Translations:Bulma/10/en: Difference between revisions

From DragonMineZ Wiki
FuzzyBot (talk | contribs)
Importing a new version from external source
 
FuzzyBot (talk | contribs)
Importing a new version from external source
 
Line 1: Line 1:
Bulma only talks to characters with an [[Special:MyLanguage/Alignment|alignment]] of 41 or higher. Below 25 she treats you as hostile. Server owners can change both limits in the NPC alignment rules (see [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]]).
Bulma talks to every character, but if your [[Special:MyLanguage/Alignment|alignment]] is below 41 she greets you coldly and her side quests show as locked ("Requires an alignment of 41 or higher."). Her story quests and any side quest you have already started stay open. Below 25 she treats you as hostile. Server owners can change both limits in the NPC alignment rules (see [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]]).

Latest revision as of 01:03, 22 October 2026

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Bulma)
Bulma talks to every character, but if your [[Special:MyLanguage/Alignment|alignment]] is below 41 she greets you coldly and her side quests show as locked ("Requires an alignment of 41 or higher."). Her story quests and any side quest you have already started stay open. Below 25 she treats you as hostile. Server owners can change both limits in the NPC alignment rules (see [[Special:MyLanguage/NPC Placement and Alignment|NPC Placement and Alignment]]).

Bulma talks to every character, but if your alignment is below 41 she greets you coldly and her side quests show as locked ("Requires an alignment of 41 or higher."). Her story quests and any side quest you have already started stay open. Below 25 she treats you as hostile. Server owners can change both limits in the NPC alignment rules (see NPC Placement and Alignment).