×). Lethal hits during a temporary return knock the player out and cut the timer instead of killing them.
|
babaTimeMultiplierPerWorld |
See below | A map of dimension id to number: how fast the temporary-return timer drains in each dimension. Active forms also drain it faster. |
defaultBabaTimeMultiplier |
1.0 |
Drain speed for dimensions not listed in babaTimeMultiplierPerWorld.
|
babaHardcoreEnabled |
false |
If true, each death makes the next revive cooldown longer.
|
babaHardcoreCooldownGrowth |
0.5 |
With hardcore on, the cooldown is reviveCooldownSeconds × (1 + growth × (deaths − 1)).
|
Default babaTimeMultiplierPerWorld:
"babaTimeMultiplierPerWorld": {
"minecraft:overworld": 1.0,
"minecraft:the_nether": 2.0,
"minecraft:the_end": 3.0,
"dragonminez:namek": 1.0,
"dragonminez:time_chamber": 5.0,
"dragonminez:sacredkaiplanet": 1.0
}
Senzu Beans
| Key | Default | What it does |
|---|---|---|
senzuCooldownTicks |
240 |
Cooldown between Senzu Bean uses (also used by the Medi-Bug ant). |
senzuGiftCooldownTicks |
18000 |
Cooldown for the periodic Senzu "gift". |
senzuGiftAmount |
5 |
How many Senzu Beans are gifted per cycle. |
Food restoration
With the food block, any food item's normal hunger and saturation restoration also restores a proportional slice of health, ki and stamina. Default value:
"food": {
"minHungerPoints": 2,
"maxHungerPoints": 20,
"minSaturationPoints": 0.4,
"maxSaturationPoints": 2.0,
"healthPercentageRecoveredPerHungerPoint": 0.01,
"kiPercentageRecoveredPerHungerPoint": 0.01,
"staminaPercentageRecoveredPerHungerPoint": 0.02,
"healthPercentageRecoveredPerSaturationPoint": 0.001,
"kiPercentageRecoveredPerSaturationPoint": 0.001,
"staminaPercentageRecoveredPerSaturationPoint": 0.004,
"blacklistedNamespaces": [],
"blacklistedItems": []
}
| Key | Default | What it does |
|---|---|---|
minHungerPoints / maxHungerPoints |
2 / 20 |
Food that restores fewer hunger points than the minimum gives no hunger-based recovery; anything above the maximum counts as the maximum. |
minSaturationPoints / maxSaturationPoints |
0.4 / 2.0 |
The same rule for the food's saturation modifier. |
healthPercentageRecoveredPerHungerPoint |
0.01 |
Fraction of max health restored per hunger point. |
kiPercentageRecoveredPerHungerPoint |
0.01 |
Fraction of max ki restored per hunger point. |
staminaPercentageRecoveredPerHungerPoint |
0.02 |
Fraction of max stamina restored per hunger point. |
healthPercentageRecoveredPerSaturationPoint |
0.001 |
Fraction of max health restored per saturation point. |
kiPercentageRecoveredPerSaturationPoint |
0.001 |
Fraction of max ki restored per saturation point. |
staminaPercentageRecoveredPerSaturationPoint |
0.004 |
Fraction of max stamina restored per saturation point. |
blacklistedNamespaces |
[] |
List of mod namespaces (for example "farmersdelight") whose food is excluded from this recovery.
|
blacklistedItems |
[] |
List of specific item ids (for example "minecraft:golden_apple") excluded from this recovery.
|
Relic items
These keys tune the Might Fruit, the Majin power effect, Sacred Water and the Demon Eye.
| Key | Default | What it does |
|---|---|---|
mightFruitPower |
1.2 |
Might Fruit effect multiplier. |
majinPower |
1.3 |
Majin power-effect multiplier. |
sacredWaterMultiplier |
1.1 |
Permanent all-stats multiplier from drinking Sacred Water (once per character). Clamped to 1.0–100.0.
|
demonEyeMultiplier |
1.5 |
All-stats multiplier while wearing the Demon Eye. Clamped to 1.0–100.0.
|
demonEyeKiDrainPercent |
0.02 |
Fraction of max ki drained per second while the Demon Eye is worn. |
demonEyeHealthDrainPercent |
0.02 |
Fraction of max health drained per second once ki runs out (never below 1 health). |
demonEyeAlignmentLossIntervalSeconds |
10 |
Every this many seconds the wearer loses 1 alignment. 0 disables it.
|
demonEyeMaxGrowth |
0.5 |
How much the wearer grows in size (0.5 means up to 50% bigger).
|
demonEyeGrowthSeconds |
300 |
Time to reach the full size while wearing it. |
demonEyeBackHitsToRemove |
3 |
Melee hits from behind that knock the Demon Eye off. 0 disables it.
|
demonEyeBackHitWindowSeconds |
10 |
Time window in which those hits must land. |
Fusion
| Key | Default | What it does |
|---|---|---|
metamoruFusionThreshold |
0.5 |
Stat threshold used by Metamoru fusion eligibility. |
fusionBoosts |
["STR", "SKP", "PWR"] |
List of the stats boosted by fusion. |
fusionDurationSeconds |
900 |
Fusion duration. |
fusionCooldownSeconds |
1800 |
Cooldown before fusing again. |
Capsules
Stat capsule items grant stat points to the stat or stats configured in the capsules block:
"capsules": {
"statSeparator": ", ",
"values": {
"<CAPSULE_TYPE>": { "stats": "STR, PWR", "points": 5 }
}
}
| Key | Default | What it does |
|---|---|---|
statSeparator |
", " |
Separator used when a capsule lists several stats. |
values |
One entry per capsule type | A map of capsule type to { stats, points }: which stat or stats each capsule type boosts, and how many points it grants (default 5).
|
Party
| Key | Default | What it does |
|---|---|---|
partyMaxMembers |
-1 |
Maximum party size (-1 means unlimited).
|
partyMaxLevelGap |
500 |
Maximum level difference allowed between party members (-1 means unlimited).
|
partyTpShareRatio |
0.5 |
Fraction of TP shared with party members (clamped to 0–10). Members only receive it in the same dimension and within the earner's Instant Transmission range.
|
enemyHealthPerPartyPlayer |
1.25 |
Enemy health multiplier per additional party member. |
enemyDamagePerPartyPlayer |
1.1 |
Enemy damage multiplier per additional party member. |
partyMarkerRange |
2000 |
Maximum distance (in blocks, same dimension) at which party members' on-screen markers are shown. |
Teleportation
| Key | Default | What it does |
|---|---|---|
instantTransmissionPlayerRangePerLevel |
200 |
Instant Transmission range (in blocks) granted per Instant Transmission skill level. Also limits party TP sharing. |
Difficulty multipliers
| Key | Default | What it does |
|---|---|---|
easyModeHPMultiplier |
0.75 |
Enemy health multiplier on Easy. |
easyModeDamageMultiplier |
0.5 |
Enemy damage multiplier on Easy. |
easyModeTPMultiplier |
1.25 |
TP gain multiplier on Easy (the DIFFICULTY boost).
|
easyModeQuestRewardMultiplier |
1.0 |
Quest reward multiplier on Easy. |
hardModeHPMultiplier |
2.0 |
Enemy health multiplier on Hard. World bosses always use it (times 4). |
hardModeDamageMultiplier |
1.5 |
Enemy damage multiplier on Hard. World bosses always use it. |
hardModeTPMultiplier |
1.25 |
TP gain multiplier on Hard. |
hardModeQuestRewardMultiplier |
1.25 |
Quest reward multiplier on Hard. |
Normal difficulty always uses 1.0. These multipliers apply to the story difficulty each player chooses, and to the enemies spawned for that player's quests.
Cosmetics
| Key | Default | What it does |
|---|---|---|
helmetsThatKeepHair |
["dragonminez:invencible_armor_helmet", "dragonminez:invencible_blue_armor_helmet", "dragonminez:broly_z_armor_helmet"] |
List of helmet item ids that don't hide the player's hair when worn. |
pixelTattooPaintingEnabled |
true |
Allows custom painted tattoos. false hides the custom tattoo option in character customization, stops painted tattoos from being drawn and keeps players from uploading new ones; the shipped tattoos still work.
|
Racial skills
The racialSkills block enables and tunes each race's racial skill. Each race has its own sub-object. Files from older versions that still use the old flat keys (saiyanZenkaiAmount, majinAbsoprtionSkill, …) are converted to this layout automatically when the file is upgraded.
| Key | Default | What it does |
|---|---|---|
enableRacialSkills |
true |
Global on/off switch for every racial skill. |
Ratios in the tables below are fractions (0.25 means 25%).
Human
Sub-object human. It also holds the Absorption Barrier of Androids (Humans upgraded by Dr. Gero).
| Key | Default | What it does |
|---|---|---|
enabled |
true |
Enables the Human racial skill. |
techniqueXpBonus |
0.35 |
Fast Learner: techniques gain this much more experience. |
adrenalineThreshold |
0.25 |
Adrenaline triggers when health drops to this fraction or below (it re-arms once health is back above it). |
adrenalineSeconds |
15 |
Adrenaline duration. |
adrenalineDamageReduction |
0.30 |
Damage reduction during Adrenaline. |
adrenalineAttackSpeed |
0.25 |
Attack speed bonus during Adrenaline. |
adrenalineMoveSpeed |
0.25 |
Movement speed bonus during Adrenaline. |
adrenalineCooldownSeconds |
180 |
Adrenaline cooldown. |
androidBarrierEnabled |
true |
Enables the Absorption Barrier for Androids. |
androidBarrierMaxSeconds |
10 |
Maximum time the barrier can be held. |
androidBarrierCooldownSeconds |
30 |
Cooldown after releasing the barrier. |
androidBarrierBrokenCooldownSeconds |
180 |
Cooldown after the barrier shatters. |
androidBarrierKiConversion |
0.50 |
Fraction of an absorbed ki blast's damage restored as ki. |
androidBarrierSurgeOverflow |
0.50 |
Overflowing max ki by this fraction triggers a Ki Surge. |
androidBarrierBreakOverflow |
0.75 |
Overflowing max ki beyond this fraction shatters the barrier; the excess backfires as damage. |
androidBarrierSize |
2.6 |
Barrier size. |
androidKiRegenMultiplier |
2.0 |
Ki regeneration multiplier for Androids. |
Saiyan: Zenkai
Sub-object saiyan.
| Key | Default | What it does |
|---|---|---|
enabled |
true |
Enables Zenkai. |
minLevel |
100 |
Minimum player level for Zenkai to trigger. |
cooldownSeconds |
900 |
Zenkai cooldown. |
knockoutSeconds |
10 |
Time the Saiyan stays down (invulnerable) after a Zenkai. |
knockoutHealthRegen |
0.40 |
Health recovered over the knockout. |
knockoutStaminaRegen |
0.80 |
Stamina recovered over the knockout. |
knockoutEnergyRegen |
0.80 |
Ki recovered over the knockout. |
overkillThreshold |
1.0 |
A lethal blow that dealt more than this fraction of max health doesn't trigger Zenkai. |
peakWindowSeconds |
10 |
Window in which the hardest hit taken is remembered for the boost size. |
maxBuffHitRatio |
0.25 |
Hits of at least this fraction of max health give the full boost. |
minBuffPct / maxBuffPct |
0.01 / 0.10 |
Stat boost range, scaled by the hardest hit. |
permanentMaxBuffs |
3 |
How many full-strength boosts are permanent. Any other boost is temporary. |
tempBuffMinSeconds / tempBuffMaxSeconds |
120 / 240 |
Duration range of a temporary boost. |
releaseBonusPerZenkai |
0.05 |
Limitless Power: each full-strength Zenkai raises the Power Release limit by this much. |
releaseBonusCap |
0.15 |
Maximum total Power Release bonus. |
buffStats |
["STR", "SKP", "PWR"] |
Stats boosted by Zenkai. |
Namekian
Sub-object namekian.
| Key | Default | What it does |
|---|---|---|
enabled |
true |
Enables Assimilation and Regeneration. |
assimilationAmount |
4 |
Maximum number of assimilations. The latest one is lost on death. |
assimilationCooldownSeconds |
600 |
Assimilation cooldown. |
assimilationHealthRegen |
0.35 |
Health healed when assimilating. |
assimilationStatBoost |
0.075 |
Fraction of the Namekian's own stats permanently gained per assimilation. |
assimilationBoosts |
["STR", "SKP", "PWR"] |
Stats boosted by assimilation. |
assimilationOnNamekNpcs |
true |
Also allows assimilating Namekian warriors, traders and Piccolo (otherwise only Namekian players). |
assimilationRequestTimeoutSeconds |
30 |
Time a target player has to accept the request (knocked-down players are assimilated without asking). |
regenChannelSeconds |
3 |
Regeneration channel time. |
regenHealthRatio |
0.25 |
Health recovered over the channel. |
regenEnergyCost / regenStaminaCost |
0.30 / 0.20 |
Ki and stamina spent by Regeneration. |
regenCooldownSeconds |
45 |
Regeneration cooldown (half if interrupted by damage). |
waterRegenBonus |
0.25 |
Water Affinity: regeneration bonus while underwater or after drinking a potion. |
waterRegenSeconds |
5 |
Duration of that bonus. |
Frost Demon
Sub-object frostdemon.
| Key | Default | What it does |
|---|---|---|
enabled |
true |
Enables the Frost Demon racial skill. |
tpBoost |
1.25 |
Prodigious Strength TP multiplier (the RACIALSKILL boost).
|
masteryGainBonus |
0.25 |
Forms gain this much more mastery. |
kiTechniqueResistance |
0.125 |
Damage reduction against ki techniques. |
strikeTechniqueResistance |
0.05 |
Damage reduction against strike techniques. |
reserveChargeReleaseThreshold |
25 |
Power Reserve charges only while Power Release is at or below this value. |
reserveMaxRatio |
0.50 |
Reserve size as a fraction of max ki. |
reserveFullChargeSeconds |
30 |
Time to fill the reserve. |
reserveDurationSeconds |
10 |
How long a full reserve feeds a form (transformed at 100% Power Release): no ki upkeep and stronger form bonuses. |
reserveFormBonus |
0.15 |
Form bonus increase while the reserve feeds the form. |
reserveChargeForms |
["second", "third", "final"] |
Forms (besides base) in which the reserve can charge. |
Bio-Android
Sub-object bioandroid.
| Key | Default | What it does |
|---|---|---|
enabled |
true |
Enables the Bio-Android racial skill. |
cooldownSeconds |
180 |
Vital Drain cooldown. |
drainRatio |
0.25 |
Total fraction of the target's max health drained by Vital Drain. |
drainTpRatio |
0.50 |
TP gained (Imperfect form) when Vital Drain kills the target, relative to the drained health. |
explodeChargeSeconds |
5 |
Self-Destruct hold time (Semi-Perfect form). |
explodeRevertSeconds |
4 |
Time the swelling takes to revert when the charge is released early. |
explodeDamageRatio |
5.0 |
Explosion damage at the center, as a multiple of the user's max health (less farther away). |
explodeRadius |
36 |
Explosion radius in blocks. |
explodeKillsUser |
false |
true: the explosion kills the user. false: the user survives, knocked down.
|
explodeKnockdownSeconds |
30 |
Knockdown duration when the user survives. |
explodeCooldownSeconds |
600 |
Self-Destruct cooldown. |
cellJrMax |
3 |
Cell Jr. per player at a time (Perfect form). |
cellJrStatRatio |
0.20 |
Cell Jr. health and damage relative to the owner. |
cellJrOwnerPenalty |
0.10 |
Owner stat reduction per living Cell Jr. |
cellJrChargeCooldownSeconds |
240 |
Recharge time of a destroyed Cell Jr.'s slot. |
cellJrLeashRange |
64 |
A Cell Jr. farther than this from its owner disappears. |
cellJrGlobalCap |
30 |
Maximum Cell Jr. alive on the whole server. |
Majin
Sub-object majin.
| Key | Default | What it does |
|---|---|---|
enabled |
true |
Enables Absorption. |
absorptionAmount |
3 |
Maximum number of absorptions. All are lost on death. |
absorptionCooldownSeconds |
600 |
Absorption cooldown. |
absorptionHealthRegen |
0.30 |
Health healed when absorbing. |
absorptionStatCopy |
0.04 |
Fraction of the target's stats gained (mobs use their max health). |
absorptionBoosts |
["STR", "SKP", "PWR"] |
Stats boosted by absorption. |
absorptionOnMobs |
true |
Also allows absorbing mobs (otherwise only players). |
slotEjectCooldownSeconds |
300 |
Ejecting an absorption locks its slot for this long. |
foodHealBonus |
0.25 |
Sweet Tooth: food heals this much more. |
kiHealDealtBonus |
0.25 |
Healing ki techniques used by a Majin heal this much more. |
kiHealReceivedBonus |
0.25 |
Majins receive this much more healing from ki techniques. |
healTechniqueCostReduction |
0.10 |
Healing techniques cost this much less ki. |
healTechniqueCooldownReduction |
0.10 |
Healing techniques recharge this much faster. |
Glind
Sub-object glind.
| Key | Default | What it does |
|---|---|---|
enabled |
true |
Enables the Glind racial skill. |
divineKi |
true |
Ki Sense, Scouters and Instant Transmission can't find a Glind unless the seeker has god ki (an unlocked or active God Form, or Divine Ki of their own) or is under Kami's Blessing. Divine Ki also counts as god ki, so Glinds can sense, lock on to and Instant Transmission to players in a God Form. |
meditationDodgeMultiplier |
1.5 |
Multiplier on the Meditation dodge chance against melee. |
regenMultiplier |
1.25 |
Health, ki and stamina regeneration multiplier. |
healingReductionBase |
0.20 |
Healing reduction applied for 6 seconds to players the Glind hits. |
healingReductionStackEfficiency |
0.5 |
Effectiveness of the Glind's Healing Reduction skill and enchantment on top of the base (the total is capped at 40%). |
evilAttackerMaxAlignment |
25 |
A Glind at or below this alignment… |
goodTargetMinAlignment |
60 |
…deals bonus damage to players at or above this alignment. |
goodAttackerMinAlignment |
75 |
A Glind at or above this alignment… |
evilTargetMaxAlignment |
40 |
…deals bonus damage to players at or below this alignment. |
playerDamageBonus |
0.10 |
Bonus damage against players of the opposite alignment. |
frostDemonDamageBonus |
0.15 |
The same bonus against Frost Demons (replaces playerDamageBonus).
|
majinDamageBonus |
0.05 |
The same bonus against Majins (replaces playerDamageBonus).
|
npcDamageBonus |
0.075 |
Bonus damage against any non-player target. |
Dynamic growth
The dynamicGrowth block configures practice-based stat growth. It has more than 20 fields and its own anti-farming logic, so it is documented on its own page.
Gravity
The gravity block configures dimension gravity, the Gravity Device and weight-based training zones. With more than 60 fields, it is documented on its own page.
Mutant
The mutant block controls a periodic server-wide lottery: every interval, a handful of players are rolled for a chance to become a Mutant. Mutants get TP and mastery multipliers and a rage meter that lets them use the forms of the legendaryGroupName group, even without owning them, while the meter is full or active.
| Key | Default | What it does |
|---|---|---|
enabled |
true |
Master toggle. |
rollIntervalMinutes |
30 |
Minutes between lottery rolls (minimum 1).
|
playersPerRoll |
1 |
Players considered per roll. |
chance |
0.20 |
Chance (0–1) that a considered player becomes a Mutant.
|
maxHolders |
1 |
Maximum concurrent Mutant holders server-wide. |
legendaryGroupName |
"legendaryforms" |
The form group the rage meter gives access to (see Custom Forms). |
tpGainMultiplier |
1.25 |
TP multiplier while Mutant (the MUTANT boost).
|
masteryGainMultiplier |
1.50 |
Form mastery gain multiplier while Mutant. |
rageBorrowedFormBonus |
0.5 |
A legendary form the Mutant doesn't own (borrowed through the rage meter) is worth the player's best unlocked non-legendary form (with its mastery) plus this much on each stat bonus (scaled per stat like the legendary form), capped at the legendary form at full mastery. Minimum 0.
|
powerBonusBoostWithSkill |
0.33 |
An owned legendary form gets its bonus raised by this fraction while rage is active. |
keepMutantOnDeath |
false |
If false, dying removes Mutant status.
|
rage |
See below | Rage meter tuning (an object). |
Rage meter
The mutant.rage object tunes the rage meter. The meter fills from damage dealt to worthy targets and damage taken. A full meter while in a legendary-group form starts the active phase, which drains it; when it empties, a borrowed form is reverted. Out of combat it drains on its own. Death resets it.
| Key | Default | What it does |
|---|---|---|
gainPerDealtHealthFraction |
60.0 |
Rage gained per full health bar of damage dealt (proportional to the fraction removed). |
gainPerReceivedHealthFraction |
150.0 |
Rage gained per full health bar of damage taken. |
maxGainPerHit |
25.0 |
Maximum rage from a single hit. |
significantTargetHealthRatio |
0.10 |
Damage dealt only counts against players or mobs whose max health is at least this fraction of the attacker's. |
significantDamageTakenRatio |
0.01 |
Damage taken only counts when it is at least this fraction of max health. |
varietyBonusPerStep |
0.25 |
Extra gain for each change of attack type (melee, strike, ki). |
varietyMaxSteps |
4 |
Maximum variety steps. |
varietyWindowSeconds |
4.0 |
Time window for an attack-type change to count. |
activeDurationSeconds |
10.0 |
How long a full meter lasts once active. |
activeGainMultiplier |
0.35 |
Gain multiplier while active. |
fullIdleSeconds |
15.0 |
Out-of-combat time before a full meter starts draining. |
partialIdleSeconds |
8.0 |
Out-of-combat time before a partial meter starts draining. |
idleDrainSeconds |
3.0 |
Time for an idle meter to drain completely. |
False Super Saiyan
The falseSuperSaiyan block controls a hidden Saiyan form that can't be bought or selected: it is granted by a rage meter that charges while a Saiyan without Super Saiyan is badly hurt, and it ends when the meter empties. Mutants never get it (the Mutant rage meter takes priority).
| Key | Default | What it does |
|---|---|---|
enabled |
true |
Master toggle. |
groupName |
"falseform" |
Form group of the False Super Saiyan form. |
formName |
"falsesupersaiyan" |
Form name inside that group. |
minLevel |
100 |
Minimum player level to charge it. |
maxLevel |
200 |
The player level must be below this value. |
healthThreshold |
0.25 |
The meter only charges at or below this fraction of max health. |
requireZenkaiSpent |
false |
If true, it only charges while Zenkai is on cooldown or after all permanent Zenkai boosts are used.
|
gainPerDealtHealthFraction |
60.0 |
Meter gained per full health bar of damage dealt to worthy targets. |
gainPerReceivedHealthFraction |
150.0 |
Meter gained per full health bar of damage taken. |
maxGainPerHit |
25.0 |
Maximum meter from a single hit. |
significantTargetHealthRatio |
0.10 |
Worthy-target rule, as in mutant.rage.
|
significantDamageTakenRatio |
0.01 |
Minimum damage taken that counts. |
activeGainMultiplier |
0.5 |
Gain multiplier once transformed. |
idleGainPerSecond |
10.0 |
Meter gained per second while the requirements are met (0 means only hits fill it).
|
combatGraceSeconds |
2.0 |
Time after the last hit before the meter can drain. |
drainSeconds |
8.0 |
Time to drain a full meter when the requirements are no longer met. |
activeDrainSeconds |
12.0 |
Time to drain a full meter once transformed. |
Ki Transfer
The kiTransfer block controls Ki Transfer: holding Ctrl + Alt + Right Mouse on another player sends them a share of your Ki and boosts their STR, SKP, DEF and PWR, while the giver is slowed, locked out of combat and weakened by Ki Exhaustion. The link is also how the Super Saiyan God Ritual gathers its givers. Negative or invalid numbers fall back to the default.
| Key | Default | What it does |
|---|---|---|
enabled |
true |
Master toggle. Turning it off also ends every active link. |
kiPercentPerSecond |
0.025 |
Fraction of the giver's max Ki sent every second (at most 1).
|
boostDelaySeconds |
1.0 |
How long a giver must hold the link before boosting the receiver and counting as a giver for the Super Saiyan God Ritual. |
boostPerDonor |
0.05 |
STR, SKP, DEF and PWR bonus per giver, applied on top of the receiver's other multipliers. |
maxBoostDonors |
5 |
Maximum number of givers that count for the bonus (minimum 0).
|
donorSpeedMultiplier |
0.4 |
Walking and flying speed multiplier while giving (0–1).
|
interruptDamageRatio |
0.10 |
The link breaks once the giver has taken damage adding up to this fraction of their max health since it started (minimum 0.01).
|
startRange |
8.0 |
Range in blocks to start a link (minimum 1). The server allows 2 extra blocks for movement and needs line of sight.
|
maxLinkDistance |
32.0 |
The link breaks when the players are farther apart than this (never less than startRange).
|
attackChargeCreditRatio |
1.0 |
Ki that overflows the receiver's bar while they charge a ki attack is stored for that attack, up to this fraction of the receiver's max Ki. |
intervalSeconds |
3.0 |
Length of a transfer interval. Each completed interval adds a stack of Ki Exhaustion to the giver and lingering time to both players. |
retainSecondsPerInterval |
5.0 |
Seconds per completed interval that the receiver keeps that giver's bonus after the link ends; the giver's Ki Exhaustion lasts the same time. |
donorPenaltyPerInterval |
0.05 |
STR, SKP, DEF and PWR penalty the giver takes per completed interval (at most 1).
|
donorPenaltyMax |
0.25 |
Maximum giver penalty (at most 0.95).
|
restartCooldownSeconds |
2.0 |
Wait after a link ends before the same player can start a new one. |
Super Saiyan God Ritual
The superSaiyanGodRitual block controls the Super Saiyan God Ritual: when enough pure-hearted Saiyans in the right forms give their Ki to another Saiyan with Ki Transfer, they gather into a ring and channel, and the receiver rises and turns into a hidden form that lasts a limited time. The form itself (colors, aura, drain) is defined in the Saiyan form group named by groupName, whose formType must stay godritual (see Custom Forms). Negative or invalid numbers fall back to the default.
| Key | Default | What it does |
|---|---|---|
enabled |
true |
Master toggle. |
groupName |
"godritual" |
Saiyan form group of the ritual form. |
formName |
"supersaiyangodritual" |
Form name inside that group. |
donorForms |
["ssgrades.supersaiyan", "supersaiyan.supersaiyanmastered"] |
Forms a giver can be in, as "group.form". A giver with a stack form active never counts.
|
recipientForms |
["supersaiyan.supersaiyanmastered"] |
Forms the receiver must be in, as "group.form".
|
requiredDonors |
5 |
Givers needed. A fusion of two Saiyans counts as two (minimum 1).
|
pureGoodMinAlignment |
90 |
A participant is pure-hearted at or above this alignment (0–100)…
|
pureEvilMaxAlignment |
10 |
…or at or below this one (0–100).
|
ritualRadius |
5.0 |
Horizontal distance from the receiver within which a giver counts (minimum 1).
|
ritualVerticalRange |
3.0 |
Maximum height difference between a giver and the receiver. |
ringRadius |
2.5 |
Radius of the ring the givers glide into when the ritual starts (between 1 and ritualRadius).
|
channelSeconds |
10.0 |
Length of the channel, while the receiver's action bar fills (minimum 1 second). |
liftHeight |
6.0 |
How many blocks the receiver rises after the channel (less if something is in the way). |
liftSeconds |
2.0 |
Duration of the rise. |
glowInSeconds |
1.0 |
Time the shell of light takes to build before the transformation. |
glowOutSeconds |
1.5 |
Time the shell takes to fade after it. |
shellColor |
"#6FD8FF" |
Color of the shell and of the transformation flash, as #RRGGBB.
|
interruptDamageRatio |
0.25 |
The ritual is cancelled when any participant takes damage adding up to more than this fraction of their max health (minimum 0.01).
|
interruptCooldownSeconds |
30.0 |
Ritual cooldown given to every participant (fusion partners included) when the ritual is cancelled. |
cooldownMinutes |
30.0 |
Ritual cooldown after a success: the givers get it when the receiver transforms, the receiver when the form ends. |
durationMinutes |
5.0 |
How long the form lasts before the receiver returns to base form (minimum 1 second). |
powerBonus |
0.30 |
The form is worth the receiver's strongest unlocked form (with its mastery) with each stat bonus raised by this fraction. The multipliers written in the form file act as a minimum. |
mutantPowerBonus |
0.45 |
The same bonus for receivers who are Mutants. |
World bosses
The worldBoss block tunes the world boss fights. Contribution points are the four totals (damage dealt, damage mitigated, damage received, healing) multiplied by their weights. Healing counts more when the healed player's defense and blocking soak a lot of damage (up to 10 times).
World boss health and damage aren't keys of this block: they follow the Hard difficulty multipliers. Each boss has its saga fight's Normal health × hardModeHPMultiplier × 4 and its Normal damage × hardModeDamageMultiplier (both in the difficulty multipliers of the gameplay section above). The values on the World Bosses pages use the defaults.
| Key | Default | What it does |
|---|---|---|
contributionRange |
150 |
Players within this range of the boss take part in the fight (minimum 16).
|
audienceRefreshSeconds |
5 |
How often the participant list, and with it the boss's group scaling, is refreshed. |
meterLingerSeconds |
15 |
How long the contribution HUD stays on screen after the kill. |
damageWeight |
1.0 |
Weight of damage dealt to the boss and its minions. |
mitigatedWeight |
1.0 |
Weight of damage mitigated (defense, blocks, barriers). |
receivedWeight |
1.0 |
Weight of damage received. |
healedWeight |
1.0 |
Weight of healing done. |
lives |
3 |
Revives each participant can receive per fight. |
reviveSlot |
4 |
Technique slot (1–8) that holds the revive technique during the fight. |
reviveCastSeconds |
15 |
Cast time to revive a downed ally (several casters stack). |
reviveCooldownSeconds |
90 |
Revive cooldown after a successful revive. |
reviveInterruptCooldownSeconds |
15 |
Revive cooldown after the cast is interrupted. |
reviveInterruptDamageRatio |
0.10 |
A revive cast is interrupted once the caster has taken damage adding up to this fraction of their max health (minimum 0.01).
|
reviveDecayMultiplier |
3.0 |
While nobody is reviving a downed player, their revive progress drains this many times faster than one caster fills it (minimum 1, rounded to a whole number).
|
truceGraceSeconds |
15 |
After a fight ends, the players who took part in it can't hurt each other for this many seconds. |
reviveRange |
6.0 |
Range to start a revive. |
reviveRestoreRatio |
0.25 |
Health, ki and stamina restored by a revive. |
knockoutTitleSeconds |
5 |
Duration of the knockout title. |
rankChanceBonus |
[0.25, 0.15, 0.10] |
List of drop chance bonuses for the 1st, 2nd and 3rd best contributors. |
guaranteedRewardMinRatio |
0.5 |
Guaranteed rewards (chance 1.0) scale from this fraction up to 100% with the player's points compared to the best player.
|
minContributionShare |
0.075 |
Minimum share of total points needed to receive any reward (0.075 = 7.5%). Players below it get nothing.
|
healthPerExtraMember |
0.5 |
Extra boss max health for each participant after the first, as a fraction of its health: with 0.5, 2 fighters give ×1.5 and 4 give ×2.5. Participants in Creative or Spectator mode don't count. 0 turns it off.
|
damagePerExtraMember |
0.25 |
The same for the boss's melee and ki damage. |
rewards |
See below | A map of boss key to reward list: the rewards of each boss. |
Boss rewards
Each reward entry uses the same fields as a quest reward (type, item/count, amount, skill/level, command, formGroup/formName, …) plus chance (0–1, default 1.0). The built-in rewards pay ATTRIBUTES (Janemba 500, Turles 50, Metal Cooler Core 105, Tamagami Number 3, 2 and 1 90, 300 and 360, Gomah 435) instead of TP. A boss missing from the map uses its built-in rewards; write "<boss key>": [] to disable drops for one boss.
| Boss key | World boss |
|---|---|
janemba |
Janemba |
turles |
Turles |
metal_cooler_core |
Metal Cooler Core |
tamagami_3 |
Tamagami Number 3 |
tamagami_2 |
Tamagami Number 2 |
tamagami_1 |
Tamagami Number 1 |
gomah |
Gomah |
"rewards": {
"janemba": [
{ "type": "ATTRIBUTES", "amount": 500, "chance": 1.0 },
{ "type": "ITEM", "item": "dragonminez:dimensional_sword", "count": 1, "chance": 0.5 },
{ "type": "SKILL", "skill": "dimensional_teleport", "level": 1, "chance": 0.2 }
]
}
Crafting
The crafting block decides what Dr. Kikono's Station copies from the template item into the crafted result.
| Key | Default | What it copies |
|---|---|---|
copyEnchantmentsFromTemplate |
true |
Enchantments. |
copyWeaponLevelFromTemplate |
false |
Weapon level (Weapon Leveling compatibility). |
copyWeaponLevelProgressFromTemplate |
false |
Weapon level progress (Weapon Leveling compatibility). |
copyApotheosisRarityFromTemplate |
false |
Apotheosis rarity. |
copyApotheosisAffixesFromTemplate |
false |
Apotheosis affixes. |
copyApotheosisSocketsFromTemplate |
false |
Apotheosis sockets. |
copyApotheosisGemsFromTemplate |
false |
Apotheosis gems (only when sockets are copied too). |
Storage
The storage block chooses where player data is saved. Case matters for storageType.
| Key | Default | What it does |
|---|---|---|
storageType |
"NBT" |
NBT, JSON or DATABASE.
|
host |
"localhost" |
Database host (DATABASE only).
|
port |
3306 |
Database port (DATABASE only).
|
database |
"dragonminez" |
Database name. |
table |
"player_data" |
Table name. |
username |
"root" |
Database user. |
password |
"password" |
Database password. Change it in production. |
poolSize |
10 |
Database connection pool size (minimum 1).
|
threadPoolSize |
4 |
Threads used for asynchronous loads and saves (minimum 1).
|
How the backends work
NBT: player data only rides on vanilla's own player save (.dat).JSON: each player is also saved to<world>/dragonminez/playerdata_json/<uuid>.json.DATABASE: each player is also saved to a MariaDB database (jdbc:mariadb), usinghost,port,database,table,usernameandpassword.- The vanilla
.datsave is always written. WithJSONorDATABASE, the extra store is loaded on login and overrides the vanilla values; it is saved on logout and every 5 minutes.
.dat save. Check the server log if data doesn't seem to persist.storageType on a server with players online. Do it with the server empty, and take a backup first.Developer
| Key | Default | What it does |
|---|---|---|
reportJsonProblemsInChat |
true |
On login, shows every player a summary of the JSON files that failed to load (configs, quests, wishes, Dragon Ball packs) and of the default files that were auto-upgraded. The server log has the full details. |
Hair
The hair block sets the limits of the hair editor. The server trims any hair style that exceeds them.
| Key | Default | What it does |
|---|---|---|
maxSegmentsPerStrand |
12 |
Maximum segments per strand (clamped to 1–32).
|
maxStrandLength |
20.0 for base, ssj, ssj2, ssj3 and ssj4 |
A map of hair slot to number: the maximum strand length per hair slot (clamped to 0.5–128).
|
maxStrandWidth |
8.0 |
Maximum strand width (clamped to 0.25–16).
|
maxRootOffset |
2.0 |
Maximum offset of a strand root (clamped to 0–4).
|
maxTotalSegmentsPerStyle |
600 |
Maximum segments in a whole hair style (clamped to 1–2176).
|
Reload and validate
- Edit
config/dragonminez/general-server.json. - Validate the JSON syntax.
- Run
/dmzreload config(or/dmzreload). Single values can also be changed live with/dmzconfig general-server <section> <key> <value>. - If the file has a syntax error, DMZ keeps running on the default values, leaves your file untouched and reports the file, line and column in the log (and in chat on login, see the developer section above). Fix it and reload again.